Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.20 @ 23:02:23 Player: cl0y-b1cks Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2605) 2605 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 6470 Bonus ------- High Alert Combat Kills 50 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Improved Melee Analysis Suite Transmission Jammer > --- WEAPON (2) ------- Axe > --- INVENTORY (15) --- Improved Aluminum Leg Improved Heat Sink Medium Matter Pod (100) Skeleton Box EM Pulse Gun Gauss Cannon Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Axe > --- INVENTORY -------- Improved Aluminum Leg Medium Matter Pod Skeleton Box EM Pulse Gun Heavy Particle Gun Autogun Gauss Cannon Grenade Launcher Remote Datajack Mining Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Shotgun Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 2 . . . 1 . Weapon . | . . . . . . . . Parts Attached 105 | 7 5 31 1 2 . 33 26 Power 16 | 1 . 4 . . . 6 5 Engine 13 | 1 . 4 . . . 5 3 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 27 | 2 . 12 . . . 8 5 Treads . | . . . . . . . . Leg 21 | . . 10 . . . 6 5 Wheel 2 | 2 . . . . . . . Hover 4 | . . 2 . . . 2 . Flight . | . . . . . . . . Utility 38 | 2 5 9 . 2 . 12 8 Device 16 | 1 2 4 . 1 . 4 4 Storage 7 | 1 2 2 . 1 . 1 . Processor 8 | . 1 3 . . . 3 1 Hackware . | . . . . . . . . Protection 7 | . . . . . . 4 3 Artifact . | . . . . . . . . Weapon 24 | 2 . 6 1 . . 7 8 Energy Gun 10 | 1 . 4 1 . . 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 . . . 3 3 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . 3 2 Parts Lost 42 | . . 12 . . . 8 22 Power 9 | . . 3 . . . 1 5 Propulsion 14 | . . 4 . . . 2 8 Utility 11 | . . 2 . . . 4 5 Weapon 8 | . . 3 . . . 1 4 Highest Loss Streak 6 | . . 4 . . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 96 100 100 100 91 85 Engine 8 | . 14 10 11 11 11 4 9 Core 1 | . . . . . . 3 2 Leg 19 | . . 15 22 22 22 21 21 Wheel 1 | . 28 2 . . . . . Device 6 | . 11 9 . 1 11 7 11 Storage 9 | . 14 11 11 11 11 9 7 Processor 19 | . 2 22 33 31 22 14 8 Protection 4 | . . . . . . 10 7 Energy Gun 11 | . 14 10 20 22 22 7 5 Ballistic Gun 4 | . 14 9 . . . 4 2 Slashing Weapon 2 | . . . . . . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 89 | 13 28 89 31 32 32 43 53 Greatest Support 52 | 26 26 34 34 34 34 52 48 Greatest Overweight (x) 11 | 2 1 4 . . . 11 11 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 Most Carried 15 | 1 12 15 12 15 12 15 12 Average Carried 10 | . 7 11 11 13 12 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 12 | 1 12 9 12 12 12 10 8 Class Distribution -------------------- 66% | Mutant 22% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1904 | 277 44 462 130 . . 473 518 Remotely . | . . . . . . . . Salvage Created 3134 | 111 58 677 272 . . 1102 914 Parts 206 | 5 8 48 19 . . 63 63 Haulers Intercepted 3 | . . . . . . 3 . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 3 18 8 . . 17 19 Melee 12 | . . . . . . 2 10 Guns 34 | . 3 14 5 . . 6 6 AOE 19 | . . 4 3 . . 9 3 Classes Destroyed 15 | 2 2 4 1 . . 4 2 Worker 4 | . . 1 . . . 2 1 Builder 8 | . . . 1 . . 3 4 Tunneler 4 | 2 . . . . . 1 1 Hauler 3 | . . . . . . 3 . Recycler 5 | 1 . . 2 . . 1 1 Operator 1 | . . 1 . . . . . Watcher 5 | . 1 3 . . . 1 . Swarmer 21 | . 3 7 8 . . . 3 Grunt 27 | . . 8 . . . 8 11 Duelist 1 | . . . . . . 1 . Sentry 8 | . . 3 . . . 5 . Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | 3 3 5 5 . . 6 5 Combat Bots Only 6 | . 3 5 4 . . 6 3 Max Kills in Single Turn 3 | 1 1 3 3 . . 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . . 3 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 5781 | . 97 1317 180 . . 1385 2802 Core 1345 | . 19 312 14 . . 296 704 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 141 | . . . . . . 141 . Core Remaining (%) 64 | 100 92 . . . 18 46 . Volleys Fired 220 | 7 14 73 11 . . 49 66 Largest 2 | 2 2 2 2 . . 2 2 Hottest 111 | 60 60 105 110 . . 111 78 Shots Fired 355 | 14 28 132 22 . . 84 75 Gun 333 | 14 28 130 20 . . 70 71 Cannon . | . . . . . . . . Launcher 22 | . . 2 2 . . 14 4 Special . | . . . . . . . . Kinetic 149 | 7 14 68 . . . 27 33 Thermal 169 | 7 14 58 20 . . 43 27 Explosive 22 | . . 2 2 . . 14 4 Electromagnetic 15 | . . 4 . . . . 11 Robot Hit Streak 22 | 4 6 22 4 . . 11 9 Robot Miss Streak 6 | 2 3 6 4 . . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 . . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 260 | 9 16 79 11 . . 66 79 Core Hits 158 | 6 7 39 12 . . 50 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . . . 1 2 Burn 3 | . . 1 . . . 1 1 Sever 1 | . . . . . . . 1 Melee Attacks 60 | . . . . . . 20 40 Impact . | . . . . . . . . Slashing 60 | . . . . . . 20 40 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . 3 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5995 | 92 159 1176 343 . . 2112 2113 Guns 2896 | 92 159 991 160 . . 803 691 Cannons . | . . . . . . . . Explosions 1818 | . . 184 179 . . 1021 434 Melee 1276 | . . . . . . 288 988 Ramming 5 | . . 1 4 . . . . Kinetic 1200 | 26 56 505 . . . 306 307 Thermal 1642 | 66 103 486 160 . . 497 330 Explosive 1818 | . . 184 179 . . 1021 434 Electromagnetic 54 | . . . . . . . 54 Impact . | . . . . . . . . Slashing 1276 | . . . . . . 288 988 Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 1 1 1 11 10 Average Corruption 3 | . . 1 1 1 1 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . 1 4 5 1 20 34 Message Errors 14 | . . . 2 3 . 4 5 Matter Fused 19 | . . 1 1 1 . 6 10 Heat Flow Errors 5 | . . . 1 . . 2 2 Energy Discharges 8 | . . . . 1 . 2 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 4 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 4 | . . . . . . 1 3 Misdirections 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 89 | . . 4 . . . 24 61 Projectiles . | . . . . . . . . Explosions 8 | . . 4 . . . 4 . Melee 81 | . . . . . . 20 61 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . 49 . . 76 5 Shots 5 | . . . 2 . . 2 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . 1 1 . . 1 . Kicked 3 | . . 1 1 . . 1 . Crushed . | . . . . . . . . Highest Temperature 622 | 40 40 144 117 . . 622 279 Average Temperature 82 | 22 21 44 40 . . 165 75 Received Heat Transfer 1239 | . . 357 . . . 396 486 Effects 11 | . . . . . . 11 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | 1 1 4 3 . . 3 . Heat Transferred 3787 | 150 225 1192 333 . . 1147 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 556 | 15 116 556 444 . . 365 176 Initial 172 | . 9 48 172 . . . 105 Average 197 | 4 54 383 335 . . 176 64 Maximum Alert Level 2 | . . 2 2 . . 1 . Low Security (%) 52 | 100 100 8 1 . 100 48 100 Level 1 34 | . . 51 62 . . 51 . Level 2 12 | . . 40 35 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 4 . . . 3 6 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 7 | . . 2 . . . 3 2 Assault 2 | . . 2 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 8 | . . 7 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 6 42 11 . . 20 34 Peak Tracking Total 7 | . 3 7 4 . . 7 5 Tactical Retreats 17 | . . 9 1 . . 1 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . . 1 . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . . 1 . . . 3 . Max in Single Turn 1 | . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 19 | . 2 4 . 4 . 8 1 Terminals 11 | . 2 3 . . . 6 . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 79 | . 3 8 . 49 . 16 3 Successful 71 | . 1 7 . 49 . 13 1 Failed 8 | . 2 1 . . . 3 2 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 14 | . 3 1 . 1 . 9 . Terminals 19 | . 3 6 . . . 10 . Fabricators 3 | . . . . . . . 3 Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 54 | . . 4 . 49 . 1 . Record 52 | . . 3 . 49 . . . Branch Access Points 1 | . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 1 1 . . . 7 . Terminals 9 | . 1 1 . . . 7 . Track 6 | . 1 1 . . . 4 . Botnet 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 2 . . . 5 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 64 | . . . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 38 | . . . 38 38 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 6936 | 86 254 1211 637 1290 55 1793 1610 Spaces Moved 3681 | 64 201 489 453 982 38 718 736 Core 51 | 28 . . . . . 3 20 Treads . | . . . . . . . . Legs 3246 | . . 358 453 982 38 699 716 Wheels 287 | 36 201 50 . . . . . Hover 97 | . . 81 . . . 16 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 130 130 130 90 90 Average Speed 148 | 87 97 176 130 130 130 159 173 Slowest Speed 600 | 150 105 300 130 130 130 600 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . 1 . . . 2 . Exploration Rate (%) 42 | 4 34 31 76 93 17 64 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 16 | . . . . . . 14 2 Terrain Destroyed 153 | . . 12 14 . . 120 7 Melee 16 | . . . . . . 14 2 Projectile . | . . . . . . . . AOE 137 | . . 12 14 . . 106 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 4720 | 78 232 710 479 996 43 1249 933 Wait 556 | . 4 88 10 8 6 384 56 Move 3673 | 63 200 488 452 981 37 716 736 Hop . | . . . . . . . . Pick Up 30 | 1 8 7 3 2 . 7 2 Fast Attach 60 | 7 . 14 . . . 23 16 Attach 25 | . 1 8 1 1 . 5 9 Detach 29 | . 1 5 1 1 . 15 6 Swap 21 | . 4 9 . 1 . 6 1 Drop 42 | . . 17 . 2 . 22 1 Fire 220 | 7 14 73 11 . . 49 66 Melee 60 | . . . . . . 20 40 Ram . | . . . . . . . . Kick 3 | . . 1 1 . . 1 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x2 753 | -9/Materials | Discovered new exit (range 8) 784 | -9/Materials | Identified exit to Mines 821 | -9/Materials | Build established: Scavenger-Mutant 1111 | -9/Materials | Lost 4 parts (1p2n1w) 1271 | -9/Materials | Crushed by falling debris 1271 | -9/Materials | Core integrity fell below 50% 1471 | -9/Materials | Lost 3 parts (1p1u1w) 1541 | -9/Materials | First assault squad dispatched 1552 | -9/Materials | Entered Mines 1562 | -9/Mines | Discovered new exit (range 8) 1717 | -9/Mines | Core integrity fell below 20% 1747 | -9/Mines | Build established: Mutant 1826 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1828 | -9/Mines | Found Prototype Device 2101 | -9/Mines | Discovered new exit (range 12) 2114 | -9/Mines | Identified exit to Materials 2169 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2171 | -9/Mines | Discovered new exit (range 5) 2175 | -9/Mines | Identified exit to Exiles 2189 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Accompanied by 2 allies 2214 | -9/Exiles | Discovered new exit (range 14) 2219 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2247 | -9/Exiles | Met 8R-AWN 2274 | -9/Exiles | Met EX-HEX 2313 | -9/Exiles | Met EX-BIN 2669 | -9/Exiles | Met EX-DEC 2703 | -9/Exiles | Learned location of Zion (-7) 2779 | -9/Exiles | Discovered new exit (range 10) 2789 | -9/Exiles | Identified exit to Mines 2880 | -9/Exiles | Visited The Gauntlet 3270 | -9/Exiles | Aligned with FarCom system 3272 | -9/Exiles | Given EX-Vault access code 3307 | -9/Exiles | Opened EX-Vault 3335 | -9/Exiles | Found Prototype Device 3347 | -9/Exiles | Identified Exp. Sensor Array 3363 | -9/Exiles | Exiles lab attacked by MAIN.C 3479 | -9/Exiles | Left Exiles lab with Skeleton Box 3479 | -9/Exiles | Entered Mines 3519 | -8/Mines | Discovered exit to Materials (range 9) 3534 | -8/Mines | Entered Materials 3534 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -8/Materials | Build established: Skirmisher 4504 | -8/Materials | Discovered new exit (range 15) 4521 | -8/Materials | Build established: Mutant 4884 | -8/Materials | Repaired Imp. Aluminum Leg 4916 | -8/Materials | Repaired Shotgun 4954 | -8/Materials | Crushed by falling debris 4957 | -8/Materials | Crushed by falling debris 4957 | -8/Materials | System corruption reached 10% 5113 | -8/Materials | Core integrity fell below 50% 5172 | -8/Materials | Discovered new exit (range 15) 5303 | -8/Materials | Identified Skeleton Box 5308 | -8/Materials | Identified exit to Factory 5327 | -8/Materials | Entered Factory 5327 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5328 | -7/Factory | Identified exit to Lower Caves 5584 | -7/Factory | Lost 3 parts (1n2u) 6122 | -7/Factory | Lost 6 parts (2p3n1w) 6312 | -7/Factory | System corruption reached 10% 6389 | -7/Factory | Lost 6 parts (1p2n1u2w) 6460 | -7/Factory | Build established: Scavenger-Mutant 6804 | -7/Factory | Lost 3 parts (1p2n) 6817 | -7/Factory | Core integrity fell below 50% 6893 | -7/Factory | Core integrity fell below 20% 6937 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06827_ ALERT: Rogue bot located, Programmers report to Factory Zone 2T. 06829_ Critical hit (Burn: +37). 06829_ G-47 Trooper suffers critical hit (Burn). 06836_ System corrupted: Mic. Nuclear Core rejected. 06837_ Destroyed Lgt. Nuclear Core. 06839_ G-47 Trooper heat damages Aluminum Leg. 06842_ G-47 Trooper overheating. 06849_ G-47 Trooper destroyed. 06860_ System corrupted: Matter fused (-10). 06863_ Hvy. Particle Gun destroyed. 06869_ Imp. Heat Sink destroyed. 06871_ Sneak attack on T-07 Excavator. 06871_ Destroyed Wheel. 06871_ T-07 Excavator destroyed. 06875_ System corrupted: Heat flow error (+191). 06885_ S-27 Virus destroyed. 06893_ P-60 Hacker destroyed. 06906_ Acquired 28 matter. 06933_ Critical hit (Burn: +37). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????# """ # + "" #?????????? | | ?????????# """ ""R" # # #?????????? | | ?????????# """ "" " # #######+#########??????? | | ?????????# """ # #??????? | | ?????????# # #??????? | | ?????????# """ """ + #??????? | | ?????????# """ """ # +??????? | | ?????????# """ """ # #??????? | | ?????????# ###+#+#####+### #??????? | | ?????????# ## g # ######## | | ?????????# ## """"""""" # # | | ?????????# ## # # | | ?????????############### """"""""" # # | | ?????????# #???????????# # # | | ?????????###???????????# """"""""" # # | | ???????????????????????# # # | | ???????????????????????# """"""""" !# # | | ???????????????????????# # | | ???????????????????????# """"""""" # | | ???????????????????????# ==% # ^ | | ???????????????????????# [ = # | | ???????????????????????##+########### | | ????????????????????????#*#?????????# ######## | | ????????????????????????#=#?????????# #??????? | | ????????????????????????#s#?????????# #??????? | | ????????????????????????#@#?????????/ +??????? | | ????????????????????????#!#?????????# #??????? | | ????????????????????????#=#?????????# #??????? | | ????????????????????????#!#?????????# #??????? | | ????????????????????????#%#?????????# ???????? | | ????????????????????????#%#?????????# ???????? | | ????????????????????????#[#?????????? ???????? | | ????????????????????????#|#???????????? ???????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#g#??????????????????????? | | ???????????????????????? pw??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????T""??????????????????????? | | ????????????????????????"""??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 310 ECM Strength 1 Jamming Range 12 Armor Coverage 525 Resistance: TH 10 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 6 Matter Filtering 30 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed GreatAnalysisProtomatter Manual? 0 Play Time 00:59:23 Cumulative 124.1 hours Start 2022.09.20 @ 22:06:48 End 2022.09.20 @ 23:02:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7005ac54-057f-4b82-b511-dc538100ae49