Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 03:13:53

Player: User

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (3118)     3118
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (285)                285
              TOTAL SCORE: 8828

 Bonus
-------
Follower Combat Kills      96
Aligned with FarCom        300
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             0/1150
Matter                     275/300
Energy                     88/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Target Analyzer
>          --- WEAPON (4) -------
           Spear
>          --- INVENTORY (4) ----
           Seismic Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Heavy Treads
  Advanced Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Visual Processing Unit
           Armor Integrity Analyzer
  Improved Maneuvering Thrusters
  Advanced Focal Shield
  Advanced Thermal Shield
           Shock Absorption System
           PSU Rigger
>          --- WEAPON -----------
           Wave Gun
           Phase Gun
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Antimatter Reactor
     Light Antimatter Reactor
           Reaction Control System
[Rating: 99]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   PSU Rigger
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   1   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   
Parts Attached             79   | .   1   .   .   1   14  13  2   22  26  
  Power                    17   | .   .   .   .   .   4   3   .   6   4   
    Engine                 9    | .   .   .   .   .   1   2   .   6   .   
    Core                   6    | .   .   .   .   .   3   1   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   3   4   .   4   4   
    Treads                 2    | .   .   .   .   .   .   .   .   .   2   
    Leg                    13   | .   .   .   .   .   3   4   .   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   1   .   .   .   3   2   2   5   9   
    Device                 15   | .   .   .   .   .   1   1   1   5   7   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   1   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   .   .   .   1   4   4   .   7   9   
    Energy Gun             5    | .   .   .   .   .   .   .   .   3   2   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          7    | .   .   .   .   1   1   .   .   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   
    Launcher               3    | .   .   .   .   .   .   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   2   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   1   .   2   1   
Parts Lost                 54   | .   .   .   .   .   6   4   .   16  28  
  Power                    12   | .   .   .   .   .   3   .   .   4   5   
  Propulsion               12   | .   .   .   .   .   2   2   .   4   4   
  Utility                  12   | .   .   .   .   .   .   2   .   2   8   
  Weapon                   18   | .   .   .   .   .   1   .   .   6   11  
  Highest Loss Streak      9    | .   .   .   .   .   2   2   .   8   9   
Average Slot Usage (%)     84   | .   94  100 100 100 89  90  84  70  74  
  Engine                   8    | .   14  14  14  14  5   6   6   6   6   
  Core                     3    | .   .   .   .   .   10  7   6   3   2   
  Treads                   1    | .   .   .   .   .   .   .   .   .   5   
  Leg                      16   | .   28  28  28  28  19  21  20  13  3   
  Device                   10   | .   .   .   .   .   9   8   11  13  21  
  Storage                  6    | .   14  14  14  14  9   7   6   3   .   
  Processor                11   | .   9   14  14  14  8   7   13  11  14  
  Protection               2    | .   .   .   .   .   9   6   6   3   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            11   | .   28  28  28  28  13  7   6   3   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   3   
  Launcher                 1    | .   .   .   .   .   .   5   .   1   .   
  Slashing Weapon          2    | .   .   .   .   .   4   7   6   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 10  10  10  10  11  27  48  49  59  71  
  Greatest Support         100  | 20  20  20  20  20  30  55  55  60  100 
  Greatest Overweight (x)  17   | .   .   .   .   .   1   3   .   3   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   6   4   
  Average Capacity         5    | 6   6   6   6   6   6   6   6   5   4   
  Most Carried             6    | 6   6   6   6   6   6   6   6   6   4   
  Average Carried          4    | 6   5   5   5   5   5   5   5   4   2   
  Final Capacity           6    | 6   6   6   6   6   6   6   6   4   4   
  Final Carried            6    | 6   5   6   6   6   4   6   6   4   1   

 Class Distribution 
--------------------
 57% | Mutant
 14% | Gladiator
 13% | Generator-Mutant
  8% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
        Gladiator | -5/Factory
 Generator-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Matter Collected           2338 | 200  34   132  .    .    307  168  151  532  814  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3251 | .    55   362  .    .    630  399  .    638  1167 
  Parts                    187  | .    1    25   .    .    29   35   .    31   66   
Haulers Intercepted        3    | .    1    .    .    .    .    2    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  58   | .   .   9   .   .   10  6   .   14  19  
  Melee                    9    | .   .   .   .   .   2   1   .   3   3   
  Guns                     30   | .   .   9   .   .   7   1   .   4   9   
  Cannons                  8    | .   .   .   .   .   .   .   .   1   7   
  AOE                      10   | .   .   .   .   .   .   4   .   6   .   
Classes Destroyed          13   | .   1   3   .   .   5   4   .   .   .   
  Worker                   10   | .   .   .   .   .   1   4   .   4   1   
  Builder                  9    | .   .   .   .   .   .   6   .   3   .   
  Tunneler                 4    | .   .   1   .   .   .   .   .   1   2   
  Hauler                   3    | .   1   .   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   2   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   1   .   .   .   .   .   .   5   
  Grunt                    28   | .   .   9   .   .   6   2   .   9   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   2   1   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   1   2   
  Programmer               13   | .   .   .   .   .   .   1   .   2   10  
Best Kill Streak           11   | .   1   4   .   .   4   8   .   11  8   
  Combat Bots Only         7    | .   .   3   .   .   3   2   .   5   7   
Max Kills in Single Turn   3    | .   1   1   .   .   1   3   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   1   .   2   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               7940 | .    .    292  .    .    681  467  .    2032 4468 
  Core                     1935 | .    .    65   .    .    111  64   .    538  1157 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    74   79   90   100  46   .    
Volleys Fired              229  | .    6    33   .    .    40   23   .    38   89   
  Largest                  4    | .    2    2    .    .    2    2    .    2    4    
  Hottest                  275  | .    40   40   .    .    83   61   .    160  275  
Shots Fired                395  | .    12   66   .    .    65   37   .    46   169  
  Gun                      282  | .    12   66   .    .    56   23   .    19   106  
  Cannon                   79   | .    .    .    .    .    9    .    .    7    63   
  Launcher                 34   | .    .    .    .    .    .    14   .    20   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  308  | .    12   66   .    .    56   23   .    22   129  
  Thermal                  28   | .    .    .    .    .    .    .    .    4    24   
  Explosive                34   | .    .    .    .    .    .    14   .    20   .    
  Electromagnetic          25   | .    .    .    .    .    9    .    .    .    16   
  Robot Hit Streak         13   | .    4    8    .    .    8    12   .    8    13   
  Robot Miss Streak        7    | .    2    4    .    .    7    4    .    2    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    1    
Shots Hit Robots           252  | .    8    39   .    .    48   25   .    35   97   
  Core Hits                180  | .    2    21   .    .    22   33   .    51   51   
  Critical Hits            12   | .    .    1    .    .    2    .    .    .    9    
  Critical Kills           6    | .    .    1    .    .    .    .    .    .    5    
  Critical Parts Destroyed 6    | .    .    .    .    .    2    .    .    .    4    
Melee Attacks              35   | .    .    .    .    .    14   3    .    4    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    14   3    .    4    12   
  Piercing                 2    | .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            4    | .    .    .    .    .    2    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9041 | .    74   456  .    .    1181 1817 .    2609 2904 
  Guns                     3348 | .    74   456  .    .    497  252  .    256  1813 
  Cannons                  1101 | .    .    .    .    .    148  .    .    187  766  
  Explosions               3293 | .    .    .    .    .    .    1312 .    1981 .    
  Melee                    1257 | .    .    .    .    .    536  253  .    178  290  
  Ramming                  42   | .    .    .    .    .    .    .    .    7    35   
  Kinetic                  3639 | .    74   456  .    .    497  252  .    350  2010 
  Thermal                  535  | .    .    .    .    .    .    .    .    93   442  
  Explosive                3293 | .    .    .    .    .    .    1312 .    1981 .    
  Electromagnetic          275  | .    .    .    .    .    148  .    .    .    127  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1257 | .    .    .    .    .    536  253  .    178  290  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    .    .    .    .    2    24   
  Average Corruption       9    | .    .    .    .    .    .    .    .    1    11   
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    1    
  Effects                  74   | .    .    .    .    .    .    .    .    5    69   
    Message Errors         12   | .    .    .    .    .    .    .    .    2    10   
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    8    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    .    7    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    1    5    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    2    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    2    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    5    
    Targeting Errors       22   | .    .    .    .    .    .    .    .    .    22   
    Weapon Failures        5    | .    .    .    .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            430  | .    .    .    .    .    77   205  .    145  3    
  Projectiles              3    | .    .    .    .    .    .    .    .    .    3    
  Explosions               254  | .    .    .    .    .    .    109  .    145  .    
  Melee                    173  | .    .    .    .    .    77   96   .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    7    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    .    .    .    66   .    87   11   
  Shots                    4    | .    .    .    .    .    .    2    .    2    .    
  Rammed                   13   | .    .    .    .    .    .    .    .    2    11   
Targets Rammed             18   | .    .    .    .    .    .    .    .    6    12   
  Kicked                   5    | .    .    .    .    .    .    .    .    4    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        485  | .    .    12   .    .    242  36   .    56   485  
  Average Temperature      105  | .    .    6    .    .    100  13   .    18   157  
  Received Heat Transfer   1431 | .    .    102  .    .    360  108  .    738  123  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         792  | .    .    .    .    .    .    .    .    200  592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             290  | .   26  290 .   45  192 247 61  290 226 
  Initial                  86   | .   .   9   .   .   17  65  46  29  86  
  Average                  95   | .   4   117 .   24  82  117 49  106 92  
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   1   1   
  Low Security (%)         81   | 100 100 62  .   100 100 80  100 73  85  
  Level 1                  18   | .   .   37  .   .   .   19  .   26  14  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   1   7   .   4   7   
  Investigation            2    | .   .   .   .   .   .   .   .   1   1   
  Extermination            7    | .   .   .   .   .   .   2   .   1   4   
  Reinforcement            7    | .   .   .   .   .   1   2   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   2   .   2   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   1   17  .   1   18  10  1   21  27  
  Peak Tracking Total      7    | .   1   4   .   2   4   3   1   6   7   
  Tactical Retreats        8    | .   .   2   .   1   2   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       3    | .   .   .   .   .   1   .   .   .   2   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          3    | .   .   .   .   .   1   1   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          11   | .   1   .   .   .   2   3   .   2   3   
  Terminals                7    | .   1   .   .   .   2   2   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                24   | .   2   .   .   .   4   4   .   4   10  
  Successful               14   | .   2   .   .   .   2   1   .   1   8   
  Failed                   10   | .   .   .   .   .   2   3   .   3   2   
    Catastrophic           3    | .   .   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                17   | .   2   .   .   .   4   3   .   .   8   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             11   | .   2   .   .   .   2   1   .   .   6   
  Record                   4    | .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   1   3   .   2   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Matter                 278  | .   .   .   .   .   .   .   .   .   278 
    Time                   69   | .   .   .   .   .   .   .   .   .   69  
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   9   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   21  .   .   .   .   .   .   .   
  Total Damage             202  | .   .   202 .   .   .   .   .   .   .   
  Kills                    6    | .   .   6   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6127 | 8    286  875  266  199  602  1106 114  1246 1425 
Spaces Moved               3486 | 7    207  425  221  163  272  711  87   608  785  
  Core                     246  | .    .    .    .    .    .    .    .    69   177  
  Treads                   414  | .    .    .    .    .    .    .    .    .    414  
  Legs                     2826 | 7    207  425  221  163  272  711  87   539  194  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  120  120  126  100  50   
  Average Speed            131  | 120  120  120  120  120  129  134  126  146  134  
  Slowest Speed            900  | 120  120  120  120  120  150  210  126  210  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    38   83   42   47   26   28   2    22   18   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          177  | .    .    .    .    .    .    83   .    69   25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    .    .    .    .    25   
  AOE                      152  | .    .    .    .    .    .    83   .    69   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Total                      4630 | 6   235 733 222 167 445 832 92  912 986 
  Wait                     642  | .   16  267 .   .   88  46  .   209 16  
  Move                     3477 | 6   206 424 220 162 271 710 86  607 785 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  99   | .   3   5   1   2   12  22  3   21  30  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   69   | .   1   .   .   .   11  8   2   22  25  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     11   | .   .   .   .   1   3   5   .   1   1   
  Drop                     47   | .   3   4   1   2   5   15  1   4   12  
  Fire                     229  | .   6   33  .   .   40  23  .   38  89  
  Melee                    35   | .   .   .   .   .   14  3   .   4   14  
  Ram                      7    | .   .   .   .   .   .   .   .   1   6   
  Kick                     10   | .   .   .   .   .   .   .   .   5   5   
  Crush                    1    | .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   .   1   .   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / Low x2)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 6)
  294 | -10/Materials | Identified exit to Mines
  295 | -10/Materials | Entered Mines
  298 | -10/Mines     | Learned location of 1 exit from Materials
  299 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  314 | -10/Mines     | Build established: Mutant
  350 | -10/Mines     | Met a Derelict bent on vengeance
  405 | -10/Mines     | Excavation squad dispatched
  405 | -10/Mines     | A large section of the Mines collapsed
  655 | -10/Mines     | Excavation squad dispatched
  905 | -10/Mines     | Excavation squad dispatched
 1155 | -10/Mines     | Excavation squad dispatched
 1165 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1165 | -10/Mines     | Discovered new exit (range 5)
 1168 | -10/Mines     | Identified exit to Exiles
 1170 | -10/Mines     | Entered Exiles
 1171 | -10/Exiles    | Identified exit to Mines
 1200 | -10/Exiles    | Met 8R-AWN
 1222 | -10/Exiles    | Met EX-HEX
 1256 | -10/Exiles    | Met EX-BIN
 1272 | -10/Exiles    | Aligned with FarCom system
 1274 | -10/Exiles    | Given EX-Vault access code
 1307 | -10/Exiles    | Opened EX-Vault
 1314 | -10/Exiles    | Found Prototype Device
 1340 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1436 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1436 | -10/Exiles    | Entered Mines
 1567 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1626 | -9/Mines      | Discovered new exit (range 8)
 1628 | -9/Mines      | Learned location of Storage (-8)
 1634 | -9/Mines      | Identified exit to Materials
 1635 | -9/Mines      | Entered Materials
 1635 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1635 | -8/Materials  | Identified PSU Rigger
 1636 | -8/Materials  | Identified exit to Factory
 2234 | -8/Materials  | Discovered exit to Factory (range 3)
 2237 | -8/Materials  | Entered Factory
 2237 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2374 | -7/Factory    | Identified exit to Lower Caves
 2485 | -7/Factory    | Build established: Scavenger-Mutant
 2762 | -7/Factory    | Garrison activated, responded to threat
 2818 | -7/Factory    | Build established: Mutant
 3302 | -7/Factory    | Discovered new exit (range 19)
 3343 | -7/Factory    | Entered another Factory area
 3343 | -6/Factory    | Evolved 2 slots: Utility x2
 3403 | -6/Factory    | Discovered new exit (range 19)
 3457 | -6/Factory    | Entered another Factory area
 3457 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3765 | -5/Factory    | Build established: Gladiator
 4376 | -5/Factory    | Lost 8 parts (2p2n1u3w)
 4443 | -5/Factory    | Lost 6 parts (2p2n1u1w)
 4508 | -5/Factory    | Core integrity fell below 50%
 4612 | -5/Factory    | Discovered new exit (range 19)
 4703 | -5/Factory    | Entered another Factory area
 4703 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4881 | -4/Factory    | Build established: Scavenger-Skirmisher
 5195 | -4/Factory    | Lost 4 parts (1p2u1w)
 5308 | -4/Factory    | Lost 3 parts (1p2w)
 5317 | -4/Factory    | Destroyed 7 combat bots
 5481 | -4/Factory    | Fabricated Imp. Stasis Canceller?
 5527 | -4/Factory    | System corruption reached 10%
 5634 | -4/Factory    | Lost 9 parts (1p2n2u4w)
 6027 | -4/Factory    | Core integrity fell below 50%
 6042 | -4/Factory    | Core integrity fell below 20%
 6063 | -4/Factory    | Lost 9 parts (1p4u4w)
 6128 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06041_ Penetrated by Slug. <x3>
06042_ U-05 Engineer lays Concrete. <x9>
06051_ U-05 Engineer builds a Wall.
06056_ TIXUY KMZB7RDD7N0LVDVPO |FVNCV8
06066_ Slammed into K-01 Serf.
06066_ Destabilizing: System interference.
06066_ Adv. Visual Processing Unit temporarily disabled.
06070_ Slammed into K-01 Serf.
06071_ TGUHANAHJ=14#OG,D47X 
06074_ Slammed into K-01 Serf. <x2>
06077_ K-01 Serf knocked back.
06080_ Slammed into K-01 Serf. <x2>
06082_ K-01 Serf destroyed.
06083_ Acquired 30 matter.
06086_ Q|%ENXKUF>KPDAJ>C<YB/#KKWQMJ
06104_ System corrupted: Substantial component data lost.
06108_ Acquired Spear.
06119_ K-01 Serf cleans the Nuclear Reactor.
06122_ System corrupted: Substantial component data lost.
06128_ System corrupted: Spear targeting data glitched.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   #???????? |
| ?????????????????????????????????????#   ######### |
| ?????????????????????????????????????#   #         |
| ?????????????????????????????????????#   #         |
| ?????????????????????????????????????#   #         |
| ??????????????????#######????????????#   #         |
| ??????????????????#     ##############   +         |
| ??????????????????#                      #         |
| ??????????????????#                      #         |
| ??????????????????#                      #         |
| ??????????????????#     ##################         |
| ??????????????????##   ##????????????????#+####### |
| ???????????????????#   ###########???????# ##????# |
| ???????????????????#   ##        ????????# ##????# |
| ???????????????????#   ##    """ ""??????# "#????# |
| ???????????????????#   ##    """ """?????# ##????  |
| ???????????????????#   ##    """ """ #???# #????   |
| ??????????????????##   ##=    k      ????# #???# " |
| ????????    #######     #    """ """ #???# ##### " |
| ??????#                 #@   """ """ #???#     # " |
| ??????                  /p   """ """ #???#     # " |
| ??????#                 #  ]         #???#     +   |
| ??????#!    #######     #            #???#     # " |
| ???????##+????????##   ##       "F"" #???#     # " |
| ???????????????????#   ##       """" ????#     #?" |
| ???????????????????#   #####+###########?#     #?" |
| ???????????????????#   #???# #?#        ?#     #?? |
| ???????????????????#   #???# #?#         #     ### |
| ???????????????????    #???# #?#    """  #     #   |
| ??????????????????##   #???# #??  """""  +     + " |
| ???????????????????#   #???# #??  """""  #     # " |
| ???????????????????#   #???# #?#!        #     # " |
| ???????????????????#   #???# #?#        ?#     #   |
| ???????????????????#   ????# #?#        ?#     # " |
| ???????????????????    ????? ??########??#     # " |
| ???????????????????????????? ????#########     # " |
| ????????????????????????                       #   |
| ????????????????????????????#????#########     ### |
| ?????????????????????????????????????????#     #?? |
| ??????????????????????????????????######?#     #?? |
| ?????????????????????????????????"""""" ?#     #?? |
| ?????????????????????????????????""""""  #     #?? |
| ?????????????????????????????????""""""  #     #?? |
| ?????????????????????????????????""""""  +     ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          50
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             25
Power Shielding            33
Melee Speed Boost          30
Evasion (%)                50
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Stasis Canceller | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyHeartExtractor
  Manual?         0
Play Time         01:06:39
  Cumulative      34.6 hours
  Start           2021.12.19 @ 02:06:12
  End             2021.12.19 @ 03:13:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          38
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(270)
Steam             1


RUN: aa14823f-b780-49c4-a120-09a553d5c815