Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 11:30:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (127) 635 Value Destroyed (3202) 3202 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 12116 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 158 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 1150/1150 Matter 227/300 Energy 314/315 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (10) ----- Medium Storage Unit Advanced Signal Interpreter Advanced Transmission Jammer Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (10) --- Micro Nuclear Core Improved VTOL Module Nuclear Pulse Array Impulse Thruster Energy Well (350) Advanced System Restoration Module Core Expander Long-range Missile Launcher Lance Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Datajack Lance > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Array Nuclear Pulse Array Energy Well Improved Sensor Array Layered Light Armor Plating Core Expander Long-range Missile Launcher [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Improved Datajack Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . 1 . . . . . . . . . 1 Utility 8 | . . 1 1 2 . . . . 1 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 200 | 1 19 42 24 36 6 2 9 2 26 4 5 3 1 7 . 5 4 . 4 Power 15 | . 2 3 3 1 . . . . 4 1 . . . . . 1 . . . Engine 6 | . 2 3 1 . . . . . . . . . . . . . . . . Core 9 | . . . 2 1 . . . . 4 1 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 45 | . 7 13 8 7 . . . . 2 1 1 . . 3 . . . . 3 Treads 23 | . 2 13 8 . . . . . . . . . . . . . . . . Leg 5 | . 5 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 7 . . . . 2 1 1 . . 3 . . . . 3 Utility 78 | 1 5 10 8 16 2 1 3 1 18 1 . 2 . 3 . 4 2 . 1 Device 35 | 1 1 7 4 5 1 1 1 1 7 . . 2 . . . 2 1 . 1 Storage 5 | . 4 . . 1 . . . . . . . . . . . . . . . Processor 4 | . . 1 . 2 . . . . 1 . . . . . . . . . . Hackware 18 | . . 2 . 6 . . . . 7 . . . . 2 . 1 . . . Protection 16 | . . . 4 2 1 . 2 . 3 1 . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | . 5 16 5 12 4 1 6 1 2 1 4 1 1 1 . . 2 . . Energy Gun 6 | . 2 1 3 . . . . . . . . . . . . . . . . Energy Cannon 10 | . 1 8 1 . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 1 1 2 . 4 . 1 1 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . 2 . 6 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . 1 . 1 . . . . . . Piercing Weapon 9 | . . . . 1 1 1 1 . 1 . 2 . . 1 . . 1 . . Special Melee Weapon 7 | . . . . 3 1 . 1 1 . . . . . . . . 1 . . Unidentified Prototypes 7 | . . 3 2 2 . . . . . . . . . . . . . . . Parts Lost 16 | . 1 3 3 3 . . . . 2 1 1 . . . . . 2 . . Power 3 | . . 1 1 . . . . . 1 . . . . . . . . . . Propulsion 5 | . 1 . 1 1 . . . . 1 . 1 . . . . . . . . Utility 7 | . . 1 1 2 . . . . . 1 . . . . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 1 1 . . . . 1 1 1 . . . . . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 98 100 100 100 100 99 100 100 100 100 98 88 88 87 70 65 Engine 4 | . 14 10 5 . . . . . . . . . . . . . . . . Core 3 | . . . 3 6 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 Treads 13 | . 16 33 35 . . . . . . . . . . . . . . . . Leg 1 | . 11 . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 29 30 30 30 30 32 33 33 33 33 28 17 17 17 17 12 Device 8 | . 12 13 8 5 6 7 5 7 4 6 6 6 6 5 5 8 10 . 5 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 3 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Hackware 16 | . . 8 9 22 23 23 23 23 27 20 20 20 20 28 29 29 28 23 21 Protection 2 | . . . 8 2 . . 1 . . 5 6 6 6 4 5 2 . 5 5 Energy Gun 2 | . 11 . 9 . . . . . . . . . . . . . . . . Energy Cannon 3 | . 1 11 6 . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 13 10 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . 6 7 7 7 7 5 6 3 . . . 5 5 4 . . Special Melee Weapon 2 | . . . . 4 7 7 5 7 6 6 6 6 6 5 5 5 4 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 15 90 97 100 97 26 19 25 19 23 26 26 26 25 25 25 30 32 29 30 Greatest Support 86 | 20 40 60 86 86 20 20 20 20 25 28 28 27 27 31 31 31 31 31 39 Greatest Overweight (x) 2 | . 2 1 1 1 1 . 1 . . . 1 . . 1 . . 1 . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 8 15 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 15 25 25 25 10 10 10 10 9 10 10 9 9 10 10 10 10 10 10 Average Carried 14 | 6 11 23 24 9 10 10 10 10 8 9 9 9 9 9 10 9 9 10 9 Final Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 6 15 25 25 10 10 10 10 10 9 10 9 9 9 10 10 10 10 10 10 Class Distribution -------------------- 32% | Hacker-Sprinter 30% | Scavenger-Mutant 16% | Mutant 15% | Wizard-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Matter Collected 2917 | 210 321 831 357 366 70 62 12 15 357 30 26 . . 80 . 164 16 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4990 | 20 650 1473 1536 187 11 75 . . 631 48 46 . . 80 . 233 . . . Parts 273 | 2 28 96 67 9 . 3 . . 34 5 6 . . 12 . 11 . . . Haulers Intercepted 11 | . 2 5 3 1 . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 4 3 1 . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 7 2 . 1 . 8 6 . . . . . . . . Prevented 3 | . . . . . . 2 . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 79 | . 11 27 28 1 1 . . . 5 1 5 . . . . . . . . Melee 6 | . . . . 1 . . . . 4 1 . . . . . . . . . Guns 32 | . 9 7 16 . . . . . . . . . . . . . . . . Cannons 32 | . 2 20 10 . . . . . . . . . . . . . . . . AOE 7 | . . . . . 1 . . . 1 . 5 . . . . . . . . Classes Destroyed 15 | 1 5 4 3 1 . 1 . . . . . . . . . . . . . Worker 4 | . . . 2 . . . . . 1 . . . . 1 . . . . . Builder 5 | . . 3 1 . . . . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 5 3 1 . . . . . . . . . . . . . . . Recycler 10 | . 2 2 1 1 . . . . 3 . . . . . . 1 . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 4 | . 2 2 . . . . . . . . . . . . . . . . . Watcher 12 | . . 1 2 1 . . . . 3 . . . . 2 . 3 . . . Swarmer 28 | . 3 9 7 . 1 . . . 3 . 5 . . . . . . . . Grunt 29 | . 8 8 13 . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 15 | . . 9 6 . . . . . . . . . . . . . . . . Hunter 2 | . . . 1 . . . . . 1 . . . . . . . . . . Programmer 3 | . . . . 1 . . . . 1 1 . . . . . . . . . Decomposer 3 | . . . . . . 3 . . . . . . . . . . . . . Best Kill Streak 5 | 1 3 4 5 2 1 1 . . 4 1 3 . . 1 . 2 . . . Combat Bots Only 4 | . 3 4 4 1 1 . . . 2 1 3 . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 . . 1 1 2 . . 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 1 . 2 . . . . . . . . Melee 1 | . . . . 1 . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Damage Taken 4292 | . 548 1045 1402 142 . 67 . . 409 89 215 . . 48 . 43 284 . . Core 642 | . 84 155 88 44 . 33 . . 109 14 62 . . 16 . . 37 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 623 | . 55 . . 40 . . 140 . . . . . . 268 . . . . 120 Core Remaining (%) 81 | 100 66 61 84 . . . . 89 . . . . 78 . . . . 94 . Volleys Fired 273 | 4 67 100 95 . 1 . . . 1 . 5 . . . . . . . . Largest 2 | 2 2 2 2 . 1 . . . 1 . 1 . . . . . . . . Hottest 136 | 100 80 136 123 . 36 . . . 33 . 33 . . . . . . . . Shots Fired 524 | 8 133 190 186 . 1 . . . 1 . 5 . . . . . . . . Gun 338 | 8 126 77 127 . . . . . . . . . . . . . . . . Cannon 179 | . 7 113 59 . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 . . . 1 . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 177 | . 70 77 30 . . . . . . . . . . . . . . . . Thermal 340 | 8 63 113 156 . . . . . . . . . . . . . . . . Explosive 7 | . . . . . 1 . . . 1 . 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 3 12 13 18 . . . . . 2 . 3 . . . . . . . . Robot Miss Streak 6 | 2 4 4 6 . . . . . . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 398 | 4 85 119 128 14 1 4 . . 22 4 3 . . 8 . 6 . . . Core Hits 169 | 1 34 46 55 4 3 3 . . 12 1 7 . . 1 . 2 . . . Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 3 1 6 2 . . . . 1 1 . . . . . . . . . Burn 6 | . 1 . 5 . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 3 | . 2 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . . . . . . . Impale 3 | . . . . 1 . . . . 1 1 . . . . . . . . . Melee Attacks 235 | . . 10 . 54 7 8 3 . 52 6 7 . 1 48 . 34 5 . . Impact 19 | . . 10 . 9 . . . . . . . . . . . . . . . Slashing 44 | . . . . 7 . . . . . . 6 . 1 30 . . . . . Piercing 168 | . . . . 37 6 8 2 . 52 6 1 . . 18 . 33 5 . . Sneak Attacks 20 | . . . . 3 1 4 . . 5 . . . . 4 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 8954 | 49 937 2255 2510 568 86 233 . . 969 118 380 . . 522 . 327 . . . Guns 3285 | 49 828 713 1695 . . . . . . . . . . . . . . . . Cannons 2352 | . 89 1498 765 . . . . . . . . . . . . . . . . Explosions 532 | . . . . . 86 . . . 66 . 380 . . . . . . . . Melee 2671 | . . . . 568 . 233 . . 903 118 . . . 522 . 327 . . . Ramming 114 | . 20 44 50 . . . . . . . . . . . . . . . . Kinetic 1519 | . 384 713 422 . . . . . . . . . . . . . . . . Thermal 4118 | 49 533 1498 2038 . . . . . . . . . . . . . . . . Explosive 532 | . . . . . 86 . . . 66 . 380 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 495 | . . . . 147 . . . . . . . . . 348 . . . . . Piercing 2176 | . . . . 421 . 233 . . 903 118 . . . 174 . 327 . . . Highest Corruption 7 | . 2 6 . 2 2 2 2 . 3 3 3 3 . . 7 7 2 2 . Average Corruption 3 | . 2 5 . 1 2 2 2 . 2 3 3 1 . . 7 3 2 2 . Corruption Purged 8 | . . . . . . . . . . . . 3 . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 126 | . 22 57 . 9 5 4 1 . 11 3 4 . . . . 7 3 . . Message Errors 30 | . 7 9 . 3 2 . . . 2 2 1 . . . . 3 1 . . Matter Fused 27 | . 3 17 . 1 3 . . . 1 . 1 . . . . . 1 . . Heat Flow Errors 16 | . 2 9 . . . 2 . . 1 1 . . . . . 1 . . . Energy Discharges 23 | . 6 8 . 1 . 2 . . 3 . 1 . . . . 2 . . . Parts Rejected 2 | . . 2 . . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . 3 7 . 4 . . . . 1 . 1 . . . . 1 1 . . Data Loss (major) 6 | . 1 3 . . . . . . 2 . . . . . . . . . . Alerts 2 | . . . . . . . 1 . 1 . . . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 606 | . . 27 . 24 . 45 . . 166 9 35 . . 175 . 125 . . . Projectiles 27 | . . 27 . . . . . . . . . . . . . . . . . Explosions 35 | . . . . . . . . . . . 35 . . . . . . . . Melee 544 | . . . . 24 . 45 . . 166 9 . . . 175 . 125 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . . 54 . . . . . . . . Shots 2 | . . . . . . . . . . . 2 . . . . . . . . Rammed 10 | . 1 4 5 . . . . . . . . . . . . . . . . Targets Rammed 17 | . 6 6 5 . . . . . . . . . . . . . . . . Kicked 5 | . 5 . . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . Highest Temperature 536 | 118 282 536 171 . . 172 . . 165 263 9 2 2 . . 151 . . . Average Temperature 67 | 70 96 105 40 . . 78 . . 90 64 2 1 1 . . 71 . . . Received Heat Transfer 1077 | . 252 180 531 . . 36 . . . . 33 . . . . 36 9 . . Effects 7 | . 3 4 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 4 | . 3 1 . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 11 . . . . . . . . . . . . . . . . Heat Transferred 8493 | 148 1426 2738 4181 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Peak Influence 526 | 5 239 526 472 293 . . . . 232 . . . . 138 47 172 . . 71 Initial 182 | . 3 31 88 182 . . . . 40 . . . . . 32 32 . . 56 Average 186 | 4 58 338 329 124 . . . . 68 . . . . 36 41 97 . . 58 Maximum Alert Level 2 | . 1 2 2 1 . . . . 1 . . . . . . . . . . Low Security (%) 60 | 100 99 13 9 87 . . . . 96 . . . . 100 100 100 . . 100 Level 1 25 | . . 45 66 12 . . . . 3 . . . . . . . . . . Level 2 14 | . . 40 23 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 3 2 11 . . . . 7 . . . . 4 . 3 . . 2 Investigation 18 | . . 2 . 6 . . . . 5 . . . . 2 . 2 . . 1 Extermination 7 | . . . . 3 . . . . 1 . . . . 2 . 1 . . . Reinforcement 8 | . 2 1 2 2 . . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Distress Signals 15 | . 1 5 4 3 . . . . 1 . . . . 1 . . . . . Communications Jammed 4 | . . . . . . . . . . . . . . . . 4 . . . Distress Signals 4 | . . . . . . . . . . . . . . . . 4 . . . Times Spotted 206 | . 28 54 39 13 6 7 . 1 12 1 9 . . 9 4 14 8 . 1 Peak Tracking Total 7 | . 5 7 6 3 5 7 . 3 4 1 4 . . 5 4 4 4 . 1 Tactical Retreats 32 | . . 4 . 4 5 1 . 1 2 . 3 . . 5 . 3 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Traps Triggered 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . Triggered 7 | . . . . . 1 2 . . 2 . 1 . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Machines Disabled 1 | . . . 1 . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Machines Accessed 74 | . 6 10 6 13 . . . . 13 1 . 4 . 12 . 8 . . 1 Terminals 42 | . 3 8 5 4 . . . . 9 . . . . 9 . 4 . . . Fabricators 9 | . . . . 3 . . . . 3 . . . . 1 . 2 . . . Repair Stations 5 | . 1 . . 2 . . . . . . . . . 1 . . . . 1 Recycling Units 3 | . 2 . . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 3 . . . . 1 . . . . 1 . 2 . . . Total Hacks 241 | . 15 45 18 39 . . . . 39 1 . 29 . 32 . 18 . . 5 Successful 181 | . 11 27 9 24 . . . . 29 1 . 29 . 29 . 18 . . 4 Failed 60 | . 4 18 9 15 . . . . 10 . . . . 3 . . . . 1 Catastrophic 7 | . 1 . . 3 . . . . 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 121 | . 12 24 10 20 . . . . 24 . . . . 18 . 13 . . . Terminals 121 | . 8 31 15 16 . . . . 26 . . . . 18 . 7 . . . Fabricators 29 | . . . . 10 . . . . 9 . . . . 3 . 7 . . . Repair Stations 18 | . 2 . . 3 . . . . . . . . . 8 . . . . 5 Recycling Units 7 | . 5 . . 2 . . . . . . . . . . . . . . . Scanalyzers 14 | . . 14 . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . 3 8 . . . . 4 . . . . 3 . 4 . . . Terminal Hacks 76 | . 2 10 4 5 . . . . 12 1 . 29 . 8 . 5 . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . Part Schematic 26 | . . . 2 2 . . . . 7 . . 10 . 4 . 1 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 1 . 1 . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . . . . . . . 1 . . . Machine Index 1 | . . 1 . . . . . . . . . . . . . . . . . Terminal Index 5 | . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . . 1 . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . 1 . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . 2 . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . 1 . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . 2 . . . . . Fabricator Hacks 19 | . . . . 6 . . . . 7 . . . . 2 . 4 . . . Load Schematic 9 | . . . . 3 . . . . 3 . . . . 1 . 2 . . . Build 10 | . . . . 3 . . . . 4 . . . . 1 . 2 . . . Repair Station Hacks 17 | . 2 . . 3 . . . . . . . . . 8 . . . . 4 Scan Component 9 | . 1 . . 2 . . . . . . . . . 4 . . . . 2 Repair 8 | . 1 . . 1 . . . . . . . . . 4 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . 14 . . . . . . . . . . . . . . . . . Insert Component 7 | . . 7 . . . . . . . . . . . . . . . . . Analyze 7 | . . 7 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 53 | . 7 3 5 8 . . . . 10 . . . . 11 . 9 . . . Terminals 27 | . 2 3 5 2 . . . . 6 . . . . 7 . 2 . . . Assimilate 6 | . . . 1 . . . . . 2 . . . . 3 . . . . . Botnet 15 | . 1 2 3 1 . . . . 3 . . . . 3 . 2 . . . Operators 6 | . 1 1 1 1 . . . . 1 . . . . 1 . . . . . Fabricators 6 | . . . . 1 . . . . 1 . . . . 1 . 3 . . . Prioritize 4 | . . . . . . . . . 1 . . . . 1 . 2 . . . Liberate 2 | . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 5 . . 2 . . . . . . . . . . . . . . . Reject 3 | . 2 . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . Mask 3 | . 2 . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 3 . . . . 3 . . . . 3 . 4 . . . Broadcast 5 | . . . . 1 . . . . 1 . . . . 1 . 2 . . . Redirect 4 | . . . . 1 . . . . . . . . . 1 . 2 . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . Watchers 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 5 9 6 11 . . . . 11 . . . . 5 . 6 . . 1 Full Trace Events 15 | . . 2 1 5 . . . . 3 . . . . 1 . 2 . . 1 Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . 2 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . 7 2 2 . . 15 . 7 . . 10 . 4 . 1 . . . Parts Built 10 | . . . . 3 . . . . 4 . . . . 1 . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 481 | . . . . 153 . . . . 200 . . . . 53 . 75 . . . Total Part Build Rating 59 | . . . . 17 . . . . 22 . . . . 6 . 14 . . . Parts Repaired 8 | . 1 . . 1 . . . . . . . . . 4 . . . . 2 Time 292 | . 26 . . 12 . . . . . . . . . 198 . . . . 56 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 1 . . . . . . . . . . . . . . Non-combat 2 | . . . . 1 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Total Allies 13 | . . . . 3 . . 2 . 4 . . . . 2 . 2 . . . Largest Group 3 | . . . . 3 . . 2 2 2 . . . . 2 1 3 . . . Highest-Rated Group 107 | . . . . 48 . . 59 59 82 . . . . 35 26 107 . . . Highest-Rated Ally 49 | . . . . 16 . . 31 31 41 . . . . 26 26 49 . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 77 | . . . . 29 . . . 22 9 . . . . . . 17 . . . Total Damage 1446 | . . . . 364 . . . 277 221 . . . . . . 584 . . . Kills 11 | . . . . 5 . . . 2 1 . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 1 . . 2 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Turns Passed 13217 | 33 1588 2571 1962 1640 407 419 374 486 998 219 130 77 119 1122 19 557 339 30 127 Spaces Moved 11531 | 17 708 859 674 1602 862 376 934 293 1071 396 343 82 200 1218 60 1019 543 92 182 Core . | . . . . . . . . . . . . . . . . . . . . Treads 1940 | . 395 859 674 12 . . . . . . . . . . . . . . . Legs 330 | 17 313 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9261 | . . . . 1590 862 376 934 293 1071 396 343 82 200 1218 60 1019 543 92 182 Fastest Speed 25 | 120 120 240 228 28 28 28 28 28 25 25 28 28 28 28 32 32 32 32 34 Average Speed 66 | 120 177 240 235 30 28 28 28 28 25 26 28 28 28 28 32 32 32 32 34 Slowest Speed 320 | 120 320 240 240 228 98 28 98 28 25 29 107 28 28 109 32 32 108 32 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . 5 . . . . 3 . . . . . . . 1 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 76 73 62 33 83 50 86 59 27 48 56 69 35 37 70 24 70 14 7 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . 2 . . . . 1 . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 2 1 2 3 . 2 1 . . . . . 1 . . Spaces Dug 134 | . . 6 . 27 6 4 1 . 20 1 10 . 1 25 . 28 5 . . Terrain Destroyed 173 | . . 8 . 27 9 4 1 . 31 1 33 . 1 25 . 28 5 . . Melee 131 | . . 6 . 27 6 4 1 . 20 1 7 . 1 25 . 28 5 . . Projectile 2 | . . 2 . . . . . . . . . . . . . . . . . AOE 40 | . . . . . 3 . . . 11 . 26 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Total 16260 | 21 924 1177 876 2663 1011 675 1039 695 1707 499 360 133 260 1936 59 1199 694 88 244 Wait 3777 | . 90 79 35 940 136 289 92 401 553 90 . 49 59 629 . 137 142 . 56 Move 11486 | 16 707 858 673 1591 861 375 933 292 1065 395 342 81 199 1218 59 1018 540 85 178 Hop 13 | . . . . 5 . . . . 2 . . . . . . . 1 3 2 Pick Up 98 | . 18 36 16 9 . . . . 5 2 . . . 7 . 2 . . 3 Fast Attach 45 | 1 4 10 7 10 . . 2 . 1 . 1 . . 5 . 2 . . 2 Attach 38 | . . 7 5 16 . . . . 3 1 1 . . 2 . 1 . . 2 Detach 7 | . 1 . . 5 . . . . . . . . . . . . 1 . . Swap 119 | . 15 26 12 11 6 2 7 2 22 3 3 3 1 . . 2 4 . . Drop 134 | . 16 45 28 23 . . 2 . 3 2 1 . . 9 . 3 1 . 1 Fire 273 | 4 67 100 95 . 1 . . . 1 . 5 . . . . . . . . Melee 234 | . . 10 . 53 7 8 3 . 52 6 7 . 1 48 . 34 5 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . . . . . . . . . Crush 12 | . 1 6 5 . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Repaired Aluminum Leg 774 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 13) 945 | -10/Materials | Discovered new exit (range 16) 1130 | -10/Materials | Discovered new exit (range 16) 1529 | -10/Materials | Discovered new exit (range 16) 1622 | -10/Materials | Entered another Materials area 1622 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1961 | -9/Materials | Build established: Scavenger-Mutant 2171 | -9/Materials | Discovered new exit (range 15) 3081 | -9/Materials | Discovered new exit (range 4) 3348 | -9/Materials | Discovered new exit (range 8) 4193 | -9/Materials | Entered another Materials area 4193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5693 | -8/Materials | Discovered new exit (range 12) 5767 | -8/Materials | Build established: Mutant 6073 | -8/Materials | Discovered new exit (range 16) 6155 | -8/Materials | Entered Factory 6155 | -7/Factory | Evolved 2 slots: Utility x2 6324 | -7/Factory | Discovered new exit (range 12) 6362 | -7/Factory | Identified exit to Storage 6362 | -7/Factory | Identified exit to Lower Caves 6367 | -7/Factory | Hacking Suite fried by hacking feedback 6391 | -7/Factory | Discovered new exit (range 6) 6392 | -7/Factory | Identified exit to Factory 6452 | -7/Factory | Discovered exit to Factory (range 11) 6471 | -7/Factory | Repaired Lgt. Nuclear Core 6809 | -7/Factory | Build established: Hacker-Mutant 7122 | -7/Factory | Fabricated Imp. Hacking Suite? 7260 | -7/Factory | Build established: Hacker-Sprinter 7407 | -7/Factory | Hacking Suite fried by hacking feedback 7537 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7608 | -7/Factory | Fabricated Adv. Hacking Suite? 7795 | -7/Factory | Entered Lower Caves 7806 | -7/Lower Caves | Encountered a Warlord checkpoint 7965 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8175 | -7/Lower Caves | Learned location of 1 exit from Factory 8179 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8181 | -7/Lower Caves | Spotted B-75 Beast 8195 | -7/Lower Caves | Discovered new exit (range 14) 8198 | -7/Lower Caves | Identified exit to Lower Caves 8202 | -7/Lower Caves | Entered another Lower Caves area 8223 | -7/Lower Caves | Encountered a Warlord checkpoint 8566 | -7/Lower Caves | Learned Factory non-interactive machine intel 8617 | -7/Lower Caves | Discovered new exit (range 13) 8620 | -7/Lower Caves | Identified exit to Zion 8621 | -7/Lower Caves | Entered Zion 8651 | -7/Zion | Discovered new exit (range 15) 8669 | -7/Zion | System corruption cleaned by Quarantine Array 8680 | -7/Zion | Gained Derelict followers 8718 | -7/Zion | Learned Factory recycling unit intel 8754 | -7/Zion | Identified exit to Deep Caves 8786 | -7/Zion | Visited the Megawrench Repair Shop 8789 | -7/Zion | Megawrench repaired 5 parts 8811 | -7/Zion | Learned Factory scanalyzer intel 8832 | -7/Zion | Learned location of Warlord (-4) 8900 | -7/Zion | Identified exit to Proximity Caves 8995 | -7/Zion | Entered Proximity Caves 8995 | -6/Proximity Caves | Accompanied by 2 allies 9131 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9479 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9481 | -6/Proximity Caves | Entered Factory 9481 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9482 | -6/Factory | Identified exit to Lower Caves 9483 | -6/Factory | Loaded intel: 208 non-interactive machine locations 9484 | -6/Factory | Loaded intel: 6 recycling unit locations 9485 | -6/Factory | Loaded intel: 4 scanalyzer locations 9552 | -6/Factory | Fabricated Imp. System Shield (x1) 9606 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 9716 | -6/Factory | Fabricated Adv. System Shield? 9798 | -6/Factory | Discovered exit to Lower Caves (range 5) 9959 | -6/Factory | Fabricated Adv. Sensor Array? 10160 | -6/Factory | Discovered new exit (range 13) 10166 | -6/Factory | Cargo convoy interrupted 10479 | -6/Factory | Entered Lower Caves 10665 | -6/Lower Caves | Learned Factory stockpile data 10666 | -6/Lower Caves | Identified exit to Lower Caves 10685 | -6/Lower Caves | Found Alien Artifact 10698 | -6/Lower Caves | Entered another Lower Caves area 10733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10780 | -6/Lower Caves | Encountered a Warlord checkpoint 10783 | -6/Lower Caves | Learned Factory stockpile data 10824 | -6/Lower Caves | Discovered new exit (range 16) 10828 | -6/Lower Caves | Identified exit to Data Miner 10828 | -6/Lower Caves | Entered Data Miner 10880 | -6/Data Miner | Discovered new exit (range 6) 10886 | -6/Data Miner | Met Data Miner 10891 | -6/Data Miner | Learned location of Section 7 (-2) 10891 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10896 | -6/Data Miner | Received God Mode back door access code from Data Miner 10903 | -6/Data Miner | Identified exit to Proximity Caves 10905 | -6/Data Miner | Entered Proximity Caves 11022 | -5/Proximity Caves | Discovered new exit (range 7) 11023 | -5/Proximity Caves | Identified exit to Factory 11024 | -5/Proximity Caves | Entered Factory 11024 | -5/Factory | Evolved 2 slots: Utility x2 11098 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 11155 | -5/Factory | Repaired Lyr. Light Armor Plating 11237 | -5/Factory | Repaired Imp. VTOL Module? 11294 | -5/Factory | Repaired System Restoration Module 11347 | -5/Factory | Repaired Lrn. Missile Launcher 11516 | -5/Factory | Build established: Wizard-Sprinter 11795 | -5/Factory | Discovered new exit (range 8) 11905 | -5/Factory | Identified exit to Upper Caves 12022 | -5/Factory | Discovered new exit (range 14) 12074 | -5/Factory | Discovered new exit (range 5) 12077 | -5/Factory | Identified exit to Factory 12146 | -5/Factory | Sucked down chute 12146 | -5/Factory | Entered Waste 12149 | -5/Waste | Spotted C-40 Crusher 12153 | -5/Waste | Spotted C-40 Crusher 12160 | -5/Waste | Discovered new exit (range 16) 12160 | -5/Waste | Spotted C-40 Crusher 12161 | -5/Waste | EMP discharged 12161 | -5/Waste | Spotted C-40 Crusher 12161 | -5/Waste | Spotted C-40 Crusher 12165 | -5/Waste | Identified exit to Factory 12165 | -5/Waste | Entered Factory 12170 | -5/Factory | 2 allies followed down the chute 12310 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 12498 | -5/Factory | Discovered new exit (range 16) 12556 | -5/Factory | Incoming investigation squad redirected 12564 | -5/Factory | Fabricated Adv. Transmission Jammer? 12640 | -5/Factory | Identified exit to Extension 12670 | -5/Factory | Discovered exit to Factory (range 5) 12722 | -5/Factory | Entered Upper Caves 12951 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13012 | -5/Upper Caves | Identified exit to Upper Caves 13061 | -5/Upper Caves | Entered another Upper Caves area 13065 | -5/Upper Caves | Spotted B-75 Beast 13089 | -5/Upper Caves | Discovered exit to Factory (range 7) 13090 | -5/Upper Caves | Encountered a Warlord checkpoint 13091 | -5/Upper Caves | Entered Factory 13091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13146 | -4/Factory | Repaired Nuclear Pulse Array 13176 | -4/Factory | Repaired Nuclear Pulse Array 13218 | -4/Factory | Self-destructed Last Messages --------------- >>Scan(Nuclear Pulse Array) Scanning Nuclear Pulse Array... Ready to Repair: Nuclear Pulse Array Rating: 6 Time: 28 >>Repair Repairing Nuclear Pulse Array... ETC: 28 13148_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 13176_ Repair station completes Nuclear Pulse Array repairs. 13176_ Acquired Nuclear Pulse Array. 13193_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13197_ ALERT: Security rotation in progress. 13201_ O-24 Administrator uses terminal to summon reinforcements. 13201_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 13201_ O-24 Administrator locks terminal. 13203_ Acquired Impulse Thruster. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????#g ??????????????????????? | | ?????????????????????# +?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# +?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ##############????????? | | ?????????????????????# @ + != #????????? | | ?????????????????????# # == #????????? | | ?????????????######??# # = #????????? | | ????????????? ""??# # #????????? | | ?????????????""" "R"?# # +???????? | | ????????????"""" " "?# # #??????? | | ????????????"""" # # #??????? | | ???????????""""" # # #??????? | | ????????# + + #??????? | | ????????# !=% ! # # #??????? | | ????????# != # # #????????# | | ????????# == ! ?# # #????????? | | ????????# ?# ##############????????? | | ????????# ??# #?????????????????????? | | ????????# ??# #?????????????????????? | | ????????##########???# #?????????????????????? | | ?????????????????????# #??????????????????? ?" | | ?????????????????????# #?????????????????? "" | | ?????????????????????# ###############???? "" | | ?????????????????????# #?# | | ?????????????????????# #?# "" | | ?????????????????????# #?# "" | | ?????????????????????# #?# "" | | ?????????????????????# #?# | | ?????????????????????###########+### #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 58 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Scythe | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Imp. Hardlight Generator | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Sensor Array | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Smartbomb Launcher | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Q-thruster | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Exp. Hacking Suite | -5/Factory | Hacked Adv. Transmission Jammer | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive D-63 Destroyer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Adv. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldInsulationShielding Manual? 0 Play Time 01:36:28 Cumulative 771.8 hours Start 2023.02.14 @ 09:48:27 End 2023.02.14 @ 11:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1195 Rogue 1195 Adventurer 0 Explorer 0 Win Type - Total 73 Types 44/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b663581-6845-4e42-8fc2-8447e881c62c