Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 03:34:53 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2042) 2042 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 7317 Bonus ------- Follower Combat Kills 175 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 230/850 Matter 297/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Relay Coupler [Programmer] (82) Relay Coupler [Programmer] (90) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Advanced ECM Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Remote Datajack CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . 1 Utility 4 | . . 2 . 2 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 79 | 6 9 7 3 25 9 1 1 1 1 16 Power 10 | 1 2 . 1 3 . . 1 . . 2 Engine 8 | 1 2 . 1 2 . . . . . 2 Core 2 | . . . . 1 . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 1 1 6 6 . . . . 3 Treads 2 | . . . . 2 . . . . . . Leg 3 | 2 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 10 | . 2 1 1 2 2 . . . . 2 Flight 6 | . . . . 2 4 . . . . . Utility 23 | 1 2 3 . 6 2 1 . 1 . 7 Device 12 | . 1 . . 5 2 . . 1 . 3 Storage 1 | 1 . . . . . . . . . . Processor 7 | . 1 1 . 1 . 1 . . . 3 Hackware 2 | . . 2 . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 3 3 1 10 1 . . . 1 4 Energy Gun 10 | 2 . 3 . 5 . . . . . . Energy Cannon 3 | . . . . 3 . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 5 | . . . . . 1 . . . . 4 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . 5 . . . 1 . . Parts Lost 36 | . . 2 9 5 2 . . . 2 16 Power 6 | . . . 2 1 . . . . . 3 Propulsion 13 | . . 1 3 1 1 . . . 1 6 Utility 9 | . . . 1 2 1 . . . . 5 Weapon 8 | . . 1 3 1 . . . . 1 2 Highest Loss Streak 9 | . . 1 9 3 2 . . . 1 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . 5 4 2 4 3 4 4 4 4 4 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . 1 1 2 1 1 2 2 2 3 3 Weapon 1 | . 2 1 . 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | 1 4 1 . 3 1 . . 3 . 2 Power . | . . . . . . . . . . . Propulsion 7 | 1 2 1 . 3 . . . . . . Utility 6 | . 2 . . . . . . 2 . 2 Weapon 2 | . . . . . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 99 74 84 85 92 92 92 87 58 Engine 6 | . 14 11 6 7 . . . . . . Core 1 | . . . . . 6 7 7 7 7 . Treads 1 | . . . . 9 . . . . . . Leg 2 | . 20 . . . . . . . . 1 Hover 11 | . 7 22 12 6 11 . . . . 3 Flight 6 | . . . . . 14 30 30 30 26 1 Device 12 | . 2 11 8 16 16 17 15 15 15 12 Processor 14 | . 12 11 11 9 15 20 23 23 23 21 Hackware 13 | . . 21 22 18 9 7 7 7 7 . Energy Gun 10 | . 14 21 5 9 . . . . . . Impact Weapon 1 | . . . . 6 2 . . . . . Slashing Weapon 2 | . . . . . 4 7 7 7 1 11 Peak Build Rating 54 | 6 7 18 16 35 47 47 48 54 54 51 Average Rating 28 | 3 6 17 13 28 40 46 47 52 48 40 On Entrance 28 | . 6 7 15 9 32 47 47 48 54 46 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 23 | 11 12 10 8 20 18 18 17 16 14 23 Greatest Support 52 | 20 20 15 14 52 31 28 28 28 28 21 Greatest Overweight (x) 6 | . . 1 1 4 2 . . . . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 5 4 5 5 5 5 5 5 5 Average Carried 4 | . 5 4 2 4 3 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 2 5 4 4 5 5 4 4 Class Distribution -------------------- 53% | Hacker-Mutant 16% | Sprinter 16% | Mutant 6% | Gladiator 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 1182 | 204 233 80 40 260 145 40 10 . 10 160 Remotely . | . . . . . . . . . . . Salvage Created 3446 | . 395 145 65 797 217 147 48 . 141 1491 Parts 131 | . 27 7 9 19 13 8 3 . 3 42 Haulers Intercepted 5 | . 1 . 1 2 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 8 6 . 4 . Prevented 7 | . . . . . . . . . 7 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 48 | . 11 5 4 11 2 4 1 . 4 6 Melee 17 | . . . . 1 1 4 1 . 4 6 Guns 16 | . 8 5 . 3 . . . . . . Cannons 1 | . 1 . . . . . . . . . AOE 6 | . 2 . 4 . . . . . . . Classes Destroyed 13 | . 5 1 1 2 2 . 1 . . 1 Worker 4 | . 1 . . 1 . . . . . 2 Builder 1 | . . . . . 1 . . . . . Hauler 5 | . 1 . 1 2 1 . . . . . Recycler 10 | . . . . 1 . . . . . 9 Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . 2 . . 2 . . . . . 1 Watcher 2 | . . . 1 1 . . . . . . Swarmer 16 | . 6 . 4 . . 3 . . 3 . Grunt 20 | . 5 4 . 8 . . . . . 3 Duelist 1 | . . 1 . . . . . . . . Sentry 7 | . . . . 3 2 1 . . 1 . Specialist 1 | . . . . . . . . . . 1 Programmer 3 | . . . . . . . 1 . . 2 Best Kill Streak 5 | . 3 3 5 5 2 3 1 . 2 5 Combat Bots Only 4 | . 3 3 4 3 1 3 1 . 2 2 Max Kills in Single Turn 3 | . 2 2 3 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 2 . 3 . . . . . . . Melee 1 | . . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 424 | . 49 24 46 72 63 15 6 . 46 103 Missed 148 | . 16 8 18 17 22 9 4 . 23 31 Hits 276 | . 33 16 28 55 41 6 2 . 23 72 Melee 1 | . . 1 . . . . . . . . Projectile 275 | . 33 15 28 55 41 6 2 . 23 72 AOE 1 | . . . . . . . . . . 1 Critical Strikes 8 | . . . . 3 . . . . . 5 Part Disruptions 3 | . . . . . . . . . . 3 Damage Taken 3988 | . 310 251 425 857 313 64 30 . 279 1459 Core 1210 | . 89 40 142 168 72 16 15 . 48 620 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 36 | . . . . . 36 . . . . . Core Remaining (%) 73 | 100 64 . 54 69 . . . . 78 . Volleys Fired 82 | . 41 7 9 18 7 . . . . . Largest 2 | . 2 2 1 2 1 . . . . . Hottest 136 | . 70 130 65 136 5 . . . . . Shots Fired 143 | . 80 14 9 33 7 . . . . . Gun 115 | . 66 14 4 31 . . . . . . Cannon 15 | . 13 . . 2 . . . . . . Launcher 6 | . 1 . 5 . . . . . . . Special 7 | . . . . . 7 . . . . . Kinetic 38 | . 38 . . . . . . . . . Thermal 78 | . 27 14 4 33 . . . . . . Explosive 6 | . 1 . 5 . . . . . . . Electromagnetic 14 | . 14 . . . . . . . . . Robot Hit Streak 19 | . 5 11 3 19 14 . . . . . Robot Miss Streak 4 | . 4 3 1 2 4 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 215 | . 46 14 7 72 17 4 4 . 6 45 Core Hits 103 | . 23 24 14 13 3 3 1 . 4 18 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 7 | . . . . 6 1 . . . . . Critical Strikes 16 | . 1 . . 9 2 . . . . 4 Burn 3 | . . . . 3 . . . . . . Corrupt 1 | . 1 . . . . . . . . . Smash 8 | . . . . 6 2 . . . . . Sever 4 | . . . . . . . . . . 4 Melee Attacks 176 | . . . 1 51 16 4 5 . 11 88 Impact 65 | . . . . 51 14 . . . . . Slashing 105 | . . . . . 2 4 5 . 6 88 Piercing 5 | . . . . . . . . . 5 . Sneak Attacks 24 | . . . 1 5 3 . . . . 15 Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 Damage Inflicted 7732 | . 654 212 360 2497 656 208 220 . 275 2650 Guns 1272 | . 460 212 52 548 . . . . . . Cannons 125 | . 83 . . 42 . . . . . . Explosions 419 | . 111 . 308 . . . . . . . Melee 5916 | . . . . 1907 656 208 220 . 275 2650 Ramming . | . . . . . . . . . . . Kinetic 197 | . 197 . . . . . . . . . Thermal 1046 | . 192 212 52 590 . . . . . . Explosive 419 | . 111 . 308 . . . . . . . Electromagnetic 154 | . 154 . . . . . . . . . Impact 2407 | . . . . 1907 500 . . . . . Slashing 3405 | . . . . . 156 208 220 . 171 2650 Piercing 104 | . . . . . . . . . 104 . Highest Corruption 19 | . . . . . . . . . . 19 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . . . . 11 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1059 | . . . 1 442 120 28 48 . 3 417 Projectiles . | . . . . . . . . . . . Explosions 1 | . . . 1 . . . . . . . Melee 1058 | . . . . 442 120 28 48 . 3 417 Knockbacks 13 | . 1 . . 12 . . . . . . Impact 10 | . . . . 10 . . . . . . Kinetic 1 | . 1 . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . . . Shots 4 | . . . 4 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 387 | . 108 299 22 387 . . . . 5 3 Average Temperature 89 | . 26 125 10 144 . . . . 5 3 Received Heat Transfer 1224 | . 102 81 120 459 96 6 . . 18 342 Effects 3 | . . . . 3 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . . 7 2 . . . . . Combat Hostiles 8 | . . . . 7 1 . . . . . Parts Fried 13 | . 1 . . 10 2 . . . . . Impact Corruptions 19 | . . . . 17 2 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 5 . . . . . . Heat Transferred 2102 | . 450 260 60 1332 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 99 | 100 100 100 90 99 100 . . . . 100 Level 1 . | . . . 9 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 286 | . 121 87 286 200 85 . . . . 114 Initial 120 | . . 4 31 120 81 . . . . 12 Average 28 | . 60 3 98 71 22 . . . . 23 Influence Increases 2577 | . 345 179 435 551 87 210 45 . 301 424 Destroy 0b10 Robot/C 1060 | . 220 100 80 220 40 80 20 . 180 120 Destroy 0b10 Robot/NC 140 | . 20 . 10 35 15 . . . . 60 Destroy Leader 234 | . 52 10 14 56 22 10 10 . 20 40 Allied During Kill 56 | . . . . . . . . . 56 . Successful Hack 47 | . 13 9 15 . 10 . . . . . Disable Machine 45 | . 15 . 15 15 . . . . . . Destroy Structure 50 | . 10 . 31 . . . . . . 9 Partial Spotted 105 | . . 30 45 15 . . . . . 15 Lose Combat Pursuer 840 | . 15 30 225 210 . 120 15 . 45 180 Influence Decreases 2514 | . 334 114 225 656 268 140 114 1 280 382 Entered New Map 342 | . . 7 45 166 100 . 14 1 . 9 Time Decay 1729 | . 334 87 90 440 121 130 100 . 180 247 Lost Part 316 | . . 20 90 50 20 . . . 20 116 Lost Ally 100 | . . . . . . 10 . . 80 10 Purge Threat 27 | . . . . . 27 . . . . . Squads Dispatched 19 | . 4 1 2 3 1 . . . . 8 Investigation 4 | . 2 1 . . . . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 11 | . 2 . 1 3 . . . . . 5 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . . 1 1 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 24 18 22 25 4 9 4 . 12 21 Peak Tracking Total 17 | . 4 10 17 5 2 5 2 . 7 5 Tactical Retreats 27 | . 1 1 4 9 . 2 1 . 2 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . 1 . 1 1 . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 27 | . 4 5 4 4 8 . . 1 . 1 Terminals 17 | . 3 4 4 2 4 . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 8 15 13 10 19 . . 9 . 2 Successful 61 | . 5 14 10 6 15 . . 9 . 2 Failed 15 | . 3 1 3 4 4 . . . . . Catastrophic 2 | . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 7 8 10 6 9 . . 2 . 10 Terminals 47 | . 7 10 13 6 11 . . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 4 | . . . . . 4 . . . . . Recycling Units 4 | . 1 . . 2 1 . . . . . Scanalyzers 10 | . . 5 . 2 3 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 1 3 7 . 2 . . 9 . . Record 1 | . . . . . 1 . . . . . Part Schematic 10 | . . . 1 . . . . 9 . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Investigation 2 | . . 1 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 4 | . 1 . . 2 1 . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 10 | . . 5 . 2 3 . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 8 | . . 3 . 2 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 3 6 3 2 5 . . . . . Terminals 19 | . 3 6 3 2 5 . . . . . Assimilate 4 | . . 2 . . 2 . . . . . Botnet 15 | . 3 4 3 2 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 5 2 2 5 . . . . 1 Full Trace Events 3 | . 1 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 1 . . . . 9 . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . . . . 6 Part Studies Acquired 7 | . . 3 . 1 3 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 82 | . . . . . 82 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . 1 . 2 . . . . . Non-combat 2 | . . . 1 . 1 . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 3 | . . . 1 . 2 . . . . . parse_system 2 | . . . . . 2 . . . . . find_station 1 | . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . 1 . . 1 . . 4 . 2 Largest Group 4 | . . 1 . . 1 1 . 4 4 1 Highest-Rated Group 160 | . . 10 . . 10 10 . 160 160 29 Highest-Rated Ally 42 | . . 10 . . 10 10 . 42 42 29 Zionite Dispatches 2 | . . . . . . . . . . 2 Melee Resupply 1 | . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 28 | . . . . . . . . . 28 . Total Damage 710 | . . . . . . . . . 710 . Kills 5 | . . . . . . . . . 5 . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 6137 | . 140 3024 155 34 448 272 213 635 361 855 Optics 2608 | . . . . 34 448 272 213 635 361 645 Sensors 4019 | . 140 3024 155 . . . . . . 700 Terrain 549 | . . . . 18 448 83 . . . . Traps 1746 | . . . . . 119 272 213 635 361 146 Decoding 696 | . . . . . . . . . . 696 ECM 5 | . . . . . 2 3 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 2 . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Decoded 0b10 Intel 14 | . . . . . . . . . . 14 Traps 3 | . . . . . . . . . . 3 Items 10 | . . . . . . . . . . 10 Patrols 1 | . . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 8168 | 55 782 3024 196 1087 448 272 213 635 361 1095 Spaces Moved 6314 | 37 662 371 202 720 594 663 601 1253 707 504 Core 164 | 7 . . 77 51 . . . . . 29 Treads 155 | . . . . 155 . . . . . . Legs 480 | 30 378 . . . . . . . . 72 Wheels . | . . . . . . . . . . . Hover 1680 | . 284 371 125 435 264 . . . . 201 Flight 3835 | . . . . 79 330 663 601 1253 707 202 Fastest Speed 31 | 50 56 56 50 32 31 31 31 31 31 34 Average Speed 50 | 106 92 56 58 74 37 31 31 31 33 82 Slowest Speed 350 | 120 120 120 120 250 200 31 31 31 34 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 18 | . . . . . . . . . . 18 Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 49 | 4 78 33 39 48 18 62 76 92 73 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 12 | . . . . . . 4 3 4 1 . Spaces Dug 32 | . . . 7 . . . . . . 25 Terrain Destroyed 63 | . 9 . 29 . . . . . . 25 Melee 25 | . . . . . . . . . . 25 Projectile . | . . . . . . . . . . . AOE 38 | . 9 . 29 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 10916 | 53 759 3172 269 1156 790 721 616 1500 810 1070 Wait 4106 | 3 13 2773 50 287 144 52 7 237 92 448 Move 6303 | 36 661 370 201 719 593 662 600 1252 706 503 Hop . | . . . . . . . . . . . Pick Up 106 | 7 20 8 2 34 11 1 2 5 . 16 Fast Attach . | . . . . . . . . . . . Attach 67 | 6 3 6 4 21 12 1 . . 1 13 Detach 3 | . . . . 1 1 . . . . 1 Swap 22 | . 7 2 2 6 . . 1 1 . 3 Drop 62 | 1 14 6 . 19 6 1 1 5 . 9 Fire 82 | . 41 7 9 18 7 . . . . . Melee 164 | . . . 1 51 16 4 5 . 11 76 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Discovered new exit (range 13) 741 | -10/Materials | Discovered new exit (range 11) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x2 859 | -9/Materials | Identified exit to Mines 859 | -9/Materials | Identified exit to Storage 1117 | -9/Materials | Build established: Hacker-Mutant 3862 | -9/Materials | Entered Storage 3939 | -9/Storage | Garrison activated, responded to threat 3955 | -9/Storage | Identified exit to Recycling 4029 | -9/Storage | Discovered new exit (range 9) 4032 | -9/Storage | Identified exit to Materials 4051 | -9/Storage | Lost 9 parts (2p3n1u3w) 4058 | -9/Storage | Entered Materials 4058 | -8/Materials | Evolved 2 slots: Utility x2 4623 | -8/Materials | Discovered new exit (range 8) 4632 | -8/Materials | Identified exit to Factory 4733 | -8/Materials | Lost 3 parts (1n2u) 5115 | -8/Materials | Discovered exit to Factory (range 12) 5145 | -8/Materials | Entered Factory 5145 | -7/Factory | Evolved 2 slots: Propulsion x2 5430 | -7/Factory | Repaired Nuclear Core 5453 | -7/Factory | Discovered new exit (range 11) 5459 | -7/Factory | Identified exit to Lower Caves 5548 | -7/Factory | Repaired Adv. ECM Suite 5593 | -7/Factory | Entered Lower Caves 5593 | -7/Lower Caves | Accompanied by 1 ally 5672 | -7/Lower Caves | Encountered a Warlord checkpoint 5697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5781 | -7/Lower Caves | Identified exit to Lower Caves 5812 | -7/Lower Caves | Build established: Sprinter 5865 | -7/Lower Caves | Entered another Lower Caves area 5916 | -7/Lower Caves | Discovered new exit (range 14) 5924 | -7/Lower Caves | Encountered a Warlord checkpoint 5924 | -7/Lower Caves | Identified exit to Factory 6055 | -7/Lower Caves | Learned Factory non-interactive machine intel 6056 | -7/Lower Caves | Learned Factory stockpile data 6075 | -7/Lower Caves | Discovered new exit (range 8) 6077 | -7/Lower Caves | Identified exit to Zion 6078 | -7/Lower Caves | Entered Zion 6097 | -7/Zion | Discovered new exit (range 11) 6141 | -7/Zion | Given the Hacking Drone Bay 6142 | -7/Zion | Found Prototype Device 6143 | -7/Zion | Identified Hacking Drone Bay 6152 | -7/Zion | Found CR-A16's Pointy Stick 6206 | -7/Zion | Learned Factory non-interactive machine intel 6239 | -7/Zion | Met Imprinter 6244 | -7/Zion | Imprinted 6246 | -7/Zion | Declared Zion's savior 6268 | -7/Zion | Learned Factory emergency access door positions 6501 | -7/Zion | Found Relay Coupler [Programmer] 6503 | -7/Zion | Found Relay Coupler [Programmer] 6505 | -7/Zion | Found Relay Coupler [Programmer] 6712 | -7/Zion | Identified exit to Proximity Caves 6713 | -7/Zion | Entered Proximity Caves 6713 | -6/Proximity Caves | Accompanied by 4 allies 6823 | -6/Proximity Caves | Lost 3 allies 6880 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6930 | -6/Proximity Caves | Learned Factory stockpile data 6939 | -6/Proximity Caves | Learned Factory terminal intel 7074 | -6/Proximity Caves | Entered Factory 7074 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7077 | -6/Factory | Loaded intel: 233 non-interactive machine locations 7078 | -6/Factory | Loaded intel: 26 terminal locations 7086 | -6/Factory | Discovered new exit (range 4) 7087 | -6/Factory | Identified exit to Lower Caves 7206 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7207 | -6/Factory | Zion Infowar Resupply teleported in 7207 | -6/Factory | Lost 4 parts (1p3n) 7351 | -6/Factory | Fabricated Phasing Sabre? 7511 | -6/Factory | Build established: Scout 7649 | -6/Factory | Zion Melee Resupply teleported in 8027 | -6/Factory | Build established: Gladiator 8088 | -6/Factory | Core integrity fell below 50% 8103 | -6/Factory | Lost 4 parts (1p1n2u) 8123 | -6/Factory | Crushed by falling debris 8123 | -6/Factory | System corruption reached 10% 8140 | -6/Factory | Crushed by falling debris 8167 | -6/Factory | Crushed by falling debris 8169 | -6/Factory | Self-destructed Last Messages --------------- 08103_ G-50 Soldier destroyed. 08108_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08123_ The unstable cave ceiling collapses. 08123_ Crushed by falling debris. 08123_ Phasing Sabre destroyed. 08123_ System corrupted by crushing effect (+4). 08123_ Imp. Signal Interpreter destroyed. 08123_ System corrupted by crushing effect (+5). 08124_ CNBAX4IWRR:KFYK8OLHUSJCRHMJ 08124_ The unstable cave ceiling collapses. 08140_ Crushed by falling debris. 08140_ Adv. Melee Analysis Suite destroyed. 08140_ System corrupted by crushing effect (+4). 08143_ System corrupted: Matter fused (-8). 08167_ The unstable cave ceiling collapses. 08167_ Crushed by falling debris. 08167_ Chainsword destroyed. 08167_ System corrupted by crushing effect (+5). 08169_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????!????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ??????????????????????""??""?????????????????????" | | ??????????????????????""??""?????????????????????" | | ??????????????????????"""?"""???????????????=????? | | ??????????????????????"""?"""????????????????????" | | ??????????????????????"""?"""????????????????????" | | ?????????????????????????????????????????????????" | | ????????????????????????????????????"""??????????" | | ????????????????????????????????????"""??????????" | | ????????????????????????????????????"""??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ????????????????# ??????????????????????????//??? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????+ ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ######?????????????????????? | | ????????????????# # #@##?????????????????????? | | ???+????????????# "# ############?##?????????? | | ????????????????# ### # ? #?????????? | | "???????????????# T# ## """ """ #? ??????? | | "???????????????# ??#### """ """ # ??????? | | "???????????????# H##### """ """ # ?????? | | "???????????????# ??### # # ?????? | | "???????????????# ??## ## ??????? | | "???????????????# ????#### #???????? | | "???????????????# ????#%## ##???# ??? | | "???????????????# ?????# # % #???# ^?? | | "???????????????+ ?????#### = #???? ? | | ????????????????#??????#### #####?#? | | ????????????????????????##" !%% # ?? | | ???+?????????????? ######## #/# ##??# ? | | ?????""T""??????# ^ ==! #???# ?? | | ?????"""""??????# #???# #?? | | ????????????????# ^ """ #?###+### | | ????????????????? """ ### | | ????????????????? """ + !! | | ??????????????????############# # =%% | | ??????????????????????????????# ! [ # !!!= | | ?????"""?????"""?"""??????????# # !!! | | ?????"""?????"""?"""??????????# # !! | | ?????"""?/???"""?"""??????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 16 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Titanium Leg | -9/Storage | Hacked Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Phasing Sabre | x1 | -6/Factory Repaired ---------- Nuclear Core | 66% | -7/Factory Adv. ECM Suite | 63% | -7/Factory Studied --------- Hover Unit | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Hvy. Hammer | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed WeightMeleeSpear Manual? 0 Play Time 01:30:44 Cumulative 35.4 hours Start 2026.02.21 @ 01:57:57 End 2026.02.21 @ 03:34:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 862d2d1c-3691-4cdb-b5e2-9b961784c57d