Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 17:28:53 Player: Sugardust Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (87) 435 Value Destroyed (3034) 3034 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 5424 Bonus ------- High Alert Combat Kills 295 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Minigun Minigun Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Visual Processing Unit Hardened Medium Armor Plating Shield Generator Minigun High-powered Shotgun Improved Light Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Minigun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 62 | 6 6 21 29 Power 7 | 1 1 2 3 Engine 6 | 1 1 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads 14 | 2 . 4 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 2 4 8 Device 4 | . . 3 1 Storage 4 | 1 1 . 2 Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . 1 . 4 Artifact . | . . . . Weapon 26 | 2 3 11 10 Energy Gun . | . . . . Energy Cannon 3 | . 3 . . Ballistic Gun 19 | 2 . 9 8 Ballistic Cannon 2 | . . . 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . . 16 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 8 | . . . 8 Highest Loss Streak 10 | . . . 10 Average Slot Usage (%) 98 | . 97 98 98 Engine 9 | . 14 10 7 Treads 25 | . 28 21 26 Device 7 | . . 9 8 Storage 10 | . 14 11 9 Processor 7 | . . 10 9 Protection 7 | . 11 1 8 Energy Cannon 2 | . 12 . . Ballistic Gun 19 | . 15 21 20 Ballistic Cannon 1 | . . . 3 Launcher 4 | . . 11 2 Naked Turns . | . . . . Heaviest Build 38 | 13 19 23 38 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 2 8 8 8 Average Carried 6 | 1 4 7 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 2 7 8 5 Class Distribution -------------------- 80% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2706 | 250 187 491 1778 Remotely . | . . . . Salvage Created 3202 | . 242 683 2277 Parts 199 | . 21 32 146 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 78 | . 7 16 55 Guns 60 | . 3 10 47 Cannons 12 | . 4 . 8 AOE 6 | . . 6 . Classes Destroyed 11 | . 4 3 4 Worker 1 | . . 1 . Builder 1 | . 1 . . Hauler 2 | . . 1 1 Watcher 5 | . 1 1 3 Swarmer 16 | . 3 . 13 Grunt 47 | . 4 13 30 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 10 | . . 3 7 Hunter 1 | . . . 1 Best Kill Streak 6 | . 2 5 6 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4837 | . 279 339 4219 Core 622 | . 44 16 562 Absorbed by Shields 916 | . . 64 852 Core Remaining (%) 92 | 100 82 96 . Volleys Fired 254 | . 39 44 171 Largest 3 | . 2 2 3 Hottest 89 | . 80 50 89 Shots Fired 556 | . 78 74 404 Gun 473 | . 39 70 364 Cannon 79 | . 39 . 40 Launcher 4 | . . 4 . Special . | . . . . Kinetic 513 | . 39 70 404 Thermal 39 | . 39 . . Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 17 | . 7 10 17 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 8 | . . . 8 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 355 | . 36 47 272 Core Hits 174 | . 15 28 131 Critical Hits 7 | . 1 1 5 Critical Kills 3 | . . . 3 Critical Parts Destroyed 4 | . 1 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6422 | . 522 1099 4801 Guns 5046 | . 208 721 4117 Cannons 983 | . 314 . 669 Explosions 378 | . . 378 . Melee . | . . . . Ramming 15 | . . . 15 Kinetic 5715 | . 208 721 4786 Thermal 314 | . 314 . . Explosive 378 | . . 378 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . . 16 . Projectiles . | . . . . Explosions 16 | . . 16 . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 13 | . . . 13 Targets Rammed 13 | . . . 13 Kicked . | . . . . Crushed . | . . . . Highest Temperature 298 | . 126 12 298 Average Temperature 65 | . 50 4 73 Received Heat Transfer 2089 | . 144 157 1788 Effects 6 | . . . 6 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 666 | . 666 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 654 | . 157 273 654 Average Influence 234 | . 51 99 364 Maximum Alert Level 2 | . . 1 2 Low Security (%) 59 | 100 100 84 32 Level 1 17 | . . 15 25 Level 2 23 | . . . 42 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . . 4 12 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault 4 | . . . 4 Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 1 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 132 | . 14 23 95 Peak Tracking Total 9 | . 2 4 9 Tactical Retreats 9 | . 1 1 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 21 | . 5 6 10 Terminals 17 | . 5 5 7 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 54 | . 14 14 26 Successful 39 | . 11 11 17 Failed 15 | . 3 3 9 Catastrophic 4 | . . 1 3 Database Lockouts . | . . . . Manual 11 | . 4 . 7 Terminals 37 | . 14 9 14 Fabricators . | . . . . Repair Stations 15 | . . 5 10 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 25 | . 11 6 8 Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 . 1 Emergency Access Points 2 | . 1 . 1 Alert Level 8 | . 4 1 3 Unreport Threat 4 | . 1 1 2 Locate Traps 3 | . . 3 . Reprogram Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Recall Investigation 1 | . . . 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . 5 7 Scan Component 7 | . . 3 4 Repair 5 | . . 2 3 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 4 5 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 178 | . . 70 108 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4685 | 76 893 1137 2579 Spaces Moved 2139 | 43 471 540 1085 Core 4 | 2 . . 2 Treads 2135 | 41 471 540 1083 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 163 | 154 160 160 166 Slowest Speed 200 | 160 160 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 5 62 54 68 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . . 38 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 38 | . . 38 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2894 | 50 533 752 1559 Wait 355 | . 8 117 230 Move 2136 | 42 470 539 1085 Hop . | . . . . Pick Up 24 | 2 4 7 11 Fast Attach 28 | 6 4 13 5 Attach 16 | . . 4 12 Detach 11 | . 2 6 3 Swap 18 | . 2 4 12 Drop 39 | . 4 18 17 Fire 254 | . 39 44 171 Melee . | . . . . Ram 12 | . . . 12 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 527 | -10/Materials | Discovered new exit (range 5) 940 | -10/Materials | Discovered new exit (range 16) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1209 | -9/Materials | Discovered new exit (range 4) 1446 | -9/Materials | Repaired Imp. Ion Engine 1493 | -9/Materials | Repaired Hpw. Shotgun 1566 | -9/Materials | Discovered new exit (range 10) 1724 | -9/Materials | Discovered new exit (range 15) 1982 | -9/Materials | Discovered new exit (range 7) 2107 | -9/Materials | Entered another Materials area 2107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2465 | -8/Materials | Repaired Lgt. Armor Plating 2609 | -8/Materials | Discovered new exit (range 16) 3202 | -8/Materials | Repaired Minigun 3563 | -8/Materials | Discovered new exit (range 15) 3707 | -8/Materials | First assault squad dispatched 4155 | -8/Materials | Garrison activated, responded to threat 4301 | -8/Materials | Garrison activated, responded to threat 4643 | -8/Materials | Core integrity fell below 50% 4669 | -8/Materials | Core integrity fell below 20% 4686 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04639_ Acquired 51 matter. 04639_ Hpw. Shotgun destroyed. 04641_ Arm. Treads destroyed. 04653_ Hvy. Assault Rifle destroyed. 04657_ Arm. Treads destroyed. 04659_ G-50 Soldier destroyed. 04660_ Acquired 48 matter. 04660_ Arm. Treads destroyed. 04663_ Acquired Hpw. Shotgun. 04664_ Imp. Assault Rifle destroyed. 04667_ Slammed into G-47 Trooper. 04667_ Hpw. Shotgun destroyed. 04669_ Slammed into G-47 Trooper. 04673_ G-47 Trooper destroyed. 04676_ Slammed into G-47 Trooper. 04676_ Destabilizing: System corrupted (+1). 04678_ Slammed into G-47 Trooper. 04681_ Destabilizing: System interference. 04681_ Armor Integrity Analyzer temporarily disabled. 04682_ Slammed into G-47 Trooper. 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedReinforcedField Manual? 0 Play Time 01:35:09 Cumulative 5.5 hours Start 2020.09.14 @ 15:49:32 End 2020.09.14 @ 17:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef59536e-5369-415f-9a7d-26556c579749