Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 17:11:47

Player: jimmyl

Result: Destroyed by BJ-SM9(z) with Makeshift Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (138)     690
Value Destroyed (4745)     4745
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1796)               1796
              TOTAL SCORE: 12591

 Bonus
-------
High Alert Combat Kills    660
Follower Combat Kills      787
Entered Garrisons          200
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -451

 Cogmind 
---------
Core Integrity             0/850
Matter                     178/300
Energy                     347/350
System Corruption          8%
Temperature                Hot (200)
Movement                   Treading (243) Ox1
Location                   -6/Zion

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Quantum Reactor
>               --- PROPULSION (3) ---
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Target Analyzer
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
                Graphene Brace
                Splice Drone Bay (5/6)
>               --- WEAPON (5) -------
          Heavy Riot Gun
                Pulse Rifle
  Hypervelocity Gauss Rifle
>               --- INVENTORY (20) ---
     Reinforced Deuterium Engine
     Reinforced Quantum Reactor
                Spectral Analyzer
       Improved Sensor Array
       Improved Signal Interpreter
                Quantum Capacitor
       Advanced Transmission Jammer
                Tiamat Bomb Trap

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Wheel
      Overtuned Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Target Analyzer
>               --- WEAPON -----------
                Pulse Rifle
                Storm Laser
>               --- INVENTORY --------
     Reinforced Deuterium Engine
                Cold Fusion Reactor
     Reinforced Quantum Reactor
  High-capacity Storage Unit
                Spectral Analyzer
       Improved Sensor Array
       Improved Signal Interpreter
                Quantum Capacitor
       Advanced Transmission Jammer
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
                Graphene Brace
                Splice Drone Bay
      Overtuned Barrage Gun
      Overtuned Barrage Gun
          Heavy Battle Rifle
  Hypervelocity Gauss Rifle
                Tiamat Bomb Trap
[Rating: 72]

 Favorites 
-----------
Power                      Reinforced Quantum Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Minigun
  Launcher                 Improved Grenade Launcher
  Special Weapon           CPS Tube

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             96   | .   4   8   3   .   .   .   5   5   8   15  19  12  .   .   17  
  Power                    12   | .   .   1   .   .   .   .   2   1   1   2   1   2   .   .   2   
    Engine                 6    | .   .   1   .   .   .   .   2   1   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   
  Propulsion               20   | .   2   .   1   .   .   .   1   1   1   2   4   5   .   .   3   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   2   .   1   .   .   .   1   1   1   2   1   5   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   2   2   .   .   .   .   1   1   4   3   6   2   .   .   6   
    Device                 14   | .   .   .   .   .   .   .   1   .   2   3   3   2   .   .   3   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   2   .   .   .   .   .   1   1   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   .   5   2   .   .   .   1   2   2   8   8   3   .   .   6   
    Energy Gun             9    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          19   | .   .   5   1   .   .   .   1   2   2   2   2   1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   .   .   1   .   1   2   .   1   .   .   1   
Parts Lost                 41   | .   .   .   1   .   .   .   1   3   .   6   17  4   1   .   8   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               12   | .   .   .   1   .   .   .   1   .   .   1   4   2   1   .   2   
  Utility                  9    | .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   3   
  Weapon                   18   | .   .   .   .   .   .   .   .   1   .   4   9   2   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   .   .   .   1   2   .   3   7   2   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  97  100 100 100 81  92  95  99  87  76  87  89  86  75  
  Engine                   4    | .   14  11  11  11  11  9   8   9   8   5   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   1   
  Wheel                    13   | .   18  22  22  22  22  18  17  18  18  14  3   13  16  13  11  
  Device                   10   | .   .   .   .   .   .   .   6   9   9   17  15  13  13  13  12  
  Storage                  7    | .   14  11  11  11  11  9   9   9   9   6   6   6   6   6   6   
  Processor                10   | .   10  11  11  11  11  9   9   5   8   6   9   13  13  13  12  
  Protection               4    | .   .   9   11  11  11  9   9   8   9   6   1   .   .   .   .   
  Energy Gun               8    | .   28  2   .   .   .   .   .   .   .   4   12  14  13  13  11  
  Ballistic Gun            20   | .   .   29  32  33  33  27  32  35  36  20  7   13  20  20  12  
Peak Build Rating          72   | 6   8   20  21  21  21  21  29  29  36  50  62  63  63  62  72  
  Average Rating           41   | 6   7   18  20  21  21  21  26  27  32  43  47  59  62  62  62  
  On Entrance              32   | 6   6   8   20  21  21  21  21  29  25  35  50  62  63  62  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 11  46  62  62  62  62  62  69  69  70  80  90  95  94  94  102 
  Greatest Support         76   | 20  26  26  20  20  20  20  26  26  26  48  67  67  28  18  76  
  Greatest Overweight (x)  15   | .   1   2   6   3   3   3   6   2   2   4   4   9   5   5   15  
  Average Overweight (x)   2    | .   .   1   3   3   3   3   2   2   2   2   1   2   4   5   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   11  20  20  20  20  20  20  19  20  20  17  16  15  15  19  
  Average Carried          16   | 6   8   16  19  20  19  20  19  18  19  19  14  15  15  15  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   11  20  20  20  20  20  19  18  20  17  16  15  15  15  9   

 Class Distribution 
--------------------
 29% | Gunner
 26% | Scavenger-Gunner
 14% | Scavenger-Scrapper
 13% | Commander-Gunner
  9% | Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Gunner | -9/Materials
             Gunner | -9/Mines
             Gunner | -9/Exiles
             Gunner | -8/Mines
             Gunner | -8/Materials
             Gunner | -8/Storage
             Gunner | -8/Recycling
   Commander-Gunner | -8/Scraptown
   Commander-Gunner | -6/Factory
   Scavenger-Gunner | -6/Garrison
   Scavenger-Gunner | -6/Factory
 Scavenger-Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Zion

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Matter Collected           3306 | 200  40   667  154  .    33   .    294  299  30   433  608  335  67   45   101  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5436 | .    262  1134 257  .    89   .    457  609  .    859  694  646  23   51   355  
  Parts                    293  | .    19   74   22   .    5    .    19   26   .    47   24   26   2    2    27   
Haulers Intercepted        3    | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Combat Hostiles Destroyed  103  | .   .   24  11  .   2   .   6   6   .   11  25  10  1   2   5   
  Guns                     76   | .   .   24  7   .   2   .   6   6   .   4   9   10  1   2   5   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   
  AOE                      18   | .   .   .   4   .   .   .   .   .   .   3   11  .   .   .   .   
Classes Destroyed          15   | .   5   4   .   .   .   .   1   1   .   .   2   .   .   .   2   
  Worker                   6    | .   2   1   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Builder                  5    | .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   1   2   .   .   .   .   1   3   .   1   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  7    | .   2   2   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Swarmer                  29   | .   .   6   6   .   .   .   .   .   .   .   11  3   1   2   .   
  Grunt                    42   | .   .   14  5   .   2   .   3   1   .   9   6   2   .   .   .   
  Brawler                  4    | .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   3   .   .   .   .   2   3   .   1   2   4   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | .   4   7   4   .   2   .   3   3   .   6   6   4   1   2   6   
  Combat Bots Only         6    | .   .   5   4   .   2   .   3   2   .   5   6   2   1   2   4   
Max Kills in Single Turn   3    | .   2   2   2   .   1   .   1   2   .   3   3   2   1   2   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   .   .   3   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Hostile Shots Fired        767   | .    .    58   27   .    3    .    23   25   .    111  215  130  8    9    158  
  Missed                   236   | .    .    17   9    .    1    .    5    5    .    38   73   49   5    2    32   
Damage Taken               7261  | .    .    446  192  .    33   .    309  315  .    902  2049 1409 38   130  1438 
  Core                     1082  | .    .    104  39   .    .    .    43   43   .    150  290  164  .    39   210  
  Absorbed by Shields      223   | .    .    .    .    .    .    .    .    .    .    189  34   .    .    .    .    
  Redirected to Shielding  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Regen/Repaired (Parts)   103   | .    .    .    .    .    .    .    .    .    .    .    23   44   .    .    36   
Core Remaining (%)         87    | 100  100  .    .    .    64   .    .    .    84   .    .    .    .    .    .    
Volleys Fired              270   | .    9    49   12   .    3    .    17   17   .    25   74   37   1    3    23   
  Largest                  5     | .    2    3    3    .    3    .    4    4    .    5    5    5    5    5    3    
  Hottest                  258   | .    90   75   73   .    73   .    98   98   .    209  253  258  231  231  250  
Shots Fired                789   | .    18   147  30   .    9    .    65   67   .    85   182  130  6    15   35   
  Gun                      733   | .    18   147  27   .    9    .    65   67   .    63   154  127  6    15   35   
  Cannon                   26    | .    .    .    .    .    .    .    .    .    .    16   10   .    .    .    .    
  Launcher                 25    | .    .    .    3    .    .    .    .    .    .    4    18   .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    
  Kinetic                  507   | .    .    147  27   .    9    .    65   67   .    55   56   57   4    9    11   
  Thermal                  248   | .    18   .    .    .    .    .    .    .    .    24   108  70   2    6    20   
  Explosive                25    | .    .    .    3    .    .    .    .    .    .    4    18   .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         21    | .    7    17   3    .    5    .    8    17   .    10   21   20   1    3    7    
  Robot Miss Streak        7     | .    2    5    2    .    1    .    2    2    .    5    6    7    3    5    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    .    5    2    .    1    .    1    .    .    .    1    1    1    2    .    
    Max Gunslinging Chain  2     | .    .    1    1    .    1    .    1    .    .    .    1    1    1    2    .    
Shots Hit Robots           482   | .    13   82   11   .    6    .    41   45   .    43   113  94   1    8    25   
  Core Hits                282   | .    10   36   15   .    3    .    16   14   .    35   73   53   1    4    22   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    
  Critical Parts Destroyed 4     | .    .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         21    | .    1    1    .    .    1    .    .    .    .    .    4    11   .    1    2    
    Burn                   13    | .    1    .    .    .    .    .    .    .    .    .    3    9    .    .    .    
    Destroy                8     | .    .    1    .    .    1    .    .    .    .    .    1    2    .    1    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12095 | .    176  1517 630  .    64   .    689  819  .    1599 3640 1778 22   126  1035 
  Guns                     8945  | .    176  1517 175  .    64   .    689  819  .    639  1908 1775 22   126  1035 
  Cannons                  633   | .    .    .    .    .    .    .    .    .    .    369  264  .    .    .    .    
  Explosions               2503  | .    .    .    455  .    .    .    .    .    .    580  1468 .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    11   .    3    .    .    .    
  Kinetic                  5067  | .    .    1517 175  .    64   .    689  819  .    522  494  652  .    110  25   
  Thermal                  4502  | .    176  .    .    .    .    .    .    .    .    486  1678 1123 22   16   1001 
  Explosive                2503  | .    .    .    455  .    .    .    .    .    .    580  1468 .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    2    5    .    1    1    2    2    2    8    
  Average Corruption       1     | .    .    .    .    .    .    .    1    3    .    1    1    1    2    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    4    22   .    .    17   11   3    5    5    
    Message Errors         16    | .    .    .    .    .    .    .    1    5    .    .    5    4    .    1    .    
    Matter Fused           11    | .    .    .    .    .    .    .    1    2    .    .    4    3    .    1    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    1    .    .    1    1    1    1    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    4    .    .    1    1    .    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    .    .    3    1    1    2    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    4    .    .    1    1    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            100   | .    .    .    .    .    .    .    .    .    .    13   87   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               100   | .    .    .    .    .    .    .    .    .    .    13   87   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      325   | .    .    .    .    .    .    .    .    .    .    5    205  115  .    .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | .    64   240  84   .    54   .    93   214  .    18   418  270  155  255  458  
  Average Temperature      94    | .    28   90   29   .    29   .    34   40   .    9    110  95   88   109  185  
  Received Heat Transfer   1692  | .    .    156  93   .    18   .    135  108  .    204  197  231  .    .    550  
  Effects                  12    | .    .    2    .    .    .    .    .    .    .    .    3    1    .    .    6    
    Energy Bleed           6     | .    .    2    .    .    .    .    .    .    .    .    2    1    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Parts Melted             25    | .    .    .    1    .    .    .    .    .    .    2    8    7    .    1    6    
  Heat Transferred         9441  | .    533  .    .    .    .    .    .    .    .    772  3717 3068 50   37   1264 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Peak Influence             1236 | .    76   611  612  .    21   7    217  263  .    404  1236 760  .    .    .    
  Initial                  648  | .    .    31   198  .    .    7    2    84   .    .    292  648  .    .    .    
  Average                  494  | .    24   322  428  .    16   7    111  157  .    198  911  683  .    .    .    
Maximum Alert Level        4    | .    .    2    2    .    .    .    1    1    .    2    4    3    .    .    .    
  Low Security (%)         28   | 100  100  36   .    .    100  100  71   64   .    49   .    .    .    .    .    
  Level 1                  15   | .    .    13   36   .    .    .    28   35   .    43   2    .    .    .    .    
  Level 2                  23   | .    .    49   63   .    .    .    .    .    .    6    11   58   .    .    .    
  Level 3                  25   | .    .    .    .    .    .    .    .    .    .    .    64   41   .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    1    2    .    .    .    1    .    .    8    .    6    .    .    .    
  Investigation            5    | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Reinforcement            6    | .    .    1    1    .    .    .    1    .    .    2    .    1    .    .    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Distress Signals           5    | .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   3   31  17  .   2   .   6   5   .   28  30  22  4   4   9   
  Peak Tracking Total      8    | .   2   6   8   .   2   .   3   2   .   6   6   3   4   3   8   
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Traps Triggered            13   | .   .   1   .   .   .   .   2   .   .   .   9   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   4   2   1   1   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Machines Disabled          19   | .   .   1   4   .   .   .   2   .   .   1   9   2   .   .   .   
  Max in Single Turn       3    | .   .   1   2   .   .   .   1   .   .   .   3   2   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Machines Accessed          29   | .   1   2   2   .   .   .   1   14  .   4   2   2   .   .   1   
  Terminals                14   | .   1   2   1   .   .   .   1   6   .   1   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   .   8   .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                57   | .   3   5   3   .   .   .   2   25  .   9   4   4   .   .   2   
  Successful               33   | .   2   1   3   .   .   .   .   18  .   3   1   3   .   .   2   
  Failed                   24   | .   1   4   .   .   .   .   2   7   .   6   3   1   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   1   .   .   .   .   1   18  .   7   .   1   .   .   .   
  Terminals                30   | .   3   5   2   .   .   .   2   13  .   1   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   .   .   .   .   .   12  .   7   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             15   | .   2   1   3   .   .   .   .   5   .   1   1   .   .   .   2   
  Part Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         15   | .   .   .   .   .   .   .   .   13  .   1   .   1   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
    Skim                   5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
    Tunnel                 8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   2   .   .   .   .   2   4   .   4   1   1   .   .   .   
  Full Trace Events        4    | .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   .   .   .   .   .   99  .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Total Allies               24   | .    .    .    3    .    .    .    .    6    .    5    1    8    .    1    .    
  Largest Group            11   | .    .    .    3    3    1    .    .    6    6    11   1    5    3    4    3    
  Highest-Rated Group      251  | .    .    .    70   70   31   .    .    111  111  251  30   143  84   211  84   
  Highest-Rated Ally       127  | .    .    .    31   31   31   .    .    27   27   28   30   31   28   127  28   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               207  | .    .    .    14   .    2    .    .    .    .    114  11   25   5    19   17   
  Total Damage             3653 | .    .    .    377  .    41   .    .    .    .    2175 52   475  85   234  214  
  Kills                    32   | .    .    .    6    .    .    .    .    .    .    15   1    3    3    2    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   13  3   .   .   4   
  Drone Recoveries         19   | .   .   .   .   .   .   .   .   .   .   .   12  3   .   .   4   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Turns Passed               9509 | 3    339  525  609  158  224  9    206  1057 839  633  1942 1130 277  403  1155 
Spaces Moved               5784 | 3    269  288  444  127  172  8    102  709  665  373  817  614  217  204  772  
  Core                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   567  | .    .    .    .    .    .    .    .    .    .    .    451  93   .    .    23   
  Legs                     78   | 3    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5138 | .    194  288  444  127  172  8    102  709  665  373  366  521  217  204  748  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  105  105  125  125  125  125  120  120  120  115  115  110  115  135  123  
  Average Speed            136  | 120  109  117  125  125  125  125  122  120  120  124  199  140  125  135  134  
  Slowest Speed            800  | 120  120  120  170  125  125  125  170  120  120  160  400  410  135  135  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    52   30   87   48   44   2    25   97   56   11   84   18   46   45   79   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     11   | .    .    .    1    .    .    .    .    9    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      10   | 1    1    .    1    1    1    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             13   | .    .    .    1    .    .    .    .    .    6    .    .    .    1    1    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    .    .    10   .    .    .    .    .    .    15   35   14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  AOE                      70   | .    .    .    10   .    .    .    .    .    .    11   35   14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Low  Low  Zio  
Total                      6899 | 2    296  392  477  126  176  7    150  882  707  492  1011 798  220  326  837  
  Wait                     546  | .    5    33   18   .    .    .    23   66   19   66   60   116  3    120  17   
  Move                     5768 | 2    268  287  443  126  171  7    101  708  664  373  814  613  216  203  772  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | .    7    10   1    .    1    .    2    1    7    5    9    1    .    .    1    
  Fast Attach              48   | .    1    8    .    .    .    .    3    3    4    7    6    10   .    .    6    
  Attach                   37   | .    2    .    1    .    .    .    2    2    2    9    10   .    .    .    9    
  Detach                   7    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    3    
  Swap                     12   | .    1    .    2    .    .    .    .    .    2    .    3    2    .    .    2    
  Drop                     42   | .    3    5    .    .    1    .    2    1    9    4    4    9    .    .    4    
  Fire                     270  | .    9    49   12   .    3    .    17   17   .    25   74   37   1    3    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35   | .    .    .    .    .    .    .    .    .    .    .    27   8    .    .    .    
  Rewire                   84   | .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 3 exits: Fac x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio)
-6/Zion

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    4 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  327 | -10/Materials  | Discovered new exit (range 15)
  343 | -10/Materials  | Entered another Materials area
  343 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  594 | -9/Materials   | Discovered new exit (range 12)
  694 | -9/Materials   | Build established: Gunner
  749 | -9/Materials   | Identified exit to Mines
  868 | -9/Materials   | Entered Mines
  883 | -9/Mines       | Found the Drone Emporium
  888 | -9/Mines       | Found Prototype Device
 1024 | -9/Mines       | Met a Derelict testing a Signal Generator
 1166 | -9/Mines       | Learned 2 Materials zone layouts
 1170 | -9/Mines       | Discovered new exit (range 8)
 1209 | -9/Mines       | Discovered new exit (range 5)
 1211 | -9/Mines       | Learned location of Storage (-8)
 1464 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1464 | -9/Mines       | Discovered new exit (range 5)
 1477 | -9/Mines       | Entered Exiles
 1477 | -9/Exiles      | Accompanied by 3 allies
 1507 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
 1507 | -9/Exiles      | Met 8R-AWN
 1529 | -9/Exiles      | Met EX-HEX
 1579 | -9/Exiles      | Met EX-DEC
 1620 | -9/Exiles      | Discovered new exit (range 14)
 1635 | -9/Exiles      | Entered Mines
 1635 | -8/Mines       | Accompanied by 1 ally
 1849 | -8/Mines       | Discovered new exit (range 9)
 1859 | -8/Mines       | Entered Materials
 1859 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1859 | -8/Materials   | Discovered new exit (range 7)
 1860 | -8/Materials   | Identified exit to Factory
 1868 | -8/Materials   | Entered Storage
 2069 | -8/Storage     | Used back door to open Recycling access
 2069 | -8/Storage     | Discovered new exit (range 5)
 2074 | -8/Storage     | Entered Recycling
 2382 | -8/Recycling   | Discovered new exit (range 16)
 2486 | -8/Recycling   | Scanned before Scraplab entrance
 3004 | -8/Recycling   | Learned location of Zion (-6)
 3036 | -8/Recycling   | Learned location of 2 exits from Lower Caves
 3056 | -8/Recycling   | Learned Storage emergency access door positions
 3064 | -8/Recycling   | Learned 2 Storage zone layouts
 3066 | -8/Recycling   | Learned location of 1 exit from Lower Caves
 3067 | -8/Recycling   | Learned 8 Factory zone layouts
 3074 | -8/Recycling   | Learned Factory fabricator intel
 3104 | -8/Recycling   | Entered Scraplab
 3114 | -8/Recycling   | Discovered new exit (range 3)
 3131 | -8/Recycling   | Entered Scraptown
 3131 | -8/Scraptown   | Accompanied by 6 allies
 3131 | -8/Scraptown   | System corruption cleaned by C-Scrubber
 3159 | -8/Scraptown   | Build established: Commander-Tank
 3288 | -8/Scraptown   | Visited UFD Registry
 3288 | -8/Scraptown   | Registered with UFD as "Flashflow"
 3309 | -8/Scraptown   | Visited Cave Peace
 3339 | -8/Scraptown   | Visited Cyclists
 3357 | -8/Scraptown   | Entered Cyclist Reading Room
 3396 | -8/Scraptown   | Visited Bundlers
 3453 | -8/Scraptown   | Identified Splice Drone Bay
 3475 | -8/Scraptown   | Build established: Commander-Gunner
 3486 | -8/Scraptown   | Visited Red Mages
 3493 | -8/Scraptown   | Visited Fellowship of the Rings
 3626 | -8/Scraptown   | Visited Curators Association
 3664 | -8/Scraptown   | Visited Scrap Suit Storage
 3676 | -8/Scraptown   | Found Scrap Suit
 3698 | -8/Scraptown   | Visited Junk Repository
 3741 | -8/Scraptown   | Visited Infowarlord's Domain
 3751 | -8/Scraptown   | Found Spectral Analyzer
 3816 | -8/Scraptown   | Visited Scrapoid Pod Storage
 3841 | -8/Scraptown   | Visited Research Penetration Think Tank
 3899 | -8/Scraptown   | Visited A0-MCA Data Center
 3906 | -8/Scraptown   | Given an A- rating by A0-MCA
 3946 | -8/Scraptown   | Discovered new exit (range 5)
 3970 | -8/Scraptown   | Entered Factory
 3970 | -6/Factory     | Accompanied by 6 allies
 3970 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3971 | -6/Factory     | Identified exit to Factory
 3972 | -6/Factory     | Loaded intel: 6 fabricator locations
 4006 | -6/Factory     | Scrapoid reinforcements arrived
 4112 | -6/Factory     | Lost 5 allies
 4435 | -6/Factory     | Garrison activated, responded to threat
 4441 | -6/Factory     | Lost 3 parts (1n2w)
 4526 | -6/Factory     | Lost 3 allies
 4603 | -6/Factory     | Identified exit to Garrison
 4603 | -6/Factory     | Entered Garrison
 4646 | -6/Garrison    | Triggered checkpoint
 4700 | -6/Garrison    | Spotted B-86 Titan
 4774 | -6/Garrison    | Build established: Scavenger-Gunner
 4839 | -6/Garrison    | Triggered checkpoint
 4859 | -6/Garrison    | Triggered checkpoint
 4916 | -6/Garrison    | Lost 7 parts (2n1u4w)
 5082 | -6/Garrison    | Triggered checkpoint
 5237 | -6/Garrison    | Discovered new exit (range 14)
 5267 | -6/Garrison    | Discovered new exit (range 73)
 5267 | -6/Garrison    | Discovered new exit (range 8)
 5267 | -6/Garrison    | Discovered new exit (range 40)
 5351 | -6/Garrison    | Triggered checkpoint
 5389 | -6/Garrison    | Lost 3 parts (1n1u1w)
 5395 | -6/Garrison    | Heavy support dispatched to Factory
 5583 | -6/Garrison    | Found Quantum Capacitor
 5771 | -6/Garrison    | H-XX Assembler disabled
 5905 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 6091 | -6/Garrison    | Build established: Mutant
 6125 | -6/Garrison    | Triggered checkpoint
 6150 | -6/Garrison    | Core integrity fell below 50%
 6344 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 6509 | -6/Garrison    | Build established: Scavenger-Gunner
 6545 | -6/Garrison    | Entered Factory
 6635 | -6/Factory     | Garrison activated, responded to threat
 6762 | -6/Factory     | Garrison activated, responded to threat
 7079 | -6/Factory     | Fabricated B-36 Bruiser?
 7478 | -6/Factory     | Scrapoid reinforcements arrived
 7655 | -6/Factory     | Discovered new exit (range 8)
 7675 | -6/Factory     | Entered Lower Caves
 7675 | -6/Lower Caves | Accompanied by 3 allies
 7676 | -6/Lower Caves | Identified exit to Lower Caves
 7893 | -6/Lower Caves | Build established: Scavenger-Scrapper
 7934 | -6/Lower Caves | Learned 4 Factory zone layouts
 7952 | -6/Lower Caves | Entered another Lower Caves area
 7952 | -6/Lower Caves | Accompanied by 3 allies
 7953 | -6/Lower Caves | Identified exit to Zion
 8331 | -6/Lower Caves | CL-ANK showed up to help
 8333 | -6/Lower Caves | CL-ANK revealed a hidden path
 8355 | -6/Lower Caves | Entered Zion
 8355 | -6/Zion        | Accompanied by 3 allies
 8460 | -6/Zion        | System corruption cleaned by Quarantine Array
 8535 | -6/Zion        | Learned Factory stockpile data
 8876 | -6/Zion        | Received a visual enhancement algorithm
 9010 | -6/Zion        | Found Prototype Energy Gun
 9010 | -6/Zion        | Identified Storm Laser
 9299 | -6/Zion        | Build established: Gunner
 9336 | -6/Zion        | Turned away by Imprinter
 9337 | -6/Zion        | Attacked by Zionites
 9340 | -6/Zion        | Destroyed Imprinter
 9348 | -6/Zion        | Core integrity fell below 20%
 9423 | -6/Zion        | Lost 8 parts (1p2n3u2w)
 9425 | -6/Zion        | Extracted access codes from Imprinter's data core
 9510 | -6/Zion        | Destroyed by BJ-SM9(z) with Makeshift Laser

 Last Messages 
---------------
09499_ Splice Drone retrieved by Splice Drone Bay.
  <x2>
09500_ BJ-SM9(z) overheating. <x2>
09502_ BJ-SM9(z) pulls a Mak. Laser out of the
  Twisted Machinery.
09503_ BJ-SM9(z) heat short circuits Mak. Power
  Source.
09504_ Splice Drone released from Splice Drone Bay.
09504_ Splice Drone injecting OL-UK2(z)...
09504_ BJ-SM9(z) overheating.
09505_ Splice Drone released from Splice Drone Bay.
09505_ Splice Drone retrieved by Splice Drone Bay.
09505_ BJ-SM9(z) overheating.
09506_ BJ-SM9(z) heat damages Mak. Leg.
09506_ Splice Drone injecting E1-6IS(c)...
09506_ Splice Drone retrieved by Splice Drone Bay.
09508_ HV Slug penetrates OL-UK2(z).
09508_ OL-UK2(z) suffers critical hit (Destroy).
09508_ OL-UK2(z) destroyed.
09508_ BJ-SM9(z) overheating. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Cooling System | -8/Recycling | Hacked
         Barrage Gun | -6/Zion      | Free
         Bore Cannon | -6/Zion      | Free

 Robot Schematics 
------------------
 B-36 Bruiser | -8/Recycling | Hacked

 Fabricated
------------
 B-36 Bruiser | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyDrainedInterrupter
  Manual?         0
Play Time         00:58:48
  Cumulative      150.6 hours
  Start           2024.11.05 @ 15:52:07
  End             2024.11.05 @ 17:11:47
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           248
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 23bfbed9-7229-43bd-a934-47d94ce8f1ff