Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 13:21:26 Player: Zack-531 Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (181) 905 Value Destroyed (6208) 6208 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 13263 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/1150 Matter 267/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Improved Launcher Guidance Computer Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Cooled Pulse Rifle Coil Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Cooled Pulse Rifle Heavy Plasma Cannon Gauss Rifle KE Penetrator Heavy Rocket Launcher [Rating: 103] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Utility Improved Targeting Computer Device Cloaking Device Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 . . . 1 Utility 5 | . . 1 1 . . . . . 1 . . 1 1 Weapon 2 | . . . 1 . . . . . . . . 1 . Parts Attached 225 | 6 16 18 12 18 5 2 2 22 2 3 50 25 44 Power 35 | 1 2 3 1 6 . . . 1 . . 12 6 3 Engine 27 | 1 2 3 1 5 . . . . . . 11 3 1 Core 7 | . . . . 1 . . . 1 . . 1 3 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 66 | 2 3 4 3 5 1 2 . 4 1 3 15 6 17 Treads 1 | . . . . . . . . . . . 1 . . Leg 65 | 2 3 4 3 5 1 2 . 4 1 3 14 6 17 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | 1 6 4 6 2 2 . . 4 1 . 7 4 1 Device 12 | . . 1 2 2 . . . 1 1 . 4 1 . Storage 8 | 1 3 . . . 1 . . 1 . . . 2 . Processor 2 | . . 1 . . . . . . . . . . 1 Hackware 3 | . . 1 1 . . . . . . . 1 . . Protection 13 | . 3 1 3 . 1 . . 2 . . 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 86 | 2 5 7 2 5 2 . 2 13 . . 16 9 23 Energy Gun 25 | . 2 3 . 2 . . 1 4 . . 3 5 5 Energy Cannon 11 | . . . 1 1 . . . 3 . . 3 1 2 Ballistic Gun 26 | 2 . 2 1 2 1 . . 2 . . 6 2 8 Ballistic Cannon 4 | . . . . . . . . . . . 4 . . Launcher 16 | . 3 2 . . 1 . 1 4 . . . 1 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . . 1 . Parts Lost 69 | . . . . 4 . . . 3 . 4 17 . 41 Power 9 | . . . . 1 . . . . . . 4 . 4 Propulsion 20 | . . . . . . . . . . 3 3 . 14 Utility 10 | . . . . 1 . . . . . 1 3 . 5 Weapon 30 | . . . . 2 . . . 3 . . 7 . 18 Highest Loss Streak 34 | . . . . 3 . . . 2 . 3 12 . 34 Average Slot Usage (%) 92 | . 99 99 97 96 100 99 100 94 93 79 84 93 74 Engine 8 | . 14 11 9 9 7 7 7 7 6 6 10 5 . Core 3 | . . . . 4 7 7 7 7 6 6 1 4 4 Leg 28 | . 28 33 27 29 30 29 30 30 33 28 25 29 26 Device 7 | . . 4 7 5 7 7 7 2 6 6 16 11 5 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 1 4 4 Processor 3 | . . 1 9 7 7 7 7 7 6 6 1 . 4 Hackware 2 | . . 5 2 . . . . . . . 4 5 4 Protection 6 | . 13 10 7 7 7 7 7 6 6 2 4 4 2 Energy Gun 5 | . 9 3 6 2 7 7 7 6 . . 2 9 5 Energy Cannon 2 | . . . 6 7 . . . 1 6 2 4 2 . Ballistic Gun 6 | . 15 7 2 2 7 7 7 6 6 6 4 5 6 Launcher 4 | . 2 10 9 7 7 7 7 6 6 6 1 2 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 123 | 12 40 44 53 72 72 71 71 123 121 121 106 82 75 Greatest Support 140 | 20 20 30 51 81 72 72 65 75 72 77 96 96 140 Greatest Overweight (x) 8 | . 1 1 1 1 . 1 1 2 1 4 8 . 6 Average Overweight (x) . | . . 1 . . . . 1 1 1 1 . . . Largest Inventory Capacity 24 | 6 12 12 12 12 12 12 12 24 24 24 24 10 10 Average Capacity 11 | 5 9 12 12 12 12 12 12 19 24 24 8 9 9 Most Carried 24 | 4 12 12 12 12 12 12 12 24 23 24 24 10 10 Average Carried 10 | 2 8 11 11 11 11 11 11 16 22 22 8 9 7 Final Capacity 24 | 6 12 12 12 12 12 12 12 24 24 24 4 10 10 Final Carried 24 | 4 12 12 12 11 12 12 11 24 23 21 4 10 10 Class Distribution -------------------- 37% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Bomber 6% | Hacker-Mutant 6% | Hauler-Mutant 6% | Hauler-Bomber 6% | Bomber 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Hauler-Bomber | -6/Proximity Caves Scavenger-Bomber | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Bomber | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Matter Collected 4312 | 259 325 300 178 497 99 98 . 429 . . 1075 377 675 Remotely . | . . . . . . . . . . . . . . Salvage Created 7230 | 66 670 362 178 889 61 79 . 599 . . 1019 1139 2168 Parts 385 | 1 60 36 12 46 2 2 . 31 . . 51 57 87 Haulers Intercepted 5 | . 2 2 . . . . . . . . . 1 . Recyclers Shooed 6 | . 2 1 . 2 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 8 10 . 23 . . . . . Prevented 3 | . . . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 113 | . 8 12 7 12 1 2 . 20 . . 14 12 25 Guns 38 | . 2 4 1 2 1 2 . 8 . . 3 7 8 Cannons 12 | . . . 1 2 . . . 2 . . 6 1 . AOE 50 | . 6 8 5 7 . . . 9 . . 2 2 11 Classes Destroyed 16 | 1 6 2 . 4 . . . . . . 1 . 2 Worker 18 | . 5 2 . 1 . . . . . . 2 2 6 Builder 18 | . 5 3 2 2 . . . . . . 3 1 2 Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 5 | . 2 2 . . . . . . . . . 1 . Recycler 11 | 1 2 1 . 4 . . . . . . 1 1 1 Mechanic 3 | . . . . 2 . . . . . . 1 . . Operator 5 | . . 1 . . . . . . . . 1 1 2 Watcher 7 | . 2 2 . . . . . . . . . 1 2 Swarmer 34 | . 6 6 4 . . . . 10 . . . . 8 Grunt 35 | . 2 4 1 7 . 1 . 6 . . 4 3 7 Brawler 2 | . . . . . . . . . . . 1 . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 14 | . . 2 2 1 1 1 . 2 . . 2 2 1 Demolisher 1 | . . . . . . . . . . . . . 1 Hunter 16 | . . . . 2 . . . 1 . . 4 3 6 Programmer 10 | . . . . 2 . . . 1 . . 3 4 . Best Kill Streak 16 | 1 3 13 4 4 1 2 . 6 . . 4 4 16 Combat Bots Only 13 | . 3 4 4 3 1 2 . 6 . . 2 4 13 Max Kills in Single Turn 5 | 1 2 3 3 4 1 1 . 3 . . 2 2 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 3 . . . 2 . . 2 2 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Damage Taken 12841 | . 395 268 410 1124 16 216 . 1163 . 190 2283 1046 5730 Core 2100 | . 50 55 75 189 . 9 . 96 . 5 357 112 1152 Absorbed by Shields 18 | . . . . . . . . . . . 18 . . Core Remaining (%) 79 | 100 80 86 86 . . . . 58 . . 57 88 . Volleys Fired 389 | 2 44 26 31 50 2 5 . 36 . 1 63 50 79 Largest 4 | 2 2 2 3 3 2 3 . 3 . 2 3 4 4 Hottest 234 | 40 60 95 163 154 97 127 . 160 . 58 214 234 211 Shots Fired 764 | 4 74 48 45 80 4 16 1 89 . 2 129 101 171 Gun 484 | 4 67 28 21 27 4 11 1 60 . 1 53 81 126 Cannon 170 | . . . 17 44 . . . 8 . . 75 12 14 Launcher 110 | . 7 20 7 9 . 5 . 21 . 1 1 8 31 Special . | . . . . . . . . . . . . . . Kinetic 225 | 4 44 19 . 11 2 5 1 29 . 1 52 7 50 Thermal 171 | . . 7 38 2 2 6 . 5 . . 21 42 48 Explosive 79 | . 7 20 7 9 . 5 . 21 . 1 1 . 8 Electromagnetic 289 | . 23 2 . 58 . . . 34 . . 55 52 65 Robot Hit Streak 32 | 4 21 19 21 23 13 24 . 32 . 18 24 22 28 Robot Miss Streak 4 | . 2 1 2 3 . 1 . 4 . . 1 4 2 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 604 | 4 52 40 36 66 4 12 . 67 . 2 99 77 145 Core Hits 341 | 2 30 31 15 40 2 4 . 44 . . 45 40 88 Critical Hits 7 | . . . 1 . . . . . . . 1 2 3 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . 1 . . . . . . . 1 1 2 Melee Attacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19008 | 42 1019 1643 905 2073 81 287 . 2556 . 270 2297 2317 5518 Guns 6998 | 42 577 299 280 258 81 203 . 795 . 22 643 1300 2498 Cannons 3122 | . . . 248 639 . . . 181 . . 1446 286 322 Explosions 8773 | . 442 1344 377 1176 . 84 . 1580 . 248 208 731 2583 Melee 115 | . . . . . . . . . . . . . 115 Ramming . | . . . . . . . . . . . . . . Kinetic 3288 | 42 289 176 . 118 42 110 . 468 . 22 702 174 1145 Thermal 4215 | . 45 108 528 516 39 93 . 344 . . 497 973 1072 Explosive 5722 | . 397 1344 377 702 . 84 . 1340 . 248 208 70 952 Electromagnetic 5668 | . 288 15 . 737 . . . 404 . . 890 1100 2234 Impact . | . . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . . . . . 115 Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 6 6 6 6 9 . 16 21 3 21 Average Corruption 10 | . . . . 1 6 6 6 7 . 10 19 2 17 Corruption Purged . | . . . . . . . . . . . . . . Effects 241 | . . . . 7 15 10 1 51 . 7 128 15 7 Message Errors 44 | . . . . . 3 2 . 14 . 2 17 6 . Matter Fused 36 | . . . . . 4 1 . 8 . 1 19 3 . Heat Flow Errors 26 | . . . . . 3 3 . 4 . . 11 3 2 Energy Discharges 21 | . . . . 2 3 1 . 5 . 1 9 . . Parts Rejected 2 | . . . . . . 1 . . . . . . 1 Data Loss (minor) 21 | . . . . 1 2 1 . 5 . 1 9 1 1 Data Loss (major) 6 | . . . . . . . . 3 . 1 2 . . Misfires 6 | . . . . . . 1 1 2 . . 2 . . Alerts 2 | . . . . . . . . . . . 2 . . Misdirections 26 | . . . . . . . . . . 1 24 . 1 Targeting Errors 40 | . . . . 3 . . . 7 . . 27 1 2 Weapon Failures 11 | . . . . 1 . . . 3 . . 6 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 433 | . . 20 8 60 . 3 . 108 . . 20 77 137 Projectiles 88 | . . . 8 10 . . . 13 . . 12 14 31 Explosions 345 | . . 20 . 50 . 3 . 95 . . 8 63 106 Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 881 | . 98 38 73 99 . 36 . 80 . 16 36 76 329 Shots 28 | . 3 2 3 3 . 1 . 4 . 1 1 1 9 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 478 | . 12 93 427 458 194 417 3 478 . . 403 199 198 Average Temperature 113 | . 8 24 156 132 75 153 3 146 . . 102 91 89 Received Heat Transfer 2154 | . 36 108 144 198 12 63 . 270 . . 630 180 513 Effects 32 | . . . 4 8 . 2 . 16 . . 2 . . Shutdowns 12 | . . . 2 2 . 1 . 6 . . 1 . . Energy Bleed 6 | . . . 2 1 . 1 . 1 . . 1 . . Interference 9 | . . . . 3 . . . 6 . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . 1 . . . 1 . . . . . Damage (major) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . 1 . . . 1 . . 3 2 6 Combat Hostiles 13 | . . . . 1 . . . 1 . . 3 2 6 Parts Fried 35 | . . . . 1 . . . . . . 7 7 20 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . 4 . . . . . . . 1 5 . Heat Transferred 6526 | . . 259 1073 624 74 185 . 385 . . 750 1227 1949 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . 1 . . 4 . . . 1 . . . 1 7 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Peak Influence 1268 | 5 234 397 253 377 . . . . 206 74 214 294 1268 Initial 206 | . 2 53 106 98 . . . . 206 59 12 18 124 Average 156 | 2 105 165 124 161 . . . . 206 37 59 128 669 Maximum Alert Level 4 | . 1 1 1 1 . . . . 1 . 1 1 4 Low Security (%) 76 | 100 81 61 84 77 . . . . . 100 97 74 8 Level 1 17 | . 18 38 15 22 . . . . 100 . 2 25 21 Level 2 1 | . . . . . . . . . . . . . 18 Level 3 3 | . . . . . . . . . . . . . 38 Level 4 1 | . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 2 4 . . . . . . 8 6 8 Investigation 2 | . . . 1 . . . . . . . 1 . . Extermination 8 | . . . . 1 . . . . . . 4 2 1 Reinforcement 13 | . . 1 1 3 . . . . . . 2 4 2 Assault 3 | . . . . . . . . . . . . . 3 Garrison 3 | . . . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 3 . . . . . . 1 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Distress Signals 4 | . . . 1 . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 193 | . 13 17 12 18 1 4 . 28 . 5 26 25 44 Peak Tracking Total 11 | . 5 5 5 4 1 2 . 11 . 5 5 5 8 Tactical Retreats 13 | . . . 1 1 . . . 7 . . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Traps Triggered 8 | . . . 1 . . . . . 1 . 4 . 2 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Machines Disabled 47 | . 1 4 . 4 . . . 5 . . 3 5 25 Max in Single Turn 6 | . 1 2 . 4 . . . 1 . . 1 2 6 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Machines Accessed 27 | . 4 1 4 2 2 . . . . . 8 5 1 Terminals 16 | . 3 1 4 1 1 . . . . . 3 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . 1 . . . . . . 2 3 . Recycling Units 2 | . 1 . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 57 | . 11 1 7 9 2 . . . . . 17 9 1 Successful 47 | . 7 1 5 8 2 . . . . . 15 8 1 Failed 10 | . 4 . 2 1 . . . . . . 2 1 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . 2 . . . . . 1 . . Terminals 31 | . 8 1 7 3 1 . . . . . 5 5 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 15 | . . . . 6 . . . . . . 5 4 . Recycling Units 4 | . 3 . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . . . . . . 6 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 4 1 5 2 2 . . . . . 4 5 1 Record 17 | . 3 . 3 2 1 . . . . . 3 4 1 Part Schematic 1 | . . . . . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . 6 . . . . . . 5 3 . Scan Component 8 | . . . . 3 . . . . . . 3 2 . Repair 6 | . . . . 3 . . . . . . 2 1 . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . 6 . . Insert Component 3 | . . . . . . . . . . . 3 . . Analyze 3 | . . . . . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . Hacking Detections 18 | . 1 1 3 1 1 . . . . . 6 5 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 3 . . . . . . 2 1 . Time 251 | . . . . 126 . . . . . . 100 25 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 196 | . 196 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Total Allies 4 | . . . . . . . . . . 1 3 . . Largest Group 3 | . . . . . . . . . . 1 3 . . Highest-Rated Group 93 | . . . . . . . . . . 31 93 . . Highest-Rated Ally 31 | . . . . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 11 4 . . Total Damage 223 | . . . . . . . . . . 124 99 . . Kills 1 | . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Turns Passed 8416 | 66 797 573 621 707 595 325 11 1159 49 170 1737 1058 548 Spaces Moved 4720 | 41 449 294 354 314 448 227 6 619 31 98 951 680 208 Core 33 | 6 . . . . . . . . . . 6 . 21 Treads 29 | . . . . . . . . . . . 29 . . Legs 4658 | 35 449 294 354 314 448 227 6 619 31 98 916 680 187 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 123 122 127 127 155 155 152 152 120 120 50 Average Speed 137 | 109 140 150 142 128 127 133 155 159 152 167 138 120 117 Slowest Speed 450 | 120 150 150 153 160 127 156 155 180 152 245 450 120 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . 1 Exploration Rate (%) 34 | 5 67 44 30 7 69 38 22 68 2 79 23 15 9 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . . . 1 1 . 4 . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . . . Terrain Destroyed 744 | . 71 139 61 97 . 12 1 135 . 7 4 72 145 Melee . | . . . . . . . . . . . . . . Projectile 24 | . . . . 1 . . 1 8 . . 4 4 6 AOE 720 | . 71 139 61 96 . 12 . 127 . 7 . 68 139 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Total 5975 | 58 544 378 427 543 470 240 8 714 34 102 1259 834 364 Wait 337 | . . 20 14 138 4 1 . . . . 124 35 1 Move 4707 | 40 448 293 353 312 447 226 5 618 31 97 950 679 208 Hop . | . . . . . . . . . . . . . . Pick Up 177 | 10 20 9 7 13 7 3 . 30 1 1 35 22 19 Fast Attach 29 | . . 3 1 3 . . . . . . 15 5 2 Attach 81 | 6 1 4 3 6 1 1 1 5 2 3 18 3 27 Detach 1 | . . . . . . . . . . . . . 1 Swap 115 | . 15 11 8 9 4 1 1 17 . . 17 17 15 Drop 131 | . 16 12 10 11 5 3 1 8 . . 33 23 9 Fire 389 | 2 44 26 31 50 2 5 . 36 . 1 63 50 79 Melee 3 | . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 1 . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 11) 745 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -9/Materials | Build established: Hacker-Mutant 1417 | -9/Materials | Discovered new exit (range 10) 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1984 | -8/Materials | Build established: Mutant 2051 | -8/Materials | Discovered new exit (range 7) 2058 | -8/Materials | Entered Factory 2058 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2359 | -7/Factory | Repaired Titanium Leg 2494 | -7/Factory | Repaired Gauss Rifle 2542 | -7/Factory | Repaired Rnf. Deuterium Engine 2643 | -7/Factory | Crushed by falling debris 2674 | -7/Factory | Lost 3 parts (1p1u1w) 2703 | -7/Factory | Discovered new exit (range 13) 2765 | -7/Factory | Entered Lower Caves 2810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2990 | -7/Lower Caves | Learned Factory emergency access door positions 2994 | -7/Lower Caves | Learned Factory terminal intel 3303 | -7/Lower Caves | Discovered new exit (range 13) 3360 | -7/Lower Caves | Entered another Lower Caves area 3391 | -7/Lower Caves | Learned location of 1 exit from Factory 3624 | -7/Lower Caves | Discovered new exit (range 13) 3629 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3677 | -7/Lower Caves | Attacked by a faux Warlord 3685 | -7/Lower Caves | Entered Data Miner 3688 | -7/Data Miner | Discovered new exit (range 6) 3696 | -7/Data Miner | Entered Proximity Caves 3938 | -6/Proximity Caves | Build established: Bomber 4378 | -6/Proximity Caves | Build established: Hauler-Bomber 4436 | -6/Proximity Caves | Discovered new exit (range 15) 4489 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4855 | -6/Proximity Caves | Entered Factory 4855 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4856 | -6/Factory | Identified exit to Lower Caves 4858 | -6/Factory | Loaded intel: 20 terminal locations 4904 | -6/Factory | Sucked down chute 4904 | -6/Factory | Entered Waste 4905 | -6/Waste | Met a frightened Derelict 4919 | -6/Waste | EMP discharged 4939 | -6/Waste | Spotted C-40 Crusher 4951 | -6/Waste | Spotted C-40 Crusher 4962 | -6/Waste | Crushed by Compactor (1 part destroyed) 4962 | -6/Waste | Spotted C-40 Crusher 4965 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4969 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4972 | -6/Waste | Crushed by Compactor (1 part destroyed) 4980 | -6/Waste | Spotted C-40 Crusher 4983 | -6/Waste | Spotted C-40 Crusher 4986 | -6/Waste | Spotted C-40 Crusher 5003 | -6/Waste | Lost 3 parts (2n1u) 5019 | -6/Waste | EMP discharged 5019 | -6/Waste | System corruption reached 10% 5023 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5046 | -6/Waste | Discovered new exit (range 16) 5074 | -6/Waste | Entered Factory 5266 | -6/Factory | Build established: Hauler-Mutant 5548 | -6/Factory | Lost 12 parts (3p3n2u4w) 6182 | -6/Factory | Repaired Cloaking Device 6471 | -6/Factory | Repaired Flexi-carbon Leg 6525 | -6/Factory | Garrison activated, responded to threat 6775 | -6/Factory | Discovered new exit (range 16) 6811 | -6/Factory | Entered another Factory area 6811 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6812 | -5/Factory | Identified exit to Upper Caves 7037 | -5/Factory | Repaired Flexi-carbon Leg 7841 | -5/Factory | Discovered new exit (range 13) 7869 | -5/Factory | Entered another Factory area 7869 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8028 | -4/Factory | Garrison activated, responded to threat 8119 | -4/Factory | First assault squad dispatched 8231 | -4/Factory | Destroyed 13 combat bots 8232 | -4/Factory | Spotted B-86 Titan 8233 | -4/Factory | Lost 5 parts (1n1u3w) 8317 | -4/Factory | Crushed by falling debris 8321 | -4/Factory | System corruption reached 10% 8376 | -4/Factory | Core integrity fell below 50% 8407 | -4/Factory | Core integrity fell below 20% 8417 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 08396_ U-05 Engineer lays Concrete. 08398_ U-05 Engineer builds a Wall. 08399_ B-86 Titan exits siege mode. 08399_ U-05 Engineer lays Concrete. 08401_ System corrupted: Heat flow error (+162). 08401_ Autogun destroyed. 08401_ U-05 Engineer lays Concrete. 08402_ Acquired 4 matter. 08402_ U-05 Engineer lays Concrete. 08402_ U-05 Engineer builds a Wall. 08403_ U-05 Engineer lays Concrete. 08407_ Lrg. Storage Unit destroyed. 08407_ U-05 Engineer lays Concrete. 08410_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 08410_ U-05 Engineer lays Concrete. 08411_ B-86 Titan activates siege mode. 08411_ U-05 Engineer lays Concrete. 08412_ U-05 Engineer destroyed. 08412_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?# "F "" ????????????????????????????????? | | # """"" ????????????????????????????????? | | # * " #????????????????????????????????? | | ### / %"#????????????????????????????????? | | ##???????????????????????????????? | | "????????????????????????????????? | | #????????????????????????????????? | | % #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | % [ = #????????????????????????????????? | | * % #????????????????????????????????? | | "### %* #????????????????????????????????? | | "### ! ##########+######+???????????????? | | # p @ ????????? | | "" " ????????? | | " " ????????? | | " " ?????????? | | # ^ ?????????? | | # ##########+###################??????????? | | #### #???????????????????????????????????????? | | ?? ??????????????????????????????????????? | | ? ###?????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Launcher Accuracy 30 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- Mic. Nuclear Core | -6/Factory | Scanalyzed Imp. Component Analysis Suite | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key I'm Back, Baby! Leap Before You Look Librarian Novice Programmer Remodeling Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed GhostRefineryConverter Manual? 0 Play Time 08:11:56 Cumulative 29.5 hours Start 2021.08.12 @ 10:37:01 End 2021.08.13 @ 13:21:26 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3919e70-3d31-4c8c-9a7b-314297813b83