Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.28 @ 12:51:12 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (139) 695 Value Destroyed (6942) 6942 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4074) 4074 TOTAL SCORE: 19631 Bonus ------- High Alert Combat Kills 1827 Follower Combat Kills 1722 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -575 Cogmind --------- Core Integrity 502/1450 Matter 16/300 Energy 100/100 System Corruption 69% Temperature Cool (0) Movement Core (1350) Ox26 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Myomer Leg Myomer Leg Experimental Power Amplifier Long-range Terrain Scanner Quantum Capacitor Experimental ECM Suite Improved Phase Shifter Improved Phase Shifter Advanced Phase Shifter Improved Weapon Shielding Heavy Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Coil Gun Advanced KE Penetrator Rocket Launcher Rocket Launcher Thermoblaster Sapper Charge Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Myomer Leg Myomer Leg Experimental Power Amplifier Long-range Terrain Scanner Quantum Capacitor Experimental ECM Suite Improved Phase Shifter Improved Phase Shifter Advanced Phase Shifter Improved Weapon Shielding Heavy Armor Plating Enhanced Nova Cannon Coil Gun Advanced KE Penetrator Rocket Launcher Rocket Launcher Thermoblaster Point Singularity Launcher Sapper Charge Sapper Charge [Rating: 195] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Zionite Weapon Casing Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Launcher Thermoblaster Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Slots Evolved 16 | . . 2 . . . 6 . . . . 2 2 2 . . 2 Power 2 | . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . 2 . . . . . . . . . . . . . 1 Utility 8 | . . . . . . 4 . . . . 2 1 1 . . . Weapon 3 | . . . . . . 2 . . . . . 1 . . . . Parts Attached 130 | . 5 9 . 2 7 11 1 2 . 1 3 20 10 14 16 29 Power 16 | . 1 3 . . . . . 1 . . . 2 4 1 2 2 Engine 7 | . 1 3 . . . . . . . . . . 2 1 . . Core 2 | . . . . . . . . 1 . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 2 . 2 2 Propulsion 26 | . 2 2 . . 1 3 1 . . . . 1 1 5 4 6 Treads 12 | . 2 2 . . 1 3 1 . . . . 1 1 1 . . Leg 14 | . . . . . . . . . . . . . . 4 4 6 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 48 | . 1 2 . 1 2 6 . . . . 1 7 4 5 5 14 Device 24 | . 1 1 . . . 2 . . . . 1 4 1 4 2 8 Storage 5 | . . 1 . . . . . . . . . 1 2 . . 1 Processor 9 | . . . . 1 2 4 . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . . . . . . . . . . . 2 1 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | . 1 2 . 1 4 2 . 1 . 1 2 10 1 3 5 7 Energy Gun 27 | . 1 2 . 1 4 2 . . . . 1 8 1 2 3 2 Energy Cannon 4 | . . . . . . . . . . . . 1 . . . 3 Ballistic Gun 4 | . . . . . . . . . . . . 1 . . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 1 . 1 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 . . . 3 . . . . 2 8 3 . . 6 Corrupted Parts 7 | . . . . . . 1 . . . . . 1 . . . 5 System Corruption 34 | . . . . . . 7 . . . . . 4 . . . 23 Parts Lost 67 | . . 1 . . 1 1 . . . . 2 1 3 20 7 31 Power 11 | . . 1 . . . . . . . . . 1 . 4 1 4 Propulsion 14 | . . . . . . . . . . . . . 1 4 1 8 Utility 28 | . . . . . 1 . . . . . 1 . 2 6 3 15 Weapon 14 | . . . . . . 1 . . . . 1 . . 6 2 4 Highest Loss Streak 23 | . . 1 . . 1 1 . . . . 2 1 3 11 6 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Backups 12 | . 7 9 13 14 14 9 12 12 12 12 11 11 11 10 10 15 Power 2 | . 1 1 2 2 3 4 5 5 5 5 5 5 4 2 1 . Propulsion . | . 4 . . . . . . . . . . . . . . 1 Utility 3 | . 1 4 5 5 4 1 2 2 2 2 . 1 2 3 5 7 Weapon 4 | . . 4 6 6 6 4 5 5 5 5 5 4 5 3 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 21 | . 9 . . 3 2 1 . . . . . 2 1 . . 3 Power 3 | . 1 . . . . . . . . . . 1 1 . . . Propulsion 5 | . 5 . . . . . . . . . . . . . . . Utility 9 | . 1 . . 3 1 1 . . . . . . . . . 3 Weapon 4 | . 2 . . . 1 . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 97 100 98 100 100 76 100 94 89 93 70 69 93 Engine 5 | . 14 11 11 11 11 6 6 2 . . . . 2 2 . . Core 1 | . . . . . . . . 3 6 6 5 3 . 1 . . Reactor 2 | . . . . . . . . . . . . 1 5 2 6 12 Treads 22 | . 3 43 44 44 44 26 26 26 26 26 23 16 13 5 . . Leg 5 | . 24 . . . . . . . . . . . . 5 18 20 Device 13 | . 13 11 11 11 4 6 6 6 6 6 11 18 22 19 12 27 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 5 6 11 9 7 8 Processor 9 | . . . . . 6 24 26 26 26 26 23 11 . . 2 . Protection 1 | . . . . . . . . . . . . 2 10 2 5 2 Energy Gun 20 | . 28 22 22 19 22 25 26 25 3 25 22 23 23 16 10 12 Peak Build Rating 195 | . 7 16 16 20 24 68 69 72 72 72 83 119 141 139 131 195 Average Rating 73 | . 6 13 16 17 19 60 68 70 54 71 78 98 135 97 90 158 On Entrance 58 | 6 6 7 16 16 20 24 68 69 72 72 72 83 119 139 79 131 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 212 | 11 15 35 35 35 34 48 45 54 51 51 56 80 99 89 111 212 Greatest Support 131 | 20 40 80 80 80 80 104 104 104 104 104 104 123 131 131 95 123 Greatest Overweight (x) 26 | . . . . . . . . . . . . . . 23 1 26 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . 1 Largest Inventory Capacity 25 | . 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 16 | . 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 23 Most Carried 25 | . 8 13 13 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Carried 14 | . 7 9 13 14 14 12 15 15 15 15 14 14 14 13 13 19 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Final Carried 22 | 6 8 13 13 15 15 15 15 15 15 15 15 15 15 13 14 22 Class Distribution -------------------- 31% | Mutant 24% | Messiah-Tank 18% | Derelict-Gunner 10% | Scavenger-Gunner 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -3/Research Scavenger-Gunner | -3/Garrison Messiah-Tank | -3/Research Messiah-Tank | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Matter Collected 3377 | 200 90 250 . 97 70 179 48 10 . 100 102 209 193 443 207 1179 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5138 | . 262 249 . . 115 698 154 78 . 264 436 263 730 1039 170 680 Parts 176 | . 7 7 . . 4 20 4 1 . 12 13 12 19 32 8 37 Haulers Intercepted 5 | . 1 1 . . . 2 . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 2 . 4 1 . 11 . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Combat Hostiles Destroyed 108 | . 5 5 . . 2 3 3 3 . 8 4 4 11 26 2 32 Guns 54 | . 5 4 . . 1 3 3 1 . . 4 4 9 13 2 5 Cannons 2 | . . . . . . . . . . . . . . . . 2 AOE 43 | . . . . . . . . . . 6 . . . 12 . 25 Classes Destroyed 21 | . 2 1 . . 1 6 1 1 . 2 1 2 1 . . 3 Worker 8 | . . . . . . . . . . . 2 . . . . 6 Builder 2 | . . . . . . . . . . . . 1 . . . 1 Tunneler 2 | . . . . . . 1 . . . . . . . . . 1 Hauler 5 | . 1 1 . . . 2 . . . . 1 . . . . . Recycler 6 | . . . . . . 2 . . . . 1 . . . . 3 Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 4 | . . . . . . 2 . . . . 2 . . . . . Swarmer 21 | . . . . . . 2 3 . . 6 . . . 10 . . Grunt 46 | . 5 4 . . 1 . . . . . 4 . 8 11 . 13 Brawler 2 | . . . . . . . . . . 1 . . . 1 . . Duelist 3 | . . . . . . . . . . . . . 1 . . 2 Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 7 | . . 1 . . . . . . . 1 . 1 1 2 1 . Hunter 7 | . . . . . 1 . . . . . . . 1 2 1 2 Programmer 17 | . . . . . . 1 . 1 . . . 3 . . . 12 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . 2 1 . . . . . . . . Thief 2 | . . . . . . . . 2 . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 4 2 . . 1 2 3 2 . 4 4 3 9 12 1 10 Combat Bots Only 12 | . 4 2 . . 1 1 3 2 . 4 2 2 9 12 1 8 Max Kills in Single Turn 5 | . 1 1 . . 1 2 2 1 . 2 1 1 2 3 1 5 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . . 1 Exploded 4 | . . . . . . . . . . 2 . . . 2 . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Hostile Shots Fired 1062 | . 28 35 . . 18 7 6 9 . 17 18 16 72 201 57 578 Missed 391 | . 9 9 . . 4 1 4 4 . 3 2 3 29 69 22 232 Hits 671 | . 19 26 . . 14 6 2 5 . 14 16 13 43 132 35 346 Melee 2 | . . . . . . . . . . . . . . . . 2 Projectile 669 | . 19 26 . . 14 6 2 5 . 14 16 13 43 132 35 344 Critical Strikes 40 | . 1 . . . . . . . . 1 . 1 4 3 2 28 Actively Blocked 3 | . . . . . . . . . . . . . 2 1 . . Part Disruptions 5 | . . . . . . . . . . . . . . . . 5 Damage Taken 11865 | . 215 337 . . 254 135 32 64 . 254 377 284 950 2794 742 5427 Core 1646 | . 65 54 . . 15 18 . . . 56 56 21 78 323 12 948 Absorbed by Shields 1922 | . . . . . . . . . . . . . . 24 . 1898 Reduced by Siege Mode 99 | . . . . . . . . . . . . . . 99 . . Redirected to Shielding 344 | . . . . . . . . . . . . . 176 147 . 21 Ignored by Resistances 1171 | . . . . . . . . . . . . . . . . 1171 Regen/Repaired (Parts) 118 | . . . . . . . . . . . 118 . . . . . Core Remaining (%) 86 | 100 74 . . . 82 . . . . 91 94 98 . . 68 . Volleys Fired 235 | . 20 25 . . 8 16 2 3 . 7 19 13 20 42 9 51 Largest 5 | . 2 2 . . 2 4 4 4 . 4 4 5 5 5 4 5 Hottest 577 | . 100 130 . . 215 250 250 260 . 250 275 373 410 557 505 577 Shots Fired 713 | . 40 50 . . 16 58 9 6 . 16 71 43 100 140 23 141 Gun 646 | . 40 50 . . 16 58 9 4 . 13 71 43 100 121 22 99 Cannon 15 | . . . . . . . . . . . . . . . . 15 Launcher 52 | . . . . . . . . 2 . 3 . . . 19 1 27 Special . | . . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . . . . . . . 4 . 7 3 25 Thermal 558 | . 40 50 . . 10 33 7 5 . 10 63 39 80 103 20 98 Explosive 38 | . . . . . . . . . . 3 . . . 17 . 18 Electromagnetic 45 | . . . . . 6 25 2 1 . 3 8 . . . . . Phasic 33 | . . . . . . . . . . . . . 20 13 . . Robot Hit Streak 20 | . 20 19 . . 7 8 5 3 . 9 9 8 10 20 5 15 Robot Miss Streak 13 | . 2 5 . . 1 7 13 3 . 3 5 4 4 7 3 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 Secondary Targets 17 | . . 1 . . 1 . 1 . . . 1 . 5 6 . 2 Max Gunslinging Chain 2 | . . 1 . . 1 . 1 . . . 1 . 2 1 . 1 Capacitor 4 | . . . . . . . . . . . . 4 . . . . Shots Hit Robots 447 | . 30 35 . . 13 35 6 5 . 14 49 25 67 78 15 75 Core Hits 299 | . 13 9 . . 3 24 5 3 . 9 36 15 25 71 7 79 Critical Kills 5 | . . . . . . . . . . . . . 1 3 . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . 2 1 . 1 Critical Strikes 26 | . 2 4 . . 1 1 . 1 . 1 2 3 5 4 . 2 Burn 16 | . 2 4 . . 1 1 . 1 . 1 2 3 1 . . . Destroy 9 | . . . . . . . . . . . . . 3 4 . 2 Intensify 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21303 | . 372 508 . . 235 825 142 178 . 619 1307 530 2219 4129 370 9869 Guns 10230 | . 372 504 . . 235 696 112 35 . 250 1008 530 2207 2033 370 1878 Cannons 376 | . . . . . . . . . . . . . . . . 376 Explosions 10515 | . . . . . . 125 . 133 . 369 276 . . 2096 . 7516 Melee . | . . . . . . . . . . . . . . . . . Ramming 182 | . . 4 . . . 4 30 10 . . 23 . 12 . . 99 Kinetic 569 | . . . . . . . . . . . . 54 . 104 61 350 Thermal 10499 | . 372 504 . . 161 485 103 166 . 211 1141 476 1713 2075 309 2783 Explosive 8579 | . . . . . . . . . . 369 . . . 1836 . 6374 Electromagnetic 866 | . . . . . 74 336 9 2 . 39 143 . . . . 263 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 608 | . . . . . . . . . . . . . 494 114 . . Highest Corruption 69 | . . 5 5 5 . 7 3 3 3 3 . 6 . . . 69 Average Corruption 7 | . . 5 5 5 . 3 3 3 3 3 . 5 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 86 | . . 9 3 4 . 4 5 7 2 9 . 2 . . . 41 Message Errors 24 | . . 3 . 1 . 1 . 4 1 4 . . . . . 10 Matter Fused 15 | . . . . 3 . 3 . . . 2 . 2 . . . 5 Heat Flow Errors 6 | . . 1 . . . . 1 1 . . . . . . . 3 Energy Discharges 11 | . . 3 1 . . . 1 . 1 . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 7 | . . . 2 . . . 2 1 . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 Misfires 5 | . . 1 . . . . 1 . . 1 . . . . . 2 Alerts 1 | . . . . . . . . 1 . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . 6 Weapon Failures 6 | . . 1 . . . . . . . 1 . . . . . 4 Overload Shots 6 | . . . . . 2 . . . . . . 4 . . . . Overflow Damage 556 | . . . . . . . 22 9 . 39 . . . 42 . 444 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 519 | . . . . . . . . . . 39 . . . 42 . 438 Melee 37 | . . . . . . . 22 9 . . . . . . . 6 Knockbacks 1 | . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . . . . 26 . . . 27 72 . . . . 155 Shots 6 | . . . . . . 1 . . . 1 2 . . . . 2 Rammed 8 | . . 1 . . . 2 2 1 . . 1 . 1 . . . Targets Rammed 21 | . . 1 . . . 2 2 1 . . 2 . 1 . . 12 Kicked 12 | . . . . . . . . . . . . . . . . 12 Crushed 1 | . . . . . . . . . . . 1 . . . . . Highest Temperature 493 | . 440 201 . . 199 234 232 296 . 106 184 171 147 140 221 493 Average Temperature 110 | . 154 97 . . 89 81 72 115 . 55 46 75 52 53 88 165 Received Heat Transfer 1474 | . 141 162 . . 54 . . 12 . 36 144 9 228 228 45 415 Effects 12 | . 3 . . . . . . . . . . . . . . 9 Shutdowns 2 | . 2 . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . 1 . . Total Turns 19 | . . . . . . . . . . . . . . 19 . . Longest Duration 19 | . . . . . . . . . . . . . . 19 . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 5 3 1 . . . . . . . . Impact Corruptions 8 | . . . . . . . 3 4 . . . . . . . 1 Robots Melted 9 | . . 1 . . 1 . . 2 . 2 . . 2 1 . . Combat Hostiles 9 | . . 1 . . 1 . . 2 . 2 . . 2 1 . . Parts Melted 40 | . 1 6 . . 2 2 1 2 . 1 . 5 11 6 1 2 Heat Transferred 17070 | . 1234 1591 . . 422 738 141 361 . 398 1781 1016 2491 3045 507 3345 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 . . . . 2 . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Maximum Alert Level 4 | . . . . . . . . . . . . 1 2 3 3 4 Low Security (%) 49 | . 100 100 100 . . 100 . . . . 100 64 31 . . . Level 1 12 | . . . . . . . . . . . . 35 31 . . 29 Level 2 19 | . . . . . . . . . . . . . 37 38 83 35 Level 3 12 | . . . . . . . . . . . . . . 61 16 13 Level 4 5 | . . . . . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1363 | . 95 50 . . . 85 . . . . 175 252 560 996 717 1363 Initial 560 | . . 9 . . . . . . . . 86 85 111 430 560 386 Average 337 | . 36 13 . . . 13 . . . . 127 131 300 719 654 659 Influence Increases 5420 | . 172 158 . . 116 193 101 86 . 356 249 441 683 766 327 1772 Destroy 0b10 Robot/C 2860 | . 100 100 . . 80 80 60 40 . 240 100 240 300 520 180 820 Destroy 0b10 Robot/NC 180 | . 5 5 . . . 40 . . . . 30 15 . . . 85 Destroy Leader 530 | . 22 32 . . 10 30 10 20 . 30 26 50 50 50 50 150 Allied During Kill 485 | . . . . . 26 39 31 26 . 71 11 97 22 . 60 102 Successful Hack 29 | . . 5 . . . . . . . . . . 24 . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 135 | . . 15 . . . . . . . . 30 15 . 30 . 45 Anti-Garrison Action 250 | . . . . . . . . . . . . . 200 50 . . Destroy Structure 756 | . . 1 . . . 4 . . . . 22 24 72 116 22 495 Partial Spotted 45 | . . . . . . . . . . . . . . . . 45 Lose Combat Pursuer 120 | . 15 . . . . . . . . 15 30 . 15 . 15 30 Influence Decreases 4142 | . 150 180 . . 116 193 101 86 . 219 211 402 323 344 636 1181 Entered New Map 1138 | . . 13 . . . . . . . . 51 90 103 144 436 301 Time Decay 2027 | . 150 157 . . 116 166 101 86 . 159 120 222 130 . 110 510 Lost Part 660 | . . 10 . . . 10 . . . . 20 10 30 200 70 310 Lost Ally 317 | . . . . . . 17 . . . 60 20 80 60 . 20 60 Squads Dispatched 33 | . 1 1 . . . 6 . . . . 5 1 6 . 1 12 Investigation 8 | . 1 1 . . . 1 . . . . 1 . 2 . 1 1 Extermination 7 | . . . . . . 2 . . . . . 1 . . . 4 Reinforcement 9 | . . . . . . 3 . . . . 1 . 1 . . 4 Assault 3 | . . . . . . . . . . . . . 1 . . 2 Garrison 6 | . . . . . . . . . . . 3 . 2 . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 1 . 1 . . 1 Construction Impeded 6 | . . . . . . 1 . . . . 1 . 1 . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Distress Signals 6 | . . . . . . . . . . . 1 . 1 . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 181 | . 7 4 . . 4 8 3 4 . 16 10 8 18 27 10 62 Peak Tracking Total 10 | . 4 2 . . 2 3 2 2 . 7 4 3 7 9 10 10 Tactical Retreats 8 | . 1 . . . . . . . . 1 2 . 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Traps Triggered 5 | . . . . . . 2 . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Machines Disabled 10 | . . 1 . . . . . . . . 2 1 . 3 . 3 Max in Single Turn 2 | . . 1 . . . . . . . . 2 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Machines Accessed 16 | . 4 1 . . . 2 . . 4 . 1 . 2 . 1 1 Terminals 4 | . 3 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . Total Hacks 59 | . 12 3 . . . 4 . . 30 . 2 . 5 . 2 1 Successful 45 | . 9 1 . . . 2 . . 30 . 1 . 2 . . . Failed 14 | . 3 2 . . . 2 . . . . 1 . 3 . 2 1 Catastrophic 3 | . . . . . . 1 . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 5 . . . . 5 . . . . 4 4 6 1 4 4 Terminals 12 | . 9 3 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 4 . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . . . 2 . . . 2 . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 5 . . . Terminal Hacks 36 | . 5 1 . . . . . . 30 . . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 5 | . 2 . . . . 1 . . . . 1 . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 1 . . . 1 . . . . 1 . 2 . 1 1 Full Trace Events 4 | . . 1 . . . 1 . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Total Allies 28 | . . . . 4 . 9 . . . . 3 3 3 . 3 3 Largest Group 8 | . . . . 4 4 8 5 5 5 5 3 5 2 . 3 3 Highest-Rated Group 431 | . . . . 156 156 227 140 140 136 136 210 416 100 . 288 431 Highest-Rated Ally 269 | . . . . 41 41 37 28 28 28 28 70 103 50 . 96 269 Zionite Dispatches 10 | . . . . . . 2 . . . . 1 2 2 . 1 2 Heavy 1 | . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . 1 . . . 1 . Fire 2 | . . . . . . 2 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . 1 1 . . . DROP 2 | . . . . . . . . . . . . 1 1 . . . Ally Attacks 178 | . . . . . 14 12 1 15 . 19 3 21 7 . 27 59 Total Damage 9093 | . . . . . 286 239 10 220 . 261 58 1116 612 . 1111 5180 Kills 47 | . . . . . 2 2 . 1 . 4 1 10 4 . 7 16 Allies Corrupted 3 | . . . . . . . . . . 1 . 1 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Active Infowar (turns) 3687 | . 353 95 . . 31 890 487 436 166 492 256 335 . . . 146 Optics 142 | . . . . . . . . . . . . . . . . 142 Terrain 448 | . 353 95 . . . . . . . . . . . . . . Traps 815 | . . . . . . 386 . . . . 149 280 . . . . Decoding 3093 | . . . . . 31 890 487 436 166 492 256 335 . . . . ECM 4 | . . . . . . . . . . . . . . . . 4 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 . 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 120 | . . . . . . 59 . . . . 29 32 . . . . Traps 13 | . . . . . . 5 . . . . 4 4 . . . . Emergency Access 10 | . . . . . . 6 . . . . 1 3 . . . . Items 80 | . . . . . . 41 . . . . 19 20 . . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . . Patrols 6 | . . . . . . 3 . . . . . 3 . . . . Investigations 3 | . . . . . . . . . . . 3 . . . . . Reinforcements 2 | . . . . . . 2 . . . . . . . . . . Guards 2 | . . . . . . . . . . . . 2 . . . . Exits 3 | . . . . . . 2 . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Turns Passed 8364 | . 361 514 140 1071 531 890 487 436 166 492 256 477 269 660 224 1390 Spaces Moved 4292 | 1 226 260 88 600 297 495 289 257 97 287 104 239 96 250 128 578 Core 8 | . . . . . . . . . . . . . . 7 . 1 Treads 3236 | . 24 260 88 600 297 495 289 257 97 287 104 239 96 103 . . Legs 1048 | 1 202 . . . . . . . . . . . . 140 128 577 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 112 | 120 120 160 160 160 160 162 162 162 162 162 162 162 160 120 120 112 Average Speed 164 | 120 124 160 160 160 161 162 162 162 162 162 162 162 161 192 126 190 Slowest Speed 1350 | 120 160 160 160 160 162 162 162 162 162 162 162 163 163 1200 190 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 31 20 28 78 43 16 56 47 69 54 3 6 3 44 4 16 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . 1 . . 2 . . 1 . 1 . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 1 . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 . . 1 . . 1 . Scrap Searched 6 | . . . . 1 1 . 2 1 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 . . . . Terrain Destroyed 247 | . . . . . . 3 . 7 . 31 9 6 13 53 2 123 Melee . | . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . . . . . . . 6 13 5 . 9 AOE 214 | . . . . . . 3 . 7 . 31 9 . . 48 2 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Gar Res Res Total 5065 | . 266 305 87 713 335 543 302 271 106 301 142 301 150 333 164 746 Wait 167 | . 5 . . 93 6 2 8 7 2 4 7 5 15 2 . 11 Move 4273 | . 225 259 87 595 296 494 288 256 96 286 103 238 96 249 127 578 Hop 2 | . . . . 2 . . . . . . . . . . . . Pick Up 60 | . 6 8 . 7 7 7 . . . . 2 3 3 . 3 14 Fast Attach 49 | . 1 . . 1 . 1 . . 4 . 2 8 2 11 11 8 Attach 51 | . . 3 . 2 2 6 . . . . 2 4 3 9 4 16 Detach 29 | . . . . 3 1 . . . . . . 9 . 7 1 8 Swap 111 | . 4 7 . 4 7 10 1 3 . 4 4 12 8 3 7 37 Drop 54 | . 5 2 . 6 8 5 1 1 4 . 1 9 2 . 2 8 Fire 235 | . 20 25 . . 8 16 2 3 . 7 19 13 20 42 9 51 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 12 | . . . . . . . . . . . . . . . . 12 Crush 9 | . . 1 . . . 2 2 1 . . 2 . 1 . . . Escape Stasis 10 | . . . . . . . . . . . . . . 10 . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Garrison -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 514 | -9/Materials | Discovered new exit (range 10) 608 | -9/Materials | Discovered new exit (range 3) 876 | -9/Materials | Entered Mines 982 | -9/Mines | Discovered new exit (range 4) 985 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1016 | -9/Mines | Entered Zion 1123 | -7/Zion | System corruption cleaned by Quarantine Array 1252 | -7/Zion | Learned location of Quarantine (-2) 1260 | -7/Zion | Learned Factory terminal intel 1467 | -7/Zion | Learned location of Warlord (-4) 1504 | -7/Zion | Met Imprinter 1531 | -7/Zion | Imprinted 1533 | -7/Zion | Declared Zion's savior 1867 | -7/Zion | Discovered new exit (range 15) 2087 | -7/Zion | Entered Proximity Caves 2087 | -6/Proximity Caves | Accompanied by 4 allies 2447 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2502 | -6/Proximity Caves | Discovered new exit (range 7) 2522 | -6/Proximity Caves | Learned 8 Factory zone layouts 2553 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2618 | -6/Proximity Caves | Entered Factory 2618 | -6/Factory | Accompanied by 2 allies 2618 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 2619 | -6/Factory | Identified exit to Lower Caves 2619 | -6/Factory | Identified exit to Factory 2620 | -6/Factory | Loaded intel: 206 non-interactive machine locations 2621 | -6/Factory | Loaded intel: 26 terminal locations 2910 | -6/Factory | Zion Fire squad teleported in 3085 | -6/Factory | Build established: Derelict-Skirmisher 3336 | -6/Factory | Zion Fire squad teleported in 3445 | -6/Factory | Build established: Scavenger-Gunner 3508 | -6/Factory | Entered Lower Caves 3508 | -6/Lower Caves | Accompanied by 5 allies 3590 | -6/Lower Caves | Encountered a Warlord checkpoint 3952 | -6/Lower Caves | Discovered new exit (range 13) 3966 | -6/Lower Caves | Build established: Derelict-Gunner 3995 | -6/Lower Caves | Entered another Lower Caves area 3995 | -6/Lower Caves | Accompanied by 5 allies 4007 | -6/Lower Caves | Discovered exit to Factory (range 8) 4143 | -6/Lower Caves | Spotted B-75 Beast 4157 | -6/Lower Caves | Allies destroyed B-75 Beast 4213 | -6/Lower Caves | Learned 8 Factory zone layouts 4408 | -6/Lower Caves | Discovered new exit (range 11) 4431 | -6/Lower Caves | Entered Data Miner 4431 | -6/Data Miner | Accompanied by 5 allies 4434 | -6/Data Miner | Discovered new exit (range 6) 4464 | -6/Data Miner | Met Data Miner 4498 | -6/Data Miner | Learned location of Section 7 (-2) 4498 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4521 | -6/Data Miner | Received God Mode back door access code from Data Miner 4597 | -6/Data Miner | Entered Proximity Caves 4597 | -5/Proximity Caves | Accompanied by 5 allies 4599 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5003 | -5/Proximity Caves | Learned Factory terminal intel 5073 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5089 | -5/Proximity Caves | Entered Factory 5089 | -5/Factory | Accompanied by 1 ally 5089 | -5/Factory | Evolved 2 slots: Utility x2 5091 | -5/Factory | Loaded intel: 25 terminal locations 5123 | -5/Factory | Garrison activated, responded to threat 5171 | -5/Factory | Found Prototype Launcher 5171 | -5/Factory | Identified Mni. Smartbomb Launcher 5251 | -5/Factory | Incoming investigation squad redirected 5310 | -5/Factory | Identified exit to Factory 5338 | -5/Factory | Zion Light squad teleported in 5345 | -5/Factory | Entered another Factory area 5345 | -4/Factory | Accompanied by 3 allies 5345 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5362 | -4/Factory | Found Quantum Capacitor 5409 | -4/Factory | Zion Heavy squad teleported in 5690 | -4/Factory | Found Prototype Protection 5690 | -4/Factory | Identified Zio. Weapon Casing 5700 | -4/Factory | Lost 3 allies 5708 | -4/Factory | Found Zio. Weapon Casing 5754 | -4/Factory | Discovered new exit (range 8) 5776 | -4/Factory | Zion Thermal Resupply teleported in 5822 | -4/Factory | Entered Research 5822 | -3/Research | Accompanied by 1 ally 5822 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5843 | -3/Research | Zion Zionite Resupply teleported in 5890 | -3/Research | Build established: Messiah-Tank 5932 | -3/Research | Garrison activated, responded to threat 5937 | -3/Research | Incoming investigation squad redirected 5991 | -3/Research | Lost 3 parts (1n2u) 6007 | -3/Research | Destroyed 9 combat bots 6036 | -3/Research | Zion Demo squad teleported in 6072 | -3/Research | First assault squad dispatched 6091 | -3/Research | Identified exit to Garrison 6091 | -3/Research | Entered Garrison 6213 | -3/Garrison | Triggered checkpoint 6232 | -3/Garrison | Garrison Relay disabled 6285 | -3/Garrison | Triggered checkpoint 6367 | -3/Garrison | Destroyed 11 combat bots 6367 | -3/Garrison | Lost 11 parts (2p4n3u2w) 6546 | -3/Garrison | Triggered checkpoint 6613 | -3/Garrison | Lost 8 parts (2p2u4w) 6618 | -3/Garrison | Destroyed 12 combat bots 6637 | -3/Garrison | Build established: Scavenger-Gunner 6657 | -3/Garrison | Triggered checkpoint 6721 | -3/Garrison | Discovered new exit (range 8) 6751 | -3/Garrison | Entered Research 6796 | -3/Research | Zion Light squad teleported in 6848 | -3/Research | Lost 6 parts (1n3u2w) 6901 | -3/Research | Discovered new exit (range 5) 6975 | -3/Research | Entered another Research area 6975 | -2/Research | Accompanied by 2 allies 6975 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6994 | -2/Research | Found Prototype Launcher 6994 | -2/Research | Identified Point Singularity Launcher 7018 | -2/Research | Found Prototype Device 7018 | -2/Research | Identified Exp. ECM Suite 7242 | -2/Research | Build established: Messiah-Tank 7422 | -2/Research | Zion Experimental squad teleported in 7592 | -2/Research | Zion Hacker squad teleported in 7725 | -2/Research | First assault squad dispatched 7829 | -2/Research | Incoming investigation squad redirected 7846 | -2/Research | Spotted B-90 Cyclops 7854 | -2/Research | Destroyed B-90 Cyclops 7993 | -2/Research | System corruption reached 10% 8000 | -2/Research | Found Prototype Protection 8000 | -2/Research | Identified Zio. Shade Armor 8004 | -2/Research | Found Zio. Shade Armor 8012 | -2/Research | Found Zio. Shade Armor 8022 | -2/Research | Lost 3 parts (1n2u) 8036 | -2/Research | System corruption reached 30% 8081 | -2/Research | Destroyed 8 combat bots 8249 | -2/Research | Destroyed 7 combat bots 8342 | -2/Research | Garrison activated, responded to threat 8353 | -2/Research | Core integrity fell below 50% 8365 | -2/Research | Self-destructed Last Messages --------------- 08343_ U-05 Engineer lays Concrete. 08344_ G-73 Enforcer suffers critical hit (Burn). 08344_ Dropped Sapper Charge. 08344_ U-05 Engineer lays Concrete. 08344_ Started Sapper Charge timer (8). 08345_ U-05 Engineer lays Concrete. 08346_ Point Singularity Launcher destroyed. 08347_ U-05 Engineer builds a Wall. 08347_ U-05 Engineer lays Concrete. 08352_ Armed Sapper Charge explodes. 08352_ G-73 Enforcer destroyed. 08352_ Zio. Supercomposite Leg destroyed. 08352_ K-01 Serf destroyed. 08352_ G-73 Enforcer destroyed. 08352_ U-05 Engineer builds a Wall. 08356_ G-73 Enforcer heat spikes uncontrollably. 08357_ U-05 Engineer lays Concrete. 08358_ G-73 Enforcer heat damages core (-21). 08359_ U-05 Engineer lays Concrete. 08360_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ??????????????????????########## ????????????? | | ??????????????????????# ! # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ?????????????????????## # #????????????? | | ?????????????????????#; # #????????????? | | ?????????????????????#; @ # #????????????? | | ?????????????????????#; # #????????????? | | ?????????????????????#; g p # #????????????? | | ?????????????????#####;; # #????????????? | | ?????????????? %= #????????????? | | ?????????????? #????????????? | | ?????????????? +????????????? | | ??????????????? u #????????????? | | ???????????????#############+### # ??????????? | | ???????????????????????????????# % # ????????? | | ???????????????????????????????# # ######????? | | ???????????????????????????????# u #???? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #?? | | ???????????????????????????????######## #?? | | ??????????????????????????????????????# #?" " | | ??????????????????????????????????????# #?" " | | ??????????????????????????????????????# # " | | ??????????????????????????????????????# # " | | ??????????????????????????????????????# / " | | ??????????????????????????????????????+ # " | | ??????????????????????????????????????# # | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# ###/#+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 195 Coolant Potential 50 Energy Generation 108 Energy Capacity 2000 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Power Amplification 40 Corruption Containment 8 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- My Bad Well-fed Force Field Challenges ------------ None Game ------ Seed HypercooledBoreTerrabomb Manual? 0 Play Time 00:54:03 Cumulative 1195.9 hours Start 2025.09.28 @ 11:49:17 End 2025.09.28 @ 12:51:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1469 Rogue 1185 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708cfee0-7960-494b-a52f-2df54b499b92