Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 17:49:12 Player: woons Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2599) 2599 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 5959 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 75/100 System Corruption 2% Temperature Cool (9) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Particle Charger Improved Light Armor Plating [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 99 | 6 5 10 13 24 37 4 Power 14 | 1 . . 1 2 10 . Engine 7 | 1 . . 1 . 5 . Core 7 | . . . . 2 5 . Reactor . | . . . . . . . Propulsion 33 | 2 1 4 4 5 15 2 Treads 10 | . . . 4 5 1 . Leg 23 | 2 1 4 . . 14 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 2 3 6 9 7 1 Device 7 | . . . 2 2 3 . Storage 6 | 1 1 . 1 1 2 . Processor 3 | . . 1 1 . 1 . Hackware . | . . . . . . . Protection 13 | . 1 2 2 6 1 1 Artifact . | . . . . . . . Weapon 23 | 2 2 3 2 8 5 1 Energy Gun 6 | . 1 2 . 3 . . Energy Cannon 9 | . 1 . 1 4 3 . Ballistic Gun 5 | 2 . 1 1 1 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Parts Lost 23 | . . 7 . 1 14 1 Power 6 | . . 1 . . 5 . Propulsion 6 | . . 2 . . 4 . Utility 8 | . . 2 . 1 4 1 Weapon 3 | . . 2 . . 1 . Highest Loss Streak 7 | . . 6 . 1 7 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 90 91 77 99 83 26 Engine 5 | . 14 9 9 1 2 . Core 4 | . . . . 7 9 . Treads 14 | . . . 30 35 1 . Leg 15 | . 28 30 . . 23 7 Device 8 | . . . 4 13 13 . Storage 8 | . 14 10 9 9 5 . Processor 3 | . . 10 2 3 . 7 Protection 6 | . 4 9 4 9 4 3 Energy Gun 6 | . 13 9 . 6 5 . Energy Cannon 10 | . 13 9 9 9 12 . Ballistic Gun 1 | . . . 9 1 . . Naked Turns 112 | . . 50 . . 62 . Heaviest Build 49 | 12 22 26 34 36 49 6 Greatest Support 112 | 20 20 30 112 112 104 34 Greatest Overweight (x) 7 | 3 1 . 7 . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 5 Average Capacity 9 | 7 8 9 9 10 9 5 Most Carried 11 | 2 10 10 10 10 11 4 Average Carried 7 | 1 5 8 4 9 8 1 Final Capacity 10 | 8 10 5 10 10 5 5 Final Carried 10 | 2 10 5 10 9 5 1 Class Distribution -------------------- 61% | Mutant 15% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Low Matter Collected 1433 | 160 150 198 243 366 316 . Remotely . | . . . . . . . Salvage Created 4107 | . 155 497 356 1970 1086 43 Parts 200 | . 8 18 23 103 45 3 Haulers Intercepted 8 | . 1 3 . 4 . . Recyclers Shooed 8 | . . 1 . 5 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 54 | . 1 6 7 21 18 1 Melee 1 | . . . . . . 1 Guns 21 | . . 2 4 11 4 . Cannons 27 | . 1 3 3 9 11 . AOE 1 | . . . . . 1 . Classes Destroyed 13 | . 3 2 2 4 2 . Worker 1 | . . . . 1 . . Builder 1 | . . . . 1 . . Hauler 8 | . 1 3 . 4 . . Recycler 12 | . . 1 1 7 3 . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 6 | . 2 1 1 2 . . Swarmer 7 | . . . 3 . 4 . Grunt 23 | . 1 5 2 9 5 1 Brawler 3 | . . . 1 2 . . Sentry 17 | . . 1 1 10 5 . Hunter 3 | . . . . . 3 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 2 2 6 6 6 1 Combat Bots Only 5 | . 1 2 5 3 5 1 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Damage Taken 5544 | . 33 1215 393 1039 2401 463 Core 1199 | . 10 353 42 88 573 133 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 235 | . . . . 235 . . Core Remaining (%) 70 | 100 96 11 . 76 . . Volleys Fired 244 | . 13 51 21 89 70 . Largest 3 | . 2 2 2 2 3 . Hottest 204 | . 100 116 91 143 204 . Shots Fired 524 | . 26 99 39 176 184 . Gun 239 | . 13 54 21 81 70 . Cannon 285 | . 13 45 18 95 114 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 53 | . . 9 21 18 5 . Thermal 471 | . 26 90 18 158 179 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 7 13 8 14 12 . Robot Miss Streak 5 | . 3 3 2 5 4 . Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 314 | . 15 61 26 117 92 3 Core Hits 124 | . 6 17 13 51 36 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 3 . 5 6 . Burn 14 | . . 3 . 5 6 . Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6572 | . 216 977 486 2531 2242 120 Guns 2839 | . 76 502 263 1192 806 . Cannons 3600 | . 140 475 223 1333 1429 . Explosions . | . . . . . . . Melee 120 | . . . . . . 120 Ramming 13 | . . . . 6 7 . Kinetic 634 | . . 75 263 246 50 . Thermal 5805 | . 216 902 223 2279 2185 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 120 | . . . . . . 120 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 2 2 Average Corruption 4 | . . . . 4 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . 27 4 1 Message Errors 4 | . . . . 3 1 . Matter Fused 12 | . . . . 10 2 . Heat Flow Errors 4 | . . . . 3 1 . Energy Discharges 2 | . . . . 2 . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 3 | . . . . 3 . . Misfires 1 | . . . . 1 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . 3 . 1 9 . Projectiles 13 | . . 3 . 1 9 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . 3 . Shots . | . . . . . . . Rammed 3 | . . . . 1 2 . Targets Rammed 3 | . . . . 1 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 599 | . 168 599 128 307 419 6 Average Temperature 112 | . 61 148 48 74 131 4 Received Heat Transfer 2361 | . 18 609 108 531 789 306 Effects 31 | . . 17 . . 14 . Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . 1 . . . . Interference 8 | . . . . . 8 . Matter Decay 3 | . . 3 . . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 4 | . . 2 . . 2 . Damage (major) 8 | . . 8 . . . . Damage (core) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . 2 . 2 2 . Combat Hostiles 4 | . . 1 . 1 2 . Parts Melted 19 | . . 4 1 8 6 . Heat Transferred 11399 | . 471 2307 407 4255 3959 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Peak Influence 577 | . 68 280 360 577 546 . Initial 262 | . . 28 118 67 262 . Average 228 | . 43 64 225 310 328 . Maximum Alert Level 2 | . . 1 1 2 2 . Low Security (%) 44 | 100 100 97 51 23 5 . Level 1 42 | . . 2 48 46 77 . Level 2 13 | . . . . 30 16 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . . 1 10 . Investigation 4 | . . . . . 4 . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 6 22 9 31 37 4 Peak Tracking Total 10 | . 2 10 6 4 7 4 Tactical Retreats 14 | . . 6 . 2 6 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Traps Triggered 4 | . . . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Low Machines Disabled 4 | . . 1 . 2 1 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Machines Accessed 23 | . 2 5 2 7 7 . Terminals 15 | . 1 3 2 4 5 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 2 . . Recycling Units 4 | . 1 1 . 1 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 6 26 5 18 18 . Successful 43 | . 4 21 2 9 7 . Failed 30 | . 2 5 3 9 11 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 5 10 5 10 13 . Fabricators 4 | . . . . . 4 . Repair Stations 7 | . . . . 7 . . Recycling Units 5 | . 1 2 . 1 1 . Scanalyzers 14 | . . 14 . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 3 7 2 4 4 . Record 9 | . 3 3 . 2 1 . Part Schematic 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . . . 1 . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 4 | . 1 1 . 1 1 . Retrieve Components 4 | . 1 1 . 1 1 . Scanalyzer 13 | . . 13 . . . . Insert Component 5 | . . 5 . . . . Analyze 8 | . . 8 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 3 2 6 7 . Full Trace Events 4 | . . . 1 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 5 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 88 | . . . . 88 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 16 | . 4 . . 9 3 . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Low Turns Passed 4033 | 70 343 796 469 1114 1218 23 Spaces Moved 2292 | 46 208 541 201 413 878 5 Core 452 | 14 . 91 13 . 334 . Treads 626 | . . . 188 413 25 . Legs 1214 | 32 208 450 . . 519 5 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 160 160 50 130 Average Speed 122 | 130 139 108 175 160 95 130 Slowest Speed 400 | 200 190 120 400 160 260 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 35 45 15 50 27 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . . 24 7 . Melee . | . . . . . . . Projectile 31 | . . . . 24 7 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Total 3032 | 53 235 652 276 690 1113 13 Wait 294 | . 2 37 30 136 89 . Move 2286 | 45 207 540 200 412 877 5 Hop . | . . . . . . . Pick Up 43 | 2 5 6 9 8 13 . Fast Attach 38 | 6 3 5 8 4 12 . Attach 25 | . 1 4 4 1 11 4 Detach 9 | . 3 1 1 1 3 . Swap 36 | . 1 1 1 19 14 . Drop 50 | . . 7 2 19 22 . Fire 244 | . 13 51 21 89 70 . Melee 4 | . . . . . . 4 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 5) 321 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -9/Materials | Core integrity fell below 50% 1147 | -9/Materials | Lost 6 parts (1p2n1u2w) 1157 | -9/Materials | Core integrity fell below 20% 1160 | -9/Materials | Released all parts (7) 1206 | -9/Materials | Discovered new exit (range 5) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Discovered new exit (range 15) 1578 | -8/Materials | Identified exit to Storage 1679 | -8/Materials | Entered Storage 2054 | -8/Storage | Repaired Med. Treads 2063 | -8/Storage | Repaired Med. Treads 2708 | -8/Storage | Discovered new exit (range 14) 2793 | -8/Storage | Entered Factory 2793 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3158 | -7/Factory | Build established: Tank 3664 | -7/Factory | Garrison activated, responded to threat 3703 | -7/Factory | Lost 4 parts (1p1n2u) 3826 | -7/Factory | Released all parts (10) 3852 | -7/Factory | Lost 7 parts (2p3n1u1w) 3912 | -7/Factory | Core integrity fell below 50% 3950 | -7/Factory | Core integrity fell below 20% 4009 | -7/Factory | Discovered new exit (range 4) 4011 | -7/Factory | Entered Lower Caves 4034 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03942_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. 03945_ GCW,QN0W=L1EG=4HMZ,IG/T6M= 03971_ System corrupted: Matter fused (-5). 03980_ Slammed into M-28 Smith. 03989_ System corrupted: Matter fused (-5). 03994_ K-01 Serf cleans the Fusion Modulator. 04005_ Dropped Titanium Leg. 04006_ Acquired Power Maul. 04009_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04018_ System corrupted: Titanium Leg rejected. 04018_ Critical hit (Burn: +37). 04024_ Imp. Light Armor Plating destroyed. 04024_ Critical hit (Burn: +37). 04025_ G-50 Soldier destroyed. 04030_ G-47 Trooper knocked back. 04031_ Hvy. Laser fries itself beyond repair. 04033_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????####???? #?????????????????? | | ?????????????????????# g##?? #?????????????????? | | ?????????????????????# ###g ##????????????????? | | ?????????????????????# @ ##???????????????? | | ?????????????????????# ## #???????????? | | ?????????????????????# =!% #???????????? | | ?????????????????????# ###???????????? | | ?????????????????????# g #####?????????????? | | ?????????????????????## #?????????????????? | | ??????????????????????#### #????????????????? | | ?????????????????????????# ??????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ???????????? | | ????????????????????????? ### ??????????? | | ????????????????????????? #?? ???????????? | | ????????????????????????? ??? ???????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ## ????????????????? | | ????????????????????????? ##??????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ArmageddonTitaniumCompactor Manual? 0 Play Time 00:56:04 Cumulative 16.8 hours Start 2023.07.13 @ 16:53:16 End 2023.07.13 @ 17:49:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca670982-84db-4c8d-a145-01a4b9217757