Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 12:14:13

Player: lyrabold

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (110)     550
Value Destroyed (3595)     3595
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (3077)               3077
              TOTAL SCORE: 10582

 Bonus
-------
High Alert Combat Kills    610
Follower Combat Kills      167
Delivered SUBCON Basin     2000
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     11/300
Energy                     53/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1400) Ox27
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
            Huge Storage Unit
   Improved Terrain Scan Processor
>           --- WEAPON (2) -------
            Power Maul
>           --- INVENTORY (25) ---
            Scrap Suit
   Improved Heat Sink
   Improved Heat Sink
   Advanced Signal Interpreter
  Makeshift Salvage Targeting Computer
            Stasis Canceller
            Hacking Suite
            System Shield
            A0-MCA's Component Scanner
            Tech Extrapolator
  Overtuned Pulse Rifle
            Proton Cannon
            Phase Cannon
      Heavy Assault Cannon
   Improved Datajack
            CPS Tube (1)

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Medium Treads
    Improved Medium Treads
    Improved Medium Treads
>            --- UTILITY ----------
             Scrap Suit
    Improved Cooling System
             Huge Storage Unit
    Improved Terrain Scan Processor
     Layered Medium Armor Plating
      Medium Reflective Plating
>            --- WEAPON -----------
   Overtuned Coil Gun
   Overtuned Coil Gun
>            --- INVENTORY --------
       Light Treads
             Scrap Suit
    Improved Heat Sink
    Improved Heat Sink
    Advanced Signal Interpreter
    Advanced Terrain Scanner
   Makeshift Salvage Targeting Computer
             Hacking Suite
             System Shield
             A0-MCA's Component Scanner
             Tech Extrapolator
             Shock Rifle
             Lightning Gun
   Overtuned Pulse Rifle
             Phase Cannon
       Heavy Plasma Cannon
    Advanced Assault Cannon
             Rocket Launcher
    Improved Datajack
             CPS Tube
             CPS Tube
             Power Maul
             Vortex Trap
             Vortex Trap
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Hover Unit
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             192  | 7   16  10  60  25  15  59  
  Power                    12   | 1   1   1   1   2   2   4   
    Engine                 11   | 1   1   1   1   2   2   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               43   | 2   1   .   16  6   6   12  
    Treads                 29   | 2   1   .   9   4   3   10  
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  12   | .   .   .   7   1   3   1   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  59   | 2   7   2   18  12  3   15  
    Device                 32   | 1   3   1   8   8   2   9   
    Storage                6    | 1   3   .   1   .   1   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             19   | .   .   1   9   4   .   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   78   | 2   7   7   25  5   4   28  
    Energy Gun             11   | 1   .   .   6   2   .   2   
    Energy Cannon          19   | .   .   3   9   2   .   5   
    Ballistic Gun          21   | 1   4   1   3   1   3   8   
    Ballistic Cannon       4    | .   .   .   1   .   .   3   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         9    | .   3   3   .   .   .   3   
    Impact Weapon          8    | .   .   .   6   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   1   2   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 28   | .   .   2   2   .   .   24  
  Power                    4    | .   .   1   .   .   .   3   
  Propulsion               9    | .   .   .   .   .   .   9   
  Utility                  9    | .   .   1   2   .   .   6   
  Weapon                   6    | .   .   .   .   .   .   6   
  Highest Loss Streak      10   | .   .   2   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  96  99  91  79  83  
  Engine                   13   | .   14  11  13  10  14  10  
  Treads                   16   | .   27  28  19  13  6   23  
  Wheel                    10   | .   .   .   8   14  21  .   
  Device                   11   | .   10  7   10  9   13  14  
  Storage                  12   | .   14  14  14  14  14  6   
  Protection               2    | .   .   5   3   4   .   8   
  Energy Gun               3    | .   14  .   5   .   .   1   
  Energy Cannon            3    | .   .   11  7   10  .   1   
  Ballistic Gun            9    | .   13  13  10  13  6   8   
Peak Build Rating          71   | 7   10  11  34  33  24  71  
  Average Rating           23   | 6   8   9   27  29  13  53  
  On Entrance              12   | .   7   9   10  31  10  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             136  | 12  49  55  102 96  97  136 
  Greatest Support         113  | 40  40  40  43  20  23  113 
  Greatest Overweight (x)  27   | .   1   1   5   4   6   27  
  Average Overweight (x)   3    | .   .   1   3   4   5   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  
  Average Capacity         22   | 7   12  20  24  25  25  25  
  Most Carried             25   | 6   16  19  25  25  25  25  
  Average Carried          20   | 3   10  17  23  23  20  23  
  Final Capacity           25   | 8   20  20  25  25  25  25  
  Final Carried            25   | 6   16  19  25  11  25  18  

 Class Distribution 
--------------------
 76% | Mutant
 11% | Derelict-Mutant
  5% | Scavenger-Mutant
  4% | Scrapper

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Subcaves
   Mutant | -9/Recycling
   Mutant | -9/Scraptown
 Scrapper | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -9   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Matter Collected           3408 | 315  373  91   836  336  190  1267 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4469 | 144  735  165  406  272  .    2747 
  Parts                    241  | 15   32   10   27   11   .    146  
Haulers Intercepted        2    | .    2    .    .    .    .    .    
Recyclers Shooed           14   | 1    .    1    .    4    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Combat Hostiles Destroyed  71   | .   14  4   12  1   .   40  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     48   | .   14  1   7   1   .   25  
  Cannons                  14   | .   .   2   5   .   .   7   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          19   | 2   4   1   2   1   .   9   
  Worker                   6    | .   .   .   .   .   .   6   
  Builder                  9    | .   .   .   .   .   .   9   
  Tunneler                 6    | 5   .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 11   | 1   1   .   .   3   .   6   
  Mechanic                 2    | .   .   .   .   .   .   2   
  Operator                 4    | .   3   .   .   .   .   1   
  Swarmer                  9    | .   3   .   3   .   .   3   
  Grunt                    34   | .   11  3   .   .   .   20  
  Brawler                  3    | .   .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   1   .   5   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   1   
  Artisan                  1    | .   .   .   1   .   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           13   | 3   3   2   3   2   .   13  
  Combat Bots Only         5    | .   3   2   3   1   .   5   
Max Kills in Single Turn   6    | 1   1   1   1   1   .   6   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -9   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Hostile Shots Fired        563   | .    51   15   62   .    .    435  
  Missed                   157   | .    10   4    14   .    .    129  
Damage Taken               7290  | .    415  189  905  3    .    5778 
  Core                     1082  | .    114  11   89   .    .    868  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Ignored by Resistances   33    | .    .    .    .    .    .    33   
  Regen/Repaired (Parts)   123   | .    63   .    .    .    .    60   
Core Remaining (%)         57    | 100  .    .    .    .    14   .    
Volleys Fired              339   | 17   73   23   56   8    .    162  
  Largest                  2     | 2    2    2    2    2    .    2    
  Hottest                  160   | 60   100  100  160  98   .    133  
Shots Fired                584   | 34   138  34   86   13   .    279  
  Gun                      416   | 34   134  11   38   8    .    191  
  Cannon                   141   | .    .    11   48   5    .    77   
  Launcher                 9     | .    .    .    .    .    .    9    
  Special                  18    | .    4    12   .    .    .    2    
  Kinetic                  343   | 17   69   11   31   8    .    207  
  Thermal                  198   | 17   69   23   55   5    .    29   
  Explosive                9     | .    .    .    .    .    .    9    
  Electromagnetic          32    | .    .    .    .    .    .    32   
  Robot Hit Streak         13    | 6    7    7    13   4    .    12   
  Robot Miss Streak        4     | 3    3    3    3    1    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    .    1    .    .    6    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    
Shots Hit Robots           362   | 21   83   11   49   9    2    187  
  Core Hits                185   | 7    36   5    17   4    .    116  
  Critical Kills           4     | .    .    1    1    .    .    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    3    
  Critical Strikes         10    | .    .    1    2    .    .    7    
    Meltdown               1     | .    .    1    .    .    .    .    
    Destroy                6     | .    .    .    1    .    .    5    
    Blast                  3     | .    .    .    1    .    .    2    
Melee Attacks              57    | .    .    .    51   .    2    4    
  Impact                   53    | .    .    .    51   .    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11899 | 219  983  181  1074 172  .    9270 
  Guns                     5565  | 219  983  76   448  104  .    3735 
  Cannons                  2572  | .    .    104  626  62   .    1780 
  Explosions               3705  | .    .    .    .    .    .    3705 
  Melee                    42    | .    .    .    .    .    .    42   
  Ramming                  15    | .    .    1    .    6    .    8    
  Kinetic                  5810  | 111  596  76   390  104  .    4533 
  Thermal                  2719  | 108  387  104  684  62   .    1374 
  Explosive                1254  | .    .    .    .    .    .    1254 
  Electromagnetic          454   | .    .    .    .    .    .    454  
  Impact                   42    | .    .    .    .    .    .    42   
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Entropic                 1605  | .    .    .    .    .    .    1605 
Highest Corruption         10    | .    .    10   10   10   .    2    
  Average Corruption       9     | .    .    9    10   10   .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  175   | .    .    9    120  45   .    1    
    Message Errors         37    | .    .    1    26   9    .    1    
    Matter Fused           40    | .    .    3    25   12   .    .    
    Heat Flow Errors       22    | .    .    2    15   5    .    .    
    Energy Discharges      24    | .    .    1    20   3    .    .    
    Parts Rejected         2     | .    .    .    1    1    .    .    
    Parts Fused            2     | .    .    .    1    1    .    .    
    Data Loss (minor)      21    | .    .    2    12   7    .    .    
    Data Loss (major)      13    | .    .    .    10   3    .    .    
    Misfires               7     | .    .    .    6    1    .    .    
    Alerts                 5     | .    .    .    3    2    .    .    
    Misdirections          1     | .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            338   | .    .    5    .    .    .    333  
  Projectiles              81    | .    .    5    .    .    .    76   
  Explosions               257   | .    .    .    .    .    .    257  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    2    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    2    .    .    7    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      474   | .    .    .    .    3    .    471  
  Shots                    8     | .    .    .    .    .    .    8    
  Rammed                   2     | .    .    1    .    1    .    .    
Targets Rammed             3     | .    .    1    .    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    
Highest Temperature        309   | .    42   309  263  265  .    90   
  Average Temperature      66    | .    17   93   98   84   .    19   
  Received Heat Transfer   1774  | .    180  45   204  .    .    1345 
  Effects                  1     | .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    
  Parts Melted             5     | .    1    2    2    .    .    .    
  Heat Transferred         3643  | 250  875  222  928  111  .    1257 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    3    

 Alert                          | -11  -10  -10  -10  -9   -9   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Peak Influence             1196 | 30   303  131  .    238  .    1196 
  Initial                  61   | .    19   61   .    28   .    .    
  Average                  271  | 14   191  120  .    101  .    528  
Maximum Alert Level        4    | .    1    .    .    1    .    4    
  Low Security (%)         59   | 100  54   100  .    87   .    32   
  Level 1                  20   | .    45   .    .    12   .    8    
  Level 2                  8    | .    .    .    .    .    .    25   
  Level 3                  10   | .    .    .    .    .    .    31   
  Level 4                  1    | .    .    .    .    .    .    2    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          23   | .    8    .    .    .    .    15   
  Investigation            5    | .    3    .    .    .    .    2    
  Extermination            2    | .    .    .    .    .    .    2    
  Reinforcement            11   | .    5    .    .    .    .    6    
  Assault                  3    | .    .    .    .    .    .    3    
  Garrison                 2    | .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Distress Signals           4    | .   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   26  4   16  1   .   59  
  Peak Tracking Total      6    | .   3   2   6   1   .   6   
  Tactical Retreats        3    | .   3   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Traps Triggered            3    | .   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   2   
  Triggered                3    | .   .   .   1   .   .   2   
Most Traps Carried         2    | .   .   .   .   .   2   2   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Disabled          28   | .   .   .   1   .   .   27  
  Max in Single Turn       10   | .   .   .   1   .   .   10  
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Accessed          29   | .   5   .   3   14  2   5   
  Terminals                9    | .   2   .   .   6   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   .   1   
  Recycling Units          11   | .   2   .   .   8   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                58   | .   11  .   6   23  5   13  
  Successful               37   | .   4   .   6   19  5   3   
  Failed                   21   | .   7   .   .   4   .   10  
    Catastrophic           3    | .   1   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   32   | .   7   .   .   19  .   6   
  Terminals                24   | .   5   .   .   14  .   5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   2   .   .   .   .   2   
  Recycling Units          15   | .   4   .   .   9   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             17   | .   .   .   6   5   5   1   
  Record                   8    | .   .   .   4   .   4   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   4   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
  Release Object           1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   .   14  .   2   
  Terminals                7    | .   .   .   .   6   .   1   
    Botnet                 1    | .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   1   
    Skim                   5    | .   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          10   | .   2   .   .   8   .   .   
    Tunnel                 10   | .   2   .   .   8   .   .   
    Scrapoids              1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   6   .   5   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   2   2   
  Non-combat               3    | .   .   .   .   .   1   2   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   2   2   
  parse_system             2    | .   .   .   .   .   2   .   
  find_chute               1    | .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac 
Total Allies               5    | .   .   .   .   .   .   5   
  Largest Group            5    | .   .   .   .   .   .   5   
  Highest-Rated Group      143  | .   .   .   .   .   .   143 
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               4    | .   .   .   .   .   .   4   
  EXPLORE                  3    | .   .   .   .   .   .   3   
  RETURN                   1    | .   .   .   .   .   .   1   
Ally Attacks               40   | .   .   .   .   .   .   40  
  Total Damage             739  | .   .   .   .   .   .   739 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   4   .   
Drone Launches             5    | .   .   .   .   .   .   5   
  Drone Recoveries         3    | .   .   .   .   .   .   3   

 Exploration                     | -11  -10  -10  -10  -9   -9   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Turns Passed               12287 | 211  1496 327  3436 1066 4180 1571 
Spaces Moved               5540  | 102  686  93   1456 599  2151 453  
  Core                     19    | 18   .    .    .    .    .    1    
  Treads                   1836  | 84   686  93   435  .    122  416  
  Legs                     2     | .    .    .    .    .    .    2    
  Wheels                   3683  | .    .    .    1021 599  2029 34   
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  150  150  150  190  
  Average Speed            186   | 140  169  240  192  150  189  229  
  Slowest Speed            1400  | 160  240  240  340  150  560  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 5    94   30   68   93   94   19   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     15    | .    2    .    1    11   1    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             28    | .    .    1    15   .    12   .    
Spaces Dug                 31    | .    3    2    17   .    .    9    
Terrain Destroyed          258   | .    4    2    19   .    .    233  
  Melee                    10    | .    .    .    10   .    .    .    
  Projectile               92    | .    4    2    9    .    .    77   
  AOE                      156   | .    .    .    .    .    .    156  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Total                      6819 | 134  874  134  1900 751  2256 770  
  Wait                     470  | .    71   2    229  80   44   44   
  Move                     5534 | 101  685  92   1455 598  2150 453  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  91   | 9    18   5    15   3    24   17   
  Fast Attach              51   | 4    1    1    7    14   7    17   
  Attach                   40   | 3    3    1    6    1    3    23   
  Detach                   17   | .    1    .    3    .    6    7    
  Swap                     101  | .    12   8    47   10   5    19   
  Drop                     96   | .    10   1    31   18   15   21   
  Fire                     339  | 17   73   23   56   8    .    162  
  Melee                    57   | .    .    .    51   .    2    4    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    1    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    18   .    .    
  Trap                     2    | .    .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
   212 | -11/Scrapyard | Entered Materials
   308 | -10/Materials | Build established: Mutant
   690 | -10/Materials | Discovered new exit (range 13)
   883 | -10/Materials | Repaired Lgt. Treads
   921 | -10/Materials | Discovered new exit (range 10)
  1043 | -10/Materials | Discovered new exit (range 16)
  1385 | -10/Materials | Discovered new exit (range 16)
  1529 | -10/Materials | Discovered new exit (range 15)
  1708 | -10/Materials | Entered Mines
  1754 | -10/Mines     | Excavation squad dispatched
  1754 | -10/Mines     | A large section of the Mines collapsed
  1782 | -10/Mines     | System corruption reached 10%
  2004 | -10/Mines     | Excavation squad dispatched
  2027 | -10/Mines     | Discovered new exit (range 3)
  2035 | -10/Mines     | Entered Subcaves
  2127 | -10/Subcaves  | Learned location of Zion (-6)
  2646 | -10/Subcaves  | Found SUBCON Basin
  3042 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  3057 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  3375 | -10/Subcaves  | Core integrity fell below 50%
  3710 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  3719 | -10/Subcaves  | Shifting Twisted Machinery released Unknown Protection
  3833 | -10/Subcaves  | Disturbed a concealed Subdweller
  4300 | -10/Subcaves  | Build established: Derelict-Mutant
  4634 | -10/Subcaves  | Visited Clippyterm
  4638 | -10/Subcaves  | Identified exit to Recycling
  4638 | -10/Subcaves  | Identified exit to Materials
  5222 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  5440 | -10/Subcaves  | Core integrity fell below 20%
  5471 | -10/Subcaves  | Entered Recycling
  5730 | -9/Recycling  | Build established: Mutant
  6032 | -9/Recycling  | Discovered new exit (range 15)
  6165 | -9/Recycling  | Learned Materials stockpile data
  6234 | -9/Recycling  | Learned Materials emergency access door positions
  6340 | -9/Recycling  | Learned location of 1 exit from Storage
  6378 | -9/Recycling  | Learned Storage emergency access door positions
  6388 | -9/Recycling  | Scanned before Scraplab entrance
  6410 | -9/Recycling  | Entered Scraplab
  6422 | -9/Recycling  | Discovered new exit (range 2)
  6424 | -9/Recycling  | Learned Storage stockpile data
  6449 | -9/Recycling  | Learned 2 Materials zone layouts
  6528 | -9/Recycling  | Learned 2 Storage zone layouts
  6537 | -9/Recycling  | Entered Scraptown
  6537 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  6943 | -9/Scraptown  | Visited TADAMA
  7271 | -9/Scraptown  | Visited Shadow of the Wyrm
  7307 | -9/Scraptown  | Visited Spacefarers
  7710 | -9/Scraptown  | Visited Bundlers
  7871 | -9/Scraptown  | Visited Cyclists
  7903 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  7913 | -9/Scraptown  | Visited Symbiants
  8144 | -9/Scraptown  | Discovered new exit (range 11)
  8233 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  8243 | -9/Scraptown  | Learned location of 1 exit from Proximity Caves
  8317 | -9/Scraptown  | Visited IN-MT5's Study
  8392 | -9/Scraptown  | Visited UFD Registry
  8392 | -9/Scraptown  | Registered with UFD as "Bulletframe"
  8466 | -9/Scraptown  | Visited Science Testing Area
  8494 | -9/Scraptown  | Visited Science Guys
  8595 | -9/Scraptown  | Visited Chapter 10
  8664 | -9/Scraptown  | Delivered Scrap Shield to a Scientist
  8838 | -9/Scraptown  | Visited Supply Room
  8867 | -9/Scraptown  | Visited Supply Room
  8906 | -9/Scraptown  | Visited Modified Component R&D
  8958 | -9/Scraptown  | Visited A0-MCA Data Center
  9034 | -9/Scraptown  | Visited Scrap Suit Storage
  9063 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
  9083 | -9/Scraptown  | Found DCF Scrap (26 items)
  9189 | -9/Scraptown  | Discovered new exit (range 5)
  9803 | -9/Scraptown  | Entered Cyclist Reading Room
 10263 | -9/Scraptown  | Given a B rating by A0-MCA
 10265 | -9/Scraptown  | Found A0-MCA's Component Scanner
 10346 | -9/Scraptown  | Found Scrap Suit
 10381 | -9/Scraptown  | Found Scrap Suit
 10717 | -9/Scraptown  | Entered Factory
 10717 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 11124 | -6/Factory    | Build established: Scrapper
 11181 | -6/Factory    | Identified exit to Lower Caves
 11181 | -6/Factory    | Identified exit to Extension
 11335 | -6/Factory    | Garrison activated, responded to threat
 11449 | -6/Factory    | Scrapoid reinforcements arrived
 11481 | -6/Factory    | Spotted B-75 Beast
 11507 | -6/Factory    | Allies destroyed B-75 Beast
 11533 | -6/Factory    | Lost 3 allies
 11747 | -6/Factory    | Cargo convoy interrupted
 11926 | -6/Factory    | Build established: Scavenger-Mutant
 12000 | -6/Factory    | Lost 3 parts (1p1n1u)
 12117 | -6/Factory    | First assault squad dispatched
 12191 | -6/Factory    | Lost 10 parts (1p4n3u2w)
 12258 | -6/Factory    | Core integrity fell below 50%
 12272 | -6/Factory    | Core integrity fell below 20%
 12288 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
12275_ U-05 Engineer lays Concrete.
12276_ Carbon-fiber Leg destroyed.
12277_ U-05 Engineer lays Concrete.
12277_ Hvy. Plasma Cannon destroyed.
12278_ U-05 Engineer lays Concrete.
12278_ K-01 Serf collects debris.
12279_ U-05 Engineer lays Concrete.
12279_ Slug penetrates Wall.
12279_ Penetrated by Slug.
12280_ U-05 Engineer lays Concrete. <x2>
12281_ K-01 Serf collects debris.
12283_ U-05 Engineer lays Concrete. <x3>
12285_ K-01 Serf collects debris.
12286_ U-05 Engineer lays Concrete. <x2>
12288_ C-30 ARC bursts open, deploying its
  payload.
12288_ G-67 Veteran unfolds itself.
12288_ L-41 Fighter unfolds itself.
12288_ G-50 Soldier unfolds itself. <x2>
12288_ I-36 Angel unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????#??###?##?#?######?#####?#############??### |
| ?????????#?"###"??####?##########           #####? |
| ?????##??###     ?####?#####    #  """      #####? |
| ????????         #######"###    #! """      #?#??  |
| ??????????    >            #    #  """  """ ##???  |
| ??????# ??       ;######"  #    #        Y" #?###  |
| ?????????#??     ;      "  #    #       """ #####  |
| ???##?# ??####+;;;      #  +    #           #?###  |
| ????? ?  ?#      ;      #  #    ##+###+##########  |
| ?????? ? ?#      #         #######              +  |
| ???? ?????# !!!  #     !                #########  |
| ??????? ??# !!   #!                     ###   #### |
| ???????? ?# !!   ;   !                         #T  |
| ?????#? ??#######;  !                   #          |
| ?????#   #        ;  !%                            |
| ?????????#        ;    %          u                |
| ??????? ?#        ;    = @ !=*                     |
| ???????  #     !  #         %!                     |
| ??????  ?#  !!   ?#     uh                         |
| ???????  ?  !=??  ;                                |
| ??????????  ?     ;                             ## |
| ??????   #?#######;       %[                    "# |
| ?????????###???#           [[%   %              "  |
| ??????????######      k    ! g                  "  |
| ??????????#??#?#             %           %      #  |
| ?????????? ??                 l                 #  |
| ????????? #??#;#+####;       %g             ""###  |
| ?????????????????  ?##        ggg        #######?? |
| ????????????#?  ?  ?##      % i    ?     ??#?????? |
| ????????????????""? ##    ##;;   ?   ??  ????????? |
| ?????????????????"? ##    ??##   ?? ???? ????????? |
| ?????????????????????#    #?#?? ? ???????????????? |
| ???????????????????????????#???? ????????????????? |
| ???????????????????????????#?? ??????????????????? |
| ????????????????????????????#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             450
Resistance: TH             15
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightEnergyArticulator
  Manual?         0
Play Time         01:35:34
  Cumulative      547.6 hours
  Start           2024.08.05 @ 21:10:26
  End             2024.08.23 @ 12:14:13
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          196
  Rogue           196
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           8/1/5/3/1/0/5/1/0
Lore%             80
Gallery%          90
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 797346f5-4f05-4b06-9169-5bcd1b6e7061