Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 00:33:24 Player: Exp. Geonium Core Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (120) 600 Value Destroyed (4748) 4748 Prototype IDs (85) 1700 Alien Tech Used (16) 3200 Bonus (21679) 21679 TOTAL SCORE: 41827 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 1376 Follower Combat Kills 618 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Win 3000 Friendly Fire -415 Cogmind --------- Core Integrity 120/1600 Matter 240/300 Energy 588/590 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Target Analyzer Experimental Core Analyzer Spacefold Activator > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Cooled Nova Cannon > --- INVENTORY (10) --- Experimental Power Amplifier Improved Armor Integrity Analyzer Layered Light Armor Plating Antimissile System Dimensional Node Initializer Core Reset Matrix Subatomic Replicator Terrabomb Molecular Scythe Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Target Analyzer Experimental Core Analyzer Spacefold Activator > --- WEAPON ----------- Heavy Quantum Rifle Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Power Amplifier Improved Armor Integrity Analyzer Layered Light Armor Plating Antimissile System Dimensional Node Initializer Core Reset Matrix Subatomic Replicator Terrabomb Molecular Scythe [Rating: 241] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Artifact Spacefold Activator Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Z-bomb Delivery System Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . . . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . Utility 10 | . . . . . . . . . 3 . . . . 1 . 2 . . . . 1 . 2 . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 224 | . 10 . 2 2 5 . 14 4 28 5 1 . 1 20 3 13 6 3 6 2 2 23 15 10 21 6 22 Power 22 | . 1 . . 1 . . 3 . 3 . . . 1 2 1 2 1 . 1 . . 2 1 . 1 1 1 Engine 7 | . 1 . . 1 . . 1 . 1 . . . . 1 . 1 . . 1 . . . . . . . . Core 9 | . . . . . . . 2 . 2 . . . 1 1 1 1 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 1 Propulsion 62 | . 4 . 2 . 3 . 7 1 14 . . . . 5 . . 2 2 . . 1 7 4 2 8 . . Treads 11 | . 2 . 2 . . . 6 1 . . . . . . . . . . . . . . . . . . . Leg 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Flight 45 | . . . . . . . . . 14 . . . . 5 . . 2 2 . . 1 7 4 2 8 . . Utility 93 | . 2 . . . . . . . 9 4 . . . 9 2 7 2 . 4 2 1 9 7 3 10 4 18 Device 42 | . . . . . . . . . 4 4 . . . 3 1 1 2 . 1 2 . 7 6 2 3 2 4 Storage 4 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Processor 12 | . 1 . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . 6 Hackware 9 | . . . . . . . . . . . . . . 3 . 4 . . . . 1 . . . . 1 . Protection 13 | . . . . . . . . . 2 . . . . 1 1 2 . . 2 . . . . 1 . . 4 Artifact 13 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 1 4 Weapon 47 | . 3 . . 1 2 . 4 3 2 1 1 . . 4 . 4 1 1 1 . . 5 3 5 2 1 3 Energy Gun 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 Energy Cannon 17 | . . . . . . . . 1 1 . . . . . . 3 1 1 . . . 2 3 3 1 . 1 Ballistic Gun 5 | . . . . . 1 . 2 . . 1 . . . 1 . . . . . . . . . . . . . Ballistic Cannon 7 | . 3 . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 1 . Slashing Weapon 5 | . . . . . . . . 1 . . 1 . . 1 . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . . . . . 3 . . . . 1 . . . . 3 . . 5 4 7 10 . 8 Parts Lost 38 | . . . . . . . 7 . 3 . . . 1 2 4 . 1 1 . . 1 13 . 1 4 . . Power 8 | . . . . . . . 1 . . . . . 1 . 2 . 1 1 . . . 2 . . . . . Propulsion 10 | . . . . . . . 3 . 1 . . . . 1 . . . . . . . 4 . . 1 . . Utility 13 | . . . . . . . . . 2 . . . . . 1 . . . . . . 6 . 1 3 . . Weapon 7 | . . . . . . . 3 . . . . . . 1 1 . . . . . 1 1 . . . . . Highest Loss Streak 5 | . . . . . . . 4 . 3 . . . 1 1 2 . 1 1 . . 1 5 . 1 2 . . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 100 100 100 78 90 85 98 92 100 98 93 93 89 88 86 84 82 78 89 88 83 79 83 74 70 78 Engine 4 | . 14 14 14 14 9 9 1 . . . . . . 3 4 2 4 . 1 5 4 2 . . . . . Core 2 | . . . . . . . 7 9 6 6 6 6 6 5 1 2 . 3 . . . . . . . . . Treads 13 | . 22 28 28 28 18 18 34 44 . . . . . . . . . . . . . . . . . . . Leg 1 | . 5 . . . 15 27 2 . . . . . . . . . . . . . . . . . . 9 9 Flight 16 | . . . . . . . . . 39 40 40 40 40 34 35 31 31 31 31 31 33 31 26 28 26 . . Device 5 | . . . . . . . . . 4 8 13 13 13 7 3 5 5 5 5 7 9 10 21 18 13 10 9 Storage 7 | . 14 14 14 14 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 9 9 Processor 8 | . 7 14 14 14 9 9 9 9 12 13 13 13 13 9 5 5 5 5 5 5 4 4 7 8 7 . 7 Hackware 5 | . . . . . . . . . . . . . . 9 12 17 15 15 15 15 18 16 8 8 5 2 . Protection 2 | . . . . . . . . . 4 3 . . . . 4 7 10 10 8 7 4 3 . 3 2 . 4 Energy Gun 2 | . 7 . . . . . 2 9 1 . . . . . . . . . . . . . . . 1 18 18 Ballistic Gun 1 | . . . . . 7 9 7 . . 2 6 6 6 2 5 2 . . . . . . . . . . . Ballistic Cannon 7 | . 20 28 28 28 10 9 9 11 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 4 3 . 2 2 9 5 Slashing Weapon 1 | . . . . . . . . 2 6 6 6 6 6 4 4 . . . . . . 1 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 33 33 33 33 37 37 39 40 31 34 36 36 36 36 36 36 35 35 27 29 29 45 56 63 48 60 60 Greatest Support 102 | 20 40 40 40 40 40 40 100 102 36 36 36 36 36 36 36 36 42 36 36 36 45 45 59 58 60 60 60 Greatest Overweight (x) 8 | . . . . . . . 1 . 1 . . . . 1 . . . 3 8 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | . 12 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Most Carried 15 | . 15 15 15 15 15 15 15 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 10 Average Carried 11 | . 12 15 14 14 14 15 14 14 8 10 9 10 9 9 9 9 9 9 9 9 9 9 9 9 8 6 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 15 15 15 15 15 15 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 8 6 9 Class Distribution -------------------- 22% | Hacker-Sprinter 22% | Mutant 13% | Scavenger-Skirmisher 9% | Sprinter 7% | Scavenger-Mutant 7% | Hacker-Ninja 6% | Alien-Sigix 4% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Recycling Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Extension Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 3202 | 200 247 85 . 76 86 . 449 92 232 78 . . 25 205 45 110 75 10 . 76 81 208 54 9 261 46 452 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5477 | . 444 88 . 133 171 . 1258 369 290 64 . . . 370 155 333 . . 60 . 211 102 100 9 165 46 1109 Parts 237 | . 28 2 . 10 10 . 73 14 16 5 . . . 10 7 2 . . 5 . 1 5 5 . 3 1 40 Haulers Intercepted 10 | . 2 . . . 1 . . . 2 . . . . 3 . 1 . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 6 . . 3 . . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 66 | . 9 3 . 3 2 . 35 1 . 1 . . . . . . . . . . . . . . . . 12 Guns 45 | . 4 . . . 2 . 27 1 . . . . . . . . . . . . . . . . . . 11 Cannons 20 | . 5 3 . 3 . . 8 . . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 3 . . 3 2 . 4 . . . . . . . . . . . . . . 1 1 . . . 1 Worker 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 2 Builder 4 | . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . Hauler 10 | . 2 . . . 1 . . . 2 . . . . 3 . 1 . . . . 1 . . . . . . Recycler 9 | . . . . 1 . . . 5 . . . . . . 1 1 . . . . . . . . . . 1 Operator 5 | . . . . . 1 . . . . . . . . 1 1 . . . . . 2 . . . . . . Watcher 16 | . 2 . . . . . 1 . 3 . . . . 1 1 2 . . . . 2 . 2 . 2 . . Swarmer 16 | . . . . 3 . . 12 . . . . . . . . . . . . . . . . . . . 1 Grunt 28 | . 9 3 . . 2 . 12 . . . . . . . . . . . . . . . . . . . 2 Brawler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Sentry 8 | . . . . . . . 4 1 . 1 . . . . . . . . . . . . . . . . 2 Programmer 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 4 2 . 4 3 . 13 1 2 1 . . . 1 2 2 . . . . 2 1 2 1 1 2 4 Combat Bots Only 13 | . 2 2 . 3 2 . 13 1 . 1 . . . . . . . . . . . . . . . . 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 . 1 1 1 1 . . . 1 1 1 . . . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 11539 | . 466 161 . 47 35 . 1280 74 254 . . . 375 122 739 293 410 286 . . 48 1857 . 91 2171 1005 1825 Core 4252 | . 48 16 . 10 . . 100 . 84 . . . 92 . 335 140 123 84 . . . 447 . 45 1248 612 868 Absorbed by Shields 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . 102 . Redirected to Shielding 44 | . . . . . . . . . 5 . . . . . 17 . . 22 . . . . . . . . . Regen/Repaired (Parts) 689 | . . . . . . . . . . . . . . 117 . . 39 . 59 50 67 67 . . 290 . . Core Remaining (%) 59 | 100 . . . 70 . . . 81 . . . . 79 . 66 . . . . 69 . 65 . . 1 . 7 Volleys Fired 251 | . 39 8 . 7 7 . 63 6 6 5 1 . 1 3 6 4 2 3 2 11 . 3 4 9 4 10 47 Largest 3 | . 2 2 . 2 2 . 3 3 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 2 3 Hottest 250 | . 90 78 . 78 78 . 124 148 120 120 33 . 33 20 33 120 120 120 20 20 . 120 120 120 120 200 250 Shots Fired 505 | . 78 16 . 14 14 . 188 13 6 5 1 . 1 3 6 4 2 3 2 11 . 3 4 9 4 20 98 Gun 295 | . 34 . . . 5 . 125 6 . . 1 . 1 . 6 . . . . . . . . . 3 20 94 Cannon 194 | . 44 16 . 14 9 . 63 7 6 5 . . . . . 4 2 3 . . . 3 4 9 1 . 4 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 16 | . . . . . . . . . . . . . . 3 . . . . 2 11 . . . . . . . Kinetic 286 | . 44 16 . 14 14 . 183 7 . . 1 . 1 . 6 . . . . . . . . . . . . Thermal 102 | . 34 . . . . . 5 6 6 5 . . . 3 . 4 2 3 2 11 . 3 4 9 1 . 4 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 20 94 Robot Hit Streak 20 | . 7 3 . 3 11 . 20 16 4 . 5 . . 8 11 . . . 1 3 . . . . . 3 8 Robot Miss Streak 17 | . 4 3 . 5 3 . 3 1 . . . . . . 1 . . . 1 6 . . . . . 4 17 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Autonomous 82 | . . . . . 5 . 77 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 336 | . 45 9 . 5 11 . 142 11 16 . 1 . . 13 9 6 . . 1 3 6 6 4 1 4 8 35 Core Hits 142 | . 23 4 . 5 6 . 55 5 5 2 . . . 5 4 . . . 1 . 1 1 2 . 1 2 20 Critical Kills 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 10 | . . . . . . . 2 . . . . . . . 1 3 . . . . 2 . . . 2 . . Critical Strikes 21 | . 1 1 . . . . 4 1 2 . . . . . 1 3 . . . 1 2 . . . 2 . 3 Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . Blast 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . 2 . . Sever 5 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . 2 Melee Attacks 260 | . . . . . . . . 2 27 . . . . 73 7 31 2 . . . 14 37 25 8 31 2 1 Impact 112 | . . . . . . . . . . . . . . . . 31 2 . . . 14 27 . 4 31 2 1 Slashing 148 | . . . . . . . . 2 27 . . . . 73 7 . . . . . . 10 25 4 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . 2 3 . . . . 2 2 3 . . . . 3 3 2 1 2 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13480 | . 798 199 . 147 330 . 3272 317 820 186 7 . . 754 423 678 97 95 16 51 481 503 394 163 395 830 2524 Guns 5614 | . 214 . . . 204 . 2356 76 . . 7 . . . 41 . . . . . . . . . . 436 2280 Cannons 2705 | . 540 189 . 147 126 . 916 93 168 186 . . . . . . 97 95 . . . . . . . . 148 Explosions 114 | . . . . . . . . . . . . . . . . 114 . . . . . . . . . . . Melee 4796 | . . . . . . . . 129 574 . . . . 721 382 564 . . . . 481 503 394 163 395 394 96 Ramming 151 | . 44 10 . . . . . 19 78 . . . . . . . . . . . . . . . . . . Kinetic 4539 | . 540 189 . 147 330 . 3192 93 . . 7 . . . 41 . . . . . . . . . . . . Thermal 1278 | . 214 . . . . . 80 76 168 186 . . . 33 . 114 97 95 16 51 . . . . . . 148 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2159 | . . . . . . . . . . . . . . . . 564 . . . . 481 66 . 163 395 394 96 Slashing 5353 | . . . . . . . . 129 574 . . . . 721 382 . . . . . . 437 394 . . 436 2280 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 . . . . 1 . . . 2 4 4 4 . 5 1 1 6 1 5 Average Corruption 2 | . . . . . . . 1 1 . . . . 1 . . . 1 3 4 4 . 3 1 1 2 1 2 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 3 6 . . . . . . . . 1 2 5 2 . 3 . 2 5 1 4 Message Errors 6 | . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 2 . . Matter Fused 13 | . . . . . . . 1 3 . . . . . . . . . 2 2 . . 2 . . 2 . 1 Energy Discharges 5 | . . . . . . . . 1 . . . . . . . . 1 . 1 1 . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 1 1 . . . . . . . . . . 1 . . 1 . . . 1 . Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2150 | . 8 . . 6 . . 1 26 131 . . . . 236 186 348 . 30 . 27 362 87 123 143 235 145 56 Projectiles 72 | . 8 . . 6 . . 1 . . . . . . . . . . 30 . 27 . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2078 | . . . . . . . . 26 131 . . . . 236 186 348 . . . . 362 87 123 143 235 145 56 Knockbacks 28 | . 7 2 . 1 . . 9 1 1 . . . . . . . . . . . 3 1 . 1 2 . . Impact 9 | . . . . . . . . 1 1 . . . . . . . . . . . 3 1 . 1 2 . . Kinetic 19 | . 7 2 . 1 . . 9 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . 3 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 17 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . Kicked 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 355 | . 249 129 . 108 . . 171 228 216 240 50 75 58 80 245 74 120 186 48 1 175 355 96 315 310 . 40 Average Temperature 49 | . 69 47 . 50 . . 33 92 43 58 18 38 18 19 76 17 50 64 24 1 53 168 19 104 75 . 18 Received Heat Transfer 1551 | . 270 90 . . 18 . 369 27 57 . . . 54 9 168 51 9 27 . . . 180 . 18 54 4 146 Effects 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 27 | . . . . . . . . . . . . . . . . 6 . . . . 11 . . 2 8 . . Impact Corruptions 42 | . . . . . . . . . 3 . . . . . . 11 . . . . 10 2 . 5 5 4 2 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 14 | . 4 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 7 Heat Transferred 2554 | . 570 . . . . . 185 259 400 400 . . . 111 . 50 160 160 37 111 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 1877 | . 291 151 . 75 129 53 1197 729 854 . . . . 255 366 532 . . . . 312 510 382 395 1615 1877 1767 Initial 1175 | . . 30 . . 29 53 34 538 542 . . . . 51 107 154 . . . . . 175 177 214 222 1100 1175 Average 433 | . 148 76 . 26 100 53 729 582 656 . . . . 95 178 323 . . . . 89 280 265 299 563 1661 1495 Maximum Alert Level 5 | . 1 . . . . . 4 3 3 . . . . 1 1 2 . . . . 1 2 1 1 5 5 5 Low Security (%) 35 | . 72 100 . 100 100 100 11 . . . . . . 89 53 28 . . . . 82 7 9 . . . . Level 1 22 | . 27 . . . . . 9 . . . . . . 10 46 49 . . . . 17 82 90 100 14 . . Level 2 22 | . . . . . . . 16 92 59 . . . . . . 22 . . . . . 10 . . 74 . . Level 3 11 | . . . . . . . 52 7 40 . . . . . . . . . . . . . . . 9 . . Level 4 3 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . 4 35 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . Squads Dispatched 52 | . 1 . . . 1 1 . . 4 . . . 1 4 . 7 . . . . . 4 . 4 10 13 2 Investigation 15 | . 1 . . . . 1 . . 2 . . . . 3 . 5 . . . . . 1 . 1 . . 1 Extermination 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Reinforcement 13 | . . . . . 1 . . . 2 . . . . 1 . 1 . . . . . 2 . 1 3 1 1 Assault 20 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 6 12 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . Data Miner Redirects 6 | . . . . . . . . . . . . . . 1 . 4 . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 25 | . 3 . . . . . . . 1 . . . . 1 1 2 . . . . 1 2 1 2 3 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 410 | . 15 4 . 3 3 . 44 1 19 . 3 . 24 14 33 24 7 10 . . 9 53 4 7 60 25 48 Peak Tracking Total 23 | . 4 2 . 3 2 . 7 1 11 1 3 . 17 5 19 13 4 10 . . 7 20 3 5 14 23 16 Tactical Retreats 75 | . 2 . . . . . 4 . 7 . . . 2 5 9 7 1 4 . . 2 8 2 . 12 5 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 16 | . . . . . . . 4 . 2 . . . . . . 1 . 1 . . . 1 1 . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . 1 . . . 2 . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 37 | . 3 . . . . . 5 . 1 . . . . . . 1 . . . . . 9 1 3 9 . 5 Max in Single Turn 2 | . 1 . . . . . 2 . 1 . . . . . . 1 . . . . . 1 1 1 1 . 1 Garrison Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 90 | . 4 . 1 . 1 1 2 10 8 . . 4 . 12 7 7 . . 4 . 5 3 6 5 9 . 1 Terminals 53 | . 3 . . . 1 . 2 3 4 . . . . 5 7 2 . . . . 5 2 4 5 9 . 1 Fabricators 9 | . . . . . . . . . 1 . . . . 2 . 5 . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 11 | . 1 . . . . . . 7 2 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 1 . . . . Total Hacks 268 | . 9 . 1 . 3 3 4 23 14 . . 31 . 30 25 35 . . 17 . 23 8 11 13 17 . 1 Successful 171 | . 4 . 1 . . 1 2 16 4 . . 31 . 19 13 19 . . 17 . 19 4 3 8 9 . 1 Failed 94 | . 4 . . . 3 2 2 7 10 . . . . 11 12 16 . . . . 2 4 8 5 8 . . Catastrophic 14 | . 1 . . . 1 . 1 1 . . . . . 2 2 . . . . . . . 3 . 3 . . Database Lockouts 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Manual 113 | . 5 . 1 . 3 . 1 15 6 . . . . 10 14 15 . . . . 13 6 6 8 10 . . Terminals 149 | . 6 . . . 3 . 4 8 5 . . . . 12 25 18 . . . . 23 7 7 13 17 . 1 Fabricators 24 | . . . . . . . . . 1 . . . . 4 . 17 . . . . . . 2 . . . . Repair Stations 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Recycling Units 25 | . 3 . . . . . . 15 5 . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 3 . . 3 . . . . 4 . . . . . . . 1 2 . . . . Terminal Hacks 106 | . 2 . 1 . . . 2 3 . . . 31 . 2 10 7 . . 17 . 15 1 . 6 8 . 1 Record 23 | . . . . . . . . . . . . 11 . . . . . . 5 . 6 . . . . . 1 Part Schematic 26 | . 1 . . . . . . 2 . . . 10 . . 5 . . . 4 . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . . . Prototype ID Bank 11 | . 1 . . . . . . 1 . . . 3 . . 1 1 . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 6 | . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 3 . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 13 | . . . . . . . . . . . . . . 4 . 8 . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Load Schematic 6 | . . . . . . . . . . . . . . 2 . 4 . . . . . . . . . . . Build 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . . . 6 1 . . . . 1 . . . . . . . . . . . . . Report Inventory 6 | . . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . 1 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . . Unauthorized Hacks 33 | . 1 . . . . . . 7 2 . . . . 6 3 4 . . . . 4 2 1 2 1 . . Terminals 21 | . . . . . . . . . 1 . . . . 5 3 2 . . . . 4 2 1 2 1 . . Assimilate 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Botnet 14 | . . . . . . . . . 1 . . . . 3 2 1 . . . . 2 1 1 2 1 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 4 | . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . . 7 . . . . . 1 . . . . . . . . . . . . . Tunnel 9 | . 1 . . . . . . 7 . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 62 | . 2 . . . 1 1 2 4 6 . . . . 9 7 7 . . . . 4 1 6 4 7 . 1 Full Trace Events 8 | . . . . . . 1 . . 1 . . . . 2 . 3 . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . . . . . . 2 . . . 10 . . 5 . . . 4 . 4 3 . . 1 . . Parts Built 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 523 | . . . . . . . . . . . . . . 245 . 278 . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . . . . . 6 . 11 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 92 | . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 9 . . . . . . 3 . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . 5 . . . . . . . 6 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 73 | . . 1 . . . . 5 . . . . . 1 1 9 . . . . . . 1 . . . 28 27 Largest Group 13 | . . 1 . . . . 5 . . . . . 1 1 3 . . . . . . 1 . . . 8 13 Highest-Rated Group 183 | . . 31 . . . . 80 . . . . . 96 10 90 . . . . . . 26 . . . 113 183 Highest-Rated Ally 96 | . . 31 . . . . 16 . . . . . 96 10 39 . . . . . . 26 . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 162 | . . 5 . . . . 37 . . . . . 3 . 36 . . . . . . . . . . 8 73 Total Damage 2490 | . . 106 . . . . 388 . . . . . 114 . 865 . . . . . . . . . . 185 832 Kills 18 | . . 1 . . . . 6 . . . . . 1 . 5 . . . . . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . 1 . . . 4 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 10913 | . 941 589 590 167 156 13 1336 899 467 257 104 60 98 909 362 473 362 115 298 148 201 510 325 219 653 190 471 Spaces Moved 14932 | 1 503 353 358 71 82 8 675 540 991 355 265 79 301 1708 624 1129 484 272 168 409 511 843 827 641 1425 439 870 Core 66 | . . . . . . . . . . . . . . . . . . . 66 . . . . . . . . Treads 2483 | . 396 353 358 71 82 8 675 540 . . . . . . . . . . . . . . . . . . . Legs 1461 | 1 107 . . . . . . . . . . . . . . . . . . . . . . . 101 410 842 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10798 | . . . . . . . . . 991 355 265 79 301 1708 624 1129 484 272 102 409 511 843 827 641 1257 . . Fastest Speed 10 | 120 120 160 160 160 160 160 160 157 20 20 20 20 20 20 20 20 14 20 20 20 14 14 17 14 10 30 30 Average Speed 45 | 120 151 160 160 160 160 160 160 157 23 20 20 20 20 20 20 20 19 23 156 22 20 19 18 15 12 30 30 Slowest Speed 450 | 120 160 160 160 160 160 160 240 160 88 20 20 20 20 88 20 20 20 245 450 23 23 23 19 89 30 30 30 Overloaded Moves 114 | . . . . . . . . . . . . . . . . . 33 . . . 29 52 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 102 | . . . . . . . . . 17 . . . 10 4 19 4 4 5 . . 2 24 1 1 11 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Spacefolds 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 11 8 Exploration Rate (%) 48 | 2 79 65 60 21 12 6 77 81 24 58 40 69 49 37 73 28 68 58 61 56 15 73 28 67 86 17 41 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 16 | . 1 1 . . . . . 7 . 1 1 1 . 1 . . . . 3 . . . . . . . . Known Exits Taken 18 | . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 12 | . . 1 . . . . . . . 2 1 . 1 . . . 3 1 . 3 . . . . . . . Spaces Dug 192 | . . . . . . . . . 9 . . . . 59 3 25 2 . . . 8 17 23 12 23 3 8 Terrain Destroyed 439 | . 2 3 . . 2 . 79 1 10 . . . . 59 3 59 2 1 . . 8 17 23 13 25 20 112 Melee 166 | . . . . . . . . . 9 . . . . 59 3 24 2 . . . 8 17 19 6 19 . . Projectile 166 | . 2 3 . . 2 . 4 1 1 . . . . . . 3 . 1 . . . . 4 7 6 20 112 AOE 107 | . . . . . . . 75 . . . . . . . . 32 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 17962 | . 605 361 380 111 97 8 840 575 1168 534 315 122 326 2110 820 1307 738 314 197 440 578 1101 957 741 1782 455 980 Wait 2125 | . 2 . . 29 . . 26 13 106 166 45 44 33 287 184 122 247 41 14 15 50 191 74 60 319 16 41 Move 14639 | . 502 352 357 70 81 8 673 539 957 354 264 78 282 1699 589 1120 476 262 167 408 507 797 824 638 1366 420 849 Hop 85 | . . . . . . . . . 16 . . . 8 4 15 4 3 4 . . 1 21 1 1 7 . . Pick Up 96 | . 19 . 10 1 2 . 2 3 7 . . . 1 7 2 4 1 . 2 1 3 12 5 2 10 . 2 Fast Attach 119 | . 4 . . 1 4 . 11 2 8 2 1 . . 12 1 3 . . 6 1 . 8 11 8 16 4 16 Attach 69 | . 2 . . . 1 . 1 2 13 . . . 1 . 1 7 2 1 1 . 2 15 2 3 11 2 2 Detach 31 | . . . . . . . . . 4 2 2 . . . . 4 1 1 . 1 . 5 1 2 4 . 4 Swap 48 | . 4 . 2 1 . . 2 . 7 3 . . . 9 1 3 4 2 . 1 . . 2 . 3 . 4 Drop 151 | . 16 . 11 2 2 . 7 5 16 2 2 . . 16 1 5 . . 5 2 1 14 8 10 11 1 14 Fire 251 | . 39 8 . 7 7 . 63 6 6 5 1 . 1 3 6 4 2 3 2 11 . 3 4 9 4 10 47 Melee 258 | . . . . . . . . 2 27 . . . . 73 7 31 2 . . . 14 35 25 8 31 2 1 Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kick 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 3 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . 55 . . . . . . . 13 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 176 | -10/Materials | Central database locked down 184 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Discovered new exit (range 6) 942 | -10/Materials | Entered Mines 1068 | -10/Mines | Learned location of 1 exit from Materials 1071 | -10/Mines | Received a Mining Laser from a helpful Derelict 1076 | -10/Mines | Discovered new exit (range 5) 1175 | -10/Mines | Learned location of Zion (-7) 1246 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1246 | -10/Mines | Discovered new exit (range 5) 1531 | -10/Mines | Entered Exiles 1576 | -10/Exiles | Met 8R-AWN 1600 | -10/Exiles | Met EX-HEX 1829 | -10/Exiles | Met EX-BIN 1851 | -10/Exiles | Aligned with FarCom system 1853 | -10/Exiles | Given EX-Vault access code 1889 | -10/Exiles | Opened EX-Vault 1899 | -10/Exiles | Found Gui. Plasma Cannon 1906 | -10/Exiles | Found AWS/Gauss 1910 | -10/Exiles | Found Cloak of Protection 1943 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1958 | -10/Exiles | Exiles lab attacked by MAIN.C 2102 | -10/Exiles | Discovered new exit (range 14) 2121 | -10/Exiles | Stole three prototypes: Cloak of Protection, Gui. Plasma Cannon, AWS/Gauss 2121 | -10/Exiles | Entered Mines 2124 | -9/Mines | Met a Derelict bent on vengeance 2274 | -9/Mines | Discovered new exit (range 10) 2288 | -9/Mines | Entered Materials 2288 | -8/Materials | Evolved 4 slots: Propulsion x3, Weapon x1 2289 | -8/Materials | Identified exit to Factory 2368 | -8/Materials | Discovered new exit (range 16) 2444 | -8/Materials | Entered Storage 2457 | -8/Storage | Identified exit to Garrison 2457 | -8/Storage | Entered Garrison 2586 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Triggered checkpoint 2654 | -8/Garrison | Build established: Scavenger-Skirmisher 2708 | -8/Garrison | Triggered checkpoint 2730 | -8/Garrison | Triggered checkpoint 2792 | -8/Garrison | Destroyed 13 combat bots 2891 | -8/Garrison | Discovered new exit (range 10) 2904 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Triggered checkpoint 3144 | -8/Garrison | Discovered new exit (range 11) 3229 | -8/Garrison | Phase Generator disabled 3348 | -8/Garrison | Garrison Relay disabled 3386 | -8/Garrison | Lost 4 parts (3n1w) 3422 | -8/Garrison | Triggered checkpoint 3521 | -8/Garrison | Discovered new exit (range 12) 3541 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3590 | -8/Garrison | Triggered checkpoint 3793 | -8/Garrison | Entered Recycling 4139 | -8/Recycling | Discovered new exit (range 15) 4692 | -8/Recycling | Entered Factory 4692 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4694 | -6/Factory | FarCom data flow suspended 4801 | -6/Factory | Discovered new exit (range 4) 4801 | -6/Factory | Identified exit to Lower Caves 4896 | -6/Factory | Lost 3 parts (1n2u) 5042 | -6/Factory | Search patrols dispatched 5159 | -6/Factory | Entered Lower Caves 5187 | -6/Lower Caves | Met a Warlord Commander 5188 | -6/Lower Caves | Learned location of Warlord (-5) 5191 | -6/Lower Caves | Found Unknown Device 5191 | -6/Lower Caves | Identified Encrypted Comm Array 5342 | -6/Lower Caves | Build established: Sprinter 5395 | -6/Lower Caves | Discovered new exit (range 9) 5401 | -6/Lower Caves | Identified exit to Lower Caves 5416 | -6/Lower Caves | Entered another Lower Caves area 5506 | -6/Lower Caves | Spotted XB-BYQ(f) 5507 | -6/Lower Caves | Encountered a Master Thief 5507 | -6/Lower Caves | Spotted KF-R4X(f) 5508 | -6/Lower Caves | Encountered a Master Thief 5508 | -6/Lower Caves | Spotted 3D-GC5(f) 5509 | -6/Lower Caves | Encountered a Master Thief 5518 | -6/Lower Caves | Discovered new exit (range 9) 5520 | -6/Lower Caves | Identified exit to Data Miner 5520 | -6/Lower Caves | Entered Data Miner 5536 | -6/Data Miner | Discovered new exit (range 6) 5540 | -6/Data Miner | Met Data Miner 5544 | -6/Data Miner | Learned location of Section 7 (-2) 5544 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5547 | -6/Data Miner | Received God Mode back door access code from Data Miner 5552 | -6/Data Miner | Identified exit to Proximity Caves 5580 | -6/Data Miner | Entered Proximity Caves 5606 | -5/Proximity Caves | Escorted by Enhanced Grunt 5615 | -5/Proximity Caves | P-70 Sage assimilated allied X8-SSV(k) 5658 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5661 | -5/Proximity Caves | Identified exit to Factory 5678 | -5/Proximity Caves | Entered Factory 5678 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5753 | -5/Factory | Repaired Broken Adv. Sensor Array 5757 | -5/Factory | Discovered new exit (range 8) 5759 | -5/Factory | Identified exit to Upper Caves 5980 | -5/Factory | Repaired Greatsword 6116 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 6289 | -5/Factory | Identified exit to Extension 6338 | -5/Factory | Build established: Hacker-Scout 6573 | -5/Factory | Discovered new exit (range 14) 6576 | -5/Factory | Identified exit to Factory 6585 | -5/Factory | Incoming investigation squad redirected 6587 | -5/Factory | Entered Extension 6596 | -5/Extension | Rescued a captive Derelict 6647 | -5/Extension | Spotted B-75 Beast 6649 | -5/Extension | Spotted B-75 Beast 6671 | -5/Extension | Rescued a captive Derelict 6676 | -5/Extension | Rescued a captive Derelict 6691 | -5/Extension | Rescued a captive Derelict 6700 | -5/Extension | Rescued a captive Derelict 6709 | -5/Extension | Rescued a captive Derelict 6712 | -5/Extension | Discovered exit to Factory (range 10) 6713 | -5/Extension | Discovered new exit (range 6) 6732 | -5/Extension | Build established: Hacker-Sprinter 6945 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6948 | -5/Extension | Discovered exit to Factory (range 3) 6949 | -5/Extension | Entered Factory 6949 | -4/Factory | Evolved 2 slots: Utility x2 6962 | -4/Factory | Identified exit to Upper Caves 7011 | -4/Factory | Incoming investigation squad redirected 7072 | -4/Factory | Incoming investigation squad redirected 7113 | -4/Factory | Incoming investigation squad redirected 7141 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 7296 | -4/Factory | Spotted B-86 Titan 7317 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 7328 | -4/Factory | Incoming investigation squad redirected 7388 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 7422 | -4/Factory | Entered Upper Caves 7577 | -4/Upper Caves | Spotted B-86 Titan 7605 | -4/Upper Caves | Identified exit to Upper Caves 7630 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7784 | -4/Upper Caves | Entered another Upper Caves area 7786 | -4/Upper Caves | Learned Research stockpile data 7889 | -4/Upper Caves | Discovered new exit (range 5) 7893 | -4/Upper Caves | Identified exit to Zhirov 7899 | -4/Upper Caves | Entered Zhirov 7899 | -4/Zhirov | Discovered new exit (range 3) 7904 | -4/Zhirov | Met Zhirov 7909 | -4/Zhirov | Learned location of Quarantine (-3) 7909 | -4/Zhirov | Learned location of Command (-1) 7913 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8014 | -4/Zhirov | Found Alien Artifact 8014 | -4/Zhirov | Identified Integrated Reactor 8014 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8197 | -4/Zhirov | Identified exit to Proximity Caves 8197 | -4/Zhirov | Entered Proximity Caves 8327 | -3/Proximity Caves | Discovered new exit (range 14) 8345 | -3/Proximity Caves | Identified exit to Research 8345 | -3/Proximity Caves | Entered Research 8345 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8350 | -3/Research | Spotted B-86 Titan 8369 | -3/Research | Identified exit to Armory 8369 | -3/Research | Identified exit to Quarantine 8499 | -3/Research | Central database locked down 8499 | -3/Research | Central database locked down 8509 | -3/Research | Discovered new exit (range 20) 8521 | -3/Research | Identified exit to Research 8543 | -3/Research | Spotted B-90 Cyclops 8546 | -3/Research | Entered Quarantine 8594 | -3/Quarantine | Found Alien Artifact 8826 | -3/Quarantine | Adv. Hacking Suite fried by hacking feedback 8836 | -3/Quarantine | Found Alien Impact Weapon 8848 | -3/Quarantine | Found Alien Artifact 8879 | -3/Quarantine | Found Alien Artifact 8883 | -3/Quarantine | Identified Phase Armor 8895 | -3/Quarantine | Found Alien Slashing Weapon 8895 | -3/Quarantine | Identified Sigix Broadsword 8944 | -3/Quarantine | Found Molecular Scythe 8960 | -3/Quarantine | Lost 3 parts (1p1n1w) 8961 | -3/Quarantine | Found Alien Artifact 8980 | -3/Quarantine | Identified Phase Redirector 8990 | -3/Quarantine | Found Alien Artifact 8991 | -3/Quarantine | Found Alien Artifact 8993 | -3/Quarantine | Found Alien Artifact 9003 | -3/Quarantine | Discovered exit to Research (range 9) 9004 | -3/Quarantine | Lost 3 parts (1n2u) 9046 | -3/Quarantine | Search patrols dispatched 9056 | -3/Quarantine | Entered Research 9056 | -2/Research | Evolved 2 slots: Utility x2 9071 | -2/Research | Found Quantum Capacitor 9084 | -2/Research | Lost 5 parts (1p1n3u) 9297 | -2/Research | Spotted B-90 Cyclops 9378 | -2/Research | Discovered new exit (range 8) 9379 | -2/Research | Identified exit to Testing 9381 | -2/Research | Entered Testing 9396 | -2/Testing | Spotted PP-RVNF5DYQ21 9397 | -2/Testing | Build established: Hacker-Ninja 9397 | -2/Testing | Protovariant out of control (PP-RVNF5DYQ21) 9397 | -2/Testing | Unleashed a protovariant (PP-RVNF5DYQ21) 9420 | -2/Testing | Found Prototype Device 9420 | -2/Testing | Identified Exp. Actuator Array 9468 | -2/Testing | Found Prototype Energy Cannon 9468 | -2/Testing | Identified Imp. Potential Cannon 9561 | -2/Testing | Found Prototype Launcher 9561 | -2/Testing | Identified Z-bomb Delivery System 9567 | -2/Testing | Incoming investigation squad redirected 9586 | -2/Testing | Spotted Fortress 9593 | -2/Testing | Garrison activated, responded to threat 9599 | -2/Testing | Discovered new exit (range 6) 9600 | -2/Testing | Identified exit to Section 7 9600 | -2/Testing | Entered Section 7 9618 | -2/Section 7 | Found Alien Artifact 9618 | -2/Section 7 | Identified Spacefold Activator 9706 | -2/Section 7 | Found Alien Artifact 9706 | -2/Section 7 | Identified Integrity Redistributor 9706 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-51) 9864 | -2/Section 7 | Spotted B-90 Cyclops 9875 | -2/Section 7 | Spotted S7 Guard 9877 | -2/Section 7 | Found Alien Artifact 9877 | -2/Section 7 | Identified Core Physics Calibrator 9888 | -2/Section 7 | Search patrols dispatched 9915 | -2/Section 7 | Spotted Alpha 7 9936 | -2/Section 7 | Discovered new exit (range 10) 9937 | -2/Section 7 | Identified exit to Access 9937 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 9937 | -2/Section 7 | Warped through subspace 9939 | -2/Section 7 | Identified Dimensional Node Initializer (x2) 9939 | -2/Section 7 | Initialized slip node 9966 | -2/Section 7 | Spotted Executioner 9966 | -2/Section 7 | Spotted Executioner 9971 | -2/Section 7 | Found Alien Artifact 9971 | -2/Section 7 | Identified Terrabomb (x2) 9971 | -2/Section 7 | Used Terrabomb 9975 | -2/Section 7 | Found Alien Artifact 9977 | -2/Section 7 | Core integrity fell below 50% 10044 | -2/Section 7 | Spotted Striker 10044 | -2/Section 7 | Spotted Striker 10052 | -2/Section 7 | Spotted B-99 Colossus 10067 | -2/Section 7 | Found Alien Artifact 10067 | -2/Section 7 | Identified Core Expander 10067 | -2/Section 7 | Installed Core Expander, added new Utility slot 10083 | -2/Section 7 | Found Alien Artifact 10083 | -2/Section 7 | Identified LRC Energy Well 10083 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10085 | -2/Section 7 | Core integrity fell below 20% 10100 | -2/Section 7 | Search patrols dispatched 10122 | -2/Section 7 | Found Alien Artifact 10122 | -2/Section 7 | Identified Core Reset Matrix 10122 | -2/Section 7 | Identified Transdimensional Reconstructor 10122 | -2/Section 7 | Identified Subatomic Replicator 10122 | -2/Section 7 | Used Core Reset Matrix 10123 | -2/Section 7 | Found Core Reset Matrix 10126 | -2/Section 7 | Sensed 11 artifacts in vicinity 10151 | -2/Section 7 | Found Core Reset Matrix 10208 | -2/Section 7 | Integrated with Sigix Exoskeleton 10218 | -2/Section 7 | Warped through subspace to slip node 10237 | -2/Section 7 | Discovered exit to Access (range 18) 10253 | -2/Section 7 | Entered Access 10253 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10258 | -1/Access | Emitted hypermatrix ping 10263 | -1/Access | Assembled emerged from beneath the floor 10332 | -1/Access | Spotted Executioner 10333 | -1/Access | Spotted Striker 10344 | -1/Access | Assembled emerged from beneath the floor 10349 | -1/Access | Discovered new exit (range 18) 10362 | -1/Access | Found Unknown Device 10362 | -1/Access | Identified Antimissile System 10365 | -1/Access | Assembled emerged from beneath the floor 10415 | -1/Access | Assembled emerged from beneath the floor 10431 | -1/Access | Spotted B-99 Colossus 10437 | -1/Access | Discovered new exit (range 17) 10443 | -1/Access | Entered Command 10448 | -1/Command | Emitted hypermatrix ping 10453 | -1/Command | Assembled emerged from beneath the floor 10456 | -1/Command | Assembled emerged from beneath the floor 10526 | -1/Command | Build established: Alien-Sigix 10562 | -1/Command | Assembled emerged from beneath the floor 10653 | -1/Command | Assembled emerged from beneath the floor 10688 | -1/Command | High security lockdown imminent 10707 | -1/Command | Spotted M Guard 10717 | -1/Command | Spotted Combat Programmer 10718 | -1/Command | Spotted Combat Programmer 10722 | -1/Command | Destroyed Combat Programmer 10728 | -1/Command | Core integrity fell below 50% 10728 | -1/Command | Destroyed Combat Programmer 10731 | -1/Command | Spotted M Guard 10753 | -1/Command | Met MAIN.C 10758 | -1/Command | 0b10 Conduit disabled 10762 | -1/Command | Discovered new exit (range 17) 10762 | -1/Command | MAIN.C activated Command garrisons 10763 | -1/Command | Spotted B-99 Colossus 10792 | -1/Command | Spotted B-99 Colossus 10827 | -1/Command | Core integrity fell below 20% 10831 | -1/Command | Found Prototype Processor 10831 | -1/Command | Identified Exp. Core Analyzer 10833 | -1/Command | Found Prototype Processor 10833 | -1/Command | Identified Spectral Analyzer 10836 | -1/Command | Found Prototype Processor 10836 | -1/Command | Identified Exp. Target Analyzer 10839 | -1/Command | Found Prototype Reactor 10839 | -1/Command | Identified Zero-point Reactor 10842 | -1/Command | Found Prototype Device 10842 | -1/Command | Identified Exp. Transmission Jammer 10844 | -1/Command | Found Prototype Device 10844 | -1/Command | Identified Exp. System Purifier 10848 | -1/Command | Found Prototype Energy Cannon 10848 | -1/Command | Identified Cld. Nova Cannon 10878 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 10914 | *** | Heading to fleet! Last Messages --------------- 10891_ Quantum Shear penetrates P-80 Master. 10891_ P-80 Master destroyed. 10891_ P-80 Master suffers critical hit (Meltdown). 10891_ Unknown Storage melted. 10891_ Unknown Device melted. 10891_ Unknown Hover Unit melted. 10891_ Penetrated by Slug. 10893_ Quantum Shear penetrates P-80 Master. 10893_ Destroyed Unknown Special Weapon. 10894_ Penetrated by Slug. 10903_ W-44 Eye sends out distress signal. 10903_ Terminal disabled. 10905_ W-44 Eye sends out distress signal. 10910_ Slug penetrates Recycling Unit. 10912_ Penetrated by Slug. 10912_ H-88 Terminator suffers critical hit (Destroy). 10912_ H-88 Terminator destroyed. 10912_ Spacefolded through Wall. 10913_ Slug penetrates Wall. 10913_ Slug penetrates Reinforced Barrier. 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R ^ | | # =%### "#########w l | | ##### w """ *=##; #### # ###### """ | | ##### Y" ### #### # g###### " " | | ####" """ ### #### + ###### " | | ### g ### #### # b############ | | ### "## ## # h############ | | ##### gg ### X ## # ############ | | ##### g ### ## # ############ | | ##### "" ######### = # ############ | | # ## """" ############### ############ | | + ## """" # * ######### ############ | | + ## "" # # [#k ############ | | + ## # # # ############ | | # ## h# # h/ ############ | | # ## h /i + # ############ | | # ^ """" # # + ############ | | # """" # #+#########+############ | | # """" # # ## ########### | | # """" ####### ## ########### | | ####### ## ""########### | | k ## ""########### | | + p ""########### | | # T########### | | #+##### + ""########### | | ### # ""########### | | # # ###+#### ""##########? | | ""# ############## ## #########?? | | #" # ### ## ########??? | | ## # ### ## #######???? | | ## + "" ### ## ######????? | | ## # """" + + # ####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 88 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 5 Power Amplification 40 Additional Mass Support 12 Corruption Block 20 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 33 Weapon Shielding 90 Point Defense Rating 240 Evasion (%) 79 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 36 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Phase Armor Sigix Broadsword Phase Redirector Spacefold Activator Integrity Redistributor Core Physics Calibrator High-powered Transdimensional Reconstructor Dimensional Node Initializer Terrabomb Core Expander LRC Energy Well Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresHypervelocitySaw Manual? 0 Play Time 03:56:58 Cumulative 378.2 hours Start 2023.04.02 @ 19:21:20 End 2023.04.03 @ 00:33:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 415 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ccd18f2-95f5-4824-89f9-3ac3f46aa3ce