Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 14:00:37 Player: YppY Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2088) 2088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 5477 Bonus ------- High Alert Combat Kills 69 Entered Garrisons 200 Cogmind --------- Core Integrity 618/700 Matter 7/300 Energy 290/290 System Corruption 0% Temperature Cool (1) Movement Treading (240) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY (20) --- Improved Ion Engine Improved Heat Sink Cooling System Large Matter Pod (0) Target Analyzer Improved Light Armor Plating Relay Coupler [NC] (29) Relay Coupler [Brawler] (25) Tractor Beam Autogun Autogun Improved Light Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Targeting Computer Matter Filter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Cooling System High-capacity Storage Unit Large Matter Pod Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Light Assault Rifle Autogun Autogun Autogun [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 . 1 2 . Weapon 2 | . . 1 . 1 . . Parts Attached 54 | 6 5 15 2 14 8 4 Power 7 | 1 1 2 . 2 . 1 Engine 6 | 1 1 2 . 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 8 | 3 . 4 . 1 . . Treads 7 | 2 . 4 . 1 . . Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 3 3 . 1 4 2 Device 4 | . . 2 . . 2 . Storage 4 | . 2 . . . 1 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 1 1 1 Artifact . | . . . . . . . Weapon 26 | 2 1 6 2 10 4 1 Energy Gun 4 | . . 1 . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 1 2 1 7 1 . Ballistic Cannon 6 | . . 3 . . 3 . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 8 | . 1 1 . 2 . 4 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . 1 . . 2 . 1 Highest Loss Streak 2 | . 1 1 . 1 . 2 Average Slot Usage (%) 98 | . 97 100 100 97 100 99 Engine 9 | . 14 11 11 8 7 7 Treads 19 | . 28 22 22 18 15 15 Device 7 | . . 1 11 9 15 8 Storage 10 | . 13 11 11 9 7 13 Processor 9 | . 13 11 11 9 7 7 Protection 8 | . . 9 . 8 15 14 Ballistic Gun 14 | . 27 18 8 18 10 . Ballistic Cannon 11 | . . 14 22 8 12 20 Launcher 5 | . . . 2 9 7 7 Naked Turns . | . . . . . . . Heaviest Build 107 | 6 21 37 35 42 77 107 Greatest Support 46 | 20 40 46 46 46 43 43 Greatest Overweight (x) 2 | 1 . . . . 1 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 4 10 10 10 10 12 20 Average Capacity 10 | 4 5 10 10 10 11 18 Most Carried 14 | 4 6 8 9 10 12 14 Average Carried 7 | 2 3 5 7 8 9 12 Final Capacity 20 | 4 10 10 10 10 12 20 Final Carried 13 | 3 5 7 8 10 11 13 Class Distribution -------------------- 38% | Gunner 27% | Mutant 18% | Tank 10% | Hauler-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Hauler-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 1923 | 215 276 321 53 691 154 213 Remotely . | . . . . . . . Salvage Created 1999 | . 463 481 134 541 154 226 Parts 116 | . 23 29 15 30 8 11 Haulers Intercepted 8 | . . 3 . 4 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 56 | . 14 8 13 7 4 10 Guns 24 | . 14 3 1 4 2 . Cannons 19 | . . 5 2 3 . 9 AOE 13 | . . . 10 . 2 1 Classes Destroyed 11 | . 3 4 2 2 . . Worker 1 | . . . 1 . . . Builder 4 | . . 1 . 1 2 . Hauler 8 | . . 3 . 4 1 . Recycler 1 | . 1 . . . . . Operator 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 16 | . 6 . 8 . . 2 Grunt 31 | . 8 5 3 4 4 7 Brawler 1 | . . 1 . . . . Sentry 6 | . . 2 . 3 . 1 Assembled 2 | . . . 2 . . . Best Kill Streak 7 | . 5 7 7 3 4 3 Combat Bots Only 6 | . 5 6 6 3 2 3 Max Kills in Single Turn 3 | . 2 2 3 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 2298 | . 471 387 161 475 80 724 Core 322 | . 75 78 22 65 17 65 Absorbed by Shields 43 | . . . . . . 43 Core Remaining (%) 83 | 100 70 . 75 88 . . Volleys Fired 180 | . 53 19 25 44 11 28 Largest 4 | . 2 3 3 4 3 3 Hottest 161 | . 40 101 101 101 144 161 Shots Fired 424 | . 105 56 44 123 27 69 Gun 239 | . 105 27 7 82 15 3 Cannon 164 | . . 29 24 40 9 62 Launcher 21 | . . . 13 1 3 4 Special . | . . . . . . . Kinetic 400 | . 105 56 31 122 24 62 Thermal 3 | . . . . . . 3 Explosive 21 | . . . 13 1 3 4 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 14 20 10 20 12 25 Robot Miss Streak 4 | . 4 3 2 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 5 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 282 | . 72 39 17 86 20 48 Core Hits 118 | . 28 16 19 23 10 22 Critical Hits 7 | . 2 . 1 . . 4 Critical Kills 4 | . . . 1 . . 3 Critical Parts Destroyed 3 | . 2 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6305 | . 777 672 997 1398 774 1687 Guns 2153 | . 777 267 87 883 109 30 Cannons 2546 | . . 405 169 474 248 1250 Explosions 1606 | . . . 741 41 417 407 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4669 | . 777 672 256 1357 357 1250 Thermal 56 | . . . 26 . . 30 Explosive 1580 | . . . 715 41 417 407 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . . Average Corruption 2 | . . 2 2 . . . Corruption Purged . | . . . . . . . Effects 8 | . . 2 6 . . . Message Errors 3 | . . . 3 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Targeting Errors 2 | . . 1 1 . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 146 | . . 2 46 12 26 60 Projectiles 44 | . . 2 . 12 . 30 Explosions 102 | . . . 46 . 26 30 Melee . | . . . . . . . Knockbacks 20 | . . 5 . 1 . 14 Impact . | . . . . . . . Kinetic 19 | . . 5 . 1 . 13 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 107 | . . . 28 37 . 42 Shots 3 | . . . 1 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 406 | . 18 406 12 40 30 101 Average Temperature 58 | . 8 150 5 12 12 34 Received Heat Transfer 819 | . 177 153 . 180 45 264 Effects 5 | . . 5 . . . . Interference 3 | . . 3 . . . . Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 84 | . . . 50 . . 34 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 645 | . 335 352 326 234 561 645 Average Influence 228 | . 135 169 106 155 335 517 Maximum Alert Level 2 | . 1 1 1 1 2 2 Low Security (%) 60 | 100 79 85 80 74 34 . Level 1 22 | . 20 14 19 25 30 20 Level 2 17 | . . . . . 35 79 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 1 . . 1 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 2 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 22 11 13 13 5 18 Peak Tracking Total 6 | . 5 6 4 3 3 3 Tactical Retreats 10 | . 3 . . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 7 | . 1 2 . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 4 | . . 1 1 1 . 1 Max in Single Turn 1 | . . 1 1 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 18 | . 3 4 1 7 3 . Terminals 12 | . 2 4 1 5 . . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 8 12 4 21 9 . Successful 38 | . 7 8 2 15 6 . Failed 16 | . 1 4 2 6 3 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 27 | . 4 12 4 7 . . Terminals 36 | . 5 12 4 15 . . Fabricators 7 | . . . . . 7 . Repair Stations 2 | . . . . 2 . . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . 1 . . 5 . . Dispatch Records 2 | . 1 . . 1 . . Security Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 5 | . . . . . 5 . Load Schematic 2 | . . . . . 2 . Build 3 | . . . . . 3 . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 45 | . 7 20 6 12 . . Terminals 18 | . 3 8 2 5 . . Track 9 | . 2 3 1 3 . . Botnet 7 | . 1 3 1 2 . . Detonate 1 | . . 1 . . . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 13 | . 1 4 . 5 3 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built 2 | . . . . . 2 . Matter 124 | . . . . . 124 . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 157 | . 157 . . . . . Retrieved Matter 165 | . 165 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 3390 | 69 574 435 322 926 575 489 Spaces Moved 1586 | 43 246 196 153 465 287 196 Core 16 | 16 . . . . . . Treads 1570 | 27 246 196 153 465 287 196 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 Average Speed 167 | 123 160 160 160 160 180 196 Slowest Speed 200 | 160 160 160 160 160 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 40 26 58 46 12 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 143 | . . 1 78 13 14 37 Melee . | . . . . . . . Projectile 4 | . . 1 . 3 . . AOE 139 | . . . 78 10 14 37 Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 2007 | 60 333 278 192 569 329 246 Wait 82 | . 21 22 10 19 5 5 Move 1580 | 42 245 195 152 464 286 196 Hop . | . . . . . . . Pick Up 69 | 10 7 16 2 17 11 6 Fast Attach . | . . . . . . . Attach 28 | 6 3 6 . 8 3 2 Detach . | . . . . . . . Swap 26 | . 2 9 2 6 5 2 Drop 37 | 2 2 11 1 11 8 2 Fire 180 | . 53 19 25 44 11 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 10) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 978 | -9/Materials | Discovered new exit (range 11) 1079 | -9/Materials | Entered Mines 1245 | -9/Mines | Excavation squad dispatched 1245 | -9/Mines | A large section of the Mines collapsed 1389 | -9/Mines | Discovered new exit (range 7) 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1726 | -8/Materials | Build established: Gunner 2306 | -8/Materials | Discovered new exit (range 11) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Utility x2 2440 | -7/Factory | Fabricated Autogun (x2) 2523 | -7/Factory | Local fabrication network quarantined 2799 | -7/Factory | Build established: Tank 2862 | -7/Factory | Discovered new exit (range 9) 2900 | -7/Factory | Identified exit to Garrison 2902 | -7/Factory | Entered Garrison 2976 | -7/Garrison | Triggered checkpoint 3013 | -7/Garrison | Garrison Relay disabled 3164 | -7/Garrison | Triggered checkpoint 3329 | -7/Garrison | Discovered new exit (range 12) 3340 | -7/Garrison | Build established: Hauler-Tank 3391 | -7/Garrison | Self-destructed Last Messages --------------- 03231_ The unstable cave ceiling collapses. 03234_ Destroyed Particle Gun. 03236_ G-47 Trooper knocked back. 03237_ The unstable cave ceiling collapses. 03237_ G-47 Trooper destroyed. 03240_ Destroyed Hvy. Laser. 03240_ G-50 Soldier knocked back. 03240_ G-50 Soldier destroyed. 03249_ The unstable cave ceiling collapses. 03253_ Acquired Particle Gun. 03254_ Acquired 19 matter. 03256_ The unstable cave ceiling collapses. 03256_ Acquired 6 matter. 03260_ Acquired 8 matter. 03266_ The unstable cave ceiling collapses. 03329_ EXIT=FOUND 03377_ Triggered Alarm Trap. 03377_ An alarm sounds. 03386_ Particle Gun destroyed. 03390_ Imp. Treads destroyed. 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