Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 23:52:23 Player: Noot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (2286) 2286 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 4368 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 333/550 Matter 80/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Improved Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Heavy Laser > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Heavy EM Pulse Gun Rocket Launcher Rocket Launcher Mini Grenade Launcher Improved Datajack Katana Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Improved Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Heat Sink Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy EM Pulse Gun Beam Rifle Beam Rifle Autogun Rocket Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 86 | 6 19 32 29 Power 9 | 1 4 3 1 Engine 9 | 1 4 3 1 Core . | . . . . Reactor . | . . . . Propulsion 25 | 2 7 11 5 Treads 2 | . 1 . 1 Leg 22 | 2 5 11 4 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 18 | 1 3 8 6 Device 6 | 1 1 2 2 Storage 1 | . . 1 . Processor . | . . . . Hackware . | . . . . Protection 11 | . 2 5 4 Artifact . | . . . . Weapon 34 | 2 5 10 17 Energy Gun 14 | . 1 7 6 Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 3 2 Ballistic Cannon 2 | . . . 2 Launcher 3 | . . . 3 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 . 1 Unidentified Prototypes . | . . . . Parts Lost 26 | . 7 7 12 Power 5 | . 2 2 1 Propulsion 8 | . 3 1 4 Utility 5 | . . 1 4 Weapon 8 | . 2 3 3 Highest Loss Streak 4 | . 2 2 4 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 91 | . 93 93 83 Engine 10 | . 13 10 6 Treads 1 | . 3 . 1 Leg 20 | . 19 21 15 Device 9 | . 11 7 10 Storage 7 | . . 10 9 Protection 14 | . 16 13 16 Energy Gun 11 | . 2 17 11 Ballistic Gun 10 | . 16 10 2 Special Melee Weapon 2 | . 6 . 1 Peak Build Rating 30 | 6 8 21 30 Average Rating 13 | 3 6 14 23 On Entrance 8 | . 6 8 21 Naked Turns . | . . . . Heaviest Build 65 | 6 11 43 65 Greatest Support 34 | 20 20 34 34 Greatest Overweight (x) 10 | . 3 10 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 14 15 Most Carried 15 | 1 5 15 15 Average Carried 9 | . 4 11 13 Final Capacity 15 | 5 5 15 15 Final Carried 15 | 1 5 15 15 Class Distribution -------------------- 57% | Mutant 20% | Tank 8% | Scavenger-Tank 8% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1686 | 260 220 789 417 Remotely . | . . . . Salvage Created 2509 | 45 376 1574 514 Parts 162 | 2 28 94 38 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 61 | 1 11 33 16 Melee 3 | . . . 3 Guns 46 | 1 10 31 4 Cannons 3 | . . . 3 AOE 9 | . 1 2 6 Classes Destroyed 11 | 1 3 4 3 Worker 1 | . . 1 . Builder 3 | . . . 3 Recycler 3 | . 1 2 . Operator 1 | . 1 . . Watcher 7 | . . 5 2 Swarmer 16 | . 5 8 3 Grunt 34 | 1 6 16 11 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 8 | . . 8 . Hunter 1 | . . . 1 Best Kill Streak 7 | 1 3 7 7 Combat Bots Only 5 | 1 3 2 5 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging 1 | . . 1 . Exploded 3 | . 1 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 436 | 6 97 162 171 Missed 117 | 2 27 43 45 Damage Taken 4215 | 44 763 1561 1847 Core 599 | 10 173 199 217 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 100 | . . 100 . Core Remaining (%) 57 | 96 26 50 . Volleys Fired 224 | 5 73 110 36 Largest 3 | 2 2 3 3 Hottest 168 | 40 65 168 168 Shots Fired 452 | 10 90 267 85 Gun 399 | 10 88 267 34 Cannon 45 | . . . 45 Launcher 6 | . . . 6 Special 2 | . 2 . . Kinetic 266 | 10 85 112 59 Thermal 112 | . 2 91 19 Explosive 6 | . . . 6 Electromagnetic 68 | . 3 64 1 Robot Hit Streak 12 | 3 7 12 5 Robot Miss Streak 17 | 1 7 5 17 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 276 | 6 51 146 73 Core Hits 155 | 2 26 60 67 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 5 3 Burn 5 | . . 4 1 Corrupt 1 | . . 1 . Sever 2 | . . . 2 Melee Attacks 41 | . 14 . 27 Impact . | . . . . Slashing 17 | . . . 17 Piercing . | . . . . Sneak Attacks 14 | . 9 . 5 Combat Hostiles . | . . . . Follow-up Attacks 3 | . . . 3 Damage Inflicted 5024 | 50 502 2373 2099 Guns 2788 | 50 346 2159 233 Cannons 637 | . . . 637 Explosions 1111 | . 92 214 805 Melee 411 | . . . 411 Ramming 54 | . 41 . 13 Kinetic 1866 | 50 294 812 710 Thermal 1111 | . 23 928 160 Explosive 897 | . 92 . 805 Electromagnetic 685 | . 52 633 . Impact . | . . . . Slashing 411 | . . . 411 Piercing . | . . . . Highest Corruption 4 | . . 2 4 Average Corruption 1 | . . 1 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 36 | . . 26 10 Message Errors 5 | . . 5 . Matter Fused 10 | . . 7 3 Heat Flow Errors 4 | . . 3 1 Energy Discharges 5 | . . 4 1 Parts Rejected 2 | . . 1 1 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 3 | . . 1 2 Misfires 2 | . . 2 . Alerts 1 | . . . 1 Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee . | . . . . Knockbacks 22 | . . . 22 Impact . | . . . . Kinetic 18 | . . . 18 Secondary 4 | . . . 4 Self-Inflicted Damage 131 | . 37 30 64 Shots 5 | . 1 1 3 Rammed . | . . . . Targets Rammed 22 | . 19 . 3 Kicked 22 | . 19 . 3 Crushed . | . . . . Highest Temperature 711 | 6 76 392 711 Average Temperature 122 | 6 23 95 201 Received Heat Transfer 1524 | 24 294 441 765 Effects 33 | . . 7 26 Shutdowns 6 | . . 1 5 Energy Bleed 5 | . . 1 4 Interference 10 | . . 5 5 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . 1 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 3 2 Heat Transferred 2964 | . 74 2409 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 641 | 20 161 641 472 Initial 270 | . 13 14 270 Average 182 | 3 49 221 304 Maximum Alert Level 2 | . . 2 2 Low Security (%) 59 | 100 100 51 11 Level 1 27 | . . 26 80 Level 2 13 | . . 22 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 4 4 Investigation 6 | . . 4 2 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | 1 26 56 27 Peak Tracking Total 4 | 1 4 4 4 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed 7 | . 1 . 6 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 12 | . 5 5 2 Max in Single Turn 3 | . 3 1 1 Machines Repaired . | . . . . Machines Dismantled 2 | . 2 . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 6 10 3 Terminals 12 | . 4 6 2 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 54 | . 12 31 11 Successful 28 | . 5 19 4 Failed 26 | . 7 12 7 Catastrophic 5 | . 1 3 1 Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 29 | . 9 12 8 Fabricators . | . . . . Repair Stations 12 | . . 9 3 Recycling Units 10 | . 3 7 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 11 | . 3 5 3 Record 2 | . . 2 . Prototype ID Bank 1 | . . . 1 Alert Level 3 | . . 3 . Locate Traps 2 | . 1 . 1 Disarm Traps 1 | . 1 . . Reprogram Traps 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 7 1 Scan Component 5 | . . 4 1 Repair 3 | . . 3 . Recycling Unit Hacks 6 | . 2 4 . Report Inventory 3 | . 1 2 . Retrieve Components 3 | . 1 2 . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 4 9 3 Full Trace Events 8 | . . 5 3 Feedback Events 2 | . . 2 . Corruption 2 | . . 2 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 96 | . . 96 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 28 | . 9 19 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 10 | . 6 . 4 Non-combat 8 | . 5 . 3 Combat 2 | . 1 . 1 Robot Hacks Applied 13 | . 8 . 5 parse_system 5 | . 4 . 1 no_distress 5 | . 2 . 3 find_recycling 2 | . 2 . . find_station 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6403 | 123 1821 3415 1044 Spaces Moved 3179 | 98 1183 1555 343 Core 31 | 24 4 3 . Treads 244 | . 193 . 51 Legs 2823 | 74 905 1552 292 Wheels . | . . . . Hover . | . . . . Flight 81 | . 81 . . Fastest Speed 50 | 50 120 120 125 Average Speed 164 | 102 127 186 210 Slowest Speed 550 | 120 200 550 340 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 7 87 78 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . 28 6 26 Melee . | . . . . Projectile . | . . . . AOE 60 | . 28 6 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3930 | 109 1369 1880 572 Wait 235 | . 13 109 113 Move 3176 | 97 1182 1554 343 Hop . | . . . . Pick Up 68 | 1 13 40 14 Fast Attach 26 | 6 10 8 2 Attach 37 | . 5 12 20 Detach 13 | . . 5 8 Swap 23 | . 4 12 7 Drop 47 | . 14 30 3 Fire 224 | 5 73 110 36 Melee 37 | . 14 . 23 Ram . | . . . . Kick 22 | . 19 . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 22 | . 22 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 12) 567 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Core integrity fell below 50% 927 | -10/Materials | Discovered new exit (range 10) 1945 | -10/Materials | Entered another Materials area 1945 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2552 | -9/Materials | Discovered new exit (range 7) 2827 | -9/Materials | Repaired Hvy. EM Pulse Gun? 3848 | -9/Materials | Discovered new exit (range 4) 3953 | -9/Materials | Build established: Skirmisher 4265 | -9/Materials | Repaired Beam Rifle 4300 | -9/Materials | Repaired Hvy. EM Pulse Gun 4550 | -9/Materials | Discovered new exit (range 7) 4567 | -9/Materials | Build established: Tank 5360 | -9/Materials | Entered another Materials area 5360 | -8/Materials | Evolved 2 slots: Utility x2 5384 | -8/Materials | Build established: Scavenger-Tank 5968 | -8/Materials | Lost 4 parts (2u2w) 6404 | -8/Materials | Self-destructed Last Messages --------------- 06216_ Katana follow-up attack on G-47 Trooper. 06221_ G-47 Trooper Lgt. Nuclear Core severed. 06221_ Carbon-fiber Leg destroyed. 06224_ G-47 Trooper destroyed. 06234_ Katana follow-up attack on G-50 Soldier. 06234_ Critical hit (Burn: +37). 06236_ Titanium Leg destroyed. 06241_ M-28 Smith repairs Hover Unit. 06241_ G-50 Soldier destroyed. 06246_ Acquired 41 matter. 06251_ Acquired Imp. Heat Sink. 06255_ Acquired Carbon-fiber Leg. 06258_ Acquired Lgt. Nuclear Core. 06262_ Acquired 52 matter. 06267_ Acquired Hvy. Laser. 06288_ Acquired Imp. Light Armor Plating. 06368_ System corrupted: Substantial component data lost. 06375_ Acquired Rocket Launcher. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot More Dakka Please Novice Programmer Challenges ------------ None Game ------ Seed WeaponDeepPit Manual? 0 Play Time 01:34:27 Cumulative 5.0 hours Start 2024.09.10 @ 00:19:01 End 2024.09.10 @ 23:52:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74115c0b-4659-4c83-aeb7-4f5b94c7d6a4