Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.03 @ 05:21:17 Player: Gokudera ElPsyCongroo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (205) 1025 Value Destroyed (7261) 7261 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1487) 1487 TOTAL SCORE: 15773 Bonus ------- High Alert Combat Kills 616 Follower Combat Kills 87 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 307/1000 Matter 227/300 Energy 49/290 System Corruption 19% Temperature Cool (75) Movement Rolling (190) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Treads Compact Wheel > --- UTILITY (8) ------ Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Advanced Signal Interpreter Targeting Computer Improved Light Armor Plating Advanced System Shield > --- WEAPON (3) ------- Phase Cannon Advanced Plasma Cannon > --- INVENTORY (25) --- Cooled Fission Core Improved Treads Improved Coolant Injector Improved Coolant Injector Improved Coolant Injector Improved Coolant Injector Energy Well (350) Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Launcher Loader Weapon Cycler Advanced Transmission Jammer Improved Light Armor Plating Advanced System Shield Improved Dynamic Insulation System Improved EM Pulse Cannon Phase Cannon Heavy Plasma Cannon Cooled Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Wheel Antigrav System Antigrav System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Targeting Computer Energy Filter Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Energy Well Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Core Analyzer Weapon Cycler Advanced Transmission Jammer Power Shielding Heavy Laser Plasma Rifle Improved EM Pulse Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Heavy Plasma Cannon Cooled Plasma Cannon Gauss Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher Axe [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Surge Thruster Utility Targeting Computer Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 . . . . 1 Utility 6 | . . . 2 . . . 1 . . . . 2 1 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 407 | 6 18 8 23 11 2 1 44 82 14 . 2 107 89 Power 20 | 1 1 . 2 . . . 1 5 . . 1 4 5 Engine 15 | 1 1 . 2 . . . 1 5 . . . 2 3 Core 5 | . . . . . . . . . . . 1 2 2 Reactor . | . . . . . . . . . . . . . . Propulsion 75 | 2 5 1 4 . . . 11 7 4 . 1 21 19 Treads 52 | 2 2 1 4 . . . 11 7 4 . . 15 6 Leg 6 | . 3 . . . . . . . . . . 1 2 Wheel 14 | . . . . . . . . . . . . 5 9 Hover 2 | . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . 1 . . Utility 220 | 1 8 4 12 7 1 1 24 38 6 . . 65 53 Device 164 | . 3 3 11 7 . . 17 32 5 . . 42 44 Storage 8 | 1 3 . . . 1 . . . . . . 3 . Processor 20 | . 1 1 1 . . 1 2 2 1 . . 8 3 Hackware 4 | . . . . . . . . . . . . 3 1 Protection 24 | . 1 . . . . . 5 4 . . . 9 5 Artifact . | . . . . . . . . . . . . . . Weapon 92 | 2 4 3 5 4 1 . 8 32 4 . . 17 12 Energy Gun 27 | 1 3 2 4 2 . . 4 2 . . . 7 2 Energy Cannon 33 | . . . . . . . 3 16 1 . . 7 6 Ballistic Gun 4 | 1 . . . . . . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . 1 1 2 . . . 1 3 . . . 3 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . 1 8 . . . . . Slashing Weapon 6 | . . . . . . . . 5 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 1 . . . 1 1 Corrupted Parts 3 | . . . . . . . 1 . . . . . 2 System Corruption 14 | . . . . . . . 1 . . . . . 13 Parts Lost 52 | . 1 . . . . . 1 . 6 . . 11 33 Power 4 | . . . . . . . 1 . . . . . 3 Propulsion 27 | . 1 . . . . . . . 3 . . 6 17 Utility 13 | . . . . . . . . . 1 . . 3 9 Weapon 8 | . . . . . . . . . 2 . . 2 4 Highest Loss Streak 6 | . 1 . . . . . 1 . 6 . . 3 5 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 100 99 100 100 100 99 99 57 15 14 91 95 Engine 7 | . 14 14 11 11 11 11 9 7 3 . . 1 1 Core 1 | . . . . . . . . . . . . 3 3 Treads 22 | . 23 28 22 22 22 22 27 29 15 . . 16 7 Wheel 2 | . . . . . . . . . . . . 3 11 Device 11 | . 6 14 10 11 11 11 14 8 6 7 1 11 12 Storage 8 | . 15 14 11 11 11 11 9 7 3 . . 4 5 Processor 16 | . 2 . 21 22 22 22 18 21 15 7 7 19 14 Hackware 1 | . . . . . . . . . . . . 3 9 Protection 1 | . . . . . . . 3 . . . . 2 1 Energy Gun 9 | . 21 27 21 21 11 11 7 1 . . . 8 7 Energy Cannon 8 | . . . . . . . 10 16 11 . . 7 8 Naked Turns 20 | . . . . . . . . . 7 . 4 9 . Heaviest Build 123 | 11 31 32 37 37 52 52 71 82 75 1 5 123 121 Greatest Support 118 | 40 40 40 40 40 40 40 60 96 96 3 3 118 106 Greatest Overweight (x) 11 | . 1 . . . 1 1 1 1 2 . 1 2 11 Average Overweight (x) . | . . . . . . 1 . . . . . . 3 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 5 5 25 25 Average Capacity 18 | 7 12 15 15 15 17 20 20 20 12 5 5 18 25 Most Carried 25 | 2 15 15 15 15 20 20 20 20 20 5 5 25 25 Average Carried 18 | . 10 14 14 14 16 20 19 19 12 4 4 17 23 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 5 5 5 25 25 Final Carried 25 | 2 15 15 15 15 20 20 20 20 4 5 5 23 25 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Mutant 14% | Assassin 8% | Scavenger-Gunner 7% | Skirmisher 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Matter Collected 4584 | 238 267 83 262 143 10 20 411 898 . . 25 1377 850 Remotely . | . . . . . . . . . . . . . . Salvage Created 9866 | . 626 59 365 508 . . 730 1580 520 . 25 2627 2826 Parts 424 | . 27 6 32 25 . . 38 79 4 . 5 89 119 Haulers Intercepted 15 | . 1 . 1 . . . 6 3 . . . 3 1 Recyclers Shooed 18 | . 3 . . . . . . 2 . . . 11 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 133 | . 9 3 10 10 . . 7 22 2 . 1 29 40 Melee 1 | . . . . . . . . . . . 1 . . Guns 32 | . 8 . 6 5 . . 1 2 . . . 5 5 Cannons 59 | . . . . . . . 6 17 . . . 18 18 AOE 28 | . . 3 4 5 . . . 1 2 . . 1 12 Classes Destroyed 20 | . 4 2 1 1 . . 1 3 1 . 1 2 4 Worker 16 | . . . . 1 . . 1 1 . . . 4 9 Builder 5 | . . . . . . . . . . . . . 5 Tunneler 3 | . . 2 . . . . . . . . . . 1 Hauler 15 | . 1 . 1 . . . 6 3 . . . 3 1 Recycler 18 | . 2 . . 3 . . . 5 . . . 5 3 Operator 1 | . . . . . . . . . . . . . 1 Watcher 16 | . 2 . 2 . . . 2 4 . . . 4 2 Swarmer 33 | . . 3 4 4 . . . 6 . . . 6 10 Cutter 1 | . . . . . . . . . . . 1 . . Grunt 38 | . 9 . 2 6 . . 2 4 . . . 6 9 Brawler 3 | . . . . . . . . 1 . . . 1 1 Duelist 4 | . . . . . . . . 1 . . . 3 . Sentry 12 | . . . 4 . . . 4 . . . . 1 3 Demolisher 2 | . . . . . . . . . . . . . 2 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 8 | . . . . . . . 1 2 . . . 4 1 Programmer 23 | . . . . . . . . 7 . . . 5 11 Behemoth 2 | . . . . . . . . . . . . 1 1 Compactor 2 | . . . . . . . . . 2 . . . . Assembled 2 | . . . . . . . . . . . . . 2 Thug 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 2 5 5 4 . . 2 4 2 . 1 4 8 Combat Bots Only 7 | . 2 3 4 4 . . 2 4 2 . 1 4 7 Max Kills in Single Turn 5 | . 1 5 3 2 . . 1 1 1 . 1 2 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 3 3 2 . . . 1 1 . . 1 4 Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Damage Taken 10170 | . 483 50 320 238 . . 417 989 321 . 258 3034 4060 Core 1685 | . 10 26 49 34 . . 43 99 76 . 247 408 693 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . . . . . 39 . Regen/Repaired (Parts) 261 | . . . 52 . . . . 188 . . . . 21 Core Remaining (%) 74 | 100 . 85 . . . 79 92 . . . 39 52 . Volleys Fired 544 | . 57 1 19 18 . . 48 93 21 . . 136 151 Largest 3 | . 2 1 2 2 . . 2 3 3 . . 3 3 Hottest 268 | . 115 30 138 138 . . 140 225 225 . . 260 268 Shots Fired 1073 | . 111 1 35 33 . . 78 185 34 . . 286 310 Gun 467 | . 110 . 33 30 . . 31 11 . . . 135 117 Cannon 577 | . . . . . . . 47 173 26 . . 151 180 Launcher 28 | . . 1 2 3 . . . 1 8 . . . 13 Special 1 | . 1 . . . . . . . . . . . . Kinetic 46 | . 25 . . . . . . . . . . 21 . Thermal 974 | . 61 . 33 30 . . 78 184 26 . . 265 297 Explosive 15 | . . 1 2 3 . . . 1 8 . . . . Electromagnetic 38 | . 25 . . . . . . . . . . . 13 Robot Hit Streak 21 | . 13 5 9 21 . . 12 12 15 . . 15 17 Robot Miss Streak 4 | . 3 . 2 2 . . 2 3 3 . . 4 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 655 | . 77 1 25 25 4 . 49 88 24 . . 174 188 Core Hits 307 | . 27 5 18 15 . . 20 41 10 . 3 72 96 Critical Kills 5 | . . . . . . . . 2 . . . 2 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 37 | . 5 . . . . . 2 3 . . . 15 12 Burn 31 | . 4 . . . . . 2 1 . . . 13 11 Meltdown 4 | . . . . . . . . 1 . . . 2 1 Destroy 1 | . 1 . . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . Melee Attacks 96 | . . . . . 4 . 4 84 1 . . . 3 Impact 57 | . . . . . . . 4 53 . . . . . Slashing 35 | . . . . . . . . 31 1 . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21234 | . 1010 160 762 727 . . 1201 2867 1762 . 25 5413 7307 Guns 6723 | . 1009 . 420 462 . . 432 125 . . . 2214 2061 Cannons 9666 | . . . . . . . 749 2348 468 . . 2826 3275 Explosions 4450 | . . 160 342 265 . . . 99 1294 . . 338 1952 Melee 295 | . . . . . . . . 295 . . . . . Ramming 100 | . 1 . . . . . 20 . . . 25 35 19 Kinetic 348 | . 144 . . . . . . . . . . 204 . Thermal 16454 | . 655 . 420 462 . . 1181 2473 468 . . 4946 5849 Explosive 2590 | . . 160 342 265 . . . 99 1294 . . 228 202 Electromagnetic 1447 | . 210 . . . . . . . . . . . 1237 Impact 295 | . . . . . . . . 295 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . 1 5 33 33 35 2 19 Average Corruption 5 | . . . . . . . 1 3 18 33 33 2 4 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 140 | . . . . . . . . 46 17 1 5 6 65 Message Errors 31 | . . . . . . . . 14 2 . . 1 14 Matter Fused 35 | . . . . . . . . 9 5 1 2 2 16 Heat Flow Errors 13 | . . . . . . . . 5 1 . . . 7 Energy Discharges 18 | . . . . . . . . 8 1 . 1 1 7 Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . . 2 3 . . 1 7 Data Loss (major) 5 | . . . . . . . . 3 1 . . . 1 Misfires 10 | . . . . . . . . 4 1 . . . 5 Alerts 2 | . . . . . . . . 1 . . . 1 . Misdirections 3 | . . . . . . . . . 1 . 2 . . Weapon Failures 9 | . . . . . . . . . 1 . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 635 | . . . . 6 . . . 206 . . . 92 331 Projectiles 207 | . . . . . . . . 79 . . . 34 94 Explosions 301 | . . . . 6 . . . . . . . 58 237 Melee 127 | . . . . . . . . 127 . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 527 | . . 5 . 47 . . . 60 39 . 12 90 274 Shots 12 | . . 1 . 1 . . . 2 1 . . 2 5 Rammed 16 | . 1 . . . . . 2 . . . 9 2 2 Targets Rammed 19 | . 1 . . 1 . . 3 . . . 9 3 2 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . 1 . . . . 1 . Highest Temperature 355 | . 276 . 156 144 . . 117 329 290 . . 213 355 Average Temperature 71 | . 74 . 42 44 . . 27 61 109 . . 53 107 Received Heat Transfer 1849 | . 306 . 108 84 . . 180 171 . . . 354 646 Effects 5 | . 1 . . . . . . 1 . . . 1 2 Energy Bleed 2 | . 1 . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 1 . . . . 4 Impact Corruptions 3 | . . . . . . . . 3 . . . . . Robots Melted 16 | . 1 . . . . . . 2 . . . 8 5 Combat Hostiles 12 | . 1 . . . . . . 2 . . . 5 4 Parts Melted 98 | . 1 . . 3 . . 9 11 . . . 43 31 Heat Transferred 28784 | . 1961 . 888 888 . . 1961 3356 822 . . 9545 9363 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 1 . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Peak Influence 1334 | . 115 119 223 374 . . 178 592 214 149 139 838 1334 Initial 410 | . . 29 . 35 . . . 74 207 149 104 72 410 Average 185 | . 50 20 58 236 . . 56 241 192 149 123 205 444 Maximum Alert Level 4 | . . . 1 1 . . . 2 1 . . 3 4 Low Security (%) 66 | 100 100 100 95 48 . 100 100 47 44 100 100 75 1 Level 1 18 | . . . 4 51 . . . 28 55 . . 4 60 Level 2 11 | . . . . . . . . 23 . . . 9 24 Level 3 2 | . . . . . . . . . . . . 11 3 Level 4 1 | . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 54 | . 2 1 2 . . . 2 17 . . 2 15 13 Investigation 12 | . . 1 1 . . . 1 4 . . . 3 2 Extermination 16 | . . . . . . . . 8 . . . 5 3 Reinforcement 15 | . 2 . 1 . . . 1 1 . . 2 3 5 Assault 5 | . . . . . . . . . . . . 2 3 Garrison 6 | . . . . . . . . 4 . . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Distress Signals 7 | . . . 3 . . . 1 1 . . . 2 . Communications Jammed 2 | . . . . . . . . . . . . 2 . Distress Signals 1 | . . . . . . . . . . . . 1 . Times Spotted 197 | . 19 6 13 10 . . 12 25 7 . 5 42 58 Peak Tracking Total 7 | . 2 3 6 4 . . 3 4 5 . 3 5 7 Tactical Retreats 9 | . . 1 . . . . 1 1 1 . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Traps Triggered 15 | . . . . . . . . 6 . . 1 4 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 4 | . . . . . . . 1 3 . . . . . Traps Reconfigurated 15 | . . . . . . . 7 8 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Machines Disabled 51 | . . . . 6 . . 1 8 . . . 6 30 Max in Single Turn 12 | . . . . 4 . . 1 3 . . . 2 12 Garrison Access 3 | . . . . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Machines Accessed 57 | . 8 2 5 . 2 . 7 15 . 2 . 11 5 Terminals 25 | . 7 1 3 . . . 3 5 . 2 . 2 2 Fabricators 6 | . . . . . . . . 3 . . . 3 . Repair Stations 8 | . . . 1 . . . 1 2 . . . 3 1 Recycling Units 7 | . 1 . . . . . 2 2 . . . 2 . Scanalyzers 5 | . . . 1 . . . 1 2 . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . 1 1 Total Hacks 139 | . 25 2 13 . 2 . 23 36 . 4 . 22 12 Successful 73 | . 11 1 9 . 2 . 15 19 . 1 . 5 10 Failed 66 | . 14 1 4 . . . 8 17 . 3 . 17 2 Catastrophic 17 | . 3 1 2 . . . 1 5 . 1 . 4 . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 14 1 4 . 1 . 4 2 . . . 1 1 Terminals 60 | . 22 1 8 . . . 9 10 . 4 . 2 4 Fabricators 17 | . . . . . . . . 8 . . . 9 . Repair Stations 23 | . . . 2 . . . 2 8 . . . 7 4 Recycling Units 11 | . 3 . . . . . 3 2 . . . 3 . Scanalyzers 20 | . . . 3 . . . 9 5 . . . . 3 Garrison Access 5 | . . . . . . . . 3 . . . 1 1 Terminal Hacks 22 | . 7 1 3 . 2 . 1 4 . 1 . . 3 Record 2 | . . . . . 1 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 2 . 1 . . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 3 . . . 3 . Load Schematic 3 | . . . . . . . . 2 . . . 1 . Build 3 | . . . . . . . . 1 . . . 2 . Repair Station Hacks 13 | . . . 2 . . . 1 6 . . . 1 3 Scan Component 8 | . . . 1 . . . 1 3 . . . 1 2 Repair 5 | . . . 1 . . . . 3 . . . . 1 Recycling Unit Hacks 6 | . 1 . . . . . 2 2 . . . 1 . Report Inventory 6 | . 1 . . . . . 2 2 . . . 1 . Scanalyzer 17 | . . . 2 . . . 9 3 . . . . 3 Insert Component 9 | . . . 1 . . . 4 2 . . . . 2 Analyze 8 | . . . 1 . . . 5 1 . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 3 . 2 . . . 2 1 . . . . . Terminals 7 | . 3 . 2 . . . 1 1 . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 6 | . 3 . 2 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 47 | . 8 1 4 . . . 5 14 . 1 . 10 4 Full Trace Events 9 | . 1 . 1 . . . . 4 . . . 2 1 Feedback Events 2 | . . . . . . . . . . . . 1 1 Hackware Fried 2 | . . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 4 1 . . . . 1 Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 145 | . . . . . . . . 51 . . . 94 . Total Part Build Rating 7 | . . . . . . . . . . . . 7 . Parts Repaired 5 | . . . 1 . . . . 3 . . . . 1 Time 181 | . . . 32 . . . . 114 . . . . 35 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . . . 4 2 . . . . 1 Part Schematics Acquired 7 | . . . 1 . . . 4 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 1 1 Machine Destruction 2 | . . . . . . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Total Allies 6 | . . 3 . . . . . 3 . . . . . Largest Group 3 | . . 3 1 . . . . 3 . . . . . Highest-Rated Group 93 | . . 40 16 . . . . 93 . . . . . Highest-Rated Ally 31 | . . 16 16 . . . . 31 . . . . . Total Orders 4 | . . . . . . . 4 . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . Ally Attacks 46 | . . 20 4 . . . . 22 . . . . . Total Damage 573 | . . 183 53 . . . . 337 . . . . . Kills 7 | . . 6 . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Turns Passed 24042 | 81 1528 1618 1023 754 1165 218 4016 5814 318 36 82 4581 2808 Spaces Moved 11329 | 47 743 907 483 388 618 91 1218 2537 280 69 99 2420 1429 Core 426 | 4 . . . . . . . . 245 69 60 48 . Treads 8448 | 43 672 907 483 388 618 91 1218 2537 35 . . 1206 250 Legs 228 | . 71 . . . . . . . . . . 152 5 Wheels 2188 | . . . . . . . . . . . . 1014 1174 Hover . | . . . . . . . . . . . . . . Flight 39 | . . . . . . . . . . . 39 . . Fastest Speed 35 | 50 160 160 160 160 160 240 160 163 50 50 35 50 107 Average Speed 163 | 150 166 160 160 160 186 240 232 168 65 50 44 147 149 Slowest Speed 480 | 160 240 160 160 160 240 240 250 250 245 50 75 243 480 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 81 99 43 60 92 16 88 49 86 2 72 35 30 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 165 | . 1 . . . . . 15 76 2 . . 27 44 Terrain Destroyed 489 | . 1 10 10 14 . . 20 97 46 . . 135 156 Melee 70 | . . . . . . . 2 64 1 . . . 3 Projectile 157 | . 1 . . . . . 18 26 3 . . 41 68 AOE 262 | . . 10 10 14 . . . 7 42 . . 94 85 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Total 15665 | 54 928 1072 699 484 633 91 2305 3779 381 69 138 3187 1845 Wait 2901 | . 70 152 152 59 . . 961 922 63 . . 427 95 Move 11317 | 46 742 906 482 387 617 90 1217 2537 279 68 98 2419 1429 Hop . | . . . . . . . . . . . . . . Pick Up 165 | 2 22 2 9 4 5 . 11 27 1 1 4 49 28 Fast Attach 94 | 6 7 . 3 . . . 2 11 3 . 2 30 30 Attach 48 | . 1 . 2 . . . 5 2 7 . . 15 16 Detach 22 | . 1 . . . . . 1 1 2 . 1 9 7 Swap 265 | . 10 8 18 11 2 1 37 69 4 . . 62 43 Drop 160 | . 17 3 14 4 5 . 16 33 . . 6 37 25 Fire 544 | . 57 1 19 18 . . 48 93 21 . . 136 151 Melee 96 | . . . . . 4 . 4 84 1 . . . 3 Ram 11 | . . . . . . . . . . . 9 . 2 Kick . | . . . . . . . . . . . . . . Crush 8 | . 1 . . 1 . . 3 . . . . 3 . Escape Stasis 34 | . . . . . . . . . . . 18 . 16 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 82 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 533 | -10/Materials | Identified exit to Mines 744 | -10/Materials | Discovered new exit (range 8) 1157 | -10/Materials | Discovered new exit (range 13) 1610 | -10/Materials | Entered Mines 1983 | -10/Mines | Learned Materials trap positions 2303 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2392 | -10/Mines | Met a Derelict shopkeep closing up shop 2466 | -10/Mines | Discovered new exit (range 3) 2524 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3134 | -10/Mines | Discovered new exit (range 3) 3226 | -10/Mines | Identified exit to Materials 3228 | -10/Mines | Entered Materials 3228 | -9/Materials | Accompanied by 1 ally 3228 | -9/Materials | Evolved 2 slots: Utility x2 3229 | -9/Materials | Loaded intel: 11 trap records 3274 | -9/Materials | Identified exit to Mines 3274 | -9/Materials | Identified exit to Storage 3382 | -9/Materials | Repaired Particle Gun 3634 | -9/Materials | Discovered new exit (range 11) 3650 | -9/Materials | Identified exit to Materials 3813 | -9/Materials | Build established: Scavenger-Mutant 4251 | -9/Materials | Entered Mines 4414 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4418 | -9/Mines | Found Prototype Device 4438 | -9/Mines | Discovered exit to Materials (range 6) 4755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4755 | -9/Mines | Discovered new exit (range 5) 4760 | -9/Mines | Identified exit to Exiles 4837 | -9/Mines | Identified Exp. Sensor Array 5005 | -9/Mines | Entered Exiles 5049 | -9/Exiles | Met 8R-AWN 5084 | -9/Exiles | Met EX-HEX 5266 | -9/Exiles | Met EX-DEC 5338 | -9/Exiles | Visited The Gauntlet 5583 | -9/Exiles | Met EX-BIN 5614 | -9/Exiles | Aligned with FarCom system 5615 | -9/Exiles | Given EX-Vault access code 5665 | -9/Exiles | Opened EX-Vault 5677 | -9/Exiles | Found Supersonic Drone Bay 5726 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5786 | -9/Exiles | Found Trap Reconfigurator 5795 | -9/Exiles | Found Army-in-a-Box 5959 | -9/Exiles | Learned location of Zion (-7) 6139 | -9/Exiles | Discovered new exit (range 12) 6163 | -9/Exiles | Identified exit to Mines 6170 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, Supersonic Drone Bay, Army-in-a-Box 6170 | -9/Exiles | Entered Mines 6221 | -8/Mines | Discovered exit to Materials (range 11) 6388 | -8/Mines | Entered Materials 6388 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6869 | -8/Materials | Discovered new exit (range 51) 7352 | -8/Materials | Discovered new exit (range 54) 7569 | -8/Materials | Build established: Skirmisher 8044 | -8/Materials | Build established: Mutant 8558 | -8/Materials | Discovered new exit (range 3) 8560 | -8/Materials | Identified exit to Factory 10404 | -8/Materials | Entered Factory 10404 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10406 | -7/Factory | FarCom data flow suspended 10807 | -7/Factory | Build established: Skirmisher 11144 | -7/Factory | Repaired Cooling System 11184 | -7/Factory | Repaired Arm. Treads 11229 | -7/Factory | Repaired Hvy. Ion Cannon 11269 | -7/Factory | Build established: Mutant 12045 | -7/Factory | Discovered new exit (range 6) 12078 | -7/Factory | Identified exit to Factory 12565 | -7/Factory | Build established: Assassin 12945 | -7/Factory | Discovered new exit (range 4) 12950 | -7/Factory | Identified exit to Lower Caves 13249 | -7/Factory | Garrison activated, responded to threat 13329 | -7/Factory | Discovered exit to Factory (range 12) 13908 | -7/Factory | Discovered exit to Factory (range 12) 14545 | -7/Factory | Allied Derelicts emerged from ambush trap array 14598 | -7/Factory | P-60 Hacker assimilated allied W4-FR2(g) 15101 | -7/Factory | Garrison activated, responded to threat 16218 | -7/Factory | Sucked down chute 16218 | -7/Factory | Entered Waste 16233 | -7/Waste | EMP discharged 16333 | -7/Waste | EMP discharged 16333 | -7/Waste | System corruption reached 10% 16342 | -7/Waste | Spotted C-40 Crusher 16367 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16370 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16373 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16378 | -7/Waste | Spotted C-40 Crusher 16379 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16382 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16383 | -7/Waste | Released all parts (4) 16389 | -7/Waste | Spotted C-40 Crusher 16391 | -7/Waste | Spotted C-40 Crusher 16413 | -7/Waste | Lost 6 parts (3n1u2w) 16416 | -7/Waste | Discovered new exit (range 14) 16433 | -7/Waste | EMP discharged 16476 | -7/Waste | Spotted C-40 Crusher 16486 | -7/Waste | Spotted C-40 Crusher 16508 | -7/Waste | Destroyed C-40 Crusher 16522 | -7/Waste | Destroyed C-40 Crusher 16533 | -7/Waste | EMP discharged 16533 | -7/Waste | System corruption reached 30% 16536 | -7/Waste | Entered Factory 16554 | -7/Factory | Build established: Mutant 16571 | -7/Factory | Identified exit to DSF 16572 | -7/Factory | Entered DSF 16597 | -7/DSF | Additional patrols routed to DSF 16641 | -7/DSF | Discovered exit to Factory (range 12) 16650 | -7/DSF | Core integrity fell below 50% 16654 | -7/DSF | Entered Factory 16654 | -6/Factory | Evolved 2 slots: Utility x2 17569 | -6/Factory | Build established: Scavenger-Gunner 18178 | -6/Factory | Discovered new exit (range 12) 18193 | -6/Factory | Identified exit to Lower Caves 18368 | -6/Factory | Fabricated Adv. Transmission Jammer (x1) 18476 | -6/Factory | Spotted B-75 Beast 18578 | -6/Factory | Destroyed B-75 Beast 19388 | -6/Factory | Hacking Suite fried by hacking feedback 20228 | -6/Factory | Garrison activated, responded to threat 20729 | -6/Factory | Build established: Scavenger-Mutant 20747 | -6/Factory | Lost 3 parts (1n1u1w) 21125 | -6/Factory | Discovered new exit (range 15) 21148 | -6/Factory | Identified exit to Factory 21204 | -6/Factory | First assault squad dispatched 21235 | -6/Factory | Entered another Factory area 21235 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21721 | -5/Factory | Lost 5 parts (1p3n1u) 21817 | -5/Factory | Discovered new exit (range 15) 22366 | -5/Factory | Discovered new exit (range 7) 22378 | -5/Factory | Identified exit to Factory 22398 | -5/Factory | Identified exit to Upper Caves 22826 | -5/Factory | Spotted B-75 Beast 22854 | -5/Factory | Destroyed B-75 Beast 22879 | -5/Factory | Lost 3 parts (1n2w) 22991 | -5/Factory | Identified exit to Extension 23075 | -5/Factory | Found Launcher Loader 23122 | -5/Factory | Repaired Broken Adv. Signal Interpreter 23124 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 23196 | -5/Factory | Lost 4 parts (2n1u1w) 23635 | -5/Factory | First assault squad dispatched 23776 | -5/Factory | Core integrity fell below 50% 23789 | -5/Factory | Destroyed 7 combat bots 23818 | -5/Factory | Lost 4 parts (1p3n) 24036 | -5/Factory | System corruption reached 10% 24043 | -5/Factory | Self-destructed Last Messages --------------- 24035_ K-01 Serf collects debris. 24036_ Critical hit (Burn: +37). 24036_ U-05 Engineer lays Concrete. 24036_ G-50 Soldier misfires. 24037_ U-05 Engineer lays Concrete. 24038_ Critical hit (Burn: +37). 24038_ U-05 Engineer lays Concrete. 24038_ G-50 Soldier misfires. 24039_ System corrupted: Heat flow error (+278). 24039_ U-05 Engineer lays Concrete. 24040_ Acquired Corrupted Imp. Deuterium Engine. 24040_ Integrated Corrupted Imp. Deuterium Engine (+6). 24040_ Complication: Energy sink damages Corrupted Imp. Deuterium Engine (-19). 24040_ Imp. Proton Missile Launcher destroyed. 24040_ Imp. Treads destroyed. 24040_ U-05 Engineer lays Concrete. 24042_ U-05 Engineer builds a Wall. 24042_ U-05 Engineer lays Concrete. 24043_ Imp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | #### ????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###+######???????????? ????????????????????? | | %# #?????????? ??????????????????? | | # #??????????# ???????????????? | | # #??????????# ?????????????? | | # #??????????# " #??????????? | | # !! #??????????# %" ###????????? | | # ! #??????????# ggi ?????????? | | # ! #??????????# m g ##?????????? | | #! #??????????# g ##?????????? | | # #????????### #??????????? | | # """" #????????? # #??????????? | | # """" ############ #??????????? | | ?# """" ## = #??????????? | | ?# """" ## % #??????????? | | ?# """" ## % %% #??????????? | | ??# """" ## [ = +??????????? | | ??# ## u [ %! #??????????? | | # ! ## g= = #??????????? | | " ## =u% %@%/ u #??????????? | | #####"##### k% #############+###+#??????????? | | ####### ## #?# # #??????????? | | #?###### # !#??????????? | | #??????###"""" #??????????? | | * #????????#"""" #??????????? | | #????????#"""" ! #??????????? | | = %! #????????#"""" #??????????? | | %==% #????????#"""" #??????????? | | %*[ #????????#"""" #??????????? | | #####/##############????????#"""" = #??????????? | | ??# ??????????????????????# #??????????? | | ???# ???????????????????????#"""" #??????????? | | ???# ????????????????????????#"""" #??????????? | | ???#?????????????????????????#""" #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????????????#"""" ##?????????? | | ?????????????????????????????#"""" ##?????????? | | ?????????????????????????????#"" " ! ##?????????? | | ?????????????????????????????# #??????????? | | ????????????????????????????##### #####??????????? | | ???????????????????????????# #########???????????? | | ??????????????????????????# #?# ###??????????????? | | ??????????????????????????##??##?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 EM Shielding 3 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Transport Network Coupler | -7/Factory | Scanalyzed Cld. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight It Was An Accident, I Swear Challenges ------------ None Game ------ Seed HypervelocityXenonLeg Manual? 0 Play Time 04:28:30 Cumulative 63.7 hours Start 2023.06.28 @ 05:13:10 End 2023.07.03 @ 05:21:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ee299c5-0755-4446-b9b5-6747ac1e0dd3