Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 23:49:42 Player: hanj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2533) 2533 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 4835 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/550 Matter 135/300 Energy 128/290 System Corruption 0% Temperature Warm (164) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Cooled Ion Engine Compact Battery (200) Advanced Weight Redist. System Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Treads Cooling System Disposable Heat Sink Advanced Weight Redist. System Medium Armor Plating Medium Armor Plating Medium Armor Plating Heavy Particle Cannon Heavy Particle Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 64 | 7 8 16 33 Power 10 | 1 1 2 6 Engine 10 | 1 1 2 6 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 2 9 Treads 15 | 2 2 2 9 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | 2 3 7 12 Device 10 | 1 . 4 5 Storage 4 | 1 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 9 | . . 3 6 Artifact . | . . . . Weapon 15 | 2 2 5 6 Energy Gun 2 | 1 . . 1 Energy Cannon 8 | . 1 4 3 Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 24 | . 1 2 21 Power 4 | . 1 . 3 Propulsion 7 | . . . 7 Utility 9 | . . 2 7 Weapon 4 | . . . 4 Highest Loss Streak 11 | . 1 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 11 | . 13 11 8 Treads 24 | . 27 22 25 Device 8 | . . 11 11 Storage 11 | . 14 11 9 Processor 11 | . 13 11 9 Protection 8 | . . 10 14 Energy Cannon 13 | . 6 16 16 Ballistic Gun 8 | . 21 5 . Naked Turns . | . . . . Heaviest Build 58 | 14 29 47 58 Greatest Support 66 | 40 40 43 66 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 5 10 15 15 Average Carried 11 | 1 7 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 10 15 4 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 952 | 278 189 280 205 Remotely . | . . . . Salvage Created 3245 | 102 381 953 1809 Parts 177 | 4 30 68 75 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 59 | . 8 22 29 Guns 9 | . 5 4 . Cannons 48 | . 3 18 27 Classes Destroyed 13 | 2 4 3 4 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 3 | . 1 . 2 Recycler 2 | 1 . . 1 Watcher 11 | . 3 4 4 Swarmer 9 | . 3 6 . Grunt 34 | . 5 10 19 Brawler 2 | . . 1 1 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 10 | . . 5 5 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 3 6 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5060 | . 589 812 3659 Core 843 | . 143 144 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 23 | . . 23 . Core Remaining (%) 68 | 100 42 64 . Volleys Fired 246 | 8 64 57 117 Largest 2 | 2 2 2 2 Hottest 150 | 70 80 150 150 Shots Fired 483 | 16 129 114 224 Gun 151 | 16 98 37 . Cannon 332 | . 31 77 224 Launcher . | . . . . Special . | . . . . Kinetic 168 | 8 98 37 25 Thermal 315 | 8 31 77 199 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 7 8 11 14 Robot Miss Streak 5 | 3 3 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 318 | 10 79 70 159 Core Hits 130 | 4 28 34 64 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Meltdown 2 | . . . 2 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6780 | 99 872 1535 4274 Guns 989 | 99 521 369 . Cannons 5783 | . 349 1160 4274 Explosions . | . . . . Melee . | . . . . Ramming 8 | . 2 6 . Kinetic 1453 | 25 521 369 538 Thermal 5319 | 74 349 1160 3736 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 14 . . Message Errors 3 | . 3 . . Matter Fused 5 | . 5 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Parts Rejected 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 106 | . . 5 101 Projectiles 106 | . . 5 101 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 2 1 . Targets Rammed 3 | . 2 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 318 | 70 318 144 227 Average Temperature 81 | 30 110 45 77 Received Heat Transfer 2496 | . 267 276 1953 Effects 4 | . 4 . . Energy Bleed 1 | . 1 . . Interference 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 16 | . 1 5 10 Heat Transferred 8327 | 222 740 1887 5478 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 572 | 10 279 420 572 Initial 158 | . 6 9 158 Average 206 | 4 97 201 336 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 51 | 100 91 49 10 Level 1 38 | . 8 48 56 Level 2 10 | . . 1 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 4 7 Investigation 5 | . . . 5 Extermination . | . . . . Reinforcement 6 | . 1 4 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 95 | . 19 33 43 Peak Tracking Total 9 | . 7 5 9 Tactical Retreats 9 | . 2 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 16 | . 6 3 7 Terminals 10 | . 5 1 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 . 1 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 48 | . 7 14 27 Successful 35 | . 5 6 24 Failed 13 | . 2 8 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 6 3 13 Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units 2 | . 1 . 1 Scanalyzers 13 | . . . 13 Garrison Access . | . . . . Terminal Hacks 15 | . 4 1 10 Record 7 | . 1 1 5 Prototype ID Bank 3 | . 2 . 1 Alert Level 1 | . . . 1 Locate Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Recall Reinforcements 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 4 | . . 4 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer 13 | . . . 13 Insert Component 7 | . . . 7 Analyze 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 6 3 6 Full Trace Events 4 | . . . 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . . 6 Part Schematics Acquired 6 | . . . 6 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4426 | 159 1231 1698 1338 Spaces Moved 1967 | 83 628 687 569 Core 10 | 10 . . . Treads 1957 | 73 628 687 569 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 172 | 146 160 194 161 Slowest Speed 320 | 160 240 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 5 92 62 58 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . 16 40 Melee . | . . . . Projectile 56 | . . 16 40 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2553 | 106 743 937 767 Wait 176 | . 24 139 13 Move 1964 | 82 627 686 569 Hop . | . . . . Pick Up 69 | 9 14 23 23 Fast Attach 1 | . . 1 . Attach 40 | 7 2 7 24 Detach . | . . . . Swap 23 | . 6 8 9 Drop 31 | . 4 15 12 Fire 246 | 8 64 57 117 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 3) 832 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Discovered new exit (range 12) 989 | -10/Materials | Discovered new exit (range 15) 1217 | -10/Materials | Discovered new exit (range 15) 1391 | -10/Materials | Entered another Materials area 1391 | -9/Materials | Evolved 2 slots: Utility x2 1767 | -9/Materials | Discovered new exit (range 10) 2186 | -9/Materials | Build established: Scavenger-Mutant 2199 | -9/Materials | Discovered new exit (range 5) 2880 | -9/Materials | Repaired Cooling System 2978 | -9/Materials | Build established: Mutant 3089 | -9/Materials | Entered another Materials area 3089 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3478 | -8/Materials | Discovered new exit (range 11) 4185 | -8/Materials | Lost 4 parts (1p1n1u1w) 4186 | -8/Materials | Core integrity fell below 50% 4289 | -8/Materials | First assault squad dispatched 4402 | -8/Materials | Core integrity fell below 20% 4427 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- I-25 Savior knocked back. Lgt. Treads destroyed. Critical hit (Burn: +37). Assault Cannon destroyed. I-25 Savior destroyed. U-05 Engineer builds a Wall. G-50 Soldier destroyed. Lgt. Treads destroyed. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. U-05 Engineer builds a Wall. Hvy. Particle Cannon destroyed. U-05 Engineer builds a Wall. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #######??# %%% #=%*#?????????????????# | | """ #????????# T" #=*=#?????????????????# | | """ /#????????#] #[%[##########????????# | | """ #????????# + =# #????????? | | ? #????????# """ #!! # """""?#????????? | | ? #????????# """ [[[ # # """"" #????????? | | ?""" ?????????# """ [[ # # """"" #????????? | | ?""" ?????????# % [[ # #% """"" #????????? | | ??? ?????????## ######## =+% %"""" #???###### | | ??? ??????????##??###??# #= """"" #??##!!!!# | | ??? ???????????????????# #% """"" #??#! ! | | ??? ???????????????????# # #??#! ! | | ?????" ???????????????????# ##########??## | | ???????????????############# #????????????# | | ?????????????? #????????????# | | ?????????????? #??????????? + | | ?????????????? #??????????? # | | ????????????????############ #??????????? # | | ???????????????????????????# #?????????? ## # | | ????????????????############ #?????????? ## # | | ????????????????# ! ## ####??????? ## # | | ????????????????# """g# ##########+### # | | ????????????????# ""==#%% *% !%% % % # | | ????????????????# ""=%+% T *[[* % # | | ????????????????# "" ="%u%#! # | | ????????????????# "T %*!*@# [ ########+##### # | | ????????????????# "" !g%=!## ##???# # # | | ????????????????# %![!*## #????#"S /! # # | | ????????????????############ #????#""" !! # # | | ???????????????????#?##????# #????# "" ! # # | | ???????????????????????????# #????# # # | | ???????????????????????????# #????# """ # # | | ??????????????????????????## ##???#] = """ # # | | ?????????????????????###### #???# """ # # | | ???????????????????# #???# # # | | ???????????????????# T #???#######+## # | | ???????????????????# #?????????#"%" # | | ???????????????????# #### #?????????# " # | | ???????????????????# ????#######?????????# # | | ???????????????????# ?????????????????????# # | | ???????????????????#?????????????????###### # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# = # | | ?????????????????????????????????????# #% | | ?????????????????????????????????????# +%= | | ?????????????????????????????????????# !#####+## | | ?????????????????????????????????????#/=[ # | | ?????????????????????????????????????#/=[ # ]] | | ??????????????????????^??????????????#=[[ # ]! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Loot Pinata Significant Disruption Challenges ------------ None Game ------ Seed ArmoredSwarmCanceller Manual? 0 Play Time 00:57:36 Cumulative 12.0 hours Start 2022.12.06 @ 22:54:50 End 2022.12.06 @ 23:49:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bbdfba55-d1b9-4a74-a5fa-35b57d8224b9