Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.12 @ 09:34:20 Player: swetpototo Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (169) 845 Value Destroyed (6650) 6650 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (7141) 7141 TOTAL SCORE: 23756 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 1052 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1332/1600 Matter 39/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Cooled Q-thruster > --- UTILITY (14) ----- Advanced Signal Interpreter Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Quantum Reactor Quantum Reactor Advanced Cloaking Device Dispersion Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Signal Interpreter Improved Salvage Targeting Computer Advanced Target Analyzer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Makeshift Axe > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Myomer Leg Myomer Leg Field Laser [Rating: 113] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Aerolev Unit Flight Unit Cooled Q-thruster Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 2 . . . . 2 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . 1 . . . . . . . . . . . 2 Utility 12 | . . 1 . 2 . . . . 1 . . 2 2 . . . . 2 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 214 | 7 1 9 29 34 10 8 1 8 . 3 3 5 1 2 22 . 31 20 6 6 8 Power 44 | 1 . 1 6 5 1 . . 4 . 1 1 1 . 1 5 . 8 4 2 2 1 Engine 13 | 1 . 1 4 2 . . . 2 . . 1 . . . 2 . . . . . . Core 10 | . . . 2 3 1 . . 2 . . . 1 . . . . 1 . . . . Reactor 21 | . . . . . . . . . . 1 . . . 1 3 . 7 4 2 2 1 Propulsion 44 | 2 . 3 9 8 . . 1 2 . 2 . . . . . . 7 5 3 1 1 Treads 15 | 2 . 2 7 3 . . . . . . . . . . . . . 1 . . . Leg 22 | . . . 1 5 . . 1 2 . 2 . . . . . . 7 4 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . Flight 6 | . . 1 . . . . . . . . . . . . . . . . 3 1 1 Utility 71 | 2 1 1 4 11 5 4 . 2 . . 2 4 1 1 10 . 12 3 1 3 4 Device 33 | 1 . 1 1 2 2 1 . . . . 1 . 1 1 6 . 7 2 1 2 4 Storage 9 | 1 1 . . 4 . 1 . . . . . 1 . . . . . 1 . . . Processor 10 | . . . 3 . . . . 1 . . 1 . . . 2 . 2 . . 1 . Hackware 2 | . . . . . . . . . . . . . . . . . 2 . . . . Protection 17 | . . . . 5 3 2 . 1 . . . 3 . . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 . 4 10 10 4 4 . . . . . . . . 7 . 4 8 . . 2 Energy Gun 18 | 2 . 2 5 . . . . . . . . . . . 4 . 2 2 . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Ballistic Gun 13 | . . 1 4 . . 3 . . . . . . . . . . 1 3 . . 1 Ballistic Cannon 13 | . . . . 8 2 1 . . . . . . . . 1 . 1 . . . . Launcher 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 4 1 1 . . . . . 1 1 . . . . . 1 1 1 . Corrupted Parts 2 | . . . 2 . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . . . . . . . . . . . Parts Lost 99 | . . 1 13 3 4 2 . 2 . . . . . 7 13 . 26 24 2 1 1 Power 22 | . . . 5 . . . . 1 . . . . . 1 3 . 8 3 1 . . Propulsion 20 | . . . 6 1 . . . . . . . . . . . . 6 5 1 1 . Utility 35 | . . . 1 1 3 1 . 1 . . . . . 3 8 . 8 9 . . . Weapon 22 | . . 1 1 1 1 1 . . . . . . . 3 2 . 4 7 . . 1 Highest Loss Streak 14 | . . 1 3 1 3 1 . 1 . . . . . 4 8 . 14 12 2 1 1 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . 2 4 . . . Average Slot Usage (%) 81 | . 100 86 77 93 95 93 100 99 86 86 76 79 77 61 75 . 68 71 2 9 19 Engine 4 | . 14 11 7 5 7 7 7 6 6 6 6 1 . . 1 . . . . . . Core 4 | . . . 5 7 7 7 7 7 6 3 . 3 5 2 . . . . . . . Reactor 2 | . . . . . . . . . . 2 6 5 5 5 7 . 7 7 . . . Treads 4 | . 28 28 19 9 . . . . . . . . . . . . . 1 . . . Leg 11 | . . . . 13 23 23 23 23 20 19 6 5 5 5 5 . 10 8 . . . Device 8 | . 14 16 1 4 9 7 7 7 6 6 6 5 9 13 21 . 13 9 . . 3 Storage 7 | . 14 11 9 16 15 11 7 6 . . . . . . . . . 1 . . . Processor 8 | . . . 14 3 . . . . 6 6 9 11 10 10 20 . 19 21 . 3 4 Protection 10 | . . . . 11 9 11 23 23 20 20 20 26 26 17 3 . 1 1 . . . Energy Gun 2 | . 28 14 9 . . . . . . . . . . . 6 . 2 1 . . 1 Ballistic Gun 6 | . . . 6 . . 12 23 23 20 20 20 17 15 6 . . 1 2 . . 2 Ballistic Cannon 5 | . . . . 17 15 5 . . . . . . . . 2 . 2 1 . . . Naked Turns 189 | . . . . . . . . . . . . . . . . . . 39 150 . . Heaviest Build 85 | 13 28 32 40 73 85 81 74 74 45 55 55 64 65 65 73 41 61 69 14 1 7 Greatest Support 90 | 40 40 60 60 60 60 60 60 60 60 90 90 90 90 90 90 90 90 90 15 15 14 Greatest Overweight (x) 11 | . . . 11 3 1 1 1 1 . . . . . . . . 1 3 2 . . Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 15 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 9 | 1 4 11 13 14 15 14 15 13 5 4 4 4 5 5 4 5 . 4 3 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 8 14 15 15 15 15 15 5 5 5 4 5 5 5 5 5 3 2 3 5 5 Class Distribution -------------------- 26% | Tank 21% | Mutant 14% | Scavenger-Tank 12% | Scavenger-Mutant 10% | Derelict-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 5617 | 270 176 147 824 1327 393 385 10 458 . 86 62 115 155 188 326 . 289 406 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6572 | 120 206 204 1399 1339 280 418 . 388 . . 40 87 121 209 620 . 670 471 . . . Parts 285 | 3 15 13 56 45 20 15 . 23 . . 1 3 3 8 25 . 27 28 . . . Haulers Intercepted 12 | . 1 1 5 3 1 . . . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . 20 28 . 29 . . . . . 7 15 . 18 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 133 | . 2 7 21 30 11 11 . 16 . . 1 2 1 6 9 . 10 6 . . . Melee 18 | . . . 3 . . . . . . . . . . 1 5 . 9 . . . . Guns 66 | . 1 7 16 . . 7 . 16 . . 1 2 1 5 4 . 1 5 . . . Cannons 38 | . . . . 25 8 4 . . . . . . . . . . . 1 . . . AOE 8 | . . . . 5 3 . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 2 2 3 . . . 2 . . . . . 1 . . . . . . . Worker 5 | . 1 . 2 . . . . . . . . . . . . . . 2 . . . Builder 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 1 5 3 1 . . . . . . . 1 . . . . . . . . Recycler 9 | 1 . . 4 4 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . Watcher 6 | . 2 1 1 . . . . . . . . 1 . . . . . 1 . . . Swarmer 23 | . . 4 5 . 2 2 . 8 . . . . . 1 1 . . . . . . Grunt 69 | . 2 2 11 24 5 7 . 4 . . 1 2 1 . 4 . 5 1 . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . Sentry 12 | . . 1 4 2 2 1 . . . . . . . 1 1 . . . . . . Hunter 7 | . . . 1 . . . . . . . . . . . . . 4 2 . . . Programmer 12 | . . . . 3 2 . . . . . . . . 4 . . . 3 . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . Thug 3 | . . . . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 7 | 3 5 4 5 6 5 7 . 4 . . 1 2 1 2 3 . 2 3 . . . Combat Bots Only 7 | . 2 4 3 6 5 7 . 4 . . 1 2 1 2 3 . 2 2 . . . Max Kills in Single Turn 4 | 1 2 1 1 4 2 2 . 1 . . 1 1 1 1 1 . 1 2 . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 1990 | . 16 51 210 215 113 66 . 63 . . 4 20 22 110 176 . 295 402 142 20 65 Missed 648 | . 2 14 51 77 40 19 . 22 . . 3 5 7 40 42 . 88 128 62 12 36 Damage Taken 17130 | 32 145 318 1606 1507 924 649 . 572 . . 13 295 338 1119 1960 . 2386 3177 1425 148 516 Core 4108 | . 70 53 252 108 72 38 . 38 . . . 16 . 64 297 . 442 1004 1279 107 268 Absorbed by Shields 712 | . . . . . . . . . . . . . . . . . 199 513 . . . Ignored by Resistances 5087 | 8 42 101 473 443 261 183 . 159 . . 4 81 96 309 579 . 744 1028 392 41 143 Regen/Repaired (Parts) 1190 | . . . 21 . . . . . . 922 12 216 19 . . . . . . . . Core Remaining (%) 64 | 100 72 86 54 . . . . 63 . . 100 98 . . . . 30 22 . 4 83 Volleys Fired 443 | 6 15 21 112 79 32 22 . 32 . . 3 8 6 26 12 . 4 63 . . 2 Largest 3 | 2 2 2 3 3 3 3 . 3 . . 3 3 3 3 2 . 2 3 . . 1 Hottest 197 | 80 80 105 141 144 144 96 . 81 . . 81 81 81 81 162 . 162 197 . . 35 Shots Fired 819 | 12 30 29 164 169 73 49 . 95 . . 8 24 18 39 21 . 8 78 . . 2 Gun 551 | 12 30 29 164 8 . 33 . 95 . . 8 24 18 39 16 . 5 68 . . 2 Cannon 261 | . . . . 158 69 16 . . . . . . . . 5 . 3 10 . . . Launcher 7 | . . . . 3 4 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 638 | . . . 99 166 69 49 . 95 . . 8 24 18 39 4 . 5 60 . . 2 Thermal 105 | . . 21 65 . . . . . . . . . . . 16 . 3 . . . . Explosive 7 | . . . . 3 4 . . . . . . . . . . . . . . . . Electromagnetic 69 | 12 30 8 . . . . . . . . . . . . 1 . . 18 . . . Robot Hit Streak 29 | 6 16 18 29 26 27 11 . 11 . . 4 5 11 22 22 . 28 24 . . 6 Robot Miss Streak 8 | 1 2 3 4 5 1 6 . 8 . . 2 7 4 8 . . . 3 . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 1 . . . Secondary Targets 10 | . . . . . . 3 . 5 . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . . . 1 1 . . . . . . Shots Hit Robots 750 | 11 24 28 154 127 55 42 . 70 . . 8 20 15 36 47 . 48 64 . . 1 Core Hits 461 | 4 7 23 76 60 22 41 . 80 . . 6 18 17 44 17 . 20 26 . . . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . 2 1 . . . . . . . . . . 4 . . 1 . . . Critical Strikes 46 | . . 2 6 9 1 3 . 1 . . . . . . 15 . 7 2 . . . Burn 10 | . . 2 4 . . . . . . . . . . . 4 . . . . . . Destroy 8 | . . . 1 1 . . . 1 . . . . . . 4 . . 1 . . . Blast 13 | . . . . 8 1 3 . . . . . . . . . . . 1 . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . . . 7 . 7 . . . . Melee Attacks 111 | . . 2 21 . . . . . . . . . . . 39 . 49 . . . . Impact 23 | . . 2 21 . . . . . . . . . . . . . . . . . . Slashing 88 | . . . . . . . . . . . . . . . 39 . 49 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . 1 3 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19934 | 192 428 526 3114 4166 1793 964 . 1223 . . 158 342 318 938 1477 . 1706 2556 12 . 21 Guns 9107 | 145 330 418 2443 115 . 598 . 1223 . . 158 342 318 805 274 . 95 1822 . . 21 Cannons 5716 | . . . . 3338 1515 366 . . . . . . . . 119 . 56 322 . . . Explosions 1527 | 44 98 . . 713 278 . . . . . . . . . . . . 394 . . . Melee 3418 | . . 108 671 . . . . . . . . . . . 1084 . 1555 . . . . Ramming 166 | 3 . . . . . . . . . . . . . 133 . . . 18 12 . . Kinetic 12095 | . . . 1334 3453 1515 964 . 1223 . . 158 342 318 805 88 . 107 1767 . . 21 Thermal 2504 | 44 98 282 1109 259 . . . . . . . . . . 274 . 44 394 . . . Explosive 732 | . . . . 454 278 . . . . . . . . . . . . . . . . Electromagnetic 1019 | 145 330 136 . . . . . . . . . . . . 31 . . 377 . . . Impact 779 | . . 108 671 . . . . . . . . . . . . . . . . . . Slashing 2639 | . . . . . . . . . . . . . . . 1084 . 1555 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 6 . 3 3 . . . . . . 3 14 14 14 14 6 . . . Average Corruption 7 | . . . 5 . 2 2 . . . . . . 3 8 14 14 14 2 . . . Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 176 | . . . 28 . 17 3 . . . . . . 2 31 45 . 37 13 . . . Message Errors 35 | . . . 2 . 4 2 . . . . . . . 8 7 . 9 3 . . . Matter Fused 51 | . . . 11 . 5 1 . . . . . . 1 6 13 . 11 3 . . . Heat Flow Errors 15 | . . . 1 . 1 . . . . . . . . 5 3 . 5 . . . . Energy Discharges 21 | . . . 4 . 3 . . . . . . . . 3 6 . 4 1 . . . Parts Rejected 4 | . . . 2 . . . . . . . . . . 1 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 17 | . . . 4 . 1 . . . . . . . . 1 4 . 4 3 . . . Data Loss (major) 12 | . . . 1 . 2 . . . . . . . 1 4 3 . . 1 . . . Misfires 6 | . . . 1 . . . . . . . . . . . 3 . 1 1 . . . Alerts 5 | . . . 1 . 1 . . . . . . . . 1 1 . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Weapon Failures 6 | . . . 1 . . . . . . . . . . 2 1 . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 484 | 19 18 22 153 189 8 . . . . . . . . 10 12 . 2 51 . . . Projectiles 147 | . . . . 104 8 . . . . . . . . . . . 2 33 . . . Explosions 140 | 19 18 . . 85 . . . . . . . . . . . . . 18 . . . Melee 197 | . . 22 153 . . . . . . . . . . 10 12 . . . . . . Knockbacks 43 | . . . 4 25 3 3 . . . . . . . 2 1 . 3 2 . . . Impact 6 | . . . 4 . . . . . . . . . . 2 . . . . . . . Kinetic 33 | . . . . 22 3 3 . . . . . . . . 1 . 2 2 . . . Secondary 4 | . . . . 3 . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 49 | 32 . . . . 2 . . . . . . . . . . . . 9 6 . . Shots 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . Rammed 5 | 2 . . . . . . . . . . . . . . . . . 1 2 . . Targets Rammed 46 | 2 . . . 1 . . . . . . . . . 40 . . . 1 2 . . Kicked 41 | . . . . 1 . . . . . . . . . 40 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 573 | 48 200 294 429 573 325 379 . 278 . . 90 397 222 353 249 . 228 168 . . . Average Temperature 123 | 24 67 124 128 111 83 196 . 94 . . 37 168 117 158 77 . 92 67 . . . Received Heat Transfer 4183 | . 126 186 711 720 363 270 . 102 . . . 63 78 45 670 . 442 146 225 27 9 Effects 46 | . . 1 9 12 . 4 . 1 . . . 6 . 13 . . . . . . . Shutdowns 11 | . . . 3 2 . 3 . . . . . 3 . . . . . . . . . Energy Bleed 5 | . . . . 1 . . . 1 . . . 2 . 1 . . . . . . . Interference 12 | . . 1 1 . . . . . . . . . . 10 . . . . . . . Matter Decay 4 | . . . . 2 . . . . . . . 1 . 1 . . . . . . . Short Circuit 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . Damage (minor) 4 | . . . 1 2 . . . . . . . . . 1 . . . . . . . Damage (major) 7 | . . . 4 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | 1 2 3 4 . . . . . . . . . . . . . . 2 . . . Impact Corruptions 11 | . . 1 8 . . . . . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 3 . . . . . . . . . . . 2 . . . . . . Heat Transferred 4137 | 50 100 632 2139 150 . . . . . . . . . . 792 . 74 200 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 755 | 15 101 431 345 306 . . . . 750 219 723 755 481 . . . . 514 395 273 349 Initial 750 | . 8 36 154 30 . . . . 750 219 135 304 318 . . . . 450 106 193 143 Average 221 | 4 72 232 150 115 . . . . 750 219 346 537 395 . . . . 347 220 215 194 Maximum Alert Level 3 | . . 2 1 1 . . . . 3 1 3 3 2 . . . . 2 1 1 1 Low Security (%) 53 | 100 100 49 71 81 . . . . . . 23 . . . . . . 10 49 61 58 Level 1 30 | . . 13 28 18 . . . . . 100 40 3 74 . . . . 54 50 38 41 Level 2 13 | . . 36 . . . . . . . . 29 85 25 . . . . 35 . . . Level 3 2 | . . . . . . . . . 100 . 6 11 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 3 13 . . . . . . 2 2 2 . . . . 2 1 1 2 Investigation 8 | . . . 2 5 . . . . . . . . . . . . . . . . 1 Extermination 6 | . . . . 3 . . . . . . 1 . 1 . . . . 1 . . . Reinforcement 13 | . . . 1 5 . . . . . . 1 1 1 . . . . 1 1 1 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 5 | . . . . 1 . . . . . . 1 1 . . . . . 1 1 . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 7 | . . 2 2 . . . . . . . . . . . . . . 2 . . 1 Communications Jammed 3 | . . . . . . . . . . . . . 1 . . . 2 . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . . . . . Times Spotted 285 | . 4 12 36 41 10 15 . 22 . . 14 9 10 11 10 . 14 26 26 10 15 Peak Tracking Total 16 | . 3 4 6 6 5 5 . 4 . . 4 4 5 5 4 . 4 11 16 6 10 Tactical Retreats 22 | . . 1 3 2 . . . 1 . . . . 1 . . . 2 3 4 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 6 | . . . 1 2 . . . . 1 . . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 11 | . . . 1 3 . . . . . . 4 2 . . . . . 1 . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 34 | . . 2 6 9 2 2 . . . . 2 1 . . 1 . . 1 3 2 3 Terminals 22 | . . 2 4 4 . . . . . . 2 1 . . 1 . . . 3 2 3 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . Total Hacks 96 | . . 6 31 28 3 2 . . . . 5 2 . . 1 . . 3 8 2 5 Successful 62 | . . 3 24 19 3 2 . . . . . 1 . . 1 . . 1 6 . 2 Failed 34 | . . 3 7 9 . . . . . . 5 1 . . . . . 2 2 2 3 Catastrophic 8 | . . . 2 2 . . . . . . 2 . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . . 1 10 4 . 1 . . . . . . . . . . . . 2 2 3 Terminals 52 | . . 6 14 9 . . . . . . 5 2 . . 1 . . . 8 2 5 Fabricators 5 | . . . . 5 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 15 10 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 4 . . . . . . . . . . . . . 3 . . . Terminal Hacks 25 | . . 3 6 3 3 2 . . . . . 1 . . 1 . . . 5 . 1 Record 8 | . . . . 1 2 1 . . . . . 1 . . 1 . . . 2 . . Open Door 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 1 1 . . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 15 10 . . . . . . . . . . . . . . . . . Insert Component 13 | . . . 8 5 . . . . . . . . . . . . . . . . . Analyze 12 | . . . 7 5 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 2 . . . . . . . . . . . . . . 1 . 1 Terminals 5 | . . . 1 2 . . . . . . . . . . . . . . 1 . 1 Botnet 5 | . . . 1 2 . . . . . . . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . 3 6 8 . . . . . . 2 1 . . 1 . . 1 3 2 3 Full Trace Events 7 | . . . 2 4 . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 7 4 . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Time 76 | . . . 76 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 7 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 7 4 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 22 | . . . . . . 2 . . . 20 . . . . . . . . . . . Largest Group 20 | . . . . . . 2 1 1 . 20 20 18 12 . . . . . . . . Highest-Rated Group 703 | . . . . . . 64 32 32 . 703 703 651 444 . . . . . . . . Highest-Rated Ally 50 | . . . . . . 32 32 32 . 50 50 50 46 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 218 | . . . . . . 6 . 4 . . 123 63 22 . . . . . . . . Total Damage 5018 | . . . . . . 271 . 150 . . 2848 1195 554 . . . . . . . . Kills 39 | . . . . . . 3 . 3 . . 21 8 4 . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . 4 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . . 2 . . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . . . . . . . . 17 . . . Items 15 | . . . . . . . . . . . . . . . . . . 15 . . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 13117 | 115 255 293 1324 2080 1145 1113 101 1250 98 149 524 383 317 823 1039 5 867 708 210 94 224 Spaces Moved 7709 | 52 127 134 428 931 515 515 50 618 74 103 357 242 212 489 628 4 498 379 445 252 656 Core 392 | 2 . . 22 . . . . . . . . . . . . . . 78 290 . . Treads 1091 | 50 127 134 403 367 . . . . . . . . . . . . . 10 . . . Legs 5160 | . . . . 564 515 515 50 618 74 103 357 242 212 489 628 4 498 291 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . 3 . . . . . . . . . . . . . . . . . . Flight 1063 | . . . . . . . . . . . . . . . . . . . 155 252 656 Fastest Speed 30 | 50 160 160 160 130 200 200 200 133 133 132 140 140 140 140 140 140 120 50 30 30 30 Average Speed 142 | 155 160 160 206 181 200 200 201 182 133 134 140 140 140 140 140 140 140 138 44 31 30 Slowest Speed 600 | 160 160 160 600 340 200 200 203 203 133 140 140 140 140 140 140 140 190 260 150 32 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . 6 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 25 19 38 20 64 74 8 77 2 72 16 12 8 71 76 7 68 12 15 43 21 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . 1 1 . . . . 1 . . 1 1 1 . . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 . . 1 1 1 1 . . . . . . 1 1 1 1 . 1 . . Scrap Searched 15 | . . . . . 2 3 1 1 . . . . . . 4 . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 103 | 3 2 . . 25 51 3 . . . . . . . . . . 1 18 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 28 | . . . . 10 7 3 . . . . . . . . . . 1 7 . . . AOE 75 | 3 2 . . 15 44 . . . . . . . . . . . . 11 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total 8960 | 70 149 179 716 1182 565 556 51 674 74 116 375 267 218 574 724 3 596 482 455 260 674 Wait 263 | . . 5 90 89 . 1 . 5 . . 9 11 . 18 12 . 11 5 . 3 4 Move 7668 | 51 126 133 427 930 514 514 49 617 74 102 356 241 211 488 627 3 497 378 444 239 647 Hop 10 | . . . . . . . . . . . . . . . . . . . . 6 4 Pick Up 62 | 4 6 4 13 12 1 1 . 4 . 2 1 . . . 7 . 1 4 1 . 1 Fast Attach 143 | 5 . 5 18 15 7 6 1 2 . 1 2 4 1 2 16 . 26 14 5 6 7 Attach 35 | 2 . 1 9 5 . . . 1 . 1 . . . . 5 . 5 3 1 1 1 Detach 31 | . . 3 10 7 1 . . . . . . . . . . . 2 1 1 4 2 Swap 37 | . 1 3 2 14 3 2 . 5 . 1 1 1 . . 1 . . 3 . . . Drop 102 | . 1 2 14 30 6 4 1 8 . 7 3 2 . . 5 . 1 10 1 1 6 Fire 443 | 6 15 21 112 79 32 22 . 32 . . 3 8 6 26 12 . 4 63 . . 2 Melee 111 | . . 2 21 . . . . . . . . . . . 39 . 49 . . . . Ram 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Kick 41 | . . . . 1 . . . . . . . . . 40 . . . . . . . Crush 2 | 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . 1 6 . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Gar) -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 537 | -9/Materials | Identified exit to Materials 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 927 | -8/Materials | Lost 3 parts (1p1n1w) 1451 | -8/Materials | Identified exit to Storage 1774 | -8/Materials | Repaired Broken Enh. Autogun 1916 | -8/Materials | Discovered new exit (range 17) 1981 | -8/Materials | Identified exit to Factory 1988 | -8/Materials | Entered Factory 1988 | -7/Factory | Evolved 2 slots: Utility x2 2129 | -7/Factory | Build established: Scavenger-Skirmisher 3127 | -7/Factory | Build established: Mutant 3905 | -7/Factory | Fabricated Imp. Titanium Leg? 4033 | -7/Factory | Discovered new exit (range 8) 4068 | -7/Factory | Entered Lower Caves 4070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4079 | -7/Lower Caves | Build established: Tank 4460 | -7/Lower Caves | Lost 3 parts (3u) 4791 | -7/Lower Caves | Learned Factory security intel 5203 | -7/Lower Caves | Discovered new exit (range 6) 5213 | -7/Lower Caves | Entered another Lower Caves area 5847 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5922 | -7/Lower Caves | Destroyed 7 combat bots 5970 | -7/Lower Caves | Encountered a Warlord checkpoint 6296 | -7/Lower Caves | Discovered new exit (range 14) 6326 | -7/Lower Caves | Entered Zion 6326 | -7/Zion | Accompanied by 1 ally 6401 | -7/Zion | Discovered new exit (range 14) 6427 | -7/Zion | Entered Proximity Caves 6427 | -6/Proximity Caves | Accompanied by 1 ally 6476 | -6/Proximity Caves | Learned Factory emergency access door positions 6677 | -6/Proximity Caves | Spotter reported a threat 6730 | -6/Proximity Caves | Spotter reported a threat 6835 | -6/Proximity Caves | Spotter reported a threat 6979 | -6/Proximity Caves | Identified exit to Factory 7232 | -6/Proximity Caves | Spotter reported a threat 7436 | -6/Proximity Caves | Spotter reported a threat 7677 | -6/Proximity Caves | Entered Factory 7677 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7775 | -6/Factory | Sucked down chute 7775 | -6/Factory | Entered Waste 7776 | -6/Waste | Joined by Warlord forces that had cleared the area 7892 | -6/Waste | Discovered new exit (range 11) 7922 | -6/Waste | Identified exit to Factory 7924 | -6/Waste | Entered Factory 7924 | -6/Factory | Accompanied by 20 allies 8166 | -6/Factory | Build established: Scavenger-Tank 8408 | -6/Factory | Discovered new exit (range 22) 8436 | -6/Factory | Identified exit to Factory 8448 | -6/Factory | Entered another Factory area 8448 | -5/Factory | Accompanied by 18 allies 8448 | -5/Factory | Evolved 2 slots: Utility x2 8691 | -5/Factory | Lost 5 allies 8748 | -5/Factory | First assault squad dispatched 8812 | -5/Factory | Discovered new exit (range 5) 8819 | -5/Factory | Identified exit to Factory 8831 | -5/Factory | Entered another Factory area 8831 | -4/Factory | Accompanied by 12 allies 8831 | -4/Factory | Evolved 2 slots: Utility x2 8998 | -4/Factory | Lost 8 allies 9137 | -4/Factory | Discovered new exit (range 8) 9145 | -4/Factory | Identified exit to Upper Caves 9148 | -4/Factory | Entered Upper Caves 9160 | -4/Upper Caves | Learned location of Armory (-4) 9423 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9557 | -4/Upper Caves | System corruption reached 10% 9596 | -4/Upper Caves | Lost 4 parts (3u1w) 9752 | -4/Upper Caves | Build established: Scavenger-Mutant 9887 | -4/Upper Caves | Encountered a Warlord checkpoint 9940 | -4/Upper Caves | Discovered new exit (range 9) 9964 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9971 | -4/Upper Caves | Entered another Upper Caves area 10183 | -4/Upper Caves | Lost 8 parts (2p5u1w) 10393 | -4/Upper Caves | Ambushed by wild Derelicts 10406 | -4/Upper Caves | Build established: Derelict-Mutant 10483 | -4/Upper Caves | Lost 3 parts (1p1u1w) 10640 | -4/Upper Caves | Learned 4 Research zone layouts 10775 | -4/Upper Caves | Learned 8 Research zone layouts 10888 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11004 | -4/Upper Caves | Discovered new exit (range 5) 11010 | -4/Upper Caves | Entered Zhirov 11010 | -4/Zhirov | Discovered new exit (range 3) 11015 | -4/Zhirov | Entered Proximity Caves 11027 | -3/Proximity Caves | Spotter reported a threat 11170 | -3/Proximity Caves | Core integrity fell below 50% 11202 | -3/Proximity Caves | Lost 14 parts (5p3n4u2w) 11311 | -3/Proximity Caves | Spotter reported a threat 11453 | -3/Proximity Caves | Lost 8 parts (1p3n3u1w) 11490 | -3/Proximity Caves | Spotter reported a threat 11688 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 11855 | -3/Proximity Caves | Discovered new exit (range 14) 11882 | -3/Proximity Caves | Entered Research 11882 | -3/Research | Evolved 2 slots: Utility x2 11883 | -3/Research | Identified exit to Research 11905 | -3/Research | Identified exit to Garrison 12132 | -3/Research | Search patrols dispatched 12214 | -3/Research | Lost 4 parts (1n2u1w) 12469 | -3/Research | Lost 7 parts (1p2n2u2w) 12551 | -3/Research | Released all parts (4) 12555 | -3/Research | Core integrity fell below 50% 12569 | -3/Research | Spotted B-86 Titan 12580 | -3/Research | Lost 12 parts (2p2n4u4w) 12590 | -3/Research | Entered another Research area 12590 | -2/Research | Evolved 2 slots: Utility x2 12615 | -2/Research | Spotted B-90 Cyclops 12616 | -2/Research | Found Quantum Capacitor 12653 | -2/Research | Core integrity fell below 50% 12768 | -2/Research | Core integrity fell below 20% 12798 | -2/Research | Discovered new exit (range 7) 12800 | -2/Research | Entered Quarantine 12806 | -2/Quarantine | Found Alien Artifact 12806 | -2/Quarantine | Identified Core Reset Matrix 12806 | -2/Quarantine | Used Core Reset Matrix 12810 | -2/Quarantine | Detected hypermatrix surge 12810 | -2/Quarantine | Sensed 5 artifacts in vicinity 12890 | -2/Quarantine | Discovered new exit (range 15) 12894 | -2/Quarantine | Identified exit to Access 12894 | -2/Quarantine | Entered Access 12894 | -1/Access | Evolved 2 slots: Propulsion x2 13037 | -1/Access | Build established: Sprinter 13099 | -1/Access | Spotted B-99 Colossus 13116 | -1/Access | Discovered new exit (range 5) 13118 | *** | Heading to fleet! Last Messages --------------- Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 13069_ Slug penetrates Wall. 13100_ Slug penetrates Door. 13100_ Penetrated by Slug. 13103_ Fabricator disabled. 13103_ Railgun destroyed. 13103_ Penetrated by Slug. 13103_ Slug penetrates Wall. 13103_ Penetrated by Slug. 13116_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13116_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 13116_ The Access Shell folds into the floor. 13116_ EXIT=FOUND [Achievement: 20k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????? ???????# | | ????????????????????????????????????????? ??????? | | ???????????????????????????????????????####+###### | | ?????????????????????????????????????? | | ?????????????????????????????????????? ! | | ?????????????????????????????????????? #### | | ?????????????????????????????????????? ## | | ?????????????????????????????????????? ## | | ?????????????????????????????????????# #### | | ?????????????????????????????????????# #??# | | ?????????????????????????????###?????# #??#"" | | ????????????????????########## ####### #??#""F | | ????????????????????" #??#"" | | ????????????????????" #??#""" | | ????????????????????" #??#""" | | ????????????????????" #??# | | ????????????????????" "@ #??# | | ????????????????????" "" #??# | | ????????????????????" #??# | | ????????????????????" #??# | | ????????????????????" """ """ #??# | | ????????????????????" """T""" #??# | | ????????????????????########## ####### #??# | | ?????????????????????????????###?????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ?????????????????????????????????????# #??# | | ????????????????????????????????????## #### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# !! "" | | ????????????????????????????????????# !! "" | | ????????????????????????????????????# ! "" | | ????????????????????????????????????# G | | ????????????????????????????????????# "" | | ????????????????????????????????????# "" | | ????????????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 540 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 23 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 20k Club Denied? Home At Last? Origins Significant Disruption We Are Legion Challenges ------------ None Game ------ Seed SubatomicCoolantActivator Manual? 0 Play Time 02:26:23 Cumulative 25.4 hours Start 2024.06.10 @ 12:14:11 End 2024.06.12 @ 09:34:20 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 7 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f655c3fe-330e-4e31-af59-4cbd16826f3e