Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 03:04:22 Player: Vaya Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (4306) 4306 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 10365 Bonus ------- Follower Combat Kills 349 Cogmind --------- Core Integrity 0/1150 Matter 89/300 Energy 428/550 System Corruption 9% Temperature Critical (806) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- F-cell Engine Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Cryofiber Web High-capacity Storage Unit Transmission Jammer Reaction Control System System Shield > --- WEAPON (6) ------- Heavy Laser Dispersion Rifle HERF Cannon Gauss Rifle Heavy Gauss Cannon > --- INVENTORY (20) --- Light Deuterium Engine Cold Fusion Reactor Wheel Xenon Bombardment Thruster Flak Gun Precision Rocket Launcher Datajack Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System High-capacity Storage Unit Transmission Jammer Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Dispersion Rifle HERF Cannon Matter Neutralizer Gauss Rifle Heavy Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Cold Fusion Reactor Carbon-fiber Leg Wheel Xenon Bombardment Thruster Flak Gun Precision Rocket Launcher Datajack Improved Datajack Mining Laser [Rating: 91] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 Power 2 | . . . 1 . . . . . 1 . Propulsion 1 | . . . . . . . . . . 1 Utility 5 | . . 1 . . 2 . . 1 . 1 Weapon 4 | . . 1 1 . . . . 1 1 . Parts Attached 105 | 8 1 17 1 10 8 1 8 15 15 21 Power 26 | 1 . 3 1 5 2 . 2 4 3 5 Engine 19 | 1 . 3 1 3 . . 2 4 1 4 Core 7 | . . . . 2 2 . . . 2 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 3 . 3 . 1 1 . . 2 4 3 Treads . | . . . . . . . . . . . Leg 11 | . . 2 . 1 1 . . 2 2 3 Wheel 6 | 3 . 1 . . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 1 3 . 2 2 . 1 3 3 5 Device 15 | 1 . 3 . . 2 . . 2 2 5 Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . . . . . 1 1 . Hackware 2 | . . . . 2 . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 8 . 2 3 1 5 6 5 8 Energy Gun 18 | 2 . 6 . . 1 1 1 1 3 3 Energy Cannon 5 | . . . . . 1 . . 1 1 2 Ballistic Gun 9 | . . 1 . 2 . . 2 2 . 2 Ballistic Cannon 4 | . . 1 . . . . . 2 . 1 Launcher 2 | . . . . . 1 . 1 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 68 | . . 10 . 4 2 . 7 13 11 21 Power 17 | . . 2 . 2 1 . 2 2 3 5 Propulsion 11 | . . 2 . . . . 1 2 2 4 Utility 13 | . . 2 . 1 1 . . 2 2 5 Weapon 27 | . . 4 . 1 . . 4 7 4 7 Highest Loss Streak 7 | . . 4 . 1 2 . 2 5 7 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 3 6 8 9 17 18 19 16 15 13 15 Power 3 | 1 2 1 2 4 3 4 2 3 3 4 Propulsion 2 | . 1 1 2 2 3 3 2 1 2 4 Utility . | . 1 . . 2 . . . . . . Weapon 7 | . 1 3 3 6 9 10 8 6 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . . . . . 2 . 2 . . 7 Power 2 | . . . . . 1 . . . . 1 Propulsion 3 | . . . . . 1 . . . . 2 Utility 1 | . . . . . . . . . . 1 Weapon 3 | . . . . . . . 2 . . 1 Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 100 90 98 98 97 99 96 88 86 91 Engine 8 | . 14 10 18 13 6 . 7 12 7 9 Core 6 | . . . . 4 7 15 6 . 6 3 Leg 14 | . . 3 18 18 15 14 14 12 6 14 Wheel 1 | . 28 16 . . . . . . 3 . Device 12 | . 14 17 18 9 13 15 12 6 12 12 Storage 7 | . 14 11 9 9 7 7 7 6 5 5 Hackware 11 | . . . . 7 15 15 15 13 11 9 Energy Gun 12 | . 28 23 25 9 7 14 14 12 9 12 Energy Cannon 3 | . . . . . 5 7 1 1 3 5 Ballistic Gun 10 | . . 4 . 17 10 7 12 6 3 7 Ballistic Cannon 3 | . . 2 9 9 1 . . 7 3 . Peak Build Rating 91 | 9 9 21 25 34 48 48 47 53 61 91 Average Rating 41 | 5 9 15 24 30 42 43 42 45 52 79 On Entrance 30 | . 9 9 21 25 31 48 44 41 41 61 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 14 49 59 69 72 77 74 77 82 99 110 Greatest Support 65 | 32 32 34 34 34 37 37 37 37 40 65 Greatest Overweight (x) 26 | 1 1 4 2 2 2 1 3 7 26 2 Average Overweight (x) 1 | . . 1 2 1 1 1 1 2 4 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 7 11 10 20 20 20 20 20 20 20 Average Carried 16 | 3 6 8 9 17 18 19 16 15 13 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 7 11 9 19 20 20 12 14 18 9 Class Distribution -------------------- 45% | Hacker-Gunner 11% | Commander-Skirmisher 10% | Scavenger-Executioner 7% | Scavenger-Gunner 5% | Hacker-Tank 4% | Hacker-Skirmisher 4% | Mutant 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Tank | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Matter Collected 2537 | 280 10 198 . 439 192 132 118 599 231 338 Remotely . | . . . . . . . . . . . Salvage Created 4662 | 207 216 715 . 360 284 74 307 612 505 1382 Parts 220 | 20 12 33 . 27 11 2 14 27 32 42 Haulers Intercepted 1 | . . . . . . . . . 1 . Recyclers Shooed 4 | . 1 . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 2 12 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 81 | . 5 16 . 8 5 2 9 13 7 16 Guns 56 | . 5 13 . 8 4 1 5 7 3 10 Cannons 14 | . . 3 . . 1 1 . 5 1 3 AOE 8 | . . . . . . . 4 . 3 1 Classes Destroyed 15 | 3 1 3 . 2 1 . 1 1 2 1 Worker 6 | 2 . 1 . 1 . . . 1 . 1 Builder 2 | . . . . . . . . . 2 . Tunneler 6 | 5 . . . . . . . . 1 . Hauler 1 | . . . . . . . . . 1 . Recycler 3 | 1 . . . . . . . . . 2 Minesweeper 1 | . . . . . . . 1 . . . Operator 3 | . . . . 2 . . . . . 1 Watcher 6 | . . 2 . . 1 . . 1 1 1 Swarmer 14 | . . 6 . 1 . . 4 3 . . Grunt 34 | . 5 4 . 1 4 . 5 6 1 8 Duelist 1 | . . . . . . . . 1 . . Sentry 14 | . . 6 . 5 1 . . 1 1 . Specialist 2 | . . . . . . . . . . 2 Hunter 6 | . . . . 1 . 1 . 1 3 . Programmer 11 | . . . . . 1 1 . 1 2 6 Best Kill Streak 5 | 5 3 5 . 3 3 1 4 3 5 5 Combat Bots Only 4 | . 3 3 . 2 3 1 4 3 3 4 Max Kills in Single Turn 4 | 1 1 2 . 1 2 1 4 2 2 2 Gunslinging 1 | . . 1 . . . . . . . 1 Exploded 4 | . . . . . . . 4 . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Hostile Shots Fired 676 | . 21 113 . 60 54 17 33 113 80 185 Missed 202 | . 8 31 . 18 13 6 12 25 29 60 Hits 474 | . 13 82 . 42 41 11 21 88 51 125 Melee 5 | . . . . . . . 4 1 . . Projectile 469 | . 13 82 . 42 41 11 17 87 51 125 Critical Strikes 14 | . . 1 . 2 1 . 1 2 4 3 Part Disruptions 2 | . . . . . . 1 . 1 . . Damage Taken 8851 | . 182 1056 . 831 479 127 358 1522 974 3322 Core 1961 | . 56 170 . 142 27 16 . 249 122 1179 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 482 | . . . . 94 . . . 271 . 117 Core Remaining (%) 79 | 100 77 57 . 74 . . 93 70 87 . Volleys Fired 259 | 20 20 35 . 29 20 8 24 39 20 44 Largest 6 | 2 2 3 . 4 4 4 4 5 5 6 Hottest 466 | 90 90 146 . 134 165 230 230 260 268 466 Shots Fired 806 | 40 40 100 . 111 52 25 73 104 71 190 Gun 632 | 40 40 93 . 82 37 20 65 68 38 149 Cannon 163 | . . 7 . 29 15 4 3 36 28 41 Launcher 8 | . . . . . . 1 2 . 5 . Special 3 | . . . . . . . 3 . . . Kinetic 299 | . . 23 . 82 24 9 29 50 16 66 Thermal 443 | 40 40 52 . 29 28 15 40 48 39 112 Explosive 8 | . . . . . . 1 2 . 5 . Electromagnetic 56 | . . 25 . . . . 2 6 11 12 Robot Hit Streak 16 | 6 6 16 . 12 9 11 12 8 12 12 Robot Miss Streak 8 | 3 4 7 . 6 3 4 3 6 8 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . . 5 . . . . . . . 1 Max Gunslinging Chain 2 | . . 2 . . . . . . . 1 Shots Hit Robots 462 | 24 25 60 . 52 33 19 42 63 39 105 Core Hits 233 | 9 12 28 . 20 16 5 21 48 27 47 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . . . . . . 7 Critical Strikes 25 | 2 2 3 . 2 1 . . 4 2 9 Burn 13 | 2 2 3 . 1 . . . 3 2 . Meltdown 1 | . . . . . . . . . . 1 Destroy 8 | . . . . . . . . . . 8 Blast 3 | . . . . 1 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10545 | 288 338 886 . 1003 716 402 1080 1490 1171 3171 Guns 7127 | 288 320 796 . 635 454 326 692 952 440 2224 Cannons 2525 | . . 90 . 362 262 76 46 538 348 803 Explosions 869 | . . . . . . . 342 . 383 144 Melee . | . . . . . . . . . . . Ramming 24 | . 18 . . 6 . . . . . . Kinetic 3152 | . . 166 . 824 210 105 299 570 199 779 Thermal 5609 | 288 320 436 . 173 506 297 426 717 476 1970 Explosive 869 | . . . . . . . 342 . 383 144 Electromagnetic 891 | . . 284 . . . . 13 203 113 278 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 2 2 2 1 4 9 Average Corruption 2 | . . . . . 1 2 2 1 3 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . . . . 6 32 19 5 5 17 Message Errors 25 | . . . . . 5 6 6 1 . 7 Matter Fused 18 | . . . . . 1 8 3 . . 6 Heat Flow Errors 8 | . . . . . . 4 3 . . 1 Energy Discharges 9 | . . . . . . 5 1 1 1 1 Parts Rejected 3 | . . . . . . 1 1 . 1 . Data Loss (minor) 8 | . . . . . . 4 1 1 2 . Data Loss (major) 3 | . . . . . . 1 2 . . . Misfires 6 | . . . . . . 2 2 1 . 1 Weapon Failures 4 | . . . . . . 1 . 1 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . . . . . 1 16 26 3 . Projectiles 30 | . . . . . . 1 . 26 3 . Explosions 16 | . . . . . . . 16 . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . 1 . . 4 . . . 8 4 . Impact 1 | . 1 . . . . . . . . . Kinetic 15 | . . . . 4 . . . 7 4 . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 82 | . 9 23 . . . 15 35 . . . Shots 3 | . . 1 . . . 1 1 . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1404 | 150 297 439 . 270 400 154 246 636 332 1404 Average Temperature 158 | 42 120 121 . 95 145 55 101 196 131 400 Received Heat Transfer 1753 | . 93 369 . 270 195 . 126 417 63 220 Effects 68 | . . 1 . . 3 . . 20 1 43 Shutdowns 10 | . . . . . 1 . . 6 . 3 Energy Bleed 4 | . . . . . . . . 1 1 2 Interference 13 | . . . . . 2 . . 3 . 8 Matter Decay 3 | . . . . . . . . 2 . 1 Short Circuit 6 | . . 1 . . . . . 2 . 3 Damage (minor) 4 | . . . . . . . . 3 . 1 Damage (major) 22 | . . . . . . . . 2 . 20 Damage (core) 6 | . . . . . . . . 1 . 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . 1 . 2 Parts Melted 30 | 2 1 8 . . 4 . 2 7 3 3 Heat Transferred 11696 | 917 1003 1324 . 507 970 572 931 1749 979 2744 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . . Low Security (%) 93 | 100 100 79 100 87 100 . . 100 100 100 Level 1 6 | . . 20 . 12 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 247 | 10 80 231 87 247 42 . . 75 170 128 Initial 87 | . 3 25 87 27 33 . . 18 15 67 Average 59 | 2 34 98 80 95 9 . . 18 45 49 Influence Increases 3209 | 40 125 491 . 829 141 60 235 369 344 575 Destroy 0b10 Robot/C 1840 | . 100 320 . 380 100 40 180 260 140 320 Destroy 0b10 Robot/NC 145 | 40 . 15 . 20 5 . 5 10 25 25 Destroy Leader 496 | . 20 94 . 142 32 20 20 62 44 62 Allied During Kill 256 | . . . . 252 4 . . . . . Successful Hack 105 | . 5 12 . 32 . . . 6 12 38 Disable Machine 150 | . . 30 . . . . . 30 15 75 Destroy Structure 157 | . . 5 . 3 . . . 1 108 40 Partial Spotted 15 | . . 15 . . . . . . . . Lose Combat Pursuer 45 | . . . . . . . 30 . . 15 Influence Decreases 3092 | 35 70 344 140 821 194 82 204 368 238 596 Entered New Map 349 | . 2 35 120 40 42 9 . 13 17 71 Time Decay 2059 | 35 68 209 20 566 132 73 174 279 143 360 Lost Part 499 | . . 100 . 30 20 . 30 76 78 165 Lost Ally 120 | . . . . 120 . . . . . . Purge Threat 65 | . . . . 65 . . . . . . Squads Dispatched 17 | . 1 2 1 3 2 . . 2 2 4 Investigation 5 | . . 1 . 2 1 . . 1 . . Extermination 5 | . . . . . 1 . . 1 1 2 Reinforcement 7 | . 1 1 1 1 . . . . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Distress Signals 4 | . 1 1 . 1 . . . . 1 . Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 121 | . 7 23 . 28 6 2 12 15 9 19 Peak Tracking Total 7 | . 3 7 . 6 3 1 4 4 3 4 Tactical Retreats 2 | . . . . . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Traps Triggered 3 | . . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Machines Disabled 10 | . . 2 . . . . . 2 1 5 Max in Single Turn 2 | . . 1 . . . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Machines Accessed 34 | . 1 2 . 13 3 . 2 4 2 7 Terminals 20 | . 1 1 . 9 1 . 1 1 2 4 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 6 | . . . . 2 . . . 2 . 2 Recycling Units 2 | . . . . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 123 | . 1 6 . 59 13 . 2 21 2 19 Successful 82 | . 1 4 . 38 12 . 2 14 2 9 Failed 39 | . . 2 . 19 1 . . 7 . 10 Catastrophic 5 | . . . . 4 . . . . . 1 Database Lockouts 2 | . . . . 2 . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 73 | . 1 5 . 49 1 . 1 3 2 11 Fabricators 6 | . . . . . 4 . . . . 2 Repair Stations 29 | . . . . 6 . . . 17 . 6 Recycling Units 3 | . . . . 2 . . . 1 . . Scanalyzers 9 | . . 1 . . 8 . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 47 | . 1 3 . 30 1 . 2 3 2 5 Record 26 | . . 1 . 21 . . 1 . 1 2 Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 3 | . . . . . 1 . . . 1 1 Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 4 | . . 1 . 1 . . . 1 . 1 Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Maintenance Status 2 | . . . . 1 . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . . . . . 1 Fabricator Hacks 4 | . . . . . 3 . . . . 1 Network Status 2 | . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 19 | . . . . 5 . . . 11 . 3 Scan Component 10 | . . . . 2 . . . 6 . 2 Repair 8 | . . . . 2 . . . 5 . 1 Refit 1 | . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Process 1 | . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Scanalyzer 9 | . . 1 . . 8 . . . . . Insert Component 5 | . . 1 . . 4 . . . . . Analyze 4 | . . . . . 4 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 22 | . . 2 . 11 1 . . 2 1 5 Full Trace Events 4 | . . . . 2 1 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 4 . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . Parts Repaired 8 | . . . . 2 . . . 5 . 1 Time 332 | . . . . 70 . . . 240 . 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter 217 | . . . . 217 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Total Allies 10 | . . . . 10 . . . . . . Largest Group 10 | . . . . 10 2 . . . . . Highest-Rated Group 173 | . . . . 173 29 . . . . . Highest-Rated Ally 29 | . . . . 29 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 110 | . . . . 98 12 . . . . . Total Damage 1211 | . . . . 1132 79 . . . . . Kills 13 | . . . . 13 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Active Infowar (turns) 3796 | 11 199 418 43 1726 538 . . 249 399 213 Sensors 2390 | . . 83 43 1726 538 . . . . . Terrain 657 | 11 199 335 . . . . . . 10 102 Seismic 1914 | . . 82 43 1151 . . . 249 389 . Jamming 111 | . . . . . . . . . . 111 Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Turns Passed 11146 | 210 199 446 43 2713 756 2510 1573 1075 565 1056 Spaces Moved 4569 | 134 117 217 16 992 267 1254 653 301 195 423 Core 7 | 5 . . . . . . . . 2 . Treads . | . . . . . . . . . . . Legs 4025 | . . 32 16 992 267 1254 653 301 87 423 Wheels 537 | 129 117 185 . . . . . . 106 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 110 270 195 200 195 195 200 140 190 Average Speed 214 | 97 113 132 270 256 230 197 225 275 236 193 Slowest Speed 1350 | 100 115 200 270 270 270 200 340 610 1350 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 26 37 4 96 9 98 60 8 6 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . . 3 1 . . . Spaces Dug 14 | . . . . . . . 14 . . . Terrain Destroyed 141 | . . 3 . 1 . 17 33 1 70 16 Melee . | . . . . . . . . . . . Projectile 29 | . . 1 . 1 . . 4 1 11 11 AOE 112 | . . 2 . . . 17 29 . 59 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Total 5331 | 173 143 294 17 1095 373 1264 699 471 250 552 Wait 229 | . 1 8 . 31 60 . . 90 . 39 Move 4559 | 133 116 216 15 991 266 1253 652 300 194 423 Hop . | . . . . . . . . . . . Pick Up 122 | 12 3 16 . 19 11 1 4 20 18 18 Fast Attach . | . . . . . . . . . . . Attach 94 | 7 . 12 2 4 4 1 11 16 13 24 Detach 1 | . . . . . . . 1 . . . Swap 40 | 1 1 7 . 7 6 1 5 6 5 1 Drop 16 | . 1 . . 4 6 . 2 . . 3 Fire 259 | 20 20 35 . 29 20 8 24 39 20 44 Melee . | . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . 9 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 211 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 776 | -9/Materials | Lost 4 parts (1p2u1w) 777 | -9/Materials | Discovered new exit (range 16) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 858 | -8/Materials | Discovered new exit (range 16) 899 | -8/Materials | Entered Storage 1004 | -8/Storage | Build established: Skirmisher 1008 | -8/Storage | Repaired Beam Rifle? 1193 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1433 | -8/Storage | Repaired Lgt. Deuterium Engine? 1498 | -8/Storage | Build established: Commander-Skirmisher 1552 | -8/Storage | Met 01-MTF 1956 | -8/Storage | Central database locked down 1977 | -8/Storage | Discovered new exit (range 8) 2079 | -8/Storage | Lost 3 allies 2436 | -8/Storage | Identified exit to Garrison 3021 | -8/Storage | Central database locked down 3210 | -8/Storage | Build established: Hacker-Gunner 3418 | -8/Storage | Discovered new exit (range 16) 3612 | -8/Storage | Entered Factory 3612 | -7/Factory | Accompanied by 3 allies (01-MTF) 3612 | -7/Factory | Evolved 2 slots: Utility x2 3615 | -7/Factory | 01-MTF left 3913 | -7/Factory | Build established: Hacker-Skirmisher 4140 | -7/Factory | Fabricated Prc. Rocket Launcher (x1) 4338 | -7/Factory | Discovered new exit (range 8) 4368 | -7/Factory | Entered Lower Caves 4473 | -7/Lower Caves | Build established: Hacker-Gunner 4520 | -7/Lower Caves | Learned location of 1 exit from Factory 5532 | -7/Lower Caves | Discovered new exit (range 8) 6868 | -7/Lower Caves | Learned Factory trap positions 6878 | -7/Lower Caves | Entered another Lower Caves area 6912 | -7/Lower Caves | Discovered new exit (range 8) 6937 | -7/Lower Caves | Learned Factory terminal intel 7061 | -7/Lower Caves | Encountered a Warlord checkpoint 7083 | -7/Lower Caves | Identified exit to Zion 8451 | -7/Lower Caves | Entered Factory 8451 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8452 | -6/Factory | Identified exit to Factory 8453 | -6/Factory | Loaded intel: 65 trap records 8454 | -6/Factory | Loaded intel: 25 terminal locations 8532 | -6/Factory | Repaired Titanium Leg 8658 | -6/Factory | Identified exit to Lower Caves 8681 | -6/Factory | Build established: Hacker-Tank 9058 | -6/Factory | Lost 4 parts (1n1u2w) 9131 | -6/Factory | Build established: Scavenger-Gunner 9297 | -6/Factory | Lost 5 parts (2p1n2w) 9357 | -6/Factory | Discovered exit to Factory (range 5) 9388 | -6/Factory | Repaired Mak. Laser 9388 | -6/Factory | Repaired Broken Flak Gun 9441 | -6/Factory | Repaired Broken Carbon-fiber Leg 9487 | -6/Factory | Repaired Mak. Laser 9526 | -6/Factory | Entered another Factory area 9526 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9979 | -5/Factory | Lost 7 parts (1p1n2u3w) 9998 | -5/Factory | Discovered new exit (range 9) 10037 | -5/Factory | Lost 3 parts (1p1n1w) 10091 | -5/Factory | Entered another Factory area 10091 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10242 | -4/Factory | Lost 4 parts (1p1u2w) 10383 | -4/Factory | Repaired Gauss Rifle 10595 | -4/Factory | Build established: Scavenger-Executioner 10804 | -4/Factory | Lost 5 parts (1p2n2w) 11019 | -4/Factory | Lost 7 parts (3p1n2u1w) 11035 | -4/Factory | Core integrity fell below 50% 11136 | -4/Factory | Core integrity fell below 20% 11144 | -4/Factory | Lost 4 parts (1n2u1w) 11148 | -4/Factory | Core destroyed Last Messages --------------- Power failure averted by Adv. Cryofiber Web. X-82 Rainmaker heat damages Unknown Reactor. X-82 Rainmaker overheating. Power failure averted by Adv. Cryofiber Web. Energy bleed averted by Adv. Cryofiber Web. X-82 Rainmaker heat damages core (-11). Power failure averted by Adv. Cryofiber Web. HERF Cannon broken. Overheating: Short circuit. PLBW2/HL Overheating: Core damaged (-138). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????? ! #???????? | | ?????????????????????????????????????? #? ?????? | | ????????????????????????????????? # ??????? | | ???????????????????????????????? "???????? | | ???????????????????????????????? H +???????? | | ???????????????????????????????? #???????? | | ???????????????????????????????? #???????? | | ???????????????????????????????? ] #???????? | | ???????????????????????????????? #???????? | | ???????????????????############## #????????? | | ???????????????????# # #????????? | | ???????????????????# #=* #????????? | | ???????????????????# @ %# #?????#??? | | ???????????????????# %+] % ##### ##?# | | ???????????????????# %# % ! ^ "" | | ???????????????????# "" "" [#% "" | | ???????????????????# "" "" # "" | | ???????????????????# """ """ # | | ???????????????????# """ """ # % ^ | | ???????????????????# """ """ # """" " """ | | ???????????????????# #% """" """" """" | | ???????????????????# # % """" """" """ | | ???????????????????############## ^ """" """" """ | | ????????????????????????????????# % """" """" """ | | ????????????????????????????????" """" """" """" | | ???????????????????????????????## | | ????????????????????????????????# | | ???????????????????????################### | | ???????????????????????# ! =# | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# ! + | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????################### | | ??????????????????????????????????????#######+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 36 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Storage | Hacked Prc. Rocket Launcher | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Mining Laser | -7/Factory | Scanalyzed Rnf. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Rocket Launcher | x1 | -7/Factory Repaired ---------- Beam Rifle | 1% | -8/Storage Lgt. Deuterium Engine | 60% | -8/Storage Titanium Leg | 13% | -6/Factory Carbon-fiber Leg | 23% | -6/Factory | Broken Mak. Laser | 12% | -6/Factory Gauss Rifle | 16% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Just What I Needed Librarian Maybe Next Time I'll Detach My Launcher Part-time Mechanic Safety First Serviceable Loadout The More The Merrier Tourist Challenges ------------ None Game ------ Seed ImprinterAdvancedStripper Manual? 0 Play Time 01:47:07 Cumulative 6.1 hours Start 2025.07.10 @ 22:21:14 End 2025.07.12 @ 03:04:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e305a6d-58b8-450e-8422-93022a8065b0