Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 17:11:47 Player: jimmyl Result: Destroyed by BJ-SM9(z) with Makeshift Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (138) 690 Value Destroyed (4745) 4745 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1796) 1796 TOTAL SCORE: 12591 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 787 Entered Garrisons 200 Registered with UFD 300 Met Imprinter 300 Friendly Fire -451 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 347/350 System Corruption 8% Temperature Hot (200) Movement Treading (243) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Target Analyzer Improved Propulsion Shielding Hardened Medium Armor Plating Graphene Brace Splice Drone Bay (5/6) > --- WEAPON (5) ------- Heavy Riot Gun Pulse Rifle Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Quantum Reactor Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Quantum Capacitor Advanced Transmission Jammer Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Wheel Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Pulse Rifle Storm Laser > --- INVENTORY -------- Reinforced Deuterium Engine Cold Fusion Reactor Reinforced Quantum Reactor High-capacity Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Quantum Capacitor Advanced Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating Graphene Brace Splice Drone Bay Overtuned Barrage Gun Overtuned Barrage Gun Heavy Battle Rifle Hypervelocity Gauss Rifle Tiamat Bomb Trap [Rating: 72] Favorites ----------- Power Reinforced Quantum Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Slots Evolved 8 | . . 2 . . . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 4 | . . 1 . . . 1 . . . 2 . . . . . Weapon 3 | . . 1 . . . 1 . . . 1 . . . . . Parts Attached 96 | . 4 8 3 . . . 5 5 8 15 19 12 . . 17 Power 12 | . . 1 . . . . 2 1 1 2 1 2 . . 2 Engine 6 | . . 1 . . . . 2 1 1 1 . . . . . Core 1 | . . . . . . . . . . 1 . . . . . Reactor 5 | . . . . . . . . . . . 1 2 . . 2 Propulsion 20 | . 2 . 1 . . . 1 1 1 2 4 5 . . 3 Treads 6 | . . . . . . . . . . . 3 . . . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 14 | . 2 . 1 . . . 1 1 1 2 1 5 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 27 | . 2 2 . . . . 1 1 4 3 6 2 . . 6 Device 14 | . . . . . . . 1 . 2 3 3 2 . . 3 Storage 2 | . 1 . . . . . . . . . . . . . 1 Processor 3 | . 1 . . . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . 2 . . . . . 1 1 . 2 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 37 | . . 5 2 . . . 1 2 2 8 8 3 . . 6 Energy Gun 9 | . . . . . . . . . . 3 3 . . . 3 Energy Cannon 2 | . . . . . . . . . . 1 1 . . . . Ballistic Gun 19 | . . 5 1 . . . 1 2 2 2 2 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . 1 2 . . . . Special Weapon 3 | . . . . . . . . . . 1 . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 1 . 1 2 . 1 . . 1 Parts Lost 41 | . . . 1 . . . 1 3 . 6 17 4 1 . 8 Power 2 | . . . . . . . . . . 1 . . . . 1 Propulsion 12 | . . . 1 . . . 1 . . 1 4 2 1 . 2 Utility 9 | . . . . . . . . 2 . . 4 . . . 3 Weapon 18 | . . . . . . . . 1 . 4 9 2 . . 2 Highest Loss Streak 8 | . . . 1 . . . 1 2 . 3 7 2 1 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 97 100 100 100 81 92 95 99 87 76 87 89 86 75 Engine 4 | . 14 11 11 11 11 9 8 9 8 5 . . . . . Reactor 2 | . . . . . . . . . . . 2 6 6 6 5 Treads 2 | . . . . . . . . . . . 10 5 . . 1 Wheel 13 | . 18 22 22 22 22 18 17 18 18 14 3 13 16 13 11 Device 10 | . . . . . . . 6 9 9 17 15 13 13 13 12 Storage 7 | . 14 11 11 11 11 9 9 9 9 6 6 6 6 6 6 Processor 10 | . 10 11 11 11 11 9 9 5 8 6 9 13 13 13 12 Protection 4 | . . 9 11 11 11 9 9 8 9 6 1 . . . . Energy Gun 8 | . 28 2 . . . . . . . 4 12 14 13 13 11 Ballistic Gun 20 | . . 29 32 33 33 27 32 35 36 20 7 13 20 20 12 Peak Build Rating 72 | 6 8 20 21 21 21 21 29 29 36 50 62 63 63 62 72 Average Rating 41 | 6 7 18 20 21 21 21 26 27 32 43 47 59 62 62 62 On Entrance 32 | 6 6 8 20 21 21 21 21 29 25 35 50 62 63 62 62 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 102 | 11 46 62 62 62 62 62 69 69 70 80 90 95 94 94 102 Greatest Support 76 | 20 26 26 20 20 20 20 26 26 26 48 67 67 28 18 76 Greatest Overweight (x) 15 | . 1 2 6 3 3 3 6 2 2 4 4 9 5 5 15 Average Overweight (x) 2 | . . 1 3 3 3 3 2 2 2 2 1 2 4 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 11 20 20 20 20 20 20 19 20 20 17 16 15 15 19 Average Carried 16 | 6 8 16 19 20 19 20 19 18 19 19 14 15 15 15 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 20 20 20 20 20 19 18 20 17 16 15 15 15 9 Class Distribution -------------------- 29% | Gunner 26% | Scavenger-Gunner 14% | Scavenger-Scrapper 13% | Commander-Gunner 9% | Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Matter Collected 3306 | 200 40 667 154 . 33 . 294 299 30 433 608 335 67 45 101 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5436 | . 262 1134 257 . 89 . 457 609 . 859 694 646 23 51 355 Parts 293 | . 19 74 22 . 5 . 19 26 . 47 24 26 2 2 27 Haulers Intercepted 3 | . 1 1 . . . . 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . 8 5 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 103 | . . 24 11 . 2 . 6 6 . 11 25 10 1 2 5 Guns 76 | . . 24 7 . 2 . 6 6 . 4 9 10 1 2 5 Cannons 7 | . . . . . . . . . . 3 4 . . . . AOE 18 | . . . 4 . . . . . . 3 11 . . . . Classes Destroyed 15 | . 5 4 . . . . 1 1 . . 2 . . . 2 Worker 6 | . 2 1 . . . . . . . 1 . 2 . . . Builder 5 | . 1 . . . . . . 1 . 3 . . . . . Hauler 3 | . 1 1 . . . . 1 . . . . . . . . Recycler 9 | . 1 2 . . . . 1 3 . 1 . 1 . . . Operator 2 | . . . . . . . . . . . 1 1 . . . Watcher 7 | . 2 2 . . . . . . . 2 . 1 . . . Swarmer 29 | . . 6 6 . . . . . . . 11 3 1 2 . Grunt 42 | . . 14 5 . 2 . 3 1 . 9 6 2 . . . Brawler 4 | . . 1 . . . . . 1 . . 2 . . . . Duelist 2 | . . . . . . . 1 . . . 1 . . . . Sentry 15 | . . 3 . . . . 2 3 . 1 2 4 . . . Hunter 2 | . . . . . . . . . . . 2 . . . . Programmer 4 | . . . . . . . . 1 . 1 1 1 . . . Zionite 3 | . . . . . . . . . . . . . . . 3 Mutant 4 | . . . . . . . . . . . . . . . 4 Best Kill Streak 7 | . 4 7 4 . 2 . 3 3 . 6 6 4 1 2 6 Combat Bots Only 6 | . . 5 4 . 2 . 3 2 . 5 6 2 1 2 4 Max Kills in Single Turn 3 | . 2 2 2 . 1 . 1 2 . 3 3 2 1 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . 1 . 1 . Exploded 3 | . . . 2 . . . . . . 3 3 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Hostile Shots Fired 767 | . . 58 27 . 3 . 23 25 . 111 215 130 8 9 158 Missed 236 | . . 17 9 . 1 . 5 5 . 38 73 49 5 2 32 Damage Taken 7261 | . . 446 192 . 33 . 309 315 . 902 2049 1409 38 130 1438 Core 1082 | . . 104 39 . . . 43 43 . 150 290 164 . 39 210 Absorbed by Shields 223 | . . . . . . . . . . 189 34 . . . . Redirected to Shielding 22 | . . . . . . . . . . . . . . . 22 Regen/Repaired (Parts) 103 | . . . . . . . . . . . 23 44 . . 36 Core Remaining (%) 87 | 100 100 . . . 64 . . . 84 . . . . . . Volleys Fired 270 | . 9 49 12 . 3 . 17 17 . 25 74 37 1 3 23 Largest 5 | . 2 3 3 . 3 . 4 4 . 5 5 5 5 5 3 Hottest 258 | . 90 75 73 . 73 . 98 98 . 209 253 258 231 231 250 Shots Fired 789 | . 18 147 30 . 9 . 65 67 . 85 182 130 6 15 35 Gun 733 | . 18 147 27 . 9 . 65 67 . 63 154 127 6 15 35 Cannon 26 | . . . . . . . . . . 16 10 . . . . Launcher 25 | . . . 3 . . . . . . 4 18 . . . . Special 5 | . . . . . . . . . . 2 . 3 . . . Kinetic 507 | . . 147 27 . 9 . 65 67 . 55 56 57 4 9 11 Thermal 248 | . 18 . . . . . . . . 24 108 70 2 6 20 Explosive 25 | . . . 3 . . . . . . 4 18 . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . 4 Robot Hit Streak 21 | . 7 17 3 . 5 . 8 17 . 10 21 20 1 3 7 Robot Miss Streak 7 | . 2 5 2 . 1 . 2 2 . 5 6 7 3 5 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 14 | . . 5 2 . 1 . 1 . . . 1 1 1 2 . Max Gunslinging Chain 2 | . . 1 1 . 1 . 1 . . . 1 1 1 2 . Shots Hit Robots 482 | . 13 82 11 . 6 . 41 45 . 43 113 94 1 8 25 Core Hits 282 | . 10 36 15 . 3 . 16 14 . 35 73 53 1 4 22 Critical Kills 4 | . . . . . . . . . . . 1 . . 1 2 Critical Parts Destroyed 4 | . . 1 . . 1 . . . . . . 2 . . . Critical Strikes 21 | . 1 1 . . 1 . . . . . 4 11 . 1 2 Burn 13 | . 1 . . . . . . . . . 3 9 . . . Destroy 8 | . . 1 . . 1 . . . . . 1 2 . 1 2 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12095 | . 176 1517 630 . 64 . 689 819 . 1599 3640 1778 22 126 1035 Guns 8945 | . 176 1517 175 . 64 . 689 819 . 639 1908 1775 22 126 1035 Cannons 633 | . . . . . . . . . . 369 264 . . . . Explosions 2503 | . . . 455 . . . . . . 580 1468 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 11 . 3 . . . Kinetic 5067 | . . 1517 175 . 64 . 689 819 . 522 494 652 . 110 25 Thermal 4502 | . 176 . . . . . . . . 486 1678 1123 22 16 1001 Explosive 2503 | . . . 455 . . . . . . 580 1468 . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 5 . 1 1 2 2 2 8 Average Corruption 1 | . . . . . . . 1 3 . 1 1 1 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 67 | . . . . . . . 4 22 . . 17 11 3 5 5 Message Errors 16 | . . . . . . . 1 5 . . 5 4 . 1 . Matter Fused 11 | . . . . . . . 1 2 . . 4 3 . 1 . Heat Flow Errors 6 | . . . . . . . . 1 . . 1 1 1 1 1 Energy Discharges 8 | . . . . . . . 1 4 . . 1 1 . . 1 Parts Rejected 3 | . . . . . . . . 2 . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 1 . . 3 1 1 2 . Data Loss (major) 7 | . . . . . . . . 4 . . 1 1 . . 1 Misfires 5 | . . . . . . . 1 2 . . . . 1 . 1 Alerts 2 | . . . . . . . . 1 . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 100 | . . . . . . . . . . 13 87 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 100 | . . . . . . . . . . 13 87 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 325 | . . . . . . . . . . 5 205 115 . . . Shots 6 | . . . . . . . . . . . 5 1 . . . Rammed 2 | . . . . . . . . . . 1 . 1 . . . Targets Rammed 2 | . . . . . . . . . . 1 . 1 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 458 | . 64 240 84 . 54 . 93 214 . 18 418 270 155 255 458 Average Temperature 94 | . 28 90 29 . 29 . 34 40 . 9 110 95 88 109 185 Received Heat Transfer 1692 | . . 156 93 . 18 . 135 108 . 204 197 231 . . 550 Effects 12 | . . 2 . . . . . . . . 3 1 . . 6 Energy Bleed 6 | . . 2 . . . . . . . . 2 1 . . 1 Interference 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . Parts Melted 25 | . . . 1 . . . . . . 2 8 7 . 1 6 Heat Transferred 9441 | . 533 . . . . . . . . 772 3717 3068 50 37 1264 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Peak Influence 1236 | . 76 611 612 . 21 7 217 263 . 404 1236 760 . . . Initial 648 | . . 31 198 . . 7 2 84 . . 292 648 . . . Average 494 | . 24 322 428 . 16 7 111 157 . 198 911 683 . . . Maximum Alert Level 4 | . . 2 2 . . . 1 1 . 2 4 3 . . . Low Security (%) 28 | 100 100 36 . . 100 100 71 64 . 49 . . . . . Level 1 15 | . . 13 36 . . . 28 35 . 43 2 . . . . Level 2 23 | . . 49 63 . . . . . . 6 11 58 . . . Level 3 25 | . . . . . . . . . . . 64 41 . . . Level 4 6 | . . . . . . . . . . . 21 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 2 . . . 1 . . 8 . 6 . . . Investigation 5 | . . . . . . . . . . 3 . 2 . . . Extermination 2 | . . . . . . . . . . 1 . 1 . . . Reinforcement 6 | . . 1 1 . . . 1 . . 2 . 1 . . . Assault 1 | . . . 1 . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 2 . 2 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Distress Signals 5 | . . 2 . . . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 161 | . 3 31 17 . 2 . 6 5 . 28 30 22 4 4 9 Peak Tracking Total 8 | . 2 6 8 . 2 . 3 2 . 6 6 3 4 3 8 Tactical Retreats 4 | . . . . . . . . . . 1 1 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Traps Triggered 13 | . . 1 . . . . 2 . . . 9 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 2 1 . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Most Traps Carried 4 | . . . . . . . . . . . 4 2 1 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Machines Disabled 19 | . . 1 4 . . . 2 . . 1 9 2 . . . Max in Single Turn 3 | . . 1 2 . . . 1 . . . 3 2 . . . Garrison Relay 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Machines Accessed 29 | . 1 2 2 . . . 1 14 . 4 2 2 . . 1 Terminals 14 | . 1 2 1 . . . 1 6 . 1 2 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . . 8 . 2 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 57 | . 3 5 3 . . . 2 25 . 9 4 4 . . 2 Successful 33 | . 2 1 3 . . . . 18 . 3 1 3 . . 2 Failed 24 | . 1 4 . . . . 2 7 . 6 3 1 . . . Catastrophic 2 | . . . . . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . . 1 . . . . 1 18 . 7 . 1 . . . Terminals 30 | . 3 5 2 . . . 2 13 . 1 4 . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 20 | . . . . . . . . 12 . 7 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 15 | . 2 1 3 . . . . 5 . 1 1 . . . 2 Part Schematic 3 | . . . . . . . . 1 . . . . . . 2 Robot Schematic 1 | . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . . . . . . . . 13 . 1 . 1 . . . Terminals 5 | . . . . . . . . 5 . . . . . . . Skim 5 | . . . . . . . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . 1 . . . Recycling Units 8 | . . . . . . . . 8 . . . . . . . Tunnel 8 | . . . . . . . . 8 . . . . . . . Scrapoids 2 | . . . . . . . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 . . . . 2 4 . 4 1 1 . . . Full Trace Events 4 | . . 1 . . . . . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . . 99 . . . Total Robot Build Rating 6 | . . . . . . . . . . . . 6 . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Total Allies 24 | . . . 3 . . . . 6 . 5 1 8 . 1 . Largest Group 11 | . . . 3 3 1 . . 6 6 11 1 5 3 4 3 Highest-Rated Group 251 | . . . 70 70 31 . . 111 111 251 30 143 84 211 84 Highest-Rated Ally 127 | . . . 31 31 31 . . 27 27 28 30 31 28 127 28 Total Orders 4 | . . . . . . . . . . 2 1 . . . 1 STAY 1 | . . . . . . . . . . . . . . . 1 ROAM 2 | . . . . . . . . . . 2 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 207 | . . . 14 . 2 . . . . 114 11 25 5 19 17 Total Damage 3653 | . . . 377 . 41 . . . . 2175 52 475 85 234 214 Kills 32 | . . . 6 . . . . . . 15 1 3 3 2 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . . 1 . 1 Drone Launches 20 | . . . . . . . . . . . 13 3 . . 4 Drone Recoveries 19 | . . . . . . . . . . . 12 3 . . 4 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Turns Passed 9509 | 3 339 525 609 158 224 9 206 1057 839 633 1942 1130 277 403 1155 Spaces Moved 5784 | 3 269 288 444 127 172 8 102 709 665 373 817 614 217 204 772 Core 1 | . . . . . . . . . . . . . . . 1 Treads 567 | . . . . . . . . . . . 451 93 . . 23 Legs 78 | 3 75 . . . . . . . . . . . . . . Wheels 5138 | . 194 288 444 127 172 8 102 709 665 373 366 521 217 204 748 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 105 105 125 125 125 125 120 120 120 115 115 110 115 135 123 Average Speed 136 | 120 109 117 125 125 125 125 122 120 120 124 199 140 125 135 134 Slowest Speed 800 | 120 120 120 170 125 125 125 170 120 120 160 400 410 135 135 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 52 30 87 48 44 2 25 97 56 11 84 18 46 45 79 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 11 | . . . 1 . . . . 9 . . . . . . 1 Known Exits Taken 4 | . . 1 . . . . . . . 1 . . 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 13 | . . . 1 . . . . . 6 . . . 1 1 4 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 74 | . . . 10 . . . . . . 15 35 14 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . 4 . . . . . AOE 70 | . . . 10 . . . . . . 11 35 14 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Total 6899 | 2 296 392 477 126 176 7 150 882 707 492 1011 798 220 326 837 Wait 546 | . 5 33 18 . . . 23 66 19 66 60 116 3 120 17 Move 5768 | 2 268 287 443 126 171 7 101 708 664 373 814 613 216 203 772 Hop . | . . . . . . . . . . . . . . . . Pick Up 45 | . 7 10 1 . 1 . 2 1 7 5 9 1 . . 1 Fast Attach 48 | . 1 8 . . . . 3 3 4 7 6 10 . . 6 Attach 37 | . 2 . 1 . . . 2 2 2 9 10 . . . 9 Detach 7 | . . . . . . . . . . 2 2 . . . 3 Swap 12 | . 1 . 2 . . . . . 2 . 3 2 . . 2 Drop 42 | . 3 5 . . 1 . 2 1 9 4 4 9 . . 4 Fire 270 | . 9 49 12 . 3 . 17 17 . 25 74 37 1 3 23 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 1 . 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . 27 8 . . . Rewire 84 | . . . . . . . . 84 . . . . . . . Trap 3 | . . . . . . . . . . . 2 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -6/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 594 | -9/Materials | Discovered new exit (range 12) 694 | -9/Materials | Build established: Gunner 749 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Entered Mines 883 | -9/Mines | Found the Drone Emporium 888 | -9/Mines | Found Prototype Device 1024 | -9/Mines | Met a Derelict testing a Signal Generator 1166 | -9/Mines | Learned 2 Materials zone layouts 1170 | -9/Mines | Discovered new exit (range 8) 1209 | -9/Mines | Discovered new exit (range 5) 1211 | -9/Mines | Learned location of Storage (-8) 1464 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1464 | -9/Mines | Discovered new exit (range 5) 1477 | -9/Mines | Entered Exiles 1477 | -9/Exiles | Accompanied by 3 allies 1507 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1507 | -9/Exiles | Met 8R-AWN 1529 | -9/Exiles | Met EX-HEX 1579 | -9/Exiles | Met EX-DEC 1620 | -9/Exiles | Discovered new exit (range 14) 1635 | -9/Exiles | Entered Mines 1635 | -8/Mines | Accompanied by 1 ally 1849 | -8/Mines | Discovered new exit (range 9) 1859 | -8/Mines | Entered Materials 1859 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1859 | -8/Materials | Discovered new exit (range 7) 1860 | -8/Materials | Identified exit to Factory 1868 | -8/Materials | Entered Storage 2069 | -8/Storage | Used back door to open Recycling access 2069 | -8/Storage | Discovered new exit (range 5) 2074 | -8/Storage | Entered Recycling 2382 | -8/Recycling | Discovered new exit (range 16) 2486 | -8/Recycling | Scanned before Scraplab entrance 3004 | -8/Recycling | Learned location of Zion (-6) 3036 | -8/Recycling | Learned location of 2 exits from Lower Caves 3056 | -8/Recycling | Learned Storage emergency access door positions 3064 | -8/Recycling | Learned 2 Storage zone layouts 3066 | -8/Recycling | Learned location of 1 exit from Lower Caves 3067 | -8/Recycling | Learned 8 Factory zone layouts 3074 | -8/Recycling | Learned Factory fabricator intel 3104 | -8/Recycling | Entered Scraplab 3114 | -8/Recycling | Discovered new exit (range 3) 3131 | -8/Recycling | Entered Scraptown 3131 | -8/Scraptown | Accompanied by 6 allies 3131 | -8/Scraptown | System corruption cleaned by C-Scrubber 3159 | -8/Scraptown | Build established: Commander-Tank 3288 | -8/Scraptown | Visited UFD Registry 3288 | -8/Scraptown | Registered with UFD as "Flashflow" 3309 | -8/Scraptown | Visited Cave Peace 3339 | -8/Scraptown | Visited Cyclists 3357 | -8/Scraptown | Entered Cyclist Reading Room 3396 | -8/Scraptown | Visited Bundlers 3453 | -8/Scraptown | Identified Splice Drone Bay 3475 | -8/Scraptown | Build established: Commander-Gunner 3486 | -8/Scraptown | Visited Red Mages 3493 | -8/Scraptown | Visited Fellowship of the Rings 3626 | -8/Scraptown | Visited Curators Association 3664 | -8/Scraptown | Visited Scrap Suit Storage 3676 | -8/Scraptown | Found Scrap Suit 3698 | -8/Scraptown | Visited Junk Repository 3741 | -8/Scraptown | Visited Infowarlord's Domain 3751 | -8/Scraptown | Found Spectral Analyzer 3816 | -8/Scraptown | Visited Scrapoid Pod Storage 3841 | -8/Scraptown | Visited Research Penetration Think Tank 3899 | -8/Scraptown | Visited A0-MCA Data Center 3906 | -8/Scraptown | Given an A- rating by A0-MCA 3946 | -8/Scraptown | Discovered new exit (range 5) 3970 | -8/Scraptown | Entered Factory 3970 | -6/Factory | Accompanied by 6 allies 3970 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3971 | -6/Factory | Identified exit to Factory 3972 | -6/Factory | Loaded intel: 6 fabricator locations 4006 | -6/Factory | Scrapoid reinforcements arrived 4112 | -6/Factory | Lost 5 allies 4435 | -6/Factory | Garrison activated, responded to threat 4441 | -6/Factory | Lost 3 parts (1n2w) 4526 | -6/Factory | Lost 3 allies 4603 | -6/Factory | Identified exit to Garrison 4603 | -6/Factory | Entered Garrison 4646 | -6/Garrison | Triggered checkpoint 4700 | -6/Garrison | Spotted B-86 Titan 4774 | -6/Garrison | Build established: Scavenger-Gunner 4839 | -6/Garrison | Triggered checkpoint 4859 | -6/Garrison | Triggered checkpoint 4916 | -6/Garrison | Lost 7 parts (2n1u4w) 5082 | -6/Garrison | Triggered checkpoint 5237 | -6/Garrison | Discovered new exit (range 14) 5267 | -6/Garrison | Discovered new exit (range 73) 5267 | -6/Garrison | Discovered new exit (range 8) 5267 | -6/Garrison | Discovered new exit (range 40) 5351 | -6/Garrison | Triggered checkpoint 5389 | -6/Garrison | Lost 3 parts (1n1u1w) 5395 | -6/Garrison | Heavy support dispatched to Factory 5583 | -6/Garrison | Found Quantum Capacitor 5771 | -6/Garrison | H-XX Assembler disabled 5905 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6091 | -6/Garrison | Build established: Mutant 6125 | -6/Garrison | Triggered checkpoint 6150 | -6/Garrison | Core integrity fell below 50% 6344 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6509 | -6/Garrison | Build established: Scavenger-Gunner 6545 | -6/Garrison | Entered Factory 6635 | -6/Factory | Garrison activated, responded to threat 6762 | -6/Factory | Garrison activated, responded to threat 7079 | -6/Factory | Fabricated B-36 Bruiser? 7478 | -6/Factory | Scrapoid reinforcements arrived 7655 | -6/Factory | Discovered new exit (range 8) 7675 | -6/Factory | Entered Lower Caves 7675 | -6/Lower Caves | Accompanied by 3 allies 7676 | -6/Lower Caves | Identified exit to Lower Caves 7893 | -6/Lower Caves | Build established: Scavenger-Scrapper 7934 | -6/Lower Caves | Learned 4 Factory zone layouts 7952 | -6/Lower Caves | Entered another Lower Caves area 7952 | -6/Lower Caves | Accompanied by 3 allies 7953 | -6/Lower Caves | Identified exit to Zion 8331 | -6/Lower Caves | CL-ANK showed up to help 8333 | -6/Lower Caves | CL-ANK revealed a hidden path 8355 | -6/Lower Caves | Entered Zion 8355 | -6/Zion | Accompanied by 3 allies 8460 | -6/Zion | System corruption cleaned by Quarantine Array 8535 | -6/Zion | Learned Factory stockpile data 8876 | -6/Zion | Received a visual enhancement algorithm 9010 | -6/Zion | Found Prototype Energy Gun 9010 | -6/Zion | Identified Storm Laser 9299 | -6/Zion | Build established: Gunner 9336 | -6/Zion | Turned away by Imprinter 9337 | -6/Zion | Attacked by Zionites 9340 | -6/Zion | Destroyed Imprinter 9348 | -6/Zion | Core integrity fell below 20% 9423 | -6/Zion | Lost 8 parts (1p2n3u2w) 9425 | -6/Zion | Extracted access codes from Imprinter's data core 9510 | -6/Zion | Destroyed by BJ-SM9(z) with Makeshift Laser Last Messages --------------- 09499_ Splice Drone retrieved by Splice Drone Bay. 09500_ BJ-SM9(z) overheating. 09502_ BJ-SM9(z) pulls a Mak. Laser out of the Twisted Machinery. 09503_ BJ-SM9(z) heat short circuits Mak. Power Source. 09504_ Splice Drone released from Splice Drone Bay. 09504_ Splice Drone injecting OL-UK2(z)... 09504_ BJ-SM9(z) overheating. 09505_ Splice Drone released from Splice Drone Bay. 09505_ Splice Drone retrieved by Splice Drone Bay. 09505_ BJ-SM9(z) overheating. 09506_ BJ-SM9(z) heat damages Mak. Leg. 09506_ Splice Drone injecting E1-6IS(c)... 09506_ Splice Drone retrieved by Splice Drone Bay. 09508_ HV Slug penetrates OL-UK2(z). 09508_ OL-UK2(z) suffers critical hit (Destroy). 09508_ OL-UK2(z) destroyed. 09508_ BJ-SM9(z) overheating. Map ----- +----------------------------------------------------+ | ???????????????????????????????##"" """""""" | | ???????????????????????????????##"" """"##"" | | ??????????????????????????????##""" ""###" | | ??????????????????????????????#"#" "#""" | | ???????????????????????????????#"" """"" | | ???????????????????????????????#"" """" | | ???????????????????????????????##"" ""#"" | | ???????????????????????????????#"#"" """#"" | | ???????????????????????????????#""#" ""##"" | | ???????????????????????????????##""" ""###"" | | ????????????????????????????????#""" """##"" | | ??????????????????????????????###""" "#"#"" | | ????????????????????????????#?#""" ""###"" | | ????????????????????????????#"#""" ""####"" | | ????????????????????????????##""" """##""" | | ????????????????????????????#""" """#""" | | ????????????????????????????#"" ""#""" | | ?????????????????#######????##"""" """ | | ????????????????##"#""#"###?#"#"""" | | ???????????????""""#"""##"######""" " | | ???????????????#""""""""""""""""""" "" | | ????????""""????##" """""""""" """ | | ?????"""""""""??#"" " """ | | ?????? ?#"" "" """ | | ???????""" ##"" / """""" """ "" | | ????????""" @%!"""##""" """ "" | | ????????""" """"##"" """" "" "" | | ????????""" =%""###""" """"""" " | | ???????""" ###" [""##"""" "#"" | | ?????? ?#""" c ""###"" """ | | ?????"""""""???#""" ""#?#""" | | ????????"?"????#"#"! z""#?#"#""" "" "" ## | | ???????????????##""!!= ""#?###""" "" "" # | | ???????????###??#"#[!*[ ##???#"" "" " | | ??????????##"""####%*!!##???#""" "" | | ??????????#" !=!c%c= #?????#"" """ | | ??????????#" =%/!*! #?????#""""" " # | | ??????????#" [!!%![!!#?????#"##"" " ## | | ??????????## ####!!*%#?????##?#""" " | | ???????????# ????######????????##"""" """" | | ???????????# ????????????????????#"#""" """ | | ??????????""?????????????????????##"""" ""# | | ?????????##???????????????????????####"" "#" | | ?????????????????????????????????????""""""## | | ?????????????????????????????????????###"""## | | ????????????????????????????????????????##### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Cooling System | -8/Recycling | Hacked Barrage Gun | -6/Zion | Free Bore Cannon | -6/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -8/Recycling | Hacked Fabricated ------------ B-36 Bruiser | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyDrainedInterrupter Manual? 0 Play Time 00:58:48 Cumulative 150.6 hours Start 2024.11.05 @ 15:52:07 End 2024.11.05 @ 17:11:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 248 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23bfbed9-7229-43bd-a934-47d94ce8f1ff