Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 20:33:11 Player: Akl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (3243) 3243 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 6371 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core High-capacity Storage Unit Compact Battery (200) Large Matter Pod (150) Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer Advanced Targeting Computer Particle Charger Layered Light Armor Plating System Shield System Shield Gatling Laser Light Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Autogun Autogun > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit Compact Battery Large Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Particle Charger Layered Light Armor Plating Layered Light Armor Plating System Shield Particle Gun Particle Gun Heavy Assault Rifle Light Cannon [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 64 | 5 14 16 8 21 Power 8 | . . 3 1 4 Engine 3 | . . 2 . 1 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 19 | 2 7 3 4 3 Treads 11 | . 2 3 4 2 Leg 6 | 1 4 . . 1 Wheel 2 | 1 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 5 1 5 Device 5 | . 1 3 . 1 Storage 5 | 1 3 1 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 20 | 2 2 5 2 9 Energy Gun 9 | . 2 3 1 3 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 2 1 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 36 | . 6 7 2 21 Power 3 | . . 1 . 2 Propulsion 9 | . 3 1 . 5 Utility 10 | . 1 3 . 6 Weapon 14 | . 2 2 2 8 Highest Loss Streak 6 | . 5 2 1 6 To Critical Strikes . | . . . . . Average Backups 13 | 1 12 13 14 15 Power 1 | . 1 1 1 1 Propulsion 2 | 1 3 2 3 1 Utility 7 | . 4 6 6 9 Weapon 3 | . 2 3 3 3 Tool/Special . | . . . . . Unused Backups 26 | 1 1 6 2 16 Power 1 | . . . 1 . Propulsion 2 | 1 . . . 1 Utility 20 | . 1 5 1 13 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 76 96 98 91 Engine 3 | . . 9 2 . Core 3 | . . 1 6 6 Treads 18 | . 3 21 27 18 Leg 2 | . 11 . . . Wheel 1 | . 10 . . . Device 8 | . . 9 9 11 Storage 13 | . 18 19 9 7 Processor 8 | . . 2 9 18 Protection 4 | . 4 . 8 6 Energy Gun 11 | . 13 16 8 6 Ballistic Gun 14 | . 13 15 18 11 Peak Build Rating 38 | 5 8 17 27 38 Average Rating 19 | 3 6 12 24 31 On Entrance 11 | . 5 8 17 27 Avg Prop Armor Cover (%) 8 | 9 9 . . 3 Naked Turns . | . . . . . Heaviest Build 66 | 9 27 55 60 66 Greatest Support 69 | 10 40 43 69 66 Greatest Overweight (x) 20 | 1 7 1 . 20 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 6 14 17 20 20 Most Carried 20 | 4 15 16 17 20 Average Carried 14 | 2 12 13 14 15 Final Capacity 20 | 8 15 20 20 20 Final Carried 17 | 2 14 14 17 15 Class Distribution -------------------- 24% | Mutant 24% | Gunner 18% | Scavenger-Skirmisher 16% | Scavenger-Gunner 8% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1981 | 165 412 352 242 810 Remotely . | . . . . . Salvage Created 3476 | . 559 822 680 1415 Parts 185 | . 27 51 37 70 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 14 21 17 27 Guns 64 | . 14 17 17 16 AOE 14 | . . 4 . 10 Classes Destroyed 13 | . 2 4 . 7 Worker 9 | . . . . 9 Builder 2 | . 1 . . 1 Hauler 2 | . . . . 2 Recycler 4 | . . 2 . 2 Mechanic 2 | . . . . 2 Swarmer 17 | . . 8 6 3 Grunt 39 | . 14 8 8 9 Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 9 | . . 4 3 2 Specialist 3 | . . . . 3 Hunter 4 | . . . . 4 Programmer 5 | . . . . 5 Best Kill Streak 15 | . 4 5 9 15 Combat Bots Only 9 | . 4 5 9 7 Max Kills in Single Turn 12 | . 1 4 1 12 Gunslinging . | . . . . . Exploded 5 | . . 4 . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 666 | . 94 92 82 398 Missed 207 | . 15 24 17 151 Hits 459 | . 79 68 65 247 Melee 4 | . . 4 . . Projectile 455 | . 79 64 65 247 Critical Strikes 16 | . . 4 3 9 Damage Taken 5897 | . 899 1030 881 3087 Core 1207 | . 243 164 93 707 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 2 59 83 . Volleys Fired 216 | . 59 47 47 63 Largest 3 | . 2 3 3 3 Hottest 130 | . 90 130 99 111 Shots Fired 556 | . 108 135 140 173 Gun 548 | . 108 135 140 165 Cannon . | . . . . . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 342 | . 73 64 94 111 Thermal 206 | . 35 71 46 54 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 23 | . 15 12 23 16 Robot Miss Streak 9 | . 2 9 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 2 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 375 | . 84 76 99 116 Core Hits 222 | . 30 38 39 115 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 2 3 4 5 Burn 13 | . 2 2 4 5 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7947 | . 1055 1391 1210 4291 Guns 4998 | . 1041 881 1210 1866 Cannons . | . . . . . Explosions 2913 | . . 503 . 2410 Melee . | . . . . . Ramming 36 | . 14 7 . 15 Kinetic 3086 | . 696 472 698 1220 Thermal 2119 | . 345 409 512 853 Explosive 2706 | . . 503 . 2203 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 5 . 13 Average Corruption 3 | . . 4 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 40 . 12 Message Errors 9 | . . 6 . 3 Matter Fused 19 | . . 14 . 5 Heat Flow Errors 5 | . . 5 . . Energy Discharges 7 | . . 7 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . 4 . 3 Misfires 2 | . . 2 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 66 | . . 24 . 42 Projectiles . | . . . . . Explosions 66 | . . 24 . 42 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 276 | . 7 167 . 102 Shots 7 | . . 2 . 5 Rammed 6 | . 1 2 . 3 Targets Rammed 6 | . 1 2 . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 260 | . 207 260 72 186 Average Temperature 64 | . 68 91 25 53 Received Heat Transfer 1776 | . 492 192 423 669 Effects 4 | . . 4 . . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 13 | . 2 4 2 5 Heat Transferred 6005 | . 1101 1239 1665 2000 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 94 | 100 100 100 78 92 Level 1 4 | . . . 21 4 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 472 | . 125 185 244 472 Initial 107 | . . 20 1 107 Average 77 | . 48 89 131 64 Influence Increases 2394 | . 370 620 456 948 Destroy 0b10 Robot/C 1560 | . 280 420 340 520 Destroy 0b10 Robot/NC 100 | . 5 10 . 85 Destroy Leader 354 | . 50 100 80 124 Successful Hack 18 | . 5 11 2 . Disable Machine 150 | . . 30 . 120 Destroy Structure 107 | . . 34 4 69 Lose Combat Pursuer 105 | . 30 15 30 30 Influence Decreases 1980 | . 322 662 226 770 Entered New Map 162 | . . 28 5 129 Time Decay 1368 | . 262 454 201 451 Lost Part 330 | . 60 60 20 190 Purge Threat 120 | . . 120 . . Squads Dispatched 16 | . 4 3 2 7 Investigation 6 | . 3 1 1 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 2 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 21 32 30 44 Peak Tracking Total 13 | . 5 4 6 13 Tactical Retreats 8 | . 2 3 1 2 ECM-based Alert Blocks 5 | . . 5 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 . 8 Max in Single Turn 8 | . . 1 . 8 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 7 3 2 Terminals 11 | . 3 6 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . 1 2 1 Garrison Access . | . . . . . Total Hacks 52 | . 11 21 14 6 Successful 22 | . 8 5 8 1 Failed 29 | . 3 16 5 5 Catastrophic 6 | . 2 2 . 2 Database Lockouts 1 | . . . 1 . Manual 19 | . 7 10 2 . Terminals 33 | . 10 18 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 18 | . . 3 12 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 4 5 1 1 Prototype ID Bank 7 | . 3 2 1 1 Emergency Access Points 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 6 3 2 Full Trace Events 8 | . 3 2 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2712 | . 2 658 486 1566 Optics 2328 | . . 276 486 1566 Terrain 873 | . 2 . . 871 ECM 382 | . . 382 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4305 | 43 675 1535 486 1566 Spaces Moved 1737 | 40 314 558 184 641 Core 33 | 14 8 . . 11 Treads 1420 | . 48 558 184 630 Legs 9 | . 9 . . . Wheels 275 | 26 249 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 163 Average Speed 179 | 74 128 205 161 194 Slowest Speed 1050 | 100 400 240 163 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 59 56 23 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 147 | . . 39 . 108 Melee . | . . . . . Projectile . | . . . . . AOE 147 | . . 39 . 108 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2503 | 53 480 851 278 841 Wait 358 | . 66 193 25 74 Move 1733 | 39 313 557 183 641 Hop . | . . . . . Pick Up 79 | 8 20 20 8 23 Fast Attach 6 | . 2 2 . 2 Attach 48 | 5 10 10 4 19 Detach 3 | . 3 . . . Swap 16 | . 2 6 5 3 Drop 38 | 1 4 14 6 13 Fire 216 | . 59 47 47 63 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 5 | . . 2 . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 367 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Lost 5 parts (2n1u2w) 444 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Core integrity fell below 20% 673 | -10/Materials | Discovered new exit (range 5) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1314 | -9/Materials | Discovered new exit (range 14) 1437 | -9/Materials | Build established: Gunner 1772 | -9/Materials | Build established: Scavenger-Gunner 2181 | -9/Materials | Discovered new exit (range 20) 2254 | -9/Materials | Entered another Materials area 2254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2415 | -8/Materials | Destroyed 9 combat bots 2473 | -8/Materials | Central database locked down 2672 | -8/Materials | Discovered new exit (range 10) 2683 | -8/Materials | Build established: Scavenger-Tank 2740 | -8/Materials | Entered Factory 2740 | -7/Factory | Evolved 2 slots: Utility x2 3046 | -7/Factory | Build established: Scavenger-Skirmisher 3853 | -7/Factory | Found Prototype Launcher 3855 | -7/Factory | Found Prototype Launcher 3925 | -7/Factory | Lost 3 parts (1n2w) 4057 | -7/Factory | Discovered new exit (range 7) 4068 | -7/Factory | Identified exit to Lower Caves 4164 | -7/Factory | Garrison activated, responded to threat 4179 | -7/Factory | Build established: Scavenger-Gunner 4188 | -7/Factory | Identified Rocket Array (x2) 4229 | -7/Factory | Lost 5 parts (2n3w) 4266 | -7/Factory | Cargo convoy interrupted 4274 | -7/Factory | Core integrity fell below 50% 4287 | -7/Factory | System corruption reached 10% 4296 | -7/Factory | Destroyed 7 combat bots 4298 | -7/Factory | Core integrity fell below 20% 4306 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04290_ The unstable cave ceiling collapses. 04290_ U-05 Engineer builds a Wall. 04291_ U-05 Engineer lays Concrete. 04291_ K-01 Serf collects debris. 04292_ U-05 Engineer lays Concrete. 04294_ R-06 Scavenger collects Hrd. Medium Armor Plating. 04294_ K-01 Serf collects debris. 04295_ U-05 Engineer builds a Wall. 04295_ U-05 Engineer destroyed. 04295_ Imp. Heat Sink destroyed. 04298_ K-01 Serf collects debris. 04299_ U-05 Engineer builds a Wall. 04301_ K-01 Serf collects debris. 04304_ System corrupted: Component data lost. 04304_ U-05 Engineer lays Concrete. 04304_ K-01 Serf collects debris. 04305_ U-05 Engineer lays Concrete. 04305_ K-01 Serf collects debris. 04306_ U-05 Engineer builds a Wall. 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""" #???? | | ?????+ / u#""" #???# """ #???? | | ?????? # "" #???#] #???? | | ?????? ############### #???########???? | | ?????? ?????????####### ! #??????????????? | | ??????? ????????????????? #??????????????? | | ??????? ??????????????????###??##?#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperPlatingKit Manual? 0 Play Time 00:39:23 Cumulative 57.5 hours Start 2026.07.28 @ 19:41:01 End 2026.07.28 @ 20:33:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61579753-5f5c-405b-8a37-f60be2d3aaf0