Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.03 @ 14:21:08 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2402) 2402 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-407) -407 TOTAL SCORE: 5885 Bonus ------- High Alert Combat Kills 129 Friendly Fire -536 Cogmind --------- Core Integrity 0/850 Matter 1/300 Energy 178/340 System Corruption 7% Temperature Critical (578) Movement Flying (2672) Ox33 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Ion Engine Neutrino Core > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Large Storage Unit Humpback Tactical Coordination Suite Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Autogun Assault Cannon > --- INVENTORY (35) --- Compact Battery (200) Heavy Riot Gun Beamcaster Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Large Storage Unit Tactical Coordination Suite Cloaking Device Improved Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Autogun Assault Cannon > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Heavy Riot Gun Remote Datajack Remote Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 1 . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 83 | 6 4 16 14 5 26 10 2 Power 17 | 1 1 3 2 2 7 1 . Engine 13 | 1 1 3 2 2 4 . . Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 6 5 . 8 3 . Treads . | . . . . . . . . Leg 8 | 2 2 4 . . . . . Wheel 13 | . . . 5 . 8 . . Hover . | . . . . . . . . Flight 5 | . . 2 . . . 3 . Utility 15 | 1 1 1 1 2 2 5 2 Device 5 | . . 1 . . 1 3 . Storage 5 | 1 . . 1 1 . 1 1 Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 4 | . 1 . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 25 | 2 . 6 6 1 9 1 . Energy Gun 10 | 1 . 3 3 . 3 . . Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 6 | 1 . 2 2 . 1 . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 3 | . . . 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 3 | . . 1 . . 2 . . Parts Lost 34 | . . 4 4 . 21 5 . Power 8 | . . . 1 . 5 2 . Propulsion 11 | . . 1 1 . 7 2 . Utility 5 | . . 1 . . 3 1 . Weapon 10 | . . 2 2 . 6 . . Highest Loss Streak 14 | . . 2 2 . 14 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 99 93 94 95 73 77 73 Engine 10 | . 14 18 24 20 13 6 6 Core 4 | . . . . . 2 6 6 Leg 3 | . 28 19 . . . . . Wheel 5 | . . . 26 23 19 2 . Flight 8 | . . . . . . 13 13 Device 7 | . . 3 9 7 6 12 6 Storage 11 | . 14 11 9 15 11 8 13 Hackware 1 | . . . . . . 5 . Protection 4 | . 13 7 . 5 2 . 5 Energy Gun 4 | . 14 15 18 7 5 . . Energy Cannon 4 | . . 6 . . . 6 6 Ballistic Gun 6 | . 14 10 5 7 4 6 6 Ballistic Cannon 4 | . . . . 7 2 5 6 Naked Turns . | . . . . . . . . Heaviest Build 267 | 13 16 32 51 53 67 62 267 Greatest Support 46 | 20 20 20 30 30 46 44 8 Greatest Overweight (x) 33 | 1 1 9 2 1 6 7 33 Average Overweight (x) 2 | . . . . 1 1 3 24 Largest Inventory Capacity 35 | 8 8 8 15 15 15 15 35 Average Capacity 21 | 7 8 8 12 15 15 15 32 Most Carried 12 | 5 8 8 7 10 12 9 6 Average Carried 5 | 2 6 7 5 5 7 3 4 Final Capacity 35 | 8 8 8 15 15 15 15 35 Final Carried 10 | 3 8 7 7 10 4 4 5 Class Distribution -------------------- 35% | Hauler-Tank 28% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Tank 8% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Hauler-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1769 | 164 180 467 176 62 366 354 . Remotely . | . . . . . . . . Salvage Created 2879 | . 234 924 640 115 792 67 107 Parts 176 | . 15 65 35 12 42 3 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 62 | . 4 21 9 3 22 3 . Guns 40 | . 4 16 7 1 11 1 . Cannons 14 | . . 5 . 2 5 2 . AOE 7 | . . . 2 . 5 . . Classes Destroyed 12 | . 2 6 2 . 1 . 1 Worker 4 | . . . 1 . 3 . . Builder 7 | . . 1 3 1 2 . . Tunneler 2 | . . . 2 . . . . Recycler 3 | . . 3 . . . . . Watcher 6 | . 2 2 1 1 . . . Swarmer 25 | . . 8 . 2 12 3 . Grunt 25 | . 4 8 8 . 5 . . Brawler 1 | . . 1 . . . . . Duelist 3 | . . 1 . 1 1 . . Sentry 7 | . . 3 1 . 3 . . Programmer 1 | . . . . . 1 . . Thug 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 9 | . 2 9 4 4 5 3 . Combat Bots Only 7 | . 2 7 3 3 4 3 . Max Kills in Single Turn 3 | . 1 1 2 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 4668 | . 201 675 496 267 2517 385 127 Core 1367 | . 34 219 149 81 718 39 127 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 102 | . . . . 63 39 . . Core Remaining (%) 78 | 100 86 45 72 88 . . . Volleys Fired 176 | . 18 47 30 12 52 9 8 Largest 3 | . 2 3 3 3 3 3 3 Hottest 169 | . 60 144 164 133 169 157 157 Shots Fired 417 | . 36 121 72 24 107 32 25 Gun 313 | . 36 100 69 12 77 10 9 Cannon 91 | . . 21 . 12 20 22 16 Launcher 13 | . . . 3 . 10 . . Special . | . . . . . . . . Kinetic 179 | . 18 39 20 18 46 21 17 Thermal 185 | . 18 61 34 6 47 11 8 Explosive 13 | . . . 3 . 10 . . Electromagnetic 40 | . . 21 15 . 4 . . Robot Hit Streak 19 | . 10 14 19 8 16 10 13 Robot Miss Streak 5 | . 1 5 3 2 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 292 | . 28 83 55 16 84 17 9 Core Hits 188 | . 11 59 47 8 52 6 5 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . 2 . 1 . . Burn 3 | . . . 2 . 1 . . Destroy 1 | . 1 . . . . . . Melee Attacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5921 | . 338 1227 858 322 2489 360 327 Guns 3192 | . 338 891 669 84 1030 91 89 Cannons 1507 | . . 273 . 238 489 269 238 Explosions 1222 | . . 63 189 . 970 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1746 | . 170 306 119 266 460 226 199 Thermal 2771 | . 168 648 413 56 1224 134 128 Explosive 971 | . . . 189 . 782 . . Electromagnetic 433 | . . 273 137 . 23 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 7 7 Average Corruption 6 | . . . . . 4 7 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 129 | . . . . . 13 42 74 Message Errors 36 | . . . . . 7 11 18 Matter Fused 30 | . . . . . 1 5 24 Heat Flow Errors 14 | . . . . . . 7 7 Energy Discharges 15 | . . . . . 2 4 9 Data Loss (minor) 15 | . . . . . 1 5 9 Data Loss (major) 9 | . . . . . . 4 5 Misfires 8 | . . . . . 1 5 2 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . 3 . 71 . 1 Projectiles 5 | . . . . . 4 . 1 Explosions 70 | . . . 3 . 67 . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 5 3 1 2 Impact . | . . . . . . . . Kinetic 10 | . . . . 4 3 1 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 237 | . . 44 80 . 113 . . Shots 9 | . . 2 3 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 621 | . 207 611 600 292 621 330 578 Average Temperature 193 | . 62 228 205 144 241 112 157 Received Heat Transfer 960 | . 165 201 225 . 333 36 . Effects 113 | . 1 32 28 2 36 2 12 Shutdowns 36 | . . 7 12 . 13 . 4 Energy Bleed 16 | . 1 6 4 . 3 . 2 Interference 23 | . . 6 5 2 8 2 . Matter Decay 6 | . . 5 1 . . . . Short Circuit 8 | . . 1 4 . 3 . . Damage (minor) 5 | . . 2 . . 2 . 1 Damage (major) 13 | . . 4 1 . 4 . 4 Damage (core) 6 | . . 1 1 . 3 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . 1 1 . 3 . . Heat Transferred 5287 | . 375 1205 935 111 2261 200 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 617 | . 158 617 452 240 504 . . Initial 220 | . . 56 220 121 101 . . Average 248 | . 81 315 313 178 289 . . Maximum Alert Level 2 | . . 2 2 1 2 . . Low Security (%) 41 | 100 100 20 . 83 33 . . Level 1 45 | . . 57 81 16 51 . . Level 2 13 | . . 21 18 . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 . 1 6 . . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . 2 . 1 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 6 | . . 5 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 6 39 13 6 32 5 . Peak Tracking Total 8 | . 2 8 4 2 4 3 . Tactical Retreats 11 | . . 4 1 . 5 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 4 | . . 3 . . 1 . . Max in Single Turn 2 | . . 2 . . 1 . . Garrison Access 2 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 9 | . 4 . 1 1 1 . 2 Terminals 4 | . 3 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 17 | . 7 . 1 2 3 . 4 Successful 12 | . 5 . 1 1 1 . 4 Failed 5 | . 2 . . 1 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 6 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 2 . . . Terminal Hacks 9 | . 4 . . . 1 . 4 Record 4 | . 1 . . . . . 3 Open Door 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat . | . . . . . . . . Combat 2 | . . . . . 2 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . 3 . . EXPLORE 3 | . . . . . 3 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches 4 | . . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 6603 | 74 397 584 471 216 724 1427 2710 Spaces Moved 2066 | 53 239 221 351 180 439 446 137 Core 11 | 10 . 1 . . . . . Treads . | . . . . . . . . Legs 499 | 43 239 217 . . . . . Wheels 1147 | . . . 351 180 439 177 . Hover . | . . . . . . . . Flight 409 | . . 3 . . . 269 137 Fastest Speed 50 | 50 120 120 80 95 95 115 592 Average Speed 276 | 112 120 171 91 95 105 301 1956 Slowest Speed 2672 | 190 190 500 110 95 170 592 2672 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 25 | 4 42 32 32 7 11 57 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 6 . Spaces Dug . | . . . . . . . . Terrain Destroyed 179 | . . . 9 . 158 7 5 Melee . | . . . . . . . . Projectile 12 | . . . . . . 7 5 AOE 167 | . . . 9 . 158 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 2649 | 67 313 331 449 208 613 515 153 Wait 215 | . 43 27 36 . 69 40 . Move 2059 | 52 238 220 350 179 438 445 137 Hop . | . . . . . . . . Pick Up 78 | 9 7 11 12 9 17 10 3 Fast Attach 3 | . 1 2 . . . . . Attach 75 | 6 2 11 13 5 26 10 2 Detach 4 | . . . 1 . 3 . . Swap 5 | . 1 3 1 . . . . Drop 32 | . 3 10 6 3 6 1 3 Fire 176 | . 18 47 30 12 52 9 8 Melee 2 | . . . . . 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 4) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 640 | -9/Materials | Destroyed 7 combat bots 1038 | -9/Materials | Discovered new exit (range 7) 1045 | -9/Materials | Core integrity fell below 50% 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1438 | -8/Materials | Discovered new exit (range 3) 1527 | -8/Materials | Entered Factory 1527 | -7/Factory | Evolved 2 slots: Utility x2 1726 | -7/Factory | Discovered new exit (range 16) 1743 | -7/Factory | Entered another Factory area 1743 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -6/Factory | Spotted B-75 Beast 2083 | -6/Factory | Garrison activated, responded to threat 2169 | -6/Factory | Core integrity fell below 50% 2199 | -6/Factory | Lost 5 parts (3n1u1w) 2318 | -6/Factory | Crushed by falling debris 2349 | -6/Factory | Lost 14 parts (4p4n1u5w) 2384 | -6/Factory | Core integrity fell below 20% 2452 | -6/Factory | Discovered new exit (range 13) 2467 | -6/Factory | Entered Lower Caves 2499 | -6/Lower Caves | Identified exit to Lower Caves 2663 | -6/Lower Caves | Spotted B-75 Beast 2710 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3099 | -6/Lower Caves | Build established: Scavenger-Gunner 3894 | -6/Lower Caves | Entered another Lower Caves area 4037 | -6/Lower Caves | Learned 4 Factory zone layouts 4562 | -6/Lower Caves | Build established: Hauler-Tank 4604 | -6/Lower Caves | Learned location of 1 exit from Factory 4604 | -6/Lower Caves | Learned Factory garrison access intel 5808 | -6/Lower Caves | Encountered a Warlord checkpoint 6605 | -6/Lower Caves | Core destroyed Last Messages --------------- 06472_ System corrupted: Substantial component data lost. 06504_ 5:QESO#S 0MU#1CUSOPHFR#HL 06530_ UI:/J6BTC=Z2HQ 7G7J6U7 06585_ Destroyed Imp. Heat Sink. 06592_ Power failure, Neutrino Core shutdown. 06596_ Power failure, Lgt. Ion Engine shutdown. 06596_ LKJMC>3P#HPC=&/2TBPE 06597_ PI-ZOT(g) destroyed. 06598_ Overheating: VTOL Module damaged (-7). 06600_ BR-ARJ(M) destroyed. 06600_ LA-9FO(g) knocked back. 06601_ Overheating: VTOL Module damaged (-4). 06601_ Overheating: Humpback damaged (-136). 06601_ Overheating: VTOL Module damaged (-11). 06602_ Overheating: Lrg. Storage Unit damaged (-135). 06603_ Power failure, Neutrino Core shutdown. 06603_ LA-9FO(g) knocked back. 06604_ Power failure, Lgt. Ion Engine shutdown. 06604_ Overheating: Energy bleed (-48). 06605_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ????????????????## ????????????????????????????? | | ???????????????## ????????????????????????????? | | ??????????????## ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????????## ?????????????????????????????? | | ?????????????# ?????????????????????????????? | | ????????????## #?????????????????????????????? | | ???????????## #?????????????????????????????? | | ???????????# ##????????????????????????????? | | ???????????# ##???????????????????????????? | | ???????????## ### ##??????????????????????????? | | ????????????????## ##?????????????????????????? | | ??????????????### #########?????????????????? | | ??????????????# #??????????? ???? | | ??????????????# @ #??????????? ??? | | ?????????????# " " "" # =%[ #?????????? #??? | | ?????????? 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"" "" # [g #####? #???? #??# | | ????????#### " # % # #????# #?## | | ???????????# """" # #????# ### | | ???????????# """"" ### #; #####????# ## | | ???????????## "" #?###;; ##????????# | | ????????????# #????#;# #######??### | | ????????????##?? ####????? # ### #### ## | | ????????????????? ########### ## #? | | ????????????????? ??# ## | | ????????????????????# | | ????????????????????# ########## | | ??????????????????????????????# | | ?????????????????????????????# | | ??????????????????????????# ### | | ??????????????????????????# ## #?# | | ??????????????????????????######### | | ??????????????????????????????????### | | ????????????????????????????????????## #### # | | ?????????????????????????????????????# #??#### | | ???????????????????????????????????? #?????? | | ??????????????????????????????????? ##?????? | | ?????????????????????????????????? ####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed FlakMicroPerforator Manual? 0 Play Time 00:40:04 Cumulative 11.6 hours Start 2023.02.03 @ 13:39:00 End 2023.02.03 @ 14:21:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 9 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 01a8b45e-5025-4579-a127-b1e11de8816e