Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 17:42:23 Player: Arioch Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (3277) 3277 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 10240 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 176 Friendly Fire -12 Cogmind --------- Core Integrity 0/1450 Matter 1/300 Energy 16/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Heavy Gauss Cannon > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Gravmag Array Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Improved Signal Interpreter Improved Force Field Improved Hacking Suite Improved System Shield Advanced Component Analysis Suite Advanced Recalibrator > --- WEAPON ----------- Improved Heavy Laser Quantum Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Combat Gravmag System Advanced Reaction Control System Plasma Rifle Magnetic Acceleration Cannon Mass Driver [Rating: 125] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 5 | . . 1 . 1 1 1 . . . 1 Utility 7 | . . 1 . . 1 1 1 1 1 1 Weapon 2 | . . . . . . . 1 1 . . Parts Attached 190 | 7 4 14 29 15 23 34 9 6 38 11 Power 32 | 1 1 2 3 2 4 6 2 1 7 3 Engine 10 | 1 1 . 2 2 1 . 2 . 1 . Core 13 | . . 2 1 . 3 6 . 1 . . Reactor 9 | . . . . . . . . . 6 3 Propulsion 68 | 2 . 7 12 6 12 14 3 1 11 . Treads 16 | . . 7 5 . 1 2 . . 1 . Leg 18 | 2 . . 4 4 5 2 1 . . . Wheel . | . . . . . . . . . . . Hover 27 | . . . 3 2 3 6 2 1 10 . Flight 7 | . . . . . 3 4 . . . . Utility 37 | 1 2 3 4 2 3 8 2 2 10 . Device 25 | . . 2 3 2 3 2 2 2 9 . Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . 1 1 . . . 3 . . . . Hackware 4 | . . . . . . 3 . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 53 | 3 1 2 10 5 4 6 2 2 10 8 Energy Gun 23 | 2 . 1 5 1 1 4 . . 4 5 Energy Cannon 8 | . 1 . 1 2 3 . . . . 1 Ballistic Gun 12 | 1 . 1 4 2 . 2 1 . 1 . Ballistic Cannon 10 | . . . . . . . 1 2 5 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 7 1 3 2 . . . . Parts Lost 49 | . . 2 5 2 6 2 1 1 11 19 Power 11 | . . . 1 . 2 1 . 1 2 4 Propulsion 15 | . . 1 . 2 4 . 1 . 2 5 Utility 8 | . . . 1 . . 1 . . 5 1 Weapon 15 | . . 1 3 . . . . . 2 9 Highest Loss Streak 11 | . . 1 2 1 4 1 2 1 4 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 99 98 98 93 83 84 87 58 23 Engine 3 | . 14 . 1 17 2 . 3 5 1 . Core 6 | . . 10 9 . 11 8 5 3 . . Treads 9 | . . 26 20 . . 10 . . 1 1 Leg 10 | . 28 5 8 29 30 2 . . . . Hover 5 | . . . 3 5 1 7 20 21 11 7 Flight 2 | . . . . . . 10 . . . . Device 12 | . . 11 12 18 22 9 17 20 12 1 Storage 4 | . 21 11 9 . . . . . . . Processor 7 | . 5 11 11 9 6 8 5 5 2 . Hackware 3 | . . . . . . 12 11 10 5 . Energy Gun 6 | . 14 11 9 . . 6 11 10 6 2 Energy Cannon 2 | . 2 4 1 9 6 . . . . . Ballistic Gun 6 | . 11 6 10 9 6 4 2 . 1 1 Ballistic Cannon 1 | . . . . . . . 2 10 5 2 Naked Turns 154 | . . . . . 6 11 . . 58 79 Heaviest Build 71 | 14 17 19 25 30 31 29 42 50 71 47 Greatest Support 87 | 20 20 60 60 46 60 60 60 73 87 49 Greatest Overweight (x) 7 | 1 . 1 1 1 7 . . . 5 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 10 | 4 8 8 10 5 5 5 5 5 5 5 Average Carried 5 | 2 6 7 8 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 5 5 5 5 5 2 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Mutant 18% | Hacker-Mutant 8% | Commander-Mutant 6% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Matter Collected 2862 | 197 247 284 515 228 285 270 276 104 445 11 Remotely . | . . . . . . . . . . . Salvage Created 3875 | . 247 542 1127 322 541 273 194 99 398 132 Parts 228 | . 14 37 71 17 21 13 10 8 21 16 Haulers Intercepted 4 | . . . 2 . 2 . . . . . Recyclers Shooed 5 | . . . 2 . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 71 | . 4 14 23 6 6 3 3 5 5 2 Guns 52 | . 3 12 22 1 3 3 3 1 2 2 Cannons 15 | . 1 1 . 5 2 . . 4 2 . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 13 | . 3 2 3 . 4 . . . 1 . Worker 2 | . . . . . . . . . 2 . Builder 2 | . . . . . 2 . . . . . Hauler 4 | . . . 2 . 2 . . . . . Recycler 4 | . 1 . 1 . 2 . . . . . Operator 3 | . . . 1 1 . 1 . . . . Watcher 7 | . 1 1 2 . . 2 . . 1 . Swarmer 16 | . . 6 6 . . . . 4 . . Grunt 20 | . 4 3 7 1 1 . 3 1 . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 24 | . . 5 9 5 2 1 . . 2 . Hunter 2 | . . . . . 1 1 . . . . Programmer 7 | . . . . . 1 1 . . 3 2 Best Kill Streak 7 | . 2 7 6 2 4 2 3 5 1 2 Combat Bots Only 7 | . 2 7 4 2 2 1 3 5 1 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 798 | . 24 61 125 28 106 74 26 29 115 210 Missed 284 | . 3 17 39 7 47 25 14 11 39 82 Damage Taken 9515 | . 264 579 1099 339 845 700 219 434 1958 3078 Core 2685 | . 78 84 128 . 149 106 38 29 620 1453 Absorbed by Shields 47 | . . . . . . . . . 47 . Core Remaining (%) 80 | 100 68 . 47 100 78 87 96 97 52 . Volleys Fired 334 | . 27 44 92 20 26 44 7 12 34 28 Largest 4 | . 2 2 2 2 2 2 3 4 4 1 Hottest 265 | . 110 116 91 91 88 108 197 250 265 110 Shots Fired 632 | . 54 81 177 40 52 69 21 32 79 27 Gun 508 | . 49 62 175 20 26 69 20 8 53 26 Cannon 124 | . 5 19 2 20 26 . 1 24 26 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 274 | . 22 24 86 20 26 32 7 24 33 . Thermal 347 | . 32 57 91 20 26 37 14 8 42 20 Explosive . | . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . 4 7 Robot Hit Streak 15 | . 6 10 15 9 10 14 4 4 9 7 Robot Miss Streak 5 | . 5 5 4 4 4 5 1 3 5 3 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 8 | . . 1 7 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 396 | . 28 52 117 26 40 40 12 16 48 17 Core Hits 188 | . 14 21 45 18 31 19 6 7 20 7 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 20 | . 3 3 8 1 . 1 . 1 . 3 Burn 16 | . 3 3 7 . . . . . . 3 Destroy 3 | . . . 1 1 . 1 . . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8389 | . 389 811 1752 488 1253 834 338 607 1415 502 Guns 5847 | . 372 545 1740 225 333 823 338 120 853 498 Cannons 2010 | . 17 266 . 246 482 . . 487 512 . Explosions 438 | . . . . . 438 . . . . . Melee . | . . . . . . . . . . . Ramming 94 | . . . 12 17 . 11 . . 50 4 Kinetic 3419 | . 185 191 866 225 333 379 118 487 635 . Thermal 4741 | . 204 620 874 246 920 444 220 120 645 448 Explosive . | . . . . . . . . . . . Electromagnetic 135 | . . . . . . . . . 85 50 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 1 . 2 2 . 1 11 2 Average Corruption 2 | . . . 1 . 2 1 . 1 6 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . . 3 3 . 1 14 2 Message Errors 8 | . . . . . 1 2 . . 5 . Matter Fused 5 | . . . . . 2 . . . 3 . Heat Flow Errors 2 | . . . . . . 1 . . 1 . Energy Discharges 5 | . . . . . . . . 1 3 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . . . . . 87 . . 12 . . Projectiles 29 | . . . . . 17 . . 12 . . Explosions 70 | . . . . . 70 . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . 1 . 5 3 . Impact 1 | . . . . . . 1 . . . . Kinetic 8 | . . . . . . . . 5 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . 117 . . . 25 2 Shots 3 | . . . . . 3 . . . . . Rammed 7 | . . . 2 . . 3 . . 1 1 Targets Rammed 12 | . . . 5 2 . 3 . . 1 1 Kicked 5 | . . . 3 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 634 | . 264 231 48 423 55 234 131 292 634 29 Average Temperature 110 | . 72 71 16 100 18 83 59 110 203 12 Received Heat Transfer 1428 | . 144 243 297 108 243 42 63 33 174 81 Effects 22 | . 3 . . 1 . . . . 18 . Shutdowns 9 | . . . . . . . . . 9 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 6 | . 3 . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . 1 . Damage (major) 1 | . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . . 1 . Combat Hostiles 3 | . . 1 1 . . . . . 1 . Parts Melted 22 | . 2 7 4 1 3 4 . . 1 . Heat Transferred 10323 | . 814 1702 2849 407 990 975 385 211 981 1009 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Peak Influence 495 | . 147 405 495 253 186 127 110 224 262 261 Initial 146 | . . 61 120 105 6 2 16 53 117 146 Average 153 | . 56 196 337 109 47 42 74 153 180 191 Maximum Alert Level 2 | . . 2 2 1 . . . 1 1 1 Low Security (%) 64 | 100 100 41 5 80 100 100 100 50 57 58 Level 1 27 | . . 53 61 19 . . . 50 42 41 Level 2 7 | . . 5 33 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 . 6 1 3 3 1 1 1 4 Investigation 2 | . . . 1 . . 1 . . . . Extermination 6 | . . . . . 2 2 . . 1 1 Reinforcement 7 | . 1 . 2 1 1 . 1 1 . . Assault . | . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . 1 2 2 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 7 17 27 14 15 11 8 8 17 20 Peak Tracking Total 6 | . 3 5 5 3 6 2 4 5 5 6 Tactical Retreats 16 | . . 1 1 2 1 . 1 . 6 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Traps Triggered 11 | . . . . 1 3 3 . 1 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Disabled 9 | . . . 1 . 3 3 . 1 1 . Max in Single Turn 2 | . . . 1 . 2 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Machines Accessed 39 | . 4 2 15 5 4 7 . . 2 . Terminals 29 | . 3 1 12 5 3 4 . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 1 2 . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . 1 . Total Hacks 89 | . 8 4 38 14 7 16 . . 2 . Successful 40 | . 4 1 17 8 4 6 . . . . Failed 49 | . 4 3 21 6 3 10 . . 2 . Catastrophic 5 | . . . 2 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 4 4 12 8 3 9 . . 1 . Terminals 69 | . 6 3 31 14 6 8 . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 2 1 6 . . 6 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 2 . . 1 . Terminal Hacks 17 | . 2 . 9 4 2 . . . . . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . Open Door 4 | . . . 4 . . . . . . . Alert Level 3 | . . . 2 . 1 . . . . . Unreport Threat 4 | . . . 2 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 2 . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 18 | . 2 1 6 4 2 3 . . . . Terminals 14 | . 2 . 4 4 2 2 . . . . Botnet 14 | . 2 . 4 4 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . 1 2 . . 1 . . . . Reject 4 | . . 1 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . Used 2 | . . . . 1 . 1 . . . . Hacking Detections 30 | . 4 1 11 3 3 6 . . 2 . Full Trace Events 2 | . . . 1 . . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total Allies 10 | . . . 10 . . . . . . . Largest Group 10 | . . . 10 5 . . . . . . Highest-Rated Group 88 | . . . 88 48 . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . 35 5 . . . . . . Total Damage 402 | . . . 367 35 . . . . . . Kills 6 | . . . 5 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Robot Analysis Total 3 | . 1 . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Turns Passed 6628 | 63 350 615 1407 619 807 1372 140 152 749 354 Spaces Moved 4883 | 39 208 285 752 452 570 1175 197 134 701 370 Core 393 | 3 . . . . 14 73 . . 120 183 Treads 1124 | . . 204 382 . . 487 . . 51 . Legs 1480 | 36 208 81 234 365 556 . . . . . Wheels . | . . . . . . . . . . . Hover 1886 | . . . 136 87 . 615 197 134 530 187 Flight . | . . . . . . . . . . . Fastest Speed 44 | 50 120 120 48 45 50 44 48 48 50 50 Average Speed 102 | 127 120 148 127 108 120 100 49 49 76 74 Slowest Speed 400 | 190 120 190 190 190 400 160 62 53 320 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 46 25 92 39 17 20 6 5 16 18 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . . . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 51 | . . . . 2 29 . 1 10 9 . Melee . | . . . . . . . . . . . Projectile 22 | . . . . 2 . . 1 10 9 . AOE 29 | . . . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res Total 5896 | 49 255 399 1028 541 651 1289 223 192 850 419 Wait 282 | . 8 35 100 34 9 6 . 37 49 4 Move 4872 | 38 207 284 751 451 569 1174 196 133 699 370 Hop . | . . . . . . . . . . . Pick Up 67 | 3 4 9 17 6 3 5 5 1 14 . Fast Attach 110 | 7 3 1 10 8 18 26 3 2 24 8 Attach 40 | . . 4 9 4 1 3 4 2 10 3 Detach 18 | 1 2 . 1 3 2 3 1 1 2 2 Swap 40 | . 1 9 10 3 4 5 2 2 4 . Drop 118 | . 3 13 31 10 19 20 5 2 12 3 Fire 334 | . 27 44 92 20 26 44 7 12 34 28 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . 1 . . 1 1 Kick 5 | . . . 3 2 . . . . . . Crush 4 | . . . 2 . . 2 . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire 2 | . . . 2 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 272 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 3) 384 | -10/Materials | Identified exit to Materials 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 761 | -9/Materials | Discovered new exit (range 6) 799 | -9/Materials | Destroyed 7 combat bots 808 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Build established: Scavenger-Mutant 970 | -9/Materials | Identified exit to Storage 1029 | -9/Materials | Entered Storage 1212 | -9/Storage | Garrison activated, responded to threat 1943 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2044 | -9/Storage | Core integrity fell below 50% 2244 | -9/Storage | Build established: Commander-Mutant 2415 | -9/Storage | Discovered new exit (range 8) 2418 | -9/Storage | Identified exit to Materials 2436 | -9/Storage | Entered Materials 2436 | -8/Materials | Accompanied by 5 allies 2436 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2541 | -8/Materials | Lost 4 allies 2804 | -8/Materials | Build established: Mutant 2971 | -8/Materials | Discovered new exit (range 13) 3001 | -8/Materials | Identified exit to Factory 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3856 | -7/Factory | Released all parts (9) 3859 | -7/Factory | Discovered new exit (range 7) 3862 | -7/Factory | Entered another Factory area 3862 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3886 | -6/Factory | Lost 4 parts (1p3n) 4213 | -6/Factory | Build established: Hacker-Mutant 4838 | -6/Factory | Discovered new exit (range 6) 4844 | -6/Factory | Identified exit to Factory 5066 | -6/Factory | Spotted B-75 Beast 5234 | -6/Factory | Entered another Factory area 5234 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5328 | -5/Factory | Discovered new exit (range 3) 5329 | -5/Factory | Identified exit to Factory 5374 | -5/Factory | Entered another Factory area 5374 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5415 | -4/Factory | Discovered new exit (range 7) 5456 | -4/Factory | Identified exit to Research 5526 | -4/Factory | Entered Research 5526 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5540 | -3/Research | Spotted B-86 Titan 5547 | -3/Research | Build established: Hacker-Gunner 5701 | -3/Research | Lost 3 parts (1p1u1w) 5968 | -3/Research | Released all parts (13) 5998 | -3/Research | Lost 4 parts (1n2u1w) 6000 | -3/Research | Discovered new exit (range 9) 6171 | -3/Research | System corruption reached 10% 6275 | -3/Research | Entered another Research area 6275 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6314 | -2/Research | Garrison activated, responded to threat 6473 | -2/Research | Lost 11 parts (1p5n1u4w) 6500 | -2/Research | Core integrity fell below 50% 6554 | -2/Research | Spotted B-90 Cyclops 6600 | -2/Research | Core integrity fell below 20% 6629 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- Slug penetrates Reaction Chamber. R-10 Processor collects Adv. Force Field. Acquired Gamma Rifle. Slug penetrates Reaction Chamber. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Imp. Antigrav System. Penetrated by Slug. Gamma Rifle destroyed. Penetrated by Slug. Mic. Antimatter Reactor destroyed. System corrupted: Energy discharge (-23). Acquired Gamma Rifle. Slug penetrates Wall. R-10 Processor collects Imp. Antigrav System. Penetrated by Slug. Gamma Rifle destroyed. Slug penetrates Wall. R-10 Processor collects Imp. Antigrav System. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ?????????????????????#??? #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ !!! #??????????????? | | ?????????????????????# """ !!! #??????????????? | | ?????????????????????# !!! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ = #??????????????? | | ?????????????????????# """ !!= =#??????????????? | | ?????????????????????# hh #??????????????? | | ?????????????????????# @ R %!| #??????????????? | | ??????????????????##########+######??????????????? | | ??????????????????# % ####???????????????? | | ??????????????????# "" #???????????????? | | ??????????????????# """#???????????????? | | ??????????????????# T"#???????????????? | | ??????? ??????????# """#???????????????? | | ????? ?????????# "" #???????????????? | | ?????? ????????# #########??????????? | | ??????" ######### +????????? | | ?????"" #???????????? | | ?????? #???????????? | | ????? H ^ "" """" #???????????? | | ?????? !! """ ""R" #???????????? | | ??????????## !! """" "" " #???????????? | | ???????????# ! """ ^ #???????????? | | ???????????# ? #???????????? | | ???????????# ??????????????? | | ???????????# ?????????????? | | ???????????# """ """ ?????????????? | | ???????????# ### """" """" ????????????? | | ???????????# #?# """" """??? ????????????? | | ???????????# #?# """ ""?????????????????? | | ???????????# #?# ?????????????????? | | ???????????# #?# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 51 Energy Capacity 460 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Titanium Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityBiocellBoregun Manual? 0 Play Time 01:41:44 Cumulative 43.8 hours Start 2024.06.02 @ 15:52:23 End 2024.06.02 @ 17:42:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60ac38f7-a066-4d56-b81d-f4ea838ac903