Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 15:45:46 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (61) 305 Value Destroyed (1965) 1965 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 8895 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 465 Entered DSFs 500 Cogmind --------- Core Integrity 790/1150 Matter 203/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (8) ------ Jamming Amplifier Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Advanced Coolant Injector Large Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Gravity Neutralizer Active Sensor Suite Advanced Targeting Computer Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- KE Penetrator Antimatter Cannon Guided EMP Blaster Flail > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Large Storage Unit Matter Filter [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Lightning Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Slots Evolved 12 | . . 2 . . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . . . 1 Utility 6 | . . 1 . . . 1 1 . 1 1 . 1 Weapon 3 | . . 1 . . . 1 . . . 1 . . Parts Attached 77 | 7 . 10 1 1 . 9 2 4 8 22 1 12 Power 8 | 1 . 1 . 1 . . . . 1 2 1 1 Engine 5 | 1 . 1 . 1 . . . . . 1 1 . Core 3 | . . . . . . . . . 1 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . 2 . . . 3 1 2 1 4 . 4 Treads 14 | 2 . 2 . . . 3 1 2 1 1 . 2 Leg 1 | . . . . . . . . . . . . 1 Wheel 1 | . . . . . . . . . . . . 1 Hover 3 | . . . . . . . . . . 3 . . Flight . | . . . . . . . . . . . . . Utility 22 | 2 . 3 . . . 3 1 . 4 4 . 5 Device 13 | 1 . 2 . . . 1 . . 4 2 . 3 Storage 3 | 1 . 1 . . . . . . . . . 1 Processor 2 | . . . . . . . 1 . . 1 . . Hackware 2 | . . . . . . . . . . 1 . 1 Protection 2 | . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 . 4 1 . . 3 . 2 2 12 . 2 Energy Gun 8 | 1 . 1 . . . 2 . 1 2 1 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 . . 1 . . . 3 . . Ballistic Cannon 4 | . . 1 . . . . . . . 2 . 1 Launcher 8 | . . 1 . . . . . 1 . 5 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 1 4 . 3 Parts Lost 56 | . 1 7 . . . 1 . 10 . 18 8 11 Power 8 | . 1 1 . . . . . 1 . 3 1 1 Propulsion 15 | . . 2 . . . . . 3 . 4 3 3 Utility 10 | . . 1 . . . 1 . 1 . 1 2 4 Weapon 23 | . . 3 . . . . . 5 . 10 2 3 Highest Loss Streak 18 | . 1 3 . . . 1 . 6 . 18 8 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 5 7 9 12 14 15 14 13 13 12 9 5 2 Power 1 | . . . 1 2 3 2 2 . . . . . Propulsion 4 | 3 5 6 7 7 7 6 2 3 1 . . . Utility 2 | . . 1 2 2 2 1 4 4 5 5 5 2 Weapon 2 | 1 1 . 1 2 2 2 4 3 4 3 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 3 . . . . 6 . 3 . 3 . 3 Power 5 | . 1 . . . . 1 . 2 . . . 1 Propulsion 8 | . 2 . . . . 5 . 1 . . . . Utility 3 | . . . . . . . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . 2 . . Average Slot Usage (%) 81 | . 94 87 88 98 100 97 99 84 68 63 67 41 Engine 3 | . 8 5 . 9 11 9 7 1 . . 2 . Core 1 | . . . . . . . . . 5 2 . . Treads 17 | . 28 20 22 22 22 17 23 22 20 9 . 2 Hover 1 | . . . . . . . . . . 4 12 . Device 17 | . 14 20 22 22 22 18 15 15 13 12 10 9 Storage 7 | . 14 11 11 11 11 9 7 7 6 3 . 1 Processor 2 | . . . . . . . 6 7 6 5 11 9 Hackware 1 | . . . . . . . . . . 2 5 8 Energy Gun 8 | . 14 14 . . . 16 15 13 14 12 . . Ballistic Gun 8 | . 14 10 11 11 11 18 15 8 . . 5 2 Ballistic Cannon 4 | . . 1 11 11 11 . . . . 1 10 . Launcher 4 | . . 3 11 11 11 . . 4 . 1 . . Peak Build Rating 91 | 7 7 13 12 14 14 26 31 33 65 91 85 56 Average Rating 29 | 4 6 10 11 13 14 23 30 30 48 68 71 39 On Entrance 24 | . 7 6 11 12 14 14 26 31 23 65 84 20 Avg Prop Armor Cover (%) 8 | . . . . . . . . 7 9 7 . 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 12 12 35 30 35 35 39 38 38 49 61 33 21 Greatest Support 70 | 40 40 40 40 40 40 46 65 65 68 68 37 70 Greatest Overweight (x) 9 | 1 . 1 . . . 1 . . . 2 9 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 13 15 15 15 15 15 15 15 11 5 5 Most Carried 15 | 8 8 12 13 15 15 15 15 15 15 15 5 5 Average Carried 11 | 5 7 9 12 14 15 14 13 13 13 9 5 2 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 8 8 12 13 15 15 14 15 13 15 5 5 3 Class Distribution -------------------- 29% | Gunner 19% | Bomber 13% | Mutant 9% | Scavenger-Skirmisher 6% | Scout 4% | Scavenger-Assassin 4% | Scavenger-Gunner 4% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Bomber | -9/Exiles Bomber | -8/Mines Bomber | -8/Materials Bomber | -7/Factory Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Matter Collected 1446 | 277 9 209 85 . 15 163 . 147 5 222 112 202 Remotely 331 | . . 137 . . . . . . . 121 73 . Salvage Created 2127 | 135 77 540 . . 15 330 . 109 . 668 108 145 Parts 105 | 5 7 33 . . 3 18 . 6 . 24 6 3 Haulers Intercepted 2 | . . 1 . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Combat Hostiles Destroyed 43 | . 4 14 . . 3 8 . 2 . 11 1 . Guns 23 | . 4 7 . . . 8 . 2 . 2 . . Cannons 3 | . . 1 . . . . . . . 1 1 . AOE 16 | . . 6 . . 3 . . . . 7 . . Classes Destroyed 14 | 2 2 4 . . . . . 1 . 4 1 . Worker 2 | . . . . . . . . . . 2 . . Builder 6 | . . 3 . . . . . . . 3 . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . . . 1 Recycler 3 | 1 . . . . . . . . . 2 . . Watcher 3 | . . . . . . . . . . 2 . 1 Swarmer 16 | . 3 3 . . 3 2 . . . 5 . . Grunt 12 | . 1 7 . . . 3 . 1 . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 7 | . . 3 . . . 3 . . . 1 . . Specialist 2 | . . . . . . . . . . 2 . . Hunter 3 | . . . . . . . . . . 3 . . Programmer 1 | . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . 1 . . . . Decomposer 3 | . . . . . . . . . . . 3 . Best Kill Streak 15 | 3 2 6 . . 3 6 . 1 . 15 1 2 Combat Bots Only 9 | . 2 3 . . 3 6 . 1 . 9 1 . Max Kills in Single Turn 6 | 1 1 4 . . 3 1 . 1 . 6 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . . . . 3 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Hostile Shots Fired 539 | . 34 80 . . . 26 . 96 2 157 72 72 Missed 149 | . 11 14 . . . 4 . 27 . 54 22 17 Hits 390 | . 23 66 . . . 22 . 69 2 103 50 55 Melee 17 | . . 4 . . . . . 1 . . . 12 Projectile 373 | . 23 62 . . . 22 . 68 2 103 50 43 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 23 | . . 2 . . . 3 . 3 1 3 3 8 Damage Taken 7895 | . 222 956 . . . 297 . 1334 83 2672 960 1371 Core 1783 | . 45 193 . . . 41 . 191 . 767 186 360 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 71 | 100 82 . . . 51 92 . 72 100 . 4 . Volleys Fired 132 | 7 14 44 . . 1 14 . 18 . 15 8 11 Largest 4 | 2 2 3 . . 3 4 . 4 . 4 3 2 Hottest 244 | 70 70 113 . . 86 165 . 165 . 244 117 105 Shots Fired 310 | 14 28 101 . . 3 56 . 41 . 31 24 12 Gun 263 | 14 28 87 . . 1 56 . 41 . 18 8 10 Cannon 28 | . . 3 . . 1 . . . . 7 16 1 Launcher 19 | . . 11 . . 1 . . . . 6 . 1 Special . | . . . . . . . . . . . . . Kinetic 154 | 7 14 36 . . 2 28 . 25 . 7 24 11 Thermal 124 | 7 14 54 . . . 28 . 16 . 5 . . Explosive 17 | . . 11 . . 1 . . . . 5 . . Electromagnetic 15 | . . . . . . . . . . 14 . 1 Robot Hit Streak 12 | 6 6 12 . . 7 6 . 6 . 6 4 10 Robot Miss Streak 4 | 2 4 3 . . . 2 . 2 . 2 3 2 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . Shots Hit Robots 193 | 10 13 65 . . 3 28 . 30 . 19 15 10 Core Hits 102 | 5 5 30 . . 3 14 . 8 . 27 5 5 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . . . . 1 2 2 Critical Strikes 17 | 1 2 4 . . . 2 . . . 2 4 2 Burn 9 | 1 2 4 . . . 2 . . . . . . Destroy 4 | . . . . . . . . . . . 2 2 Blast 2 | . . . . . . . . . . 1 1 . Smash 2 | . . . . . . . . . . 1 1 . Melee Attacks 16 | . . . . . . . . . . 13 3 . Impact 16 | . . . . . . . . . . 13 3 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6036 | 104 154 1255 . . 168 476 . 513 10 2290 689 377 Guns 2529 | 104 148 655 . . 12 476 . 506 . 216 163 249 Cannons 557 | . . 62 . . 19 . . . . 215 261 . Explosions 2553 | . . 538 . . 137 . . . . 1750 . 128 Melee 374 | . . . . . . . . . . 109 265 . Ramming 23 | . 6 . . . . . . 7 10 . . . Kinetic 1694 | 40 34 299 . . 31 156 . 246 . 215 424 249 Thermal 1195 | 64 114 418 . . . 320 . 260 . 19 . . Explosive 2316 | . . 436 . . 137 . . . . 1743 . . Electromagnetic 434 | . . 102 . . . . . . . 204 . 128 Impact 374 | . . . . . . . . . . 109 265 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 . . . . . . 1 Average Corruption 1 | . . 1 1 1 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . 1 4 4 . . . . . . . . Message Errors 5 | . . . 3 2 . . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 310 | . . 19 . . . . . . . 241 50 . Projectiles 1 | . . 1 . . . . . . . . . . Explosions 180 | . . 18 . . . . . . . 162 . . Melee 129 | . . . . . . . . . . 79 50 . Knockbacks 3 | . . . . . 1 . . . . 1 1 . Impact 1 | . . . . . . . . . . 1 . . Kinetic 2 | . . . . . 1 . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . 132 . . . . . . . 87 . . Shots 11 | . . 6 . . . . . . . 5 . . Rammed 5 | . 1 . . . . . . 3 1 . . . Targets Rammed 5 | . 1 . . . . . . 3 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 413 | 60 145 296 . . . 413 . . . 207 168 . Average Temperature 107 | 28 70 111 . . . 172 . . . 97 74 . Received Heat Transfer 1426 | . 54 288 . . . 171 . 414 . 27 406 66 Effects 1 | . . . . . . 1 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 8 | . . . . . . . . . . 7 1 . Impact Corruptions 7 | . . . . . . . . . . 3 4 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | 1 2 2 . . . 4 . . . . . . Heat Transferred 3481 | 259 481 1483 . . . 740 . 481 . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Maximum Alert Level 2 | . . 1 . . . . . . . 2 . 1 Low Security (%) 83 | 100 100 86 100 . 100 100 100 100 100 54 . 12 Level 1 8 | . . 13 . . . . . . . 1 . 87 Level 2 8 | . . . . . . . . . . 43 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 575 | 5 80 294 108 . 81 133 42 50 . 575 . 383 Initial 214 | . . 20 108 . . 23 42 3 . . . 214 Average 87 | . 29 71 18 . 73 62 17 30 . 229 . 272 Influence Increases 2322 | 15 100 526 . . 81 208 5 50 . 921 130 286 Destroy 0b10 Robot/C 1060 | . 80 280 . . 60 160 . 40 . 220 100 120 Destroy 0b10 Robot/NC 100 | 15 . 20 . . . . . . . 45 . 20 Destroy Leader 250 | . 20 72 . . 10 40 . 10 . 54 20 24 Allied During Kill 26 | . . . . . . . . . . . 10 16 Successful Hack 53 | . . 23 . . . 5 5 . . 14 . 6 Disable Machine 345 | . . 45 . . . . . . . 225 . 75 Destroy Structure 238 | . . 86 . . 11 3 . . . 128 . 10 Lose Combat Pursuer 150 | . . . . . . . . . . 135 . 15 Active Sensor Use 100 | . . . . . . . . . . 100 . . Influence Decreases 2212 | 15 50 298 278 . 20 176 93 55 . 362 348 517 Entered New Map 626 | . . 30 170 . . 38 51 2 . . 208 127 Time Decay 903 | 15 40 198 108 . 20 128 42 . . 182 60 110 Lost Part 513 | . 10 70 . . . 10 . 53 . 180 80 110 Lost Ally 20 | . . . . . . . . . . . . 20 Purge Threat 150 | . . . . . . . . . . . . 150 Squads Dispatched 20 | . 2 3 . . . 2 . 1 1 8 . 3 Investigation 6 | . 1 2 . . . . . . . 3 . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 9 | . 1 1 . . . . . 1 1 3 . 2 Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . 2 . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Distress Signals 2 | . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 9 17 . . . 8 . 12 2 28 6 15 Peak Tracking Total 9 | . 4 3 . . . 4 . 9 2 9 5 6 Tactical Retreats 7 | . . . . . . . . . . 6 . 1 ECM-based Alert Blocks 1 | . . . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Traps Triggered 4 | . 1 . . . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Machines Disabled 23 | . . 3 . . . . . . . 15 . 5 Max in Single Turn 11 | . . 2 . . . . . . . 11 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Machines Accessed 20 | . . 3 . 2 . 2 2 . 1 6 . 4 Terminals 14 | . . 2 . . . 2 2 . 1 4 . 3 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . . 10 . 7 . 4 4 . 1 11 . 8 Successful 20 | . . 4 . 7 . 1 1 . . 3 . 4 Failed 25 | . . 6 . . . 3 3 . 1 8 . 4 Catastrophic 4 | . . . . . . 2 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . 3 . . 1 1 . . Terminals 28 | . . 7 . . . 4 4 . 1 7 . 5 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . 3 . . Recycling Units 3 | . . . . . . . . . . . . 3 Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . . 3 . 7 . 1 1 . . 2 . 3 Record 7 | . . . . 7 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . 1 . 1 Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 1 | . . 1 . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . . 3 . . . 2 1 . 1 5 . 3 Full Trace Events 4 | . . 2 . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 135 | . . . . . . . . . . . 135 135 Highest-Rated Ally 135 | . . . . . . . . . . . 135 135 Total Orders 2 | . . . . . . . . . 1 1 . . EXPLORE 2 | . . . . . . . . . 1 1 . . Ally Attacks 29 | . . . . . . . . . . . 12 17 Total Damage 1401 | . . . . . . . . . . . 378 1023 Kills 12 | . . . . . . . . . . . 4 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Active Infowar (turns) 3530 | 47 147 667 691 476 47 325 126 201 392 406 . 5 A.S.S. 622 | . . . . . . . . . 216 406 . . Seismic 2903 | 47 147 667 691 476 47 325 126 201 176 . . . ECM 5 | . . . . . . . . . . . . 5 Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . 1 1 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Turns Passed 4306 | 132 147 667 691 476 47 325 126 220 393 713 131 238 Spaces Moved 2661 | 63 63 293 419 296 28 159 79 106 219 587 138 211 Core 176 | 14 . . . . . . . . . 44 11 107 Treads 1969 | 49 63 293 419 296 28 159 79 106 219 211 . 47 Legs . | . . . . . . . . . . . . . Wheels 57 | . . . . . . . . . . . . 57 Hover 459 | . . . . . . . . . . 332 127 . Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 152 155 152 163 45 40 50 Average Speed 135 | 145 160 164 160 160 160 157 155 154 163 94 67 89 Slowest Speed 500 | 160 160 200 160 160 160 240 155 165 165 330 500 350 Overloaded Moves 106 | . . . . . . . . . . . 106 . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 19 24 70 61 11 20 3 85 7 19 26 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 . . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 36 | . . 26 . . . . . . . 10 . . Terrain Destroyed 197 | . . 107 . . 11 . . . . 75 4 . Melee 10 | . . . . . . . . . . 10 . . Projectile 5 | . . . . . . . . . . 1 4 . AOE 182 | . . 107 . . 11 . . . . 64 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Fac Total 3112 | 90 85 396 439 299 30 208 83 138 253 694 153 244 Wait 138 | . 2 38 20 . . 7 . 2 17 42 4 6 Move 2651 | 62 63 292 418 295 27 158 78 105 219 586 137 211 Hop . | . . . . . . . . . . . . . Pick Up 54 | 14 3 9 . 3 1 6 3 3 5 4 . 3 Fast Attach 39 | 1 . 3 . . . 5 . . 6 15 1 8 Attach 39 | 6 . 6 . 1 . 2 2 4 2 11 . 5 Detach 3 | . . . . . . 1 . . 1 1 . . Swap 9 | . . 3 1 . . 4 . . . 1 . . Drop 28 | . 3 1 . . 1 11 . 3 3 6 . . Fire 132 | 7 14 44 . . 1 14 . 18 . 15 8 11 Melee 16 | . . . . . . . . . . 13 3 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 355 | -9/Materials | Identified exit to Materials 725 | -9/Materials | Lost 3 parts (1n2w) 776 | -9/Materials | Identified exit to Mines 947 | -9/Materials | Entered Mines 976 | -9/Mines | Found a hidden stash of uninstalled traps 1003 | -9/Mines | Learned Materials stockpile data 1046 | -9/Mines | Learned location of Storage (-7) 1167 | -9/Mines | Build established: Gunner 1268 | -9/Mines | Learned Materials terminal intel 1376 | -9/Mines | Discovered exit to Materials (range 5) 1533 | -9/Mines | Assembled infested the area 1628 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1630 | -9/Mines | Discovered new exit (range 5) 1638 | -9/Mines | Entered Exiles 1686 | -9/Exiles | Met 8R-AWN 1710 | -9/Exiles | Met EX-HEX 1758 | -9/Exiles | Met EX-BIN 1999 | -9/Exiles | Build established: Bomber 1999 | -9/Exiles | Met EX-DEC 2090 | -9/Exiles | Discovered new exit (range 15) 2114 | -9/Exiles | Entered Mines 2150 | -8/Mines | Discovered exit to Materials (range 8) 2161 | -8/Mines | Entered Materials 2161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2163 | -8/Materials | Loaded intel: 11 terminal locations 2293 | -8/Materials | Garrison activated, responded to threat 2456 | -8/Materials | Discovered new exit (range 7) 2486 | -8/Materials | Entered Factory 2486 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -7/Factory | Identified exit to DSF 2612 | -7/Factory | Entered DSF 2654 | -7/DSF | Additional patrols routed to DSF 2687 | -7/DSF | Lost 4 parts (1p1u2w) 2731 | -7/DSF | Found Prototype Device 2803 | -7/DSF | Discovered new exit (range 15) 2832 | -7/DSF | Entered Factory 2832 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2858 | -6/Factory | Lost 6 parts (3n3w) 3009 | -6/Factory | Identified Active Sensor Suite 3139 | -6/Factory | Discovered new exit (range 33) 3223 | -6/Factory | Identified exit to Factory 3225 | -6/Factory | Entered another Factory area 3225 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3323 | -5/Factory | Build established: Scavenger-Skirmisher 3657 | -5/Factory | Destroyed 9 combat bots 3659 | -5/Factory | Core integrity fell below 50% 3684 | -5/Factory | Lost 18 parts (3p4n1u10w) 3825 | -5/Factory | First assault squad dispatched 3926 | -5/Factory | Discovered new exit (range 6) 3938 | -5/Factory | Entered Upper Caves 4016 | -5/Upper Caves | Core integrity fell below 20% 4038 | -5/Upper Caves | AD-0RF showed up to help 4040 | -5/Upper Caves | AD-0RF revealed a hidden path 4069 | -5/Upper Caves | Entered Factory 4069 | -4/Factory | Accompanied by 1 ally (AD-0RF) 4069 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4092 | -4/Factory | Lost 8 parts (1p3n2u2w) 4115 | -4/Factory | Garrison activated, responded to threat 4157 | -4/Factory | Spotted B-86 Titan 4197 | -4/Factory | Lost 3 parts (1n2w) 4244 | -4/Factory | Lost 4 parts (1p2n1u) 4261 | -4/Factory | Found Prototype Device 4261 | -4/Factory | Identified Exp. ECM Suite 4268 | -4/Factory | Found Prototype Launcher 4268 | -4/Factory | Identified Com. Tesla Bomb Launcher 4307 | -4/Factory | Self-destructed Last Messages --------------- 04268_ Identified Com. Tesla Bomb Launcher. 04272_ Acquired Hyp. Mass Driver. 04282_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 04282_ Connecting with Terminal... 04287_ W-44 Eye sends out distress signal. 04289_ Adv. Targeting Computer destroyed. 04289_ System corrupted by crushing effect (+1). 04291_ Exp. Energy Well severed. 04292_ Penetrated by Slug. 04297_ Hyp. Mass Driver destroyed. 04298_ Com. Tesla Bomb Launcher severed. 04299_ Penetrated by Slug. 04299_ Slug penetrates Earth. 04299_ Slug penetrates Wall. 04302_ Penetrated by Slug. 04305_ Slug penetrates Wall. 04305_ Penetrated by Slug. 04306_ Exp. ECM Suite severed. Map ----- +----------------------------------------------------+ | +???????????????????????????? | | % #???????????????????????????? | | #??#????????????????????????? | | #? ?????????????????????????? | | "%############## #? ?????????????????????????? | | T # ??# # ??????????????????????????? | | # # # ??????????????????????????? | | # !!! + +???????????????????????????? | | " # !!! # #???????????????????????????? | | " # !! ??# #???????????????????????????? | | " # ????# #???????????????????????????? | | # ??????# #???????????????????????????? | | " # ????????# ###########?????????????????? | | " #?????????# w ????????????????? | | " #?????????# ????????????????? | | #?????????# ????????????????? | | #???# ##### ????????????????? | | ######???# ????????????????? | | ?############### ########?????????????????? | | ?# # # ] #???????????????????? | | ?# # ; ! #???????????????????? | | ?# ! + #???????????????????? | | ?# # #???????????????????? | | ?# # c !#???????????????????? | | ?# + !c ####???????????????????? | | ####+#############+# ]c@#??????????????????????? | | #?# #?????# #?????????????????????? | | #?# #?????# "" # #?????????????????????? | | #?# ####### "" ##?????????????????????? | | ??# ; """ """ T" #???????????????????????? | | #?# # """ """ "" #???????????????????????? | | #"## # """ """ "" #???????????????????????? | | + #???????????????????????? | | ############ """ """ """ #???????????????????????? | | #??????????# """ """ """ #???????????????????????? | | ???????????# """ """ """ #???????????????????????? | | ???????????# #???????????????????????? | | ???????????############?#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceConstructThruster Manual? 0 Play Time 00:44:12 Cumulative 93.8 hours Start 2025.11.21 @ 14:10:39 End 2025.11.21 @ 15:45:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cb8ae39-b812-43e3-bd86-22c4b1aabd24