Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 23:00:26 Player: doki Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (3308) 3308 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6858 Bonus ------- None Cogmind --------- Core Integrity 331/850 Matter 249/300 Energy 160/160 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Target Analyzer Improved Light Armor Plating Force Field > --- WEAPON ----------- Ion Cannon Cooled Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Heat Sink Improved Heat Sink Layered Medium Armor Plating Ion Cannon Ion Cannon Heavy Machine Gun Missile Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Powered Armor Weapon Ion Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon 2 | . . 2 . . . Parts Attached 79 | 7 . 17 19 11 25 Power 7 | 1 . 1 2 1 2 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 . 2 4 4 7 Treads . | . . . . . . Leg 19 | 2 . 2 4 4 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 . 3 6 1 10 Device 12 | . . 1 4 1 6 Storage 3 | 1 . 1 . . 1 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 32 | 3 . 11 7 5 6 Energy Gun 12 | 2 . 7 2 1 . Energy Cannon 5 | . . . 2 2 1 Ballistic Gun 9 | 1 . 2 2 . 4 Ballistic Cannon 4 | . . 1 1 2 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 3 . 1 Parts Lost 30 | . . . 2 2 26 Power 2 | . . . . . 2 Propulsion 8 | . . . . . 8 Utility 10 | . . . 1 2 7 Weapon 10 | . . . 1 . 9 Highest Loss Streak 16 | . . . 1 1 16 To Critical Strikes . | . . . . . . Average Backups 7 | . 2 7 8 8 7 Power 1 | . 1 1 1 2 1 Propulsion . | . . . 1 . 1 Utility 1 | . . 2 2 . 1 Weapon 3 | . 1 2 3 4 3 Tool/Special . | . . . . . . Unused Backups 17 | . . 8 3 1 5 Power 3 | . . 1 1 . 1 Propulsion . | . . . . . . Utility 8 | . . 3 2 1 2 Weapon 6 | . . 4 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 85 96 97 99 92 Engine 8 | . 14 11 8 7 5 Leg 23 | . 28 21 18 29 24 Device 12 | . . 2 15 14 13 Storage 9 | . 14 11 9 7 12 Processor 1 | . . 6 . . 3 Protection 5 | . . . 8 6 5 Energy Gun 10 | . 28 17 19 3 . Energy Cannon 9 | . . . 7 15 12 Ballistic Gun 7 | . . 18 6 . 10 Ballistic Cannon 4 | . . 7 2 9 . Peak Build Rating 59 | 6 6 21 33 41 59 Average Rating 31 | 4 6 13 28 35 49 On Entrance 17 | . 6 6 21 32 39 Avg Prop Armor Cover (%) 4 | . . 6 3 . . Naked Turns . | . . . . . . Heaviest Build 62 | 14 14 30 54 61 62 Greatest Support 63 | 20 20 20 25 58 63 Greatest Overweight (x) 4 | 2 . 2 4 1 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 2 3 10 10 10 10 Average Carried 8 | 1 2 7 9 8 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 3 10 9 9 2 Class Distribution -------------------- 61% | Scavenger-Tank 13% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Tank 4% | Mutant 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2201 | 146 40 421 433 486 675 Remotely . | . . . . . . Salvage Created 3431 | . 49 696 996 662 1028 Parts 162 | . 3 40 45 23 51 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . 1 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 1 15 15 14 22 Guns 23 | . . 7 7 1 8 Cannons 33 | . . 6 8 12 7 AOE 8 | . 1 2 . . 5 Classes Destroyed 15 | . 1 7 3 1 3 Worker 6 | . . . 2 3 1 Builder 3 | . . 1 . . 2 Hauler 1 | . . . 1 . . Recycler 3 | . . 1 1 1 . Mechanic 2 | . . 1 . 1 . Operator 2 | . . . . . 2 Watcher 6 | . . 3 3 . . Swarmer 12 | . . 4 . 3 5 Grunt 34 | . 1 7 9 8 9 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 7 | . . 3 4 . . Hunter 5 | . . . 2 . 3 Programmer 5 | . . . . 3 2 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | . 1 5 5 7 5 Combat Bots Only 4 | . 1 4 3 3 4 Max Kills in Single Turn 4 | . 1 2 3 4 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 461 | . 2 71 62 88 238 Missed 149 | . 1 21 18 32 77 Hits 312 | . 1 50 44 56 161 Melee 6 | . . . . . 6 Projectile 306 | . 1 50 44 56 155 Critical Strikes 12 | . . 1 2 1 8 Damage Taken 6184 | . 46 672 621 1186 3659 Core 820 | . . 116 86 99 519 Absorbed by Shields 10 | . . . . . 10 Regen/Repaired (Parts) 601 | . . 88 . 426 87 Core Remaining (%) 88 | 100 100 71 84 85 . Volleys Fired 148 | . 2 27 35 40 44 Largest 4 | . 2 4 4 4 4 Hottest 243 | . 80 212 243 221 215 Shots Fired 522 | . 4 103 132 138 145 Gun 263 | . 4 84 85 23 67 Cannon 254 | . . 19 47 115 73 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 208 | . . 62 30 49 67 Thermal 275 | . . 22 102 78 73 Explosive 5 | . . . . . 5 Electromagnetic 34 | . 4 19 . 11 . Robot Hit Streak 11 | . 4 8 11 11 7 Robot Miss Streak 6 | . . 6 3 5 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 291 | . 4 57 81 72 77 Core Hits 138 | . 2 29 40 30 37 Critical Kills 4 | . . . 1 1 2 Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 17 | . . 2 7 4 4 Burn 7 | . . . 6 1 . Meltdown 3 | . . . 1 1 1 Destroy 4 | . . 1 . . 3 Blast 2 | . . . . 2 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7592 | . 64 1107 1602 2098 2721 Guns 2539 | . 40 688 949 202 660 Cannons 3549 | . . 209 653 1484 1203 Explosions 1416 | . 20 210 . 381 805 Melee . | . . . . . . Ramming 88 | . 4 . . 31 53 Kinetic 1908 | . . 481 275 492 660 Thermal 4497 | . 20 450 1327 1497 1203 Explosive 805 | . . . . . 805 Electromagnetic 294 | . 40 176 . 78 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 1 11 Average Corruption 3 | . . . . 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 2 14 Message Errors 3 | . . . . 1 2 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . 1 4 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 245 | . . . 8 113 124 Projectiles 75 | . . . 8 38 29 Explosions 155 | . . . . 75 80 Melee 15 | . . . . . 15 Knockbacks 9 | . . 1 4 4 . Impact . | . . . . . . Kinetic 8 | . . 1 3 4 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 541 | . 36 63 . 127 315 Shots 10 | . 1 2 . 2 5 Rammed . | . . . . . . Targets Rammed 13 | . 1 . 1 5 6 Kicked 13 | . 1 . 1 5 6 Crushed . | . . . . . . Highest Temperature 565 | . 54 565 439 419 207 Average Temperature 140 | . 29 170 146 147 74 Received Heat Transfer 1069 | . 6 225 342 279 217 Effects 25 | . . 15 . 10 . Shutdowns 4 | . . 2 . 2 . Energy Bleed 1 | . . . . 1 . Interference 8 | . . 3 . 5 . Matter Decay 3 | . . 1 . 2 . Short Circuit 2 | . . 2 . . . Damage (minor) 2 | . . 2 . . . Damage (major) 4 | . . 4 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted 4 | . . . 1 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 21 | . . . 6 7 8 Heat Transferred 7773 | . 50 818 3071 2063 1771 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 3 . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 93 | 100 100 96 100 99 71 Level 1 6 | . . 3 . . 28 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 319 | . 70 213 177 200 319 Initial 95 | . . 8 44 68 95 Average 99 | . 25 119 77 101 132 Influence Increases 2328 | . 70 416 520 558 764 Destroy 0b10 Robot/C 1340 | . 20 300 300 280 440 Destroy 0b10 Robot/NC 115 | . . 30 35 25 25 Destroy Leader 344 | . . 66 98 80 100 Successful Hack 82 | . . 8 36 30 8 Disable Machine 225 | . 15 . . 60 150 Destroy Structure 87 | . 5 12 6 23 41 Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 105 | . 30 . 15 60 . Influence Decreases 2127 | . 50 330 474 514 759 Entered New Map 259 | . . 12 62 84 101 Time Decay 1568 | . 50 318 392 410 398 Lost Part 300 | . . . 20 20 260 Squads Dispatched 22 | . 1 1 4 8 8 Investigation 10 | . . 1 3 5 1 Extermination 4 | . . . . 3 1 Reinforcement 8 | . 1 . 1 . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 3 18 19 26 29 Peak Tracking Total 5 | . 3 4 3 4 5 Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . 1 . . 4 10 Max in Single Turn 4 | . 1 . . 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 1 3 5 6 2 Terminals 7 | . 1 1 3 1 1 Fabricators 1 | . . . . 1 . Repair Stations 5 | . . 1 . 3 1 Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 1 1 1 . Garrison Access . | . . . . . . Total Hacks 77 | . 3 15 22 28 9 Successful 45 | . 1 8 13 18 5 Failed 31 | . 2 7 8 10 4 Catastrophic 2 | . . . 2 . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 22 | . 3 4 11 2 2 Fabricators 2 | . . . . 2 . Repair Stations 30 | . . 4 . 19 7 Recycling Units 5 | . . . 5 . . Scanalyzers 18 | . . 7 6 5 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 1 6 1 1 Record 8 | . 1 1 5 1 . Open DSF 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 20 | . . 3 . 13 4 Scan Component 12 | . . 2 . 8 2 Repair 8 | . . 1 . 5 2 Recycling Unit Hacks 2 | . . . 2 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Scanalyzer 11 | . . 4 5 2 . Insert Component 4 | . . 2 1 1 . Analyze 2 | . . 1 1 . . Retrieve Study 5 | . . 1 3 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 3 5 6 1 Full Trace Events 12 | . 1 1 4 5 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Part Studies Acquired 5 | . . 1 3 1 . Parts Repaired 8 | . . 1 . 5 2 Time 316 | . . 26 . 199 91 Parts Recycled 1 | . . . 1 . . Recycled Matter 14 | . . . 14 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 468 | . . 455 . . 13 Optics 455 | . . 455 . . . Sensors 13 | . . . . . 13 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4746 | 50 174 797 1418 1354 953 Spaces Moved 2043 | 34 135 346 580 469 479 Core 10 | 9 . . . . 1 Treads . | . . . . . . Legs 2033 | 25 135 346 580 469 478 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 182 112 108 Average Speed 169 | 113 120 173 209 178 130 Slowest Speed 400 | 150 120 260 400 182 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 21 | 4 26 32 42 12 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 4 9 6 17 38 Melee . | . . . . . . Projectile 19 | . . 3 6 5 5 AOE 55 | . 4 6 . 12 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2965 | 42 143 483 700 894 703 Wait 539 | . 5 53 28 340 113 Move 2038 | 33 134 345 579 468 479 Hop . | . . . . . . Pick Up 43 | 2 1 18 8 6 8 Fast Attach 44 | 6 . 7 11 9 11 Attach 20 | . . 2 4 4 10 Detach 4 | . . . 4 . . Swap 52 | 1 . 11 12 11 17 Drop 64 | . . 20 18 11 15 Fire 148 | . 2 27 35 40 44 Melee . | . . . . . . Ram . | . . . . . . Kick 13 | . 1 . 1 5 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Weapon x2 603 | -9/Materials | Discovered new exit (range 17) 740 | -9/Materials | Repaired Aluminum Leg 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x2 1336 | -8/Materials | Found Powered Armor 1694 | -8/Materials | Build established: Scavenger-Tank 1851 | -8/Materials | Central database locked down 2342 | -8/Materials | Discovered new exit (range 11) 2440 | -8/Materials | Entered Factory 2440 | -7/Factory | Evolved 2 slots: Propulsion x2 2899 | -7/Factory | Repaired Ion Cannon+ 2944 | -7/Factory | Repaired Powered Armor 2984 | -7/Factory | Repaired Carbon-fiber Leg+ 3179 | -7/Factory | Fabricated Ion Cannon (x2) 3314 | -7/Factory | Repaired Broken Carbon-fiber Leg+ 3341 | -7/Factory | Repaired Heat Sink 3680 | -7/Factory | Discovered new exit (range 13) 3794 | -7/Factory | Entered another Factory area 3794 | -6/Factory | Evolved 2 slots: Utility x2 4047 | -6/Factory | Spotted B-75 Beast 4106 | -6/Factory | Destroyed B-75 Beast 4272 | -6/Factory | Repaired Broken Imp. Heat Sink 4311 | -6/Factory | Repaired Ion Cannon+ 4439 | -6/Factory | Crushed by falling debris 4453 | -6/Factory | System corruption reached 10% 4488 | -6/Factory | Lost 5 parts (1p1n1u2w) 4710 | -6/Factory | Core integrity fell below 50% 4747 | -6/Factory | Self-destructed Last Messages --------------- Knocked back. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Gauss Rifle destroyed. U-05 Engineer destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Subcomponent Replicator disabled. U-05 Engineer builds a Wall. K-01 Serf collects debris. Flexi-carbon Leg destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates Wall. 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"" #?????????????????? | | ???????????????# % @ "" #?????????????????? | | ???????????????# ! %|% "" #?????????????????? | | ???????????????# =!! % =""" #?????????????????? | | ???????????????# "%" """ #?????????????????? | | ???????????????# "Y" #?????????????????? | | ???????????????# """% #?????????????????? | | ???????????????# =#?????????????????? | | ???????????????######;######;###?????????????????? | | ???????????????????? ##????? ??????????????????? | | ???????????????????##??????? ?????????????????? | | ?????????????????????????????"" ????????????????? | | ?????????????????????????????"" ???????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Cannon | x2 | -7/Factory Repaired ---------- Aluminum Leg | 2% | -9/Materials Ion Cannon | 4% | -7/Factory Powered Armor | 23% | -7/Factory Carbon-fiber Leg | 3% | -7/Factory Carbon-fiber Leg | 52% | -7/Factory | Broken Heat Sink | 30% | -7/Factory Imp. Heat Sink | 95% | -6/Factory | Broken Ion Cannon | 26% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Ion Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Just What I Needed System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ElectrostormAblativeTether Manual? 0 Play Time 01:02:26 Cumulative 3.9 hours Start 2025.12.28 @ 21:56:21 End 2025.12.28 @ 23:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 466b8efa-c58b-4022-bc20-e57e65423bab