Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.05 @ 23:36:09 Player: MikeLiu Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (417) 417 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1437 Bonus ------- None Cogmind --------- Core Integrity 266/400 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Signal Interpreter Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Aluminum Leg Wheel Faulty Aerolev Unit Faulty Aerolev Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Large Storage Unit Medium Matter Pod (0) Visual Processing Unit Melee Analysis Suite EM Shotgun EM Shotgun Heavy Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Aerolev Unit Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Medium Matter Pod Melee Analysis Suite Propulsion Shielding Light Assault Rifle Grenade Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 30 | 6 5 19 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 11 | 2 2 7 Treads . | . . . Leg 7 | 2 . 5 Wheel . | . . . Hover 2 | . 2 . Flight 2 | . . 2 Utility 8 | 1 3 4 Device 1 | . . 1 Storage 2 | 1 1 . Processor 2 | . 1 1 Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 8 | 2 . 6 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 . 4 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 97 97 Engine 12 | . 14 10 Leg 15 | . 14 16 Hover 9 | . 13 5 Device 1 | . . 2 Storage 12 | . 14 11 Processor 14 | . 6 22 Protection 5 | . 4 6 Ballistic Gun 23 | . 28 19 Naked Turns . | . . . Heaviest Build 50 | 12 48 50 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 3 4 Average Overweight (x) 2 | . 2 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 6 19 20 Most Carried 20 | 5 16 20 Average Carried 12 | 1 9 15 Final Capacity 20 | 8 20 20 Final Carried 19 | 2 16 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 580 | 252 97 231 Remotely . | . . . Salvage Created 502 | . 165 337 Parts 43 | . 12 31 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 3 8 Guns 9 | . 3 6 AOE 2 | . . 2 Classes Destroyed 5 | . 2 3 Builder 1 | . . 1 Watcher 4 | . 2 2 Swarmer 3 | . . 3 Grunt 5 | . 3 2 Sentry 3 | . . 3 Best Kill Streak 4 | . 2 4 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 737 | . 123 614 Core 181 | . 47 134 Absorbed by Shields . | . . . Redirected to Shielding 48 | . 8 40 Regen/Repaired (Parts) 47 | . . 47 Core Remaining (%) 90 | 100 81 . Volleys Fired 61 | . 24 37 Largest 2 | . 2 2 Hottest 50 | . 40 50 Shots Fired 119 | . 48 71 Gun 116 | . 48 68 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 116 | . 48 68 Thermal . | . . . Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 14 | . 7 14 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 100 | . 33 67 Core Hits 38 | . 16 22 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks 10 | . . 10 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 10 | . . 10 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 924 | . 308 616 Guns 740 | . 283 457 Cannons . | . . . Explosions 159 | . . 159 Melee . | . . . Ramming 25 | . 25 . Kinetic 740 | . 283 457 Thermal . | . . . Explosive 159 | . . 159 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 4 . Message Errors 3 | . 3 . Energy Discharges 1 | . 1 . Overload Shots . | . . . Overflow Damage 44 | . . 44 Projectiles . | . . . Explosions 44 | . . 44 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 62 | . 6 56 Shots 2 | . . 2 Rammed 2 | . 2 . Targets Rammed 4 | . 4 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 27 | . 27 25 Average Temperature 8 | . 8 8 Received Heat Transfer 354 | . 105 249 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 102 | . 102 94 Initial . | . . . Average 24 | . 24 26 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 13 19 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 1 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 3 8 Successful 11 | . 3 8 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 8 | . . 8 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . . 8 Scan Component 6 | . . 6 Repair 2 | . . 2 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 58 | . . 58 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . . 3 Non-combat 3 | . . 3 Combat . | . . . Robot Hacks Applied 6 | . . 6 parse_system 2 | . . 2 no_distress 3 | . . 3 check_alert 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2939 | 105 1379 1455 Spaces Moved 1131 | 86 549 496 Core 16 | 16 . . Treads . | . . . Legs 688 | 70 275 343 Wheels . | . . . Hover 427 | . 274 153 Flight . | . . . Fastest Speed 50 | 50 120 236 Average Speed 232 | 106 233 252 Slowest Speed 400 | 120 260 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 32 | 5 64 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 14 | . . 14 Melee . | . . . Projectile . | . . . AOE 14 | . . 14 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1335 | 99 601 635 Wait 43 | . . 43 Move 1129 | 85 548 496 Hop . | . . . Pick Up 42 | 8 16 18 Fast Attach . | . . . Attach 19 | 6 4 9 Detach 6 | . 3 3 Swap 11 | . 1 10 Drop 10 | . 1 9 Fire 61 | . 24 37 Melee 10 | . . 10 Ram 2 | . 2 . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 12) 106 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 877 | -10/Materials | Discovered new exit (range 8) 1430 | -10/Materials | Discovered new exit (range 12) 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Utility x2 2727 | -9/Materials | Repaired Imp. Ion Engine 2767 | -9/Materials | Repaired Propulsion Shielding 2940 | -9/Materials | Self-destructed Last Messages --------------- 02865_ Y-45 Defender destroyed. 02873_ Acquired 25 matter. 02881_ Acquired 54 matter. 02885_ R-06 Scavenger collects Lgt. Treads. 02886_ Acquired Hvy. Assault Rifle. 02889_ R-06 Scavenger collects Lgt. Armor Plating. 02893_ R-06 Scavenger collects Imp. Ion Engine. 02896_ R-06 Scavenger collects Heat Sink. 02919_ K-01 Serf collects debris. 02931_ Triggered Blade Trap. 02931_ Massive razor-sharp blades shoot up from within the floor. 02931_ Imp. Ion Engine severed. 02934_ Triggered Blade Trap. 02934_ Massive razor-sharp blades shoot up from within the floor. 02934_ Lgt. Assault Rifle severed. 02934_ Aluminum Leg severed. 02936_ Triggered Blade Trap. 02936_ Massive razor-sharp blades shoot up from within the floor. 02936_ Aluminum Leg severed. 02936_ Lgt. Assault Rifle severed. 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