Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 19:08:36 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1725) 1725 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 4077 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 131 Friendly Fire -78 Cogmind --------- Core Integrity 505/550 Matter 254/300 Energy 256/280 System Corruption 0% Temperature Cool (41) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Grenade Launcher > --- INVENTORY (18) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Great Maul [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 41 | 4 10 2 21 4 Power 6 | . 2 . 4 . Engine 5 | . 1 . 4 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 7 | 2 . . 4 1 Treads 6 | 1 . . 4 1 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 . 6 3 Device . | . . . . . Storage 5 | 1 3 . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 15 | 1 5 2 7 . Energy Gun . | . . . . . Energy Cannon 7 | . 2 1 4 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 5 | . 2 1 2 . Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 4 | . . 1 2 1 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 1 1 Average Slot Usage (%) 99 | . 99 99 100 99 Engine 5 | . 8 . 6 9 Core 6 | . 5 14 4 . Treads 15 | . 14 14 14 27 Wheel 9 | . 14 14 7 . Storage 24 | . 28 28 22 18 Processor 2 | . . . 4 9 Hackware 3 | . . . 6 . Protection 7 | . . . 11 17 Energy Cannon 12 | . 19 13 11 9 Launcher 9 | . 4 14 10 9 Naked Turns . | . . . . . Heaviest Build 79 | 14 52 52 71 79 Greatest Support 66 | 16 16 16 46 66 Greatest Overweight (x) 4 | . 3 3 4 1 Average Overweight (x) 2 | . 1 2 2 1 Largest Inventory Capacity 18 | 8 16 16 18 18 Average Capacity 15 | 6 12 16 16 18 Most Carried 18 | 6 14 15 18 18 Average Carried 14 | 3 10 13 15 17 Final Capacity 18 | 8 16 16 18 18 Final Carried 18 | 3 14 14 18 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1073 | 258 180 95 480 60 Remotely . | . . . . . Salvage Created 2318 | 88 346 217 1367 300 Parts 158 | 2 25 20 92 19 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 54 | . 8 11 28 7 Cannons 21 | . 2 . 18 1 AOE 33 | . 6 11 10 6 Classes Destroyed 11 | 1 5 1 4 . Worker 1 | . . . 1 . Builder 6 | . . . 3 3 Tunneler 1 | . . 1 . . Hauler 6 | . 2 . 4 . Recycler 2 | 1 . 1 . . Operator 2 | . 1 . 1 . Watcher 7 | . 2 . 4 1 Swarmer 23 | . 4 9 10 . Grunt 23 | . 4 2 11 6 Brawler 1 | . . . 1 . Sentry 7 | . . . 6 1 Best Kill Streak 7 | 1 3 7 6 6 Combat Bots Only 6 | . 3 6 5 3 Max Kills in Single Turn 3 | 1 2 2 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1234 | . 120 223 522 369 Core 171 | . 12 51 63 45 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 74 84 . Volleys Fired 165 | 7 26 13 105 14 Largest 2 | 2 2 1 1 1 Hottest 112 | 40 112 56 100 56 Shots Fired 174 | 14 28 13 105 14 Gun 14 | 14 . . . . Cannon 128 | . 20 5 97 6 Launcher 30 | . 7 8 7 8 Special 2 | . 1 . 1 . Kinetic 14 | 14 . . . . Thermal 5 | . 1 . 4 . Explosive 30 | . 7 8 7 8 Electromagnetic 125 | . 20 5 94 6 Robot Hit Streak 23 | 6 6 4 23 6 Robot Miss Streak 4 | 3 2 1 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 123 | 10 15 10 79 9 Core Hits 103 | 2 15 17 45 24 Critical Hits 2 | 1 . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5167 | 95 817 754 2718 783 Guns 95 | 95 . . . . Cannons 2462 | . 449 121 1827 65 Explosions 2609 | . 368 633 891 717 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 95 | 95 . . . . Thermal 418 | . . 60 358 . Explosive 2191 | . 368 573 533 717 Electromagnetic 2462 | . 449 121 1827 65 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 131 | . 9 12 110 . Projectiles 94 | . 6 . 88 . Explosions 37 | . 3 12 22 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . 24 56 46 . Shots 8 | . 1 3 4 . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 181 | . 73 61 181 57 Average Temperature 42 | . 25 32 48 28 Received Heat Transfer 396 | . 36 27 180 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 20 | . 6 . 14 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 350 | . . 50 300 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . 1 8 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 485 | 5 216 331 485 417 Initial 144 | . 3 46 56 144 Average 227 | 1 69 175 297 260 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 51 | 100 98 76 27 48 Level 1 30 | . 1 23 43 21 Level 2 18 | . . . 29 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 5 2 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 16 11 46 11 Peak Tracking Total 7 | . 4 3 7 5 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . 2 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 11 | . 3 2 5 1 Terminals 10 | . 3 1 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 7 2 16 3 Successful 17 | . 6 1 10 . Failed 11 | . 1 1 6 3 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 22 | . 5 2 12 3 Terminals 27 | . 7 1 16 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 1 8 . Record 2 | . . . 2 . Robot Analysis 3 | . 2 . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 4 | . 2 . 2 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Botnet 1 | . . . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 5 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 29 | . . 10 19 . Total Damage 392 | . . 146 246 . Kills 5 | . . 2 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3542 | 32 675 633 1991 211 Spaces Moved 2057 | 6 482 438 1050 81 Core . | . . . . . Treads 552 | . . . 471 81 Legs . | . . . . . Wheels 1505 | 6 482 438 579 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 120 130 180 Average Speed 142 | 100 118 129 155 180 Slowest Speed 200 | 100 130 130 200 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 69 86 73 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . 1 . 9 . Terrain Destroyed 210 | . 35 42 84 49 Melee . | . . . . . Projectile 2 | . 1 . 1 . AOE 208 | . 34 42 83 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2509 | 19 561 489 1309 131 Wait 167 | . 12 34 95 26 Move 2053 | 5 481 437 1049 81 Hop . | . . . . . Pick Up 40 | . 18 2 18 2 Fast Attach 8 | 1 3 . 3 1 Attach 12 | 2 . 2 6 2 Detach 5 | . 1 . 4 . Swap 21 | 1 7 . 12 1 Drop 36 | 3 13 1 17 2 Fire 165 | 7 26 13 105 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 708 | -10/Materials | Entered Mines 712 | -10/Mines | Found the Drone Emporium 1012 | -10/Mines | Discovered new exit (range 11) 1058 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1082 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1166 | -10/Mines | Learned location of Mines (-9) 1251 | -10/Mines | Discovered new exit (range 14) 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Accompanied by 2 allies 1341 | -9/Materials | Evolved 2 slots: Utility x2 1892 | -9/Materials | Discovered new exit (range 15) 2138 | -9/Materials | Discovered new exit (range 10) 2477 | -9/Materials | Discovered new exit (range 7) 2575 | -9/Materials | Identified exit to Materials 2791 | -9/Materials | Identified exit to Mines 2873 | -9/Materials | Discovered exit to Materials (range 10) 3332 | -9/Materials | Entered another Materials area 3332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3543 | -8/Materials | Self-destructed Last Messages --------------- 03515_ R-06 Scavenger collects Aluminum Leg. 03516_ U-05 Engineer lays Concrete. 03516_ U-05 Engineer builds a Wall. 03516_ Acquired 10 matter. 03517_ U-05 Engineer lays Concrete. 03520_ U-05 Engineer builds a Wall. 03520_ U-05 Engineer lays Concrete. 03520_ R-06 Scavenger collects Aluminum Leg. 03521_ U-05 Engineer builds a Wall. 03521_ U-05 Engineer lays Concrete. 03525_ The unstable cave ceiling collapses. 03526_ Hrd. Medium Armor Plating destroyed. 03527_ Slammed into U-05 Engineer. 03528_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03532_ U-05 Engineer lays Concrete. 03541_ U-05 Engineer destroyed. 03542_ U-05 Engineer lays Concrete. 03542_ G-47 Trooper misfires. 03543_ U-05 Engineer lays Concrete. 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[ #?????????????????? | | ????????????????? ## # ####?????????????????? | | ?????????????????#### #####????????????????????? | | ??????????????????# # ###??????????????????????? | | ??????????????????### ##???????????????????????? | | ??????????????????? # ????????????????????????? | | ????????????????? #????????????????????????? | | ?????????????????# # # ???????????????????????? | | ???????????????? #% =# ???????????????????????? | | ????????????????" # # #??????????????????????? | | ????????????????" #% #?#??????????????????????? | | ????????????????" + ????????????????????????? | | ??????????????? # ????????????????????????? | | ??????????????? ?# ????????????????????????? | | ??????????????#?????# #????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageBoreSplitter Manual? 0 Play Time 00:33:05 Cumulative 65.5 hours Start 2020.11.05 @ 18:36:08 End 2020.11.05 @ 19:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8800bcd-34ad-4d64-a76b-e58d947bc6b1