Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.11 @ 11:50:00 // Halloween2020/ForbiddenLore Player: Chydax Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1446) 1446 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4872 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Ion Engine Aluminum Leg Combat Airjet Improved EM Shotgun Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Compact Battery Enhanced Optical Array Sensor Array Signal Interpreter Weapon Cycler > --- WEAPON ----------- Heavy Laser Gauss Rifle Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Combat Airjet Long-range Tractor Beam Improved EM Shotgun Heavy Laser EM Pulse Cannon Autogun Datajack [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 5 | . 1 1 . 1 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 67 | 9 5 12 9 13 6 13 Power 8 | 2 . . 2 1 2 1 Engine 6 | 2 . . 2 . 2 . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 4 2 6 . 2 Treads 3 | . . 2 . 1 . . Leg 11 | 2 . 2 . 5 . 2 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 3 2 2 3 2 1 2 Device 5 | . . 1 1 1 . 2 Storage 4 | 1 1 . 1 1 . . Processor 5 | 1 1 1 1 . 1 . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 28 | 2 3 6 2 4 3 8 Energy Gun 4 | . . 2 . . 1 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 13 | 2 2 2 2 2 1 2 Ballistic Cannon 5 | . 1 2 . 1 . 1 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 22 | . . . 2 . 3 17 Power 3 | . . . . . 1 2 Propulsion 3 | . . . . . . 3 Utility 8 | . . . 1 . . 7 Weapon 8 | . . . 1 . 2 5 Highest Loss Streak 9 | . . . 2 . 2 9 Average Slot Usage (%) 92 | . 100 97 99 90 94 75 Engine 8 | . 12 10 10 7 8 6 Treads 5 | . . 3 19 . . . Leg 12 | . 25 15 . 14 21 12 Device 12 | . . . 15 17 14 16 Storage 11 | . 12 10 10 13 14 7 Processor 12 | . 12 19 9 8 14 11 Protection 3 | . 12 10 4 . . . Energy Gun 3 | . . 3 4 . 4 3 Energy Cannon 1 | . . . . 7 . . Ballistic Gun 10 | . 24 10 15 10 7 4 Ballistic Cannon 6 | . . 13 10 6 5 . Launcher 1 | . . . . . 1 7 Naked Turns 20 | . . . . . . 20 Heaviest Build 70 | 18 26 30 47 52 61 70 Greatest Support 50 | 20 20 40 40 40 40 50 Greatest Overweight (x) 5 | 5 1 2 2 2 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 12 | 8 10 10 12 12 12 12 Average Capacity 11 | 6 8 10 11 12 12 11 Most Carried 12 | 5 9 10 12 12 12 11 Average Carried 9 | 3 5 8 10 10 10 9 Final Capacity 12 | 8 10 10 12 12 12 4 Final Carried 11 | 5 9 9 11 11 11 4 Class Distribution -------------------- 51% | Hacker-Skirmisher 20% | Hacker-Gunner 19% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1599 | 201 178 167 509 205 245 94 Remotely 37 | . . . . 37 . . Salvage Created 1495 | . 112 298 139 149 376 421 Parts 75 | . 8 15 3 10 21 18 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 2 8 10 3 14 5 Guns 16 | . 1 4 5 . 5 1 Cannons 22 | . 1 4 5 3 9 . AOE 4 | . . . . . . 4 Classes Destroyed 11 | . 2 4 2 1 1 1 Worker 1 | . . . 1 . . . Builder 1 | . . . . . 1 . Hauler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 3 | . 1 1 . . 1 . Swarmer 10 | . . 2 . . 8 . Grunt 17 | . 2 4 . 2 6 3 Brawler 1 | . . 1 . . . . Sentry 2 | . . 1 . 1 . . Hunter 2 | . . . . . . 2 Assembled 10 | . . . 10 . . . Best Kill Streak 6 | . 2 4 3 2 6 3 Combat Bots Only 5 | . 2 4 3 2 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3296 | . 94 130 187 52 533 2300 Core 1003 | . 14 17 28 9 76 859 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 94 . 88 98 89 . Volleys Fired 129 | . 11 24 26 7 43 18 Largest 4 | . 2 3 3 3 3 4 Hottest 210 | . 55 100 105 127 136 210 Shots Fired 331 | . 22 66 76 21 93 53 Gun 180 | . 20 25 50 7 51 27 Cannon 128 | . 2 41 26 14 42 3 Launcher 23 | . . . . . . 23 Special . | . . . . . . . Kinetic 275 | . 22 64 68 14 91 16 Thermal 24 | . . 1 8 . 2 13 Explosive . | . . . . . . . Electromagnetic 32 | . . 1 . 7 . 24 Robot Hit Streak 31 | . 6 22 24 15 23 31 Robot Miss Streak 3 | . 1 2 2 1 3 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 251 | . 16 48 53 15 72 47 Core Hits 102 | . 6 16 23 6 27 24 Critical Hits 2 | . . 1 . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4379 | . 175 684 722 430 1277 1091 Guns 1884 | . 140 291 470 38 527 418 Cannons 1794 | . 35 393 252 248 750 116 Explosions 701 | . . . . 144 . 557 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3130 | . 175 647 636 133 1240 299 Thermal 634 | . . 13 86 144 37 354 Explosive . | . . . . . . . Electromagnetic 615 | . . 24 . 153 . 438 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 3 . . 11 Average Corruption 3 | . . . 3 . . 3 Corruption Purged . | . . . . . . . Effects 12 | . . . 6 . . 6 Message Errors 5 | . . . 3 . . 2 Matter Fused 3 | . . . 2 . . 1 Heat Flow Errors 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 56 | . . 16 3 12 19 6 Projectiles 38 | . . 16 3 . 19 . Explosions 18 | . . . . 12 . 6 Melee . | . . . . . . . Knockbacks 21 | . . 1 7 1 12 . Impact . | . . . . . . . Kinetic 19 | . . 1 6 1 11 . Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 143 | . . . . . . 143 Shots 15 | . . . . . . 15 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 379 | . 9 151 104 71 47 379 Average Temperature 87 | . 4 57 47 32 26 148 Received Heat Transfer 1528 | . 87 39 100 36 189 1077 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1027 | . . 37 259 150 74 507 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 1 . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 845 | . 102 296 20 65 845 394 Initial 198 | . . 30 6 . 21 198 Average 144 | . 37 144 12 27 385 209 Maximum Alert Level 3 | . . 1 . . 3 1 Low Security (%) 68 | 100 100 63 100 100 18 44 Level 1 19 | . . 36 . . 20 55 Level 2 12 | . . . . . 60 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 . 1 5 . Investigation 4 | . 1 1 . 1 1 . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 5 12 15 3 22 11 Peak Tracking Total 6 | . 2 3 4 2 6 3 Tactical Retreats 6 | . . . 1 . 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 9 | . . 1 . 1 2 5 Max in Single Turn 2 | . . 1 . 1 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 12 | . 2 2 1 1 3 3 Terminals 6 | . 2 1 1 . . 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 5 14 3 5 7 7 Successful 36 | . 3 14 2 5 7 5 Failed 5 | . 2 . 1 . . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 18 | . 5 5 3 . . 5 Fabricators 3 | . . . . . 3 . Repair Stations 11 | . . 9 . . . 2 Recycling Units 3 | . . . . . 3 . Scanalyzers 5 | . . . . 5 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 3 5 2 . . 3 Record 6 | . 1 3 1 . . 1 Alert Level 3 | . 1 1 . . . 1 Dispatch Records 2 | . 1 1 . . . . Investigation Status 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 11 | . . 9 . . . 2 Scan Component 6 | . . 5 . . . 1 Repair 5 | . . 4 . . . 1 Recycling Unit Hacks 3 | . . . . . 3 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 5 | . . . . 5 . . Insert Component 1 | . . . . 1 . . Analyze 4 | . . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 1 1 1 1 3 1 Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Matter 190 | . . . . . 190 . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 5 | . . 4 . . . 1 Time 148 | . . 104 . . . 44 Parts Recycled 1 | . . . . . 1 . Recycled Matter 27 | . . . . . 27 . Retrieved Matter 27 | . . . . . 27 . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage 104 | . . . 104 . . . Kills 3 | . . . 3 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3433 | 116 251 436 839 457 690 644 Spaces Moved 1745 | 77 152 204 413 274 339 286 Core 28 | 28 . . . . . . Treads 450 | . . 42 408 . . . Legs 1237 | 49 152 162 . 249 339 286 Wheels 30 | . . . 5 25 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 100 100 120 120 Average Speed 152 | 117 131 152 176 145 148 148 Slowest Speed 300 | 300 150 180 180 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 25 26 55 25 13 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . . 7 . 40 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 45 | . . . . 5 . 40 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2270 | 102 180 274 466 324 454 470 Wait 234 | 3 5 26 7 1 54 138 Move 1739 | 76 151 203 412 273 338 286 Hop . | . . . . . . . Pick Up 58 | 13 6 7 7 13 7 5 Fast Attach 4 | . . 3 . 1 . . Attach 37 | 8 2 5 3 7 5 7 Detach 13 | 1 1 1 1 5 . 4 Swap 26 | 1 3 4 6 5 1 6 Drop 22 | . 1 1 4 12 1 3 Fire 129 | . 11 24 26 7 43 18 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 268 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Discovered exit to Materials (range 12) 316 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 654 | -9/Materials | Build established: Hacker-Gunner 670 | -9/Materials | Repaired Assault Rifle 670 | -9/Materials | Repaired Aluminum Leg 677 | -9/Materials | Repaired Assault Rifle 703 | -9/Materials | Repaired Aluminum Leg 794 | -9/Materials | Identified exit to Mines 794 | -9/Materials | Discovered exit to Mines (range 7) 804 | -9/Materials | Entered Mines 920 | -9/Mines | Received a Mining Laser from a helpful Derelict 1005 | -9/Mines | Learned location of Recycling (-9) 1033 | -9/Mines | Assembled infested the area 1038 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1504 | -9/Mines | Build established: Hacker-Skirmisher 1584 | -9/Mines | Identified exit to Materials 1584 | -9/Mines | Discovered exit to Materials (range 9) 1643 | -9/Mines | Entered Materials 1643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2053 | -8/Materials | Identified exit to Factory 2053 | -8/Materials | Discovered exit to Factory (range 6) 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2146 | -7/Factory | Identified exit to Garrison 2184 | -7/Factory | Garrison activated, responded to threat 2353 | -7/Factory | Fabricated Cmb. Airjet (x2) 2498 | -7/Factory | Local fabrication network quarantined 2706 | -7/Factory | Identified exit to Factory 2706 | -7/Factory | Discovered exit to Factory (range 11) 2790 | -7/Factory | Entered another Factory area 2790 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3020 | -6/Factory | Spotted B-75 Beast 3088 | -6/Factory | Lost 3 parts (1n1u1w) 3271 | -6/Factory | Lost 3 parts (2p1w) 3297 | -6/Factory | Repaired Proton Missile Launcher 3393 | -6/Factory | Core integrity fell below 50% 3403 | -6/Factory | System corruption reached 10% 3421 | -6/Factory | Core integrity fell below 20% 3434 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03372_ Weapon Cycler destroyed. 03372_ System corrupted by crushing effect (+1). 03374_ Sensor Array destroyed. 03374_ System corrupted by crushing effect (+3). 03379_ System corrupted: Heat flow error (+248). 03384_ Datajack destroyed. 03384_ System corrupted by crushing effect (+1). 03386_ Hvy. Flak Cannon destroyed. 03398_ System corrupted: Matter fused (-8). 03402_ Cryofiber Web destroyed. 03402_ System corrupted by crushing effect (+1). [Achievement: System Compromised] 03408_ Hcp. Storage Unit destroyed. 03414_ Signal Interpreter destroyed. 03414_ System corrupted by crushing effect (+1). 03421_ R-10 Processor collects Proton Missile Launcher. 03425_ R-10 Processor collects Lrn. Tractor Beam. 03428_ R-10 Processor collects Hvy. Laser. 03432_ R-10 Processor collects EM Pulse Cannon. 03433_ UIKOGY>JMSW9E YJSJB< AFZ/W4&8JV# Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?? #############????????????????????????????????? | | ??? #????????????????????????????????? | | ???? #????????????????????????????????? | | ????? #????????????????????????????????? | | ?????? #????????????????????????????????? | | ??????? #????????????????????????????????? | | ? ????? +????????????????????????????????? | | ? ?????? #????????????????????????????????? | | ? ?####### #############????????????????????? | | ?# # # """""""@g #????????????????????? | | #?# """ # # """""""bg #???????????????+????? | | #?# R" # # """"""" R#???????????????? ???? | | #?# """ # # """"""" #????????????????? ??? | | #?# + + #?????????????????# ?? | | #?# # # #???????????????#?# #? | | #?# """ # #############???????????????# # | | ### """ # ## ##???##+###????????? | | # """ # ##### #??????????# | | # # ############ | | # # | | # # "" | | ##+#### # """ | | #?????## ### # "F ###???????##### | | #??????# #?####+#### "" ###???????????? | | ???????# #??# ## # #???????????? | | ?????????# #??# "" ""#########???? | | #######????# #??# #" !!! "" +???? | | #????# #??# "" ## !! " ###???? | | #????# #??# "" #" !! " ####### | | ###### #### """ #" " | | / + """ ## " | | ##### ##### # """ #### # " "" | | #???# #???# # #??# " "" | | #???# #???# # #??## #### "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Risk Taker Serviceable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed NeutronChainTrap Manual? 0 Play Time 01:36:20 Cumulative 11.2 hours Start 2020.11.11 @ 09:55:08 End 2020.11.11 @ 11:50:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 20 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5926d23-756a-476c-a52c-c2ab8722f4e0