Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 15:33:13

Player: Jefffff

Result: Destroyed by PQ-V1D(E) with Heavy Battle Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1017)     1017
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4747

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (3) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
            Companion Sword
>           --- INVENTORY (10) ---
  Overtuned Treads
            Surveybot 17 Chip
            Microactuators
   Advanced ECM Suite
            System Shield
            System Restoration Module
            Mapping Drone Bay (3/3)
            Rocket Launcher
  Makeshift Sword
            DRS Beacon (Ready)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
   Improved Flight Unit
   Improved Flight Unit
            Cesium-ion Thruster
            Cesium-ion Thruster
>           --- UTILITY ----------
            Cooling System
     Medium Storage Unit
            A0-MCA's Component Scanner
>           --- WEAPON -----------
  Makeshift Sword
            Companion Sword
>           --- INVENTORY --------
            Surveybot 17 Chip
            Microactuators
   Advanced ECM Suite
            System Shield
            System Restoration Module
            Mapping Drone Bay
            Rocket Launcher
            DRS Beacon
[Rating: 52]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                A0-MCA's Component Scanner
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   2   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             60   | .   7   23  8   6   3   .   13  
  Power                    13   | .   .   3   2   1   1   .   6   
    Engine                 9    | .   .   3   1   1   .   .   4   
    Core                   4    | .   .   .   1   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | .   3   10  5   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | .   3   6   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 10   | .   .   4   5   .   1   .   .   
  Utility                  10   | .   2   4   .   2   1   .   1   
    Device                 6    | .   .   3   .   2   1   .   .   
    Storage                3    | .   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | .   2   6   1   3   .   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   1   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   .   
Parts Lost                 15   | .   .   3   .   1   .   .   11  
  Power                    3    | .   .   1   .   .   .   .   2   
  Propulsion               8    | .   .   1   .   .   .   .   7   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   1   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   2   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  93  89  96  95  100 90  
  Engine                   8    | .   14  11  3   14  9   7   3   
  Core                     4    | .   .   .   4   .   5   7   9   
  Wheel                    11   | .   24  33  .   .   .   .   .   
  Flight                   27   | .   .   6   53  46  43  46  40  
  Device                   8    | .   .   10  9   15  12  15  8   
  Storage                  9    | .   18  11  9   7   7   7   7   
  Processor                1    | .   .   .   .   .   .   .   4   
  Ballistic Gun            2    | .   1   7   .   .   .   .   .   
  Ballistic Cannon         6    | .   25  11  .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   7   7   15  15  13  
Peak Build Rating          52   | 6   8   27  30  40  41  41  52  
  Average Rating           30   | 6   6   16  29  38  38  41  44  
  On Entrance              24   | 6   6   7   22  30  39  41  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 11  29  35  20  28  29  29  30  
  Greatest Support         52   | 20  32  52  30  30  30  30  30  
  Greatest Overweight (x)  4    | .   1   2   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  10  10  10  10  10  
  Average Capacity         11   | 8   12  14  10  10  10  10  10  
  Most Carried             15   | 6   13  15  10  10  10  10  10  
  Average Carried          10   | 6   9   14  9   9   9   10  9   
  Final Capacity           15   | 8   15  10  10  10  10  10  10  
  Final Carried            13   | 6   13  10  10  8   10  10  10  

 Class Distribution 
--------------------
 54% | Sprinter
 44% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Storage
 Sprinter | -7/Recycling
 Sprinter | -7/Scraptown

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Matter Collected           1402 | 200 215 647 74  55  .   .   211 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1627 | .   310 613 118 162 47  .   377 
  Parts                    106  | .   19  42  11  12  5   .   17  
Haulers Intercepted        5    | .   1   4   .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  25   | .   11  8   1   1   1   .   3   
  Melee                    6    | .   .   .   1   1   1   .   3   
  Guns                     3    | .   2   1   .   .   .   .   .   
  Cannons                  16   | .   9   7   .   .   .   .   .   
Classes Destroyed          13   | .   6   3   1   1   .   .   2   
  Worker                   2    | .   1   .   1   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   5    | .   1   4   .   .   .   .   .   
  Recycler                 4    | .   1   2   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  5    | .   2   2   1   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
  Grunt                    10   | .   5   4   1   .   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   1   .   .   
  Bolteater                2    | .   .   .   .   .   .   .   2   
  Elite                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   6   8   2   2   1   .   3   
  Combat Bots Only         4    | .   4   2   1   1   1   .   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  
Hostile Shots Fired        256  | .    44   46   64   47   2    .    53   
  Missed                   110  | .    16   16   36   22   1    .    19   
Damage Taken               2656 | .    267  332  307  185  12   .    1553 
  Core                     974  | .    50   68   140  63   .    .    653  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   490  | .    77   93   90   57   3    .    170  
  Regen/Repaired (Parts)   42   | .    .    .    .    .    42   .    .    
Core Remaining (%)         84   | 100  80   83   74   .    .    .    .    
Volleys Fired              86   | .    34   50   .    2    .    .    .    
  Largest                  2    | .    2    2    .    1    .    .    .    
  Hottest                  70   | .    70   70   .    20   .    .    .    
Shots Fired                165  | .    68   95   .    2    .    .    .    
  Gun                      40   | .    6    34   .    .    .    .    .    
  Cannon                   121  | .    62   59   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  4    | .    .    2    .    2    .    .    .    
  Kinetic                  158  | .    65   93   .    .    .    .    .    
  Thermal                  7    | .    3    2    .    2    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    9    25   .    2    .    .    .    
  Robot Miss Streak        3    | .    2    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           158  | .    45   75   9    10   4    .    15   
  Core Hits                58   | .    19   25   3    3    2    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    3    .    2    .    .    .    
    Blast                  5    | .    2    3    .    .    .    .    .    
    Sever                  2    | .    .    .    .    2    .    .    .    
Melee Attacks              217  | .    .    .    15   20   13   .    169  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 216  | .    .    .    15   19   13   .    169  
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    .    
Damage Inflicted           3853 | .    778  1287 452  343  146  .    847  
  Guns                     459  | .    44   415  .    .    .    .    .    
  Cannons                  1595 | .    734  861  .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1777 | .    .    .    452  332  146  .    847  
  Ramming                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  2043 | .    767  1276 .    .    .    .    .    
  Thermal                  32   | .    11   10   .    11   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1777 | .    .    .    452  332  146  .    847  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    1    .    .    1    1    19   
  Average Corruption       2    | .    .    1    .    .    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    2    .    .    1    .    19   
    Message Errors         5    | .    .    1    .    .    .    .    4    
    Matter Fused           8    | .    .    .    .    .    .    .    8    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    11   71   41   2    .    66   
  Projectiles              11   | .    .    11   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    180  | .    .    .    71   41   2    .    66   
Knockbacks                 6    | .    3    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    3    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        306  | .    146  54   103  306  .    .    134  
  Average Temperature      62   | .    50   20   32   122  .    .    63   
  Received Heat Transfer   570  | .    132  138  162  42   .    .    96   
  Effects                  4    | .    .    .    .    4    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    
  Heat Transferred         99   | .    25   37   .    37   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Peak Influence             744  | .   346 292 744 434 262 86  .   
  Initial                  289  | .   .   124 18  289 169 86  .   
  Average                  223  | .   209 182 241 343 241 86  .   
Maximum Alert Level        3    | .   1   1   3   2   1   .   .   
  Low Security (%)         43   | 100 49  56  53  .   19  100 .   
  Level 1                  50   | .   50  43  20  79  80  .   .   
  Level 2                  6    | .   .   .   24  20  .   .   .   
  Level 3                  .    | .   .   .   1   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   .   1   .   .   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Distress Signals           8    | .   2   2   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   15  17  51  4   3   .   8   
  Peak Tracking Total      20   | .   5   6   20  3   3   .   11  
  Tactical Retreats        9    | .   1   .   7   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Traps Triggered            2    | .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Machines Disabled          2    | .   1   .   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Machines Accessed          17   | .   .   1   2   3   2   2   7   
  Terminals                5    | .   .   .   1   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                106  | .   .   17  7   14  5   25  38  
  Successful               95   | .   .   16  5   6   5   25  38  
  Failed                   11   | .   .   1   2   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   4   6   3   .   .   
  Terminals                20   | .   .   .   5   14  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   17  2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   .   .   2   3   1   25  38  
  Record                   61   | .   .   .   .   .   .   24  37  
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   16  2   .   .   .   .   
  Insert Component         9    | .   .   8   1   .   .   .   .   
  Analyze                  9    | .   .   8   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   3   .   .   .   
  Terminals                4    | .   .   .   1   3   .   .   .   
    Botnet                 4    | .   .   .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   2   3   2   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   7   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   
  Time                     82   | .   .   .   .   .   82  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   8   1   .   .   .   .   
  Part Schematics Acquired 8    | .   .   7   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Scr 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  
Turns Passed               3321 | 2    398  895  219  321  142  16   1328 
Spaces Moved               5899 | 2    265  810  524  503  116  69   3610 
  Core                     7    | .    .    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     29   | 2    27   .    .    .    .    .    .    
  Wheels                   758  | .    238  520  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   5105 | .    .    290  524  503  116  69   3603 
  Fastest Speed            23   | 120  90   31   24   23   23   23   23   
  Average Speed            35   | 120  101  71   27   23   23   23   25   
  Slowest Speed            250  | 120  120  130  31   99   23   23   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    8    1    .    .    4    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    4    
Exploration Rate (%)       38   | 2    45   49   58   14   29   12   96   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             11   | .    .    .    .    .    .    .    11   
Spaces Dug                 155  | .    .    .    5    8    4    .    138  
Terrain Destroyed          155  | .    .    .    5    8    4    .    138  
  Melee                    155  | .    .    .    5    8    4    .    138  
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Scr  
Total                      6720 | 1    333  1041 564  675  216  68   3822 
  Wait                     374  | .    1    107  19   135  82   .    30   
  Move                     5867 | 1    264  809  508  500  115  68   3602 
  Hop                      10   | .    .    .    7    1    .    .    2    
  Pick Up                  48   | .    14   18   2    5    4    .    5    
  Fast Attach              28   | .    3    13   2    3    2    .    5    
  Attach                   13   | .    2    5    2    2    .    .    2    
  Detach                   4    | .    1    2    .    .    .    .    1    
  Swap                     19   | .    2    5    4    1    1    .    6    
  Drop                     69   | .    12   31   4    6    2    .    14   
  Fire                     86   | .    34   50   .    2    .    .    .    
  Melee                    197  | .    .    .    15   19   10   .    153  
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    1    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: [*Fac x2] / *Sto)
-7/Storage
-7/Recycling
-7/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 15)
  401 | -10/Materials | Entered another Materials area
  401 | -9/Materials  | Evolved 2 slots: Propulsion x2
  678 | -9/Materials  | Discovered new exit (range 11)
 1282 | -9/Materials  | Discovered new exit (range 11)
 1296 | -9/Materials  | Entered another Materials area
 1296 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1455 | -8/Materials  | Build established: Sprinter
 1513 | -8/Materials  | Discovered new exit (range 5)
 1515 | -8/Materials  | Entered Factory
 1515 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1718 | -7/Factory    | Discovered new exit (range 7)
 1768 | -7/Factory    | Discovered new exit (range 4)
 1834 | -7/Factory    | Discovered new exit (range 7)
 1836 | -7/Factory    | Entered Storage
 1925 | -7/Storage    | Repaired Microactuators
 1964 | -7/Storage    | Repaired Cesium-ion Thruster
 1972 | -7/Storage    | Used back door to open Recycling access
 1972 | -7/Storage    | Discovered new exit (range 5)
 1978 | -7/Storage    | Entered Recycling
 1985 | -7/Recycling  | Scanned before Scraplab entrance
 1989 | -7/Recycling  | Entered Scraplab
 1991 | -7/Recycling  | Discovered new exit (range 2)
 1994 | -7/Recycling  | Entered Scraptown
 2039 | -7/Scraptown  | Visited Spacefarers
 2051 | -7/Scraptown  | Visited Symbiants
 2059 | -7/Scraptown  | Visited Red Mages
 2078 | -7/Scraptown  | Discovered new exit (range 11)
 2092 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2181 | -7/Scraptown  | Visited Awakened
 2196 | -7/Scraptown  | Visited Bundlers
 2224 | -7/Scraptown  | Visited Cyclists
 2233 | -7/Scraptown  | Visited UFD Registry
 2233 | -7/Scraptown  | Registered with UFD as "Metaback"
 2246 | -7/Scraptown  | Visited Cartography Club
 2255 | -7/Scraptown  | Found Surveybot 17 Chip
 2272 | -7/Scraptown  | Visited A0-MCA Data Center
 2274 | -7/Scraptown  | Given a B rating by A0-MCA
 2277 | -7/Scraptown  | Found A0-MCA's Component Scanner
 2291 | -7/Scraptown  | Visited Derelict Rescue Squad
 2293 | -7/Scraptown  | Found DRS Beacon
 2313 | -7/Scraptown  | Discovered new exit (range 3)
 2324 | -7/Scraptown  | Visited Supply Room
 2328 | -7/Scraptown  | Visited Research Penetration Think Tank
 2332 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 2333 | -7/Scraptown  | Found DCF Scrap (27 items)
 2353 | -7/Scraptown  | Visited Sword Containment
 2396 | -7/Scraptown  | Visited Science Testing Area
 2405 | -7/Scraptown  | Visited Abandonware Association
 2408 | -7/Scraptown  | Learned abandonware demo "MELTYB.EXE"
 2413 | -7/Scraptown  | Visited Curators Association
 2493 | -7/Scraptown  | Entered Cyclist Reading Room
 2494 | -7/Scraptown  | Learned location of Zion (-7)
 2498 | -7/Scraptown  | Visited Fellowship of the Rings
 2512 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 2852 | -7/Scraptown  | Attacked by Scraptown defenders
 3008 | -7/Scraptown  | Crushed by falling debris
 3066 | -7/Scraptown  | Crushed by falling debris
 3164 | -7/Scraptown  | Crushed by falling debris
 3164 | -7/Scraptown  | System corruption reached 10%
 3195 | -7/Scraptown  | Lost 3 parts (1p2n)
 3250 | -7/Scraptown  | Crushed by falling debris
 3304 | -7/Scraptown  | Core integrity fell below 50%
 3317 | -7/Scraptown  | Build established: Mutant
 3317 | -7/Scraptown  | Core integrity fell below 20%
 3322 | -7/Scraptown  | Destroyed by PQ-V1D(E) with Heavy Battle Rifle

 Last Messages 
---------------
  better."
03285_ NW-TI4(r) destroyed.
03290_ Cooling System destroyed.
03293_ M4-93G(E) destroyed.
03294_ Imp. Flight Unit ripped off.
03295_ VT-Z6H(r) destroyed.
03302_ Acquired 6 matter.
03303_ Imp. Flight Unit destroyed.
03306_ Acquired Ovr. Treads.
Companion Sword: "Slow and steady does not win
  battles. We should speed up."
03311_ Penetrated by Siege Slug. <x3>
03315_ Siege Slug penetrates Wall. <x2>
03316_ Penetrated by Bolt. <x2>
03317_ Siege Slug penetrates PQ-V1D(E).
03317_ Machine disabled.
03318_ Penetrated by Bolt.
03320_ JQ-P39(E) suffers critical hit (Destroy).
03321_ P0-JDY(j) heat spikes uncontrollably.
03321_ Penetrated by Bolt. <x2>

 Map 
-----
+----------------------------------------------------+
|                          "##     ""#?????????????? |
|                          "##     ""#?????????????? |
|                                  ""#?????????????? |
| """"""""""""""""""""     "## """"""#?????????????? |
| """"""""""""""""""""     "##"""""""#?????????????? |
|   ################""     "##########?????????????? |
|        ##????????#""     "#########??????????????? |
|       X"#????????#""     "##  ""!!#??????????????? |
|   ""   ##????????#""     "##  ""!!#??????????????? |
|    "" X"#??????###""     "##     "#??????????????? |
|     "  ######### #""     "##    ""#??????????????? |
| ""                              ""#??????????????? |
| ""                       "##   ***#??????????????? |
|     "  ######### #""     "##  ["!"#??????????????? |
|    "" ""#??????###""     "##  "=""#??????????????? |
|   ""   ##????????#""     "#########??????????????? |
|       ""?????????#""     "#?????########?????????? |
|        #?????????#""     "#######      #?????????? |
|   ################""     "##!  ##      #?????????? |
| """"""""""""""""""""     !##[/ ##      #?????????? |
| """"""""""""" """"""    /!!%![!X#      #?????????? |
|                    E     "## !         #?????????? |
|            %              ;%j= "#  /   #?????????? |
|                           ;;%  ##      #?????????? |
|                          %;#   ##      ####??????? |
|               cj         @ ######         ##?????? |
| """" """"""""""" """"""   ;#????########## ##????? |
| #### ########### ######   ##???????????# ## ##???? |
| #         #"         "#   #????????????# ### ##??? |
| #         ##""     ""##   #????????????# #?## ##?? |
| #  """""  ##]"     "=##   #????????????###??## ##? |
| #  "###"  ##""     ""##   #????????????###???##### |
| #  "#X#"  #"         "#h  #??????????### #????## # |
| #  "# #"  ##""     ""##   ############"""###???##  |
| #         ##="     "*##              #     ####### |
| # "  "  " ##""     ""##             ##    #  #   # |
| #"""""""""#"   """   "#              #         # # |
| ############## "!" ####              #     #  %  # |
| ?????????????#"###"#??#              #    ## #  ## |
| ?????????????###?###??#   ############"#####    ## |
| #######################   #####??????###  ##     # |
| ""##"""##"""##"""##"|"#   """"#????????########### |
| ""##" "##"""##""|##"  #   "" "#??????????????????# |
|                              "#??????????????????# |
|                           "  "#??????????????????? |
|                *[!        """"#??????????????????? |
| ""##"" ##"|"##!!%##"" ## ######??????????????????? |
| ""##"""##"""##"""##"""####???????????????????????? |
| ##################?####??????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          24
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                65
Offensive Hacking          10

 Item Schematics 
-----------------
     Med. Storage Unit | -9/Materials | Scanalyzed
      Shield Generator | -9/Materials | Scanalyzed
         Plasma Cutter | -9/Materials | Scanalyzed
       Imp. Ion Engine | -9/Materials | Scanalyzed
       Hvy. Ion Engine | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
           Lgt. Cannon | -9/Materials | Scanalyzed
                Scythe | -8/Materials | Scanalyzed
        Gravmag System | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysDisruptorSpoofer
  Manual?         0
Play Time         01:06:43
  Cumulative      131.7 hours
  Start           2024.08.08 @ 14:17:50
  End             2024.08.08 @ 15:33:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          179
  Rogue           0
  Adventurer      179
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          50
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bac2ad27-0bca-43e3-ad0f-21a878efe4e8