Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.25 @ 15:40:07 // Winter2022/Polymind Player: ChromeKnight Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (66) 330 Value Destroyed (2964) 2964 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (9903) 9903 TOTAL SCORE: 20967 Bonus ------- Polymind Skill 7441 Follower Combat Kills 35 Entered Garrisons 1400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -773 Cogmind --------- Core Integrity 0/1300 Matter 0/0 Energy 50/50 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Myomer Leg Myomer Leg > --- UTILITY (2) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (2) ------- Heavy Laser Phase Gun > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Antigrav System > --- UTILITY ---------- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Deploy-a-Sentry [Rating: 99] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Utility EX Chip 1 Device Advanced Heat Sink Storage Energy Well Processor Targeting Computer Hackware EX Chip 1 Weapon Gauss Rifle Energy Gun AWS/EX-DEC Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 47 | . . . . . 10 . . . 8 3 2 . 15 . . 1 . 3 . 4 . 1 Power 7 | . . . . . 1 . . . 2 . . . 2 . . . . . . 1 . 1 Propulsion 13 | . . . . . 1 . . . 3 . . . 5 . . . . 2 . 2 . . Utility 15 | . . . . . 7 . . . 2 1 1 . 3 . . 1 . . . . . . Weapon 12 | . . . . . 1 . . . 1 2 1 . 5 . . . . 1 . 1 . . Highest Loss Streak 8 | . . . . . 8 . . . 3 3 1 . 7 . . 1 . 3 . 3 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 76 96 90 . 76 100 88 73 78 96 88 100 100 98 88 88 90 54 15 100 Engine 5 | . 20 20 7 3 2 . 5 11 11 4 13 24 . . . . . . . . . . Core 2 | . . . . . . . . . . 6 5 . . 11 11 11 11 8 . . . . Reactor 1 | . . . . . . . . . . . . . 9 . . . . 2 9 . 2 14 Leg 9 | . . . . . . . 10 22 14 9 . . 15 22 22 22 22 20 18 12 4 28 Wheel 6 | . 40 40 12 . . . . . 8 . 26 48 . . . . . . . . . . Hover 2 | . . . 2 3 2 . . . . 12 10 . 8 . . . . . . . . . Device 13 | . 20 20 8 . . . 15 33 24 15 3 . 20 11 11 9 . 9 36 24 4 28 Storage 6 | . 20 20 6 . . . 5 11 14 . 13 24 3 . . . . 4 18 12 . . Processor 8 | . . . 3 15 11 . 5 . . 6 5 . 4 22 22 22 22 16 . . . . Hackware 17 | . . . 33 69 67 . 24 . . . . . . . . . . . . . . . Energy Gun 2 | . . . . 3 2 . . . . 13 . . 17 . . . . . . . 4 28 Ballistic Gun 8 | . . . . . . . 10 22 15 . . . 2 33 33 33 33 24 . . . . Naked Turns 296 | . . . 71 . . . 1 . . 57 . 3 . . . . . . . 54 110 . Heaviest Build 48 | 9 9 9 21 21 21 . 30 30 30 17 10 29 29 19 19 19 18 48 48 48 27 27 Greatest Support 56 | 32 32 32 32 16 16 3 40 40 40 30 20 36 40 40 40 40 40 56 56 56 50 50 Greatest Overweight (x) 6 | . . . 1 1 3 . . . 1 . . . . . . . . 5 . 6 . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 4 4 4 4 1 1 1 1 1 1 5 5 1 5 1 1 1 1 1 1 1 1 1 Average Capacity 1 | 1 4 4 1 1 1 1 . 1 1 3 3 . 2 1 1 1 1 1 1 . . 1 Most Carried 4 | . 4 4 4 1 1 . . . . . . . 4 . . . . . . . . . Average Carried . | . 3 4 1 1 . . . . . . . . 1 . . . . . . . . . Final Capacity 5 | 4 4 4 1 1 1 1 1 1 . 5 1 5 1 1 1 1 1 1 1 . 1 1 Final Carried 4 | . 4 4 1 1 . . . . . . . 4 . . . . . . . . . . Class Distribution -------------------- 25% | Tinkerer 20% | Specialist 18% | Hunter 8% | Worker 7% | Programmer 7% | Recycler 6% | Grunt 4% | Cogmind Dominant Class ---------------- Recycler | -10/Materials Recycler | -10/Mines Tinkerer | -10/Exiles Tinkerer | -9/Mines Tinkerer | -8/Materials Tinkerer | -7/Factory Tinkerer | -7/DSF Specialist | -7/Garrison Specialist | -6/Factory Programmer | -6/Garrison Programmer | -6/Factory Worker | -5/Factory Grunt | -5/Garrison Hunter | -5/Factory Hunter | -5/Garrison Hunter | -4/Factory Hunter | -3/Research Hunter | -3/Garrison Specialist | -3/Research Specialist | -3/Garrison Cogmind | -3/Research Grunt | -3/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Matter Collected 725 | . . . . . . . 27 . 353 . . . 66 . 72 197 10 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2883 | . . . . 193 601 . 36 . 414 191 . . 584 . 72 197 10 . 450 135 . . Parts 154 | . . . . 8 52 . 6 . 22 7 . . 19 . 10 13 3 . 12 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Combat Hostiles Destroyed 54 | . . . . 4 15 . . . 8 3 . . 12 . 4 3 . . 4 1 . . Guns 42 | . . . . 3 9 . . . 8 3 . . 12 . 4 3 . . . . . . AOE 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . . . . 3 7 . . . . . . . 2 . . . . . . . . . Worker 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Watcher 7 | . . . . . 4 . . . 1 . . . . . . . . . 2 . . . Swarmer 12 | . . . . . 3 . . . 4 . . . 2 . 3 . . . . . . . Grunt 28 | . . . . 2 8 . . . 2 3 . . 8 . 1 . . . 4 . . . Brawler 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Sentry 4 | . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . . Hunter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . . . . 4 7 . . . 4 1 . . 3 . 3 2 1 . 4 1 . . Combat Bots Only 6 | . . . . 4 6 . . . 4 1 . . 3 . 3 2 . . 4 1 . . Max Kills in Single Turn 4 | . . . . 2 4 . 1 . 1 1 . . 1 . 1 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . EX-DEC (-7/DSF) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Damage Taken 8169 | . . . . 11 843 . 183 . 1256 674 120 . 2036 . 107 215 . 626 284 1576 . 238 Core 3273 | . . . . 11 330 . 180 . 396 268 30 . 674 . 19 48 . 39 62 1176 . 40 Absorbed by Shields 108 | . . . . . . . . . . 35 . . . . . . . . . 73 . . Regen/Repaired (Parts) 91 | . . . . . 91 . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . 95 40 . . 74 . . 18 . . . 30 95 . . . . . . Volleys Fired 131 | . . . . . . . 3 . 30 15 . . 34 . 13 12 1 . 16 7 . . Largest 3 | . . . . . . . 2 . 2 2 . . 3 . 3 3 3 . 1 1 . . Hottest 150 | . . . . . . . 55 . 55 100 . . 150 . 79 79 79 . 94 94 . . Shots Fired 288 | . . . . 11 37 . 6 . 53 18 . . 62 . 39 36 3 . 16 7 . . Gun 265 | . . . . 11 37 . 6 . 53 18 . . 62 . 39 36 3 . . . . . Cannon 23 | . . . . . . . . . . . . . . . . . . . 16 7 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 143 | . . . . . . . 6 . 53 . . . 6 . 39 36 3 . . . . . Thermal 54 | . . . . . . . . . . 12 . . 42 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 91 | . . . . 11 37 . . . . 6 . . 14 . . . . . 16 7 . . Robot Hit Streak 16 | . . . . 8 16 . 4 . 6 11 . . 11 . 9 12 1 . 7 2 . . Robot Miss Streak 8 | . . . . 1 2 . 1 . 5 1 . . 8 . 2 1 2 . 1 1 . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Capacitor 23 | . . . . . . . . . . . . . . . . . . . 16 7 . . Autonomous 48 | . . . . 11 37 . . . . . . . . . . . . . . . . . Shots Hit Robots 207 | . . . . 11 35 . 4 . 32 16 . . 44 . 21 27 1 . 12 4 . . Core Hits 119 | . . . . 6 33 . 3 . 17 9 . . 29 . 7 9 1 . 4 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . 2 3 . . . . 2 . . 3 . . . . . . . . . Burn 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Corrupt 7 | . . . . 2 3 . . . . 2 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5859 | . . . . 252 1542 . 97 . 765 326 14 . 1112 . 268 604 16 . 722 141 . . Guns 4408 | . . . . 252 1030 . 91 . 752 326 . . 1069 . 268 604 16 . . . . . Cannons 829 | . . . . . . . . . . . . . . . . . . . 688 141 . . Explosions 494 | . . . . . 494 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 128 | . . . . . 18 . 6 . 13 . 14 . 43 . . . . . 34 . . . Kinetic 1785 | . . . . . . . 91 . 752 . . . 54 . 268 604 16 . . . . . Thermal 1054 | . . . . . 193 . . . . 226 . . 635 . . . . . . . . . Explosive 301 | . . . . . 301 . . . . . . . . . . . . . . . . . Electromagnetic 2591 | . . . . 252 1030 . . . . 100 . . 380 . . . . . 688 141 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . . . 3 . 2 3 3 3 3 Average Corruption 2 | . . . . . . . . . . . . . . . . 2 . 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . . . . . . . 1 5 5 2 1 Message Errors 5 | . . . . . . . . . . . . . . . . . . 1 1 2 1 . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 2 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 83 | . . . . . 17 . . . . . . . . . . . . . 66 . . . Projectiles 66 | . . . . . . . . . . . . . . . . . . . 66 . . . Explosions 17 | . . . . . 17 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . 7 . 3 . 1 . 7 . 18 . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 27 | . . . . . 6 . 2 . 1 . 1 . 17 . . . . . . . . . Targets Rammed 35 | . . . . . 6 . 2 . 3 . 1 . 20 . . . . . 3 . . . Kicked 8 | . . . . . . . . . 2 . . . 3 . . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 192 | . . . . . 14 . . . 25 61 7 . 130 . 15 12 . 12 192 188 . . Average Temperature 39 | . . . . . 7 . . . 12 33 3 . 36 . 3 8 . 12 107 97 . . Received Heat Transfer 1881 | . . . . 6 270 . . . 258 313 45 . 474 . 18 18 . 135 21 296 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 1 . . . . . . . . . . . . . 6 1 . . Combat Hostiles 7 | . . . . 1 1 . . . . . . . . . . . . . 4 1 . . Parts Fried 15 | . . . . 2 3 . . . . 3 . . 1 . . . . . 5 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Heat Transferred 2214 | . . . . . 200 . . . . 407 . . 1607 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Peak Influence 290 | . 30 11 . 116 290 . 35 26 229 252 187 94 189 88 183 162 184 246 201 72 47 34 Initial 147 | . . 11 . . . . . 26 13 147 132 91 54 84 61 95 84 138 121 . 47 22 Average 101 | . 2 11 . 49 161 . 20 26 65 211 161 91 134 86 103 110 103 174 117 19 43 22 Maximum Alert Level 1 | . . . . . 1 . . . 1 1 . . . . . . . 1 1 . . . Low Security (%) 87 | 100 100 100 . 100 52 100 100 100 91 29 100 100 100 100 100 100 100 70 94 100 100 100 Level 1 12 | . . . . . 47 . . . 8 70 . . . . . . . 29 5 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 4 . . . 3 . . . . 1 . 1 1 . 2 . . . Investigation 4 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . Extermination 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Reinforcement 5 | . . . . . 4 . . . 1 . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Distress Signals 4 | . . . . . 1 . . . 2 . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 163 | . . . . 4 22 . 3 . 22 14 5 1 19 . 4 3 1 23 9 24 . 9 Peak Tracking Total 24 | . . . . 2 3 . 1 . 10 4 5 1 5 . 2 2 . 14 3 24 . 11 Tactical Retreats 13 | . . . . . . . 2 . 3 2 2 . . . 1 . . 1 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Traps Triggered 6 | . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Machines Disabled 5 | . . . . . 2 . 1 . 1 . . . . . 1 . . . . . . . Max in Single Turn 2 | . . . . . 2 . 1 . 1 . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Machines Accessed 15 | . . . . 1 3 1 . . 2 . . 1 . 2 . . 2 . 2 . 1 . Terminals 7 | . . . . . 2 1 . . 1 . . . . 1 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . 1 . Total Hacks 47 | . . . . 1 18 1 . . 6 . . 3 . 7 . . 5 . 4 . 2 . Successful 31 | . . . . 1 18 1 . . 3 . . 3 . 2 . . 1 . 1 . 1 . Failed 16 | . . . . . . . . . 3 . . . . 5 . . 4 . 3 . 1 . Catastrophic 6 | . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . . . 1 . 15 . . . 3 . . 2 . 6 . . 4 . 3 . 1 . Terminals 25 | . . . . . 15 1 . . 2 . . . . 4 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 18 | . . . . . . . . . 4 . . 3 . 3 . . 3 . 3 . 2 . Terminal Hacks 13 | . . . . 1 10 1 . . 1 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . 1 . Unlock Access 6 | . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . 1 . Unauthorized Hacks 9 | . . . . . 5 . . . 1 . . 2 . 1 . . . . . . . . Terminals 6 | . . . . . 5 . . . . . . . . 1 . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 2 . . . . . . . . . . Restock 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 1 . . . 2 . . . . 2 . . 2 . 2 . 1 . Full Trace Events 4 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Time 68 | . . . . . 68 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Used RIF Installer 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 9 | . . . . . . . 1 . 1 2 . 1 2 . . . . 1 . . 1 . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Combat 8 | . . . . . . . 1 . . 2 . 1 2 . . . . 1 . . 1 . Robot Hacks Applied 11 | . . . . . . . 1 . 1 2 . 2 2 . . . . 1 . . 2 . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . find_shortcuts 8 | . . . . . . . 1 . . 2 . 1 2 . . . . 1 . . 1 . find_garrison 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . . . . . . . . 4 . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . . . . . . . . . . . . . . . Total Damage 352 | . . . . . 352 . . . . . . . . . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Robot Analysis Total 14 | 1 . . . . 4 . 1 . 1 2 . 1 2 . . . . 1 . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Turns Passed 6297 | 14 167 188 314 526 870 8 125 136 598 305 251 278 477 82 742 176 52 112 507 174 135 60 Spaces Moved 4208 | 22 164 189 395 333 355 16 140 114 484 180 355 292 237 69 256 106 41 95 174 104 37 50 Core 482 | 16 . . 142 . 2 16 97 . 57 45 . 2 4 . . . . 1 . 85 15 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1471 | . . . . . . . 43 114 307 33 . . 143 69 256 106 41 94 174 19 22 50 Wheels 1024 | 6 164 189 99 . . . . . 120 . 158 288 . . . . . . . . . . Hover 1231 | . . . 154 333 353 . . . . 102 197 2 90 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 50 150 50 50 50 120 50 50 56 50 50 120 120 120 120 110 110 50 50 120 Average Speed 107 | 63 100 100 78 150 206 50 71 120 105 66 66 79 93 120 120 120 120 119 110 63 91 120 Slowest Speed 350 | 100 100 100 150 150 320 50 120 120 190 120 80 80 120 120 120 120 120 300 110 350 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 29 44 68 62 42 1 84 40 18 43 8 8 41 3 44 6 1 29 5 36 1 23 Regions Visited 22 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 . . 1 . . 1 . 1 . . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 . . . . 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 57 | . . . . . 53 . . . . . . . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . . . . 4 . . . . . . . AOE 53 | . . . . . 53 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Total 5797 | 21 167 188 401 360 491 15 161 113 537 341 365 337 422 68 661 128 41 93 489 210 138 50 Wait 1394 | . . . . 28 130 . 13 1 21 133 3 46 123 . 388 11 . . 297 98 102 . Move 4181 | 21 163 188 394 332 354 15 139 112 483 178 354 291 235 68 254 105 40 93 174 102 36 50 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . Drop 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . Fire 131 | . . . . . . . 3 . 30 15 . . 34 . 13 12 1 . 16 7 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 27 | . . . . . 6 . 2 . 1 . 1 . 17 . . . . . . . . . Kick 7 | . . . . . . . . . 2 . . . 3 . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . 10 . . . . 6 . . . . 3 . . Rewire 7 | . . . . . . . 4 . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 19 | . . . . . . . . . . 5 4 . 10 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/DSF -7/Garrison -6/Factory -6/Garrison -6/Factory -5/Factory -5/Garrison -5/Factory -5/Garrison -4/Factory -3/Research -3/Garrison -3/Research -3/Garrison -3/Research -3/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 182 | -10/Materials | Entered Mines 265 | -10/Mines | Discovered new exit (range 5) 351 | -10/Mines | Learned location of 1 exit from Materials 366 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 366 | -10/Mines | Discovered new exit (range 5) 370 | -10/Mines | Entered Exiles 418 | -10/Exiles | Met 8R-AWN 435 | -10/Exiles | Met EX-HEX 463 | -10/Exiles | Met EX-BIN 476 | -10/Exiles | Took control of EX-BIN (ally) 478 | -10/Exiles | Aligned with FarCom system 532 | -10/Exiles | Met EX-DEC 617 | -10/Exiles | Took control of EX-DEC (ally) 672 | -10/Exiles | Discovered new exit (range 10) 684 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 684 | -10/Exiles | Entered Mines 688 | -9/Mines | Met a Derelict bent on vengeance 735 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 804 | -9/Mines | Learned location of 1 exit from Materials 950 | -9/Mines | Discovered new exit (range 5) 1059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1072 | -9/Mines | Discovered new exit (range 9) 1133 | -9/Mines | Found the Drone Emporium 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Accompanied by 3 allies 1211 | -8/Materials | Identified exit to Factory 1236 | -8/Materials | Identified exit to Storage 1550 | -8/Materials | Repaired Cmb. Antigrav System 2040 | -8/Materials | Core integrity fell below 50% 2057 | -8/Materials | DAS Turret deployed 2066 | -8/Materials | Lost 8 parts (1p6u1w) 2080 | -8/Materials | Entered Factory 2088 | -7/Factory | Identified exit to DSF 2088 | -7/Factory | Entered DSF 2112 | -7/DSF | Additional patrols routed to DSF 2115 | -7/DSF | Discovered new exit (range 15) 2170 | -7/DSF | Destroyed EX-DEC 2213 | -7/DSF | Entered Garrison 2219 | -7/Garrison | Installed Relay Interface Framework 2330 | -7/Garrison | Triggered checkpoint 2332 | -7/Garrison | Discovered new exit (range 14) 2349 | -7/Garrison | Entered Factory 2773 | -6/Factory | Lost 3 parts (1p1u1w) 2934 | -6/Factory | Lost 3 parts (1p2n) 2947 | -6/Factory | Identified exit to Garrison 2947 | -6/Factory | Entered Garrison 2990 | -6/Garrison | Triggered checkpoint 2991 | -6/Garrison | Core integrity fell below 50% 3212 | -6/Garrison | Triggered checkpoint 3224 | -6/Garrison | Triggered checkpoint 3244 | -6/Garrison | Discovered new exit (range 9) 3252 | -6/Garrison | Entered Factory 3254 | -6/Factory | Lost 3 parts (1u2w) 3316 | -6/Factory | Core integrity fell below 20% 3450 | -6/Factory | Discovered new exit (range 14) 3503 | -6/Factory | Entered another Factory area 3602 | -5/Factory | Spotted B-75 Beast 3702 | -5/Factory | Identified exit to Garrison 3781 | -5/Factory | Entered Garrison 3800 | -5/Garrison | Spotted B-75 Beast 3816 | -5/Garrison | Triggered checkpoint 3842 | -5/Garrison | Triggered checkpoint 3994 | -5/Garrison | Lost 7 parts (1p3n3w) 4104 | -5/Garrison | Discovered new exit (range 14) 4128 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 4142 | -5/Garrison | Triggered checkpoint 4209 | -5/Garrison | Core integrity fell below 50% 4246 | -5/Garrison | Lost 5 parts (1p2n1u1w) 4258 | -5/Garrison | Entered Factory 4330 | -5/Factory | Identified exit to Garrison 4340 | -5/Factory | Entered Garrison 4388 | -5/Garrison | Triggered checkpoint 4422 | -5/Garrison | Discovered new exit (range 12) 4730 | -5/Garrison | Triggered checkpoint 4804 | -5/Garrison | Garrison Relay disabled 5082 | -5/Garrison | Entered Factory 5132 | -4/Factory | Spotted B-86 Titan 5157 | -4/Factory | Discovered new exit (range 15) 5193 | -4/Factory | Garrison activated, responded to threat 5258 | -4/Factory | Entered Research 5309 | -3/Research | Identified exit to Garrison 5310 | -3/Research | Entered Garrison 5354 | -3/Garrison | Spotted B-86 Titan 5358 | -3/Garrison | Triggered checkpoint 5366 | -3/Garrison | Triggered checkpoint 5413 | -3/Garrison | Discovered new exit (range 8) 5422 | -3/Garrison | Entered Research 5430 | -3/Research | Lost 3 parts (2n1w) 5578 | -3/Research | Identified exit to Garrison 5929 | -3/Research | Entered Garrison 6061 | -3/Garrison | Spotted B-86 Titan 6069 | -3/Garrison | Core integrity fell below 50% 6074 | -3/Garrison | Core integrity fell below 20% 6076 | -3/Garrison | Lost 3 parts (2n1w) 6078 | -3/Garrison | Triggered checkpoint 6098 | -3/Garrison | Discovered new exit (range 10) 6103 | -3/Garrison | Entered Research 6237 | -3/Research | Identified exit to Garrison 6238 | -3/Research | Entered Garrison 6248 | -3/Garrison | Triggered checkpoint 6279 | -3/Garrison | Spotted B-86 Titan 6290 | -3/Garrison | Triggered checkpoint 6298 | -3/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06103_ Receiving FarCom transmissions... 06163_ System corrupted: Component data lost. 06199_ Detecting nearby Garrison Access. 06202_ VNQPFRK5 YV7O2SDBQM/NYEAV5#D>Unlock Access door unlocked. 06237_ EXIT=UNLOCKED: GARRISON [Achievement: Desperate Times] LOCATION=GARRISON GOAL=ESCAPE 06238_ Receiving FarCom transmissions... 06248_ Beams of light sweep through the air. An alarm sounds. 06289_ System corrupted: Component data lost. 06290_ Beams of light sweep through the air. An alarm sounds. 06296_ Knocked back. 06296_ Lgt. Quantum Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????Y???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????ggg???? #??????????? | | ????????????????????????######""""## ##?????????? | | ????????????????????##### #?????????? | | ????????????????????? ??????????? | | ??????????????????????? ????????????? | | ????????????????????????#g #? #??? #?????????? | | ??????????????????????### ## ## #?????????? | | ??????????????????????# "?????????? | | ??????????????????????# % B "?????????? | | ??????????????????????# g s BB "Y????????? | | ??????????????????????#g s "Y????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????# s## s ## #?????????? | | ????????????????????????# ???????? | | ????????????????????????# gg ???????? | | ????????????????????????# g ???????? | | ?????????????????l??????# ##""""#######????????? | | ?????###????????????????# #?gg?g???????????????? | | ?????# ?????ss??s??????# #????????????????????? | | ?????# #????????s???????# #????????????????????? | | ?????# #????????????????# #????????????????????? | | ????##+##???????????????# #????????????????????? | | ????# #???????????????# #????????????????????? | | ##### ################# #????????????????????? | | ^ #????????????????????? | | ^ #????????????????????? | | #????????????????????? | | ################ ###########????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 36 Energy Capacity 1000 Matter Stores 261 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Resistance: KI 25 Resistance: EX 25 Resistance: EM 90 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Launcher Accuracy 40 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Kinecelleration 30 Offensive Hacking 70 Defensive Hacking 70 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Desperate Times Challenges ------------ None Polymind | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Gar Res Gar Res Gar Robots Controlled 13 | 1 . . 2 . . . 1 . 1 2 1 1 2 . . . . 1 . . 1 . Combat Hostiles 8 | . . . . . . . 1 . . 2 . 1 2 . . . . 1 . . 1 . Allies 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Classes Controlled 7 | 1 . . 1 . . . 1 . 1 2 . . 1 . . . . . . . . . Average Host Suspicion 68 | . 24 46 . 75 96 2 64 27 72 100 51 15 95 13 83 53 62 56 73 96 4 25 Unsuspicious Activity 674 | 2 4 . 20 . . . 51 . 78 . 180 204 100 . . . . . . . 35 . Returns to Shadow 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Fuzzy Dispatches 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Protomatter Created 532 | . . . . 25 214 . . . 23 25 . . 138 . 30 36 . . 41 . . . Used 516 | 5 . . 42 . . . 43 . 5 85 5 67 111 . . . . 83 . . 70 . Decayed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Spend 83 | 5 . . 33 . . . 43 . 5 45 5 67 60 . . . . 83 . . 70 . Top 5 Hosts by Kills: EX-DEC (-10/Exiles: 19) Game ------ Seed HypercooledQuantumCarapace Manual? 0 Play Time 00:34:41 Cumulative 367.7 hours Start 2022.12.25 @ 15:05:29 End 2022.12.25 @ 15:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 649 Rogue 494 Adventurer 148 Explorer 7 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 944af12e-d2d5-470b-a2ea-92b16fafcf7c