Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.20 @ 19:59:16

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (85)      425
Value Destroyed (3284)     3284
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (542)                542
              TOTAL SCORE: 7411

 Bonus
-------
High Alert Combat Kills    242
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     215/220
System Corruption          21%
Temperature                Danger (454)
Movement                   Core (450) Ox8
Location                   -7/Lower Caves

 Parts 
-------
>        --- POWER (2) --------
   Light Nuclear Core
   Light Nuclear Core
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
         Target Analyzer
         System Shield
>        --- WEAPON (2) -------
         Particle Gun
         Great Maul
>        --- INVENTORY (10) ---
         Coolant Injector
   Large Storage Unit
  Medium Matter Pod (100)
         Seismic Detector
         Transmission Jammer
         System Restoration Module
   Heavy Laser
         Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Targeting Computer
  Improved Targeting Computer
           Kinecellerator
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Coolant Injector
     Large Storage Unit
           Seismic Detector
           Target Analyzer
           Transmission Jammer
           System Restoration Module
           Gauss Rifle
           Gauss Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 7   .   1   4   2   35  27  12  6   
  Power                    15   | 1   .   .   .   .   5   4   3   2   
    Engine                 4    | 1   .   .   .   .   .   .   3   .   
    Core                   11   | .   .   .   .   .   5   4   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   .   1   11  7   4   1   
    Treads                 9    | .   .   .   .   .   4   3   1   1   
    Leg                    16   | 2   .   .   .   1   7   4   2   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   .   .   1   1   10  8   2   2   
    Device                 10   | 1   .   .   1   .   2   5   1   .   
    Storage                3    | 1   .   .   .   .   2   .   .   .   
    Processor              5    | .   .   .   .   .   3   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   1   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   1   3   .   9   8   3   1   
    Energy Gun             5    | 1   .   .   1   .   .   1   1   1   
    Energy Cannon          5    | .   .   .   1   .   3   1   .   .   
    Ballistic Gun          8    | 1   .   .   .   .   2   5   .   .   
    Ballistic Cannon       7    | .   .   1   1   .   3   1   1   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   1   3   .   .   1   
    System Corruption      49   | .   .   .   .   10  30  .   .   9   
Parts Lost                 48   | .   .   .   .   .   14  16  10  8   
  Power                    7    | .   .   .   .   .   1   2   2   2   
  Propulsion               18   | .   .   .   .   .   6   5   3   4   
  Utility                  15   | .   .   .   .   .   5   5   3   2   
  Weapon                   8    | .   .   .   .   .   2   4   2   .   
  Highest Loss Streak      12   | .   .   .   .   .   6   12  5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 100 96  100 81  88  82  79  
  Engine                   9    | .   14  14  14  14  2   .   12  13  
  Core                     3    | .   .   .   .   .   5   12  .   .   
  Treads                   5    | .   .   .   .   .   7   21  1   6   
  Leg                      18   | .   28  28  28  28  21  4   17  6   
  Device                   10   | .   14  14  10  .   1   12  15  13  
  Storage                  9    | .   14  14  14  14  10  9   7   7   
  Processor                6    | .   .   .   .   .   8   12  7   7   
  Protection               3    | .   .   .   .   14  7   .   2   .   
  Energy Gun               4    | .   14  14  10  .   .   .   3   7   
  Energy Cannon            2    | .   .   .   3   14  7   1   .   .   
  Ballistic Gun            3    | .   14  10  .   .   1   11  3   .   
  Ballistic Cannon         4    | .   .   3   13  14  7   .   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 15  15  19  26  34  37  36  49  39  
  Greatest Support         96   | 20  20  20  20  20  91  96  50  48  
  Greatest Overweight (x)  5    | .   .   .   1   1   1   5   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   8   8   8   10  10  10  
  Most Carried             10   | 2   2   8   8   8   10  10  10  9   
  Average Carried          8    | .   2   5   7   7   7   9   9   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  
  Final Carried            10   | 2   2   8   8   8   9   10  9   8   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2791 | 209  .    .    50   185  816  807  645  79   
  Remotely                 1130 | .    .    .    .    .    .    416  635  79   
Salvage Created            4126 | 63   .    .    .    234  1738 870  1092 129  
  Parts                    174  | 9    .    .    .    6    85   42   27   5    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    15   4    
  Prevented                1    | .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  70   | .   .   .   .   5   38  15  9   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     25   | .   .   .   .   .   6   14  4   1   
  Cannons                  24   | .   .   .   .   1   18  .   5   .   
  AOE                      16   | .   .   .   .   3   13  .   .   .   
Classes Destroyed          14   | 1   .   .   .   1   10  1   1   .   
  Worker                   5    | .   .   .   .   .   3   2   .   .   
  Builder                  3    | .   .   .   .   .   2   1   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   .   .   
  Operator                 3    | .   .   .   .   .   3   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   .   .   .   4   3   .   .   
  Grunt                    42   | .   .   .   .   5   25  8   2   2   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   1   .   
  Sentry                   7    | .   .   .   .   .   4   2   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   1   1   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   
  Packrat                  6    | .   .   .   .   .   .   .   6   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
  Savage                   3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           13   | 2   .   .   .   3   13  12  4   2   
  Combat Bots Only         11   | .   .   .   .   3   11  6   4   2   
Max Kills in Single Turn   5    | 1   .   .   .   2   5   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               6669 | .    18   .    .    212  2209 2076 1199 955  
  Core                     992  | .    18   .    .    44   223  395  132  180  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    .    .    .    .    38   .    .    .    
Core Remaining (%)         78   | 100  .    .    .    75   59   .    .    .    
Volleys Fired              307  | 8    2    2    .    6    142  64   59   24   
  Largest                  2    | 2    2    2    .    2    2    2    2    1    
  Hottest                  135  | 70   70   70   .    104  135  123  85   69   
Shots Fired                401  | 16   4    4    .    8    140  123  82   24   
  Gun                      244  | 16   4    4    .    .    28   111  57   24   
  Cannon                   151  | .    .    .    .    8    106  12   25   .    
  Launcher                 6    | .    .    .    .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  289  | 8    2    2    .    5    105  99   68   .    
  Thermal                  81   | 8    2    2    .    .    19   12   14   24   
  Explosive                6    | .    .    .    .    .    6    .    .    .    
  Electromagnetic          25   | .    .    .    .    3    10   12   .    .    
  Robot Hit Streak         19   | 5    2    3    .    4    13   19   13   3    
  Robot Miss Streak        12   | 1    1    2    .    4    12   3    5    4    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    
Shots Hit Robots           293  | 10   2    3    .    3    107  94   55   19   
  Core Hits                206  | 3    1    .    .    8    129  36   26   3    
  Critical Kills           10   | .    .    .    .    .    .    3    7    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    3    7    1    
  Critical Strikes         25   | .    .    1    .    .    .    6    15   3    
    Burn                   3    | .    .    1    .    .    .    .    .    2    
    Destroy                20   | .    .    .    .    .    .    6    14   .    
    Smash                  2    | .    .    .    .    .    .    .    1    1    
Melee Attacks              19   | .    .    .    .    .    .    .    6    13   
  Impact                   19   | .    .    .    .    .    .    .    6    13   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9450 | 121  25   34   .    528  4505 1938 1765 534  
  Guns                     3291 | 121  25   34   .    .    356  1796 790  169  
  Cannons                  2213 | .    .    .    .    46   1651 142  374  .    
  Explosions               2980 | .    .    .    .    482  2498 .    .    .    
  Melee                    957  | .    .    .    .    .    .    .    592  365  
  Ramming                  9    | .    .    .    .    .    .    .    9    .    
  Kinetic                  4358 | 71   .    22   .    46   1658 1591 970  .    
  Thermal                  965  | 50   25   12   .    .    373  142  194  169  
  Explosive                425  | .    .    .    .    .    425  .    .    .    
  Electromagnetic          2736 | .    .    .    .    482  2049 205  .    .    
  Impact                   957  | .    .    .    .    .    .    .    592  365  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         69   | .    .    .    .    20   69   9    10   21   
  Average Corruption       18   | .    .    .    .    13   44   8    9    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4    | .    .    .    .    .    .    4    .    .    
  Effects                  218  | .    .    .    .    12   76   9    92   29   
    Message Errors         42   | .    .    .    .    3    13   1    20   5    
    Matter Fused           53   | .    .    .    .    .    17   2    26   8    
    Heat Flow Errors       26   | .    .    .    .    .    5    1    13   7    
    Energy Discharges      19   | .    .    .    .    3    6    1    8    1    
    Parts Rejected         4    | .    .    .    .    .    3    .    1    .    
    Parts Fused            3    | .    .    .    .    2    1    .    .    .    
    Data Loss (minor)      24   | .    .    .    .    1    11   1    8    3    
    Data Loss (major)      12   | .    .    .    .    1    3    1    6    1    
    Misfires               8    | .    .    .    .    1    1    .    4    2    
    Alerts                 4    | .    .    .    .    1    2    .    1    .    
    Misdirections          3    | .    .    .    .    .    3    .    .    .    
    Weapon Failures        20   | .    .    .    .    .    11   2    5    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            472  | .    .    .    .    .    31   .    397  44   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               31   | .    .    .    .    .    31   .    .    .    
  Melee                    441  | .    .    .    .    .    .    .    397  44   
Knockbacks                 37   | .    .    .    .    1    33   .    2    1    
  Impact                   2    | .    .    .    .    .    .    .    1    1    
  Kinetic                  35   | .    .    .    .    1    33   .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      298  | .    .    .    .    182  116  .    .    .    
  Shots                    4    | .    .    .    .    2    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        447  | 27   18   18   .    108  257  263  412  447  
  Average Temperature      82   | 11   10   10   .    43   55   95   90   148  
  Received Heat Transfer   2517 | .    9    .    .    36   882  786  336  468  
  Effects                  13   | .    .    .    .    .    3    .    8    2    
    Shutdowns              3    | .    .    .    .    .    .    .    1    2    
    Energy Bleed           2    | .    .    .    .    .    1    .    1    .    
    Interference           7    | .    .    .    .    .    2    .    5    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    1    2    1    .    .    
  Combat Hostiles          3    | .    .    .    .    1    1    1    .    .    
  Parts Fried              14   | .    .    .    .    5    6    .    3    .    
  Impact Corruptions       13   | .    .    .    .    .    .    .    12   1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    
  Heat Transferred         2077 | 148  74   111  .    .    597  259  370  518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    
Latent Energy Used         2068 | .    .    .    .    600  1468 .    .    .    
  LE Corruption            35   | .    .    .    .    9    26   .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Peak Influence             769  | 15  24  9   .   208 769 394 .   .   
  Initial                  349  | .   9   9   .   .   2   349 .   .   
  Average                  257  | 8   19  7   .   171 361 320 .   .   
Maximum Alert Level        3    | .   .   .   .   1   3   1   .   .   
  Low Security (%)         40   | 100 100 100 .   88  22  5   .   .   
  Level 1                  45   | .   .   .   .   11  40  94  .   .   
  Level 2                  9    | .   .   .   .   .   23  .   .   .   
  Level 3                  5    | .   .   .   .   .   14  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   .   .   6   1   .   .   
  Investigation            2    | .   .   1   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   1   .   .   .   3   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Distress Signals           8    | .   .   .   .   .   7   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   4   .   .   2   57  19  13  5   
  Peak Tracking Total      8    | .   4   .   .   1   8   6   4   4   
  Tactical Retreats        9    | .   .   .   .   .   5   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   
Most Traps Carried         4    | .   .   4   2   1   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          9    | .   .   .   .   3   6   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          12   | .   .   1   1   .   7   2   1   .   
  Terminals                8    | .   .   .   .   .   6   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   1   1   .   23  4   1   .   
  Successful               18   | .   .   1   1   .   13  2   1   .   
  Failed                   12   | .   .   .   .   .   10  2   .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   1   .   15  .   .   .   
  Terminals                22   | .   .   .   .   .   20  1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   3   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   1   1   .   9   1   1   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   2   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   2   1   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   6   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               7565 | 185  54   466  987  407  1379 1074 2377 636  
Spaces Moved               3908 | 84   41   327  748  193  537  489  1283 206  
  Core                     7    | 4    .    .    .    .    .    3    .    .    
  Treads                   1013 | .    .    .    .    .    155  403  249  206  
  Legs                     2767 | 80   41   327  748  193  382  83   913  .    
  Wheels                   121  | .    .    .    .    .    .    .    121  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  120  120  115  160  
  Average Speed            154  | 116  120  120  130  190  148  152  164  238  
  Slowest Speed            300  | 120  120  120  190  190  225  300  260  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    11   65   92   60   52   13   87   47   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    1    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          231  | .    .    .    .    66   153  .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    2    .    12   .    
  AOE                      217  | .    .    .    .    66   151  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4983 | 151  42   397  759  227  962  692  1454 299  
  Wait                     586  | 51   .    57   1    25   227  83   92   50   
  Move                     3900 | 83   40   326  747  192  536  488  1282 206  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  37   | 2    .    8    1    1    9    15   1    .    
  Fast Attach              64   | 7    .    1    4    .    24   16   9    3    
  Attach                   16   | .    .    .    .    1    5    7    2    1    
  Detach                   5    | .    .    .    .    .    3    2    .    .    
  Swap                     14   | .    .    .    .    1    6    4    1    2    
  Drop                     34   | .    .    3    6    1    10   13   1    .    
  Fire                     307  | 8    2    2    .    6    142  64   59   24   
  Melee                    19   | .    .    .    .    .    .    .    6    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location       | Event
    5 | -11/Junkyard   | Discovered new exit (range 15)
  186 | -11/Junkyard   | Entered Materials
  222 | -10/Materials  | Discovered new exit (range 16)
  240 | -10/Materials  | Entered Mines
  301 | -10/Mines      | Build established: Mutant
  321 | -10/Mines      | Found a hidden stash of uninstalled traps
  470 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  577 | -10/Mines      | Met a Derelict shopkeep closing up shop
  700 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  700 | -10/Mines      | Discovered new exit (range 5)
  706 | -10/Mines      | Entered Exiles
  736 | -10/Exiles     | Met 8R-AWN
  756 | -10/Exiles     | Met EX-HEX
  811 | -10/Exiles     | Met EX-BIN
  901 | -10/Exiles     | Met EX-DEC
  950 | -10/Exiles     | Visited The Gauntlet
 1166 | -10/Exiles     | Discovered new exit (range 11)
 1327 | -10/Exiles     | Discovered new exit (range 14)
 1421 | -10/Exiles     | Aligned with FarCom system
 1422 | -10/Exiles     | Given EX-Vault access code
 1450 | -10/Exiles     | Opened EX-Vault
 1456 | -10/Exiles     | Found Prototype Device
 1456 | -10/Exiles     | Identified Trap Reconfigurator
 1461 | -10/Exiles     | Found Prototype Energy Gun
 1461 | -10/Exiles     | Identified AWS/Thermal
 1468 | -10/Exiles     | Found Prototype Energy Cannon
 1468 | -10/Exiles     | Identified Latent Energy Streamer
 1522 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1693 | -10/Exiles     | Left Exiles lab with Latent Energy Streamer
 1693 | -10/Exiles     | Entered Mines
 1809 | -9/Mines       | System corruption reached 10%
 2079 | -9/Mines       | Discovered new exit (range 12)
 2100 | -9/Mines       | Entered Materials
 2100 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2434 | -8/Materials   | Destroyed 11 combat bots
 2444 | -8/Materials   | System corruption reached 10%
 2515 | -8/Materials   | System corruption reached 30%
 2760 | -8/Materials   | Build established: Scavenger-Mutant
 3054 | -8/Materials   | Destroyed 7 combat bots
 3059 | -8/Materials   | Lost 6 parts (3n2u1w)
 3300 | -8/Materials   | First assault squad dispatched
 3314 | -8/Materials   | Build established: Mutant
 3329 | -8/Materials   | Repaired Grenade Launcher
 3468 | -8/Materials   | Discovered new exit (range 4)
 3479 | -8/Materials   | Entered Factory
 3479 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4095 | -7/Factory     | Lost 4 parts (2n2w)
 4366 | -7/Factory     | Core integrity fell below 50%
 4387 | -7/Factory     | Lost 12 parts (2p3n5u2w)
 4401 | -7/Factory     | Cargo convoy interrupted
 4486 | -7/Factory     | Discovered new exit (range 14)
 4553 | -7/Factory     | Entered Lower Caves
 4685 | -7/Lower Caves | Ambushed by wild Derelicts
 4704 | -7/Lower Caves | Build established: Scavenger-Mutant
 4716 | -7/Lower Caves | System corruption reached 10%
 4765 | -7/Lower Caves | Lost 3 parts (1n2u)
 5371 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5382 | -7/Lower Caves | Learned 4 Factory zone layouts
 5490 | -7/Lower Caves | Spotted B-75 Beast
 5715 | -7/Lower Caves | Lost 5 parts (1p2n1u1w)
 5973 | -7/Lower Caves | Learned location of Zion (-7)
 6118 | -7/Lower Caves | Discovered new exit (range 11)
 6930 | -7/Lower Caves | Entered another Lower Caves area
 7212 | -7/Lower Caves | Encountered a Warlord checkpoint
 7463 | -7/Lower Caves | Discovered new exit (range 14)
 7491 | -7/Lower Caves | Core integrity fell below 20%
 7566 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07527_ Tractor Beam destroyed.
07529_ Acquired Corrupted Lgt. Nuclear Core.
07529_ Integrated Corrupted Lgt. Nuclear Core (+9).
07533_ System corrupted: Hvy. Laser failed to cycle.
07534_ Critical hit (Burn: +37).
07536_ Med. Treads destroyed.
07537_ |N| M,OD5HTUKN= ,M:%UGW/MYT1IU2 BDLXX
07538_ System corrupted: Particle Gun failed to cycle.
07540_ G-50 Soldier suffers critical hit (Burn).
07541_ Hrd. Light Armor Plating destroyed.
07544_ Imp. Deuterium Engine destroyed.
07548_ G-50 Soldier suffers critical hit (Burn).
07549_ G-50 Soldier heat damages core (-15).
07549_ G-50 Soldier overheating.
07552_ System corrupted: Substantial component data lost.
07552_ G-50 Soldier overheating.
07557_ G-50 Soldier heat damages Hvy. Laser.
07557_ G-50 Soldier overheating.
07558_ G-50 Soldier heat damages Lgt. Angular Momentum Engine.
07561_ Power failure, Lgt. Nuclear Core shutdown. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????#   ??? |
| ??????????????????????????????????????????#      ? |
| ????????????????????????###?????????????##      ?? |
| ???????????????????????## ##????????????       ??? |
| ???????????????????????#   ##???????????      #??? |
| ???????????????????????#    ######??????      ##?? |
| ???????????????????????###   ##  ##?????       ##? |
| ?????????????????????????##       ####??#       #? |
| ??????????????????????????#          ##?#       #? |
| ??????????????????????????#           ###       ## |
| ??????????????????????????## ###      ##   #?#   # |
| ???????????????????????#######?#          #?##   # |
| ????????????????????????   #???#          ###   #? |
| ????????????????????????#  #???#          ##   ##? |
| ???????????????????????##  #???##               #? |
| ??????????????????????##   ##???##              #? |
| ????????????????#######     #????##  ##     ##  ## |
| ????????????????#           #?????#  ####   ##  #  |
| ????????????????# ????#     #######  #??#### #     |
| ????????????????#  ?##?#             #?????#       |
| ???????????????##  ## ?##   ##########????##       |
| ???????????# ###      ??#@g #?????????#####        |
| ??????????##          ###   ##????????#            |
| ??????????#              g   #????????##           |
| ??????????# <          ####  #?????????# ######    |
| ??????????##   #####  ##??####?????????##?????#### |
| ???????????????????###???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          29
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           5
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
 Weapon Shielding | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearHypervelocityClaws
  Manual?         0
Play Time         01:05:26
  Cumulative      160.2 hours
  Start           2023.08.20 @ 17:42:54
  End             2023.08.20 @ 19:59:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           243
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6fc3a24-b55f-42c2-87ea-5e983f1fa93e