Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.13 @ 05:43:33 Player: Krieg Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1909) 1909 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6017 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VSS Leg VSS Leg Improved Signal Interpreter Plasma Rifle Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Heavy Machine Gun Mace > --- INVENTORY -------- Angular Momentum Engine VSS Leg VSS Leg VSS Leg Cryofiber Web High-capacity Matter Pod Improved Signal Interpreter Improved Light Armor Plating Force Field System Shield Plasma Rifle Gauss Rifle Flak Gun Bore Cannon Rocket Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Mace Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . 1 . . . . . . Propulsion 3 | . . 1 . . 1 1 . . Utility 4 | . . . . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 88 | 7 3 15 9 17 14 17 . 6 Power 13 | 1 . 5 2 1 2 2 . . Engine 13 | 1 . 5 2 1 2 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 4 3 4 2 5 . 2 Treads 8 | . . 3 . 2 . 3 . . Leg . | . . . . . . . . . Wheel 12 | 2 . 1 3 2 2 2 . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 27 | 2 1 1 2 4 7 6 . 4 Device 11 | 1 . . 1 1 4 2 . 2 Storage 4 | 1 1 . . . . 2 . . Processor 3 | . . . . . 2 . . 1 Hackware 2 | . . . . . 1 . . 1 Protection 7 | . . 1 1 3 . 2 . . Artifact . | . . . . . . . . . Weapon 26 | 2 2 5 2 8 3 4 . . Energy Gun 5 | . . . . 4 . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 1 . . 2 1 1 . . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 11 | . 1 4 2 2 1 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 . . Parts Lost 29 | . . 2 7 3 . 12 . 5 Power 6 | . . 1 2 1 . 2 . . Propulsion 12 | . . . 3 1 . 6 . 2 Utility 10 | . . 1 2 1 . 3 . 3 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 9 | . . 1 5 2 . 9 . 3 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 83 | . 100 96 94 81 88 89 . 10 Engine 15 | . 14 19 21 17 13 12 . . Treads 8 | . . 10 7 2 15 13 . . Wheel 14 | . 28 22 21 18 7 11 . . Device 7 | . 14 1 6 6 8 12 . 1 Storage 9 | . 14 11 11 9 7 12 . . Processor 3 | . . . . . 12 6 . 2 Hackware 1 | . . . . . 5 . . 3 Protection 4 | . . 9 4 10 . 4 . . Energy Gun 1 | . . . . 7 1 . . . Ballistic Gun 2 | . 15 1 . 1 3 2 . . Ballistic Cannon 1 | . . . . . 5 3 . . Impact Weapon 10 | . 13 20 22 8 3 5 . . Naked Turns 119 | . . . . . . 5 73 41 Heaviest Build 67 | 12 19 35 35 47 46 67 . 3 Greatest Support 42 | 32 32 32 32 42 40 30 3 12 Greatest Overweight (x) 6 | . . 1 2 2 4 6 . . Average Overweight (x) . | . . . . . . 2 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 5 5 Average Capacity 10 | 7 8 10 10 10 10 14 5 5 Most Carried 15 | 5 8 9 9 10 10 15 5 5 Average Carried 8 | 3 7 7 6 9 7 12 5 5 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 5 8 9 6 10 9 5 5 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1999 | 280 . 194 274 428 129 554 . 140 Remotely . | . . . . . . . . . Salvage Created 2689 | 122 87 846 332 531 271 500 . . Parts 104 | 12 . 28 2 25 19 18 . . Haulers Intercepted 4 | . . 3 . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 2 15 4 10 4 7 . . Melee 6 | . . 4 2 . . . . . Guns 12 | . . . . 8 . 4 . . Cannons 8 | . . . 1 . 4 3 . . AOE 3 | . . 3 . . . . . . Classes Destroyed 14 | 2 2 3 4 1 1 1 . . Worker 9 | . . . 3 2 3 1 . . Builder 1 | . . . 1 . . . . . Tunneler 5 | 3 . . 2 . . . . . Hauler 4 | . . 3 . . . 1 . . Recycler 6 | 1 . 2 1 1 . 1 . . Mechanic 1 | . . . . 1 . . . . Watcher 5 | . 1 2 . 1 1 . . . Swarmer 6 | . . 3 . 3 . . . . Grunt 17 | . 2 8 2 1 2 2 . . Brawler 1 | . . . 1 . . . . . Sentry 12 | . . 4 . 6 . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . 2 1 . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 7 | 4 2 4 3 7 3 2 . . Combat Bots Only 3 | . 2 3 3 2 2 2 . . Max Kills in Single Turn 3 | 1 1 3 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Damage Taken 5078 | . 144 606 802 725 294 1795 . 712 Core 1227 | . 48 78 141 64 45 277 . 574 Absorbed by Shields 701 | . . . 47 276 8 370 . . Regen/Repaired (Parts) 83 | . . . . 83 . . . . Core Remaining (%) 81 | 100 80 . 45 88 93 . . . Volleys Fired 169 | 11 . 2 . 52 29 75 . . Largest 2 | 2 . 1 . 1 1 2 . . Hottest 72 | 40 . 33 . 63 57 72 . . Shots Fired 189 | 22 . 2 . 52 27 86 . . Gun 129 | 22 . 1 . 52 . 54 . . Cannon 59 | . . . . . 27 32 . . Launcher 1 | . . 1 . . . . . . Special . | . . . . . . . . . Kinetic 149 | 22 . 1 . 13 27 86 . . Thermal 39 | . . . . 39 . . . . Explosive 1 | . . 1 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 2 . 1 . 14 4 17 . . Robot Miss Streak 4 | 2 . 2 . 3 4 3 . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 227 | 8 9 60 27 47 15 61 . . Core Hits 64 | 5 . 10 3 18 10 18 . . Critical Kills 13 | . . 3 . . 5 5 . . Critical Parts Destroyed 30 | . 1 9 4 2 6 8 . . Critical Strikes 44 | . 1 12 4 3 11 13 . . Burn 1 | . . . . 1 . . . . Destroy 24 | . . . . . 11 13 . . Smash 19 | . 1 12 4 2 . . . . Melee Attacks 153 | . 11 76 44 22 . . . . Impact 153 | . 11 76 44 22 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 27 | . 1 11 13 2 . . . . Combat Hostiles 2 | . . . 2 . . . . . Follow-up Attacks 10 | . . 8 2 . . . . . Damage Inflicted 6741 | 100 304 2486 1271 924 403 1253 . . Guns 1556 | 100 . . . 626 . 830 . . Cannons 826 | . . . . . 403 423 . . Explosions 139 | . . 139 . . . . . . Melee 4220 | . 304 2347 1271 298 . . . . Ramming . | . . . . . . . . . Kinetic 1892 | 100 . . . 136 403 1253 . . Thermal 490 | . . . . 490 . . . . Explosive 139 | . . 139 . . . . . . Electromagnetic . | . . . . . . . . . Impact 4220 | . 304 2347 1271 298 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 . 6 . 3 3 13 13 Average Corruption 5 | . 1 . 5 . 2 2 10 11 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 61 | . . . 18 . 19 . 8 16 Message Errors 14 | . . . 3 . 6 . 3 2 Matter Fused 12 | . . . 5 . 3 . 1 3 Heat Flow Errors 7 | . . . 3 . 3 . . 1 Energy Discharges 13 | . . . 5 . 5 . 1 2 Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 2 | . . . 1 . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . 3 2 Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 1100 | . 45 511 451 93 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1100 | . 45 511 451 93 . . . . Knockbacks 30 | . 1 6 10 1 5 7 . . Impact 17 | . 1 6 9 1 . . . . Kinetic 11 | . . . . . 5 6 . . Secondary 2 | . . . 1 . . 1 . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . . . 278 342 260 215 . 179 Average Temperature 105 | . . . 112 139 66 70 . 105 Received Heat Transfer 1047 | . 57 258 192 210 54 195 . 81 Effects 3 | . . . 1 2 . . . . Interference 3 | . . . 1 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 25 | . 3 12 7 3 . . . . Impact Corruptions 54 | . 3 24 22 5 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 1147 | . . . . 1147 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Peak Influence 481 | 20 85 481 252 282 134 118 25 140 Initial 187 | . 13 35 187 37 119 7 10 3 Average 98 | 5 56 223 156 97 69 36 12 36 Maximum Alert Level 2 | . . 2 1 1 . . . . Low Security (%) 80 | 100 100 37 52 81 100 100 100 100 Level 1 17 | . . 53 47 18 . . . . Level 2 1 | . . 9 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 3 . 3 2 3 . 3 Investigation 2 | . . 2 . . . . . . Extermination 5 | . . . . . 2 2 . 1 Reinforcement 4 | . . 1 . . . 1 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . 1 1 1 3 . . . . Communications Jammed 5 | . . . . . 1 4 . . Distress Signals 2 | . . . . . 1 1 . . Times Spotted 112 | . 4 26 7 20 13 13 6 23 Peak Tracking Total 11 | . 3 5 3 6 4 4 6 11 Tactical Retreats 15 | . . 3 4 3 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 8 | . 2 1 . . 3 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 6 | . . . 2 1 2 1 . . Max in Single Turn 1 | . . . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 25 | . 3 5 . 8 4 3 . 2 Terminals 18 | . 3 3 . 5 3 2 . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . . 1 . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 74 | . 9 21 . 24 12 4 . 4 Successful 31 | . 3 10 . 12 5 1 . . Failed 43 | . 6 11 . 12 7 3 . 4 Catastrophic 5 | . . 1 . . 2 1 . 1 Database Lockouts . | . . . . . . . . . Manual 42 | . 9 13 . 12 4 4 . . Terminals 54 | . 9 13 . 14 11 3 . 4 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 12 | . . 5 . 7 . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . . 4 . 3 2 . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 4 | . . 1 . 2 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 3 4 . 6 3 1 . . Terminals 11 | . 3 2 . 2 3 1 . . Track 1 | . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . Botnet 4 | . 2 1 . . 1 . . . Detonate 1 | . . . . . . 1 . . Operators 4 | . 1 1 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . 2 . 4 . . . . Monitor 3 | . . 1 . 2 . . . . Reject 3 | . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 5 . 7 4 3 . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Total Allies 3 | . . . 1 . 1 . 1 . Largest Group 1 | . . . 1 . 1 . 1 . Highest-Rated Group 31 | . . . 31 . 10 . 31 . Highest-Rated Ally 31 | . . . 31 . 10 . 31 . Total Orders 1 | . . . . . 1 . . . STAY 1 | . . . . . 1 . . . Ally Attacks 13 | . . . 1 . . . 12 . Total Damage 188 | . . . 20 . . . 168 . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Turns Passed 5322 | 96 276 729 773 1032 1077 878 73 388 Spaces Moved 3714 | 51 220 421 610 431 535 542 133 771 Core 630 | 2 . . . . . 11 133 484 Treads 492 | . . 9 . 52 431 . . . Legs . | . . . . . . . . . Wheels 2305 | 49 220 412 610 379 104 531 . . Hover . | . . . . . . . . . Flight 287 | . . . . . . . . 287 Fastest Speed 37 | 50 100 100 100 100 110 50 50 37 Average Speed 105 | 98 100 103 100 124 184 122 50 46 Slowest Speed 320 | 100 100 240 130 320 240 170 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 30 38 98 33 14 14 77 27 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 8 | . . 3 . 5 . . . . Terrain Destroyed 37 | . . 11 . 5 11 10 . . Melee 8 | . . 3 . 5 . . . . Projectile 21 | . . . . . 11 10 . . AOE 8 | . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Total 4690 | 73 257 602 707 837 597 683 138 796 Wait 500 | . 16 84 44 293 6 28 6 23 Move 3699 | 50 219 420 609 430 534 542 132 763 Hop 4 | . . . . . . . . 4 Pick Up 39 | 5 4 6 4 7 3 10 . . Fast Attach 56 | 7 2 6 2 14 10 9 . 6 Attach 21 | . . 4 7 . 4 6 . . Detach 6 | . . . . 2 2 2 . . Swap 11 | . 1 5 . 3 . 2 . . Drop 47 | . 4 9 2 14 9 9 . . Fire 169 | 11 . 2 . 52 29 75 . . Melee 138 | . 11 66 39 22 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 97 | -11/Junkyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1053 | -9/Materials | Discovered new exit (range 14) 1102 | -9/Materials | Entered Mines 1103 | -9/Mines | Assembled infested the area 1182 | -9/Mines | Lost 5 parts (2p2n1u) 1255 | -9/Mines | Received a Mining Laser from a helpful Derelict 1319 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1426 | -9/Mines | Discovered new exit (range 4) 1592 | -9/Mines | Discovered new exit (range 8) 1621 | -9/Mines | Core integrity fell below 50% 1875 | -9/Mines | Entered Materials 1875 | -8/Materials | Evolved 2 slots: Utility x2 1908 | -8/Materials | Repaired Lgt. Armor Plating 2516 | -8/Materials | Garrison activated, responded to threat 2834 | -8/Materials | Discovered new exit (range 15) 2896 | -8/Materials | Build established: Scavenger-Mutant 2907 | -8/Materials | Entered Factory 2907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3198 | -7/Factory | Build established: Mutant 3946 | -7/Factory | Discovered new exit (range 16) 3984 | -7/Factory | Entered another Factory area 3984 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4154 | -6/Factory | Build established: Scavenger-Mutant 4857 | -6/Factory | Released all parts (10) 4862 | -6/Factory | Sucked down chute 4862 | -6/Factory | Entered Waste 4863 | -6/Waste | Met a frightened Derelict 4875 | -6/Waste | Lost 9 parts (2p4n2u1w) 4877 | -6/Waste | EMP discharged 4877 | -6/Waste | System corruption reached 10% 4879 | -6/Waste | Spotted C-40 Crusher 4891 | -6/Waste | Spotted C-40 Crusher 4894 | -6/Waste | Spotted C-40 Crusher 4907 | -6/Waste | Spotted C-40 Crusher 4924 | -6/Waste | Spotted C-40 Crusher 4926 | -6/Waste | Spotted C-40 Crusher 4930 | -6/Waste | Discovered new exit (range 11) 4935 | -6/Waste | Entered Factory 5070 | -6/Factory | Core integrity fell below 50% 5110 | -6/Factory | Build established: Mutant 5120 | -6/Factory | Spotted B-75 Beast 5273 | -6/Factory | Lost 3 parts (1n2u) 5297 | -6/Factory | Core integrity fell below 20% 5323 | -6/Factory | Discovered new exit (range 10) 5323 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 05198_ Slug penetrates Wall. 05200_ Penetrated by Slug. 05200_ Nuclear Pulse Thruster destroyed. 05206_ System corrupted: Matter fused (-7). 05227_ Imp. System Restoration Module destroyed. 05234_ System corrupted: Component data lost. 05242_ Reaction Control System destroyed. 05252_ System corrupted: Substantial component data lost. 05268_ System corrupted: Matter fused (-5). 05297_ Nuclear Pulse Thruster destroyed. 05301_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05302_ System corrupted: Energy discharge (-23). 05312_ Acquired 140 matter. 05312_ K-01 Serf cleans the Subcomponent Replicator. 05313_ K-01 Serf cleans the Terminal. 05316_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05318_ K-01 Serf cleans the Terminal. 05322_ C-17 Slicer destroyed. 05323_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## """" | | ?????????????????????????????????????# #? | | ?????????????????????????????????????# #???""" | | ???????????????????????????? ???????## ##???? | | ??????????????????????????? ?????# ###### | | ?????????????????????????? #???# | | ??????????????????????????# #???# | | ??????????????????????????# #???# |[ | | ??????????????????????????# #??## [ "" | | ??????????????????????????# #??## """" | | ??????????????????????????# #?### """" | | ??????????????????######### #?# # | | ??????????????????# ## #?### | | ??????????????????# ## #??## | | ??????????????????# ## ### # [ | | ??????????????????# # #### [ | | ??????????????????# # ! ##### [ | | ??????????????????# # # | | ??????????????????# / T # | | ??????????????????# """" # # | | ??????????????????# """" # ##### # | | ??????????????????# """" # #???###+####### # | | ??????????????????# """" ######### / # | | ??????????? # """" #########??"" 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