Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 22:14:39 Player: Levitus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3353) 3353 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8528 Bonus ------- Pacifist 200 High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/1000 Matter 92/300 Energy 40/100 System Corruption 25% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Triangulator Visual Processing Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer System Shield Improved Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Tesla Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Triangulator Improved Kinecellerator Improved Transmission Jammer ECM Suite Improved Heavy Armor Plating EM Shield Improved Dynamic Insulation System High-powered Shock Rifle Tesla Bomb Launcher [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Visual Processing Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 7 | . . . 2 . . 1 2 2 . Weapon 1 | . . . . . . 1 . . . Parts Attached 193 | 6 2 . 8 2 16 46 13 96 4 Power 20 | 1 . . 1 . 4 7 1 6 . Engine 8 | 1 . . 1 . . 5 1 . . Core 12 | . . . . . 4 2 . 6 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . 1 . 4 5 1 16 . Treads 9 | 1 . . . . 2 . . 6 . Leg 2 | . . . . . 1 1 . . . Wheel 6 | 1 . . 1 . 1 2 1 . . Hover 12 | . . . . . . 2 . 10 . Flight . | . . . . . . . . . . Utility 88 | 1 1 . 2 2 1 23 8 47 3 Device 69 | . 1 . 1 2 . 13 6 43 3 Storage 3 | 1 . . . . . 1 1 . . Processor 9 | . . . 1 . . 4 1 3 . Hackware 1 | . . . . . . . . 1 . Protection 6 | . . . . . 1 5 . . . Artifact . | . . . . . . . . . . Weapon 56 | 2 1 . 4 . 7 11 3 27 1 Energy Gun 24 | 1 1 . 1 . 4 7 . 10 . Energy Cannon 7 | . . . 1 . . . 2 4 . Ballistic Gun 5 | 1 . . . . . 1 1 2 . Ballistic Cannon 7 | . . . . . . 2 . 5 . Launcher 6 | . . . 1 . 3 . . 2 . Special Weapon 3 | . . . 1 . . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 1 . 2 . Parts Lost 64 | . . . 5 . 8 16 . 33 2 Power 8 | . . . 1 . 1 4 . 2 . Propulsion 17 | . . . 1 . 3 4 . 9 . Utility 16 | . . . 2 . . 2 . 10 2 Weapon 23 | . . . 1 . 4 6 . 12 . Highest Loss Streak 7 | . . . 4 . 5 4 . 7 2 Average Slot Usage (%) 86 | . 87 100 85 97 90 90 88 90 18 Engine 3 | . 14 14 10 11 3 2 13 1 . Core 7 | . . . . . 11 10 . 8 . Treads 4 | . 14 14 10 . 10 10 . 1 . Wheel 4 | . 14 14 11 22 8 7 6 1 . Hover 5 | . . . . . . . . 10 . Device 15 | . 2 14 18 30 20 11 13 16 . Storage 6 | . 14 14 11 11 9 7 6 4 . Processor 16 | . . . 1 . . 13 25 24 17 Hackware 1 | . . . . . . . . 3 . Protection 1 | . . . . . 5 3 . . . Energy Gun 7 | . 28 28 14 11 9 7 6 5 . Energy Cannon 1 | . . . 2 11 3 . 6 1 . Ballistic Gun 1 | . . . . . . 1 3 1 . Ballistic Cannon 3 | . . . . . . 8 . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 13 14 14 16 24 35 39 49 67 8 Greatest Support 57 | 20 16 16 26 26 40 40 28 57 3 Greatest Overweight (x) 3 | . . . . . 2 2 1 3 2 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 10 10 10 4 Average Capacity 7 | 5 6 6 6 6 6 6 10 9 4 Most Carried 10 | 6 6 5 6 6 6 10 10 10 4 Average Carried 7 | 2 5 5 5 5 5 6 8 9 3 Final Capacity 10 | 6 6 6 6 6 6 10 10 4 4 Final Carried 10 | 6 5 5 6 6 6 10 9 4 . Class Distribution -------------------- 37% | Scavenger-Mutant 23% | Mutant 17% | Scavenger-Skirmisher 6% | Scavenger-Assassin 6% | Scavenger-Ninja 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Matter Collected 2348 | 77 . 15 43 50 257 950 71 839 46 Remotely 80 | . . . . . . . . 80 . Salvage Created 3300 | . . . 122 . 415 1168 71 1478 46 Parts 206 | . . . 11 . 25 97 5 66 2 Haulers Intercepted 2 | . . . . . . 1 . 1 . Recyclers Shooed 7 | . . . . . . . . 7 . Parts Field Recycled 58 | . . . . . 1 20 . 37 . Retrieved Matter 724 | . . . . . 2 63 . 659 . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 62 | . . . 7 . 11 18 1 24 1 Melee 11 | . . . . . . . . 10 1 Guns 18 | . . . 4 . 4 5 . 5 . Cannons 14 | . . . 1 . . 8 1 4 . AOE 17 | . . . 2 . 7 4 . 4 . Classes Destroyed 12 | . . . 2 . 2 8 . . . Worker 12 | . . . . . . 9 . 3 . Builder 7 | . . . . . . 6 . 1 . Hauler 2 | . . . . . . 1 . 1 . Recycler 4 | . . . . . 1 2 . 1 . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . . . . . . 4 . 2 . Swarmer 15 | . . . 6 . 3 . . 6 . Grunt 23 | . . . 1 . 6 10 . 6 . Sentry 8 | . . . . . 2 2 1 3 . Hunter 1 | . . . . . . 1 . . . Programmer 15 | . . . . . . 5 . 9 1 Best Kill Streak 8 | . . . 6 . 5 8 1 5 1 Combat Bots Only 6 | . . . 6 . 5 5 1 5 1 Max Kills in Single Turn 8 | . . . 2 . 3 8 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 2 . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Damage Taken 8357 | . . . 760 . 639 2014 137 4400 407 Core 1533 | . . . 67 . 76 362 24 722 282 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 . 83 86 48 97 . . Volleys Fired 259 | . . . 24 . 25 113 3 94 . Largest 3 | . . . 2 . 2 3 3 3 . Hottest 192 | . . . 150 . 98 192 158 158 . Shots Fired 410 | . . . 38 . 35 168 9 160 . Gun 192 | . . . 24 . 19 80 3 66 . Cannon 177 | . . . 7 . 3 82 6 79 . Launcher 25 | . . . 1 . 13 . . 11 . Special 16 | . . . 6 . . 6 . 4 . Kinetic 176 | . . . . . . 91 3 82 . Thermal 144 | . . . 26 . 22 55 6 35 . Explosive 17 | . . . . . 9 . . 8 . Electromagnetic 73 | . . . 12 . 4 22 . 35 . Robot Hit Streak 12 | . . . 4 . 5 12 4 12 . Robot Miss Streak 7 | . . . 7 . 4 4 1 7 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 266 | . . . 13 . 15 104 6 120 8 Core Hits 163 | . . . 8 . 30 62 2 60 1 Critical Hits 13 | . . . . . . 1 . 11 1 Critical Kills 5 | . . . . . . . . 4 1 Critical Parts Destroyed 8 | . . . . . . 1 . 7 . Melee Attacks 51 | . . . . . . . . 41 10 Impact . | . . . . . . . . . . Slashing 51 | . . . . . . . . 41 10 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9315 | . . . 289 . 901 3654 149 4033 289 Guns 2500 | . . . 120 . 223 1042 42 1073 . Cannons 2221 | . . . 41 . . 1222 107 851 . Explosions 2742 | . . . 125 . 678 1332 . 607 . Melee 1729 | . . . . . . . . 1440 289 Ramming 123 | . . . 3 . . 58 . 62 . Kinetic 2163 | . . . . . . 1279 42 842 . Thermal 3183 | . . . 231 . 263 1927 107 655 . Explosive 602 | . . . . . 448 . . 154 . Electromagnetic 1515 | . . . 55 . 190 390 . 880 . Impact . | . . . . . . . . . . Slashing 1729 | . . . . . . . . 1440 289 Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . 9 9 . 9 . 22 25 Average Corruption 16 | . . . 9 9 . 6 . 18 22 Corruption Purged . | . . . . . . . . . . Effects 264 | . . . 10 4 . 32 . 190 28 Message Errors 32 | . . . 3 . . 3 . 22 4 Matter Fused 39 | . . . 1 1 . 5 . 29 3 Heat Flow Errors 25 | . . . . 1 . 5 . 17 2 Energy Discharges 25 | . . . 1 1 . 5 . 14 4 Parts Rejected 3 | . . . . . . 2 . 1 . Data Loss (minor) 19 | . . . . 1 . 1 . 16 1 Data Loss (major) 15 | . . . 1 . . 3 . 8 3 Misfires 9 | . . . . . . . . 9 . Alerts 4 | . . . . . . . . 4 . Misdirections 38 | . . . . . . . . 31 7 Targeting Errors 48 | . . . 4 . . 7 . 33 4 Weapon Failures 7 | . . . . . . 1 . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 467 | . . . . . 16 169 . 260 22 Projectiles 69 | . . . . . . 57 . 12 . Explosions 186 | . . . . . 16 112 . 58 . Melee 212 | . . . . . . . . 190 22 Knockbacks 14 | . . . . . . 10 . 4 . Impact 2 | . . . . . . 1 . 1 . Kinetic 11 | . . . . . . 8 . 3 . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 374 | . . . 6 . 54 144 . 170 . Shots 13 | . . . 1 . 4 3 . 5 . Rammed 46 | . . . 1 . 1 19 . 25 . Targets Rammed 49 | . . . 1 . 1 20 . 27 . Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 1 . 2 . Highest Temperature 373 | . . . 163 125 355 373 108 316 196 Average Temperature 101 | . . . 39 65 132 91 69 108 100 Received Heat Transfer 1410 | . . . 105 . 270 390 54 591 . Effects 17 | . . . . . 5 6 . 6 . Energy Bleed 7 | . . . . . 2 1 . 4 . Interference 7 | . . . . . 3 3 . 1 . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . 1 . 1 . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 11 | . . . . . . 6 1 4 . Heat Transferred 4411 | . . . 387 . 568 2468 148 840 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 2 . 1 3 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Peak Influence 563 | . . . 279 27 424 563 286 419 . Initial 239 | . . . . 27 10 192 239 140 . Average 157 | . . . 104 27 211 220 244 141 . Maximum Alert Level 2 | . . . 1 . 2 2 1 2 . Low Security (%) 57 | 100 100 100 85 100 49 39 . 61 . Level 1 39 | . . . 14 . 44 51 100 36 . Level 2 3 | . . . . . 5 8 . 1 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 1 . 4 5 . 8 . Investigation 3 | . . . 1 . 1 1 . . . Extermination 8 | . . . . . . 3 . 5 . Reinforcement 7 | . . . . . 3 1 . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Distress Signals 2 | . . . . . . . . 2 . Communications Jammed 21 | . . . . . . . . 21 . Distress Signals 20 | . . . . . . . . 20 . Times Spotted 115 | . . . 19 . 19 33 1 40 3 Peak Tracking Total 5 | . . . 4 . 5 4 1 5 2 Tactical Retreats 14 | . . . 6 . 3 2 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Traps Triggered 13 | . . . . . 1 4 . 8 . Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Disabled 22 | . . . 1 . 2 12 . 7 . Max in Single Turn 8 | . . . 1 . 1 8 . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Machines Accessed 12 | . . . 2 . . 6 . 4 . Terminals 7 | . . . 2 . . 3 . 2 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . . . . 1 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . . . 6 . . 12 . 7 . Successful 13 | . . . 4 . . 7 . 2 . Failed 12 | . . . 2 . . 5 . 5 . Catastrophic 4 | . . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . . 3 . 2 . Terminals 17 | . . . 6 . . 8 . 3 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 6 | . . . . . . 2 . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 4 . . 4 . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 4 | . . . 2 . . 2 . . . Unreport Threat 2 | . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . Scan Component 2 | . . . . . . 1 . 1 . Repair 2 | . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . 2 . . 4 . 3 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 168 | . . . . . . 168 . . . Time 84 | . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 2 | . . . . . . 1 . 1 . Time 136 | . . . . . . 80 . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Turns Passed 6850 | 56 71 168 525 137 334 1685 248 3279 347 Spaces Moved 4763 | 44 67 169 336 148 203 911 186 2066 633 Core 779 | 13 . . . . . . . 133 633 Treads 343 | 2 . . 128 . 33 147 . 33 . Legs 14 | . . . . . 8 6 . . . Wheels 2325 | 29 67 169 208 148 162 758 186 598 . Hover 1302 | . . . . . . . . 1302 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 90 110 50 50 Average Speed 100 | 87 100 100 122 90 116 120 110 101 50 Slowest Speed 200 | 160 100 100 160 90 180 180 110 200 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . 1 . 1 . Exploration Rate (%) 27 | 3 18 40 32 44 23 19 5 38 54 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 16 | . . . 6 . . 8 . 2 . Terrain Destroyed 302 | . . . 11 . 56 60 1 174 . Melee . | . . . . . . . . . . Projectile 27 | . . . 6 . . 13 1 7 . AOE 275 | . . . 5 . 56 47 . 167 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Total 6298 | 61 70 168 399 151 264 1316 223 2998 648 Wait 741 | . . . 11 . 1 155 2 571 1 Move 4754 | 43 66 168 335 147 202 910 185 2065 633 Hop . | . . . . . . . . . . Pick Up 156 | 12 1 . 13 2 14 43 11 60 . Fast Attach . | . . . . . . . . . . Attach 98 | 6 1 . 5 2 11 21 5 43 4 Detach 5 | . . . . . 1 1 . 3 . Swap 96 | . 1 . 3 . 5 26 8 53 . Drop 69 | . 1 . 7 . 4 19 9 29 . Fire 259 | . . . 24 . 25 113 3 94 . Melee 51 | . . . . . . . . 41 10 Ram 34 | . . . . . . 19 . 15 . Kick . | . . . . . . . . . . Crush 15 | . . . 1 . 1 1 . 12 . Escape Stasis 20 | . . . . . . 8 . 12 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 6) 128 | -10/Materials | Entered Mines 131 | -10/Mines | Met a Derelict bent on vengeance 290 | -10/Mines | Discovered new exit (range 5) 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Utility x2 333 | -9/Materials | Build established: Mutant 691 | -9/Materials | Crushed by falling debris 722 | -9/Materials | Lost 4 parts (1p2u1w) 803 | -9/Materials | Discovered new exit (range 11) 821 | -9/Materials | Entered Mines 834 | -9/Mines | Learned location of Zion (-6) 855 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 857 | -9/Mines | Found Prototype Device 858 | -9/Mines | Identified Exp. Sensor Array 946 | -9/Mines | Discovered new exit (range 13) 958 | -9/Mines | Entered Materials 958 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1112 | -8/Materials | Lost 5 parts (1p2n2w) 1195 | -8/Materials | Lost 3 parts (1n2w) 1277 | -8/Materials | Discovered new exit (range 10) 1292 | -8/Materials | Entered Factory 1292 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1373 | -7/Factory | Build established: Scavenger-Mutant 1396 | -7/Factory | Repaired Exp. Sensor Array 1992 | -7/Factory | Identified exit to Lower Caves 2314 | -7/Factory | Crushed by falling debris 2508 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 2682 | -7/Factory | Lost 4 parts (1p1n2w) 2931 | -7/Factory | Discovered new exit (range 17) 2951 | -7/Factory | Core integrity fell below 50% 2977 | -7/Factory | Entered another Factory area 2977 | -6/Factory | Evolved 2 slots: Utility x2 2978 | -6/Factory | Lost 3 parts (1p1u1w) 3189 | -6/Factory | Discovered new exit (range 14) 3225 | -6/Factory | Entered another Factory area 3225 | -5/Factory | Evolved 2 slots: Utility x2 3608 | -5/Factory | System corruption reached 10% 3619 | -5/Factory | Crushed by falling debris 3620 | -5/Factory | Lost 6 parts (1p1n1u3w) 4355 | -5/Factory | Found Prototype Launcher 4465 | -5/Factory | Build established: Scavenger-Skirmisher 4579 | -5/Factory | Repaired Mic. Fission Core 5423 | -5/Factory | Identified Tesla Bomb Launcher 5718 | -5/Factory | Build established: Scavenger-Assassin 5851 | -5/Factory | Core integrity fell below 50% 5888 | -5/Factory | Lost 5 parts (1n2u2w) 6165 | -5/Factory | Build established: Scavenger-Ninja 6367 | -5/Factory | Lost 7 parts (2n2u3w) 6434 | -5/Factory | Lost 4 parts (1p2n1u) 6484 | -5/Factory | Spotted B-75 Beast 6485 | -5/Factory | Lost 5 parts (1n4u) 6489 | -5/Factory | Discovered new exit (range 17) 6503 | -5/Factory | Identified exit to Upper Caves 6504 | -5/Factory | Entered Upper Caves 6644 | -5/Upper Caves | Spotted B-75 Beast 6680 | -5/Upper Caves | Encountered a Warlord checkpoint 6745 | -5/Upper Caves | Build established: Mutant 6814 | -5/Upper Caves | Core integrity fell below 20% 6851 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06681_ System corrupted: Matter fused (-9). 06698_ DUFRFZX&W6JOVQODO>H SNE|73 VCJNZE8FLB 06720_ System corrupted: Energy discharge (-20). 06737_ System corrupted: Matter fused (-10). 06752_ MOZMN2X2%#QD#4E #M Y:,VXDBNNH2K /B, 06767_ 2BBVNFYXD/R A&HTA#TD1WN/DMQTLVI 06786_ System corrupted: Energy discharge (-40). 06802_ System corrupted: Substantial component data lost. 06827_ System corrupted: Matter fused (-8). 06827_ P-70 Sage suffers critical hit. 06827_ P-70 Sage destroyed. 06830_ Acquired 46 matter. 06831_ System corrupted: Chainsword targeting data glitched. 06836_ Imp. Dynamic Insulation System destroyed. 06840_ Hpw. Shock Rifle fries itself beyond repair. 06840_ Antigrav System fries itself beyond repair. 06840_ System corrupted: Chainsword targeting data glitched. 06842_ Imp. Coolant Injector destroyed. 06848_ System corrupted: Chainsword targeting data glitched. 06850_ Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | # ####### #?# #### ###????# #???? | | # #?##?# ## ##???## ###???? | | ### #?#### ## ### ##???# #?????? | | ##??### #### ## ## ##?# ##??# #?????? | | ??????# #?# ##??# #??# ##????? | | ?????## ##?# #?## #### ##???? | | ?????# ##?# #######?# ### #???? | | ????## #?# #???????# ### #???? | | ??### #### ##??????## ## #???? | | ?## ### #???????## ##???? | | ## #????????# ##???? | | # ##???????## ## #???? | | ## ###?????## ###### #??? | | ### ##????# ##?????###??? | | #?# #????# ##???????????? | | ### ####???## ##????????????? | | ### ########## ##???#####?????? | | #?#####?# #???## ###???? | | # #???###### #??## ##??? | | ##### #??## ### #### #??? | | ???## #??# ### ### ## #??? | | #### #?## ### #?## #??? | | #?# #?## #??## ### ##??? | | ### #??## ##??## ##??###???? | | ##### ##?### #?????????? | | ## ##p@ #### ##????????? | | ?### ### #### ## #????????? | | ###???## ##?#######??## ### ##????????? | | ???????## ##????????????####?## #####?????????? | | ????????####???????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Jamming Range 12 EM Shielding 3 Armor Coverage 150 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed FireZioniteWell Manual? 0 Play Time 02:57:24 Cumulative 29.7 hours Start 2021.06.06 @ 21:26:22 End 2021.06.07 @ 22:14:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e340716-433c-44dc-9f81-05e09312ced0