Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 10:57:30 Player: Niko Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (53) 265 Value Destroyed (1438) 1438 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6603 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 151/850 Matter 233/300 Energy 56/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Improved Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon Power Maul > --- INVENTORY -------- Advanced Weight Redist. System Improved Reaction Control System Force Field Scatter Rocket Array Improved Datajack [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Flight Unit Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Heavy Armor Plating Weapon Advanced Assault Cannon Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . . . . 1 2 . . 1 . Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 71 | 6 1 5 2 2 . . 16 18 2 . 14 5 Power 14 | 1 . 1 . 1 . . 4 4 1 . 2 . Engine 6 | 1 . 1 . . . . 2 1 1 . . . Core 8 | . . . . 1 . . 2 3 . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 . 3 2 1 . . 7 5 . . 5 1 Treads 1 | . . . . . . . . 1 . . . . Leg 5 | . . . . . . . . . . . 4 1 Wheel 7 | 2 . . . . . . 3 2 . . . . Hover 1 | . . . . . . . . 1 . . . . Flight 12 | . . 3 2 1 . . 4 1 . . 1 . Utility 15 | 1 1 . . . . . 1 4 . . 5 3 Device 4 | . . . . . . . . 1 . . . 3 Storage 1 | 1 . . . . . . . . . . . . Processor 4 | . 1 . . . . . 1 . . . 2 . Hackware 3 | . . . . . . . . 2 . . 1 . Protection 3 | . . . . . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 . 1 . . . . 4 5 1 . 2 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . Ballistic Gun 6 | 2 . 1 . . . . 2 1 . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . . . . 3 2 . . . . Parts Lost 33 | . . 1 . . . . 15 5 3 . 2 7 Power 7 | . . 1 . . . . 3 1 1 . 1 . Propulsion 13 | . . . . . . . 9 2 . . . 2 Utility 8 | . . . . . . . 1 1 1 . 1 4 Weapon 5 | . . . . . . . 2 1 1 . . 1 Highest Loss Streak 7 | . . 1 . . . . 7 4 3 . 2 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 95 99 100 100 100 100 84 60 73 69 87 51 Engine 4 | . 14 14 11 1 . . 2 1 7 7 3 . Core 5 | . . . . 9 11 11 8 6 1 . 7 3 Leg 2 | . . . . . . . . . . . 5 14 Wheel 8 | . 28 6 . . . . 7 4 15 15 10 . Flight 10 | . . 21 44 44 44 44 22 2 . . 4 . Device 1 | . . . . . . . . 1 7 7 2 . Storage 3 | . 14 14 11 11 11 11 8 . . . . . Processor 12 | . 9 14 11 11 11 11 17 12 7 7 12 8 Hackware 8 | . . . . . . . . 15 15 15 12 8 Protection 2 | . . . . . . . . 1 1 . 5 3 Energy Cannon 1 | . . . . . . . . 4 7 7 . . Ballistic Gun 6 | . 28 27 22 22 22 22 4 5 2 . . . Ballistic Cannon 5 | . . . . . . . . . 4 7 13 6 Impact Weapon 2 | . . . . . . . . . . . 5 3 Slashing Weapon 1 | . . . . . . . 8 1 . . . . Naked Turns 38 | . . . . . . . . . . . . 38 Heaviest Build 56 | 14 14 14 12 15 15 15 20 37 37 24 56 39 Greatest Support 48 | 20 20 20 16 18 18 18 42 44 44 44 48 48 Greatest Overweight (x) 17 | . . 1 . . . . 3 4 . . 17 2 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 2 3 8 6 8 8 8 8 5 4 4 5 5 Average Carried 4 | . 1 6 5 6 7 8 7 3 3 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 3 7 5 8 8 8 5 2 4 4 5 . Class Distribution -------------------- 37% | Scavenger-Mutant 21% | Mutant 19% | Hacker-Mutant 13% | Sprinter 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Matter Collected 1267 | 182 178 115 . 41 . 2 213 262 102 . 172 . Remotely . | . . . . . . . . . . . . . Salvage Created 2034 | . 260 141 . . . . 423 488 133 . 589 . Parts 101 | . 20 17 . . . . 24 21 10 . 9 . Haulers Intercepted 2 | . . . . . . . 1 . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . . Prevented 6 | . . . . . . . . . 3 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 36 | . 6 9 . . . . 6 6 4 . 5 . Melee 5 | . . . . . . . 3 2 . . . . Guns 19 | . 6 9 . . . . 1 3 . . . . Cannons 5 | . . . . . . . . 1 4 . . . AOE 2 | . . . . . . . 2 . . . . . Classes Destroyed 14 | . 4 . . . . . 5 3 1 . 1 . Worker 5 | . . . . . . . 2 . . . 3 . Builder 1 | . . . . . . . . . . . 1 . Hauler 2 | . . . . . . . 1 . . . 1 . Recycler 5 | . 1 . . . . . 1 2 . . 1 . Operator 2 | . . . . . . . 1 . . . 1 . Watcher 2 | . 1 . . . . . . . . . 1 . Swarmer 15 | . 3 9 . . . . . . 3 . . . Grunt 9 | . 3 . . . . . 4 2 . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 3 | . . . . . . . 1 1 . . 1 . Hunter 3 | . . . . . . . 1 . . . 2 . Programmer 3 | . . . . . . . . 1 . . 2 . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | . 5 6 . . . . 7 3 3 . 3 . Combat Bots Only 6 | . 3 6 . . . . 5 2 3 . 2 . Max Kills in Single Turn 2 | . 2 2 . . . . 2 1 2 . 1 . Gunslinging 1 | . 1 1 . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Hostile Shots Fired 375 | . 18 41 2 4 . . 85 87 53 . 63 22 Missed 106 | . 4 12 1 3 . . 22 31 17 . 15 1 Damage Taken 4641 | . 134 293 12 30 . . 973 826 792 . 647 934 Core 1495 | . 26 68 . 20 . . 218 362 102 . 44 655 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . . 32 . . . . . Core Remaining (%) 70 | 100 . 62 . . . 95 60 . . 33 . . Volleys Fired 89 | . 15 11 . . . . 23 22 15 . 3 . Largest 3 | . 2 2 . . . . 2 2 2 . 3 . Hottest 131 | . 40 40 . . . . 40 96 78 . 131 . Shots Fired 154 | . 30 22 . . . . 24 38 31 . 9 . Gun 105 | . 30 22 . . . . 20 22 11 . . . Cannon 45 | . . . . . . . . 16 20 . 9 . Launcher 4 | . . . . . . . 4 . . . . . Special . | . . . . . . . . . . . . . Kinetic 115 | . 30 22 . . . . 20 22 15 . 6 . Thermal 35 | . . . . . . . . 16 16 . 3 . Explosive 4 | . . . . . . . 4 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 11 5 . . . . 6 9 6 . 6 . Robot Miss Streak 3 | . 2 2 . . . . 1 3 3 . 1 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 142 | . 20 12 . . . . 32 30 18 . 29 1 Core Hits 60 | . 10 9 . . . . 16 15 7 . 3 . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 13 | . . . . . . . . 1 . . 11 1 Critical Strikes 16 | . . 1 . . . . . 3 . . 11 1 Destroy 2 | . . 1 . . . . . 1 . . . . Smash 12 | . . . . . . . . . . . 11 1 Sever 2 | . . . . . . . . 2 . . . . Melee Attacks 46 | . . . . . . . 17 5 . . 23 1 Impact 24 | . . . . . . . . . . . 23 1 Slashing 22 | . . . . . . . 17 5 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4589 | . 263 151 . . . . 1142 850 530 . 1601 52 Guns 1195 | . 263 151 . . . . 279 350 152 . . . Cannons 791 | . . . . . . . . 245 378 . 168 . Explosions 395 | . . . . . . . 395 . . . . . Melee 2182 | . . . . . . . 468 229 . . 1433 52 Ramming 26 | . . . . . . . . 26 . . . . Kinetic 1341 | . 263 151 . . . . 279 350 213 . 85 . Thermal 645 | . . . . . . . . 245 317 . 83 . Explosive 395 | . . . . . . . 395 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1485 | . . . . . . . . . . . 1433 52 Slashing 697 | . . . . . . . 468 229 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 3 3 3 3 12 Average Corruption 3 | . . . . . . . . 2 3 3 2 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . . . . 3 8 3 4 4 Message Errors 6 | . . . . . . . . 1 3 . 1 1 Matter Fused 5 | . . . . . . . . . 2 . 1 2 Heat Flow Errors 3 | . . . . . . . . . . 1 2 . Energy Discharges 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1013 | . . . . . . . 65 12 21 . 863 52 Projectiles 33 | . . . . . . . . 12 21 . . . Explosions . | . . . . . . . . . . . . . Melee 980 | . . . . . . . 65 . . . 863 52 Knockbacks 6 | . . . . . . . . . . . 6 . Impact 6 | . . . . . . . . . . . 6 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . 41 13 . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 199 | . . . . 2 . . 39 138 5 124 199 . Average Temperature 46 | . . . . 2 . . 11 62 5 62 67 . Received Heat Transfer 792 | . 48 18 6 6 . . 423 171 84 . 36 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 16 | . . . . . . . . . . . 16 . Impact Corruptions 34 | . . . . . . . . . . . 33 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . Heat Transferred 851 | . . . . . . . . 333 407 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Peak Influence 309 | . 204 309 120 136 . . 167 141 . . 150 43 Initial 120 | . . 79 120 46 . . . 22 . . 79 28 Average 75 | . 124 248 120 81 . . 46 64 . . 55 21 Maximum Alert Level 1 | . 1 1 . . . . . . . . . . Low Security (%) 91 | 100 88 20 100 100 . 100 100 100 . . 100 100 Level 1 8 | . 11 79 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 4 2 . . 5 . Investigation 3 | . 1 . . . . . . 1 . . 1 . Extermination 3 | . . . . . . . . 1 . . 2 . Reinforcement 6 | . . . . . . . 4 . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Distress Signals 4 | . . 1 1 . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 89 | . 9 17 4 4 . . 21 12 6 . 10 6 Peak Tracking Total 8 | . 5 5 4 3 . . 8 5 7 . 3 6 Tactical Retreats 9 | . . 3 . 2 . . 2 1 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Traps Triggered 5 | . . . . 1 . . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Machines Accessed 16 | . 1 . 1 1 . . 3 4 . . 6 . Terminals 11 | . 1 . 1 . . . 2 1 . . 6 . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 44 | . 3 . 3 1 . . 8 8 . . 21 . Successful 24 | . 1 . 1 1 . . 6 3 . . 12 . Failed 20 | . 2 . 2 . . . 2 5 . . 9 . Catastrophic 2 | . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 1 . 1 . 1 . 2 2 . . 4 . Terminals 33 | . 3 . 3 . . . 4 2 . . 21 . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . 4 . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . 1 1 . . 4 . . . 12 . Record 4 | . . . . . . . . . . . 4 . Prototype ID Bank 3 | . 1 . . . . . 2 . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 . . . 1 2 . . 5 . Full Trace Events 3 | . 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . Total Robot Build Rating 9 | . . . . . . . . 9 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 44 | . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Total Allies 18 | . . 3 . . . . . 3 . . 12 . Largest Group 8 | . . 3 . . . . . 3 . . 8 . Highest-Rated Group 146 | . . 40 . . . . . 48 . . 146 . Highest-Rated Ally 31 | . . 16 . . . . . 16 . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 66 | . . 2 . . . . . 2 . . 62 . Total Damage 898 | . . . . . . . . 32 . . 866 . Kills 7 | . . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Turns Passed 3986 | 49 122 330 28 179 74 19 640 581 388 102 1359 115 Spaces Moved 3635 | 48 89 261 82 540 232 54 505 318 337 103 961 105 Core 85 | 4 . . . . . . 7 39 . . 1 34 Treads . | . . . . . . . . . . . . . Legs 263 | . . . . . . . . . . . 192 71 Wheels 1720 | 44 89 102 . . . . 162 115 337 103 768 . Hover 65 | . . . . . . . . 65 . . . . Flight 1502 | . . 159 82 540 232 54 336 99 . . . . Fastest Speed 31 | 50 80 80 31 31 31 31 31 100 100 100 90 50 Average Speed 84 | 77 80 107 31 31 31 31 65 142 100 100 114 81 Slowest Speed 900 | 80 80 117 31 31 31 31 250 250 100 100 900 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 36 | 3 24 53 17 85 60 19 35 11 54 17 23 68 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 4 | 1 . . . . . . . 1 1 1 . . Scrap Searched 3 | . . . . 1 . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 30 | . . . . . . . 26 . 2 . 2 . Melee . | . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 2 . 2 . AOE 26 | . . . . . . . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Total 4310 | 59 109 290 83 551 233 55 769 398 358 102 1171 132 Wait 373 | . 1 1 . 3 . 2 183 15 1 . 146 21 Move 3624 | 47 88 260 81 539 231 53 504 317 336 102 961 105 Hop . | . . . . . . . . . . . . . Pick Up 73 | 6 4 9 . 5 1 . 17 15 4 . 12 . Fast Attach 8 | . . . . . . . 2 . . . 6 . Attach 64 | 6 1 5 2 2 . . 15 18 2 . 8 5 Detach 1 | . . . . . . . . . . . 1 . Swap . | . . . . . . . . . . . . . Drop 31 | . . 4 . 2 1 . 8 5 . . 11 . Fire 89 | . 15 11 . . . . 23 22 15 . 3 . Melee 46 | . . . . . . . 17 5 . . 23 1 Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 12) 165 | -10/Materials | Identified exit to Mines 172 | -10/Materials | Entered Mines 219 | -10/Mines | Discovered new exit (range 15) 235 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 269 | -10/Mines | Assembled infested the area 311 | -10/Mines | Lost 3 allies 317 | -10/Mines | Build established: Mutant 380 | -10/Mines | Learned location of Storage (-8) 500 | -10/Mines | Identified exit to Materials 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Propulsion x2 527 | -9/Materials | Discovered new exit (range 9) 529 | -9/Materials | Identified exit to Mines 530 | -9/Materials | Entered Mines 549 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 596 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 599 | -9/Mines | Learned Materials garrison access intel 606 | -9/Mines | Learned Materials emergency access door positions 607 | -9/Mines | Discovered new exit (range 11) 610 | -9/Mines | Identified exit to Materials 692 | -9/Mines | Discovered exit to Materials (range 5) 707 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 707 | -9/Mines | Discovered new exit (range 5) 708 | -9/Mines | Identified exit to Exiles 709 | -9/Mines | Entered Exiles 717 | -9/Exiles | Met 8R-AWN 723 | -9/Exiles | Met EX-HEX 735 | -9/Exiles | Met EX-BIN 739 | -9/Exiles | Aligned with FarCom system 739 | -9/Exiles | Given EX-Vault access code 747 | -9/Exiles | Opened EX-Vault 749 | -9/Exiles | Found Prototype Device 757 | -9/Exiles | Warned to stay clear of 0b10 Research branches 762 | -9/Exiles | Exiles lab attacked by MAIN.C 779 | -9/Exiles | Discovered new exit (range 14) 782 | -9/Exiles | Identified exit to Mines 783 | -9/Exiles | Left Exiles lab with Chronowheel 783 | -9/Exiles | Entered Mines 792 | -8/Mines | Discovered exit to Materials (range 14) 802 | -8/Mines | Entered Materials 802 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 802 | -8/Materials | Identified Chronowheel 802 | -8/Materials | Activated Chronowheel 802 | -8/Materials | Spacetime reconverged on an earlier point 804 | -8/Materials | Loaded intel: 1 garrison access location 854 | -8/Materials | Build established: Sprinter 914 | -8/Materials | Repaired Mic. Nuclear Core 1186 | -8/Materials | Lost 4 parts (3n1w) 1320 | -8/Materials | Discovered new exit (range 8) 1442 | -8/Materials | Identified exit to Factory 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Utility x2 1459 | -7/Factory | Lost 7 parts (2p3n1u1w) 1546 | -7/Factory | Fabricated G-47 Trooper? 1596 | -7/Factory | Lost 3 allies 1866 | -7/Factory | Lost 4 parts (1p1n1u1w) 2001 | -7/Factory | Discovered new exit (range 13) 2023 | -7/Factory | Entered Lower Caves 2024 | -7/Lower Caves | Core integrity fell below 50% 2051 | -7/Lower Caves | Spotted B-75 Beast 2149 | -7/Lower Caves | Destroyed B-75 Beast 2176 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2408 | -7/Lower Caves | Discovered new exit (range 4) 2411 | -7/Lower Caves | Entered another Lower Caves area 2432 | -7/Lower Caves | Build established: Hacker-Mutant 2480 | -7/Lower Caves | Discovered new exit (range 4) 2513 | -7/Lower Caves | Entered Factory 2513 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2929 | -6/Factory | Build established: Scavenger-Mutant 3374 | -6/Factory | Found Prototype Launcher 3378 | -6/Factory | Lost 4 allies 3861 | -6/Factory | Identified exit to Lower Caves 3872 | -6/Factory | Sucked down chute 3872 | -6/Factory | Entered Waste 3880 | -6/Waste | Spotted C-40 Crusher 3887 | -6/Waste | EMP discharged 3887 | -6/Waste | System corruption reached 10% 3891 | -6/Waste | Spotted C-40 Crusher 3902 | -6/Waste | Spotted C-40 Crusher 3922 | -6/Waste | Spotted C-40 Crusher 3926 | -6/Waste | Spotted C-40 Crusher 3928 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3929 | -6/Waste | Spotted C-40 Crusher 3933 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3936 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3938 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3942 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3943 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3944 | -6/Waste | Crushed by Compactor (1 part destroyed) 3968 | -6/Waste | Core integrity fell below 50% 3973 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3976 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3986 | -6/Waste | Core integrity fell below 20% 3987 | -6/Waste | EMP discharged 3987 | -6/Waste | Self-destructed Last Messages --------------- Lgt. Fission Core crushed. Imp. Melee Analysis Suite crushed. Imp. Signal Interpreter crushed. System Shield crushed. Lgt. Fission Core crushed. Imp. System Shield crushed. Magnetic Acceleration Cannon crushed. VSS Leg crushed. Corrupted Imp. Armor Integrity Analyzer crushed. System corrupted: Matter fused (-7). VSS Leg crushed. Force Field crushed. Identified Imp. Reaction Control System. Imp. Reaction Control System crushed. Imp. Datajack crushed. Adv. Weight Redist. System crushed. ALERT: Foreign system detected. Charging EMP. Imp. Datajack crushed. Adv. Weight Redist. System fried beyond repair. System corrupted (+6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CC #??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CC #??????????????????????? | | #??????######????# CC@#??????????????????????? | | #??????# #????### CC###??????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | ######## ######## ###??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## ######## ###??????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# #????????????????????????? | | #??????# #??????# ????????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ###??????????????????????? | | #??????# #??????? #????????????????????????? | | #??????# #??????? ?????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | ?????? #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalHellfireLog Manual? 0 Play Time 00:52:21 Cumulative 14.7 hours Start 2024.04.05 @ 23:00:28 End 2024.04.06 @ 10:57:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 104045a0-145b-43cf-9aac-0338719740bb