Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 03:00:55 Player: Okami Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1473) 1473 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3848 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 280/280 System Corruption 20% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Sensor Array Terrain Scanner System Shield > --- WEAPON (2) ------- Advanced Beam Cannon Advanced EMP Blaster (fused) > --- INVENTORY (15) --- Deuterium Engine Improved Medium Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Sensor Array Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Field Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Carbon-fiber Leg Structural Scanner Sensor Array Medium Armor Plating Medium Armor Plating System Shield Drone Bay Particle Gun Heavy Assault Rifle Autogun Improved Light Cannon [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 56 | 6 12 9 . 12 17 Power 8 | 1 2 1 . 1 3 Engine 8 | 1 2 1 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 2 . 3 3 Treads 3 | 2 1 . . . . Leg 8 | . . 2 . 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 4 4 . 6 6 Device 8 | . 1 2 . 2 3 Storage 3 | 1 2 . . . . Processor 3 | . 1 . . 2 . Hackware 1 | . . . . . 1 Protection 6 | . . 2 . 2 2 Artifact . | . . . . . . Weapon 16 | 2 5 2 . 2 5 Energy Gun 5 | . 1 . . 2 2 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 6 | 2 2 1 . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 1 5 Parts Lost 21 | . 1 . 1 . 19 Power 1 | . . . . . 1 Propulsion 5 | . 1 . . . 4 Utility 9 | . . . 1 . 8 Weapon 6 | . . . . . 6 Highest Loss Streak 11 | . 1 . 1 . 11 To Critical Strikes . | . . . . . . Average Backups 11 | 1 6 14 14 13 10 Power 1 | . 1 1 2 1 1 Propulsion . | . . . . . . Utility 4 | . 2 7 7 4 4 Weapon 4 | . 3 4 5 6 3 Tool/Special . | . . . . . . Unused Backups 8 | . 2 1 . 3 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . 1 1 . 1 . Weapon 4 | . 1 . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 98 91 100 97 72 Engine 10 | . 14 11 11 9 5 Treads 9 | . 27 9 . . . Leg 8 | . . 5 22 18 11 Device 12 | . 8 11 11 21 11 Storage 10 | . 14 11 11 9 9 Processor 10 | . 4 11 11 13 15 Protection 5 | . . 10 11 8 1 Energy Gun 3 | . 8 . . 7 3 Energy Cannon 5 | . . 9 . 4 7 Ballistic Gun 6 | . 19 2 11 1 2 Ballistic Cannon 4 | . . 10 11 4 . Peak Build Rating 29 | 6 10 16 16 26 29 Average Rating 14 | 4 8 14 16 21 18 On Entrance 11 | . 6 10 16 14 25 Naked Turns . | . . . . . . Heaviest Build 51 | 13 51 42 42 47 43 Greatest Support 40 | 40 40 40 20 32 32 Greatest Overweight (x) 13 | . 1 4 2 2 13 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 20 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 2 10 15 14 15 15 Average Carried 11 | 1 6 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 14 14 15 3 Class Distribution -------------------- 57% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1637 | 114 534 339 4 181 465 Remotely . | . . . . . . Salvage Created 1687 | . 468 330 . 343 546 Parts 111 | . 36 22 . 21 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 2 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 37 | . 11 8 . 6 12 Guns 19 | . 9 . . 2 8 Cannons 13 | . . 7 . 4 2 AOE 5 | . 2 1 . . 2 Classes Destroyed 10 | . 3 5 . 2 . Worker 4 | . 1 1 . . 2 Builder 5 | . 3 1 . . 1 Recycler 3 | . . 1 . . 2 Operator 1 | . . 1 . . . Watcher 1 | . . . . 1 . Swarmer 7 | . . 3 . . 4 Grunt 23 | . 11 3 . 2 7 Duelist 1 | . . 1 . . . Sentry 4 | . . 1 . 2 1 Hunter 2 | . . . . 2 . Best Kill Streak 11 | . 8 3 . 2 11 Combat Bots Only 8 | . 4 3 . 2 8 Max Kills in Single Turn 3 | . 2 3 . 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 290 | . 54 49 4 34 149 Missed 59 | . 13 12 1 12 21 Hits 231 | . 41 37 3 22 128 Melee 6 | . . 5 1 . . Projectile 225 | . 41 32 2 22 128 Critical Strikes 8 | . 1 1 . 1 5 Damage Taken 3841 | . 530 455 53 291 2512 Core 743 | . 74 104 . 15 550 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 70 . 74 . . Volleys Fired 159 | . 31 29 2 30 67 Largest 2 | . 2 2 2 2 2 Hottest 123 | . 95 93 56 123 123 Shots Fired 285 | . 62 58 4 58 103 Gun 159 | . 57 8 2 28 64 Cannon 114 | . . 49 2 30 33 Launcher 12 | . 5 1 . . 6 Special . | . . . . . . Kinetic 128 | . 39 37 4 5 43 Thermal 143 | . 18 20 . 53 52 Explosive 12 | . 5 1 . . 6 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 8 | . 8 7 1 6 7 Robot Miss Streak 6 | . 6 5 3 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 127 | . 34 26 2 22 43 Core Hits 96 | . 33 16 . 16 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 . . . 2 Burn 3 | . 2 . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3119 | . 813 659 46 426 1175 Guns 1332 | . 442 18 . 165 707 Cannons 1013 | . . 500 46 250 217 Explosions 736 | . 363 130 . . 243 Melee . | . . . . . . Ramming 38 | . 8 11 . 11 8 Kinetic 1369 | . 295 411 46 76 541 Thermal 948 | . 147 107 . 339 355 Explosive 736 | . 363 130 . . 243 Electromagnetic 28 | . . . . . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . 4 . . 2 20 Average Corruption 6 | . 3 . . 2 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . 4 . . 8 23 Message Errors 8 | . . . . 2 6 Matter Fused 12 | . 2 . . 3 7 Heat Flow Errors 4 | . 1 . . . 3 Energy Discharges 2 | . . . . 1 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 2 2 Data Loss (major) 2 | . 1 . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 13 | . 11 2 . . . Projectiles 2 | . . 2 . . . Explosions 11 | . 11 . . . . Melee . | . . . . . . Knockbacks 5 | . . 1 2 2 . Impact . | . . . . . . Kinetic 5 | . . 1 2 2 . Secondary . | . . . . . . Self-Inflicted Damage 21 | . 20 1 . . . Shots 2 | . 1 1 . . . Rammed 8 | . 5 1 . . 2 Targets Rammed 14 | . 5 2 . 4 3 Kicked 6 | . . 1 . 4 1 Crushed . | . . . . . . Highest Temperature 468 | . 161 279 . 285 468 Average Temperature 120 | . 55 73 . 108 186 Received Heat Transfer 1287 | . 306 33 12 99 837 Effects 12 | . . . . 1 11 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . 1 2 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2257 | . 518 222 . 740 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 158 | . 158 90 17 110 112 Initial 26 | . . 13 17 . 26 Average 25 | . 42 20 1 26 22 Influence Increases 1138 | . 328 246 . 214 350 Destroy 0b10 Robot/C 740 | . 220 160 . 120 240 Destroy 0b10 Robot/NC 70 | . 20 20 . 5 25 Destroy Leader 182 | . 50 40 . 52 40 Disable Machine 60 | . 15 . . 30 15 Destroy Structure 71 | . 23 11 . 7 30 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1138 | . 296 232 46 152 412 Entered New Map 84 | . . 19 29 . 36 Time Decay 853 | . 286 213 17 152 185 Lost Part 181 | . 10 . . . 171 Lost Ally 20 | . . . . . 20 Squads Dispatched 9 | . 2 2 . 2 3 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 7 | . 1 2 . 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 2 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 17 14 3 9 15 Peak Tracking Total 8 | . 4 3 3 2 8 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . 1 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 4 | . 1 2 . . 1 Terminals 2 | . . 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 7 . . 1 Successful 8 | . 1 6 . . 1 Failed 1 | . . 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . 1 1 . . . Terminals 4 | . . 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 . . 1 Record 1 | . . 1 . . . Open Door 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 121 | . 121 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . . . 2 EXPLORE 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 3657 | . 633 1352 287 731 654 Optics 652 | . . . . 119 533 Sensors 2843 | . . 1352 287 731 473 Terrain 754 | . 633 . . . 121 Structural 564 | . . . . 499 65 Traps 767 | . . . . 489 278 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4427 | 119 1057 1353 287 731 880 Spaces Moved 1675 | 71 566 428 109 246 255 Core 46 | 4 . . . . 42 Treads 952 | 67 566 319 . . . Legs 677 | . . 109 109 246 213 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 125 Average Speed 224 | 153 161 288 259 237 250 Slowest Speed 700 | 160 240 400 260 260 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 12 | . . . . . 12 Cave-ins Triggered 3 | . . . . . 3 Exploration Rate (%) 29 | 6 72 26 26 22 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 72 | . 28 11 . . 33 Melee . | . . . . . . Projectile 9 | . . 3 . . 6 AOE 62 | . 28 8 . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2036 | 78 644 487 110 339 378 Wait 22 | . 4 1 . 17 . Move 1670 | 70 565 427 108 245 255 Hop . | . . . . . . Pick Up 40 | 2 11 8 . 12 7 Fast Attach 21 | 6 5 3 . . 7 Attach 33 | . 3 5 . 9 16 Detach 12 | . 4 3 . 3 2 Swap 31 | . 9 4 . 6 12 Drop 34 | . 7 5 . 13 9 Fire 159 | . 31 29 2 30 67 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 6 | . . 1 . 4 1 Crush 6 | . 5 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 12) 885 | -10/Materials | Discovered new exit (range 12) 1112 | -10/Materials | Discovered new exit (range 15) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Evolved 2 slots: Utility x2 2340 | -9/Materials | Discovered new exit (range 16) 2476 | -9/Materials | Build established: Scavenger-Mutant 2530 | -9/Materials | Entered Mines 2711 | -9/Mines | Discovered new exit (range 9) 2817 | -9/Mines | Entered Materials 2817 | -8/Materials | Evolved 2 slots: Utility x2 3397 | -8/Materials | Discovered new exit (range 12) 3539 | -8/Materials | Discovered new exit (range 18) 3548 | -8/Materials | Entered Storage 3994 | -8/Storage | Core integrity fell below 50% 4023 | -8/Storage | Destroyed 8 combat bots 4059 | -8/Storage | Lost 11 parts (1p2n5u3w) 4081 | -8/Storage | Crushed by falling debris 4081 | -8/Storage | System corruption reached 10% 4103 | -8/Storage | Crushed by falling debris 4103 | -8/Storage | Core integrity fell below 20% 4134 | -8/Storage | Lost 6 parts (1n3u2w) 4143 | -8/Storage | Crushed by falling debris 4428 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04283_ K-01 Serf collects debris. 04286_ DLX%1,NBJN8CUYNS8PA,4Z4WWW9F%95>AR 04294_ Acquired 2 matter. 04296_ R-06 Scavenger collects Autogun. 04299_ R-06 Scavenger collects Particle Gun. 04300_ Acquired 18 matter. 04305_ Acquired 46 matter. 04306_ System corrupted: Matter fused (-8). 04316_ Slammed into R-06 Scavenger. 04333_ Acquired Aluminum Leg. 04355_ System corrupted: Component data lost. 04361_ Acquired Imp. Medium Laser. 04373_ System corrupted: Matter fused (-5). 04380_ Acquired 41 matter. 04390_ Acquired 12 matter. 04401_ Acquired 98 matter. 04410_ System corrupted: Heat flow error (+174). 04412_ W-25 Informer sends out distress signal. 04424_ System corrupted: Adv. EMP Blaster failed to launch. 04425_ System corrupted: Adv. EMP Blaster fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??"??????? ?????????????????? | | ???????????????????? #?????"??????????????????? | | ???????????????????? """#???? "??????????????????? | | ???????????????????? """#??? ???????????????????? | | ?????????????????????"""#???!????????????????????? | | ?????????????????? ### ????????????????????? | | ???????????????####+##+#### ?????????????????????? | | ???????????????? w +??????????????????????? | | ?????????????????# r#??????????????????????? | | ?????????????????# ###########????????????? | | ?????????????????# # #????????????? | | ????????????????## # ]% #????????????? | | ????????????????# # # ! | =#????????????? | | ????????? # + #????????????? | | ????????## # ###########????????????? | | ?????????# ##### # ##?# #????????????? | | ?????????#??????###### %Y##?# #????????????? | | ???????????????????###"## ##?# #????????????? | | ?????????????????#?# # ##?# ##???????????? | | ???????????????????# #@##?# #??#?????????? | | ???????????????????# # ##?# #?#??????????? | | ??????????????#?#??# # #### #????????????? | | ?????????????????#?# # ## # ##########???? | | ???????????????????# %# # ## ###T# !!!#???? | | ??????????????#????# *# ## # ## / #???? | | ?????????????????### %#[#### ## #!!!!#???? | | ?????????????????########+#### ## ######???? | | ?????????????????## ## ###+#####????? | | ?????????????????## """ #####+##### ###### | | ?????????????????## " = # | | ?????????????????## " + ^ " | | ??????????????????# """"" # ^ | | ??????????????????# ########### ###### | | ??????????????????# #####????########????? | | ??????????????????# ##????????#??????????? | | ????????????????#?############???????????????????? | | ???????????????????????#######?????#????#????????? | | ??????????????????????????#?#??????#?????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationMappingLegs Manual? 0 Play Time 01:15:16 Cumulative 4.6 hours Start 2025.05.06 @ 03:45:45 End 2025.05.07 @ 03:00:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bea0b25-a4ef-4e17-87b0-4812cb14703d