Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:08:20 Player: emory Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (350) 350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 2859 Bonus ------- Follower Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 280/280 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Large Storage Unit Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit ECM Suite > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Makeshift Leg Hover Unit Hover Unit Flight Unit Flight Unit Flight Unit Visual Processing Unit Sensor Array Sensor Array Sensor Array Signal Interpreter ECM Suite Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 32 | 5 6 2 5 7 2 5 Power 8 | 1 2 1 2 . 1 1 Engine 8 | 1 2 1 2 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 2 3 . . Treads . | . . . . . . . Leg 5 | 2 . 1 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 11 | 1 2 . . 3 1 4 Device 4 | . 1 . . 1 1 1 Storage 3 | 1 1 . . . . 1 Processor 2 | . . . . 2 . . Hackware 2 | . . . . . . 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 1 2 . 1 1 . . Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 17 | . 2 1 3 3 6 2 Power 4 | . 1 . 1 1 1 . Propulsion 5 | . . 1 1 1 2 . Utility 5 | . . . . 1 2 2 Weapon 3 | . 1 . 1 . 1 . Highest Loss Streak 6 | . 2 1 2 3 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 96 99 91 73 50 33 Engine 11 | . 12 14 9 7 3 6 Leg 24 | . 28 27 37 . . . Flight 1 | . . . . 25 11 . Device 13 | . 13 14 11 16 13 8 Storage 11 | . 14 14 11 . . . Processor 2 | . . . . 15 18 9 Energy Gun 10 | . 12 14 11 . . . Ballistic Gun 11 | . 14 14 11 . . . Naked Turns . | . . . . . . . Heaviest Build 93 | 11 88 87 93 7 7 9 Greatest Support 40 | 20 20 20 40 12 8 3 Greatest Overweight (x) 8 | . 4 8 3 . . 2 Average Overweight (x) 1 | . 3 4 2 . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 5 15 Average Capacity 21 | 6 24 25 25 7 5 5 Most Carried 19 | 6 16 19 19 18 2 4 Average Carried 12 | 3 11 17 17 4 1 2 Final Capacity 25 | 8 25 25 25 5 5 5 Final Carried 18 | 6 16 18 18 3 2 3 Class Distribution -------------------- 79% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Ninja | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 492 | 236 112 22 42 80 . . Remotely . | . . . . . . . Salvage Created 410 | . 251 44 115 . . . Parts 32 | . 20 5 7 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 14 | . 7 3 4 . . . Guns 14 | . 7 3 4 . . . Classes Destroyed 3 | . 3 . . . . . Watcher 1 | . 1 . . . . . Swarmer 7 | . 2 3 2 . . . Grunt 7 | . 5 . 2 . . . Best Kill Streak 3 | . 2 3 2 . . . Combat Bots Only 3 | . 2 3 2 . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 210 | . 50 19 47 2 69 23 Missed 66 | . 13 3 13 . 28 9 Damage Taken 1756 | . 440 128 333 58 584 213 Core 745 | . 83 42 66 20 420 114 Absorbed by Shields 40 | . . . . . 40 . Core Remaining (%) 77 | 100 . 50 83 . . . Volleys Fired 72 | . 47 7 18 . . . Largest 2 | . 2 2 2 . . . Hottest 60 | . 60 60 60 . . . Shots Fired 121 | . 72 14 35 . . . Gun 121 | . 72 14 35 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 71 | . 47 7 17 . . . Thermal 34 | . 9 7 18 . . . Explosive . | . . . . . . . Electromagnetic 16 | . 16 . . . . . Robot Hit Streak 11 | . 11 2 9 . . . Robot Miss Streak 3 | . 3 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 72 | . 44 6 21 1 . . Core Hits 30 | . 19 4 7 . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 699 | . 408 66 219 . 5 1 Guns 690 | . 405 66 219 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 9 | . 3 . . . 5 1 Kinetic 383 | . 272 33 78 . . . Thermal 238 | . 64 33 141 . . . Explosive . | . . . . . . . Electromagnetic 69 | . 69 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . Shots . | . . . . . . . Rammed 3 | . . . . . 1 2 Targets Rammed 4 | . 1 . . . 1 2 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 120 | . 60 40 120 . 5 . Average Temperature 33 | . 26 19 48 . 5 . Received Heat Transfer 720 | . 189 . 108 9 324 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 550 | . 150 75 325 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 105 | . 105 77 66 72 93 104 Initial 49 | . . 17 . 27 49 44 Average 47 | . 57 38 31 39 47 81 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 5 | . 3 . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 17 3 7 8 22 6 Peak Tracking Total 20 | . 5 3 4 5 20 3 Tactical Retreats 14 | . 6 . 1 2 4 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 6 | . . . 1 1 2 2 Terminals 5 | . . . 1 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 8 | . . . 1 1 3 3 Successful 4 | . . . 1 1 1 1 Failed 4 | . . . . . 2 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . 1 . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . . . 1 . 1 1 Robot Analysis 1 | . . . 1 . . . Level Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 2 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 42 | . . 42 42 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 6 . . . Total Damage 107 | . . . 107 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 2557 | 73 975 782 302 126 138 161 Spaces Moved 1160 | 53 214 187 90 226 250 140 Core 254 | 9 . . . . 105 140 Treads . | . . . . . . . Legs 535 | 44 214 187 90 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 371 | . . . . 226 145 . Fastest Speed 34 | 50 120 400 260 34 37 50 Average Speed 189 | 108 380 405 264 34 42 105 Slowest Speed 680 | 120 400 680 330 37 50 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 49 52 15 19 47 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 1417 | 68 312 200 123 280 280 154 Wait 62 | . 25 . 5 31 1 . Move 1152 | 52 213 186 89 225 247 140 Hop . | . . . . . . . Pick Up 44 | 11 17 4 5 1 1 5 Fast Attach . | . . . . . . . Attach 28 | 5 4 1 4 7 2 5 Detach 1 | . . . . . . 1 Swap 4 | . 2 1 1 . . . Drop 21 | . 3 1 1 15 . 1 Fire 72 | . 47 7 18 . . . Melee 1 | . . . . 1 . . Ram 3 | . . . . . 1 2 Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 28 | . . . . . 28 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 893 | -10/Materials | Discovered new exit (range 12) 1049 | -10/Materials | Entered Mines 1799 | -10/Mines | Discovered new exit (range 7) 1831 | -10/Mines | Entered Materials 1831 | -9/Materials | Accompanied by 2 allies 1831 | -9/Materials | Evolved 2 slots: Propulsion x2 1836 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2016 | -9/Materials | Discovered new exit (range 16) 2130 | -9/Materials | Build established: Scavenger-Mutant 2133 | -9/Materials | Entered another Materials area 2133 | -8/Materials | Evolved 2 slots: Utility x2 2236 | -8/Materials | Discovered new exit (range 18) 2259 | -8/Materials | Identified exit to Garrison 2259 | -8/Materials | Entered Garrison 2267 | -8/Garrison | Lost 3 parts (1p1n1u) 2278 | -8/Garrison | Triggered checkpoint 2308 | -8/Garrison | Triggered checkpoint 2331 | -8/Garrison | Discovered new exit (range 12) 2335 | -8/Garrison | Identified exit to Materials 2350 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2369 | -8/Garrison | Core integrity fell below 50% 2394 | -8/Garrison | Discovered exit to Materials (range 8) 2397 | -8/Garrison | Entered Materials 2402 | -8/Materials | Lost 6 parts (1p2n2u1w) 2412 | -8/Materials | Core integrity fell below 20% 2552 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02437_ Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. 02481_ Slammed into T-07 Excavator. 02496_ Acquired Hacking Suite. 02512_ W-25 Informer sends out distress signal. 02536_ Connecting with Terminal... 02536_ Hacking Suite destroyed. 02542_ Slammed into G-47 Trooper. 02542_ Destabilizing: System corrupted (+1). 02550_ Sensor Array destroyed. 02552_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Factory: (84,51) (8,49) (53,90) Map updated. 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