Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 18:07:40 Player: Qwertychrish Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (89) 445 Value Destroyed (3023) 3023 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10748 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 112/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Leg Centrium Leg Centrium Leg Xenon Bombardment Thruster > --- UTILITY (10) ----- Experimental Optical Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Weight Redist. System Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array 0b10 Decoder Chip [Generic] Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Advanced Weight Redist. System Quantum Capacitor Compact HERF Cannon Remote Datajack [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility 0b10 Decoder Chip [Generic] Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 1 . . 1 . . . . . 1 . . 2 . 1 Utility 8 | . . . 2 . . 2 . . . . 1 . . . 2 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 127 | 6 1 10 15 3 3 9 1 4 4 6 12 18 . 8 12 15 Power 20 | 1 . 2 1 . 2 2 . . . 2 2 2 . . 2 4 Engine 6 | 1 . 1 . . 1 1 . . . . 1 . . . 1 . Core 9 | . . 1 1 . 1 1 . . . 2 1 2 . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 4 Propulsion 35 | 2 . 4 4 . 1 1 . . 2 . 4 4 . 2 6 5 Treads . | . . . . . . . . . . . . . . . . . Leg 14 | 2 . 1 3 . 1 1 . . 2 . 1 . . . . 3 Wheel 4 | . . 3 1 . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 1 . . 2 6 1 Flight 7 | . . . . . . . . . . . 2 4 . . . 1 Utility 41 | 1 1 1 6 1 . 4 1 2 . 2 3 8 . 6 3 2 Device 16 | . . . 2 . . 2 1 1 . . 1 2 . 4 2 1 Storage 4 | 1 . . 1 . . . . . . . . 1 . 1 . . Processor 8 | . . . 1 . . 2 . . . . . 3 . 1 . 1 Hackware 5 | . . . . . . . . 1 . 2 1 . . . 1 . Protection 8 | . 1 1 2 1 . . . . . . 1 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 3 4 2 . 2 . 2 2 2 3 4 . . 1 4 Energy Gun 8 | 1 . 1 1 . . 1 . . . 1 1 1 . . . 1 Energy Cannon 5 | . . . 1 1 . . . 1 . 1 . . . . . 1 Ballistic Gun 14 | 1 . 1 . 1 . 1 . . 2 . 2 3 . . 1 2 Ballistic Cannon 3 | . . 1 2 . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . . . . . . . 1 1 . Parts Lost 75 | . . . . 1 . 3 2 . 7 8 8 19 . 2 6 19 Power 13 | . . . . . . 1 1 . 1 2 . 3 . . 1 4 Propulsion 23 | . . . . . . 1 . . 2 2 2 6 . 1 2 7 Utility 22 | . . . . 1 . . . . 1 1 5 7 . 1 3 3 Weapon 17 | . . . . . . 1 1 . 3 3 1 3 . . . 5 Highest Loss Streak 12 | . . . . 1 . 2 1 . 5 5 8 12 . 1 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 3 7 7 13 14 14 14 10 3 4 4 3 4 5 5 3 3 Power . | . 1 1 1 1 1 1 1 . . . . . . . . . Propulsion 1 | 2 3 1 4 3 2 2 2 2 1 . . . . . . . Utility 2 | . . 2 2 3 4 3 3 . 1 2 1 1 2 2 1 1 Weapon 3 | . 1 1 5 6 5 5 3 . 1 1 1 2 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 36 | . 5 2 3 1 1 4 9 . . 2 . 2 . 4 . 3 Power 4 | . . . . . . 1 2 . . . . . . . . 1 Propulsion 7 | . 4 1 1 . . . 1 . . . . . . . . . Utility 12 | . . . . 1 . 1 3 . . 2 . 1 . 3 . 1 Weapon 11 | . 1 1 1 . 1 2 3 . . . . 1 . 1 . . Tool/Special 2 | . . . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 88 99 95 93 99 99 90 91 75 81 31 48 17 31 60 41 Engine 3 | . 14 10 . . 2 6 6 6 . . 2 2 . . 3 . Core 3 | . . . 9 9 11 5 4 . . 6 . 2 . . . . Leg 14 | . 28 4 9 27 29 25 26 26 25 21 2 . . . . 4 Wheel 4 | . . 28 17 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 2 5 5 16 9 Flight 1 | . . . . . . . . . . . 5 9 . . . . Device 8 | . . . 6 9 7 13 16 21 17 13 4 5 . 9 12 1 Storage 5 | . 14 11 9 9 7 6 3 . . . . . . 2 3 1 Processor 8 | . . . 3 9 7 12 13 13 13 11 1 11 11 11 14 12 Hackware 2 | . . . . . . . . 4 6 12 3 4 . . 3 2 Protection 4 | . 2 10 12 3 7 6 4 . . . 1 3 . . . . Energy Gun 5 | . 14 12 8 9 7 6 6 6 . 1 . . . . . . Energy Cannon 3 | . . . 6 9 7 6 3 6 4 9 . . . . . 1 Ballistic Gun 4 | . 14 11 2 6 7 6 3 . 3 . 3 2 . . 3 2 Ballistic Cannon 2 | . . 9 9 1 . . . . . . . . . . . . Peak Build Rating 96 | 6 9 15 35 38 44 56 54 49 50 65 47 65 21 45 91 96 Average Rating 38 | 4 6 13 29 35 43 52 47 48 40 52 26 40 21 31 66 68 On Entrance 33 | . 6 9 15 35 37 44 54 38 49 34 33 47 21 21 42 88 Avg Prop Armor Cover (%) 16 | . . . . . . . 14 10 31 20 10 7 . 1 11 29 Naked Turns 3 | . . . . . . . . . . . 3 . . . . . Heaviest Build 58 | 13 18 21 54 49 54 58 53 28 27 46 16 19 . 29 22 54 Greatest Support 90 | 20 20 36 51 51 68 68 68 34 34 50 20 21 20 29 52 90 Greatest Overweight (x) 3 | 2 . 1 1 . . . . . . 1 3 . . 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 10 5 15 10 10 Average Capacity 9 | 6 8 8 14 15 15 15 9 5 5 5 5 5 5 7 9 7 Most Carried 15 | 6 8 8 15 15 15 15 15 4 5 5 5 5 5 8 5 6 Average Carried 8 | 3 7 7 13 14 14 14 9 3 4 4 3 4 5 5 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 5 5 10 5 Final Carried 15 | 6 8 8 15 14 15 15 5 4 3 5 5 5 5 5 5 3 Class Distribution -------------------- 34% | Mutant 27% | Tank 15% | Gunner 4% | Hacker-Gunner 3% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Mutant | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Matter Collected 2217 | 218 102 337 349 90 . 225 . . 111 198 30 384 6 . 18 149 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3005 | . 244 530 516 387 . 476 . . 76 144 138 181 . 47 18 248 Parts 177 | . 15 32 29 20 . 25 . . 3 3 16 14 . 6 2 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 3 4 . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 76 | . 9 15 10 8 . 10 . . 3 4 5 7 . . . 5 Melee 1 | . . . . . . . . . . . 1 . . . . . Guns 42 | . 9 6 . 5 . 7 . . 1 3 3 7 . . . 1 Cannons 31 | . . 9 10 3 . 3 . . 2 . . . . . . 4 AOE 1 | . . . . . . . . . . . 1 . . . . . Classes Destroyed 10 | . 3 1 3 1 . 2 . . . . . . . . . . Worker 3 | . . . 1 1 . . . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . . 1 . Watcher 7 | . 1 2 3 . . 1 . . . . . . . . . . Swarmer 34 | . 5 4 . . . 3 . . 3 3 5 7 . . . 4 Grunt 25 | . 4 9 2 8 . 2 . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 12 | . . 2 7 . . 2 . . . 1 . . . . . . Hunter 3 | . . . 1 . . 1 . . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 5 4 3 8 . 3 . . 3 4 4 3 . 1 1 3 Combat Bots Only 5 | . 5 4 2 4 . 3 . . 3 4 4 3 . . . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 2 . . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Hostile Shots Fired 1007 | . 26 88 55 30 . 119 3 . 56 67 71 164 . 18 25 285 Missed 367 | . 7 27 16 12 . 33 1 . 21 24 27 67 . 9 5 118 Hits 640 | . 19 61 39 18 . 86 2 . 35 43 44 97 . 9 20 167 Melee 17 | . . . . . . 3 2 . 12 . . . . . . . Projectile 623 | . 19 61 39 18 . 83 . . 23 43 44 97 . 9 20 167 Critical Strikes 18 | . . . 2 2 . 1 1 . 4 . 1 2 . 1 . 4 Damage Taken 11348 | . 216 606 532 333 . 957 90 . 821 766 907 1611 . 220 565 3724 Core 2696 | . 41 92 68 . . 106 33 . 67 110 250 320 . 73 81 1455 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 81 | . . . . . . . . . . . 81 . . . . . Core Remaining (%) 82 | 100 83 77 . 87 100 . . . . 62 . . 43 93 93 . Volleys Fired 259 | . 20 44 32 16 . 26 . . 19 17 13 41 . 2 1 28 Largest 3 | . 2 3 3 3 . 3 . . 3 2 1 1 . 1 1 2 Hottest 179 | . 60 90 153 153 . 157 . . 179 165 43 75 . 43 35 100 Shots Fired 524 | . 40 106 96 48 . 78 2 . 33 29 13 41 . 2 1 35 Gun 334 | . 40 62 39 27 . 52 1 . 26 15 11 41 . . 1 19 Cannon 184 | . . 44 57 21 . 26 1 . 7 13 . . . . . 15 Launcher 6 | . . . . . . . . . . 1 2 . . 2 . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 234 | . 20 63 39 16 . 26 . . 23 . 11 27 . . 1 8 Thermal 269 | . 20 43 57 32 . 52 2 . 10 28 . 14 . . . 11 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . 1 2 . . 2 . 16 Robot Hit Streak 14 | . 10 10 9 11 . 9 4 . 8 14 5 7 . 3 4 5 Robot Miss Streak 6 | . 2 4 6 3 . 2 . . 2 1 1 5 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . 13 Shots Hit Robots 319 | . 27 61 58 26 . 54 1 . 20 18 10 22 . 2 1 19 Core Hits 178 | . 14 24 45 24 . 24 . . 5 5 13 12 . 2 1 9 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . . 1 Critical Strikes 9 | . . 1 . 2 . 1 . . . 1 . 3 . . . 1 Burn 6 | . . . . 2 . 1 . . . 1 . 2 . . . . Destroy 2 | . . . . . . . . . . . . 1 . . . 1 Blast 1 | . . 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6746 | . 324 898 1279 652 . 1192 23 5 405 419 359 379 . 97 33 681 Guns 3401 | . 324 464 241 287 . 713 . . 303 216 142 379 . . 27 305 Cannons 2847 | . . 434 930 365 . 463 23 . 102 203 . . . . . 327 Explosions 328 | . . . 88 . . . . . . . 109 . . 86 . 45 Melee . | . . . . . . . . . . . . . . . . . Ramming 170 | . . . 20 . . 16 . 5 . . 108 . . 11 6 4 Kinetic 2800 | . 166 579 588 272 . 351 . . 284 . 142 267 . . 27 124 Thermal 3121 | . 158 319 583 380 . 825 23 . 121 419 . 112 . . . 181 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 655 | . . . 88 . . . . . . . 109 . . 86 . 372 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 3 . . 2 . 1 15 15 15 15 15 15 15 5 . 7 Average Corruption 10 | . 2 . . 1 . 1 8 15 15 15 12 15 15 4 . 2 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 95 | . . . . 3 . 3 6 3 17 24 12 22 1 1 . 3 Message Errors 17 | . . . . . . 1 . . 3 4 2 6 . 1 . . Matter Fused 19 | . . . . . . . 1 2 2 6 4 3 1 . . . Heat Flow Errors 7 | . . . . . . . . . 3 3 . 1 . . . . Energy Discharges 15 | . . . . 1 . . 1 . 2 3 4 4 . . . . Parts Rejected 3 | . . . . 1 . . 1 . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . 2 . . 2 . . 2 . . . 2 Data Loss (major) 6 | . . . . 1 . . 1 1 . 2 1 . . . . . Misfires 6 | . . . . . . . 2 . . 2 . 2 . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . Misdirections 8 | . . . . . . . . . 5 1 1 1 . . . . Weapon Failures 3 | . . . . . . . . . . 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 41 | . . . 21 . . . . . . . 13 . . 7 . . Projectiles 7 | . . . 7 . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . 13 . . 7 . . Melee 14 | . . . 14 . . . . . . . . . . . . . Knockbacks 26 | . . 9 13 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 25 | . . 9 12 4 . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . . . . . 103 . . 5 3 20 Shots 3 | . . . . . . . . . . . 2 . . . . 1 Rammed 30 | . . . . . . . . . . . 26 . . 1 2 1 Targets Rammed 34 | . . . 1 . . 2 . 1 . . 26 . . 1 2 1 Kicked 4 | . . . 1 . . 2 . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 87 192 346 452 . . . . 143 74 . 160 . . 193 406 Average Temperature 111 | . 44 66 108 235 . . . . 64 31 . 66 . . 102 140 Received Heat Transfer 1365 | . 99 192 126 162 . 165 . . 117 81 63 81 . 54 90 135 Effects 6 | . . . 1 2 . . . . . . . . . . . 3 Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Melted 13 | . . . . 2 . 6 . . 1 4 . . . . . . Heat Transferred 6562 | . 350 725 1036 851 . 1554 37 . 237 1100 . 450 . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 85 100 98 100 100 100 100 . . 100 . . 100 100 96 Level 1 1 | . . 14 . 1 . . . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 255 | . 191 255 143 203 62 106 37 . . . 175 . . 15 15 214 Initial 100 | . . 55 100 57 62 . 37 . . . 50 . . . . . Average 53 | . 77 93 50 152 21 27 11 . . . 49 . . 1 . 89 Influence Increases 3082 | . 271 406 368 241 . 352 . . 145 200 335 260 . 40 20 444 Destroy 0b10 Robot/C 1520 | . 180 300 200 160 . 200 . . 60 80 100 140 . . . 100 Destroy 0b10 Robot/NC 70 | . 5 10 25 10 . 5 . . . . . . . 10 5 . Destroy Leader 334 | . 42 74 86 30 . 62 . . 10 . 10 . . . . 20 Successful Hack 99 | . 27 5 22 7 . 38 . . . . . . . . . . Disable Machine 105 | . . 15 30 15 . 30 . . . . . . . . . 15 Destroy Structure 24 | . 2 2 5 4 . 2 . . . . . . . . . 9 Partial Spotted 60 | . . . . . . . . . . . 15 . . 15 15 15 Lose Combat Pursuer 870 | . 15 . . 15 . 15 . . 75 120 210 120 . 15 . 285 Influence Decreases 2948 | . 138 300 470 240 138 246 106 . 105 160 250 425 . 40 20 310 Entered New Map 542 | . . 78 139 80 76 . 69 . . 8 30 62 . . . . Time Decay 1837 | . 138 222 331 140 62 206 30 . 75 106 140 192 . 30 15 150 Lost Part 549 | . . . . 10 . 30 7 . 30 46 80 171 . 10 5 160 Lost Ally 20 | . . . . 10 . 10 . . . . . . . . . . Squads Dispatched 21 | . 2 3 1 4 . 3 . 1 . . 6 . . . . 1 Investigation 7 | . 1 2 1 1 . . . 1 . . 1 . . . . . Extermination 4 | . . . . . . 2 . . . . 1 . . . . 1 Reinforcement 9 | . 1 1 . 2 . 1 . . . . 4 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Distress Signals 7 | . 1 . 5 . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 201 | . 13 19 21 15 . 17 5 . 16 13 24 18 1 3 4 32 Peak Tracking Total 10 | . 5 4 4 6 . 5 5 . 9 10 8 6 1 2 3 9 Tactical Retreats 24 | . 1 . . 1 . 1 . . 2 2 4 5 . 1 . 7 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Traps Triggered 9 | . 3 . . 1 . 2 . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 11 | . . 11 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Machines Disabled 7 | . . 1 2 1 . 2 . . . . . . . . . 1 Max in Single Turn 1 | . . 1 1 1 . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Machines Accessed 29 | . 4 5 7 2 1 4 . 1 . 1 2 1 . . 1 . Terminals 22 | . 4 4 5 2 1 4 . . . . 2 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 68 | . 13 11 24 3 2 6 . 4 . 1 2 1 . . 1 . Successful 35 | . 5 5 16 1 1 4 . 1 . 1 . 1 . . . . Failed 33 | . 8 6 8 2 1 2 . 3 . . 2 . . . 1 . Catastrophic 4 | . 1 . . 1 . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 11 3 11 . 2 4 . . . . 2 . . . . . Terminals 52 | . 13 10 16 3 2 6 . . . . 2 . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers 9 | . . . 8 . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 3 3 2 1 . 2 . . . 1 . 1 . . . . Record 2 | . 1 . . . . 1 . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . 1 . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Disarm Traps 2 | . . 2 . . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 2 1 7 . 1 2 . . . . . . . . . . Terminals 13 | . 2 1 7 . 1 2 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . Assimilate 3 | . . . 2 . . 1 . . . . . . . . . . Botnet 9 | . 2 1 4 . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 4 6 1 1 2 . 1 . . 2 . . . . . Full Trace Events 5 | . . 2 1 1 . . . 1 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Total Allies 2 | . . . 1 . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 1 . 1 . . . . . . . . . . Highest-Rated Group 26 | . . . 10 10 . 26 . . . . . . . . . . Highest-Rated Ally 26 | . . . 10 10 . 26 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Active Infowar (turns) 4122 | . . . 307 292 208 712 145 97 319 571 76 429 43 271 269 383 Optics 3445 | . . . 296 292 208 712 145 97 319 571 76 . . 77 269 383 Sensors 5 | . . . . . . . . . . . . . . . 5 . Structural 11 | . . . 11 . . . . . . . . . . . . . Decoding 1336 | . . . . . . . . . . . . 429 43 271 269 324 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . . . . 14 15 11 Traps 1 | . . . . . . . . . . . . . . . 1 . Emergency Access 5 | . . . . . . . . . . . . . . 3 1 1 Items 26 | . . . . . . . . . . . . . . 9 10 7 Machines 5 | . . . . . . . . . . . . . . 2 1 2 Patrols 1 | . . . . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Turns Passed 5996 | 64 443 501 829 292 208 716 145 97 319 571 370 475 43 271 269 383 Spaces Moved 5979 | 45 277 342 597 197 174 498 124 69 303 560 602 933 71 379 335 473 Core 859 | 12 . . . . . . . . 205 227 136 . . 103 . 176 Treads . | . . . . . . . . . . . . . . . . . Legs 2068 | 33 277 41 175 197 174 498 124 69 98 333 . . . . . 49 Wheels 723 | . . 301 422 . . . . . . . . . . . . . Hover 1217 | . . . . . . . . . . . 186 101 71 276 335 248 Flight 1112 | . . . . . . . . . . . 280 832 . . . . Fastest Speed 30 | 50 120 90 90 115 115 115 115 115 50 50 34 30 60 40 40 42 Average Speed 76 | 110 120 93 106 115 115 115 115 115 71 89 47 35 60 55 48 60 Slowest Speed 200 | 150 120 120 115 115 115 115 115 115 115 187 200 60 60 150 61 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 61 39 63 47 6 19 89 2 60 71 17 91 11 9 9 20 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . . . . . 2 5 . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 11 | . . . 4 3 . . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . Projectile 11 | . . . 4 3 . . . . . . . . . . . 4 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Fac Upp Upp Fac Res Res Total 6943 | 56 349 432 722 229 182 590 125 86 377 599 672 1038 70 438 432 546 Wait 369 | . 40 21 44 10 . 29 . 11 49 5 6 27 . 30 77 20 Move 5962 | 44 276 341 596 196 173 498 123 68 302 559 599 932 70 378 334 473 Hop 1 | . . . . . . . . . . . 1 . . . . . Pick Up 84 | 6 7 6 17 2 4 11 . 2 . 7 4 6 . 7 1 4 Fast Attach 88 | 6 1 6 6 1 1 4 2 . 2 3 9 14 . 8 14 11 Attach 46 | . . 2 1 2 2 5 . 3 3 3 7 7 . 3 2 6 Detach 15 | . . . 2 . . . . . 2 . 4 4 . 2 . 1 Swap 14 | . . 2 8 . . 1 . 1 . 2 . . . . . . Drop 65 | . 5 10 15 2 2 9 . . . 2 3 7 . 7 1 2 Fire 259 | . 20 44 32 16 . 26 . . 19 17 13 41 . 2 1 28 Melee . | . . . . . . . . . . . . . . . . . Ram 30 | . . . . . . . . . . . 26 . . 1 2 1 Kick 4 | . . . 1 . . 2 . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 13) 461 | -10/Materials | Discovered new exit (range 18) 461 | -10/Materials | Discovered new exit (range 17) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 657 | -9/Materials | Discovered new exit (range 9) 818 | -9/Materials | Build established: Tank 964 | -9/Materials | Discovered new exit (range 7) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Utility x2 1816 | -8/Materials | Discovered new exit (range 13) 1838 | -8/Materials | Entered Storage 1838 | -8/Storage | Accompanied by 1 ally 1880 | -8/Storage | Garrison activated, responded to threat 2106 | -8/Storage | Discovered new exit (range 20) 2130 | -8/Storage | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2311 | -7/Factory | Discovered new exit (range 8) 2338 | -7/Factory | Entered another Factory area 2338 | -6/Factory | Evolved 2 slots: Utility x2 2632 | -6/Factory | Build established: Gunner 3054 | -6/Factory | Sucked down chute 3054 | -6/Factory | Entered Waste 3069 | -6/Waste | EMP discharged 3069 | -6/Waste | Spotted C-40 Crusher 3112 | -6/Waste | Spotted C-40 Crusher 3122 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3133 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Spotted C-40 Crusher 3156 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3169 | -6/Waste | EMP discharged 3169 | -6/Waste | System corruption reached 10% 3178 | -6/Waste | Spotted C-40 Crusher 3187 | -6/Waste | Discovered new exit (range 11) 3199 | -6/Waste | Entered Factory 3275 | -6/Factory | Discovered new exit (range 8) 3296 | -6/Factory | Entered Lower Caves 3303 | -6/Lower Caves | Learned location of Zion (-6) 3477 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3542 | -6/Lower Caves | Lost 5 parts (2n1u2w) 3595 | -6/Lower Caves | Encountered a Warlord checkpoint 3610 | -6/Lower Caves | Discovered new exit (range 10) 3611 | -6/Lower Caves | Build established: Mutant 3615 | -6/Lower Caves | Entered another Lower Caves area 3968 | -6/Lower Caves | Attracted the attention of an 0b10 base 4008 | -6/Lower Caves | Lost 3 parts (1p2n) 4102 | -6/Lower Caves | Lost 5 parts (1p1u3w) 4115 | -6/Lower Caves | Spotted B-75 Beast 4176 | -6/Lower Caves | Discovered new exit (range 19) 4186 | -6/Lower Caves | Entered Factory 4186 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4266 | -5/Factory | System corruption reached 10% 4310 | -5/Factory | Lost 8 parts (2n5u1w) 4551 | -5/Factory | Discovered new exit (range 16) 4556 | -5/Factory | Entered Upper Caves 4606 | -5/Upper Caves | Encountered a Warlord checkpoint 4694 | -5/Upper Caves | Learned location of 2 exits from Factory 4701 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4727 | -5/Upper Caves | Learned location of 1 exit from Factory 4852 | -5/Upper Caves | Lost 12 parts (2p3n5u2w) 4975 | -5/Upper Caves | Core integrity fell below 50% 5005 | -5/Upper Caves | Lost 3 parts (2n1u) 5027 | -5/Upper Caves | Discovered new exit (range 7) 5031 | -5/Upper Caves | Entered another Upper Caves area 5031 | -5/Upper Caves | Discovered new exit (range 14) 5074 | -5/Upper Caves | Entered Factory 5074 | -4/Factory | Evolved 2 slots: Propulsion x2 5075 | -4/Factory | Identified exit to Upper Caves 5075 | -4/Factory | Identified exit to Research 5345 | -4/Factory | Entered Research 5345 | -3/Research | Evolved 2 slots: Utility x2 5394 | -3/Research | Found Quantum Capacitor 5551 | -3/Research | Discovered new exit (range 23) 5606 | -3/Research | Lost 5 parts (1p2n2u) 5614 | -3/Research | Entered another Research area 5614 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5694 | -2/Research | Lost 3 parts (2n1u) 5820 | -2/Research | Core integrity fell below 50% 5852 | -2/Research | Lost 11 parts (2p5n2u2w) 5959 | -2/Research | Core integrity fell below 20% 5997 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05955_ Penetrated by Slug. 05955_ Slug penetrates Wall. 05958_ Penetrated by Slug. 05959_ Slug penetrates H-88 Terminator. 05959_ Slug penetrates Wall. 05961_ Penetrated by Slug. 05969_ Slug penetrates Wall. 05971_ Slug penetrates H-88 Terminator. 05971_ Penetrated by Slug. 05973_ Slug penetrates Wall. 05973_ Penetrated by Slug. 05973_ Quantum Reactor destroyed. 05973_ Slug penetrates Wall. 05974_ Slug penetrates H-88 Terminator. 05975_ System corrupted: Quantum Capacitor rejected. 05975_ P-80 Master resets H-88 Terminator, system corruption cleaned. 05976_ Slug penetrates P-80 Master. 05978_ Slug penetrates Wall. 05980_ Com. HERF Cannon destroyed. 05987_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????H?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##+#???????????? | | ??????????????????????????????????# ???????????? | | ???????????????????????????!??????# #???????????? | | ??????????????????????????????????# #???????????? | | ?????????????????## ?????#+#??????# #???????##### | | ?????????????????# #### ######## #???????# | | ?????????????????+ T" ######### | | ?????????????????# "" @ pp + | | ?????????????????# ######## ##+#+######### "" | | ?????????????????????????????# # ???????# "" | | ?????????????????????????????# # ???????# "" | | ????????????????????????????? # ??????# " | | ??????????=????????????????? # ??????# | | ???????????????????????????###### ?????# | | ????????????????????????????????#########?######## | | ????????????????????????????????# ?# | | ????????????????????????????????# # | | ????????????????????????????????# """" # | | ????????????????????????????????# """" + | | ????????????????????????????????# """" # ### | | ????????????????????????????????# """" # ! # | | ????????????????????????????????#! ?# # | | ????????????????????????????????# ?# # | | ????????????????????????????????########??# # | | ??????????????????????????????????????????# #^ | | ??????????????????????????##########??????# + | | ??????????????????????????# = #??????# # | | ??????????????????????????# #??????# # | | ??????????????????????????# """ ######## #]] | | ??????????????????????????# """ # #]] | | ??????????????????????????# "" # #]! | | ??????????????????????????# F"" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 375 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Titanium Leg | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% DIY Cooler For Emergencies Only Ghost 'Em Item+ Spot Them First There's More Where That Came From You Again Challenges ------------ None Game ------ Seed ActiveShockboltRipteeth Manual? 0 Play Time 02:09:45 Cumulative 61.0 hours Start 2025.10.27 @ 15:53:25 End 2025.10.27 @ 18:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c7253d0-dbe6-4248-9aaa-cb6cf8626668