Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 10:09:24

Player: Olafz

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (37826)              37826
              TOTAL SCORE: 44416

 Bonus
-------
Pacifist                   10869
Win                        3000
Win Speed                  23957

 Cogmind 
---------
Core Integrity             385/1600
Matter                     119/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Field Propulsion Array
>       --- UTILITY (18) -----
        Hacking Suite
        System Shield
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Antimatter Reactor
        Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Signal Interpreter
           Terrain Scan Processor
  Advanced ECM Suite
           Hacking Suite
           System Shield
           System Shield
           System Shield
>          --- WEAPON -----------
     Heavy Flail
>          --- INVENTORY --------
     Light Nuclear Core
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
[Rating: 64]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    System Shield
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Flail
  Impact Weapon            Heavy Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  16   | .   .   2   1   1   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             39   | .   2   1   3   6   5   9   4   2   3   4   
  Power                    3    | .   .   .   .   .   .   .   .   1   1   1   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               19   | .   1   1   1   3   1   6   3   .   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   1   1   1   3   1   6   3   .   1   2   
  Utility                  15   | .   1   .   2   3   3   3   .   1   1   1   
    Device                 4    | .   1   .   .   1   .   .   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   2   .   .   .   .   .   
    Hackware               6    | .   .   .   .   1   1   3   .   1   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   1   2   .   .   .   
Parts Lost                 33   | .   .   1   2   .   5   7   2   .   1   15  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               16   | .   .   1   1   .   2   5   1   .   1   5   
  Utility                  13   | .   .   .   1   .   2   2   1   .   .   7   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      14   | .   .   1   2   .   5   4   2   .   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     48   | .   23  22  22  45  67  52  61  61  58  34  
  Flight                   16   | .   11  11  9   16  25  12  21  19  16  10  
  Device                   3    | .   11  11  2   4   5   .   .   .   2   2   
  Processor                13   | .   .   .   6   13  16  23  21  14  13  6   
  Hackware                 9    | .   .   .   .   2   8   15  15  19  17  12  
  Protection               2    | .   .   .   4   7   5   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   4   4   2   
Peak Build Rating          64   | .   3   3   7   26  45  46  50  52  64  64  
  Average Rating           30   | .   2   2   5   16  34  29  48  50  58  39  
  On Entrance              25   | .   .   3   3   7   26  28  46  47  52  64  
Naked Turns                11   | .   11  .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | .   1   1   2   3   8   .   3   8   21  21  
  Greatest Support         33   | 3   4   4   4   19  10  33  33  33  24  24  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   3   3   5   5   5   5   5   4   5   5   
  Average Carried          4    | .   1   2   4   4   4   4   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   3   3   5   5   5   5   5   4   4   2   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 33% | Mutant
 20% | Hacker-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -3/Research
 Hacker-Sprinter | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           237  | 143 .   .   .   .   .   .   .   .   14  80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        409  | .    14   32   27   51   13   70   29   2    26   145  
  Missed                   218  | .    8    19   11   38   7    32   19   2    15   67   
Damage Taken               4084 | .    49   140  140  160  354  576  380  2    297  1986 
  Core                     2328 | .    24   111  111  79   82   339  179  .    188  1215 
  Absorbed by Shields      42   | .    .    .    .    11   .    .    .    .    31   .    
  Redirected to Shielding  119  | .    .    .    8    50   61   .    .    .    .    .    
Core Remaining (%)         80   | 100  90   72   79   88   90   66   84   100  87   24   
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    2    1    
  Impact                   3    | .    .    .    .    .    .    .    .    .    2    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11   | .    .    .    .    .    6    .    .    5    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    6    .    .    5    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    .    .    .    3    .    .    2    .    113  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   2    | .    .    .    .    .    1    .    .    1    .    .    
Targets Rammed             2    | .    .    .    .    .    1    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        36   | .    .    2    .    .    .    23   .    36   .    .    
  Average Temperature      17   | .    .    2    .    .    .    12   .    29   .    .    
  Received Heat Transfer   240  | .    .    36   18   42   48   18   12   .    39   27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             346  | .   .   80  48  33  121 346 271 175 134 296 
  Initial                  169  | .   .   .   33  18  16  56  169 139 98  74  
  Average                  107  | .   .   37  33  22  64  167 204 150 124 172 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   .   1   
  Low Security (%)         84   | 100 100 100 100 100 100 67  66  100 100 57  
  Level 1                  15   | .   .   .   .   .   .   32  33  .   .   42  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   .   2   .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   2   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           5    | .   .   .   2   .   .   1   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   3   14  7   2   20  25  17  1   12  32  
  Peak Tracking Total      20   | .   3   14  7   1   10  13  15  1   9   20  
  Tactical Retreats        20   | .   .   1   1   .   3   6   3   .   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   1   .   3   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          6    | .   .   .   .   2   2   .   1   1   .   .   
  Terminals                6    | .   .   .   .   2   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   .   .   .   4   5   .   4   5   .   .   
  Successful               4    | .   .   .   .   .   2   .   1   1   .   .   
  Failed                   14   | .   .   .   .   4   3   .   3   4   .   .   
    Catastrophic           3    | .   .   .   .   1   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   .   4   5   .   4   5   .   .   
  Terminals                18   | .   .   .   .   4   5   .   4   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   2   .   1   1   .   .   
  Terminals                4    | .   .   .   .   .   2   .   1   1   .   .   
    Botnet                 4    | .   .   .   .   .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   2   2   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               1035 | 10  60  49  42  165 157 161 136 14  93  148 
Spaces Moved               2686 | 20  140 133 102 387 449 437 374 38  231 375 
  Core                     56   | 20  31  .   .   .   .   .   .   .   1   4   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2630 | .   109 133 102 387 449 437 374 38  230 371 
  Fastest Speed            17   | 50  35  35  35  27  32  17  17  17  26  26  
  Average Speed            34   | 50  38  35  35  34  32  33  34  27  29  36  
  Slowest Speed            150  | 50  50  35  35  35  35  40  35  32  150 150 
  Overloaded Moves         40   | .   .   .   .   .   .   13  13  11  .   3   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            46   | .   2   4   .   .   9   17  6   .   4   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   36  24  20  20  23  20  16  3   11  20  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   .   .   .   2   .   
Terrain Destroyed          11   | .   .   .   .   .   .   .   .   .   2   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   9   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total                      2733 | 19  142 130 106 415 448 431 376 40  247 379 
  Wait                     10   | .   .   .   .   5   .   .   .   .   3   2   
  Move                     2590 | 19  135 125 101 386 432 404 361 38  223 366 
  Hop                      41   | .   2   3   .   .   8   15  6   .   3   4   
  Pick Up                  18   | .   3   1   2   2   3   3   2   .   .   2   
  Fast Attach              22   | .   2   .   2   4   3   6   1   1   2   1   
  Attach                   17   | .   .   1   1   2   2   3   3   1   1   3   
  Detach                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   .   .   .   2   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   2   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            28   | .   .   .   .   16  .   .   .   .   12  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 13)
   11 | -11/Scrapyard | Entered Materials
   68 | -10/Materials | Discovered new exit (range 8)
   71 | -10/Materials | Entered another Materials area
   71 | -9/Materials  | Evolved 2 slots: Utility x2
  114 | -9/Materials  | Discovered new exit (range 16)
  120 | -9/Materials  | Entered another Materials area
  120 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  157 | -8/Materials  | Discovered new exit (range 15)
  162 | -8/Materials  | Identified exit to Factory
  162 | -8/Materials  | Entered Factory
  162 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  292 | -7/Factory    | Discovered new exit (range 19)
  306 | -7/Factory    | Build established: Mutant
  316 | -7/Factory    | Identified exit to Lower Caves
  320 | -7/Factory    | Discovered new exit (range 20)
  327 | -7/Factory    | Identified exit to Factory
  327 | -7/Factory    | Entered another Factory area
  327 | -6/Factory    | Evolved 2 slots: Utility x2
  421 | -6/Factory    | Discovered new exit (range 12)
  426 | -6/Factory    | Identified exit to Lower Caves
  483 | -6/Factory    | Discovered new exit (range 4)
  483 | -6/Factory    | Identified exit to Factory
  484 | -6/Factory    | Entered another Factory area
  484 | -5/Factory    | Evolved 2 slots: Utility x2
  492 | -5/Factory    | Lost 5 parts (2n2u1w)
  570 | -5/Factory    | Lost 3 parts (2n1u)
  605 | -5/Factory    | Spotted B-75 Beast
  637 | -5/Factory    | Discovered new exit (range 19)
  642 | -5/Factory    | Lost 4 parts (3n1u)
  645 | -5/Factory    | Identified exit to Factory
  645 | -5/Factory    | Entered another Factory area
  645 | -4/Factory    | Evolved 2 slots: Utility x2
  694 | -4/Factory    | Spotted B-86 Titan
  724 | -4/Factory    | Discovered new exit (range 10)
  726 | -4/Factory    | Identified exit to Upper Caves
  776 | -4/Factory    | Discovered new exit (range 15)
  781 | -4/Factory    | Identified exit to Research
  781 | -4/Factory    | Entered Research
  781 | -3/Research   | Evolved 2 slots: Utility x2
  792 | -3/Research   | Discovered new exit (range 13)
  794 | -3/Research   | Identified exit to Research
  795 | -3/Research   | Entered another Research area
  795 | -2/Research   | Evolved 2 slots: Utility x2
  871 | -2/Research   | Discovered new exit (range 14)
  888 | -2/Research   | Identified exit to Access
  888 | -2/Research   | Entered Access
  888 | -1/Access     | Evolved 2 slots: Utility x2
  936 | -1/Access     | Energy Cycler disabled
  970 | -1/Access     | Core integrity fell below 50%
 1010 | -1/Access     | Lost 14 parts (1p5n7u1w)
 1013 | -1/Access     | Spotted B-99 Colossus
 1034 | -1/Access     | Discovered new exit (range 5)
 1036 | ***           | Escaped!

 Last Messages 
---------------
Penetrated by Slug. <x3>
ECM Suite destroyed.
Penetrated by Slug.
Terrain Scan Processor destroyed.
Penetrated by Slug.
System Shield destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Lgt. Nuclear Core destroyed.
Slug penetrates H-88 Terminator.
K-01 Serf suffers critical hit (Destroy).
K-01 Serf destroyed.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Acquired 26 matter.
The Access Shell folds into the floor.
EXIT=FOUND
[Achievement: 40k Club]
[Achievement: Straight Shot]

 Map 
-----
+----------------------------------------------------+
|   #????????????????#   +?????????????????????????? |
|   #????????????????#   #?????????????????????????? |
|   #????????????????#   #?????????????????????????? |
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|   #?????????####+###             #???????????????? |
|   #?????????+                    #???????????????? |
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|  ????????????#                   #?????  ????????? |
| #????????????#                   #?????  ????????? |
| #????????????#                   #?????  ????????? |
| ##############                   ######/########## |
| ##       +                           =!            |
| ##       ########                   * =            |
| ##    =  #??????######################  ###+##???? |
| ##       #???????????????????????????#  #????????? |
| ##       #???????????????????????????#  #????????? |
| ##       #???????????????????????????#  #????????? |
| ##       #???????????????????????????#  #????????? |
|  /       #???????????????????###?????#  #????????? |
| ##    =  #??????????########## #######  #????????? |
| ##       #??????????"                s  #????????? |
| ##       #??????????"                   #????????? |
| ######+###??????????"                   #????????? |
|  ???     ???????????"                   #????????? |
|  ?         ?????????"   "@            u #????????? |
|              ???????"   ""              #????????? |
|                ?????"                   #????????? |
| ####+#####       ???"                   #????????? |
| ??????????       "??"          """ """  #????????? |
| ???????????      "??"          """T"""  #????????? |
| ????????????######??########## #######  #????????? |
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| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  +????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            190
Matter Stores              243
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Propulsion Shielding       66
Evasion (%)                66
Offensive Hacking          10
Defensive Hacking          36

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
Straight Shot

 Challenges 
------------
None

 Game 
------
Seed              ImprovedPiercingCompressor
  Manual?         0
Play Time         00:28:38
  Cumulative      195.0 hours
  Start           2024.08.11 @ 09:38:16
  End             2024.08.11 @ 10:09:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          340
  Rogue           338
  Adventurer      2
  Explorer        0
Win Type          0
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          64
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b1b3ff0-5984-4864-9e7b-4ce5b831274c