Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 23:31:36 Player: CONM Result: Destroyed by AG-12268 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1768) 1768 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 66 Met Imprinter 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 85/100 System Corruption 0% Temperature Cool (48) Movement Flying (35) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (6) ------ Advanced Weight Redist. System Improved Signal Interpreter Zionite Weapon Casing Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Heat Sink ECM Suite Hacking Suite Makeshift Hacking Suite Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Reaction Control System Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Great Maul CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core VTOL Module Improved Heat Sink ECM Suite Hacking Suite Makeshift Hacking Suite Heavy Mace [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 4 | . . . . 3 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 63 | 7 1 1 . 13 18 15 3 . 2 3 Power 7 | 1 . . . 2 2 1 . . 1 . Engine 1 | 1 . . . . . . . . . . Core 6 | . . . . 2 2 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 1 . 2 3 5 . . . 2 Treads 8 | 2 . 1 . 2 3 . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight 6 | . . . . . . 4 . . . 2 Utility 23 | 2 1 . . 6 4 6 3 . . 1 Device 7 | 1 . . . 3 . 1 2 . . . Storage 3 | 1 1 . . . . 1 . . . . Processor 5 | . . . . 1 2 2 . . . . Hackware 2 | . . . . . . 2 . . . . Protection 6 | . . . . 2 2 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 18 | 2 . . . 3 9 3 . . 1 . Energy Gun 1 | . . . . . 1 . . . . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 10 | 2 . . . 2 5 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 1 2 2 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 . . . 1 Parts Lost 30 | . . . . 6 4 9 2 . . 9 Power 3 | . . . . . 1 1 . . . 1 Propulsion 11 | . . . . 1 1 4 . . . 5 Utility 10 | . . . . 2 1 2 2 . . 3 Weapon 6 | . . . . 3 1 2 . . . . Highest Loss Streak 7 | . . . . 6 2 4 1 . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 89 88 77 93 100 100 92 Engine 3 | . 14 14 14 . . . . . . . Core 6 | . . . . 8 8 5 7 7 7 7 Treads 18 | . 28 28 28 24 21 10 . . . . Flight 6 | . . . . . . 10 30 30 30 28 Device 13 | . 14 14 14 27 3 . 8 15 15 14 Storage 9 | . 14 14 14 9 9 7 7 7 7 7 Processor 9 | . . . . . 20 23 7 7 7 7 Hackware 1 | . . . . . . 3 7 7 7 7 Protection 4 | . . . . 4 9 2 6 7 7 6 Ballistic Gun 11 | . 28 28 28 12 10 5 . . . . Impact Weapon 4 | . . . . 2 3 7 15 15 11 3 Peak Build Rating 44 | 9 9 12 12 30 37 42 42 42 43 44 Average Rating 26 | 5 9 11 12 23 32 32 37 42 42 41 On Entrance 24 | . 9 9 12 12 30 35 39 42 42 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 49 49 49 68 70 55 24 24 24 24 Greatest Support 60 | 40 40 40 40 60 60 60 29 29 29 29 Greatest Overweight (x) 14 | . 1 1 1 1 1 14 . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 Average Capacity 16 | 7 12 20 20 20 20 16 8 8 8 8 Most Carried 20 | 1 4 11 11 20 20 20 8 6 7 8 Average Carried 13 | . 3 8 11 17 19 15 7 6 6 7 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 8 5 Final Carried 20 | 1 4 11 11 20 20 8 6 6 7 5 Class Distribution -------------------- 84% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Matter Collected 1509 | 240 . . 10 349 584 103 162 61 . . Remotely 302 | . . . . 302 . . . . . . Salvage Created 2048 | 110 . . . 417 1200 266 44 . . 11 Parts 79 | 7 . . . 13 43 12 3 . . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . 3 . . . 7 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 43 | . . . . 12 22 7 2 . . . Melee 7 | . . . . 1 4 1 1 . . . Guns 29 | . . . . 10 13 6 . . . . Cannons 1 | . . . . . 1 . . . . . Classes Destroyed 10 | 2 . . . 4 2 1 . . . 1 Worker 2 | . . . . . 2 . . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 12 | . . . . 6 . 4 2 . . . Grunt 21 | . . . . 3 15 3 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 9 | . . . . 3 6 . . . . . Z-Technician 1 | . . . . . . . . . . 1 Best Kill Streak 4 | 2 . . . 4 4 4 2 . . 1 Combat Bots Only 4 | . . . . 4 3 4 2 . . . Max Kills in Single Turn 2 | 1 . . . 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Hostile Shots Fired 505 | . 15 . . 111 141 128 28 1 . 81 Missed 165 | . 4 . . 26 41 38 13 1 . 42 Damage Taken 5466 | . 143 . . 975 1569 1457 298 . . 1024 Core 1029 | . 13 . . 119 178 265 76 . . 378 Absorbed by Shields 196 | . . . . 120 76 . . . . . Redirected to Shielding 115 | . . . . . . . . . . 115 Core Remaining (%) 80 | 100 . . 94 . 46 . . . . . Volleys Fired 156 | 6 . . . 52 72 26 . . . . Largest 2 | 2 . . . 2 2 2 . . . . Hottest 138 | 40 . . . 43 138 48 . . . . Shots Fired 267 | 12 . . . 88 126 41 . . . . Gun 263 | 12 . . . 88 122 41 . . . . Cannon 4 | . . . . . 4 . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 261 | 12 . . . 88 120 41 . . . . Thermal 6 | . . . . . 6 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 6 . . . 7 16 14 . . . . Robot Miss Streak 4 | 2 . . . 4 3 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 3 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 220 | 8 . . . 61 112 36 2 . . 1 Core Hits 76 | 4 . . . 21 37 12 1 . . 1 Critical Kills 3 | . . . . 1 2 . . . . . Critical Parts Destroyed 13 | . . . . 5 6 2 . . . . Critical Strikes 16 | . . . . 6 8 2 . . . . Meltdown 1 | . . . . . 1 . . . . . Destroy 5 | . . . . 3 2 . . . . . Smash 10 | . . . . 3 5 2 . . . . Melee Attacks 53 | . . . . 8 24 16 4 . . 1 Impact 52 | . . . . 8 24 16 4 . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks 5 | . . . . . 2 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 1 . . . Damage Inflicted 4269 | 92 . . . 790 2392 807 93 . . 95 Guns 2886 | 92 . . . 593 1658 543 . . . . Cannons 75 | . . . . . 75 . . . . . Explosions . | . . . . . . . . . . . Melee 1305 | . . . . 194 659 264 93 . . 95 Ramming 3 | . . . . 3 . . . . . . Kinetic 2868 | 92 . . . 593 1640 543 . . . . Thermal 93 | . . . . . 93 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1210 | . . . . 194 659 264 93 . . . Slashing . | . . . . . . . . . . . Piercing 95 | . . . . . . . . . . 95 Highest Corruption 5 | . . . . . . . 5 5 5 . Average Corruption 5 | . . . . . . . 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . 2 4 . . Message Errors 2 | . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 694 | . . . . 153 302 227 12 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 694 | . . . . 153 302 227 12 . . . Knockbacks 3 | . . . . . 2 1 . . . . Impact 3 | . . . . . 2 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 462 | . 13 . . 24 232 34 462 . . 31 Average Temperature 106 | . 13 . . 7 83 19 193 . . 7 Received Heat Transfer 1961 | . 102 . . 474 744 336 33 . . 272 Effects 1 | . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . 2 3 . 1 . . . Combat Hostiles 5 | . . . . 1 3 . 1 . . . Parts Fried 11 | . . . . 4 4 2 1 . . . Impact Corruptions 19 | . . . . 5 8 5 1 . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 148 | . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Peak Influence 501 | 10 6 1 . 230 501 292 . . . . Initial 212 | . 6 1 . . 20 212 . . . . Average 148 | 3 6 . . 113 288 212 . . . . Maximum Alert Level 2 | . . . . 1 2 1 . . . . Low Security (%) 63 | 100 100 100 . 87 24 22 . . . . Level 1 29 | . . . . 12 47 77 . . . . Level 2 7 | . . . . . 27 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 1 . 2 5 2 . . . . Investigation 3 | . . 1 . 1 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . . 1 2 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Distress Signals 8 | . . . . 2 6 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 3 . . 21 32 17 8 4 . 49 Peak Tracking Total 43 | . 3 . . 7 5 5 8 4 . 43 Tactical Retreats 21 | . . . . 7 4 3 2 2 . 3 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Traps Triggered 3 | . . . . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . Triggered 5 | . . . . 1 . . 3 1 . . Most Traps Carried 3 | . . 3 3 3 2 . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Machines Disabled 5 | . . . . . 5 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Machines Accessed 16 | . 2 1 . 5 4 3 1 . . . Terminals 10 | . 2 . . 3 4 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 27 | . 4 1 . 8 7 6 1 . . . Successful 13 | . . 1 . 6 3 2 1 . . . Failed 14 | . 4 . . 2 4 4 . . . . Catastrophic 3 | . 1 . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 . . 2 2 . . . 4 . Terminals 17 | . 4 . . 4 7 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 6 | . . 1 . 1 3 . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 4 | . . 1 . . 2 . 1 . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Botnet 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 . . 4 4 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 104 | . . . . . . . . . 104 104 Highest-Rated Ally 31 | . . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . 22 Total Damage 469 | . . . . . . . . . . 469 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Turns Passed 4801 | 99 266 605 89 1267 1070 593 113 89 476 134 Spaces Moved 4036 | 46 146 156 37 563 354 691 313 294 1035 401 Core 9 | 3 . . . . . 6 . . . . Treads 1442 | 43 146 156 37 563 354 143 . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . Flight 2583 | . . . . . . 540 313 294 1035 401 Fastest Speed 27 | 50 160 240 245 163 170 27 27 27 27 27 Average Speed 92 | 152 180 243 245 184 217 67 27 27 36 28 Slowest Speed 750 | 160 240 245 245 246 250 750 27 27 97 109 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 25 23 3 52 60 17 47 55 86 79 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . 1 2 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 3 2 . . Spaces Dug 10 | . . . . . 3 7 . . . . Terrain Destroyed 10 | . . . . . 3 7 . . . . Melee 10 | . . . . . 3 7 . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Low Low Zio Dee Total 4786 | 60 148 382 36 700 527 754 332 302 1129 416 Wait 426 | 1 . 220 . 42 36 1 16 9 92 9 Move 4020 | 45 145 155 36 562 353 688 308 293 1034 401 Hop 3 | . . . . . . 1 2 . . . Pick Up 42 | 1 2 6 . 17 9 5 . . 1 1 Fast Attach 24 | 7 . . . 2 9 3 1 . . 2 Attach 21 | . . . . 7 2 9 2 . . 1 Detach 1 | . . . . . 1 . . . . . Swap 18 | . 1 1 . 4 7 3 . . 2 . Drop 24 | . . . . 4 14 5 . . . 1 Fire 156 | 6 . . . 52 72 26 . . . . Melee 49 | . . . . 8 24 13 3 . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [Mat] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 367 | -10/Mines | Learned location of Storage (-8) 461 | -10/Mines | Met a Derelict shopkeep closing up shop 608 | -10/Mines | Found a hidden stash of uninstalled traps 650 | -10/Mines | Discovered new exit (range 15) 772 | -10/Mines | Discovered new exit (range 5) 971 | -10/Mines | Entered Subcaves 971 | -10/Subcaves | Discovered new exit (range 10) 1060 | -10/Subcaves | Entered Materials 1060 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1980 | -8/Materials | Lost 6 parts (1n2u3w) 2209 | -8/Materials | Discovered new exit (range 15) 2315 | -8/Materials | Identified exit to Storage 2327 | -8/Materials | Entered Storage 3044 | -8/Storage | Garrison activated, responded to threat 3060 | -8/Storage | Core integrity fell below 50% 3324 | -8/Storage | Discovered new exit (range 16) 3396 | -8/Storage | Identified exit to Factory 3397 | -8/Storage | Entered Factory 3397 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3674 | -7/Factory | Lost 4 parts (1p2n1u) 3771 | -7/Factory | Lost 4 parts (2n2w) 3898 | -7/Factory | Discovered new exit (range 3) 3898 | -7/Factory | Identified exit to Lower Caves 3990 | -7/Factory | Entered Lower Caves 4029 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4052 | -7/Lower Caves | Encountered a Warlord checkpoint 4077 | -7/Lower Caves | Learned Factory stockpile data 4101 | -7/Lower Caves | Discovered new exit (range 11) 4103 | -7/Lower Caves | Identified exit to Lower Caves 4103 | -7/Lower Caves | Entered another Lower Caves area 4178 | -7/Lower Caves | Learned location of Extension (-6) 4181 | -7/Lower Caves | Discovered new exit (range 15) 4184 | -7/Lower Caves | Identified exit to Zion 4192 | -7/Lower Caves | Entered Zion 4198 | -7/Zion | Learned 8 Factory zone layouts 4204 | -7/Zion | System corruption cleaned by Quarantine Array 4259 | -7/Zion | Gained Derelict followers 4270 | -7/Zion | Build established: Sprinter 4282 | -7/Zion | Learned location of Armory (-3) 4341 | -7/Zion | Gained Derelict followers 4398 | -7/Zion | Met Imprinter 4434 | -7/Zion | Discovered new exit (range 15) 4435 | -7/Zion | Found CR-A16's Pointy Stick 4465 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4596 | -7/Zion | Opened final containment barrier to the Deep Caves 4611 | -7/Zion | Discovered new exit (range 5) 4613 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4615 | -7/Zion | Identified exit to Deep Caves 4668 | -7/Zion | Entered Deep Caves 4668 | -7/Deep Caves | Accompanied by 4 allies 4676 | -7/Deep Caves | Core integrity fell below 50% 4705 | -7/Deep Caves | Z-Facility disabled 4729 | -7/Deep Caves | Attacked by Z-Imprinter 4746 | -7/Deep Caves | Found Prototype Protection 4746 | -7/Deep Caves | Identified Zio. Weapon Casing 4796 | -7/Deep Caves | Spotted AG-12268 4798 | -7/Deep Caves | Triggered Deep Caves wall 4798 | -7/Deep Caves | Spotted AS-94554 4799 | -7/Deep Caves | Spotted AS-00102 4800 | -7/Deep Caves | Core integrity fell below 20% 4802 | -7/Deep Caves | Destroyed by AG-12268 with Assembled Focal Cannon Last Messages --------------- 04726_ Imp. VTOL Module destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04729_ Hrd. Light Armor Plating destroyed. 04746_ Acquired Prototype Protection. 04746_ Identified Zio. Weapon Casing. 04798_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 04798_ AG-12268: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04798_ Imp. VTOL Module destroyed. 04799_ Imp. Reaction Control System destroyed. 04800_ Critical hit (Burn: +80). 04800_ Lgt. Nuclear Core destroyed. 04801_ Imp. Flight Unit destroyed. 04801_ Acquired Cesium-ion Thruster. 04801_ as-86060 destroyed. 04801_ VTOL Module destroyed. 04802_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ???????????????????????????????###???? | | ??????????????????????????????## #### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????## ### | | ???????????????????????????????# ##? | | ???????????????????????????????# ## | | ???????????????????????????????## | | ??????????????? ???????????## | | ??????????? #??????????### | | ?????????" #????????????## | | ??????### ### ##???????## | | ????"""a = # ??????### | | ??"A = g ##?????# | | ??" aa =M ###???# | | ??" aa a a = ????# | | ??" a a aaa ! ! * #?????## | | ??"a aaa ##?????# | | ??? aaaaa a #?????## | | ???? a aa ! * g #??###?### | | ??????" a aa l * l #?## #### | | ????????#aaa a! #?# | | ?????????" a [ * #?# | | ?????????" a [ #?## | | ?????????" @ = g #??# | | ?????????" = [=l ##?# | | ?????????" = = #?# # | | ????????# g #?## # | | ????????" = * * #??# # | | ????????" ##### | | ????????" G s | | ????????""" | | ????????? | | ????????"" h ## | | ????????" # | | ????????"" ## | | ????????? # # ### | | ????????? #### ## ## ##?#### # | | ?????????"" ###??# ?# ####??????#### | | ??????????? ?????##?# #????????????? | | ???????????????????????#?????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Weapon Shielding 100 Evasion (%) 74 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed AuthchipDimensionalCore Manual? 0 Play Time 01:06:02 Cumulative 120.0 hours Start 2025.03.22 @ 16:07:36 End 2025.03.25 @ 23:31:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a6e583d-7d02-4b78-b538-50499a4c52eb