Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 03:47:33 Player: Legato Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1547) 1547 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5427 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg 0b10 Decoder Chip [Skirmisher] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Propulsion Shielding Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher Chainsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine VTOL Module VTOL Module VTOL Module 0b10 Decoder Chip [Skirmisher] Improved Light Armor Plating Hacking Suite [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 57 | 7 1 2 2 13 19 . 6 4 3 Power 6 | 1 1 . . 1 3 . . . . Engine 4 | 1 1 . . 1 1 . . . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 1 2 7 . 3 . . Treads . | . . . . . . . . . . Leg 10 | 2 . . . 2 3 . 3 . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . . 4 . . . . Utility 17 | 2 . 1 . 5 5 . . 2 2 Device 6 | 1 . . . 1 2 . . 1 1 Storage 2 | 1 . . . . 1 . . . . Processor 2 | . . . . 2 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 6 | . . 1 . 2 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 1 1 5 4 . 3 2 1 Energy Gun 6 | 2 . 1 1 . 1 . . . 1 Energy Cannon 3 | . . . . 1 2 . . . . Ballistic Gun 1 | . . . . . . . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 3 | . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon 3 | . . . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 26 | . . 1 . 1 9 . . . 15 Power . | . . . . . . . . . . Propulsion 13 | . . . . 1 6 . . . 6 Utility 6 | . . . . . 1 . . . 5 Weapon 7 | . . 1 . . 2 . . . 4 Highest Loss Streak 15 | . . 1 . 1 2 . . . 15 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 7 | 3 6 8 8 6 7 8 8 8 6 Power 2 | . 1 2 2 3 3 4 3 2 2 Propulsion 1 | 1 1 2 3 1 . 2 2 3 2 Utility 2 | . 2 2 2 . 2 2 2 2 2 Weapon . | . 1 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 1 3 . 3 4 . 1 1 3 Power 9 | . . 1 . 2 2 . 1 1 2 Propulsion 2 | . 1 . . 1 . . . . . Utility 5 | . . 2 . . 2 . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 85 96 89 84 90 100 58 Engine 8 | . 14 14 14 9 6 7 7 7 4 Leg 22 | . 28 28 14 33 18 . 16 23 13 Flight 6 | . . . . . 6 30 13 7 4 Device 11 | . 14 12 14 7 7 15 15 15 9 Storage 9 | . 14 14 14 9 10 7 7 7 4 Processor 1 | . . . . 6 3 . . . . Protection 11 | . . 2 . 11 12 15 15 15 7 Energy Gun 6 | . 28 26 14 10 1 . . . . Ballistic Gun 1 | . . . . . . . . 5 . Launcher 3 | . . . . . . . 5 8 6 Impact Weapon 1 | . . . . 2 7 . . . . Slashing Weapon 4 | . . . . 3 4 7 7 7 2 Peak Build Rating 52 | 7 8 8 8 22 34 28 40 52 40 Average Rating 26 | 4 7 7 6 15 26 28 34 40 23 On Entrance 18 | . 7 8 6 8 22 28 28 40 40 Avg Prop Armor Cover (%) 1 | . . . 11 . 3 . 1 1 9 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 12 14 15 17 32 38 28 35 40 40 Greatest Support 60 | 20 20 20 10 40 45 29 60 60 60 Greatest Overweight (x) 8 | 1 . . 1 1 8 . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 8 6 7 8 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 12% | Derelict-Mutant 10% | Scavenger-Sprinter 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Matter Collected 1134 | 254 16 40 . 142 389 . 70 10 213 Remotely . | . . . . . . . . . . Salvage Created 1649 | 35 91 193 . 327 762 . 55 . 186 Parts 76 | 7 4 7 . 19 38 . . . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 1 . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 38 | . . 5 . 8 18 . . . 7 Melee 15 | . . . . 4 11 . . . . Guns 9 | . . 5 . 4 . . . . . Cannons 2 | . . . . . 2 . . . . AOE 7 | . . . . . . . . . 7 Classes Destroyed 10 | 1 2 2 . 2 2 . . . 1 Worker 2 | . . . . 1 1 . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 3 | . 1 . . 1 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 15 | . . 2 . 4 9 . . . . Grunt 15 | . . 3 . 3 5 . . . 4 Brawler 3 | . . . . 1 . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . . . 4 . . . . Best Kill Streak 7 | 1 1 3 . 5 6 . . . 7 Combat Bots Only 7 | . . 3 . 4 4 . . . 7 Max Kills in Single Turn 2 | 1 1 1 . 1 1 . . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 364 | . . 36 . 24 188 . . . 116 Missed 127 | . . 13 . 5 68 . . . 41 Hits 237 | . . 23 . 19 120 . . . 75 Melee 8 | . . . . 3 . . . . 5 Projectile 229 | . . 23 . 16 120 . . . 70 Critical Strikes 9 | . . . . 1 4 . . . 4 Damage Taken 3695 | . . 254 . 269 1460 . . . 1712 Core 830 | . . 47 . 83 169 . . . 531 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 179 | . . . . 12 79 . . . 88 Core Remaining (%) 88 | 100 . . 81 84 . . . . . Volleys Fired 78 | 9 5 23 . 21 11 . . . 9 Largest 3 | 2 2 2 . 2 3 . . . 2 Hottest 182 | 80 80 90 . 110 182 . . . 99 Shots Fired 132 | 12 10 39 . 32 26 . . . 13 Gun 100 | 12 10 39 . 32 6 . . . 1 Cannon 20 | . . . . . 20 . . . . Launcher 12 | . . . . . . . . . 12 Special . | . . . . . . . . . . Kinetic 8 | . . . . . 8 . . . . Thermal 74 | 3 5 23 . 32 11 . . . . Explosive 12 | . . . . . . . . . 12 Electromagnetic 38 | 9 5 16 . . 7 . . . 1 Robot Hit Streak 14 | 3 8 14 . 11 4 . . . 6 Robot Miss Streak 16 | 1 1 7 . 1 16 . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 132 | 7 7 24 . 29 51 . 3 . 11 Core Hits 75 | 2 5 9 . 14 23 . . . 22 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 5 | . . . . . 5 . . . . Critical Strikes 11 | . . 2 . . 9 . . . . Burn 2 | . . 2 . . . . . . . Smash 8 | . . . . . 8 . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 93 | . . . . 11 65 2 14 . 1 Impact 42 | . . . . 1 41 . . . . Slashing 51 | . . . . 10 24 2 14 . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 12 | . . . . . 12 . . . . Damage Inflicted 4401 | 93 94 313 . 617 1680 . 160 . 1444 Guns 1011 | 93 94 313 . 447 52 . . . 12 Cannons 360 | . . . . . 360 . . . . Explosions 1414 | . . . . . . . . . 1414 Melee 1598 | . . . . 170 1268 . 160 . . Ramming 18 | . . . . . . . . . 18 Kinetic 96 | . . . . . 96 . . . . Thermal 879 | 12 45 137 . 447 238 . . . . Explosive 1414 | . . . . . . . . . 1414 Electromagnetic 396 | 81 49 176 . . 78 . . . 12 Impact 914 | . . . . . 914 . . . . Slashing 684 | . . . . 170 354 . 160 . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 Average Corruption 8 | . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots 9 | . . . . . 9 . . . . Overflow Damage 518 | . . . . . 360 . 95 . 63 Projectiles 3 | . . . . . 3 . . . . Explosions 63 | . . . . . . . . . 63 Melee 452 | . . . . . 357 . 95 . . Knockbacks 7 | . . . . . 7 . . . . Impact 5 | . . . . . 5 . . . . Kinetic 2 | . . . . . 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . . . 221 Shots 4 | . . . . . . . . . 4 Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | 36 36 246 . 336 342 . . . 219 Average Temperature 100 | 18 15 74 . 162 139 . . . 45 Received Heat Transfer 780 | . . 75 . 72 327 . . . 306 Effects 6 | . . 1 . 3 2 . . . . Energy Bleed 2 | . . 1 . . 1 . . . . Interference 3 | . . . . 3 . . . . . Matter Decay 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Robots Corrupted 5 | . . . . . 5 . . . . Combat Hostiles 5 | . . . . . 5 . . . . Parts Fried 9 | . . . . . 9 . . . . Impact Corruptions 12 | . . . . . 12 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . Heat Transferred 1650 | 25 100 555 . 733 237 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 184 | 5 7 105 . 102 184 . . . . Initial 29 | . . . . 18 29 . . . . Average 60 | . . 32 . 44 103 . . . . Influence Increases 1284 | 10 28 195 . 224 577 . 5 . 245 Destroy 0b10 Robot/C 760 | . . 100 . 160 360 . . . 140 Destroy 0b10 Robot/NC 55 | 10 15 . . 10 15 . 5 . . Destroy Leader 114 | . 4 20 . 20 70 . . . . Successful Hack 39 | . 9 . . 16 14 . . . . Disable Machine 90 | . . 15 . 15 60 . . . . Destroy Structure 16 | . . . . 3 13 . . . . Partial Spotted 30 | . . . . . 30 . . . . Lose Combat Pursuer 180 | . . 60 . . 15 . . . 105 Influence Decreases 1199 | 10 28 120 39 195 465 117 65 . 160 Entered New Map 172 | . . . 39 18 36 67 12 . . Time Decay 807 | 10 28 110 . 167 339 50 53 . 50 Lost Part 220 | . . 10 . 10 90 . . . 110 Squads Dispatched 8 | . 1 . . 1 5 . . . 1 Investigation 2 | . . . . . 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 3 | . 1 . . 1 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 2 9 . 8 20 . . . 17 Peak Tracking Total 9 | . 1 3 . 4 4 . . . 9 Tactical Retreats 6 | . . 3 . . 1 . . . 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Disabled 6 | . . 1 . 1 4 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Accessed 13 | . 1 . . 5 7 . . . . Terminals 9 | . 1 . . 4 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 1 . . 12 14 . . . . Successful 8 | . 1 . . 4 3 . . . . Failed 18 | . . . . 8 10 . . . . Catastrophic 3 | . . . . . 3 . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 8 | . 1 . . 5 1 . . 1 . Terminals 18 | . 1 . . 10 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 6 | . . . . . 6 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . 2 . . . . . Record 1 | . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . Retrieve Study 3 | . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . . 5 6 . . . . Full Trace Events 3 | . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 3146 | 24 297 294 15 351 430 105 409 1070 151 IFF 29 | . . . . . . . . . 29 Terrain 6 | . . . . 6 . . . . . Seismic 3142 | 24 297 294 15 351 430 105 409 1070 147 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Turns Passed 3835 | 93 297 340 15 419 897 105 409 1073 187 Spaces Moved 3473 | 50 231 201 13 215 755 383 542 881 202 Core 104 | 6 . . . . . . . . 98 Treads . | . . . . . . . . . . Legs 2154 | 44 231 201 . 215 290 . 235 881 57 Wheels 13 | . . . 13 . . . . . . Hover . | . . . . . . . . . . Flight 1202 | . . . . . 465 383 307 . 47 Fastest Speed 26 | 50 120 120 95 120 26 26 26 120 39 Average Speed 88 | 114 120 120 95 127 74 26 66 120 68 Slowest Speed 685 | 120 120 120 95 190 685 26 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 29 60 2 26 23 59 72 85 38 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 2 . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . 2 . . . 1 3 4 2 Spaces Dug 14 | . . . . 3 8 . 3 . . Terrain Destroyed 95 | . . . . 3 13 . 3 . 76 Melee 14 | . . . . 3 8 . 3 . . Projectile 5 | . . . . . 5 . . . . AOE 76 | . . . . . . . . . 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total 3957 | 70 242 261 14 309 978 384 565 899 235 Wait 179 | . . 29 . 36 103 . . 4 7 Move 3460 | 49 230 200 12 214 750 382 541 880 202 Hop 2 | . . . . . 2 . . . . Pick Up 36 | 5 4 3 . 7 13 . 1 3 . Fast Attach 26 | 7 . . 1 1 9 . 3 3 2 Attach 19 | . . . . 5 8 . . . 6 Detach 5 | . . . . . 3 . . . 2 Swap 34 | . 1 3 1 10 13 . 4 2 . Drop 36 | . 2 3 . 5 15 . 2 7 2 Fire 78 | 9 5 23 . 21 11 . . . 9 Melee 78 | . . . . 10 51 2 14 . 1 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 391 | -10/Materials | Entered Mines 705 | -10/Mines | Learned location of Mines (-9) 719 | -10/Mines | Discovered new exit (range 7) 731 | -10/Mines | Entered Subcaves 736 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 738 | -10/Subcaves | Discovered new exit (range 6) 746 | -10/Subcaves | Entered Materials 746 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1142 | -8/Materials | Discovered new exit (range 4) 1165 | -8/Materials | Entered Factory 1165 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1675 | -7/Factory | Build established: Scavenger-Mutant 1947 | -7/Factory | Central database locked down 2061 | -7/Factory | Discovered new exit (range 3) 2062 | -7/Factory | Entered Lower Caves 2063 | -7/Lower Caves | Encountered a Warlord checkpoint 2064 | -7/Lower Caves | Learned location of 1 exit from Factory 2099 | -7/Lower Caves | Identified exit to Lower Caves 2136 | -7/Lower Caves | Build established: Scavenger-Sprinter 2167 | -7/Lower Caves | Entered another Lower Caves area 2296 | -7/Lower Caves | Encountered a Warlord checkpoint 2551 | -7/Lower Caves | Build established: Scavenger-Mutant 2565 | -7/Lower Caves | Discovered new exit (range 6) 2576 | -7/Lower Caves | Entered Zion 2669 | -7/Zion | Discovered new exit (range 10) 2842 | -7/Zion | Identified exit to Deep Caves 2996 | -7/Zion | Learned location of Armory (-4) 3012 | -7/Zion | Learned location of Storage (-7) 3253 | -7/Zion | Build established: Derelict-Mutant 3290 | -7/Zion | Met Imprinter 3405 | -7/Zion | Found Prototype Device 3405 | -7/Zion | Identified Phasing AFG 3523 | -7/Zion | Received a visual enhancement algorithm 3524 | -7/Zion | Ran a visual enhancement algorithm 3649 | -7/Zion | Entered Proximity Caves 3705 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3743 | -6/Proximity Caves | Core integrity fell below 50% 3763 | -6/Proximity Caves | Destroyed 7 combat bots 3803 | -6/Proximity Caves | Core integrity fell below 20% 3833 | -6/Proximity Caves | Lost 15 parts (6n5u4w) 3836 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03769_ Found 62 Matter. 03770_ Acquired 62 matter. 03770_ Acquired 49 matter. 03771_ Acquired IFF Parser. 03776_ VTOL Module+ destroyed. 03776_ Carbon-fiber Leg destroyed. 03776_ Critical hit (Burn: +37). 03794_ System corrupted: Heat flow error (+253). 03796_ Seismic Detector destroyed. 03800_ Slammed into S-27 Virus. 03800_ IFF Parser broken. 03800_ Destabilizing: Short circuit. 03801_ Slammed into S-27 Virus. 03802_ Broken IFF Parser destroyed. 03809_ System corrupted: Energy discharge (-38). 03826_ System corrupted: Imp. Light Armor Plating rejected. 03827_ S5-FXJ(r) collects Imp. Light Armor Plating. 03834_ Slammed into S-27 Virus. 03835_ Y5-LPG(r) destroyed. 03836_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????###????????????????????????????????? | | #????????# ###??????????????????????????????? | | ##??????# #??????????????????????????????? | | ##????? #???????????????????????????????? | | ##??## #????????????????????????????????? | | #??# #?????####????????????????????????? | | ####?## ##???## ##???????????????????????? | | ##???## #???# ####????????????????????? | | %##??## #????# ##???????????????????? | | % ##?# ##????### s ##??????????????????? | | ### ##???????## ##?????????????????? | | ## #####????????##@ #?????????????????? | | # ##???????######s ##?????????????????? | | # # ######???# ! s ####??????????????????? | | # ## ##??# ###% ##?????????????????????? | | # ## #??# #?## #??????????????????????? | | ## ## ##??# ##### #??????????????????????? | | ### #### #?### ## #??????????????????????? | | ####?## #??# ### #??????????????????????? | | ??????# #??# ## ###??????????????????????? | | ??????# #??# ##????????????????????????? | | ??????# #??# ## ##?????????????????????????? | | ??????# #??# ## ##??????????????????????????? | | ?????? #??# # #???????????????????????????? | | ?????? ?? #??????????????????????????? | | ?????? ? #??????????????????????????? | | ????? ### ##??????????????????????????? | | ????? ## ???########???????????????????????????? | | ????? ??##???????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Microactuators | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseMiningRouter Manual? 0 Play Time 00:52:23 Cumulative 35.5 hours Start 2026.01.06 @ 02:56:28 End 2026.01.06 @ 03:47:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bff2eba-6a55-4fa4-b264-a3caaaeb538d