Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.28 @ 21:55:39

Player: REtard.exe

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1070)     1070
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2654

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             0/400
Matter                     120/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -9/Storage

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
   Small Storage Unit
         Visual Processing Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
  Medium Laser
         Assault Rifle
   Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Shield Generator
>          --- WEAPON -----------
    Medium Laser
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Particle Gun
           Beam Cannon
           Assault Rifle
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   3   1   11  3   
  Power                    7    | 1   1   .   5   .   
    Engine                 6    | 1   1   .   4   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 5    | 2   .   .   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 2    | .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   1   1   3   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   3   6   
  Power                    4    | .   .   .   2   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   92  100 93  90  
  Engine                   15   | .   14  14  17  9   
  Core                     2    | .   .   .   3   9   
  Treads                   21   | .   28  28  17  18  
  Device                   10   | .   6   14  11  10  
  Storage                  12   | .   14  14  11  11  
  Processor                5    | .   .   .   10  11  
  Energy Gun               9    | .   .   14  11  7   
  Ballistic Gun            6    | .   27  2   .   .   
  Ballistic Cannon         3    | .   .   11  2   .   
  Launcher                 4    | .   .   .   8   6   
Peak Build Rating          15   | 6   7   11  15  15  
  Average Rating           10   | 4   6   10  12  13  
  On Entrance              7    | .   6   7   11  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 11  13  18  25  26  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 3   6   8   8   5   
  Average Carried          5    | .   2   7   6   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 1   6   8   4   3   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           703  | 207 149 51  202 94  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1091 | .   307 40  650 94  
  Parts                    91   | .   21  10  58  2   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  32   | .   7   3   20  2   
  Guns                     15   | .   7   2   4   2   
  Cannons                  1    | .   .   1   .   .   
  AOE                      16   | .   .   .   16  .   
Classes Destroyed          9    | .   3   .   6   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  3    | .   .   .   3   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  6    | .   3   .   3   .   
  Swarmer                  13   | .   3   3   7   .   
  Grunt                    14   | .   4   .   9   1   
  Sentry                   5    | .   .   .   4   1   
Best Kill Streak           12   | .   4   3   12  1   
  Combat Bots Only         8    | .   3   3   8   1   
Max Kills in Single Turn   3    | .   2   1   3   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        199  | .    39   9    75   76   
  Missed                   59   | .    12   2    25   20   
Damage Taken               1622 | .    224  37   822  539  
  Core                     458  | .    48   5    274  131  
  Absorbed by Shields      86   | .    .    .    9    77   
  Ignored by Resistances   413  | .    67   14   153  179  
Core Remaining (%)         89   | 100  .    78   .    .    
Volleys Fired              94   | .    26   4    41   23   
  Largest                  2    | .    2    2    2    2    
  Hottest                  110  | .    40   98   98   110  
Shots Fired                167  | .    52   8    76   31   
  Gun                      111  | .    52   4    41   14   
  Cannon                   29   | .    .    4    8    17   
  Launcher                 27   | .    .    .    27   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  64   | .    52   4    8    .    
  Thermal                  76   | .    .    4    41   31   
  Explosive                27   | .    .    .    27   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    11   12   13   15   
  Robot Miss Streak        4    | .    2    2    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           125  | .    42   4    55   24   
  Core Hits                75   | .    19   3    48   5    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         7    | .    1    .    5    1    
    Burn                   5    | .    .    .    4    1    
    Destroy                2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3122 | .    434  54   2247 387  
  Guns                     1032 | .    434  38   400  160  
  Cannons                  404  | .    .    16   161  227  
  Explosions               1686 | .    .    .    1686 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  611  | .    434  16   161  .    
  Thermal                  925  | .    .    38   500  387  
  Explosive                1496 | .    .    .    1496 .    
  Electromagnetic          90   | .    .    .    90   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       4    | .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  16   | .    .    .    10   6    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           3    | .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      4    | .    .    .    4    .    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    2    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    7    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    47   .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        479  | .    36   144  366  479  
  Average Temperature      156  | .    12   75   130  248  
  Received Heat Transfer   543  | .    96   .    207  240  
  Effects                  16   | .    .    .    4    12   
    Shutdowns              6    | .    .    .    2    4    
    Interference           3    | .    .    .    .    3    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         3    | .    .    .    1    2    
    Damage (major)         3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    1    
  Heat Transferred         2603 | .    .    111  1530 962  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             551  | .   248 154 551 172 
  Initial                  147  | .   .   81  .   147 
  Average                  150  | .   112 94  214 152 
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         77   | 100 82  100 56  100 
  Level 1                  12   | .   17  .   21  .   
  Level 2                  9    | .   .   .   22  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   10  3   22  8   
  Peak Tracking Total      6    | .   4   3   4   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          7    | .   .   .   7   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          10   | .   3   1   5   1   
  Terminals                9    | .   2   1   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   4   1   12  1   
  Successful               12   | .   4   1   6   1   
  Failed                   6    | .   .   .   6   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                16   | .   2   1   12  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   1   6   1   
  Record                   7    | .   1   1   5   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   4   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               2056 | 127 393 448 918 170 
Spaces Moved               1054 | 77  192 269 446 70  
  Core                     19   | 7   .   .   .   12  
  Treads                   1035 | 70  192 269 446 58  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 100 
  Average Speed            159  | 150 160 160 161 150 
  Slowest Speed            240  | 160 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   
Exploration Rate (%)       30   | 5   36  59  42  9   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          131  | .   .   3   128 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   3   2   .   
  AOE                      126  | .   .   .   126 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1270 | 89  231 279 570 101 
  Wait                     65   | .   3   .   61  1   
  Move                     1050 | 76  191 268 445 70  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 7   7   4   6   1   
  Fast Attach              1    | .   .   .   1   .   
  Attach                   13   | 6   1   .   5   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   2   1   5   2   
  Drop                     10   | .   1   2   6   1   
  Fire                     94   | .   26  4   41  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 10)
  521 | -10/Materials | Entered Mines
  521 | -10/Mines     | Discovered new exit (range 8)
  528 | -10/Mines     | Met a Derelict bent on vengeance
  598 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  633 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  969 | -10/Mines     | Entered Materials
  969 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1382 | -9/Materials  | Destroyed 8 combat bots
 1558 | -9/Materials  | Crushed by falling debris
 1558 | -9/Materials  | Core integrity fell below 50%
 1676 | -9/Materials  | Build established: Scavenger-Mutant
 1706 | -9/Materials  | Discovered new exit (range 9)
 1835 | -9/Materials  | Discovered new exit (range 8)
 1887 | -9/Materials  | Entered Storage
 2043 | -9/Storage    | Core integrity fell below 20%
 2057 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02022_ Slammed into U-05 Engineer.
02026_ Beam Cannon destroyed.
02026_ Lgt. Treads destroyed.
02028_ System corrupted: Rocket Launcher
  rejected.
02029_ R-06 Scavenger collects Rocket Launcher.
02032_ Lgt. Nuclear Core destroyed.
02034_ Y-45 Defender suffers critical hit
  (Burn).
02036_ Lgt. Treads destroyed.
02038_ Imp. Ion Engine destroyed.
02041_ Y-45 Defender heat damages Imp. Ion
  Engine.
02041_ Shield Generator destroyed.
02043_ Y-45 Defender heat spikes uncontrollably.
02044_ Heat Sink melted.
02044_ Y-45 Defender destroyed.
02045_ System corrupted: Particle Gun rejected.
02047_ Acquired 45 matter.
02050_ R-06 Scavenger collects Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ????????????????????########??????????????????     |
| ????????????????????#      #??????????????????     |
| ????????????????#####  """ #??????????????????     |
| ????????????#####   #  """ #??????????????????     |
| ????????????        +  """ #??????????????????     |
| ????????????#####   #      #??????????????????     |
| ????????????????#####      #??????????????????     |
| ????????????????????##" "###??????????????????     |
| ?????????????????????#"Y"#????????????????????     |
| ?????????????????????#"""#?????#####??????????     |
| ?????????????????????########??#   #??????????     |
| ?????????????????????######T####   #??????????     |
| ?????????????????????#         #   #??????????     |
| ?????????????????????#         #   #??????????     |
| ??????????????######## !       #   #??????????     |
| ????????????###      #         +   #??????????     |
| ????????????  +      #^   ^    #   #??????????     |
| ????????????  #      #![=      #   #??????????     |
| ????????????  #      #[[=^     +   #??????????     |
| ????????????  +      #[=      =#   #??????????     |
| ????????????  #      ###########   #??????????     |
| ????????????  #########        #   #??????????     |
| ??????????    k      r/ l@     #   #??????????     |
| ??????????            # """"""g#   #??????????     |
| ??????????            # "    " #   #??????????     |
| ????????????          + "    " /   #??????????     |
| ????????????     ###### """""" # [ #??????????     |
| ??????????????????????#        #   #??????????     |
| ??????????????????????#        #   #??????????     |
| ??????????????????????#        #   #??????????     |
| ??????????????????????##########   #??????????     |
| ???????????????????????????????    #??????????     |
| ???????????????????????????????#   #??????????     |
| ???????????????????????????????#   #??????????     |
| ???????????????????????????????#   #??????????     |
| ???????????????????????????????#   +??????????     |
| ???????????????????????????????#   #??????????     |
| ???????????????????????????????#   #??????????     |
| ???????????????????????????????#   #??????????     |
| ????????????????????????????????   #??????????     |
| ????????????????????????????????#+#???????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              HellfirePowerDiverter
  Manual?         0
Play Time         00:27:32
  Cumulative      25.3 hours
  Start           2025.02.28 @ 21:29:54
  End             2025.02.28 @ 21:55:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           12
  Adventurer      28
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          23
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef76b567-fccf-4575-b815-df798aeca951