Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 03:13:53 Player: User Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3118) 3118 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 8828 Bonus ------- Follower Combat Kills 96 Aligned with FarCom 300 Friendly Fire -111 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 88/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Enhanced Optical Array Improved Target Analyzer > --- WEAPON (4) ------- Spear > --- INVENTORY (4) ---- Seismic Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Armor Integrity Analyzer Improved Maneuvering Thrusters Advanced Focal Shield Advanced Thermal Shield Shock Absorption System PSU Rigger > --- WEAPON ----------- Wave Gun Phase Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Reaction Control System [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Small Storage Unit Device PSU Rigger Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 2 | . . . . . 1 . . . 1 Utility 6 | . . . . . 2 1 2 . 1 Weapon 2 | . . . . . . 1 . 1 . Parts Attached 79 | . 1 . . 1 14 13 2 22 26 Power 17 | . . . . . 4 3 . 6 4 Engine 9 | . . . . . 1 2 . 6 . Core 6 | . . . . . 3 1 . . 2 Reactor 2 | . . . . . . . . . 2 Propulsion 15 | . . . . . 3 4 . 4 4 Treads 2 | . . . . . . . . . 2 Leg 13 | . . . . . 3 4 . 4 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | . 1 . . . 3 2 2 5 9 Device 15 | . . . . . 1 1 1 5 7 Storage . | . . . . . . . . . . Processor 5 | . 1 . . . 1 . 1 . 2 Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 25 | . . . . 1 4 4 . 7 9 Energy Gun 5 | . . . . . . . . 3 2 Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 7 | . . . . 1 1 . . 1 4 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 3 | . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 2 . . 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . 2 1 Parts Lost 54 | . . . . . 6 4 . 16 28 Power 12 | . . . . . 3 . . 4 5 Propulsion 12 | . . . . . 2 2 . 4 4 Utility 12 | . . . . . . 2 . 2 8 Weapon 18 | . . . . . 1 . . 6 11 Highest Loss Streak 9 | . . . . . 2 2 . 8 9 Average Slot Usage (%) 84 | . 94 100 100 100 89 90 84 70 74 Engine 8 | . 14 14 14 14 5 6 6 6 6 Core 3 | . . . . . 10 7 6 3 2 Treads 1 | . . . . . . . . . 5 Leg 16 | . 28 28 28 28 19 21 20 13 3 Device 10 | . . . . . 9 8 11 13 21 Storage 6 | . 14 14 14 14 9 7 6 3 . Processor 11 | . 9 14 14 14 8 7 13 11 14 Protection 2 | . . . . . 9 6 6 3 . Energy Gun 1 | . . . . . . . . . 4 Ballistic Gun 11 | . 28 28 28 28 13 7 6 3 3 Ballistic Cannon 1 | . . . . . . . . 1 3 Launcher 1 | . . . . . . 5 . 1 . Slashing Weapon 2 | . . . . . 4 7 6 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 10 10 10 10 11 27 48 49 59 71 Greatest Support 100 | 20 20 20 20 20 30 55 55 60 100 Greatest Overweight (x) 17 | . . . . . 1 3 . 3 17 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 6 6 6 6 6 6 6 6 5 4 Most Carried 6 | 6 6 6 6 6 6 6 6 6 4 Average Carried 4 | 6 5 5 5 5 5 5 5 4 2 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | 6 5 6 6 6 4 6 6 4 1 Class Distribution -------------------- 57% | Mutant 14% | Gladiator 13% | Generator-Mutant 8% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Generator-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2338 | 200 34 132 . . 307 168 151 532 814 Remotely . | . . . . . . . . . . Salvage Created 3251 | . 55 362 . . 630 399 . 638 1167 Parts 187 | . 1 25 . . 29 35 . 31 66 Haulers Intercepted 3 | . 1 . . . . 2 . . . Recyclers Shooed 4 | . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . . 9 . . 10 6 . 14 19 Melee 9 | . . . . . 2 1 . 3 3 Guns 30 | . . 9 . . 7 1 . 4 9 Cannons 8 | . . . . . . . . 1 7 AOE 10 | . . . . . . 4 . 6 . Classes Destroyed 13 | . 1 3 . . 5 4 . . . Worker 10 | . . . . . 1 4 . 4 1 Builder 9 | . . . . . . 6 . 3 . Tunneler 4 | . . 1 . . . . . 1 2 Hauler 3 | . 1 . . . . 2 . . . Recycler 3 | . . . . . 1 . . . 2 Watcher 1 | . . . . . . 1 . . . Swarmer 6 | . . 1 . . . . . . 5 Grunt 28 | . . 9 . . 6 2 . 9 2 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . 1 . Sentry 4 | . . . . . 2 1 . 1 . Hunter 5 | . . . . . . 2 . 1 2 Programmer 13 | . . . . . . 1 . 2 10 Best Kill Streak 11 | . 1 4 . . 4 8 . 11 8 Combat Bots Only 7 | . . 3 . . 3 2 . 5 7 Max Kills in Single Turn 3 | . 1 1 . . 1 3 . 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . . . . 1 . 2 . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 7940 | . . 292 . . 681 467 . 2032 4468 Core 1935 | . . 65 . . 111 64 . 538 1157 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 74 79 90 100 46 . Volleys Fired 229 | . 6 33 . . 40 23 . 38 89 Largest 4 | . 2 2 . . 2 2 . 2 4 Hottest 275 | . 40 40 . . 83 61 . 160 275 Shots Fired 395 | . 12 66 . . 65 37 . 46 169 Gun 282 | . 12 66 . . 56 23 . 19 106 Cannon 79 | . . . . . 9 . . 7 63 Launcher 34 | . . . . . . 14 . 20 . Special . | . . . . . . . . . . Kinetic 308 | . 12 66 . . 56 23 . 22 129 Thermal 28 | . . . . . . . . 4 24 Explosive 34 | . . . . . . 14 . 20 . Electromagnetic 25 | . . . . . 9 . . . 16 Robot Hit Streak 13 | . 4 8 . . 8 12 . 8 13 Robot Miss Streak 7 | . 2 4 . . 7 4 . 2 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . 1 . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 Shots Hit Robots 252 | . 8 39 . . 48 25 . 35 97 Core Hits 180 | . 2 21 . . 22 33 . 51 51 Critical Hits 12 | . . 1 . . 2 . . . 9 Critical Kills 6 | . . 1 . . . . . . 5 Critical Parts Destroyed 6 | . . . . . 2 . . . 4 Melee Attacks 35 | . . . . . 14 3 . 4 14 Impact . | . . . . . . . . . . Slashing 33 | . . . . . 14 3 . 4 12 Piercing 2 | . . . . . . . . . 2 Sneak Attacks 4 | . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9041 | . 74 456 . . 1181 1817 . 2609 2904 Guns 3348 | . 74 456 . . 497 252 . 256 1813 Cannons 1101 | . . . . . 148 . . 187 766 Explosions 3293 | . . . . . . 1312 . 1981 . Melee 1257 | . . . . . 536 253 . 178 290 Ramming 42 | . . . . . . . . 7 35 Kinetic 3639 | . 74 456 . . 497 252 . 350 2010 Thermal 535 | . . . . . . . . 93 442 Explosive 3293 | . . . . . . 1312 . 1981 . Electromagnetic 275 | . . . . . 148 . . . 127 Impact . | . . . . . . . . . . Slashing 1257 | . . . . . 536 253 . 178 290 Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 2 24 Average Corruption 9 | . . . . . . . . 1 11 Corruption Purged 1 | . . . . . . . . . 1 Effects 74 | . . . . . . . . 5 69 Message Errors 12 | . . . . . . . . 2 10 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 7 | . . . . . . . . . 7 Energy Discharges 6 | . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 2 3 Data Loss (major) 2 | . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . 5 Targeting Errors 22 | . . . . . . . . . 22 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 430 | . . . . . 77 205 . 145 3 Projectiles 3 | . . . . . . . . . 3 Explosions 254 | . . . . . . 109 . 145 . Melee 173 | . . . . . 77 96 . . . Knockbacks 7 | . . . . . . . . . 7 Impact 1 | . . . . . . . . . 1 Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . 66 . 87 11 Shots 4 | . . . . . . 2 . 2 . Rammed 13 | . . . . . . . . 2 11 Targets Rammed 18 | . . . . . . . . 6 12 Kicked 5 | . . . . . . . . 4 1 Crushed . | . . . . . . . . . . Highest Temperature 485 | . . 12 . . 242 36 . 56 485 Average Temperature 105 | . . 6 . . 100 13 . 18 157 Received Heat Transfer 1431 | . . 102 . . 360 108 . 738 123 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 792 | . . . . . . . . 200 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 290 | . 26 290 . 45 192 247 61 290 226 Initial 86 | . . 9 . . 17 65 46 29 86 Average 95 | . 4 117 . 24 82 117 49 106 92 Maximum Alert Level 1 | . . 1 . . . 1 . 1 1 Low Security (%) 81 | 100 100 62 . 100 100 80 100 73 85 Level 1 18 | . . 37 . . . 19 . 26 14 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . . . 1 7 . 4 7 Investigation 2 | . . . . . . . . 1 1 Extermination 7 | . . . . . . 2 . 1 4 Reinforcement 7 | . . . . . 1 2 . 2 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . 2 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 4 | . . . . . 2 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 1 17 . 1 18 10 1 21 27 Peak Tracking Total 7 | . 1 4 . 2 4 3 1 6 7 Tactical Retreats 8 | . . 2 . 1 2 1 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Power Sources Rigged 3 | . . . . . 1 . . . 2 Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 3 | . . . . . 1 1 . 1 . Max in Single Turn 1 | . . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 11 | . 1 . . . 2 3 . 2 3 Terminals 7 | . 1 . . . 2 2 . . 2 Fabricators 2 | . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 24 | . 2 . . . 4 4 . 4 10 Successful 14 | . 2 . . . 2 1 . 1 8 Failed 10 | . . . . . 2 3 . 3 2 Catastrophic 3 | . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 17 | . 2 . . . 4 3 . . 8 Fabricators 3 | . . . . . . . . 1 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 11 | . 2 . . . 2 1 . . 6 Record 4 | . . . . . . . . . 4 Prototype ID Bank 2 | . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 Zone Layout 2 | . . . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . . . 1 3 . 2 3 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 278 | . . . . . . . . . 278 Time 69 | . . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . 21 . . . . . . . Total Damage 202 | . . 202 . . . . . . . Kills 6 | . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 6127 | 8 286 875 266 199 602 1106 114 1246 1425 Spaces Moved 3486 | 7 207 425 221 163 272 711 87 608 785 Core 246 | . . . . . . . . 69 177 Treads 414 | . . . . . . . . . 414 Legs 2826 | 7 207 425 221 163 272 711 87 539 194 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 126 100 50 Average Speed 131 | 120 120 120 120 120 129 134 126 146 134 Slowest Speed 900 | 120 120 120 120 120 150 210 126 210 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 2 38 83 42 47 26 28 2 22 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 177 | . . . . . . 83 . 69 25 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . . . 25 AOE 152 | . . . . . . 83 . 69 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total 4630 | 6 235 733 222 167 445 832 92 912 986 Wait 642 | . 16 267 . . 88 46 . 209 16 Move 3477 | 6 206 424 220 162 271 710 86 607 785 Hop . | . . . . . . . . . . Pick Up 99 | . 3 5 1 2 12 22 3 21 30 Fast Attach . | . . . . . . . . . . Attach 69 | . 1 . . . 11 8 2 22 25 Detach . | . . . . . . . . . . Swap 11 | . . . . 1 3 5 . 1 1 Drop 47 | . 3 4 1 2 5 15 1 4 12 Fire 229 | . 6 33 . . 40 23 . 38 89 Melee 35 | . . . . . 14 3 . 4 14 Ram 7 | . . . . . . . . 1 6 Kick 10 | . . . . . . . . 5 5 Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . 1 . . . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 294 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Entered Mines 298 | -10/Mines | Learned location of 1 exit from Materials 299 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 314 | -10/Mines | Build established: Mutant 350 | -10/Mines | Met a Derelict bent on vengeance 405 | -10/Mines | Excavation squad dispatched 405 | -10/Mines | A large section of the Mines collapsed 655 | -10/Mines | Excavation squad dispatched 905 | -10/Mines | Excavation squad dispatched 1155 | -10/Mines | Excavation squad dispatched 1165 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1165 | -10/Mines | Discovered new exit (range 5) 1168 | -10/Mines | Identified exit to Exiles 1170 | -10/Mines | Entered Exiles 1171 | -10/Exiles | Identified exit to Mines 1200 | -10/Exiles | Met 8R-AWN 1222 | -10/Exiles | Met EX-HEX 1256 | -10/Exiles | Met EX-BIN 1272 | -10/Exiles | Aligned with FarCom system 1274 | -10/Exiles | Given EX-Vault access code 1307 | -10/Exiles | Opened EX-Vault 1314 | -10/Exiles | Found Prototype Device 1340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1436 | -10/Exiles | Left Exiles lab with PSU Rigger 1436 | -10/Exiles | Entered Mines 1567 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1626 | -9/Mines | Discovered new exit (range 8) 1628 | -9/Mines | Learned location of Storage (-8) 1634 | -9/Mines | Identified exit to Materials 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1635 | -8/Materials | Identified PSU Rigger 1636 | -8/Materials | Identified exit to Factory 2234 | -8/Materials | Discovered exit to Factory (range 3) 2237 | -8/Materials | Entered Factory 2237 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2374 | -7/Factory | Identified exit to Lower Caves 2485 | -7/Factory | Build established: Scavenger-Mutant 2762 | -7/Factory | Garrison activated, responded to threat 2818 | -7/Factory | Build established: Mutant 3302 | -7/Factory | Discovered new exit (range 19) 3343 | -7/Factory | Entered another Factory area 3343 | -6/Factory | Evolved 2 slots: Utility x2 3403 | -6/Factory | Discovered new exit (range 19) 3457 | -6/Factory | Entered another Factory area 3457 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3765 | -5/Factory | Build established: Gladiator 4376 | -5/Factory | Lost 8 parts (2p2n1u3w) 4443 | -5/Factory | Lost 6 parts (2p2n1u1w) 4508 | -5/Factory | Core integrity fell below 50% 4612 | -5/Factory | Discovered new exit (range 19) 4703 | -5/Factory | Entered another Factory area 4703 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4881 | -4/Factory | Build established: Scavenger-Skirmisher 5195 | -4/Factory | Lost 4 parts (1p2u1w) 5308 | -4/Factory | Lost 3 parts (1p2w) 5317 | -4/Factory | Destroyed 7 combat bots 5481 | -4/Factory | Fabricated Imp. Stasis Canceller? 5527 | -4/Factory | System corruption reached 10% 5634 | -4/Factory | Lost 9 parts (1p2n2u4w) 6027 | -4/Factory | Core integrity fell below 50% 6042 | -4/Factory | Core integrity fell below 20% 6063 | -4/Factory | Lost 9 parts (1p4u4w) 6128 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06041_ Penetrated by Slug. 06042_ U-05 Engineer lays Concrete. 06051_ U-05 Engineer builds a Wall. 06056_ TIXUY KMZB7RDD7N0LVDVPO |FVNCV8 06066_ Slammed into K-01 Serf. 06066_ Destabilizing: System interference. 06066_ Adv. Visual Processing Unit temporarily disabled. 06070_ Slammed into K-01 Serf. 06071_ TGUHANAHJ=14#OG,D47X 06074_ Slammed into K-01 Serf. 06077_ K-01 Serf knocked back. 06080_ Slammed into K-01 Serf. 06082_ K-01 Serf destroyed. 06083_ Acquired 30 matter. 06086_ Q|%ENXKUF>KPDAJ>C