Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.21 @ 21:23:00 Player: yub Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (334) 1670 Value Destroyed (13542) 13542 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1929) 1929 TOTAL SCORE: 22701 Bonus ------- High Alert Combat Kills 1389 Follower Combat Kills 589 Friendly Fire -49 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 79/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector Improved Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Matter Pod Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Cooled Phase Gun Enhanced Quantum Rifle Long-range Phase Cannon Cooled Phase Cannon Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Enhanced Quantum Rifle Enhanced Quantum Rifle Gamma Bomb Array [Rating: 116] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 2 . 2 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . . 1 1 . 1 2 . . 1 1 . Weapon 3 | . . . . 1 . . . . . 1 1 . Parts Attached 205 | 6 5 2 9 15 12 23 28 6 1 12 41 45 Power 25 | 1 . 1 1 . 1 2 3 2 . 1 7 6 Engine 13 | 1 . 1 1 . 1 1 3 2 . 1 2 . Core 1 | . . . . . . 1 . . . . . . Reactor 11 | . . . . . . . . . . . 5 6 Propulsion 33 | 2 2 . 3 3 2 3 1 2 . 1 5 9 Treads 24 | 2 2 . 3 3 2 3 1 2 . 1 5 . Leg 6 | . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . Utility 71 | 1 3 1 3 6 4 10 9 1 . 7 15 11 Device 28 | . . . . 1 1 3 4 . . 4 9 6 Storage 9 | 1 . 1 1 1 . 3 . . . . . 2 Processor 11 | . . . 1 1 1 . 1 . . 2 3 2 Hackware . | . . . . . . . . . . . . . Protection 23 | . 3 . 1 3 2 4 4 1 . 1 3 1 Artifact . | . . . . . . . . . . . . . Weapon 76 | 2 . . 2 6 5 8 15 1 1 3 14 19 Energy Gun 10 | 1 . . . . . . . . . . . 9 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 33 | 1 . . 1 3 3 4 3 1 . 3 9 5 Ballistic Cannon 22 | . . . 1 2 1 2 9 . . . 5 2 Launcher 9 | . . . . 1 1 2 3 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 1 . . . 1 . 4 Parts Lost 72 | . . . 2 1 1 1 3 4 . 4 27 29 Power 11 | . . . . . . . 1 1 . . 4 5 Propulsion 12 | . . . 1 1 . . . 2 . 1 3 4 Utility 25 | . . . 1 . 1 . 2 . . 2 11 8 Weapon 24 | . . . . . . 1 . 1 . 1 9 12 Highest Loss Streak 17 | . . . 1 1 1 1 2 4 . 2 17 16 To Critical Strikes 3 | . . . . 1 . . . 1 . . 1 . Average Slot Usage (%) 94 | . 97 100 99 98 99 95 93 97 100 93 87 79 Engine 9 | . 14 14 11 9 8 10 11 11 13 10 5 . Reactor 1 | . . . . . . . . . . . 3 9 Treads 20 | . 27 28 32 26 27 22 19 19 20 16 11 . Device 11 | . . . . 6 9 14 16 13 13 11 16 17 Storage 7 | . 14 14 11 9 9 7 6 6 6 5 5 7 Processor 9 | . . . 11 9 9 7 12 13 13 16 13 7 Protection 7 | . 12 14 11 10 8 6 5 12 13 5 4 . Energy Gun 1 | . 14 14 6 . . . . . . . . 6 Ballistic Gun 14 | . 14 14 11 11 20 14 12 12 6 13 19 8 Ballistic Cannon 6 | . . . 4 15 6 6 5 6 6 5 4 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 171 | 13 16 33 56 115 110 171 138 125 125 140 164 161 Greatest Support 98 | 40 40 40 60 63 65 84 84 84 78 78 98 70 Greatest Overweight (x) 47 | 1 . . . 1 1 2 2 1 1 1 2 47 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 30 | 8 8 15 20 25 25 30 25 25 25 25 25 30 Average Capacity 22 | 7 8 9 18 24 25 25 25 25 25 25 25 14 Most Carried 25 | 5 8 14 15 25 25 25 25 23 19 24 25 16 Average Carried 19 | 3 5 8 11 20 24 24 23 19 19 19 23 7 Final Capacity 25 | 8 8 15 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 7 14 12 25 25 25 24 19 19 22 17 2 Class Distribution -------------------- 50% | Gunner 16% | Tank 16% | Mutant 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Matter Collected 9858 | 174 146 46 165 786 899 931 1580 369 83 1018 2707 954 Remotely . | . . . . . . . . . . . . . Salvage Created 15414 | . 401 139 426 917 878 1187 2491 269 73 1604 4798 2231 Parts 742 | . 18 8 13 62 41 57 108 10 4 76 241 104 Haulers Intercepted 15 | . . . 2 4 3 1 2 . . . 3 . Recyclers Shooed 15 | . 1 . . 2 . 1 2 . . 4 5 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 7 4 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 237 | . 9 2 8 16 17 21 34 6 4 23 60 37 Guns 143 | . 9 2 6 7 9 15 20 2 1 14 41 17 Cannons 68 | . . . 2 7 8 3 7 4 3 4 19 11 AOE 24 | . . . . 2 . 3 7 . . 5 . 7 Classes Destroyed 18 | . 4 2 1 3 3 1 . 1 . . 1 2 Worker 18 | . . 1 . 3 2 . 2 . . . 10 . Builder 18 | . . . . 3 . 1 5 . . 4 5 . Hauler 15 | . . . 2 4 3 1 2 . . . 3 . Recycler 22 | . 2 . . 1 . 6 7 . . 2 4 . Operator 4 | . . . . . 1 1 1 . . 1 . . Watcher 21 | . 2 . . 3 . 2 4 . . 4 5 1 Swarmer 50 | . 6 . . 3 . 6 14 . 4 5 4 8 Grunt 91 | . 3 . 4 7 10 5 13 2 . 13 25 9 Brawler 5 | . . . . . 1 . 1 . . 1 1 1 Duelist 9 | . . . . 1 1 . 1 1 . . 1 4 Protector 4 | . . . . . 1 . . . . . 2 1 Sentry 20 | . . 2 4 2 4 2 1 . . . 5 . Demolisher 1 | . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . . . 4 Hunter 15 | . . . . 3 . 2 . 2 . 2 6 . Programmer 36 | . . . . . . 6 4 . . 2 15 9 Thief 1 | . . . . . . . . 1 . . . . Assembled 1 | . . . . . . . . . . . 1 . Best Kill Streak 15 | . 7 2 2 10 6 5 10 3 4 6 14 15 Combat Bots Only 15 | . 6 2 2 5 6 4 7 3 4 5 11 15 Max Kills in Single Turn 4 | . 1 1 1 4 2 3 3 1 1 4 3 4 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 4 | . . . . 2 . 2 3 . . 4 . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Damage Taken 15277 | . 232 126 552 584 622 893 1491 598 93 692 4843 4551 Core 1835 | . 20 11 122 19 74 68 255 15 10 81 288 872 Absorbed by Shields 1355 | . . . . . . 329 308 . . . 718 . Reduced by Siege Mode 68 | . . . . . . . . . . . 68 . Regen/Repaired (Parts) 296 | . 65 . . . 231 . . . . . . . Core Remaining (%) 83 | 100 . 87 69 . 83 90 . . 67 91 . . Volleys Fired 617 | . 30 6 48 45 59 67 94 15 7 50 136 60 Largest 5 | . 2 2 2 3 3 3 3 3 2 4 5 5 Hottest 316 | . 70 70 70 111 103 87 101 111 78 147 192 316 Shots Fired 1924 | . 60 12 96 133 177 185 263 44 14 170 559 211 Gun 1349 | . 60 12 79 56 129 125 184 29 7 118 413 137 Cannon 558 | . . . 17 76 47 58 75 15 7 45 146 72 Launcher 17 | . . . . 1 1 2 4 . . 7 . 2 Special . | . . . . . . . . . . . . . Kinetic 1692 | . 30 6 65 132 176 183 259 44 14 163 559 61 Thermal 210 | . 30 6 31 . . . . . . . . 143 Explosive 15 | . . . . 1 1 2 4 . . 7 . . Electromagnetic 7 | . . . . . . . . . . . . 7 Robot Hit Streak 59 | . 16 8 16 30 30 35 30 15 4 33 59 29 Robot Miss Streak 6 | . 2 1 1 3 2 3 3 1 1 4 3 6 Penetration Max 2 | . . . . 1 1 1 2 . . 2 2 1 Secondary Targets 8 | . 2 . . . . . 3 . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . 1 1 Shots Hit Robots 1388 | . 45 10 84 97 97 136 191 36 10 117 415 150 Core Hits 663 | . 22 5 24 46 42 54 88 16 5 61 207 93 Critical Kills 28 | . . . . . . 1 7 . . 8 9 3 Critical Parts Destroyed 41 | . . . . . . 1 7 4 . 7 14 8 Critical Strikes 111 | . 6 1 3 2 . 4 21 7 1 15 34 17 Burn 13 | . 6 1 1 . . . . . . . . 5 Destroy 70 | . . . . . . 2 14 4 . 15 24 11 Blast 28 | . . . 2 2 . 2 7 3 1 . 10 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 37441 | . 479 110 1022 2549 2337 3520 5225 639 248 3659 12067 5586 Guns 22331 | . 479 110 678 1002 1324 2160 2994 317 103 1955 8437 2772 Cannons 11068 | . . . 344 1083 613 915 1483 322 145 976 3281 1906 Explosions 3899 | . . . . 464 379 445 748 . . 720 349 794 Melee . | . . . . . . . . . . . . . Ramming 143 | . . . . . 21 . . . . 8 . 114 Kinetic 28810 | . 181 34 658 2085 1937 3075 4477 639 248 2931 11718 827 Thermal 5398 | . 298 76 364 . . 111 . . . . 349 4200 Explosive 2645 | . . . . 464 379 334 748 . . 720 . . Electromagnetic 445 | . . . . . . . . . . . . 445 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . 1 3 3 3 4 21 41 Average Corruption 8 | . . . . . . 1 2 3 3 3 4 26 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 183 | . . . . . . 1 7 28 3 23 43 78 Message Errors 35 | . . . . . . 1 1 5 1 1 9 17 Matter Fused 40 | . . . . . . . 3 10 . 4 9 14 Heat Flow Errors 17 | . . . . . . . 1 1 . 2 5 8 Energy Discharges 14 | . . . . . . . 1 3 . 3 1 6 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 25 | . . . . . . . . 4 1 6 5 9 Data Loss (major) 11 | . . . . . . . 1 4 1 1 2 2 Misfires 10 | . . . . . . . . 1 . 2 4 3 Alerts 5 | . . . . . . . . . . 1 2 2 Misdirections 5 | . . . . . . . . . . . . 5 Weapon Failures 19 | . . . . . . . . . . 3 5 11 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 553 | . . . 4 64 2 54 71 16 4 114 122 102 Projectiles 402 | . . . 4 6 . 39 45 16 4 83 103 102 Explosions 151 | . . . . 58 2 15 26 . . 31 19 . Melee . | . . . . . . . . . . . . . Knockbacks 106 | . . . 1 24 4 11 23 5 . 11 25 2 Impact . | . . . . . . . . . . . . . Kinetic 97 | . . . 1 19 4 11 22 5 . 11 22 2 Secondary 9 | . . . . 5 . . 1 . . . 3 . Self-Inflicted Damage 371 | . . . . 42 . 74 . . . 39 . 216 Shots 11 | . . . . 2 . 2 . . . 1 . 6 Rammed 24 | . . . . . 1 . . . . 2 . 21 Targets Rammed 24 | . . . . . 1 . . . . 2 . 21 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 395 | . 255 109 265 395 7 24 165 166 . 238 285 192 Average Temperature 65 | . 93 45 69 79 3 10 29 33 . 49 73 74 Received Heat Transfer 3305 | . 75 54 255 108 351 254 375 54 . 270 1111 398 Effects 2 | . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . 1 . Total Turns 43 | . . . . . . . . . . . 43 . Longest Duration 43 | . . . . . . . . . . . 43 . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 21 | . 6 1 3 . . . . . . . . 11 Heat Transferred 7664 | . 1332 296 1147 . . 50 . . . . 150 4689 Parts Sabotaged 6 | . . . . . . . 4 . . . 2 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Peak Influence 999 | . 275 55 200 418 507 297 549 . . 397 999 671 Initial 383 | . . 40 . 16 150 130 12 . . 49 167 383 Average 207 | . 97 28 62 97 298 102 291 . . 204 350 367 Maximum Alert Level 3 | . 1 . 1 2 2 1 2 . . 1 3 2 Low Security (%) 54 | 100 87 100 96 92 12 84 29 . . 36 42 4 Level 1 31 | . 12 . 3 1 62 15 41 . . 63 24 72 Level 2 11 | . . . . 6 25 . 28 . . . 15 23 Level 3 2 | . . . . . . . . . . . 17 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 46 | . . . 1 4 5 8 7 . . 3 12 6 Investigation 5 | . . . . 2 1 . . . . 1 1 . Extermination 18 | . . . . . . 5 3 . . 1 6 3 Reinforcement 11 | . . . 1 2 2 . 2 . . 1 1 2 Assault 8 | . . . . . 2 . 1 . . . 4 1 Garrison 4 | . . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . 1 1 . Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Distress Signals 11 | . 1 . . 1 2 . . . . 2 1 4 Communications Jammed 14 | . . . . . . . . . . . 14 . Distress Signals 14 | . . . . . . . . . . . 14 . Times Spotted 351 | . 16 2 11 25 38 26 43 6 4 33 90 57 Peak Tracking Total 12 | . 6 2 3 5 9 5 5 3 4 5 9 12 Tactical Retreats 15 | . 1 . 1 2 2 1 . . . 1 2 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Traps Triggered 12 | . 3 . 1 1 4 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Machines Disabled 38 | . . . . 3 6 4 5 . . 5 11 4 Max in Single Turn 4 | . . . . 1 1 2 1 . . 4 4 1 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Machines Accessed 20 | . 2 . 1 1 8 1 . 2 1 2 1 1 Terminals 6 | . . . 1 . 4 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 4 | . 1 . . . 2 . . . . . . 1 Recycling Units 4 | . 1 . . . 1 1 . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 41 | . 3 . 1 6 16 1 . 5 1 4 3 1 Successful 34 | . 3 . 1 6 12 1 . 5 1 2 2 1 Failed 7 | . . . . . 4 . . . . 2 1 . Catastrophic 2 | . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 8 | . . . 1 . 6 . . . . 1 . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 9 | . 2 . . . 6 . . . . . . 1 Recycling Units 8 | . 1 . . . 3 1 . . . 3 . . Scanalyzers 6 | . . . . 6 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 12 | . . . 1 . 4 . . 5 1 1 . . Record 4 | . . . . . . . . 4 . . . . Open Door 6 | . . . . . 4 . . 1 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 9 | . 2 . . . 6 . . . . . . 1 Scan Component 5 | . 1 . . . 3 . . . . . . 1 Repair 4 | . 1 . . . 3 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 1 . . . 1 . . Report Inventory 4 | . 1 . . . 1 1 . . . 1 . . Scanalyzer 6 | . . . . 6 . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . 1 . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 1 4 1 . . . 1 1 . Full Trace Events 5 | . . . . 1 2 . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . 36 . Total Part Build Rating 3 | . . . . . . . . . . . 3 . Parts Repaired 4 | . 1 . . . 3 . . . . . . . Time 147 | . 26 . . . 121 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Total Allies 12 | . . . . . 12 . . . . . . . Largest Group 10 | . . . . . 10 1 . . . . . . Highest-Rated Group 173 | . . . . . 173 16 . . . . . . Highest-Rated Ally 31 | . . . . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 160 | . . . . . 158 2 . . . . . . Total Damage 2180 | . . . . . 2153 27 . . . . . . Kills 21 | . . . . . 21 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Turns Passed 17802 | 74 682 828 922 1582 1999 2909 1832 1746 248 1459 2172 1349 Spaces Moved 6588 | 44 331 487 410 562 672 1118 624 715 98 496 642 389 Core 15 | 13 . . . . . . . . . . . 2 Treads 6203 | 31 331 487 410 562 672 1118 624 715 98 496 642 17 Legs 123 | . . . . . . . . . . . . 123 Wheels . | . . . . . . . . . . . . . Hover 247 | . . . . . . . . . . . . 247 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 233 153 240 235 235 230 230 50 Average Speed 219 | 136 160 160 160 238 237 234 240 235 235 231 239 207 Slowest Speed 2400 | 160 160 160 160 243 243 313 320 240 235 235 360 2400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 57 89 37 50 92 27 17 79 14 14 21 24 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 2 . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 318 | . . . 1 49 15 12 40 2 2 81 79 37 Melee . | . . . . . . . . . . . . . Projectile 138 | . . . 1 7 2 1 27 2 2 23 49 24 AOE 179 | . . . . 42 13 11 13 . . 58 29 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Fac Arm Total 8624 | 58 430 526 595 703 947 1290 795 749 105 708 948 770 Wait 902 | . 55 22 101 50 177 32 33 13 . 129 78 212 Move 6576 | 43 330 486 409 561 671 1117 623 714 97 495 641 389 Hop . | . . . . . . . . . . . . . Pick Up 178 | 9 9 8 15 23 7 30 9 1 . 14 29 24 Fast Attach 34 | . 1 . . . 5 9 3 . . . 4 12 Attach 110 | 6 4 . 6 3 . 8 11 6 . 11 28 27 Detach 7 | . . . . . . 1 1 . . 1 3 1 Swap 61 | . . 2 3 12 7 6 14 . 1 1 9 6 Drop 105 | . 1 2 13 9 12 18 7 . . 5 20 18 Fire 617 | . 30 6 48 45 59 67 94 15 7 50 136 60 Melee . | . . . . . . . . . . . . . Ram 21 | . . . . . . . . . . . . 21 Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . 1 . . . . 2 . . Escape Stasis 10 | . . . . . 8 2 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Lgt. Treads 506 | -10/Materials | Discovered new exit (range 13) 757 | -10/Materials | Entered Mines 808 | -10/Mines | Discovered new exit (range 12) 852 | -10/Mines | Learned Materials security intel 931 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1386 | -10/Mines | Learned location of Zion (-7) 1528 | -10/Mines | Discovered new exit (range 13) 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -9/Materials | Discovered new exit (range 3) 2426 | -9/Materials | Build established: Scavenger-Mutant 2507 | -9/Materials | Entered another Materials area 2507 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2507 | -8/Materials | Discovered new exit (range 15) 2948 | -8/Materials | Build established: Tank 3000 | -8/Materials | Discovered new exit (range 13) 3252 | -8/Materials | Build established: Gunner 3943 | -8/Materials | Discovered new exit (range 15) 4089 | -8/Materials | Entered Storage 4349 | -8/Storage | Repaired Med. Armor Plating 4401 | -8/Storage | Repaired Hvy. Ion Engine 4583 | -8/Storage | Met a pair of Derelict thieves 4808 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5439 | -8/Storage | Discovered new exit (range 6) 5734 | -8/Storage | Repaired Assault Cannon 6088 | -8/Storage | Entered Factory 6088 | -7/Factory | Accompanied by 1 ally 6088 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6634 | -7/Factory | Build established: Tank 7687 | -7/Factory | Garrison activated, responded to threat 8970 | -7/Factory | Discovered new exit (range 7) 8997 | -7/Factory | Entered another Factory area 8997 | -6/Factory | Evolved 2 slots: Utility x2 9288 | -6/Factory | Build established: Gunner 9580 | -6/Factory | Destroyed 7 combat bots 9641 | -6/Factory | Garrison activated, responded to threat 10397 | -6/Factory | First assault squad dispatched 10817 | -6/Factory | Discovered new exit (range 6) 10829 | -6/Factory | Entered Lower Caves 11010 | -6/Lower Caves | Lost 4 parts (1p2n1w) 11410 | -6/Lower Caves | Learned location of Extension (-5) 11410 | -6/Lower Caves | Learned Research terminal intel 11756 | -6/Lower Caves | Encountered a Warlord checkpoint 12558 | -6/Lower Caves | Discovered new exit (range 6) 12575 | -6/Lower Caves | Entered another Lower Caves area 12576 | -6/Lower Caves | Identified exit to Factory 12823 | -6/Lower Caves | Entered Factory 12823 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12824 | -5/Factory | Identified exit to Factory 14160 | -5/Factory | Discovered exit to Factory (range 4) 14282 | -5/Factory | Entered another Factory area 14282 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14630 | -4/Factory | Fabricated Hvy. Armor Plating (x1) 15029 | -4/Factory | Build established: Scavenger-Gunner 15782 | -4/Factory | First assault squad dispatched 16007 | -4/Factory | Destroyed 11 combat bots 16207 | -4/Factory | Destroyed 9 combat bots 16283 | -4/Factory | Discovered new exit (range 12) 16410 | -4/Factory | System corruption reached 10% 16454 | -4/Factory | Entered Armory 16471 | -4/Armory | Lost 17 parts (4p2n6u5w) 16886 | -4/Armory | Build established: Gunner 17134 | -4/Armory | System corruption reached 30% 17201 | -4/Armory | Lost 9 parts (1p3u5w) 17469 | -4/Armory | Found Gamma Bomb Array 17681 | -4/Armory | Build established: Scavenger-Gunner 17745 | -4/Armory | First assault squad dispatched 17752 | -4/Armory | Destroyed 15 combat bots 17782 | -4/Armory | Core integrity fell below 50% 17792 | -4/Armory | Core integrity fell below 20% 17803 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 17784_ Knocked back. 17785_ Acquired 10 matter. 17785_ Lrn. Phase Cannon destroyed. 17785_ Imp. Heat Sink destroyed. 17786_ Penetrated by Slug. 17786_ Knocked back. 17787_ Enh. Quantum Rifle destroyed. 17788_ Acquired Imp. VSS Leg. 17793_ Acquired 10 matter. 17793_ P-70 Sage resets D-63 Destroyer, system corruption cleaned. 17793_ Lgt. Antimatter Reactor destroyed. 17795_ Acquired Imp. VSS Leg. 17795_ Flexi-carbon Leg destroyed. 17795_ Imp. VSS Leg destroyed. 17796_ L:APWEX2,> 17801_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 17802_ I-47 Archangel knocked back. 17803_ The unstable cave ceiling collapses. 17803_ Imp. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#++##????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????#YY#??????? ??"??????????? | | ??????????????????????### ##?????"" ?????????? | | ??????????????????????# ##??? "" ?????????? | | ??????????????????????# ##? ""?????????? | | ??????????????????????# @ # ""?????????? | | ?????????????????????## # """????????? | | ????????????????????# ! ???????? | | ????????????? ?????# % ???????? | | ???????????? ??# i +############??????? | | ???????????? ## ! #??????? | | ??????????????###### = "" #??????? | | ???????????# [ """ #??????? | | ???????????# = F """"" #??????? | | ???????????# % " """"" #??????# | | ???????????? """"""" ! "" " +??????? | | ???????????????"""""" # ! % #??????? | | ????????????????"""" d! #% [ # # ###???????? | | ??????????????% =[==pH ! # #????????? | | ??????????????* %!%= =% #????????? | | ?????????????? =!!*! =[ /# [ ##########? | | ?????????????? =!! # #? | | ?????????????? =!! # ![[[[]] ## | | ??????????????? # ### [[ ] ## | | ???????????????########## ??# ## | | ???????????????????????? ??# ] [[ ## | | ??????????????????????? ??# ]] [ [ ## | | ??????????????????????# ??# ## | | ??????????????????????# ??# ## | | ??????????????????????# ?!???##############+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 45 Energy Capacity 505 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 9 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Tank Challenges ------------ None Game ------ Seed SpikedBiometalMegatreads Manual? 0 Play Time 02:12:04 Cumulative 27.7 hours Start 2022.03.20 @ 17:08:35 End 2022.03.21 @ 21:23:00 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 17 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ef00052-5222-4de4-970d-a11231713c67