Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.06 @ 21:08:39 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2460) 2460 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 8788 Bonus ------- Follower Combat Kills 141 Aligned with FarCom 300 Friendly Fire -18 Cogmind --------- Core Integrity 917/1000 Matter 300/300 Energy 525/525 System Corruption 3% Temperature Warm (116) Movement Walking (270) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Neutrino Core > --- PROPULSION (5) --- VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Improved Coolant Injector Large Storage Unit Experimental Sensor Array Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Great Maul > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Makeshift Leg Nuclear Pulse Thruster Matter Compressor (199) Hardlight Generator Heart of Steel Firepult KE Penetrator KE Penetrator Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter Improved Shield Generator Heart of Steel > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Great Maul > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg Nuclear Pulse Thruster Matter Compressor Hardlight Generator Firepult Heavy Machine Gun KE Penetrator Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 1 2 . . . 1 Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 123 | 6 11 1 15 3 3 2 21 20 4 5 17 15 Power 10 | 1 . . 2 . . . 3 1 . . . 3 Engine 5 | 1 . . 2 . . . 2 . . . . . Core 5 | . . . . . . . 1 1 . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 3 . 9 1 1 . 10 4 1 1 2 2 Treads 5 | 1 2 . 2 . . . . . . . . . Leg 29 | . . . 7 1 1 . 10 4 1 1 2 2 Wheel 2 | 1 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 3 1 2 2 2 1 4 8 1 4 10 10 Device 24 | . . 1 . 1 1 . 3 5 . 3 6 4 Storage 7 | 1 2 . . . 1 . . 1 . . . 2 Processor 2 | . 1 . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 16 | . . . 1 1 . 1 1 2 1 1 4 4 Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 5 . 2 . . 1 4 7 2 . 5 . Energy Gun 9 | 1 . . . . . . 2 2 . . 4 . Energy Cannon 3 | . . . . . . . 1 2 . . . . Ballistic Gun 12 | 1 3 . 2 . . 1 1 3 1 . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 1 3 . 1 1 . Parts Lost 12 | . . . . . . . 9 . . . . 3 Power 2 | . . . . . . . 2 . . . . . Propulsion 4 | . . . . . . . 2 . . . . 2 Utility 3 | . . . . . . . 3 . . . . . Weapon 3 | . . . . . . . 2 . . . . 1 Highest Loss Streak 6 | . . . . . . . 6 . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 100 100 93 99 99 98 98 94 Engine 6 | . 14 14 11 11 11 11 7 6 . . . . Core 2 | . . . . . . . . . 7 7 6 9 Treads 2 | . 14 14 14 . . . . . . . . . Leg 25 | . . . 11 33 33 33 33 30 29 30 33 28 Wheel 2 | . 13 14 7 . . . . . . . . . Device 13 | . . 13 9 5 11 8 11 23 22 14 12 16 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 6 5 Processor 8 | . 12 . 11 11 11 11 9 7 7 7 6 5 Protection 5 | . . . 1 5 . 2 3 7 7 14 12 8 Energy Gun 3 | . . . . . . . 5 2 . . 9 10 Energy Cannon 1 | . . . . . . . 4 5 . . . . Ballistic Gun 8 | . 16 14 11 11 11 11 4 6 14 15 3 . Ballistic Cannon 5 | . 11 14 11 11 11 11 3 . . . . . Impact Weapon 1 | . . . . . . . . . . . 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 12 30 31 41 41 34 42 44 51 54 54 58 82 Greatest Support 85 | 16 40 10 46 39 39 39 71 70 58 58 85 85 Greatest Overweight (x) 3 | . 2 3 3 1 . 1 1 . 1 . . 1 Average Overweight (x) . | . 1 2 2 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 10 15 14 15 14 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 37% | Mutant 21% | Assassin 21% | Scavenger-Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 3082 | 229 179 65 262 126 . 25 481 255 341 42 491 586 Remotely . | . . . . . . . . . . . . . Salvage Created 3160 | . 290 . 295 224 . 22 495 482 301 . 391 660 Parts 112 | . 25 . 19 7 . . 17 22 11 . 4 7 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 51 | . 8 . 4 2 . 1 11 10 7 . 1 7 Melee 1 | . . . . . . . . . . . . 1 Guns 35 | . 7 . 2 1 . . 9 7 4 . 1 4 Cannons 10 | . 1 . 2 1 . 1 2 3 . . . . AOE 3 | . . . . . . . . . 3 . . . Classes Destroyed 12 | . 3 . 2 . . 1 1 2 1 . 1 1 Worker 8 | . . . . . . . . . . . 7 1 Hauler 1 | . . . . . . . . 1 . . . . Recycler 9 | . . . 2 2 . . . 1 . . 2 2 Watcher 4 | . 2 . 2 . . . . . . . . . Swarmer 7 | . 3 . . . . . . 4 . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 24 | . 5 . 2 2 . . 8 4 3 . . . Sentry 6 | . . . 2 . . . 2 . . . . 2 Hunter 2 | . . . . . . 1 . . . . . 1 Programmer 6 | . . . . . . . . 2 . . 1 3 Heavy 1 | . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . 3 . . . Best Kill Streak 6 | . 6 . 2 4 . 1 3 3 4 . 2 2 Combat Bots Only 5 | . 5 . 2 2 . 1 3 3 4 . 1 2 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Damage Taken 4722 | . 123 . 209 38 . 188 1697 575 203 . 244 1445 Core 539 | . 19 . 57 . . 15 264 70 15 . 16 83 Absorbed by Shields 291 | . . . . . . . . . . . . 291 Core Remaining (%) 85 | 100 . 92 . . . 82 52 . . 87 98 . Volleys Fired 211 | . 23 . 14 8 . 10 61 36 22 . 3 34 Largest 2 | . 2 . 2 2 . 2 2 2 2 . 2 2 Hottest 133 | . 55 . 58 58 . 58 133 108 67 . 40 40 Shots Fired 382 | . 46 . 28 16 . 20 105 54 40 . 6 67 Gun 268 | . 33 . 14 8 . 10 53 40 37 . 6 67 Cannon 111 | . 13 . 14 8 . 10 52 14 . . . . Launcher 3 | . . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . . Kinetic 238 | . 46 . 28 16 . 20 57 34 37 . . . Thermal 141 | . . . . . . . 48 20 . . 6 67 Explosive 3 | . . . . . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 7 . 8 3 . 9 10 10 11 . 6 14 Robot Miss Streak 5 | . 3 . 2 2 . 2 5 3 4 . 1 2 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 284 | . 30 . 19 8 . 15 67 43 26 . 14 62 Core Hits 121 | . 15 . 10 5 . 3 24 21 25 . 3 15 Critical Kills 3 | . . . 1 . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Critical Strikes 17 | . . . 1 . . 1 1 3 1 . 3 7 Burn 10 | . . . . . . . . 2 . . 1 7 Meltdown 1 | . . . . . . . . 1 . . . . Destroy 2 | . . . 1 . . . . . 1 . . . Blast 2 | . . . . . . 1 1 . . . . . Smash 2 | . . . . . . . . . . . 2 . Melee Attacks 51 | . . . . . . . . . . . 12 39 Impact 51 | . . . . . . . . . . . 12 39 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . 9 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6905 | . 404 . 363 137 . 183 1428 901 929 . 953 1607 Guns 3877 | . 266 . 176 83 . 78 791 612 595 . 121 1155 Cannons 1410 | . 138 . 187 54 . 105 637 289 . . . . Explosions 334 | . . . . . . . . . 334 . . . Melee 1284 | . . . . . . . . . . . 832 452 Ramming . | . . . . . . . . . . . . . Kinetic 3065 | . 404 . 363 137 . 183 916 467 595 . . . Thermal 2222 | . . . . . . . 512 434 . . 121 1155 Explosive 334 | . . . . . . . . . 334 . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1284 | . . . . . . . . . . . 832 452 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 1 3 Average Corruption 2 | . . . . . . . . 1 3 3 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 42 | . . . . . . . . 9 17 1 2 13 Message Errors 15 | . . . . . . . . 2 7 1 2 3 Matter Fused 6 | . . . . . . . . . 3 . . 3 Heat Flow Errors 4 | . . . . . . . . 3 . . . 1 Energy Discharges 6 | . . . . . . . . 1 1 . . 4 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . 2 3 . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 806 | . . . . . . . . . . . 585 221 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 806 | . . . . . . . . . . . 585 221 Knockbacks 12 | . 2 . 1 . . 2 1 . . . 3 3 Impact 6 | . . . . . . . . . . . 3 3 Kinetic 6 | . 2 . 1 . . 2 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . 17 . . . Shots 1 | . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 299 | . 24 . 21 9 . 60 299 219 33 . . 196 Average Temperature 65 | . 12 . 7 4 . 30 86 70 15 . . 68 Received Heat Transfer 1191 | . 45 . 78 24 . . 486 126 225 . . 207 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . 9 4 Impact Corruptions 22 | . . . . . . . . . . . 15 7 Robots Melted 3 | . . . . . . . . 1 . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 26 | . . . . . . . 2 8 . . 3 13 Heat Transferred 4864 | . . . . . . . 1073 905 . . 259 2627 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Peak Influence 219 | . 184 5 219 61 . 60 129 121 . . 61 142 Initial 23 | . . 5 . 1 . . 23 6 . . . 14 Average 34 | . 43 3 72 16 . 11 36 47 . . 19 48 Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 99 | 100 100 100 93 100 . 100 100 100 . . 100 100 Level 1 . | . . . 6 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 1 3 . . 2 3 Investigation 1 | . . . . . . . . 1 . . . . Extermination 5 | . . . . . . . . 2 . . 2 1 Reinforcement 4 | . 1 . 1 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 4 | . 1 . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 14 . 8 4 . 1 15 18 9 . 4 25 Peak Tracking Total 10 | . 7 . 4 2 . 1 5 3 4 . 3 10 Tactical Retreats 6 | . . . . . . . 1 1 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 8 | . . . . . . . . 4 . . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 3 | . . . . . . 2 . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 21 | . 6 . 3 . 1 . 1 4 . 1 4 1 Terminals 19 | . 6 . 3 . . . 1 4 . . 4 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 23 . 10 . 1 . 2 10 . 1 8 2 Successful 27 | . 11 . 7 . 1 . 1 3 . 1 3 . Failed 30 | . 12 . 3 . . . 1 7 . . 5 2 Catastrophic 7 | . 1 . 1 . . . 1 3 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 16 . 7 . 1 . 2 . . . 7 2 Terminals 55 | . 23 . 10 . . . 2 10 . . 8 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 7 . 5 . 1 . . 3 . 1 1 . Robot Analysis 4 | . 2 . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 1 . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 2 . . . 1 . . . 2 . Terminals 9 | . 4 . 2 . . . 1 . . . 2 . Botnet 9 | . 4 . 2 . . . 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 5 . 2 . . . 1 4 . . 4 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 3 | . . 2 . 1 . . . . . . . . Largest Group 2 | . . 2 2 1 . . . . . . . . Highest-Rated Group 50 | . . 50 50 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . . . . . Total Damage 189 | . . . 189 . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 10140 | 44 976 540 536 1014 285 1005 885 1692 857 111 840 1355 Spaces Moved 6799 | 35 787 426 328 652 232 543 383 1113 692 82 641 885 Core 10 | 10 . . . . . . . . . . . . Treads 14 | . 14 . . . . . . . . . . . Legs 5327 | . . . 104 652 232 543 383 1113 692 82 641 885 Wheels 1448 | 25 773 426 224 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 120 120 120 120 120 115 112 105 110 110 Average Speed 121 | 85 104 124 130 148 120 131 138 120 115 108 111 113 Slowest Speed 190 | 100 160 125 190 190 120 190 190 125 186 112 116 185 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 94 89 31 87 60 75 25 36 87 6 18 21 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 . . . . 1 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 13 | . . 2 . 2 . . . . 8 1 . . Spaces Dug 52 | . . . . . . . . . 17 . 3 32 Terrain Destroyed 98 | . . . . . . . . . 63 . 3 32 Melee 35 | . . . . . . . . . . . 3 32 Projectile 3 | . . . . . . . . . 3 . . . AOE 60 | . . . . . . . . . 60 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Total 8243 | 46 897 437 416 681 240 814 640 1411 721 106 736 1098 Wait 885 | . 49 10 32 18 . 259 145 209 . 11 45 107 Move 6787 | 34 786 425 327 651 231 542 382 1112 691 81 640 885 Hop . | . . . . . . . . . . . . . Pick Up 73 | 6 16 . 11 . 2 . 17 11 2 1 4 3 Fast Attach 52 | 6 3 1 2 1 . 1 5 13 1 4 7 8 Attach 34 | . 2 . 5 . 1 . 12 3 1 1 6 3 Detach 8 | . 1 . 1 . . . . . . 1 4 1 Swap 37 | . 6 . 8 2 2 1 4 4 2 . 4 4 Drop 105 | . 11 1 16 1 4 1 14 23 2 7 11 14 Fire 211 | . 23 . 14 8 . 10 61 36 22 . 3 34 Melee 51 | . . . . . . . . . . . 12 39 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 45 | -11/Junkyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 527 | -10/Materials | Discovered new exit (range 13) 769 | -10/Materials | Discovered new exit (range 13) 836 | -10/Materials | Identified exit to Mines 901 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Entered Mines 1048 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1051 | -10/Mines | Found Prototype Device 1051 | -10/Mines | Identified Exp. Sensor Array 1127 | -10/Mines | Found a hidden stash of uninstalled traps 1147 | -10/Mines | Learned location of Zion (-6) 1407 | -10/Mines | Identified exit to Materials 1411 | -10/Mines | Discovered exit to Materials (range 13) 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Accompanied by 2 allies 1561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1601 | -9/Materials | Identified exit to Mines 2097 | -9/Materials | Entered Mines 2108 | -9/Mines | Met a Derelict bent on vengeance 2110 | -9/Mines | Learned Materials garrison access intel 2112 | -9/Mines | Discovered new exit (range 16) 2323 | -9/Mines | Received a Mining Laser from a helpful Derelict 2534 | -9/Mines | Build established: Scavenger-Mutant 2608 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2849 | -9/Mines | Learned location of Recycling (-7) 2963 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2965 | -9/Mines | Discovered new exit (range 5) 3107 | -9/Mines | Identified exit to Exiles 3111 | -9/Mines | Entered Exiles 3142 | -9/Exiles | Met 8R-AWN 3160 | -9/Exiles | Met EX-HEX 3198 | -9/Exiles | Met EX-BIN 3211 | -9/Exiles | Aligned with FarCom system 3213 | -9/Exiles | Given EX-Vault access code 3240 | -9/Exiles | Opened EX-Vault 3251 | -9/Exiles | Found Firepult 3276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3312 | -9/Exiles | Met EX-DEC 3382 | -9/Exiles | Discovered new exit (range 14) 3395 | -9/Exiles | Identified exit to Mines 3396 | -9/Exiles | Left Exiles lab with Firepult 3396 | -9/Exiles | Entered Mines 3685 | -8/Mines | Build established: Skirmisher 4279 | -8/Mines | Discovered new exit (range 6) 4287 | -8/Mines | Identified exit to Materials 4323 | -8/Mines | Discovered exit to Materials (range 14) 4401 | -8/Mines | Entered Materials 4401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4402 | -8/Materials | Loaded intel: 1 garrison access location 4482 | -8/Materials | Build established: Mutant 4660 | -8/Materials | Lost 3 parts (1p1n1u) 4775 | -8/Materials | Lost 6 parts (1p1n2u2w) 5068 | -8/Materials | Build established: Scavenger-Mutant 5280 | -8/Materials | Discovered new exit (range 4) 5285 | -8/Materials | Identified exit to Factory 5286 | -8/Materials | Entered Factory 5286 | -7/Factory | Evolved 2 slots: Utility x2 6213 | -7/Factory | Build established: Skirmisher 6975 | -7/Factory | Discovered new exit (range 3) 6977 | -7/Factory | Identified exit to Lower Caves 6978 | -7/Factory | Entered Lower Caves 7206 | -7/Lower Caves | Encountered a Warlord checkpoint 7271 | -7/Lower Caves | Build established: Mutant 7595 | -7/Lower Caves | Ambushed by wild Derelicts 7737 | -7/Lower Caves | Identified exit to Lower Caves 7789 | -7/Lower Caves | Learned Factory non-interactive machine intel 7835 | -7/Lower Caves | Entered another Lower Caves area 7891 | -7/Lower Caves | Found Prototype Device 7891 | -7/Lower Caves | Identified Heart of Steel 7926 | -7/Lower Caves | Discovered new exit (range 3) 7945 | -7/Lower Caves | Identified exit to Factory 7946 | -7/Lower Caves | Entered Factory 7946 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7947 | -6/Factory | Loaded intel: 195 non-interactive machine locations 8056 | -6/Factory | Identified exit to DSF 8227 | -6/Factory | Build established: Assassin 8772 | -6/Factory | Discovered new exit (range 13) 8785 | -6/Factory | Identified exit to Factory 8786 | -6/Factory | Entered another Factory area 8786 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9172 | -5/Factory | Discovered new exit (range 7) 9195 | -5/Factory | Identified exit to Factory 9382 | -5/Factory | Discovered exit to Factory (range 6) 9797 | -5/Factory | Garrison activated, responded to threat 10141 | -5/Factory | Self-destructed Last Messages --------------- 10114_ X-77 Beamer unfolds itself. 10114_ P-70 Sage unfolds itself. 10114_ E-15 Imp unfolds itself. 10114_ Slug penetrates Wall. 10114_ I-47 Archangel enters garrison. 10115_ System corrupted: Energy discharge (-178). 10115_ C-30 ARC bursts open, deploying its payload. 10115_ X-72 Disruptor unfolds itself. 10116_ Imp. Titanium Leg blown off. 10116_ E-15 Imp destroyed. 10119_ Slug penetrates Wall. 10121_ Imp. Shield Generator blown off. 10121_ Imp. Carbon-fiber Leg blown off. 10121_ E-15 Imp destroyed. 10124_ Slug penetrates Wall. 10124_ Flexi-carbon Leg destroyed. 10124_ Slug penetrates Wall. 10130_ P-70 Sage destroyed. 10131_ Slug penetrates Wall. 10139_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | # """ """ #??????????? | | # """ """ #??????????? | | ### # #??????????? | | ##?# # ###????????? | | ???# #########+###""#????????? | | ####+#####???# #?### ?????? | | #???# #?????" " " "?? | | ! #???# #?????? " " T"? | | ] #???# #???????" " "?? | | [ #???# #???????? " ??? | | ############## #####x??? " ??? | | ! #?? " " ??? | | # " " " ?? | | ? """""" """""" + " " " ?? | | ?????""" """""" # " " " ?? | | ??????"" """""" #?? ?? | | """""" """""" #???? ? | | #?????? # | | #???????? # | | ###### #?o???????? | | #????# #?????????? | | #????# #????###??? | | #????# ####?#!#??? | | ######+##"###%#??? | | # "/##=#??? | | # """ " ##%#@#??? | | # """"%"hhhpx%#??? | | # """%"hx######??? | | + #???????? | | # ! #???????? | | # #???????? | | # "" "" #???????? | | ######## ""G"" #???????? | | #??????##########???????? | | #???????????????????????? | | ###########?????????????? | | # ! #?????????????? | | # ] #?????????????? | | # !!! #?????????????? | | # !!! #?????????????? | | + ! #?????????????? | | # #?????????????? | | # #?????????????? | | # #?????????????? | | ##+#############?????????????? | | "" """"" ????????????????????? | | "" """"" #?????????????????? | | """ #?????????????????? | | #?????????????????? | | #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 80 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaActuatorArchive Manual? 0 Play Time 01:35:52 Cumulative 69.1 hours Start 2023.06.05 @ 22:35:54 End 2023.06.06 @ 21:08:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6d21a57-5931-4031-bec6-823e97cb1162