Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 01:01:19 Player: Seril Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (920) 920 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 2772 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 220/550 Matter 300/300 Energy 219/250 System Corruption 0% Temperature Cool (669) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Transport Network Coupler Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Ion Engine Improved Treads Titanium Leg Titanium Leg Improved Heat Sink Advanced Beam Cannon Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transport Network Coupler Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Treads Improved Treads Advanced Beam Cannon Grenade Launcher Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 53 | 16 9 19 9 Power 7 | 1 2 3 1 Engine 7 | 1 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 9 2 . 2 Treads 9 | 5 2 . 2 Leg 3 | 3 . . . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 7 2 Device 4 | . . 3 1 Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 5 | . 1 3 1 Artifact . | . . . . Weapon 20 | 5 2 9 4 Energy Gun 14 | 3 2 7 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 96 | . 96 97 93 Engine 11 | . 14 10 8 Treads 23 | . 28 22 18 Device 2 | . . 2 9 Storage 11 | . 14 11 9 Processor 8 | . 6 11 9 Protection 7 | . 5 7 14 Energy Gun 26 | . 28 30 16 Energy Cannon 1 | . . 1 7 Naked Turns . | . . . . Heaviest Build 44 | 13 29 38 44 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 8 | 4 8 . . Average Overweight (x) . | 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 8 | 5 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 7 | 2 7 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 4 10 9 8 Class Distribution -------------------- 58% | Mutant 25% | Tank 9% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 748 | 234 204 212 98 Remotely . | . . . . Salvage Created 1462 | 73 183 911 295 Parts 79 | 1 7 60 11 Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 2 13 4 Guns 11 | . 1 7 3 Cannons 1 | . . . 1 AOE 5 | . . 5 . Classes Destroyed 9 | 1 3 5 . Worker 2 | . . 2 . Builder 3 | . . 3 . Tunneler 1 | . . 1 . Hauler 4 | . 1 3 . Recycler 2 | 1 . . 1 Watcher 5 | . 1 3 1 Swarmer 2 | . . 2 . Grunt 15 | . 2 9 4 Sentry 2 | . . 2 . Best Kill Streak 5 | 1 1 5 2 Combat Bots Only 3 | . 1 3 2 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1948 | . 234 485 1229 Core 386 | . 43 13 330 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 82 96 . Volleys Fired 94 | 6 18 43 27 Largest 3 | 2 2 3 3 Hottest 189 | 60 80 130 189 Shots Fired 218 | 12 36 117 53 Gun 202 | 12 36 116 38 Cannon 15 | . . . 15 Launcher 1 | . . 1 . Special . | . . . . Kinetic 6 | 6 . . . Thermal 59 | . . 6 53 Explosive 1 | . . 1 . Electromagnetic 152 | 6 36 110 . Robot Hit Streak 12 | 2 6 12 9 Robot Miss Streak 5 | 3 4 5 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 146 | 6 22 77 41 Core Hits 59 | 1 5 41 12 Critical Hits 4 | . . 2 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2648 | 69 354 1535 690 Guns 1846 | 69 333 1042 402 Cannons 164 | . . . 164 Explosions 600 | . 21 493 86 Melee 38 | . . . 38 Ramming . | . . . . Kinetic 54 | 54 . . . Thermal 1059 | . 21 386 652 Explosive 142 | . . 142 . Electromagnetic 1355 | 15 333 1007 . Impact 38 | . . . 38 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Effects 7 | . 7 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 6 | . . 5 1 Projectiles 1 | . . . 1 Explosions 5 | . . 5 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 418 | . 40 166 212 Shots 8 | . 1 5 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 669 | 15 280 252 669 Average Temperature 138 | 10 125 102 244 Received Heat Transfer 636 | . 108 114 414 Effects 11 | . . 3 8 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . 1 . Interference 6 | . . 2 4 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . 1 1 . Combat Hostiles 2 | . 1 1 . Parts Fried 10 | . 4 6 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1746 | . 50 425 1271 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 1 5 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 583 | 5 109 583 369 Initial 171 | . . . 171 Average 122 | 3 24 285 218 Maximum Alert Level 2 | . . 2 1 Low Security (%) 74 | 100 100 35 55 Level 1 13 | . . 25 44 Level 2 11 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 3 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 6 30 12 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 4 | . . 1 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 2 | . 2 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1827 | 457 580 533 257 Spaces Moved 828 | 234 292 204 98 Core 170 | 169 1 . . Treads 649 | 56 291 204 98 Legs 9 | 9 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 164 | 176 161 160 160 Slowest Speed 450 | 250 450 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 13 42 19 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . 2 42 39 Melee . | . . . . Projectile . | . . . . AOE 83 | . 2 42 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1109 | 267 369 322 151 Wait 69 | . 30 35 4 Move 825 | 233 291 203 98 Hop . | . . . . Pick Up 22 | 1 10 6 5 Fast Attach 21 | 10 3 7 1 Attach 18 | 6 1 4 7 Detach 18 | 10 2 4 2 Swap 14 | . 5 8 1 Drop 25 | 1 9 12 3 Fire 94 | 6 18 43 27 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 458 | -11/Scrapyard | Entered Materials 459 | -10/Materials | Build established: Mutant 936 | -10/Materials | Discovered new exit (range 16) 989 | -10/Materials | Repaired Ion Engine 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1502 | -9/Materials | Discovered new exit (range 15) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x2 1765 | -8/Materials | Lost 3 parts (1p1n1u) 1818 | -8/Materials | Core integrity fell below 50% 1828 | -8/Materials | Self-destructed Last Messages --------------- 01807_ Y-45 Defender suffers critical hit. 01809_ C-30 ARC bursts open, deploying its payload. 01809_ H-55 Commando unfolds itself. 01812_ Penetrated by Slug. 01818_ K-01 Serf collects debris. 01820_ Power failure, Ion Engine shutdown. 01820_ Lgt. Nuclear Core melted. 01820_ G-47 Trooper destroyed. 01821_ Particle Gun destroyed. 01822_ Overheating: System interference. 01822_ Imp. Medium Laser temporarily disabled. 01822_ Imp. Heat Sink temporarily disabled. 01822_ Imp. Medium Laser temporarily disabled. 01822_ K-01 Serf collects debris. 01824_ Penetrated by Slug. 01827_ Power failure, Ion Engine shutdown. 01827_ Slug penetrates Wall. 01827_ K-01 Serf collects debris. 01827_ Imp. Medium Laser destroyed. 01828_ Overheating: Imp. Heat Sink damaged (-3). 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"##@ ####????? | | # % =%[ #????? | | # g #????? | | # """ " """# g ####????? | | ##+####" = = "####! !#???????? | | # [ ##??#! !#???????? | | # " " #???##!!!!##???????? | | # """"" #????######????????? | | "" """ # """"" #??????????????????? | | """"""" # """"" #??????????????????? | | """" " # """ #??????????????????? | | # #??????????????????? | | ######?####?#?##???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassHardlightScythe Manual? 0 Play Time 00:42:29 Cumulative 7.7 hours Start 2021.06.24 @ 00:06:26 End 2021.06.24 @ 01:01:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6884cbdb-b9fb-4db5-b0d2-cba836cf3b78