Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 18:01:45

Player: amhuman

Result: Destroyed by H-71 Marshal via exploding Fusion Modulator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (132)     660
Value Destroyed (5278)     5278
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (2203)               2203
              TOTAL SCORE: 14861

 Bonus
-------
High Alert Combat Kills    83
Follower Combat Kills      528
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               1000
Aligned with FarCom        300
Friendly Fire              -408

 Cogmind 
---------
Core Integrity             0/1150
Matter                     268/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (9) ------
                Core Analyzer
                Relay Coupler [Swarmer] (18)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Matter Compressor (83)
       Advanced Signal Interpreter
                Focal Shield
                Authchip [R/Combat]

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
       Improved Antigrav System
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
                Core Analyzer
       Improved Shield Generator
                Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
>               --- WEAPON -----------
                Proton Cannon
          Heavy Ion Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
                Huge Storage Unit
                Superbattery
                Matter Compressor
       Advanced Signal Interpreter
                Energy Filter
       Improved Particle Charger
                Weapon Cycler
                Focal Shield
                Authchip [R/Combat]
                Relay Coupler [Demolisher]
                Relay Coupler [Proto]
                Matter Neutralizer
                Magnetic Acceleration Cannon
          Heavy Missile Launcher
       Improved Remote Datajack
                Power Sword
[Rating: 98]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Insulated Plating
Weapon                     Phase Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   1   .   1   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             200  | 6   6   4   7   3   1   3   8   2   .   13  32  48  6   2   10  49  
  Power                    15   | 1   .   1   1   1   .   .   .   .   .   .   1   4   1   .   .   5   
    Engine                 7    | 1   .   .   1   1   .   .   .   .   .   .   1   2   1   .   .   .   
    Core                   4    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               42   | 2   .   .   2   .   .   1   .   1   .   4   9   11  .   1   .   11  
    Treads                 25   | 2   .   .   2   .   .   1   .   1   .   4   7   8   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   7   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  77   | 1   4   1   2   1   1   1   6   1   .   7   9   13  2   1   8   19  
    Device                 47   | .   2   1   2   1   1   .   4   .   .   3   6   6   1   1   5   14  
    Storage                7    | 1   2   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   1   2   6   1   .   1   3   
    Protection             6    | .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   2   2   1   .   1   2   .   .   2   13  20  3   .   2   14  
    Energy Gun             8    | 2   1   2   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
    Energy Cannon          27   | .   .   .   .   .   .   1   1   .   .   1   5   10  2   .   1   6   
    Ballistic Gun          6    | .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   1   1   .   .   .   .   .   .   1   4   .   .   .   1   
    Special Weapon         10   | .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   1   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Corrupted Parts          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 81   | .   .   2   4   .   .   1   .   .   .   .   10  18  4   1   5   36  
  Power                    9    | .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   1   3   
  Propulsion               30   | .   .   .   1   .   .   .   .   .   .   .   6   7   2   .   2   12  
  Utility                  22   | .   .   .   1   .   .   1   .   .   .   .   3   4   .   1   .   12  
  Weapon                   20   | .   .   2   1   .   .   .   .   .   .   .   1   4   1   .   2   9   
  Highest Loss Streak      12   | .   .   1   4   .   .   1   .   .   .   .   5   6   3   1   3   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   94  100 79  100 100 94  96  100 100 91  95  95  94  80  73  72  
  Engine                   5    | .   14  .   8   11  11  11  9   7   7   6   5   3   4   5   2   .   
  Core                     1    | .   .   13  2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Treads                   20   | .   28  28  26  33  33  33  27  30  30  25  19  17  16  5   4   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   4   7   6   5   2   6   
  Device                   16   | .   9   14  9   22  22  17  25  23  23  20  17  15  12  11  9   12  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   9   13  9   6   5   5   5   
  Processor                4    | .   .   .   .   .   .   .   .   7   7   6   9   6   6   5   5   6   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   3   13  20  17  17  18  
  Energy Gun               4    | .   20  17  13  11  11  2   .   .   .   3   1   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   .   8   11  7   7   11  13  12  8   11  10  9   
  Ballistic Gun            2    | .   7   10  4   3   .   .   .   .   .   .   .   2   6   5   2   .   
  Launcher                 1    | .   .   .   3   7   11  11  1   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   1   1   
Peak Build Rating          98   | 6   7   11  12  13  15  18  34  39  40  57  64  66  59  57  59  98  
  Average Rating           42   | 4   6   10  9   12  13  16  27  38  39  47  58  59  55  56  52  66  
  On Entrance              31   | .   6   7   11  12  13  15  17  34  39  40  57  60  58  56  57  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 13  15  16  16  21  21  59  66  66  66  83  86  85  76  76  76  84  
  Greatest Support         106  | 40  40  40  60  60  60  60  60  83  83  83  83  106 68  20  10  85  
  Greatest Overweight (x)  27   | .   .   .   .   .   .   .   1   .   .   1   27  5   3   7   7   25  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   6   4   
Largest Inventory Capacity 20   | 8   20  8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 6   8   8   8   8   8   15  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 2   8   8   8   8   8   12  20  18  20  20  20  20  19  19  20  20  
  Average Carried          15   | .   6   7   6   7   8   10  16  17  19  19  19  19  18  18  19  17  
  Final Capacity           20   | 8   8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   8   7   8   8   8   12  19  18  20  20  20  19  18  19  18  5   

 Class Distribution 
--------------------
 22% | Scavenger-Mutant
 21% | Bothacker-Skirmisher
 19% | Mutant
 10% | Derelict-Mutant
  6% | Scavenger-Gunner
  5% | Bothacker-Gunner
  3% | Bothacker-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
               Mutant | -8/Mines
      Derelict-Mutant | -8/Materials
      Derelict-Mutant | -7/Factory
      Derelict-Mutant | -7/DSF
        Derelict-Tank | -6/Factory
               Mutant | -6/Garrison
 Bothacker-Skirmisher | -6/Factory
     Bothacker-Gunner | -6/Lower Caves
     Bothacker-Gunner | -5/Factory
 Bothacker-Skirmisher | -5/DSF
     Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  Fac  Low  Fac  DSF  Fac  
Matter Collected           3308 | 242  36   300  .    224  .    63   107  50   30   122  379  745  131  24   105  750  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6010 | .    132  483  349  167  .    40   151  .    154  281  664  1905 230  24   61   1369 
  Parts                    303  | .    10   22   21   14   .    5    8    .    15   5    37   94   14   1    1    56   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           6    | .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Combat Hostiles Destroyed  97   | .   5   12  7   5   .   3   3   .   3   2   14  20  3   .   1   19  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     27   | .   4   12  3   3   .   .   .   .   .   1   2   .   .   .   .   2   
  Cannons                  49   | .   .   .   .   .   .   1   3   .   3   1   11  14  3   .   .   13  
  AOE                      17   | .   1   .   4   1   .   2   .   .   .   .   1   6   .   .   .   2   
Classes Destroyed          16   | .   2   2   4   1   .   .   .   .   1   .   3   1   1   .   .   1   
  Worker                   14   | .   .   .   1   1   .   .   .   .   .   .   .   8   .   .   .   4   
  Builder                  8    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   3   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycler                 9    | .   .   1   1   .   .   .   .   .   .   1   .   5   .   .   .   1   
  Watcher                  5    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Swarmer                  19   | .   3   .   .   3   .   3   .   .   .   .   .   7   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    33   | .   2   6   4   3   .   1   3   .   .   1   4   3   1   .   .   5   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   10   | .   .   .   2   .   .   .   .   .   .   1   4   2   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   1   7   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   2   8   2   .   4   2   .   1   1   8   6   2   1   1   5   
  Combat Bots Only         8    | .   2   2   5   2   .   3   2   .   1   1   8   4   2   .   1   5   
Max Kills in Single Turn   4    | .   1   1   4   2   .   3   1   .   1   1   2   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   1   .   2   .   .   .   .   1   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  Fac  Low  Fac  DSF  Fac  
Hostile Shots Fired        1029  | .    11   38   29   17   .    13   24   .    13   18   282  247  68   .    19   250  
  Missed                   315   | .    1    13   7    3    .    6    10   .    4    11   78   84   27   .    3    68   
Damage Taken               11294 | .    112  480  280  151  .    133  152  .    219  58   1747 2265 832  .    564  4301 
  Core                     2277  | .    12   133  36   34   .    .    20   .    16   12   185  319  150  .    177  1183 
  Absorbed by Shields      868   | .    .    .    .    .    .    .    59   .    47   .    446  170  .    .    .    146  
  Ignored by Resistances   225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  77   
Core Remaining (%)         74    | 100  .    42   .    .    .    82   96   .    97   .    .    .    21   .    82   .    
Volleys Fired              321   | .    8    36   14   12   .    9    10   .    5    9    49   71   20   1    3    74   
  Largest                  3     | .    2    2    2    2    .    2    2    .    2    3    3    3    3    3    2    3    
  Hottest                  285   | .    60   105  105  98   .    108  135  .    123  225  255  235  203  203  150  285  
Shots Fired                645   | .    16   72   28   22   .    11   20   .    10   27   90   152  45   3    4    145  
  Gun                      192   | .    16   72   25   18   .    1    .    .    .    7    12   16   15   1    .    9    
  Cannon                   398   | .    .    .    .    .    .    8    20   .    10   20   69   121  25   2    2    121  
  Launcher                 25    | .    .    .    3    4    .    2    .    .    .    .    3    8    .    .    .    5    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    .    6    7    5    .    2    10   
  Kinetic                  122   | .    8    33   4    6    .    .    9    .    5    2    .    16   15   1    .    23   
  Thermal                  401   | .    .    3    14   12   .    9    11   .    5    25   81   121  25   2    2    91   
  Explosive                25    | .    .    .    3    4    .    2    .    .    .    .    3    8    .    .    .    5    
  Electromagnetic          67    | .    8    36   7    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         19    | .    4    11   14   7    .    2    7    .    11   8    9    7    19   3    2    10   
  Robot Miss Streak        7     | .    1    4    2    5    .    7    2    .    1    6    3    4    3    .    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           385   | .    9    45   18   14   .    3    12   .    7    15   48   76   33   2    2    101  
  Core Hits                245   | .    7    26   19   11   .    5    7    .    5    6    34   62   10   1    1    51   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         13    | .    .    1    .    3    .    .    .    .    .    2    1    3    2    .    1    .    
    Burn                   5     | .    .    .    .    3    .    .    .    .    .    1    1    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    
    Destroy                4     | .    .    1    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Melee Attacks              17    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12775 | .    260  714  590  437  .    362  328  .    177  391  1626 3140 829  79   57   3785 
  Guns                     1610  | .    123  567  218  177  .    .    .    .    .    72   211  29   66   6    .    141  
  Cannons                  7596  | .    .    .    .    .    .    75   328  .    177  319  1088 1969 763  73   57   2747 
  Explosions               3252  | .    137  147  372  260  .    287  .    .    .    .    292  1142 .    .    .    615  
  Melee                    317   | .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    282  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1194  | .    26   196  41   42   .    .    135  .    52   61   .    29   66   6    .    540  
  Thermal                  7803  | .    137  192  102  135  .    75   193  .    125  330  1299 2226 763  73   57   2096 
  Explosive                2711  | .    .    .    372  260  .    287  .    .    .    .    292  885  .    .    .    615  
  Electromagnetic          750   | .    97   326  75   .    .    .    .    .    .    .    .    .    .    .    .    252  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 317   | .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    282  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    1    1    1    1    .    .    .    .    7    12   12   .    .    4    
  Average Corruption       6     | .    .    .    1    1    1    1    .    .    .    .    6    9    12   .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    .    .    2    6    2    2    .    .    .    .    25   80   13   .    .    8    
    Message Errors         32    | .    .    .    .    3    1    2    .    .    .    .    3    21   2    .    .    .    
    Matter Fused           31    | .    .    .    1    1    1    .    .    .    .    .    6    15   2    .    .    5    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    .    3    13   3    .    .    .    
    Energy Discharges      15    | .    .    .    1    1    .    .    .    .    .    .    3    7    1    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    3    8    2    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    2    4    1    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    4    4    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            442   | .    .    .    .    .    .    65   .    .    .    6    16   152  .    23   .    180  
  Projectiles              266   | .    .    .    .    .    .    5    .    .    .    6    16   78   .    23   .    138  
  Explosions               144   | .    .    .    .    .    .    60   .    .    .    .    .    74   .    .    .    10   
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
Knockbacks                 8     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      365   | .    25   60   .    30   .    59   .    .    .    .    .    48   .    .    .    143  
  Shots                    9     | .    1    2    .    1    .    2    .    .    .    .    .    1    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        660   | .    12   111  143  8    .    9    .    .    .    .    540  341  569  14   .    660  
  Average Temperature      122   | .    10   19   55   4    .    3    .    .    .    .    165  131  252  14   .    169  
  Received Heat Transfer   1538  | .    18   81   135  18   .    9    79   .    27   18   563  211  156  .    .    223  
  Effects                  12    | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             24    | .    .    .    .    2    .    .    .    .    .    4    1    9    .    .    4    4    
  Heat Transferred         10013 | .    150  361  259  555  .    111  296  .    185  670  1652 2518 851  74   74   2257 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Peak Influence             541  | .   142 105 351 376 .   107 103 29  110 209 541 457 .   209 141 477 
  Initial                  283  | .   .   55  2   136 .   .   41  24  20  57  16  283 .   189 141 63  
  Average                  190  | .   42  54  222 193 .   42  59  26  71  95  292 327 .   198 131 124 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   .   .   1   2   2   .   1   .   2   
  Low Security (%)         56   | 100 100 100 31  65  .   100 100 100 100 96  16  5   .   58  100 91  
  Level 1                  34   | .   .   .   68  34  .   .   .   .   .   3   74  68  .   41  .   1   
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   8   25  .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   4   .   .   .   1   .   1   2   .   11  .   .   1   6   
  Investigation            5    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   
  Reinforcement            10   | .   .   .   2   .   .   .   1   .   1   1   .   2   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Distress Signals           9    | .   2   .   2   .   .   .   .   .   .   .   .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   8   13  20  8   .   3   7   .   3   4   19  34  7   .   5   38  
  Peak Tracking Total      6    | .   5   2   6   3   .   3   3   .   2   2   6   4   3   .   3   5   
  Tactical Retreats        9    | .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Traps Triggered            17   | .   1   .   .   .   .   .   .   .   .   4   7   3   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Machines Disabled          17   | .   .   .   1   .   .   1   .   .   .   .   3   6   .   .   .   6   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Machines Accessed          17   | .   1   .   3   .   1   .   1   2   .   2   .   3   .   4   .   .   
  Terminals                12   | .   .   .   3   .   .   .   1   2   .   .   .   2   .   4   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                36   | .   2   .   9   .   1   .   3   3   .   3   .   7   .   8   .   .   
  Successful               22   | .   1   .   6   .   1   .   1   2   .   2   .   4   .   5   .   .   
  Failed                   14   | .   1   .   3   .   .   .   2   1   .   1   .   3   .   3   .   .   
    Catastrophic           3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   8   .   1   .   2   2   .   .   .   5   .   4   .   .   
  Terminals                27   | .   .   .   9   .   .   .   3   3   .   .   .   4   .   8   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   3   .   1   .   .   1   .   .   .   .   .   3   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   3   .   .   .   1   1   .   .   .   2   .   2   .   .   
  Terminals                9    | .   .   .   3   .   .   .   1   1   .   .   .   2   .   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   .   .   2   .   .   .   1   1   .   .   .   1   .   2   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   2   .   .   .   1   1   .   .   .   2   .   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              17   | .   .   .   .   .   .   .   .   .   .   .   3   4   2   .   1   7   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   .   .   .   .   .   3   4   2   .   1   7   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   .   .   .   .   3   4   2   .   1   7   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   1   4   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   .   .   .   14  3   .   .   .   .   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Attached                 10   | .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   1   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Total Allies               21   | .   .   2   .   3   .   .   .   .   .   3   3   2   2   .   1   5   
  Largest Group            4    | .   .   2   2   4   3   2   1   .   .   3   3   3   1   .   1   2   
  Highest-Rated Group      106  | .   .   45  45  71  63  32  16  .   .   93  90  90  106 .   41  95  
  Highest-Rated Ally       106  | .   .   31  31  31  31  16  16  .   .   31  32  41  106 .   41  48  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               144  | .   .   5   15  11  .   6   4   .   .   25  20  25  4   .   3   26  
  Total Damage             2482 | .   .   62  208 87  .   52  59  .   .   318 283 596 78  .   86  653 
  Kills                    22   | .   .   1   6   1   .   .   1   .   .   2   1   6   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Gar Fac Low Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  Fac  Low  Fac  DSF  Fac  
Turns Passed               9757 | 68   224  964  265  909  344  211  536  192  142  418  1282 2293 358  158  205  1188 
Spaces Moved               4439 | 38   114  526  132  535  214  109  218  93   74   210  438  1045 137  68   90   398  
  Core                     9    | 2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    
  Treads                   3376 | 36   114  526  132  535  214  109  218  93   74   210  298  669  137  11   .    .    
  Legs                     650  | .    .    .    .    .    .    .    .    .    .    .    138  376  .    .    .    136  
  Wheels                   396  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   90   249  
  Hover                    8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  160  160  160  163  185  155  50   
  Average Speed            181  | 154  160  160  160  160  160  160  215  160  160  161  228  181  194  221  174  212  
  Slowest Speed            1400 | 160  160  160  160  160  160  160  240  160  160  240  1400 470  410  410  185  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    29   96   30   87   61   24   23   4    65   10   58   32   21   3    73   8    
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    .    .    1    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    .    1    .    .    .    .    1    1    .    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          375  | .    5    6    5    40   .    21   4    .    .    .    38   113  1    .    .    142  
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Projectile               56   | .    .    .    .    .    .    5    4    .    .    .    .    26   1    .    .    20   
  AOE                      317  | .    5    6    5    40   .    16   .    .    .    .    36   87   .    .    .    122  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  Fac  Low  Fac  DSF  Fac  
Total                      5521 | 45   137  577  156  569  216  135  269  136  90   264  614  1297 195  73   135  613  
  Wait                     315  | .    3    2    .    8    .    6    6    41   2    27   32   95   30   .    22   41   
  Move                     4423 | 37   113  525  131  534  213  108  217  92   73   210  436  1044 136  67   89   398  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132  | 2    7    3    4    5    1    6    17   1    6    3    21   22   2    2    3    27   
  Fast Attach              68   | 6    .    1    3    1    .    1    3    .    .    9    8    14   1    1    7    13   
  Attach                   62   | .    1    2    3    .    .    .    2    2    .    2    9    13   2    1    2    23   
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     71   | .    5    1    1    2    1    2    3    .    .    2    15   21   3    1    1    13   
  Drop                     84   | .    .    3    .    7    1    3    10   .    4    2    12   17   .    .    8    17   
  Fire                     321  | .    8    36   14   12   .    9    10   .    5    9    49   71   20   1    3    74   
  Melee                    17   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    
  Trap                     4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location       | Event
   46 | -11/Scrapyard  | Discovered new exit (range 14)
   69 | -11/Scrapyard  | Entered Materials
  243 | -10/Materials  | Discovered new exit (range 14)
  293 | -10/Materials  | Entered Mines
  333 | -10/Mines      | Learned location of Zion (-6)
  338 | -10/Mines      | Build established: Mutant
  371 | -10/Mines      | Assembled infested the area
  386 | -10/Mines      | Found a hidden stash of uninstalled traps
  557 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  622 | -10/Mines      | Learned location of 1 exit from Materials
  787 | -10/Mines      | Discovered new exit (range 12)
  933 | -10/Mines      | Core integrity fell below 50%
  983 | -10/Mines      | Discovered new exit (range 11)
 1239 | -10/Mines      | Discovered new exit (range 4)
 1257 | -10/Mines      | Entered Materials
 1257 | -9/Materials   | Accompanied by 2 allies
 1257 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1258 | -9/Materials   | Identified exit to Materials
 1262 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1357 | -9/Materials   | Lost 4 parts (1p1n1u1w)
 1441 | -9/Materials   | Discovered new exit (range 16)
 1441 | -9/Materials   | Identified exit to Mines
 1522 | -9/Materials   | Entered Mines
 1522 | -9/Mines       | Accompanied by 1 ally
 1561 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1582 | -9/Mines       | Discovered exit to Materials (range 13)
 1655 | -9/Mines       | Learned location of Storage (-7)
 1696 | -9/Mines       | Learned Materials terminal intel
 1708 | -9/Mines       | Build established: Scavenger-Mutant
 1726 | -9/Mines       | Learned 2 Materials zone layouts
 1796 | -9/Mines       | Discovered exit to Materials (range 15)
 1819 | -9/Mines       | Learned Materials stockpile data
 1921 | -9/Mines       | Found DCF Scrap (16 items)
 2404 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2406 | -9/Mines       | Discovered new exit (range 5)
 2431 | -9/Mines       | Entered Exiles
 2431 | -9/Exiles      | Accompanied by 3 allies
 2461 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
 2470 | -9/Exiles      | Met 8R-AWN
 2499 | -9/Exiles      | Met EX-HEX
 2550 | -9/Exiles      | Met EX-BIN
 2567 | -9/Exiles      | Aligned with FarCom system
 2569 | -9/Exiles      | Given EX-Vault access code
 2606 | -9/Exiles      | Opened EX-Vault
 2619 | -9/Exiles      | Found Superbattery
 2655 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2702 | -9/Exiles      | Met EX-DEC
 2758 | -9/Exiles      | Discovered new exit (range 12)
 2775 | -9/Exiles      | Left Exiles lab with Superbattery
 2775 | -9/Exiles      | Entered Mines
 2775 | -8/Mines       | Accompanied by 2 allies
 2820 | -8/Mines       | Found DCF Scrap (12 items)
 2900 | -8/Mines       | Discovered exit to Materials (range 11)
 2986 | -8/Mines       | Entered Materials
 2986 | -8/Materials   | Accompanied by 1 ally
 2986 | -8/Materials   | Evolved 2 slots: Utility x2
 2989 | -8/Materials   | Loaded intel: 12 terminal locations
 3320 | -8/Materials   | Build established: Derelict-Mutant
 3464 | -8/Materials   | Discovered new exit (range 14)
 3522 | -8/Materials   | Entered Factory
 3522 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3712 | -7/Factory     | Identified exit to DSF
 3714 | -7/Factory     | Entered DSF
 3742 | -7/DSF         | Additional patrols routed to DSF
 3797 | -7/DSF         | Discovered new exit (range 16)
 3856 | -7/DSF         | Entered Factory
 3856 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4011 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 4222 | -6/Factory     | Garrison activated, responded to threat
 4271 | -6/Factory     | Identified exit to Garrison
 4274 | -6/Factory     | Entered Garrison
 4274 | -6/Garrison    | Accompanied by 3 allies
 4355 | -6/Garrison    | Garrison Relay disabled
 4508 | -6/Garrison    | Lost 4 parts (2n2u)
 4509 | -6/Garrison    | Destroyed 8 combat bots
 4527 | -6/Garrison    | Found Relay Coupler [Proto]
 4529 | -6/Garrison    | Found Relay Coupler [Proto]
 4658 | -6/Garrison    | Triggered checkpoint
 4863 | -6/Garrison    | Installed Relay Interface Framework
 4936 | -6/Garrison    | Lost 5 parts (4n1u)
 4969 | -6/Garrison    | Discovered new exit (range 12)
 5016 | -6/Garrison    | Garrison Relay disabled
 5246 | -6/Garrison    | Triggered checkpoint
 5400 | -6/Garrison    | Triggered checkpoint
 5451 | -6/Garrison    | Garrison Relay disabled
 5522 | -6/Garrison    | Discovered new exit (range 13)
 5556 | -6/Garrison    | Entered Factory
 5556 | -6/Factory     | Accompanied by 3 allies
 5750 | -6/Factory     | Build established: Bothacker-Skirmisher
 5777 | -6/Factory     | Fabricated Phase Cannon (x2)
 5933 | -6/Factory     | Lost 6 parts (1p2n1u2w)
 6024 | -6/Factory     | Garrison activated, responded to threat
 6321 | -6/Factory     | Discovered new exit (range 15)
 6657 | -6/Factory     | System corruption reached 10%
 6804 | -6/Factory     | Core integrity fell below 50%
 6882 | -6/Factory     | Discovered new exit (range 16)
 6910 | -6/Factory     | Lost 4 parts (2n2u)
 7156 | -6/Factory     | Build established: Scavenger-Gunner
 7770 | -6/Factory     | Build established: Bothacker-Skirmisher
 7849 | -6/Factory     | Entered Lower Caves
 8075 | -6/Lower Caves | Spotted B-75 Beast
 8127 | -6/Lower Caves | Destroyed B-75 Beast
 8140 | -6/Lower Caves | 12-ASH showed up to help
 8142 | -6/Lower Caves | 12-ASH revealed a hidden path
 8154 | -6/Lower Caves | Lost 3 parts (2n1w)
 8160 | -6/Lower Caves | Build established: Bothacker-Gunner
 8207 | -6/Lower Caves | Entered Factory
 8207 | -5/Factory     | Evolved 2 slots: Propulsion x2
 8353 | -5/Factory     | Identified exit to DSF
 8365 | -5/Factory     | Entered DSF
 8376 | -5/DSF         | Found Unknown Protection
 8376 | -5/DSF         | Identified Hvy. Reflective Plating
 8447 | -5/DSF         | Additional patrols routed to DSF
 8520 | -5/DSF         | Lost 3 parts (1p1n1w)
 8544 | -5/DSF         | Discovered new exit (range 11)
 8570 | -5/DSF         | Entered Factory
 8570 | -4/Factory     | Evolved 2 slots: Utility x2
 8975 | -4/Factory     | Lost 3 allies
 9008 | -4/Factory     | Lost 7 parts (1p3n1u2w)
 9018 | -4/Factory     | Build established: Bothacker-Skirmisher
 9208 | -4/Factory     | Lost 12 parts (1p5n4u2w)
 9230 | -4/Factory     | Core integrity fell below 50%
 9376 | -4/Factory     | Cargo convoy interrupted
 9497 | -4/Factory     | Build established: Scavenger-Mutant
 9594 | -4/Factory     | Lost 6 parts (1n3u2w)
 9755 | -4/Factory     | Core integrity fell below 20%
 9758 | -4/Factory     | Destroyed by H-71 Marshal via exploding Fusion Modulator

 Last Messages 
---------------
09752_ Knocked back.
09753_ Lgt. Antimatter Reactor destroyed.
09753_ Penetrated by Slug.
09753_ Critical hit (Destroy).
09753_ Flexi-carbon Leg destroyed.
09753_ Fabricator disabled.
09754_ Penetrated by Slug.
09754_ Knocked back.
09755_ Dropped Hcp. Storage Unit.
09755_ Dropped Broken Imp. Heat Sink.
09756_ Dropped Energy Filter.
09756_ Dropped Huge Storage Unit.
09756_ Imp. Heat Sink destroyed.
09756_ Slug penetrates Fusion Modulator.
09757_ Acquired Hcp. Storage Unit.
09758_ Extracted 17 energy.
09758_ Com. Wheel destroyed.
09758_ Hacking Suite destroyed.
09758_ Critical hit (Blast).
09758_ Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          21
Energy Capacity            1775
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             20
Resistance: EM             15
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Core Analysis              9
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          12
Relay Coupler Types        3
Relay Coupler Value        61
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotGatlingPerforator
  Manual?         0
Play Time         02:24:22
  Cumulative      100.0 hours
  Start           2025.01.27 @ 14:36:47
  End             2025.01.27 @ 18:01:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0b40506-22c3-41e4-a1c6-914e8477b1e4