Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 22:11:17

Player: Cipherpunk

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (96)      480
Value Destroyed (4203)     4203
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2405)               2405
              TOTAL SCORE: 10588

 Bonus
-------
High Alert Combat Kills    259
Follower Combat Kills      200
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/700
Matter                     210/300
Energy                     96/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (126)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Signal Interpreter
           Relay Coupler [ARC] (8)
           Relay Coupler [Grunt] (23)
>          --- WEAPON (3) -------
           Flak Gun
           Flak Gun
           Power Maul
>          --- INVENTORY (10) ---
  Improved Light Armor Plating
           Relay Coupler [Swarmer] (36)
           Relay Coupler [Grunt] (29)
           Relay Coupler [Grunt] (29)
           Relay Coupler [Sentry] (21)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Demolisher] (19)
           Relay Coupler [Behemoth] (10)
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Signal Interpreter
  Improved Light Armor Plating
           Relay Coupler [ARC]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Lightning Gun
     Heavy Particle Cannon
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Treads
  Improved Titanium Leg
     Large Storage Unit
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Relay Coupler [Demolisher]
           Relay Coupler [Behemoth]
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Launcher Guidance Computer
  Hackware                 Relay Coupler [ARC]
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             127  | 6   14  2   .   11  17  13  3   26  34  1   
  Power                    16   | 1   1   1   .   .   4   1   .   4   4   .   
    Engine                 7    | 1   1   1   .   .   2   .   .   1   1   .   
    Core                   9    | .   .   .   .   .   2   1   .   3   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   .   .   2   3   3   .   7   9   .   
    Treads                 3    | .   .   .   .   .   .   3   .   .   .   .   
    Leg                    21   | .   .   .   .   2   3   .   .   7   9   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   3   .   .   .   5   1   2   2   7   .   
    Device                 1    | .   .   .   .   .   .   .   .   1   .   .   
    Storage                6    | 1   3   .   .   .   1   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   
    Protection             8    | .   .   .   .   .   4   .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   8   1   .   9   5   8   1   13  14  1   
    Energy Gun             14   | 1   1   .   .   1   3   1   .   3   4   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   1   .   
    Ballistic Gun          25   | 1   3   .   .   3   2   5   1   3   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   4   .   .   4   .   1   .   5   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   1   .   1   2   1   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 72   | .   2   .   .   6   11  8   .   25  19  1   
  Power                    12   | .   1   .   .   1   2   1   .   4   2   1   
  Propulsion               16   | .   .   .   .   1   2   2   .   8   3   .   
  Utility                  12   | .   .   .   .   .   3   1   .   2   6   .   
  Weapon                   32   | .   1   .   .   4   4   4   .   11  8   .   
  Highest Loss Streak      10   | .   1   .   .   3   4   5   .   10  8   1   
Average Slot Usage (%)     91   | .   92  100 100 85  84  93  97  87  87  83  
  Engine                   5    | .   12  14  14  5   1   .   .   .   3   .   
  Core                     2    | .   .   .   .   .   3   8   7   4   2   6   
  Treads                   4    | .   .   .   .   .   .   24  23  3   .   .   
  Leg                      10   | .   .   .   .   8   26  2   .   17  20  23  
  Wheel                    10   | .   28  28  28  19  .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   4   2   .   
  Storage                  23   | .   22  28  28  28  18  27  23  23  16  7   
  Processor                4    | .   .   .   .   .   .   6   14  9   6   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   7   15  
  Protection               3    | .   .   .   .   .   12  .   7   6   5   .   
  Energy Gun               2    | .   1   .   .   2   8   1   .   .   4   .   
  Energy Cannon            3    | .   .   8   14  3   .   .   .   .   2   .   
  Ballistic Gun            13   | .   24  19  14  12  11  19  21  7   5   15  
  Impact Weapon            1    | .   .   .   .   .   .   .   .   1   3   7   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 10  39  40  40  41  56  54  54  61  59  32  
  Greatest Support         60   | 20  32  32  32  32  45  60  60  60  60  50  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   1   .   2   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  20  20  20  20  20  10  
  Average Capacity         16   | 5   10  16  16  16  16  20  20  20  16  10  
  Most Carried             20   | 6   16  16  16  16  16  20  20  20  20  9   
  Average Carried          15   | 3   8   15  16  15  14  17  19  16  15  9   
  Final Capacity           20   | 6   16  16  16  16  20  20  20  20  10  10  
  Final Carried            20   | 6   16  16  16  15  15  20  20  20  10  9   

 Class Distribution 
--------------------
 44% | Mutant
 28% | Scavenger-Mutant
  9% | Hauler-Mutant
  9% | Scavenger-Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
    Hauler-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Matter Collected           2446 | 260 316 151 .   177 231 381 53  482 395 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3138 | .   487 53  .   76  608 405 53  741 689 26  
  Parts                    180  | .   34  2   .   11  32  30  2   35  33  1   
Haulers Intercepted        3    | .   2   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  82   | .   11  .   .   8   11  15  1   25  10  1   
  Melee                    4    | .   .   .   .   .   1   .   .   2   1   .   
  Guns                     41   | .   4   .   .   .   10  10  1   8   7   1   
  Cannons                  3    | .   .   .   .   1   .   .   .   .   2   .   
  AOE                      34   | .   7   .   .   7   .   5   .   15  .   .   
Classes Destroyed          16   | .   6   .   .   2   4   2   .   .   2   .   
  Worker                   2    | .   1   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   2   1   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  27   | .   6   .   .   4   .   6   .   10  .   1   
  Grunt                    34   | .   5   .   .   1   5   6   1   10  6   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   1   1   .   2   .   .   
  Sentry                   8    | .   .   .   .   .   4   .   .   2   2   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   1   .   4   5   6   1   9   5   1   
  Combat Bots Only         9    | .   4   .   .   4   4   6   1   9   3   1   
Max Kills in Single Turn   3    | .   2   1   .   3   2   2   1   3   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   2   .   .   2   .   1   .   3   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Damage Taken               8864 | .    333  38   .    358  1487 1292 45   2771 2233 307  
  Core                     1081 | .    64   .    .    35   208  71   .    324  304  75   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    60   .    49   .    .    .    .    
Volleys Fired              254  | .    43   2    .    10   56   60   4    35   39   5    
  Largest                  3    | .    2    2    .    2    3    3    3    3    3    2    
  Hottest                  158  | .    70   40   .    80   155  110  73   136  158  56   
Shots Fired                470  | .    75   4    .    14   111  100  12   70   74   10   
  Gun                      417  | .    66   4    .    7    111  89   12   60   58   10   
  Cannon                   17   | .    .    .    .    1    .    .    .    .    16   .    
  Launcher                 36   | .    9    .    .    6    .    11   .    10   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  339  | .    63   4    .    4    84   84   12   49   29   10   
  Thermal                  71   | .    3    .    .    4    27   5    .    11   21   .    
  Explosive                36   | .    9    .    .    6    .    11   .    10   .    .    
  Electromagnetic          24   | .    .    .    .    .    .    .    .    .    24   .    
  Robot Hit Streak         20   | .    8    5    .    2    10   8    17   20   17   4    
  Robot Miss Streak        19   | .    5    .    .    3    6    4    .    4    6    19   
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           334  | .    43   4    .    4    79   51   11   60   74   8    
  Core Hits                211  | .    30   1    .    14   35   30   4    55   36   6    
  Critical Hits            3    | .    .    .    .    .    1    2    .    .    .    .    
  Critical Kills           3    | .    .    .    .    .    1    2    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              41   | .    .    .    .    1    .    1    .    20   19   .    
  Impact                   18   | .    .    .    .    .    .    1    .    .    17   .    
  Slashing                 23   | .    .    .    .    1    .    .    .    20   2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8699 | .    977  53   .    555  991  1411 158  2909 1578 67   
  Guns                     3873 | .    515  53   .    40   927  571  158  760  782  67   
  Cannons                  299  | .    .    .    .    18   .    .    .    .    281  .    
  Explosions               3304 | .    462  .    .    497  .    840  .    1505 .    .    
  Melee                    1127 | .    .    .    .    .    .    .    .    612  515  .    
  Ramming                  96   | .    .    .    .    .    64   .    .    32   .    .    
  Kinetic                  2951 | .    478  53   .    30   622  554  158  584  405  67   
  Thermal                  920  | .    37   .    .    28   305  17   .    176  357  .    
  Explosive                3304 | .    462  .    .    497  .    840  .    1505 .    .    
  Electromagnetic          301  | .    .    .    .    .    .    .    .    .    301  .    
  Impact                   361  | .    .    .    .    .    .    .    .    .    361  .    
  Slashing                 766  | .    .    .    .    .    .    .    .    612  154  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    3    3    3    3    .    4    .    .    1    1    
  Average Corruption       2    | .    2    3    3    3    .    4    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    1    7    11   7    .    4    .    .    1    1    
    Message Errors         3    | .    .    .    1    1    .    .    .    .    .    1    
    Matter Fused           7    | .    1    2    1    2    .    1    .    .    .    .    
    Heat Flow Errors       9    | .    .    3    5    1    .    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    2    1    .    2    .    .    1    .    
    Data Loss (minor)      6    | .    .    2    2    1    .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            246  | .    26   .    .    16   .    23   .    131  50   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               170  | .    26   .    .    16   .    23   .    105  .    .    
  Melee                    76   | .    .    .    .    .    .    .    .    26   50   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      520  | .    .    .    .    31   11   171  .    307  .    .    
  Shots                    10   | .    .    .    .    1    .    3    .    6    .    .    
  Rammed                   13   | .    .    .    .    .    10   .    .    3    .    .    
Targets Rammed             26   | .    .    .    .    .    18   .    .    8    .    .    
  Kicked                   13   | .    .    .    .    .    8    .    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359  | .    30   198  223  268  359  108  54   243  317  .    
  Average Temperature      77   | .    14   80   94   81   100  24   24   75   83   .    
  Received Heat Transfer   2481 | .    90   9    .    69   666  216  27   789  615  .    
  Effects                  2    | .    .    .    .    1    1    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    4    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    1    .    .    .    4    .    
  Heat Transferred         1838 | .    111  .    .    62   666  37   .    370  592  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Peak Influence             709  | .   360 231 .   214 172 547 307 709 478 174 
  Average Influence        302  | .   190 163 .   153 68  275 303 570 377 164 
Maximum Alert Level        3    | .   1   1   .   1   .   2   1   3   2   .   
  Low Security (%)         34   | 100 48  48  .   76  100 30  .   .   .   100 
  Level 1                  37   | .   51  51  .   23  .   59  100 16  53  .   
  Level 2                  23   | .   .   .   .   .   .   10  .   61  46  .   
  Level 3                  4    | .   .   .   .   .   .   .   .   22  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   1   .   .   .   4   .   
  Investigation            2    | .   1   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   1   .   .   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   24  6   .   18  17  22  1   34  24  4   
  Peak Tracking Total      8    | .   4   3   .   5   6   5   1   7   8   6   
  Tactical Retreats        15   | .   1   1   .   .   .   3   .   8   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Traps Triggered            20   | .   4   .   .   .   .   .   .   10  4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Machines Disabled          12   | .   2   .   .   .   2   4   .   3   1   .   
  Max in Single Turn       2    | .   2   .   .   .   1   2   .   1   1   .   
  Garrison Relay           5    | .   .   .   .   .   .   2   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Machines Accessed          18   | .   5   .   4   .   5   .   1   .   3   .   
  Terminals                7    | .   4   .   .   .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                42   | .   18  .   4   .   15  .   1   .   4   .   
  Successful               24   | .   9   .   4   .   8   .   1   .   2   .   
  Failed                   18   | .   9   .   .   .   7   .   .   .   2   .   
    Catastrophic           4    | .   1   .   .   .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   9   .   1   .   4   .   .   .   2   .   
  Terminals                24   | .   14  .   .   .   8   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          8    | .   4   .   .   .   4   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             13   | .   5   .   4   .   4   .   .   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         15   | .   13  .   .   .   .   .   .   .   2   .   
  Terminals                5    | .   4   .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   4   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   .   .   4   .   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   .   7   .   11  .   .   
  Machine Destruction      18   | .   .   .   .   .   .   7   .   11  .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Total Allies               4    | .   .   4   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   4   3   3   .   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   71  40  40  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   18  .   34  .   .   .   .   .   .   
  Total Damage             569  | .   .   152 .   417 .   .   .   .   .   .   
  Kills                    14   | .   .   5   .   9   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Turns Passed               5823 | 47   565  461  747  426  595  659  236  1144 866  77   
Spaces Moved               3503 | 40   437  385  672  311  256  271  124  544  419  44   
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   450  | .    .    .    .    .    .    242  124  84   .    .    
  Legs                     1287 | .    .    .    .    79   256  29   .    460  419  44   
  Wheels                   1764 | 38   437  385  672  232  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  100  120  150  170  126  123  126  
  Average Speed            129  | 78   90   110  110  119  140  167  170  163  148  126  
  Slowest Speed            210  | 80   110  110  110  150  150  170  170  210  160  126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    63   77   92   76   24   58   4    83   12   12   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    1    .    .    3    .    
Terrain Destroyed          216  | .    34   .    .    25   .    100  .    54   3    .    
  Melee                    4    | .    .    .    .    .    .    1    .    .    3    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      211  | .    34   .    .    25   .    99   .    53   .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Total                      4302 | 52  530 422 679 347 396 398 153 700 567 58  
  Wait                     135  | .   21  18  8   8   28  5   4   11  32  .   
  Move                     3491 | 39  436 384 671 310 255 269 123 542 418 44  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  96   | 7   11  7   .   5   15  18  10  12  11  .   
  Fast Attach              46   | 5   2   1   .   1   7   3   .   10  17  .   
  Attach                   55   | 1   3   .   .   4   10  6   3   13  14  1   
  Detach                   7    | .   1   .   .   .   1   .   1   1   3   .   
  Swap                     26   | .   9   1   .   6   .   4   .   3   3   .   
  Drop                     49   | .   4   9   .   2   6   8   8   1   11  .   
  Fire                     254  | .   43  2   .   10  56  60  4   35  39  5   
  Melee                    41   | .   .   .   .   1   .   1   .   20  19  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     26   | .   .   .   .   .   18  .   .   8   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            52   | .   .   .   .   .   .   .   .   44  .   8   
  Rewire                   24   | .   .   .   .   .   .   24  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 13)
  407 | -10/Materials | Discovered new exit (range 8)
  613 | -10/Materials | Entered Mines
  617 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  619 | -10/Mines     | Met a Derelict bent on vengeance
  714 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  746 | -10/Mines     | Discovered new exit (range 15)
  768 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1062 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1062 | -10/Mines     | Discovered new exit (range 5)
 1074 | -10/Mines     | Entered Exiles
 1074 | -10/Exiles    | Found Exiles lab abandoned
 1074 | -10/Exiles    | Accompanied by 3 allies
 1340 | -10/Exiles    | Discovered new exit (range 10)
 1619 | -10/Exiles    | Discovered new exit (range 14)
 1821 | -10/Exiles    | Entered Mines
 1821 | -9/Mines      | Accompanied by 3 allies
 1886 | -9/Mines      | Assembled infested the area
 1891 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2022 | -9/Mines      | Lost 3 parts (1p2w)
 2037 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2235 | -9/Mines      | Discovered new exit (range 10)
 2247 | -9/Mines      | Entered Materials
 2247 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2386 | -8/Materials  | Lost 4 parts (2u2w)
 2577 | -8/Materials  | Lost 3 parts (2n1w)
 2716 | -8/Materials  | Discovered new exit (range 16)
 2758 | -8/Materials  | Garrison activated, responded to threat
 2791 | -8/Materials  | Build established: Scavenger-Tank
 2839 | -8/Materials  | Identified exit to Garrison
 2842 | -8/Materials  | Entered Garrison
 2850 | -8/Garrison   | Installed Relay Interface Framework
 2886 | -8/Garrison   | Triggered checkpoint
 2922 | -8/Garrison   | Garrison Relay disabled
 2924 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 2997 | -8/Garrison   | Triggered checkpoint
 3050 | -8/Garrison   | Triggered checkpoint
 3190 | -8/Garrison   | Triggered checkpoint
 3205 | -8/Garrison   | Build established: Hauler-Mutant
 3252 | -8/Garrison   | Discovered new exit (range 14)
 3370 | -8/Garrison   | Triggered checkpoint
 3380 | -8/Garrison   | Core integrity fell below 50%
 3438 | -8/Garrison   | Garrison Relay disabled
 3486 | -8/Garrison   | Phase Generator disabled
 3501 | -8/Garrison   | Entered Factory
 3501 | -7/Factory    | Evolved 2 slots: Utility x2
 3736 | -7/Factory    | Identified exit to Garrison
 3737 | -7/Factory    | Entered Garrison
 3770 | -7/Garrison   | Triggered checkpoint
 3818 | -7/Garrison   | Garrison Relay disabled
 3895 | -7/Garrison   | Build established: Scavenger-Gunner
 3942 | -7/Garrison   | Triggered checkpoint
 3988 | -7/Garrison   | Triggered checkpoint
 3988 | -7/Garrison   | Destroyed 9 combat bots
 4009 | -7/Garrison   | Lost 10 parts (1p2n7w)
 4024 | -7/Garrison   | Triggered checkpoint
 4088 | -7/Garrison   | Triggered checkpoint
 4093 | -7/Garrison   | Destroyed 7 combat bots
 4103 | -7/Garrison   | Lost 7 parts (1p2n2u2w)
 4194 | -7/Garrison   | Triggered checkpoint
 4228 | -7/Garrison   | Garrison Relay disabled
 4268 | -7/Garrison   | Discovered new exit (range 10)
 4363 | -7/Garrison   | Build established: Scavenger-Mutant
 4459 | -7/Garrison   | Discovered new exit (range 10)
 4532 | -7/Garrison   | Triggered checkpoint
 4629 | -7/Garrison   | Garrison Relay disabled
 4631 | -7/Garrison   | Lost 4 parts (1p2n1w)
 4833 | -7/Garrison   | Discovered new exit (range 12)
 4869 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 4881 | -7/Garrison   | Entered Factory
 4985 | -7/Factory    | Core integrity fell below 50%
 5204 | -7/Factory    | Lost 8 parts (1p1n3u3w)
 5624 | -7/Factory    | Core integrity fell below 20%
 5711 | -7/Factory    | Build established: Mutant
 5719 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 5746 | -7/Factory    | Identified exit to Garrison
 5747 | -7/Factory    | Entered Garrison
 5755 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 5807 | -7/Garrison   | Triggered checkpoint
 5824 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05755_ Expanded RIF knowledge: Program Shield.
05767_ Triggered Stasis Trap.
05767_ A bubble of rippling energy engulfs the area.
05767_ Field strength at 82.
05769_ Field strength at 64.
05770_ Field strength at 46.
05771_ Field strength at 28.
05772_ Field strength at 10.
05773_ Stasis field depleted.
05783_ Triggered Stasis Trap.
05783_ A bubble of rippling energy engulfs the area.
05783_ Field strength at 82.
05784_ Field strength at 64.
05785_ Field strength at 46.
05786_ Field strength at 28.
05787_ W8LA<AL0O LL1F%QDC/MF|1SFQGON  3U5
05787_ Field strength at 10.
05788_ Stasis field depleted.
05818_ Lgt. Nuclear Core destroyed.
05821_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                44
Launcher Accuracy          20
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              GreatMomentumReplicator
  Manual?         0
Play Time         01:06:34
  Cumulative      51.6 hours
  Start           2019.12.10 @ 20:59:17
  End             2019.12.10 @ 22:11:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1726f9f-1f3c-42fd-aa08-f96f347c31e6