Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 16:46:13 Player: Demise Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (102) 510 Value Destroyed (2674) 2674 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-526) -526 TOTAL SCORE: 7598 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 257 Met Imprinter 300 Friendly Fire -1200 Cogmind --------- Core Integrity 646/850 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (35) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved VTOL Module > --- UTILITY (6) ------ Improved Signal Interpreter Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Improved System Shield Long-range Tractor Beam Heavy Plasma Cannon Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Power Maul Phasing Sabre > --- INVENTORY -------- Advanced Sensor Array Experimental Sensor Array Improved Hacking Suite Corruption Screen Long-range Tractor Beam 01-MTF's Shockpuncher Heavy Plasma Cannon Advanced EMP Blaster Rocket Array CR-A16's Pointy Stick [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Great Maul Energy Gun 01-MTF's Shockpuncher Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 2 . Utility 4 | . . . . . 2 . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 159 | 3 7 13 9 4 14 25 38 . 1 7 8 27 3 Power 17 | . 1 1 . 2 4 . 4 . . . . 5 . Engine 8 | . 1 1 . 2 2 . 1 . . . . 1 . Core 9 | . . . . . 2 . 3 . . . . 4 . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | . 3 5 7 . . 5 6 . . 2 . 7 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 32 | . . 5 7 . . 5 6 . . 2 . 7 . Utility 56 | 1 2 6 . . 7 7 18 . . 4 2 7 2 Device 26 | 1 1 2 . . 2 3 7 . . 2 1 6 1 Storage 3 | . . 1 . . 1 1 . . . . . . . Processor 6 | . 1 1 . . 1 . 1 . . . . 1 1 Hackware 8 | . . . . . . . 5 . . 2 1 . . Protection 13 | . . 2 . . 3 3 5 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 51 | 2 1 1 2 2 3 13 10 . 1 1 6 8 1 Energy Gun 4 | . . . . . . 3 1 . . . . . . Energy Cannon 5 | . . . . . . 2 . . . . 2 1 . Ballistic Gun 9 | 2 1 1 2 1 . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . . 1 . 1 3 . . . 3 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . 2 6 5 . . . . 3 . Slashing Weapon 6 | . . . . . 1 . . . 1 1 1 2 . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 1 8 2 . . 1 . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . . Parts Lost 16 | . 1 5 . . 1 . 3 . . . . 2 4 Power 4 | . . 1 . . 1 . 1 . . . . . 1 Propulsion 9 | . 1 3 . . . . 1 . . . . 2 2 Utility 2 | . . . . . . . 1 . . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . Highest Loss Streak 4 | . 1 3 . . 1 . 3 . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 72 95 97 100 96 99 97 100 100 94 100 96 57 Engine 2 | . 9 13 11 11 3 . 2 . . . . 1 3 Core 4 | . . . . . 4 9 4 7 7 7 7 4 . Flight 31 | . . 21 41 44 36 36 30 30 30 30 30 36 23 Device 9 | . 13 12 11 11 2 8 5 7 7 18 14 6 1 Storage 7 | . . 6 11 11 9 9 7 7 7 7 7 6 1 Processor 6 | . 8 7 . . 8 9 7 7 7 7 7 6 7 Hackware 12 | . . . . . . . 23 23 23 5 15 20 14 Protection 2 | . . 1 . . 15 9 . . . . . . . Ballistic Gun 4 | . 25 26 22 21 4 . . . . . . . . Impact Weapon 9 | . . . . . 12 15 14 15 8 7 7 5 . Slashing Weapon 2 | . . . . . . . . . 5 7 4 5 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 33 | 4 7 16 20 20 24 29 30 26 26 27 33 33 32 Greatest Support 35 | 3 20 20 20 20 20 20 20 20 20 23 23 35 33 Greatest Overweight (x) 2 | 1 1 2 1 . 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . 1 1 1 1 . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 7 10 10 8 9 10 10 10 10 10 10 6 Most Carried 10 | 4 5 9 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 4 6 8 8 7 9 9 10 10 9 10 9 6 Final Capacity 10 | 5 5 10 10 10 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 9 6 10 8 10 10 10 10 10 10 10 5 Class Distribution -------------------- 45% | Hacker-Mutant 24% | Mutant 13% | Hacker-Sprinter 11% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Matter Collected 2583 | 250 127 223 155 97 353 249 458 71 10 70 58 462 . Remotely 189 | 182 . . . . . . . . . . 7 . . Salvage Created 3683 | 106 165 287 211 18 908 249 654 . . . 103 982 . Parts 146 | 9 8 17 16 1 31 11 19 . . . 8 26 . Haulers Intercepted 15 | . 1 . 3 . 2 2 2 . . . . 5 . Recyclers Shooed 2 | 1 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 1 . 6 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 55 | . 2 11 1 3 16 1 13 . . . 5 3 . Melee 17 | . . . . . 8 1 4 . . . 1 3 . Guns 18 | . 2 11 1 1 2 . 1 . . . . . . AOE 9 | . . . . 2 . . 3 . . . 4 . . Classes Destroyed 14 | 2 3 1 2 . 3 . 2 . . . 1 . . Worker 5 | . 1 . . . . . 2 . . . . 2 . Builder 2 | . . . . . 1 . 1 . . . . . . Tunneler 3 | 1 . . . . . . 1 . . . . 1 . Hauler 15 | . 1 . 3 . 2 2 2 . . . . 5 . Recycler 4 | 1 . 1 . . . . 1 . . . . 1 . Operator 7 | . . . 2 . 1 1 1 . . . . 2 . Watcher 10 | . . . . . 4 . 1 . . . . 5 . Swarmer 23 | . . 9 . 3 3 . 5 . . . 3 . . Grunt 14 | . 2 2 . . 6 1 3 . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . Sentry 10 | . . . 1 . 6 . 3 . . . . . . Hunter 2 | . . . . . 1 . . . . . . 1 . Programmer 3 | . . . . . . . 1 . . . 1 1 . Behemoth 2 | . . . . . . . . . . . 1 1 . Best Kill Streak 7 | 2 2 5 4 7 5 2 4 . . . 3 4 . Combat Bots Only 5 | . 2 5 1 3 3 1 4 . . . 3 1 . Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 3 . . . 3 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 . . 3 . . . 3 . . Melee 1 | . . . . . 1 1 1 . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Damage Taken 3463 | . 184 404 92 184 522 18 1246 . 44 . 390 192 187 Core 840 | . 43 75 17 6 135 . 290 . 16 . 54 59 145 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 27 | . . . . . 27 . . . . . . . . Regen/Repaired (Parts) 149 | . . . . . . . 11 . . . . 138 . Core Remaining (%) 73 | 100 . 52 . 94 . 75 . . . . 48 . . Volleys Fired 167 | 5 22 42 13 14 14 13 12 . . . 28 4 . Largest 2 | 2 2 2 2 2 2 1 1 . . . 1 1 . Hottest 90 | 40 40 40 46 46 46 50 50 . . . 90 90 . Shots Fired 260 | 10 40 74 26 25 28 13 12 . . . 28 4 . Gun 218 | 10 40 74 26 22 28 13 5 . . . . . . Cannon 23 | . . . . . . . . . . . 19 4 . Launcher 19 | . . . . 3 . . 7 . . . 9 . . Special . | . . . . . . . . . . . . . . Kinetic 204 | 10 40 74 26 22 28 . 4 . . . . . . Thermal 23 | . . . . . . . . . . . 19 4 . Explosive 19 | . . . . 3 . . 7 . . . 9 . . Electromagnetic 14 | . . . . . . 13 1 . . . . . . Robot Hit Streak 15 | 3 15 8 4 5 2 8 7 . . . 11 . . Robot Miss Streak 7 | 2 1 3 3 4 3 3 3 . . . 7 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 271 | 5 33 46 15 11 41 16 50 . . . 11 40 3 Core Hits 122 | 3 9 23 7 4 13 10 26 . . . 16 11 . Critical Kills 7 | . 1 . . . 1 . 3 . . . . 2 . Critical Parts Destroyed 25 | . . 1 . . 8 1 8 . . . . 7 . Critical Strikes 35 | . 1 1 . . 9 2 12 . . . . 9 1 Destroy 2 | . 1 1 . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . Smash 31 | . . . . . 9 1 12 . . . . 9 . Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 265 | . . . . . 41 13 73 14 3 11 20 87 3 Impact 220 | . . . . . 40 13 73 14 2 9 4 65 . Slashing 38 | . . . . . 1 . . . 1 2 16 17 1 Piercing 7 | . . . . . . . . . . . . 5 2 Sneak Attacks 29 | . . . . . 4 2 6 . . . 3 14 . Combat Hostiles 3 | . . . . . . . . . . . 1 2 . Follow-up Attacks 23 | . . . . . 1 . 11 . . . . 10 1 Damage Inflicted 10229 | 51 333 466 228 339 1652 406 2595 . . . 1320 2777 62 Guns 1627 | 51 333 466 228 160 191 123 75 . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1915 | . . . . 179 . . 623 . . . 1113 . . Melee 6687 | . . . . . 1461 283 1897 . . . 207 2777 62 Ramming . | . . . . . . . . . . . . . . Kinetic 1482 | 51 333 466 228 160 191 . 53 . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 1915 | . . . . 179 . . 623 . . . 1113 . . Electromagnetic 145 | . . . . . . 123 22 . . . . . . Impact 5843 | . . . . . 1420 283 1897 . . . . 2243 . Slashing 729 | . . . . . 41 . . . . . 207 462 19 Piercing 115 | . . . . . . . . . . . . 72 43 Highest Corruption 9 | . . . . . 2 9 4 . . . . . . Average Corruption 2 | . . . . . 2 2 2 . . . . . . Corruption Purged 4 | . . . . . . . 4 . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . 8 Effects 26 | . . . . . 2 6 18 . . . . . . Message Errors 6 | . . . . . 1 . 5 . . . . . . Matter Fused 5 | . . . . . . 2 3 . . . . . . Heat Flow Errors 4 | . . . . . . 2 2 . . . . . . Energy Discharges 5 | . . . . . 1 1 3 . . . . . . Data Loss (minor) 3 | . . . . . . . 3 . . . . . . Data Loss (major) 2 | . . . . . . . 2 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2482 | . . . . 6 629 153 712 . . . 36 946 . Projectiles . | . . . . . . . . . . . . . . Explosions 13 | . . . . 6 . . 7 . . . . . . Melee 2469 | . . . . . 629 153 705 . . . 36 946 . Knockbacks 19 | . . . . . 5 1 7 . . . . 6 . Impact 19 | . . . . . 5 1 7 . . . . 6 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . 37 . . . . . . 32 . . Shots 3 | . . . . 1 . . . . . . 2 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 288 | . 25 23 20 25 17 262 264 . . . 288 228 21 Average Temperature 50 | . 10 7 9 10 7 57 90 . . . 125 46 11 Received Heat Transfer 759 | . 123 87 18 18 108 9 339 . 9 . 48 . . Effects 3 | . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 39 | . . . . . 14 3 9 . . . . 13 . Impact Corruptions 81 | . . . . . 20 6 25 . . . . 30 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Peak Influence 675 | 10 63 239 320 422 675 647 625 . . . . 227 64 Initial 228 | . 6 24 92 124 164 228 203 . . . . 28 49 Average 290 | 4 35 187 148 341 486 518 338 . . . . 99 40 Maximum Alert Level 2 | . . 1 1 2 2 2 2 . . . . 1 . Low Security (%) 38 | 100 100 42 73 2 6 . 15 . . . . 97 100 Level 1 29 | . . 57 26 58 21 16 47 . . . . 2 . Level 2 32 | . . . . 39 71 83 37 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . . 1 8 . . . . 4 . Investigation 4 | . . . 1 . . . 1 . . . . 2 . Extermination 3 | . . . . . . . 2 . . . . 1 . Reinforcement 5 | . 1 . 1 . . 1 1 . . . . 1 . Assault 2 | . . . . . . . 2 . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Distress Signals 5 | . . . 1 . 1 . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | . 4 10 9 7 29 10 26 2 2 . 6 13 6 Peak Tracking Total 7 | . 2 5 4 4 4 7 5 3 2 . 3 4 6 Tactical Retreats 14 | . . . 1 . 2 3 3 2 . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Traps Triggered 6 | . . . . . 2 1 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 5 | . . . 5 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . 5 . . . . . . . . . . Triggered 5 | . . . 5 . . . . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Machines Disabled 7 | . . . . . 1 4 1 . . . . 1 . Max in Single Turn 1 | . . . . . . 1 1 . . . . 1 . Garrison Access 4 | . . . . . . . 1 . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Machines Accessed 57 | . 5 . 4 . 6 4 16 1 . . . 21 . Terminals 34 | . 4 . 4 . 5 4 9 . . . . 8 . Fabricators 7 | . . . . . . . 4 . . . . 3 . Repair Stations 2 | . . . . . . . 1 . . . . 1 . Recycling Units 7 | . 1 . . . . . 1 . . . . 5 . Scanalyzers 3 | . . . . . 1 . 1 . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . 3 . Total Hacks 169 | . 14 . 15 . 18 12 52 1 . . . 57 . Successful 85 | . 6 . 7 . 10 8 25 1 . . . 28 . Failed 84 | . 8 . 8 . 8 4 27 . . . . 29 . Catastrophic 10 | . 1 . . . . . 3 . . . . 6 . Database Lockouts . | . . . . . . . . . . . . . . Manual 117 | . 12 . 10 . 13 11 41 . . . . 30 . Terminals 112 | . 12 . 15 . 14 12 36 . . . . 23 . Fabricators 18 | . . . . . . . 10 . . . . 8 . Repair Stations 6 | . . . . . . . 2 . . . . 4 . Recycling Units 19 | . 2 . . . . . 2 . . . . 15 . Scanalyzers 8 | . . . . . 4 . 2 . . . . 2 . Garrison Access 5 | . . . . . . . . . . . . 5 . Terminal Hacks 24 | . 3 . 6 . 1 3 5 1 . . . 5 . Robot Analysis 7 | . 2 . 3 . . 2 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . Machine Index 1 | . . . . . . . . . . . . 1 . Terminal Index 3 | . . . 1 . . . 1 . . . . 1 . Fabricator Index 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . . . . 2 . Disarm Traps 1 | . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . 2 . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 4 | . . . . . . . 2 . . . . 2 . Repair Station Hacks 6 | . . . . . . . 2 . . . . 4 . Scan Component 3 | . . . . . . . 1 . . . . 2 . Repair 3 | . . . . . . . 1 . . . . 2 . Recycling Unit Hacks 6 | . 1 . . . . . 1 . . . . 4 . Retrieve Components 6 | . 1 . . . . . 1 . . . . 4 . Scanalyzer 5 | . . . . . 4 . 1 . . . . . . Insert Component 3 | . . . . . 2 . 1 . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 3 . Seal Access 3 | . . . . . . . . . . . . 3 . Unauthorized Hacks 36 | . 2 . 1 . 5 5 13 . . . . 10 . Terminals 25 | . 2 . 1 . 5 5 9 . . . . 3 . Track 3 | . . . . . . 2 1 . . . . . . Assimilate 2 | . . . . . . . 1 . . . . 1 . Botnet 19 | . 2 . 1 . 4 3 7 . . . . 2 . Disrupt 1 | . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . . . 4 . . . . 3 . Fabnet 6 | . . . . . . . 4 . . . . 2 . Haulers 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . Reject 1 | . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 44 | . 4 . 4 . 6 3 14 . . . . 13 . Full Trace Events 4 | . 1 . 1 . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 9 | . . . . . . . 3 . . . . 6 . Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . 58 . . . . 94 . Total Robot Build Rating 36 | . . . . . . . 9 . . . . 27 . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . Time 33 | . . . . . . . 33 . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . 2 . Time 260 | . . . . . . . 108 . . . . 152 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . 2 . . . . 18 . Parts Scanalyzed 3 | . . . . . 2 . 1 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . 1 3 . Non-combat . | . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . 1 3 . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . . 12 12 12 Autooverrided 4 | . . . . . . . . . . . 1 3 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Total Allies 21 | . . . . 4 . 1 4 . . . 1 10 1 Largest Group 4 | . . . . 4 4 1 3 . . . 1 4 1 Highest-Rated Group 100 | . . . . 71 71 100 48 . . . 37 87 31 Highest-Rated Ally 100 | . . . . 31 31 100 26 . . . 37 29 31 Total Orders 2 | . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 106 | . . . . 17 36 5 13 . . . . 25 10 Total Damage 1383 | . . . . 167 367 95 131 . . . . 429 194 Kills 15 | . . . . 4 2 5 1 . . . . 3 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Robot Analysis Total 7 | . 2 . 3 . . 2 . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 2 . 1 . . . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Turns Passed 7930 | 39 227 383 368 210 827 464 1720 600 236 1132 705 970 49 Spaces Moved 8870 | 30 214 334 414 485 1139 320 1407 528 237 1032 476 2134 120 Core 117 | 30 84 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 150 | . 130 20 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8603 | . . 311 414 485 1139 320 1407 528 237 1032 476 2134 120 Fastest Speed 23 | 50 50 37 31 31 31 28 26 96 96 96 106 23 23 Average Speed 64 | 51 70 74 71 31 46 63 85 96 96 105 106 25 29 Slowest Speed 200 | 100 100 200 114 31 101 100 98 96 96 106 106 102 35 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 15 | . . 3 . 2 2 1 . . . . . 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 36 61 33 87 68 55 40 62 44 85 49 56 77 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . Scrap Searched 12 | . . 1 . 3 . . . 2 2 3 1 . . Spaces Dug 112 | . . . . . 6 4 20 10 2 2 33 35 . Terrain Destroyed 291 | . . . . 31 6 4 91 10 2 2 110 35 . Melee 91 | . . . . . 6 4 20 10 2 2 16 31 . Projectile 23 | . . . . . . . . . . . 19 4 . AOE 177 | . . . . 31 . . 71 . . . 75 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Total 10376 | 43 255 399 468 519 1343 543 1783 596 241 1056 605 2403 122 Wait 825 | . 2 3 12 15 115 156 238 57 1 . 75 150 1 Move 8832 | 29 213 327 413 480 1134 317 1406 527 236 1031 475 2132 112 Hop 11 | . . 3 . 2 2 1 . . . . . 1 2 Pick Up 53 | 4 7 6 3 3 8 4 12 . . 2 . 3 1 Fast Attach 64 | 3 3 7 2 . 8 14 9 . 1 3 . 14 . Attach 22 | . 4 2 1 . 3 . 7 . . 1 . 3 1 Detach 20 | 1 1 2 1 . 3 1 3 . . 3 . 4 1 Swap 73 | . . 4 6 4 3 11 22 . . 3 8 10 2 Drop 86 | 1 3 3 12 1 16 16 17 . 1 4 . 12 . Fire 167 | 5 22 42 13 14 14 13 12 . . . 28 4 . Melee 218 | . . . . . 37 10 57 12 2 9 19 70 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 5 | . . . 5 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / *Ext x2) -6/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 394 | -10/Mines | Lost 3 parts (2n1w) 414 | -10/Mines | Discovered new exit (range 13) 479 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 482 | -10/Mines | Found a hidden stash of uninstalled traps 600 | -10/Mines | Assembled infested the area 605 | -10/Mines | Assisted by a Guerilla fighting off Assembled 630 | -10/Mines | Discovered new exit (range 15) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Propulsion x2 651 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Entered Mines 1048 | -9/Mines | Learned location of 1 exit from Lower Caves 1081 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1090 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1100 | -9/Mines | Received a Mining Laser from a helpful Derelict 1109 | -9/Mines | Discovered new exit (range 12) 1111 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1112 | -9/Mines | Found Prototype Device 1121 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1152 | -9/Mines | Build established: Sprinter 1179 | -9/Mines | Met a Derelict bent on vengeance 1228 | -9/Mines | Entered Materials 1228 | -8/Materials | Accompanied by 4 allies 1228 | -8/Materials | Evolved 2 slots: Utility x2 1244 | -8/Materials | Identified Exp. Sensor Array 1373 | -8/Materials | Discovered new exit (range 15) 1380 | -8/Materials | Identified exit to Storage 1602 | -8/Materials | Discovered new exit (range 8) 1970 | -8/Materials | Build established: Mutant 2009 | -8/Materials | Discovered new exit (range 16) 2055 | -8/Materials | Entered Storage 2163 | -8/Storage | Met 01-MTF 2253 | -8/Storage | Discovered new exit (range 8) 2293 | -8/Storage | Found 01-MTF's Shockpuncher 2496 | -8/Storage | Destroyed 01-MTF 2518 | -8/Storage | Identified exit to Factory 2519 | -8/Storage | Entered Factory 2519 | -7/Factory | Evolved 2 slots: Utility x2 2735 | -7/Factory | Repaired Exp. Sensor Array? 2766 | -7/Factory | Discovered new exit (range 11) 2845 | -7/Factory | Build established: Hacker-Mutant 3273 | -7/Factory | Found Prototype Launcher 3273 | -7/Factory | Identified Rocket Array 3304 | -7/Factory | Fabricated G-47 Trooper? 3451 | -7/Factory | Garrison activated, responded to threat 3614 | -7/Factory | Lost 3 parts (1p1n1u) 3700 | -7/Factory | Identified exit to Lower Caves 3700 | -7/Factory | Identified exit to Factory 3799 | -7/Factory | Fabricated Imp. Flight Unit? 4119 | -7/Factory | First assault squad dispatched 4239 | -7/Factory | Entered Lower Caves 4240 | -7/Lower Caves | Identified exit to Lower Caves 4435 | -7/Lower Caves | Learned Factory trap positions 4544 | -7/Lower Caves | Encountered a Warlord checkpoint 4650 | -7/Lower Caves | Learned Factory emergency access door positions 4839 | -7/Lower Caves | Entered another Lower Caves area 5062 | -7/Lower Caves | Discovered new exit (range 13) 5074 | -7/Lower Caves | Identified exit to Zion 5075 | -7/Lower Caves | Entered Zion 5100 | -7/Zion | Identified exit to Proximity Caves 5243 | -7/Zion | Given the Hacking Drone Bay 5249 | -7/Zion | Found Prototype Device 5249 | -7/Zion | Identified Hacking Drone Bay 5282 | -7/Zion | Given A8's code to call for help 5347 | -7/Zion | Received a visual enhancement algorithm 5403 | -7/Zion | Build established: Mutant 5774 | -7/Zion | Found CR-A16's Pointy Stick 6044 | -7/Zion | Discovered new exit (range 5) 6046 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6048 | -7/Zion | Identified exit to Deep Caves 6130 | -7/Zion | Build established: Hacker-Mutant 6207 | -7/Zion | Entered Proximity Caves 6457 | -6/Proximity Caves | Spotted B-75 Beast 6892 | -6/Proximity Caves | Core integrity fell below 50% 6894 | -6/Proximity Caves | Destroyed B-75 Beast 6903 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6912 | -6/Proximity Caves | Entered Factory 6912 | -6/Factory | Evolved 2 slots: Propulsion x2 6913 | -6/Factory | Loaded intel: 106 trap records 7112 | -6/Factory | Spotted B-75 Beast 7112 | -6/Factory | Destroyed B-75 Beast 7139 | -6/Factory | Discovered new exit (range 16) 7143 | -6/Factory | Identified exit to Extension 7193 | -6/Factory | Found Prototype Launcher 7193 | -6/Factory | Identified Scatter Rocket Array 7240 | -6/Factory | Discovered new exit (range 15) 7257 | -6/Factory | Identified exit to Factory 7269 | -6/Factory | Build established: Hacker-Sprinter 7365 | -6/Factory | Discovered exit to Factory (range 5) 7424 | -6/Factory | Fabricated G-50 Soldier? 7509 | -6/Factory | Repaired Exp. Sensor Array 7556 | -6/Factory | Repaired Power Maul 7635 | -6/Factory | Identified exit to Lower Caves 7691 | -6/Factory | Cargo convoy interrupted 7802 | -6/Factory | Discovered exit to Factory (range 11) 7814 | -6/Factory | Fabricated B-48 Gladiator? 7827 | -6/Factory | Local machine network offline 7882 | -6/Factory | Manually triggered Chute Trap 7882 | -6/Factory | Sucked down chute 7882 | -6/Factory | Entered Waste 7883 | -6/Waste | Met a frightened Derelict 7884 | -6/Waste | Spotted C-40 Crusher 7897 | -6/Waste | EMP discharged 7899 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7902 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7910 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7914 | -6/Waste | Spotted C-40 Crusher 7915 | -6/Waste | Spotted C-40 Crusher 7915 | -6/Waste | Spotted C-40 Crusher 7916 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7916 | -6/Waste | Spotted C-40 Crusher 7916 | -6/Waste | Spotted C-40 Crusher 7927 | -6/Waste | Discovered new exit (range 12) 7931 | -6/Waste | Identified exit to Factory 7931 | -6/Waste | Self-destructed Last Messages --------------- 07892_ Acquired Broken Quantum Rifle. 07897_ Broken Hvy. Gauss Cannon fried beyond repair. 07897_ Corruption Screen intercepted 8% system corruption. 07897_ Corruption Screen expended. 07897_ C-40 Crusher suffers critical hit (Impale). 07897_ Phasing Sabre follow-up attack on C-40 Crusher. 07899_ Imp. VTOL Module crushed. 07899_ Phasing Sabre crushed. 07899_ Med. Storage Unit crushed. 07902_ Adv. EMP Blaster crushed. 07902_ Imp. Actuator Array crushed. 07902_ CR-A16's Pointy Stick crushed. 07907_ 01-MTF's Shockpuncher crushed. 07910_ C-40 Crusher suffers critical hit (Burn). 07910_ Lgt. Angular Momentum Engine crushed. 07910_ Xenon Bombardment Thruster crushed. 07916_ Imp. Flight Unit crushed. 07916_ Nuclear Pulse Thruster crushed. 07927_ EXIT=FOUND 07931_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | # #??????# #??????????????????????????????? | | # #??????# #??????????????????????????????? | | # #??????# #??????????????????????????????? | | # #??????# #??????????????????????????????? | | # ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # ######## ###????????????????????????????? | | # #??????# #??????????????????????????????? | | # #??????# #??????????????????????????????? | | # #??????# ] #??????????????????????????????? | | # ######## ###????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # ######## ###????????????????????????????? | | # #??????# #??############????????????????? | | # ???????# #??# #????????????????? | | # ???????# #??# #????????????????? | | ? ???????# #### #????????????????? | | ????????????# #????????????????? | | ????????????# ] #????????????????? | | ????????????# @< #????????????????? | | ????????????# #????????????????? | | ????????????# #### #????????????????? | | ????????????# #??# #????????????????? | | ????????????# #??# #????????????????? | | ????????????# #??############????????????????? | | ????????????# #??????????????????????????????? | | ????????????######??????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 5 Offensive Hacking 30 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -7/Factory | Authchip G-50 Soldier | x3 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorModifiedTriangulator Manual? 0 Play Time 02:05:12 Cumulative 630.0 hours Start 2022.06.20 @ 19:36:33 End 2022.06.21 @ 16:46:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 684b3a7f-ceff-46bc-bb03-1287aaec0991