Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.07 @ 14:37:41 Player: Frizban Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1303) 1303 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3203 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Trap Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Particle Gun Maul > --- INVENTORY -------- Compact Battery High-capacity Matter Pod Trap Scanner EM Pulse Gun Light EM Pulse Cannon Light Cannon Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 47 | 8 13 10 16 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 4 . 3 10 Treads 2 | . . 1 1 Leg 11 | 2 . . 9 Wheel 2 | 2 . . . Hover 2 | . . 2 . Flight . | . . . . Utility 15 | . 9 4 2 Device 4 | . 1 1 2 Storage 4 | . 3 1 . Processor 4 | . 3 1 . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 12 | 3 4 3 2 Energy Gun 4 | 2 . 1 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . . 2 System Corruption 5 | . . . 5 Parts Lost 23 | . . 3 20 Power 4 | . . 2 2 Propulsion 8 | . . 1 7 Utility 6 | . . . 6 Weapon 5 | . . . 5 Highest Loss Streak 14 | . . 1 14 To Critical Strikes . | . . . . Average Backups 4 | 3 3 5 6 Power . | . . . . Propulsion . | 1 . . 1 Utility 2 | . 1 2 2 Weapon 1 | 1 1 2 . Tool/Special . | . . . . Unused Backups 24 | . 14 6 4 Power 4 | . 4 . . Propulsion 9 | . 4 3 2 Utility 5 | . 2 3 . Weapon 5 | . 4 . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 98 91 79 Engine 9 | . 14 7 4 Treads 1 | . . 1 3 Leg 19 | . 27 . 24 Hover 4 | . . 17 . Device 7 | . 1 13 10 Storage 11 | . 8 12 15 Processor 7 | . 13 6 . Protection 5 | . 2 10 4 Energy Gun 5 | . 6 . 7 Energy Cannon 1 | . . 4 . Ballistic Gun 8 | . 15 . 6 Ballistic Cannon 3 | . 4 4 . Impact Weapon 1 | . . 2 1 Special Melee Weapon 3 | . 1 9 . Peak Build Rating 19 | 5 8 19 17 Average Rating 10 | 2 7 15 13 On Entrance 6 | . 5 7 15 Avg Prop Armor Cover (%) 10 | . . 4 14 Naked Turns . | . . . . Heaviest Build 20 | 6 13 18 20 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 6 | 5 5 7 7 Most Carried 8 | 5 5 8 8 Average Carried 4 | 3 3 6 6 Final Capacity 8 | 5 8 8 5 Final Carried 5 | 3 3 5 2 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1160 | 288 374 228 270 Remotely . | . . . . Salvage Created 1566 | 47 272 465 782 Parts 93 | . 25 25 43 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 43 | 1 12 12 18 Melee 4 | . . 4 . Guns 30 | 1 12 . 17 Cannons 7 | . . 6 1 Classes Destroyed 6 | 1 2 3 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 19 | . 9 7 3 Grunt 19 | 1 3 3 12 Sentry 5 | . . 2 3 Best Kill Streak 7 | 1 3 7 3 Combat Bots Only 5 | 1 3 5 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 367 | 7 45 92 223 Missed 88 | 1 16 25 46 Hits 279 | 6 29 67 177 Projectile 279 | 6 29 67 177 Critical Strikes 8 | . . . 8 Damage Taken 2770 | 50 192 516 2012 Core 726 | 8 44 112 562 Absorbed by Shields . | . . . . Ignored by Resistances 805 | 16 60 163 566 Regen/Repaired (Parts) 61 | . . 61 . Core Remaining (%) 82 | 96 79 72 . Volleys Fired 122 | 8 24 20 70 Largest 2 | 2 2 1 2 Hottest 85 | 60 60 65 85 Shots Fired 199 | 16 48 20 115 Gun 178 | 16 48 2 112 Cannon 21 | . . 18 3 Launcher . | . . . . Special . | . . . . Kinetic 102 | 8 41 8 45 Thermal 69 | . . 2 67 Explosive . | . . . . Electromagnetic 28 | 8 7 10 3 Robot Hit Streak 30 | 14 14 10 30 Robot Miss Streak 4 | 1 2 2 4 Penetration Max . | . . . . Secondary Targets 6 | . 4 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 206 | 15 36 58 97 Core Hits 79 | 2 15 10 52 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . 4 . Critical Strikes 9 | . . 6 3 Burn 3 | . . . 3 Corrupt 2 | . . 2 . Smash 4 | . . 4 . Melee Attacks 46 | . . 46 . Impact 17 | . . 17 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 19 | . . 19 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2962 | 157 447 1031 1327 Guns 1851 | 157 447 15 1232 Cannons 368 | . . 300 68 Explosions . | . . . . Melee 716 | . . 716 . Ramming 27 | . . . 27 Kinetic 782 | 54 367 87 274 Thermal 973 | . . 15 958 Explosive . | . . . . Electromagnetic 464 | 103 80 213 68 Impact 716 | . . 716 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 3 | . . 1 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 3 17 Message Errors 5 | . . . 5 Matter Fused 4 | . . 1 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . 1 2 Data Loss (minor) 5 | . . 1 4 Data Loss (major) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 304 | . . 304 . Projectiles . | . . . . Explosions . | . . . . Melee 304 | . . 304 . Knockbacks 3 | . . 3 . Impact 2 | . . 2 . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 6 | . . . 6 Shots . | . . . . Rammed 18 | . . . 18 Targets Rammed 19 | . . . 19 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 339 | 64 30 54 339 Average Temperature 93 | 36 17 16 114 Received Heat Transfer 1602 | 36 30 195 1341 Effects 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 4 | . . 4 . Combat Hostiles 2 | . . 2 . Parts Fried 7 | . . 7 . Impact Corruptions 11 | . . 11 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . . 5 Heat Transferred 2442 | . . 37 2405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 162 | 35 130 162 92 Initial 33 | . 13 . 33 Average 52 | 2 48 79 50 Influence Increases 1174 | 35 300 377 462 Destroy 0b10 Robot/C 860 | 20 240 240 360 Destroy 0b10 Robot/NC 25 | . 5 20 . Destroy Leader 186 | . 42 54 90 Successful Hack 19 | . 13 3 3 Disable Machine 9 | . . . 9 Lose Combat Pursuer 75 | 15 . 60 . Influence Decreases 1174 | 10 325 285 554 Entered New Map 71 | . 12 . 59 Time Decay 888 | 10 313 255 310 Lost Part 215 | . . 30 185 Squads Dispatched 10 | . 1 2 7 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 6 | . . . 6 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | 1 15 24 31 Peak Tracking Total 7 | 1 4 7 7 Tactical Retreats 3 | 1 . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 5 2 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 65 | . 36 23 6 Successful 52 | . 28 18 6 Failed 13 | . 8 5 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 19 6 4 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units 21 | . 17 4 . Scanalyzers 6 | . . 6 . Garrison Access 2 | . . . 2 Terminal Hacks 22 | . 14 4 4 Record 12 | . 7 1 4 Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 2 | . 1 1 . Maintenance Status 1 | . 1 . . Transport Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Refit 1 | . . 1 . Recycling Unit Hacks 17 | . 14 3 . Recycle Component 11 | . 11 . . Process 2 | . 1 1 . Report Inventory 2 | . 1 1 . Retrieve Matter 2 | . 1 1 . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Retrieve Study 1 | . . 1 . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 5 5 1 Full Trace Events 9 | . 5 3 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . . 2 . Time 86 | . . 86 . Parts Recycled 11 | . 11 . . Recycled Matter 207 | . 47 160 . Retrieved Matter 207 | . 47 160 . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 14 | . . 14 . Non-combat 9 | . . 9 . Combat 5 | . . 5 . Robot Hacks Applied 20 | . . 20 . parse_system 11 | . . 11 . no_distress 4 | . . 4 . find_recycling 2 | . . 2 . find_station 1 | . . 1 . check_alert 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1882 | . 763 583 536 Optics 1046 | . 681 365 . Structural 731 | . 82 577 72 Traps 341 | . . 120 221 Seismic 245 | . . . 245 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2342 | 208 904 583 647 Spaces Moved 1359 | 145 600 385 229 Core 70 | 61 . . 9 Treads 116 | . . 29 87 Legs 734 | 14 580 7 133 Wheels 90 | 70 20 . . Hover 349 | . . 349 . Flight . | . . . . Fastest Speed 46 | 50 80 46 100 Average Speed 107 | 71 118 86 137 Slowest Speed 200 | 120 120 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 7 56 25 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2000 | 233 748 566 453 Wait 265 | 65 57 56 87 Move 1356 | 144 599 384 229 Hop . | . . . . Pick Up 73 | 8 31 20 14 Fast Attach 6 | . 1 2 3 Attach 28 | 5 3 5 15 Detach 2 | . . 1 1 Swap 42 | 3 16 17 6 Drop 41 | . 17 15 9 Fire 122 | 8 24 20 70 Melee 46 | . . 46 . Ram 17 | . . . 17 Kick 1 | . . . 1 Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 209 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 7) 1078 | -10/Materials | Discovered new exit (range 15) 1113 | -10/Materials | Entered another Materials area 1113 | -9/Materials | Evolved 2 slots: Utility x2 1426 | -9/Materials | Repaired Aerolev Unit 1452 | -9/Materials | Repaired Lgt. Armor Plating? 1691 | -9/Materials | Discovered new exit (range 4) 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Propulsion x2 1772 | -8/Materials | Garrison activated, responded to threat 1958 | -8/Materials | Identified exit to Garrison 2107 | -8/Materials | Build established: Scavenger-Mutant 2123 | -8/Materials | Garrison activated, responded to threat 2319 | -8/Materials | Core integrity fell below 50% 2338 | -8/Materials | Core integrity fell below 20% 2343 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02320_ Slammed into G-47 Trooper. 02320_ K-01 Serf collects debris. 02322_ Slammed into G-47 Trooper. 02322_ Sml. Storage Unit destroyed. 02323_ S-10 Pest emerges from the garrison. 02324_ K-01 Serf collects debris. 02324_ Slammed into G-47 Trooper. 02324_ Com. Battery destroyed. 02325_ Slammed into G-47 Trooper. 02327_ K-01 Serf collects debris. 02328_ Slammed into G-47 Trooper. 02331_ K-01 Serf collects debris. 02335_ Slammed into S-10 Pest. 02336_ Slammed into G-47 Trooper. 02338_ Destabilizing: Core damaged (-11). 02338_ K-01 Serf collects debris. 02339_ Slammed into G-47 Trooper. 02341_ K-01 Serf collects debris. 02342_ Slammed into S-10 Pest. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????############ ## | | ?????????????????????????????????## # ## | | ?????????????????????????????????## """ # ## | | ?????????????????????????????????## """ # ## | | ?????????????????????????????????## """ + ## | | ?????????????????????????????????##"" # ## | | ?????????????????????????????????##"T # ## | | ?????????????????????????????????##"" # ## | | ?????????????????????????????????## # ## | | ?????????????????????????????????############ ## | | ?????????????????????????????????########"""# ## | | ??????????????????????????????###########"T"# ## | | ??????????????????????????????# # ## | | ?????????????????????????????##! + % = "" | | ?????????????????????????????## """ # ]] T" | | ???????????????????????+?????## ???" ### ] "" | | ???????????????????????# ?????????"" ### % ] ## | | ???????????????????????# ???????? ??## ! | | ???????????????????????# #######+##### | | ???????????????????##### % | | ??????????????????? | | ???????????????????????# % | | ????????????????############### #########T##### | | ????????????????# !%=s%=*# ################ | | ???????????????## """ ""gg%k%[#[ #??????####???## | | ???????????????# """ " s@">"=+% #??????????????? | | ???????????????## """ " %="G"%#= #??????????????? | | ????????????????# % %g "=[# #??????????????? | | ????????????????# %%%%%%# #??????????????? | | ????????????????#+############# #??????????????? | | ??????########### #???????????# #??????????????? | | ??????# # #???????????# #??????????????? | | ??????#! # ############# +??????????????? | | ??????# %# #??????????????? | | ??????# """ """ + #??????????????? | | ??????# """ """ # #??????????????? | | ??????# """ """ ### #######+#######??????????????? | | ??????# #?? #????????????????????????????? | | ??????# = #?? #????????????????????????????? | | ??????###########?? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????T ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????!]]??????????????????????????? | | ?????????????????????]]??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 32% | -9/Materials Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot First Step to Greatness Fitting Room For Emergencies Only Hack The Planet I Have A Map? Item+ Junior Dev Librarian Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Power Corrupts Risk Taker Spot Them First There's More Where That Came From Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SiegeSuperquantumDeflector Manual? 0 Play Time 01:52:33 Cumulative 1.8 hours Start 2026.10.07 @ 08:59:55 End 2026.10.07 @ 14:37:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d5db32c-6a04-4843-b6fe-762b6355a84a