Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 19:11:57 Player: KeepAwake2 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (7523) 7523 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 15452 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 143 Friendly Fire -13 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 44/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (9) ------ Spectral Analyzer Advanced Target Analyzer Advanced Reaction Control System Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Medium Storage Unit Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Reaction Control System Improved Cloaking Device Improved Propulsion Shielding > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Medium Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Improved Weapon Cycler Improved Propulsion Shielding Experimental Shock Absorption System Force Field Antimissile System HERF Cannon [Rating: 160] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Hover Unit Cooled Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Reactive Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 4 | . . 2 . . . 1 . . . . . 1 Utility 7 | . . . . 2 1 . 1 1 . . 1 1 Weapon 3 | . . . . . 1 . 1 1 . . . . Parts Attached 291 | 6 8 17 4 13 8 34 15 44 15 4 85 38 Power 32 | 1 1 1 . 1 . 2 3 3 3 . 11 6 Engine 5 | 1 . 1 . . . 1 1 . . . . 1 Core 13 | . 1 . . 1 . 1 2 2 3 . 3 . Reactor 14 | . . . . . . . . 1 . . 8 5 Propulsion 76 | 2 . 6 1 5 3 8 3 12 1 3 25 7 Treads . | . . . . . . . . . . . . . Leg 74 | 2 . 6 1 5 3 8 3 12 1 3 24 6 Wheel 1 | . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 87 | 1 3 . 1 4 3 9 4 18 6 1 21 16 Device 40 | . . . . 1 2 3 1 11 2 . 11 9 Storage 17 | 1 2 . . . . 2 1 4 1 1 3 2 Processor 9 | . 1 . 1 . 1 1 1 . . . 4 . Hackware 3 | . . . . . . 1 . 1 . . . 1 Protection 18 | . . . . 3 . 2 1 2 3 . 3 4 Artifact . | . . . . . . . . . . . . . Weapon 96 | 2 4 10 2 3 2 15 5 11 5 . 28 9 Energy Gun 43 | 1 2 . . 2 2 3 2 4 5 . 18 4 Energy Cannon 12 | . . . . . . 2 1 4 . . 3 2 Ballistic Gun 20 | 1 . 5 . 1 . 3 2 2 . . 5 1 Ballistic Cannon 4 | . . 1 1 . . . . . . . 1 1 Launcher 10 | . 2 3 1 . . 3 . . . . . 1 Special Weapon 7 | . . 1 . . . 4 . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 2 . 1 1 3 . . 3 6 Parts Lost 100 | . . . . . . 12 7 11 12 1 33 24 Power 12 | . . . . . . 2 . . . 1 5 4 Propulsion 26 | . . . . . . 4 2 3 2 . 8 7 Utility 20 | . . . . . . 1 1 3 3 . 4 8 Weapon 42 | . . . . . . 5 4 5 7 . 16 5 Highest Loss Streak 15 | . . . . . . 4 4 5 6 1 15 14 Average Slot Usage (%) 91 | . 95 99 100 99 99 95 70 91 90 72 91 80 Engine 1 | . 3 2 11 2 . 4 . . . . . . Core 6 | . 10 8 . 6 7 6 4 8 10 10 6 2 Reactor 1 | . . . . . . . . . . . 5 7 Leg 27 | . 28 44 44 36 30 31 15 21 25 26 21 20 Device 6 | . . . . . 6 3 4 9 10 5 9 8 Storage 8 | . 14 11 11 9 7 6 8 7 8 14 9 6 Processor 11 | . 10 11 11 9 7 8 13 10 10 10 14 13 Protection 4 | . . . . 18 15 8 3 3 4 5 1 2 Energy Gun 7 | . 8 4 . 6 22 9 2 5 9 . 7 10 Energy Cannon 2 | . . . . . . 1 2 8 4 . 1 . Ballistic Gun 6 | . 14 8 11 6 . 4 10 6 2 . 7 2 Launcher 1 | . 4 4 4 4 . 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 120 | 10 22 23 23 34 42 58 56 86 71 40 111 120 Greatest Support 160 | 20 20 68 68 66 66 94 52 129 129 100 123 160 Greatest Overweight (x) 4 | 1 1 . . . . 1 2 3 . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 14 8 8 8 8 8 8 10 14 14 16 10 Average Capacity 9 | 5 8 8 8 8 8 8 8 9 12 14 13 9 Most Carried 16 | 5 7 8 8 8 8 8 8 10 14 12 16 10 Average Carried 8 | . 5 6 7 7 7 7 6 8 12 11 12 8 Final Capacity 14 | 6 8 8 8 8 8 8 8 10 14 14 10 4 Final Carried 13 | . 7 8 7 8 8 6 7 10 13 11 9 4 Class Distribution -------------------- 45% | Scavenger-Gunner 30% | Mutant 10% | Scavenger-Mutant 8% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 5113 | 210 175 315 128 134 150 522 106 898 247 . 1745 483 Remotely . | . . . . . . . . . . . . . Salvage Created 8714 | . 239 440 42 279 237 816 203 2297 1143 . 2481 537 Parts 479 | . 17 36 6 12 13 30 13 110 44 . 149 49 Haulers Intercepted 5 | . 1 . . . . . . 1 . . 2 1 Recyclers Shooed 6 | . . . . . . 1 . 1 . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 24 . . . Prevented 19 | . . . . . . . . . 19 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 129 | . 7 18 3 5 4 12 3 25 14 . 32 6 Melee 1 | . . . . . . . . . . . 1 . Guns 72 | . 1 6 3 2 4 10 2 16 8 . 16 4 Cannons 23 | . . 1 . . . . . 7 4 . 10 1 AOE 24 | . 6 11 . 3 . 2 . 1 . . . 1 Classes Destroyed 13 | . 3 4 . 1 . 3 . 2 . . . . Worker 5 | . . 1 . . . 1 . 2 . . . 1 Builder 4 | . . . . . . . . 1 . . 2 1 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 5 | . 1 . . . . . . 1 . . 2 1 Recycler 4 | . . . . . . 1 . 3 . . . . Watcher 5 | . . 2 . 1 1 1 . . . . . . Swarmer 28 | . 2 14 3 . . 3 . 5 . . . 1 Grunt 35 | . 5 1 . 3 1 1 . 7 9 . 8 . Brawler 2 | . . . . . . 1 . . 1 . . . Duelist 4 | . . . . . . . . 1 2 . 1 . Sentry 20 | . . 3 . 1 2 3 1 2 1 . 7 . Hunter 16 | . . . . 1 1 2 . 6 . . 6 . Programmer 24 | . . . . . . 2 2 4 1 . 10 5 Best Kill Streak 8 | . 4 5 3 2 2 4 2 8 5 . 3 2 Combat Bots Only 5 | . 4 4 3 2 1 3 2 5 5 . 3 2 Max Kills in Single Turn 3 | . 2 3 1 2 1 2 1 1 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 . 2 . 1 . 1 . . . 1 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Damage Taken 21599 | . 52 599 48 152 157 2104 784 2779 2359 696 7235 4634 Core 3564 | . 26 108 17 16 66 179 81 251 285 104 972 1459 Absorbed by Shields 596 | . . . . . . . . . . . 287 309 Core Remaining (%) 75 | 100 89 . 68 97 90 78 91 . . 44 25 . Volleys Fired 378 | . 6 34 6 15 7 60 12 76 41 . 98 23 Largest 5 | . 2 2 2 2 3 3 3 5 5 . 5 5 Hottest 412 | . 85 104 56 103 215 270 221 412 408 . 380 338 Shots Fired 1062 | . 10 61 7 25 21 127 28 274 109 . 335 65 Gun 764 | . 7 34 6 21 21 79 21 166 78 . 280 51 Cannon 209 | . . 9 . . . 5 7 96 31 . 55 6 Launcher 44 | . 3 17 1 4 . 11 . . . . . 8 Special 45 | . . 1 . . . 32 . 12 . . . . Kinetic 385 | . 4 38 6 13 . 43 6 96 15 . 154 10 Thermal 309 | . 3 6 . 8 14 64 9 44 58 . 80 23 Explosive 5 | . 3 2 . . . . . . . . . . Electromagnetic 363 | . . 15 1 4 7 20 13 134 36 . 101 32 Robot Hit Streak 27 | . 4 8 6 9 15 16 9 22 27 . 17 14 Robot Miss Streak 5 | . 1 5 1 4 5 3 2 2 2 . 3 3 Penetration Max 1 | . . . . . . . . 1 . . 1 . Secondary Targets 3 | . . . . . . 1 . . 1 . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . 1 . Shots Hit Robots 680 | . 7 33 5 17 18 73 18 146 87 . 233 43 Core Hits 337 | . 10 28 4 11 17 40 7 61 36 . 94 29 Critical Hits 39 | . . 2 . . . . 1 7 3 . 22 4 Critical Kills 19 | . . . . . . . . 4 2 . 12 1 Critical Parts Destroyed 20 | . . 2 . . . . 1 3 1 . 10 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17584 | . 451 1176 89 348 459 1799 423 3635 2181 . 5571 1452 Guns 11460 | . 58 290 73 200 459 1250 378 2426 1249 . 4289 788 Cannons 3609 | . . 147 . . . 69 45 1133 932 . 1177 106 Explosions 2299 | . 393 728 16 148 . 402 . 76 . . . 536 Melee . | . . . . . . . . . . . . . Ramming 162 | . . 11 . . . 24 . . . . 105 22 Kinetic 5446 | . 42 375 73 55 . 580 77 1198 164 . 2716 166 Thermal 5275 | . 16 94 . 187 337 760 233 595 982 . 1566 505 Explosive 684 | . 393 291 . . . . . . . . . . Electromagnetic 6017 | . . 405 16 106 122 435 113 1842 1035 . 1184 759 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . 4 4 . . 3 6 5 5 . 15 23 Average Corruption 4 | . . 3 4 . . 2 4 2 3 . 5 8 Corruption Purged 14 | . . . . . . . . 1 5 . 8 . Effects 147 | . . 8 10 . . 7 10 19 15 . 49 29 Message Errors 36 | . . 3 2 . . 4 3 2 5 . 8 9 Matter Fused 23 | . . 2 3 . . 1 2 2 3 . 7 3 Heat Flow Errors 8 | . . . 1 . . . . 2 2 . 3 . Energy Discharges 14 | . . 1 2 . . . . 5 . . 5 1 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 16 | . . 1 2 . . 1 1 2 3 . 3 3 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . . . . . Misdirections 11 | . . . . . . . . . . . 3 8 Targeting Errors 31 | . . 1 . . . 1 3 3 2 . 19 2 Weapon Failures 3 | . . . . . . . . 3 . . . . Overload Shots 13 | . . . . . . . . 6 7 . . . Effects 5 | . . . . . . . . 2 3 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . 1 . . . . Short Circuit 3 | . . . . . . . . 1 2 . . . Overflow Damage 172 | . 11 33 . . . . . 21 100 . . 7 Projectiles 144 | . . 23 . . . . . 21 100 . . . Explosions 28 | . 11 10 . . . . . . . . . 7 Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . 1 . . . . . . . . 7 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 6 | . . 1 . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 144 | . 8 94 . . . 20 . . . . . 22 Shots 10 | . 1 6 . . . 2 . . . . . 1 Rammed 8 | . . . . . . . 1 . . . . 7 Targets Rammed 36 | . . 2 . . . 4 1 . . . 22 7 Kicked 28 | . . 2 . . . 4 . . . . 22 . Crushed . | . . . . . . . . . . . . . Highest Temperature 652 | . 66 190 125 152 305 504 415 409 367 . 652 420 Average Temperature 146 | . 26 55 71 55 100 161 166 126 113 . 182 155 Received Heat Transfer 1875 | . 27 120 . 54 30 279 27 174 462 66 436 200 Effects 63 | . . . . . . 20 . 3 . . 39 1 Shutdowns 24 | . . . . . . 5 . 1 . . 18 . Energy Bleed 10 | . . . . . . 3 . 2 . . 5 . Interference 11 | . . . . . . 6 . . . . 5 . Matter Decay 4 | . . . . . . 1 . . . . 3 . Short Circuit 3 | . . . . . . . . . . . 2 1 Damage (minor) 6 | . . . . . . 2 . . . . 4 . Damage (major) 4 | . . . . . . 3 . . . . 1 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . 1 3 2 . 5 . Combat Hostiles 9 | . . . . . . . 1 1 2 . 5 . Parts Fried 34 | . . 2 . . . 1 1 10 11 . 8 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 15 | . . . . . 3 2 . . 3 . 5 2 Heat Transferred 8367 | . 37 148 . 375 725 1499 450 842 1745 . 2065 481 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 . 1 . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 495 | . 251 495 241 267 197 292 90 493 . . 300 245 Initial 141 | . . 42 141 85 82 27 83 44 . . 29 126 Average 164 | . 128 233 179 147 113 104 78 297 . . 157 102 Maximum Alert Level 2 | . 1 2 1 1 1 1 . 2 . . 1 1 Low Security (%) 68 | 100 73 42 57 85 99 89 100 22 . . 63 92 Level 1 26 | . 26 31 42 14 . 10 . 62 . . 36 7 Level 2 5 | . . 25 . . . . . 14 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 4 . . 1 5 2 5 . 1 6 7 Investigation 5 | . . 2 . . 1 . . 2 . . . . Extermination 13 | . . . . . . 3 2 2 . . 4 2 Reinforcement 10 | . 1 2 . . . 2 . 1 . . 2 2 Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 10 | . 1 2 . . 1 1 . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 251 | . 11 30 4 9 7 31 7 29 23 15 38 47 Peak Tracking Total 16 | . 5 6 4 2 3 6 3 5 7 14 4 16 Tactical Retreats 23 | . . 2 . . 1 6 . 1 3 . 2 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 6 | . 1 3 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 19 | . . 4 . . . 4 . 9 . . . 2 Max in Single Turn 3 | . . 2 . . . 3 . 2 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 49 | . 4 6 . 5 2 5 5 7 1 . 7 7 Terminals 28 | . 2 4 . 5 . 2 4 4 . . 3 4 Fabricators 5 | . . . . . . 1 . 2 . . 1 1 Repair Stations 7 | . . 1 . . 1 2 . 1 . . 1 1 Recycling Units 4 | . 2 . . . 1 . . . . . 1 . Scanalyzers 3 | . . 1 . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 125 | . 9 24 . 16 2 14 11 24 1 . 11 13 Successful 62 | . 5 18 . 6 . 1 5 14 1 . 7 5 Failed 63 | . 4 6 . 10 2 13 6 10 . . 4 8 Catastrophic 12 | . 3 . . . . 4 2 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 74 | . 6 11 . 16 . 7 10 12 . . 4 8 Fabricators 12 | . . . . . . 3 . 6 . . 1 2 Repair Stations 18 | . . 4 . . 1 4 . 6 . . 2 1 Recycling Units 5 | . 3 . . . 1 . . . . . 1 . Scanalyzers 14 | . . 9 . . . . . . . . 3 2 Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 30 | . 3 5 . 6 . . 4 5 1 . 3 3 Record 9 | . . 2 . 2 . . 2 2 . . 1 . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 6 | . 1 . . 2 . . . . . . 1 2 Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 3 | . . 1 . . . . . . . . 1 1 Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 2 | . . . . . . . . 2 . . . . Repair Station Hacks 12 | . . 4 . . . 1 . 5 . . 2 . Scan Component 7 | . . 2 . . . 1 . 3 . . 1 . Repair 5 | . . 2 . . . . . 2 . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Scanalyzer 13 | . . 9 . . . . . . . . 2 2 Insert Component 7 | . . 5 . . . . . . . . 1 1 Analyze 6 | . . 4 . . . . . . . . 1 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 3 5 . 4 2 5 4 7 . . 6 7 Full Trace Events 5 | . . 2 . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 4 . . . . . 1 . . 1 1 Parts Built 4 | . . . . . . . . 4 . . . . Matter 512 | . . . . . . . . 512 . . . . Time 256 | . . . . . . . . 256 . . . . Total Part Build Rating 32 | . . . . . . . . 32 . . . . Parts Repaired 4 | . . 2 . . . . . 2 . . . . Time 184 | . . 64 . . . . . 52 . . 68 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 4 . . . . . . . . 1 1 Part Schematics Acquired 6 | . . 4 . . . . . . . . 1 1 Parts Damaged 2 | . . 1 . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies 2 | . . . 2 . . . . . . . . . Largest Group 2 | . . . 2 1 1 . . . . . . . Highest-Rated Group 43 | . . . 43 31 31 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . 7 20 2 . . . . . . . Total Damage 424 | . . . 64 338 22 . . . . . . . Kills 5 | . . . 1 3 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 10810 | 54 365 1209 377 673 494 1272 702 1433 1236 63 1744 1188 Spaces Moved 6539 | 39 258 529 248 468 347 681 401 701 925 49 889 1004 Core 231 | 14 . . . . . . . . . . . 217 Treads . | . . . . . . . . . . . . . Legs 6236 | 25 258 529 248 468 347 681 401 701 925 49 889 715 Wheels . | . . . . . . . . . . . . . Hover 72 | . . . . . . . . . . . . 72 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 127 125 120 122 126 114 112 120 117 50 Average Speed 119 | 110 120 122 127 126 123 124 138 127 114 120 120 100 Slowest Speed 250 | 120 150 130 130 127 127 150 190 210 115 120 150 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 31 | 4 50 50 52 37 12 23 11 16 93 14 18 32 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 6 | . . . 3 . . . . . 3 . . . Spaces Dug 32 | . . 1 . . . 1 . 28 . . . 2 Terrain Destroyed 175 | . 30 32 . 6 . 14 . 57 5 . 27 4 Melee . | . . . . . . . . . . . . . Projectile 93 | . . 1 . . . 2 . 54 5 . 27 4 AOE 82 | . 30 31 . 6 . 12 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total 8653 | 50 300 1028 302 525 395 939 522 1055 1021 52 1325 1139 Wait 1076 | . 18 423 41 2 23 143 81 175 17 . 137 16 Move 6526 | 38 257 528 247 467 346 680 400 699 924 48 888 1004 Hop . | . . . . . . . . . . . . . Pick Up 190 | 6 10 13 2 11 5 7 11 37 16 . 58 14 Fast Attach 55 | . . . . 5 2 8 4 4 1 . 11 20 Attach 112 | 6 3 3 . 2 2 6 9 19 8 2 41 11 Detach 14 | . . . . . 1 1 . 1 . . 3 8 Swap 125 | . 5 14 4 6 4 20 2 21 6 2 33 8 Drop 139 | . 1 11 2 17 5 10 2 22 8 . 34 27 Fire 378 | . 6 34 6 15 7 60 12 76 41 . 98 23 Melee . | . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . 8 Kick 29 | . . 2 . . . 4 1 . . . 22 . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x2 723 | -9/Materials | Build established: Scavenger-Mutant 1166 | -9/Materials | Build established: Mutant 1193 | -9/Materials | Discovered new exit (range 12) 1319 | -9/Materials | Discovered new exit (range 15) 1465 | -9/Materials | Repaired EMP Blaster 1498 | -9/Materials | Repaired Hvy. Assault Rifle 1629 | -9/Materials | Entered Mines 1875 | -9/Mines | Discovered new exit (range 7) 1884 | -9/Mines | Identified exit to Materials 2006 | -9/Mines | Entered Materials 2006 | -8/Materials | Accompanied by 1 ally 2006 | -8/Materials | Evolved 2 slots: Utility x2 2011 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2660 | -8/Materials | Discovered new exit (range 16) 2678 | -8/Materials | Identified exit to Factory 2679 | -8/Materials | Entered Factory 2679 | -7/Factory | Accompanied by 1 ally 2679 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2972 | -7/Factory | Build established: Tank 3133 | -7/Factory | Discovered new exit (range 6) 3139 | -7/Factory | Identified exit to Factory 3173 | -7/Factory | Entered another Factory area 3173 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4221 | -6/Factory | Lost 3 parts (1n2w) 4336 | -6/Factory | Lost 4 parts (1p1n2w) 4438 | -6/Factory | Discovered new exit (range 7) 4445 | -6/Factory | Entered another Factory area 4445 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4451 | -5/Factory | Lost 4 parts (1p2n1u) 4742 | -5/Factory | Discovered new exit (range 16) 4865 | -5/Factory | Lost 4 parts (1n3w) 4871 | -5/Factory | Build established: Gunner 5147 | -5/Factory | Entered another Factory area 5147 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5198 | -4/Factory | Build established: Scavenger-Gunner 5557 | -4/Factory | Lost 5 parts (2n1u2w) 5977 | -4/Factory | Discovered new exit (range 9) 6065 | -4/Factory | Repaired Hcp. Battery 6092 | -4/Factory | Repaired Propulsion Shielding 6239 | -4/Factory | Fabricated Biometal Leg? 6359 | -4/Factory | Crushed by falling debris 6438 | -4/Factory | Fabricated Biometal Leg? 6580 | -4/Factory | Entered Upper Caves 6952 | -4/Upper Caves | Lost 3 parts (1n2u) 6974 | -4/Upper Caves | Learned location of Quarantine (-2) 7091 | -4/Upper Caves | Encountered a Warlord checkpoint 7297 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7718 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7801 | -4/Upper Caves | Discovered new exit (range 12) 7816 | -4/Upper Caves | Entered another Upper Caves area 7817 | -4/Upper Caves | Lost 6 parts (1n1u4w) 7834 | -4/Upper Caves | Core integrity fell below 50% 7835 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7877 | -4/Upper Caves | Discovered new exit (range 2) 7878 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7879 | -4/Upper Caves | Entered Research 7879 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8083 | -3/Research | Build established: Scavenger-Mutant 8570 | -3/Research | Build established: Scavenger-Gunner 8997 | -3/Research | Found Prototype Processor 8997 | -3/Research | Identified Spectral Analyzer 9002 | -3/Research | Found Spectral Analyzer 9008 | -3/Research | Lost 4 parts (1p3w) 9133 | -3/Research | Found Adv. Powered Armor 9135 | -3/Research | Found Adv. Powered Armor 9174 | -3/Research | Core integrity fell below 50% 9249 | -3/Research | Lost 15 parts (2p5n2u6w) 9251 | -3/Research | System corruption reached 10% 9291 | -3/Research | Lost 3 parts (1p1n1w) 9346 | -3/Research | Found Adv. Powered Armor 9488 | -3/Research | Discovered new exit (range 11) 9539 | -3/Research | Found Antimissile System 9623 | -3/Research | Entered another Research area 9623 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9811 | -2/Research | Found Prototype Device 9811 | -2/Research | Identified Exp. Shock Absorption System 10234 | -2/Research | Garrison activated, responded to threat 10396 | -2/Research | Spotted B-90 Cyclops 10498 | -2/Research | Spotted B-90 Cyclops 10579 | -2/Research | Lost 14 parts (2p4n5u3w) 10642 | -2/Research | System corruption reached 10% 10673 | -2/Research | Spotted B-90 Cyclops 10676 | -2/Research | Lost 4 parts (1n1u2w) 10678 | -2/Research | Core integrity fell below 50% 10729 | -2/Research | Core integrity fell below 20% 10811 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- K-01 Serf collects debris. Acquired Lgt. Ion Engine. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. P-80 Master resets K-01 Serf, system corruption cleaned. K-01 Serf destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-10). Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. System corrupted: Component data lost. Lgt. Ion Engine destroyed. Door malfunctions. System corrupted: Component data lost. Acquired Adv. Reaction Control System. Door malfunctions. C/YU