Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 23:52:23

Player: Noot

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (76)      380
Value Destroyed (2286)     2286
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 4368

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             333/550
Matter                     80/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (330) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Treads
  Improved Aluminum Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Beam Rifle
           Beam Rifle
     Heavy Laser
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
     Heavy EM Pulse Gun
           Rocket Launcher
           Rocket Launcher
      Mini Grenade Launcher
  Improved Datajack
           Katana
           Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
  Improved Datajack
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
           Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
     Heavy EM Pulse Gun
           Beam Rifle
           Beam Rifle
           Autogun
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             86   | 6   19  32  29  
  Power                    9    | 1   4   3   1   
    Engine                 9    | 1   4   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   7   11  5   
    Treads                 2    | .   1   .   1   
    Leg                    22   | 2   5   11  4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  18   | 1   3   8   6   
    Device                 6    | 1   1   2   2   
    Storage                1    | .   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             11   | .   2   5   4   
    Artifact               .    | .   .   .   .   
  Weapon                   34   | 2   5   10  17  
    Energy Gun             14   | .   1   7   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   2   3   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               3    | .   .   .   3   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 26   | .   7   7   12  
  Power                    5    | .   2   2   1   
  Propulsion               8    | .   3   1   4   
  Utility                  5    | .   .   1   4   
  Weapon                   8    | .   2   3   3   
  Highest Loss Streak      4    | .   2   2   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     91   | .   93  93  83  
  Engine                   10   | .   13  10  6   
  Treads                   1    | .   3   .   1   
  Leg                      20   | .   19  21  15  
  Device                   9    | .   11  7   10  
  Storage                  7    | .   .   10  9   
  Protection               14   | .   16  13  16  
  Energy Gun               11   | .   2   17  11  
  Ballistic Gun            10   | .   16  10  2   
  Special Melee Weapon     2    | .   6   .   1   
Peak Build Rating          30   | 6   8   21  30  
  Average Rating           13   | 3   6   14  23  
  On Entrance              8    | .   6   8   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 6   11  43  65  
  Greatest Support         34   | 20  20  34  34  
  Greatest Overweight (x)  10   | .   3   10  3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   5   15  15  
  Average Capacity         11   | 5   5   14  15  
  Most Carried             15   | 1   5   15  15  
  Average Carried          9    | .   4   11  13  
  Final Capacity           15   | 5   5   15  15  
  Final Carried            15   | 1   5   15  15  

 Class Distribution 
--------------------
 57% | Mutant
 20% | Tank
  8% | Scavenger-Tank
  8% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1686 | 260  220  789  417  
  Remotely                 .    | .    .    .    .    
Salvage Created            2509 | 45   376  1574 514  
  Parts                    162  | 2    28   94   38   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  61   | 1   11  33  16  
  Melee                    3    | .   .   .   3   
  Guns                     46   | 1   10  31  4   
  Cannons                  3    | .   .   .   3   
  AOE                      9    | .   1   2   6   
Classes Destroyed          11   | 1   3   4   3   
  Worker                   1    | .   .   1   .   
  Builder                  3    | .   .   .   3   
  Recycler                 3    | .   1   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  7    | .   .   5   2   
  Swarmer                  16   | .   5   8   3   
  Grunt                    34   | 1   6   16  11  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | 1   3   7   7   
  Combat Bots Only         5    | 1   3   2   5   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   1   1   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        436  | 6    97   162  171  
  Missed                   117  | 2    27   43   45   
Damage Taken               4215 | 44   763  1561 1847 
  Core                     599  | 10   173  199  217  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   100  | .    .    100  .    
Core Remaining (%)         57   | 96   26   50   .    
Volleys Fired              224  | 5    73   110  36   
  Largest                  3    | 2    2    3    3    
  Hottest                  168  | 40   65   168  168  
Shots Fired                452  | 10   90   267  85   
  Gun                      399  | 10   88   267  34   
  Cannon                   45   | .    .    .    45   
  Launcher                 6    | .    .    .    6    
  Special                  2    | .    2    .    .    
  Kinetic                  266  | 10   85   112  59   
  Thermal                  112  | .    2    91   19   
  Explosive                6    | .    .    .    6    
  Electromagnetic          68   | .    3    64   1    
  Robot Hit Streak         12   | 3    7    12   5    
  Robot Miss Streak        17   | 1    7    5    17   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           276  | 6    51   146  73   
  Core Hits                155  | 2    26   60   67   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    .    5    3    
    Burn                   5    | .    .    4    1    
    Corrupt                1    | .    .    1    .    
    Sever                  2    | .    .    .    2    
Melee Attacks              41   | .    14   .    27   
  Impact                   .    | .    .    .    .    
  Slashing                 17   | .    .    .    17   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            14   | .    9    .    5    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           5024 | 50   502  2373 2099 
  Guns                     2788 | 50   346  2159 233  
  Cannons                  637  | .    .    .    637  
  Explosions               1111 | .    92   214  805  
  Melee                    411  | .    .    .    411  
  Ramming                  54   | .    41   .    13   
  Kinetic                  1866 | 50   294  812  710  
  Thermal                  1111 | .    23   928  160  
  Explosive                897  | .    92   .    805  
  Electromagnetic          685  | .    52   633  .    
  Impact                   .    | .    .    .    .    
  Slashing                 411  | .    .    .    411  
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    2    4    
  Average Corruption       1    | .    .    1    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    .    26   10   
    Message Errors         5    | .    .    5    .    
    Matter Fused           10   | .    .    7    3    
    Heat Flow Errors       4    | .    .    3    1    
    Energy Discharges      5    | .    .    4    1    
    Parts Rejected         2    | .    .    1    1    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      3    | .    .    1    2    
    Misfires               2    | .    .    2    .    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    .    .    30   
  Projectiles              .    | .    .    .    .    
  Explosions               30   | .    .    .    30   
  Melee                    .    | .    .    .    .    
Knockbacks                 22   | .    .    .    22   
  Impact                   .    | .    .    .    .    
  Kinetic                  18   | .    .    .    18   
  Secondary                4    | .    .    .    4    
Self-Inflicted Damage      131  | .    37   30   64   
  Shots                    5    | .    1    1    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             22   | .    19   .    3    
  Kicked                   22   | .    19   .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        711  | 6    76   392  711  
  Average Temperature      122  | 6    23   95   201  
  Received Heat Transfer   1524 | 24   294  441  765  
  Effects                  33   | .    .    7    26   
    Shutdowns              6    | .    .    1    5    
    Energy Bleed           5    | .    .    1    4    
    Interference           10   | .    .    5    5    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         6    | .    .    .    6    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    1    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    3    2    
  Heat Transferred         2964 | .    74   2409 481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             641  | 20  161 641 472 
  Initial                  270  | .   13  14  270 
  Average                  182  | 3   49  221 304 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         59   | 100 100 51  11  
  Level 1                  27   | .   .   26  80  
  Level 2                  13   | .   .   22  8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   4   4   
  Investigation            6    | .   .   4   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              110  | 1   26  56  27  
  Peak Tracking Total      4    | 1   4   4   4   
  Tactical Retreats        5    | .   2   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 5    | .   5   .   .   
  Reprogrammed             7    | .   1   .   6   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          12   | .   5   5   2   
  Max in Single Turn       3    | .   3   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        2    | .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          19   | .   6   10  3   
  Terminals                12   | .   4   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                54   | .   12  31  11  
  Successful               28   | .   5   19  4   
  Failed                   26   | .   7   12  7   
    Catastrophic           5    | .   1   3   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                29   | .   9   12  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   .   9   3   
  Recycling Units          10   | .   3   7   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   5   3   
  Record                   2    | .   .   2   .   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              3    | .   .   3   .   
  Locate Traps             2    | .   1   .   1   
  Disarm Traps             1    | .   1   .   .   
  Reprogram Traps          2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   7   1   
  Scan Component           5    | .   .   4   1   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       6    | .   2   4   .   
  Report Inventory         3    | .   1   2   .   
  Retrieve Components      3    | .   1   2   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   4   9   3   
  Full Trace Events        8    | .   .   5   3   
  Feedback Events          2    | .   .   2   .   
    Corruption             2    | .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     96   | .   .   96  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     28   | .   9   19  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              10   | .   6   .   4   
  Non-combat               8    | .   5   .   3   
  Combat                   2    | .   1   .   1   
Robot Hacks Applied        13   | .   8   .   5   
  parse_system             5    | .   4   .   1   
  no_distress              5    | .   2   .   3   
  find_recycling           2    | .   2   .   .   
  find_station             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               6403 | 123  1821 3415 1044 
Spaces Moved               3179 | 98   1183 1555 343  
  Core                     31   | 24   4    3    .    
  Treads                   244  | .    193  .    51   
  Legs                     2823 | 74   905  1552 292  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   81   | .    81   .    .    
  Fastest Speed            50   | 50   120  120  125  
  Average Speed            164  | 102  127  186  210  
  Slowest Speed            550  | 120  200  550  340  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 7    87   78   28   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          60   | .    28   6    26   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      60   | .    28   6    26   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3930 | 109  1369 1880 572  
  Wait                     235  | .    13   109  113  
  Move                     3176 | 97   1182 1554 343  
  Hop                      .    | .    .    .    .    
  Pick Up                  68   | 1    13   40   14   
  Fast Attach              26   | 6    10   8    2    
  Attach                   37   | .    5    12   20   
  Detach                   13   | .    .    5    8    
  Swap                     23   | .    4    12   7    
  Drop                     47   | .    14   30   3    
  Fire                     224  | 5    73   110  36   
  Melee                    37   | .    14   .    23   
  Ram                      .    | .    .    .    .    
  Kick                     22   | .    19   .    3    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            22   | .    22   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   89 | -11/Scrapyard | Discovered new exit (range 8)
  124 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 12)
  567 | -10/Materials | Discovered new exit (range 14)
  674 | -10/Materials | Core integrity fell below 50%
  927 | -10/Materials | Discovered new exit (range 10)
 1945 | -10/Materials | Entered another Materials area
 1945 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2552 | -9/Materials  | Discovered new exit (range 7)
 2827 | -9/Materials  | Repaired Hvy. EM Pulse Gun?
 3848 | -9/Materials  | Discovered new exit (range 4)
 3953 | -9/Materials  | Build established: Skirmisher
 4265 | -9/Materials  | Repaired Beam Rifle
 4300 | -9/Materials  | Repaired Hvy. EM Pulse Gun
 4550 | -9/Materials  | Discovered new exit (range 7)
 4567 | -9/Materials  | Build established: Tank
 5360 | -9/Materials  | Entered another Materials area
 5360 | -8/Materials  | Evolved 2 slots: Utility x2
 5384 | -8/Materials  | Build established: Scavenger-Tank
 5968 | -8/Materials  | Lost 4 parts (2u2w)
 6404 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06216_ Katana follow-up attack on G-47 Trooper.
  <x2>
06221_ G-47 Trooper Lgt. Nuclear Core severed.
06221_ Carbon-fiber Leg destroyed.
06224_ G-47 Trooper destroyed.
06234_ Katana follow-up attack on G-50 Soldier.
06234_ Critical hit (Burn: +37).
06236_ Titanium Leg destroyed.
06241_ M-28 Smith repairs Hover Unit.
06241_ G-50 Soldier destroyed.
06246_ Acquired 41 matter.
06251_ Acquired Imp. Heat Sink.
06255_ Acquired Carbon-fiber Leg.
06258_ Acquired Lgt. Nuclear Core.
06262_ Acquired 52 matter.
06267_ Acquired Hvy. Laser.
06288_ Acquired Imp. Light Armor Plating.
06368_ System corrupted: Substantial component
  data lost.
06375_ Acquired Rocket Launcher. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ???????????????#      ?#     |#??????????????????? |
| ??????????????????#   ##  ! ! #??????????????????? |
| ??????????????????#    +      #??????????????????? |
| ??????????????????#    #      #??????????????????? |
| ???????????????####    ##########????????????????? |
| #??????????????+       +    [   #????????????????? |
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| ###################    #  =[    #????????????????? |
|         ## #####  #    #]       #????????????????? |
|         ##   # ####    #####+####????????????????? |
|         #               #??# #???????????????????? |
|     | *[#   *           #### # |  #??????????????? |
| " "" !=[+=  =              ! +   "#??????????????? |
| "R""* = #|*!                 #???????????????????? |
| """    !#           """""    #???????????????????? |
|         #        "  """""    #???????????????????? |
| ###### ##     """"  """""    #???????????????????? |
| ???######                    #???????????????????? |
|                              #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             675
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
More Dakka Please
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              WeaponDeepPit
  Manual?         0
Play Time         01:34:27
  Cumulative      5.0 hours
  Start           2024.09.10 @ 00:19:01
  End             2024.09.10 @ 23:52:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74115c0b-4659-4c83-aeb7-4f5b94c7d6a4