Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.03 @ 19:49:05 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (35) 175 Value Destroyed (1193) 1193 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 8007 Bonus ------- Follower Combat Kills 93 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -174 Cogmind --------- Core Integrity 265/850 Matter 291/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Flying (220) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Core Analyzer Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Medium Storage Unit Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array Improved Linear Gravjet > --- UTILITY ---------- Advanced Visual Processing Unit Improved Propulsion Shielding Hacking Suite Improved Hacking Suite > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Antigrav System Advanced Signal Interpreter Supersonic Drone Bay Remote Datajack [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Shock Bomb Launcher Energy Gun AWS/Thermal Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . 2 . . . . . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 1 . . . 1 . . . . . . Utility 2 | . . . . . 1 1 . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 76 | 6 1 4 2 3 4 14 . 3 1 . 11 8 2 . 1 16 Power 8 | 1 . 1 . . . . . . 1 . 1 2 . . . 2 Engine 6 | 1 . 1 . . . . . . 1 . . 1 . . . 2 Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 1 1 . . . . Propulsion 32 | 2 . . . 2 2 9 . 1 . . 3 3 1 . . 9 Treads 3 | 2 . . . . 1 . . . . . . . . . . . Leg 10 | . . . . 2 . 2 . . . . . . . . . 6 Wheel 1 | . . . . . . 1 . . . . . . . . . . Hover 15 | . . . . . 1 6 . 1 . . 3 3 1 . . . Flight 3 | . . . . . . . . . . . . . . . . 3 Utility 22 | 1 . 1 2 . 1 2 . 2 . . 6 3 1 . 1 2 Device 6 | . . 1 . . . . . 1 . . 2 . . . 1 1 Storage 4 | 1 . . 2 . . 1 . . . . . . . . . . Processor 5 | . . . . . 1 1 . 1 . . . . 1 . . 1 Hackware 3 | . . . . . . . . . . . . 3 . . . . Protection 4 | . . . . . . . . . . . 4 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 14 | 2 1 2 . 1 1 3 . . . . 1 . . . . 3 Energy Gun 5 | 1 . 1 . . 1 . . . . . 1 . . . . 1 Energy Cannon 2 | . 1 . . . . 1 . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . . . . 1 . Parts Lost 32 | . 1 2 . 1 3 4 7 . . . . . 4 6 . 4 Power 4 | . . 1 . . 1 . . . . . . . 1 1 . . Propulsion 15 | . . . . 1 1 1 5 . . . . . 2 2 . 3 Utility 6 | . . . . . . 1 1 . . . . . 1 3 . . Weapon 7 | . 1 1 . . 1 2 1 . . . . . . . . 1 Highest Loss Streak 7 | . 1 2 . 1 3 2 7 . . . . . 4 6 . 4 Average Slot Usage (%) 67 | . 85 99 80 79 47 48 40 18 31 30 46 68 51 35 11 75 Engine 7 | . 14 13 14 14 1 . . . 1 4 . 4 6 4 . 8 Treads 11 | . 28 28 28 2 6 . . . . . . . . . . . Leg 4 | . . . . 21 11 4 . . . . . . . . . 26 Hover 7 | . . . . . . 21 22 4 7 6 21 24 16 8 . . Device 5 | . . 13 4 . . . . 5 7 6 6 2 . . 5 12 Storage 7 | . 14 14 13 14 9 5 . . . . . . . . . . Processor 4 | . . . . . 8 8 13 7 15 13 11 6 10 10 . 6 Hackware 2 | . . . . . . . . . . . . 4 13 10 6 6 Energy Gun 3 | . 9 5 . . 6 3 . . . . . 6 . . . 2 Energy Cannon 4 | . 4 14 4 . . 1 . . . . . . . . . . Launcher 4 | . . 8 14 14 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 91 | 11 13 17 89 91 91 88 1 1 16 16 29 44 41 15 1 31 Greatest Support 90 | 40 40 40 40 20 20 65 52 11 11 11 68 80 83 56 3 90 Greatest Overweight (x) 9 | 1 . . 2 9 4 8 . . 1 1 5 . . 4 . 1 Average Overweight (x) . | . . . 1 4 4 1 . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 24 24 24 24 4 4 4 4 4 4 4 4 4 4 Average Capacity 10 | 5 6 6 18 24 24 19 4 4 4 4 4 4 4 4 4 4 Most Carried 22 | 1 3 6 15 16 17 22 4 4 3 4 4 4 4 4 2 4 Average Carried 7 | . 2 5 10 15 14 13 4 3 3 3 3 3 2 3 2 3 Final Capacity 24 | 6 6 6 24 24 24 4 4 4 4 4 4 4 4 4 4 4 Final Carried 16 | 1 3 6 15 16 14 4 4 3 3 4 3 4 4 2 2 3 Class Distribution -------------------- 52% | Mutant 28% | Hauler-Mutant 10% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Matter Collected 984 | 223 53 55 10 70 35 105 . . 53 . 115 . 71 . . 194 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1257 | . 125 219 . 195 216 266 . . . . . . . . . 236 Parts 73 | . 5 25 . 10 9 9 . . . . . . . . . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 . . . . . . 11 Prevented 2 | . . . . . . . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . 3 8 . 4 3 4 . . . . . . . . . 7 Melee 2 | . . . . . . . . . . . . . . . . 2 Guns 16 | . 3 3 . . 2 3 . . . . . . . . . 5 Cannons 3 | . . 2 . . . 1 . . . . . . . . . . AOE 7 | . . 3 . 4 . . . . . . . . . . . . Classes Destroyed 9 | . 1 2 . 2 3 1 . . . . . . . . . . Worker 2 | . . 2 . . . . . . . . . . . . . . Watcher 4 | . . . . . 2 2 . . . . . . . . . . Swarmer 11 | . . 6 . . . . . . . . . . . . . 5 Grunt 10 | . 3 2 . 2 . 3 . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . . . . . 2 Best Kill Streak 4 | . 2 4 . 4 1 3 . . . . . . . . . 2 Combat Bots Only 4 | . 2 3 . 4 1 3 . . . . . . . . . 2 Max Kills in Single Turn 2 | . 1 2 . 2 1 1 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Damage Taken 4809 | . 190 408 . 191 508 581 879 21 85 55 . 163 678 312 . 738 Core 1501 | . 42 61 . 15 102 140 491 . 65 34 . 5 207 164 . 175 Absorbed by Shields 135 | . . . . . . . 135 . . . . . . . . . Core Remaining (%) 58 | 100 . . . 52 81 . . . . . . . . . . . Volleys Fired 61 | . 10 17 . 5 2 10 . . . . . . . . . 17 Largest 2 | . 2 2 . 1 1 1 . . . . . . . . . 2 Hottest 100 | . 80 100 . 36 36 60 . . . . . . . . . 85 Shots Fired 123 | . 19 29 . 5 15 30 . . . . . . . . . 25 Gun 85 | . 16 11 . . 13 20 . . . . . . . . . 25 Cannon 27 | . 3 15 . . . 9 . . . . . . . . . . Launcher 11 | . . 3 . 5 2 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 34 | . 10 7 . . . . . . . . . . . . . 17 Thermal 70 | . 9 19 . . 13 29 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . 3 . 5 2 1 . . . . . . . . . 8 Robot Hit Streak 19 | . 7 3 . 1 6 19 . . . . . . . . . 11 Robot Miss Streak 4 | . 1 4 . 3 1 3 . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Autonomous 34 | . . . . . 13 21 . . . . . . . . . . Shots Hit Robots 90 | . 16 11 . 4 12 25 1 . . . . . . . . 21 Core Hits 54 | . 7 11 . 7 5 11 . . . . . . 1 . . 12 Critical Hits 3 | . . . . 1 . . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . . . . 1 Melee Attacks 14 | . . . . 3 . . 1 . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 13 | . . . . 3 . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2445 | . 179 304 . 279 372 655 . . . . . 11 13 . . 632 Guns 1163 | . 126 69 . . 329 449 . . . . . . . . . 190 Cannons 377 | . 53 142 . . . 182 . . . . . . . . . . Explosions 371 | . . 93 . 211 43 24 . . . . . . . . . . Melee 510 | . . . . 68 . . . . . . . . . . . 442 Ramming 24 | . . . . . . . . . . . . 11 13 . . . Kinetic 199 | . 67 23 . . . . . . . . . . . . . 109 Thermal 1314 | . 112 208 . 34 329 631 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 398 | . . 73 . 177 43 24 . . . . . . . . . 81 Impact . | . . . . . . . . . . . . . . . . . Slashing 510 | . . . . 68 . . . . . . . . . . . 442 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 . . . . 1 1 1 Average Corruption 1 | . . . . . . 2 3 3 3 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . 3 1 . 2 . . . . 1 . 1 Message Errors 1 | . . . . . . . . . . . . . . . . 1 Matter Fused 5 | . . . . . . 2 1 . 2 . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . . . . . . . 1 . . . 34 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 35 | . . . . . . . . . . . . 1 . . . 34 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . 41 . 44 . . . . . . . 5 6 . . . Shots 5 | . . 2 . 3 . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 1 1 . . . Targets Rammed 2 | . . . . . . . . . . . . 1 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 259 | . 170 259 . 10 . 8 20 . . . . 54 39 . . 20 Average Temperature 42 | . 65 147 . 7 . 4 20 . . . . 19 19 . . 8 Received Heat Transfer 770 | . 108 129 . 66 18 117 162 . 12 . . 36 24 18 . 80 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Melted 5 | . . . . . 3 2 . . . . . . . . . . Heat Transferred 2014 | . 236 446 . . 407 925 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . . . . . 3 4 . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Peak Influence 219 | . 100 108 . 150 149 126 78 34 . 63 22 219 . . . . Initial 63 | . . 39 . . 58 13 63 4 . 33 22 15 . . . . Average 63 | . 60 56 . 141 71 68 44 18 . 41 22 110 . . . . Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 . 100 100 84 . . . . Level 1 1 | . . . . . . . . . . . . 15 . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . 2 3 . . . 1 . 2 . . . . Investigation 1 | . . 1 . . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . Reinforcement 8 | . 1 . . . 2 2 . . . 1 . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Distress Signals 4 | . . . . . 2 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 93 | . 5 8 . 3 6 15 12 1 1 2 . 11 10 5 . 14 Peak Tracking Total 12 | . 2 3 . 2 2 5 12 1 1 2 . 5 4 5 . 5 Tactical Retreats 11 | . . . . 1 . 2 . . . . . 4 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Traps Triggered 5 | . . . . . . . 4 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . 1 . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . 1 . . 2 . . . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . . 2 . 3 . . . . . . . . . . . . Max in Single Turn 3 | . . 2 . 3 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Machines Accessed 16 | . 1 2 2 . . 3 . . . . . 7 . . 1 . Terminals 5 | . 1 1 . . . 1 . . . . . 2 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . 1 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Total Hacks 41 | . 4 3 2 . . 6 . . . . . 23 . . 3 . Successful 26 | . . 2 2 . . 3 . . . . . 16 . . 3 . Failed 15 | . 4 1 . . . 3 . . . . . 7 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 4 2 1 . . 1 . . . . . 11 . . . . Terminals 16 | . 4 2 . . . 2 . . . . . 8 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 11 | . . . . . . 3 . . . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Terminal Hacks 10 | . . 2 2 . . 1 . . . . . 2 . . 3 . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 1 . . 3 . Open Door 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . 1 . . . . . 5 . . . . Scan Component 4 | . . . . . . 1 . . . . . 3 . . . . Repair 2 | . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . 3 . . . . Terminals 2 | . . . . . . . . . . . . 2 . . . . Botnet 2 | . . . . . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . . . 2 . . . . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . 3 . . 3 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . Time 93 | . . . . . . . . . . . . 93 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Total Allies 8 | . . . . . . . . . 1 . . . . . 7 . Largest Group 7 | . . . . . . . . . 1 . . . . . 7 7 Highest-Rated Group 181 | . . . . . . . . . 125 . . . . . 181 181 Highest-Rated Ally 125 | . . . . . . . . . 125 . . . . . 31 31 Total Orders 6 | . . . . . . . . 1 2 2 . 1 . . . . EXPLORE 5 | . . . . . . . . 1 1 2 . 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 33 | . . . . . . . . . 1 . . . . . . 32 Total Damage 523 | . . . . . . . . . 57 . . . . . . 466 Kills 2 | . . . . . . . . . 1 . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . . . 3 1 1 1 Drone Launches 5 | . . . . . . . . 1 1 2 . 1 . . . . Drone Recoveries 5 | . . . . . . . . 1 1 2 . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Turns Passed 5273 | 65 184 1190 695 149 477 534 101 81 96 28 365 309 331 155 123 390 Spaces Moved 4704 | 43 95 706 370 51 187 446 151 109 109 32 589 445 613 274 161 323 Core 625 | 16 . . . . . . 33 50 . . 214 . . 80 161 71 Treads 1352 | 27 95 706 370 5 145 4 . . . . . . . . . . Legs 294 | . . . . 46 42 57 . . . . . . . . . 149 Wheels 81 | . . . . . . 81 . . . . . . . . . . Hover 2249 | . . . . . . 304 118 59 109 32 375 445 613 194 . . Flight 103 | . . . . . . . . . . . . . . . . 103 Fastest Speed 38 | 50 160 160 160 240 240 42 38 50 60 60 43 43 43 50 50 50 Average Speed 99 | 130 160 160 184 242 240 103 49 55 70 86 58 43 52 56 50 87 Slowest Speed 390 | 160 160 160 200 390 240 360 50 60 120 120 300 52 56 250 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 23 94 69 13 20 14 36 13 61 5 97 24 85 56 12 30 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . 2 . . . . . . . . . . 4 . . 2 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 9 | . . . . 3 2 4 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 6 | . . . . . 2 4 . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Fac Was Fac Low Low Zio Pro Total 5195 | 49 110 740 386 67 215 508 176 128 127 33 610 561 622 273 202 388 Wait 241 | . 2 . . 5 16 28 . 17 18 . . 97 5 . 41 12 Move 4688 | 42 94 705 369 50 186 445 149 108 108 32 588 444 612 273 160 323 Hop . | . . . . . . . . . . . . . . . . . Pick Up 38 | 1 3 8 11 . 1 3 . . . . 3 4 2 . . 2 Fast Attach 60 | 6 . 3 1 3 2 11 . 2 1 . 9 5 1 . 1 15 Attach 13 | . 1 1 . . 2 2 . 1 . . 2 2 1 . . 1 Detach 18 | . . . 2 1 2 5 . . . 1 3 3 . . . 1 Swap 3 | . . . 1 . . 1 . . . . . 1 . . . . Drop 27 | . . 5 2 . 2 3 . . . . 5 4 . . . 6 Fire 61 | . 10 17 . 5 2 10 . . . . . . . . . 17 Melee 14 | . . . . 3 . . 1 . . . . . . . . 10 Ram 2 | . . . . . . . . . . . . 1 1 . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 26 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 Trap 3 | . . 1 . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Fac]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 319 | -10/Mines | Found a hidden stash of uninstalled traps 371 | -10/Mines | Discovered new exit (range 10) 719 | -10/Mines | Learned 2 Materials zone layouts 739 | -10/Mines | Met a Derelict shopkeep closing up shop 1276 | -10/Mines | Discovered new exit (range 10) 1434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -10/Mines | Discovered new exit (range 5) 1440 | -10/Mines | Entered Exiles 1441 | -10/Exiles | Identified exit to Mines 1479 | -10/Exiles | Met 8R-AWN 1508 | -10/Exiles | Met EX-HEX 1611 | -10/Exiles | Met EX-DEC 1802 | -10/Exiles | Learned location of Zion (-6) 1848 | -10/Exiles | Met EX-BIN 1872 | -10/Exiles | Aligned with FarCom system 1874 | -10/Exiles | Given EX-Vault access code 1922 | -10/Exiles | Opened EX-Vault 1936 | -10/Exiles | Found Latent Energy Streamer 1941 | -10/Exiles | Found AWS/Thermal 1946 | -10/Exiles | Found Supersonic Drone Bay 1968 | -10/Exiles | Build established: Hauler-Mutant 1989 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2135 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, AWS/Thermal, Latent Energy Streamer 2135 | -10/Exiles | Entered Mines 2208 | -9/Mines | Discovered new exit (range 7) 2253 | -9/Mines | Learned Materials trap positions 2284 | -9/Mines | Entered Materials 2284 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2286 | -8/Materials | Loaded intel: 24 trap records 2421 | -8/Materials | Lost 3 parts (1p1n1w) 2703 | -8/Materials | Discovered new exit (range 5) 2761 | -8/Materials | Entered Factory 2761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2763 | -7/Factory | FarCom data flow suspended 3295 | -7/Factory | Identified exit to Garrison 3295 | -7/Factory | Entered Garrison 3298 | -7/Garrison | Installed Relay Interface Framework 3336 | -7/Garrison | Triggered checkpoint 3374 | -7/Garrison | Core integrity fell below 50% 3387 | -7/Garrison | Core integrity fell below 20% 3390 | -7/Garrison | Discovered new exit (range 12) 3396 | -7/Garrison | Entered Factory 3408 | -7/Factory | Lost 7 parts (5n1u1w) 3435 | -7/Factory | Discovered new exit (range 3) 3466 | -7/Factory | Build established: Mutant 3477 | -7/Factory | Entered Lower Caves 3491 | -7/Lower Caves | Discovered new exit (range 96) 3512 | -7/Lower Caves | Spotted B-75 Beast 3527 | -7/Lower Caves | AD-0RF showed up to help 3531 | -7/Lower Caves | AD-0RF revealed a hidden path 3573 | -7/Lower Caves | Entered Factory 3573 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3601 | -6/Factory | Sucked down chute 3601 | -6/Factory | Entered Waste 3601 | -6/Waste | The area was eerily silent 3669 | -6/Waste | Discovered new exit (range 14) 3926 | -6/Waste | Found Gamma Bomb Array 3966 | -6/Waste | Entered Factory 4115 | -6/Factory | Repaired Imp. Linear Gravjet 4128 | -6/Factory | Spotted B-75 Beast 4182 | -6/Factory | Repaired Antimatter Reactor? 4255 | -6/Factory | Discovered new exit (range 14) 4275 | -6/Factory | Entered Lower Caves 4275 | -6/Lower Caves | Spotted T5-2RL(f) 4275 | -6/Lower Caves | Spotted X9-4HW(f) 4276 | -6/Lower Caves | Encountered a Master Thief 4276 | -6/Lower Caves | Encountered a Master Thief 4276 | -6/Lower Caves | Supersonic Drone Bay stolen by Master Thief 4278 | -6/Lower Caves | Spotted CW-5U9(f) 4279 | -6/Lower Caves | Encountered a Master Thief 4297 | -6/Lower Caves | Broken AWS/Thermal stolen by Master Thief 4336 | -6/Lower Caves | Imp. Linear Gravjet stolen by Master Thief 4412 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4466 | -6/Lower Caves | Encountered a Warlord checkpoint 4481 | -6/Lower Caves | Build established: Hacker-Mutant 4513 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4529 | -6/Lower Caves | Learned Factory garrison access intel 4586 | -6/Lower Caves | Learned 4 Factory zone layouts 4599 | -6/Lower Caves | Discovered new exit (range 12) 4606 | -6/Lower Caves | Entered another Lower Caves area 4680 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4687 | -6/Lower Caves | Learned Factory terminal intel 4730 | -6/Lower Caves | Spotted KA-WBS(f) 4731 | -6/Lower Caves | Encountered a Master Thief 4732 | -6/Lower Caves | Spotted 1R-9OU(f) 4733 | -6/Lower Caves | Encountered a Master Thief 4738 | -6/Lower Caves | Spotted E8-P7B(f) 4739 | -6/Lower Caves | Encountered a Master Thief 4742 | -6/Lower Caves | Imp. Cooling System stolen by Master Thief 4755 | -6/Lower Caves | Discovered new exit (range 14) 4756 | -6/Lower Caves | Remote Datajack stolen by Master Thief 4761 | -6/Lower Caves | Entered Zion 4767 | -6/Zion | Learned 4 Factory zone layouts 4772 | -6/Zion | Lost 6 parts (1p2n3u) 4780 | -6/Zion | Given the Hacking Drone Bay 4781 | -6/Zion | Found Prototype Device 4781 | -6/Zion | Identified Hacking Drone Bay 4788 | -6/Zion | Gained Derelict followers 4839 | -6/Zion | Discovered new exit (range 10) 4884 | -6/Zion | Entered Proximity Caves 4884 | -5/Proximity Caves | Accompanied by 7 allies 4890 | -5/Proximity Caves | Learned 8 Factory zone layouts 4913 | -5/Proximity Caves | Core integrity fell below 50% 4946 | -5/Proximity Caves | P-70 Sage assimilated allied 09-C1M(M) 5236 | -5/Proximity Caves | Build established: Scavenger-Mutant 5274 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05167_ Acquired 12 matter. 05172_ Acquired VTOL Module. 05175_ Dropped Carbon-fiber Leg. 05175_ Acquired VTOL Module. 05176_ Autogun fries itself beyond repair. 05177_ Lgt. Nuclear Core fries itself beyond repair. 05178_ Acquired 20 matter. 05181_ Dropped Carbon-fiber Leg. 05182_ VTOL Module fries itself beyond repair. 05188_ Acquired VTOL Module. 05189_ Dropped Ripper. 05190_ Dropped Hpw. Shock Rifle. 05190_ Dropped Imp. Deuterium Engine. 05191_ Acquired 10 matter. 05215_ Dropped Carbon-fiber Leg. 05259_ VTOL Module destroyed. 05264_ Carbon-fiber Leg destroyed. 05267_ S-27 Virus destroyed. 05269_ VTOL Module destroyed. 05274_ Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###?####??????#####??????????????????????????????? | | ### ###???## ##?????????????##??????????????? | | ##### #???????????? ###????????????? | | ## ##?????????? ???????????? | | ## ##????????? ????????????? | | ## #???????? % ?????????????? | | #?#####? ??????????????? | | ## ##?# ## s ????????????????? | | ### ##??# s s#?????????????????? | | #?####???# ##????????????????? | | ## #????????# #????????????????? | | ## ## ########## ##???????????????? | | # ###### @ #???????????????? | | # ##????### ###### #???????????????? | | # #???????#### #######???????????????????????? | | ##?????????#####?????????????????????????????? | | #???????????????????????????????????????????? | | #????????##?????????????????????????????????? | | ##??????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | ##%#####?? #?????????????????????????????????? | | ### ## ##????????????????????????????????? | | ## = ##???????????????????????????????? | | % ?????????????????????????????? | | ??????????????????????????????? | | = ## ??????????????????????????????? | | *[ #????????????????????????????????? | | ##==# ##????????????????????????????????? | | ?#%/###### ###?????????????????????????????????? | | ##%[#?????####???????????????????????????????????? | | !% %#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Hacked Gravmag Array | -6/Factory | Scanalyzed Antigrav System | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyNodeChip Manual? 0 Play Time 00:40:45 Cumulative 54.3 hours Start 2021.05.03 @ 19:11:42 End 2021.05.03 @ 19:49:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 98 Adventurer 4 Explorer 8 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb8b4b0-0a94-4a7b-b543-6a00a3bde0a3