Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 04:18:02 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2783) 2783 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 6570 Bonus ------- High Alert Combat Kills 282 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 160/160 System Corruption 26% Temperature Cool (9) Movement Hovering (116) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Airjet Gravmag System > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Assault Cannon Advanced EMP Blaster > --- INVENTORY (4) ---- Gravmag System Gravmag System Minigun Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Humpback Advanced Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Advanced EMP Blaster Longsword +1 > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Airjet Airjet Gravmag System Gravmag System Gravmag System Gravmag System Improved Heat Sink Improved Terrain Scan Processor Targeting Computer Long-range Tractor Beam Ion Cannon Minigun High-powered Shotgun Enhanced Autogun Gauss Rifle Assault Cannon Missile Launcher Powered Hammer Powered Hammer Powered Hammer Scythe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Humpback Device Improved Terrain Scanner Storage Humpback Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Longsword +1 Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . . . 4 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 108 | 7 12 10 3 2 45 8 21 Power 14 | 1 1 1 . 1 6 2 2 Engine 9 | 1 1 1 . . 5 1 . Core 5 | . . . . 1 1 1 2 Reactor . | . . . . . . . . Propulsion 30 | 2 5 4 . 1 11 2 5 Treads 4 | . . . . . 1 . 3 Leg 19 | 2 5 2 . 1 8 1 . Wheel 2 | . . 2 . . . . . Hover 4 | . . . . . 2 . 2 Flight 1 | . . . . . . 1 . Utility 17 | 2 2 1 2 . 4 1 5 Device 5 | 1 1 . . . 1 . 2 Storage 4 | 1 1 . 2 . . . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 6 | . . 1 . . 2 1 2 Artifact . | . . . . . . . . Weapon 47 | 2 4 4 1 . 24 3 9 Energy Gun 8 | 1 2 1 . . 4 . . Energy Cannon 4 | . . . . . 4 . . Ballistic Gun 5 | 1 2 . . . . 1 1 Ballistic Cannon 4 | . . 1 . . 1 . 2 Launcher 11 | . . 1 . . 6 2 2 Special Weapon 5 | . . 1 . . 4 . . Impact Weapon 3 | . . . . . 1 . 2 Slashing Weapon 7 | . . . 1 . 4 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 4 . Parts Lost 24 | . . . . . 7 . 17 Power 5 | . . . . . 3 . 2 Propulsion 2 | . . . . . . . 2 Utility 7 | . . . . . 1 . 6 Weapon 10 | . . . . . 3 . 7 Highest Loss Streak 14 | . . . . . 5 . 14 Average Slot Usage (%) 84 | . 95 90 86 85 78 90 84 Engine 11 | . 12 14 14 12 9 17 7 Core 3 | . . . . 1 7 . 8 Treads 1 | . . . . . . . 11 Leg 19 | . 27 19 28 28 17 18 1 Device 2 | . 13 4 . . 1 2 3 Storage 10 | . 14 14 14 14 9 9 6 Processor 3 | . . . . . 5 9 7 Protection 4 | . . 9 1 . 5 6 7 Energy Gun 7 | . 13 14 14 14 2 4 . Ballistic Gun 2 | . 13 7 . . . 4 1 Launcher 3 | . . 4 10 . . 5 2 Special Weapon 1 | . . 1 . . 3 3 . Impact Weapon 1 | . . . . . . . 6 Slashing Weapon 8 | . . . 3 14 11 9 13 Naked Turns . | . . . . . . . . Heaviest Build 112 | 13 19 20 91 91 110 112 112 Greatest Support 40 | 20 20 32 20 20 30 30 40 Greatest Overweight (x) 35 | . 6 1 4 4 35 3 6 Average Overweight (x) 2 | . . . 3 4 4 3 1 Largest Inventory Capacity 24 | 6 8 8 24 24 24 24 24 Average Capacity 20 | 5 7 8 22 24 24 24 18 Most Carried 24 | 3 8 8 9 12 24 24 24 Average Carried 14 | 2 6 7 8 9 18 23 18 Final Capacity 24 | 6 8 8 24 24 24 24 4 Final Carried 24 | 3 8 8 9 8 23 24 4 Class Distribution -------------------- 80% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Matter Collected 1741 | 215 91 232 . 113 624 106 360 Remotely . | . . . . . . . . Salvage Created 2894 | 47 140 86 . 220 1052 497 852 Parts 205 | 4 6 18 . 17 89 31 40 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 74 | . 3 6 . 5 28 12 20 Melee 34 | . . . . 5 9 12 8 Guns 6 | . 3 2 . . . . 1 Cannons 7 | . . . . . 5 . 2 AOE 24 | . . 4 . . 14 . 6 Classes Destroyed 13 | 1 1 3 . . 8 . . Worker 4 | . . . . . 4 . . Builder 7 | . . 2 . . 5 . . Tunneler 5 | 3 . 1 . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . 4 . . Swarmer 21 | . . 2 . . 12 3 4 Grunt 33 | . 3 3 . 5 8 6 8 Brawler 3 | . . . . . 1 1 1 Sentry 14 | . . . . . 6 1 7 Hunter 2 | . . . . . 1 1 . Assembled 1 | . . 1 . . . . . Best Kill Streak 10 | 1 2 8 . 3 10 4 4 Combat Bots Only 8 | . 2 5 . 3 8 4 4 Max Kills in Single Turn 7 | 1 1 4 . 1 7 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 . 2 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Damage Taken 3707 | . 147 191 . 90 1534 222 1523 Core 627 | . 24 22 . 21 333 7 220 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . . . 73 . . . Volleys Fired 132 | 7 9 26 . . 67 2 21 Largest 2 | 2 2 2 . . 2 1 2 Hottest 120 | 60 76 100 . . 120 63 69 Shots Fired 166 | 14 18 31 . . 74 2 27 Gun 67 | 14 18 20 . . 7 1 7 Cannon 51 | . . 2 . . 42 . 7 Launcher 33 | . . 4 . . 15 1 13 Special 15 | . . 5 . . 10 . . Kinetic 52 | 7 9 7 . . 15 . 14 Thermal 76 | 7 9 20 . . 39 1 . Explosive 23 | . . 4 . . 15 1 3 Electromagnetic 15 | . . . . . 5 . 10 Robot Hit Streak 8 | 2 4 8 . . 5 . 4 Robot Miss Streak 4 | 1 2 2 . . 4 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 164 | 7 9 14 . 7 66 18 43 Core Hits 124 | 3 4 15 . 5 63 12 22 Critical Hits 4 | . . . . 2 1 1 . Critical Kills 3 | . . . . 2 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 144 | . . . . 8 48 37 51 Impact 9 | . . . . . 2 . 7 Slashing 135 | . . . . 8 46 37 44 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . . . 2 . 7 Damage Inflicted 8820 | 73 149 649 . 313 4991 744 1901 Guns 585 | 73 149 156 . . 123 . 84 Cannons 644 | . . 35 . . 520 . 89 Explosions 3713 | . . 458 . . 2708 . 547 Melee 3878 | . . . . 313 1640 744 1181 Ramming . | . . . . . . . . Kinetic 522 | 42 62 48 . . 197 . 173 Thermal 1311 | 31 87 143 . . 1050 . . Explosive 2655 | . . 458 . . 1981 . 216 Electromagnetic 454 | . . . . . 123 . 331 Impact 104 | . . . . . 27 . 77 Slashing 3774 | . . . . 313 1613 744 1104 Piercing . | . . . . . . . . Highest Corruption 26 | . 2 2 2 2 1 1 26 Average Corruption 2 | . 2 2 2 2 1 1 7 Corruption Purged . | . . . . . . . . Effects 54 | . . 3 10 6 10 3 22 Message Errors 13 | . . . 3 2 4 2 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 4 | . . 1 1 1 . . 1 Energy Discharges 11 | . . . 3 1 3 . 4 Data Loss (minor) 7 | . . 1 3 2 . 1 . Targeting Errors 14 | . . 1 . . 3 . 10 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 437 | . . . . . 394 . 43 Projectiles 3 | . . . . . 3 . . Explosions 238 | . . . . . 210 . 28 Melee 196 | . . . . . 181 . 15 Knockbacks 2 | . . 1 . . 1 . . Impact . | . . . . . . . . Kinetic 2 | . . 1 . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 154 | . . . . . 75 . 79 Shots 6 | . . . . . 2 . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 320 | . 174 242 182 115 320 24 140 Average Temperature 76 | . 75 61 96 66 86 10 27 Received Heat Transfer 966 | . 78 90 . 51 360 54 333 Effects 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . Heat Transferred 1722 | 75 222 370 . . 1055 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Peak Influence 728 | 15 138 145 . 70 687 441 728 Initial 263 | . 9 . . . 27 263 206 Average 210 | 8 45 49 . 42 220 325 432 Maximum Alert Level 3 | . . . . . 2 2 3 Low Security (%) 54 | 100 100 100 . 100 59 . . Level 1 24 | . . . . . 17 74 37 Level 2 21 | . . . . . 23 25 59 Level 3 . | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . . 2 3 . Investigation 4 | . 1 . . . . 3 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 6 9 . 7 62 17 24 Peak Tracking Total 8 | . 3 4 . 3 8 3 6 Tactical Retreats 22 | . . 1 . 2 11 5 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Traps Triggered 7 | . 5 . . . . . 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 8 | . 8 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Machines Disabled 9 | . . . . . 5 3 1 Max in Single Turn 2 | . . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Machines Accessed 20 | . 5 . 3 . 7 5 . Terminals 12 | . 4 . . . 5 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 67 | . 11 . 27 . 17 12 . Successful 48 | . 5 . 27 . 11 5 . Failed 19 | . 6 . . . 6 7 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 18 | . 7 . 1 . 7 3 . Terminals 29 | . 10 . . . 11 8 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . 6 3 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 40 | . 4 . 27 . 6 3 . Record 27 | . . . 27 . . . . Robot Analysis 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Repair Station Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 3 | . 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 5 1 . Scan Component 4 | . . . . . 3 1 . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 . . . 6 4 . Full Trace Events 4 | . . . . . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 70 | . . . . . 70 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Turns Passed 7105 | 218 424 380 1578 754 2051 886 814 Spaces Moved 2709 | 148 280 200 713 294 525 285 264 Core 10 | 5 4 . . . 1 . . Treads 135 | . . . . . . . 135 Legs 2457 | 143 276 197 713 294 521 285 28 Wheels 3 | . . 3 . . . . . Hover 104 | . . . . . 3 . 101 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 120 240 210 210 56 Average Speed 198 | 117 121 132 220 240 244 210 171 Slowest Speed 1800 | 120 350 150 240 240 1800 210 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 6 | . . . . . 1 . 5 Exploration Rate (%) 50 | 8 64 42 93 66 35 41 51 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 1 . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 39 | . . 2 . . 19 13 5 Terrain Destroyed 160 | . . 30 . . 97 20 13 Melee 27 | . . . . . 9 13 5 Projectile 18 | . . 2 . . 16 . . AOE 115 | . . 28 . . 72 7 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Total 4084 | 175 340 275 723 338 1143 536 554 Wait 901 | 10 34 24 . 25 422 186 200 Move 2703 | 147 279 199 712 293 524 285 264 Hop . | . . . . . . . . Pick Up 53 | 4 4 5 4 3 24 6 3 Fast Attach 52 | 6 11 3 3 1 13 5 10 Attach 16 | 1 . 2 . . 8 2 3 Detach 12 | . 1 2 1 1 4 2 1 Swap 40 | . 1 5 . 1 24 1 8 Drop 46 | . 1 9 3 6 13 10 4 Fire 132 | 7 9 26 . . 67 2 21 Melee 129 | . . . . 8 44 37 40 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 219 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered Mines 703 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 822 | -10/Mines | Excavation squad dispatched 822 | -10/Mines | A large section of the Mines collapsed 1017 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1018 | -10/Mines | Discovered new exit (range 5) 1023 | -10/Mines | Entered Exiles 1024 | -10/Exiles | Identified exit to Mines 1053 | -10/Exiles | Met 8R-AWN 1073 | -10/Exiles | Met EX-HEX 1231 | -10/Exiles | Met EX-DEC 1410 | -10/Exiles | Visited The Gauntlet 1455 | -10/Exiles | Build established: Hauler-Mutant 1829 | -10/Exiles | Learned location of Zion (-7) 2078 | -10/Exiles | Met EX-BIN 2117 | -10/Exiles | Aligned with FarCom system 2119 | -10/Exiles | Given EX-Vault access code 2242 | -10/Exiles | Opened EX-Vault 2264 | -10/Exiles | Found Prototype Slashing Weapon 2264 | -10/Exiles | Identified Longsword +1 2318 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2601 | -10/Exiles | Left Exiles lab with Longsword +1 2601 | -10/Exiles | Entered Mines 3322 | -9/Mines | Discovered new exit (range 11) 3355 | -9/Mines | Entered Materials 3355 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3641 | -8/Materials | Repaired Beam Rifle 3669 | -8/Materials | Crushed by falling debris 4676 | -8/Materials | Core integrity fell below 50% 4926 | -8/Materials | Identified exit to Storage 4977 | -8/Materials | Destroyed 8 combat bots 5003 | -8/Materials | Lost 5 parts (2p1u2w) 5256 | -8/Materials | Repaired Carbon-fiber Leg 5406 | -8/Materials | Entered Storage 6292 | -8/Storage | Identified exit to Garrison 6292 | -8/Storage | Entered Garrison 6346 | -8/Garrison | Triggered checkpoint 6598 | -8/Garrison | Triggered checkpoint 6612 | -8/Garrison | Triggered checkpoint 6840 | -8/Garrison | Triggered checkpoint 6871 | -8/Garrison | Crushed by falling debris 6871 | -8/Garrison | System corruption reached 10% 6883 | -8/Garrison | Crushed by falling debris 6883 | -8/Garrison | Core integrity fell below 20% 6888 | -8/Garrison | Crushed by falling debris 6896 | -8/Garrison | Crushed by falling debris 6919 | -8/Garrison | Crushed by falling debris 6950 | -8/Garrison | Lost 14 parts (1p1n5u7w) 6988 | -8/Garrison | Triggered checkpoint 7106 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07005_ G-47 Trooper system terminally corrupted. 07005_ Particle Gun fried. 07005_ Aluminum Leg fried. 07006_ System corrupted: Adv. EMP Blaster targeting data glitched. 07008_ G-50 Soldier misfires. 07008_ System corrupted: Adv. EMP Blaster failed to launch. 07013_ G-50 Soldier destroyed. 07023_ Acquired 64 matter. 07025_ Acquired 44 matter. 07039_ System corrupted: Matter fused (-6). 07052_ Acquired Lgt. Armor Plating. 07057_ System corrupted: Energy discharge (-51). 07072_ System corrupted: Heat flow error (+185). 07085_ System corrupted: Adv. EMP Blaster targeting data glitched. 07085_ Y-45 Defender destroyed. 07090_ System corrupted: Matter fused (-8). 07091_ Acquired 29 matter. 07096_ Triggered Alarm Trap. 07096_ An alarm sounds. 07104_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????######## # | | ????????????????????????# =% | | ????????????????????????# =% | | ???????????????????????????######## ## # * | | ????????????????????????????????### ^## ##% # | | ????????????????????????????????# ^^ = | | ????????????????????????????????#% | | ?????????????????????????????####= [ | | ?????????????????????????????# % | | ?????????????????????????????# #### ## #== [# | | ?????????????????????????????# #??# ## # ]= | | ????????????????????########## #### %[=%# | | ????????????????????# + = " | | ????????????????????####[########## ^* # | | ???????????????????????#=#????????## ## ##^^## | | ???????????????????????#!#?????????# ## ## #? | | ???????????????????????#!##????????# ######## #? | | ???????????????????????#!%#????????# #?????## #? | | ????????????????### ####"##????????# #??????# #? | | ???????Y? #?????????# #??????# #? | | ????????????????##"""### #?????????? #??????# =#? | | ???????????????????????# #?????????? #??????# %## | | ???????????????????????# #?????????? ???????# | | ???????????????????????# ########### #??????/ | | ??????????????????# ####g #??????##### | | ??????????????????# g%@ #??????????? | | ??????????????????#######= ###########???????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityPotentialLance Manual? 0 Play Time 01:07:00 Cumulative 74.9 hours Start 2020.09.15 @ 11:41:00 End 2020.09.16 @ 04:18:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 816dde0a-646c-477d-b4ff-a18693e87cb4