Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 23:00:46 Player: garlic bread Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2533) 2533 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 5266 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 82/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Heat Sink Large Storage Unit Visual Processing Unit Actuator Array > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (15) --- Backup Power I Light Deuterium Engine Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scanner Reactive Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Backup Power I Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Heat Sink Actuator Array Weapon Shielding Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 36 | 6 6 3 15 2 4 Power 4 | 1 1 . 1 1 . Engine 3 | 1 1 . . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 4 . . Treads 5 | 2 . 1 2 . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 5 1 1 Device 5 | . . 1 2 1 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . 1 . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 13 | 2 3 . 5 . 3 Energy Gun 2 | 1 . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 1 1 . 1 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . 1 . 2 . . Special Weapon 2 | . 1 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 22 | . . . 3 14 5 Power 4 | . . . . 2 2 Propulsion 4 | . . . 1 2 1 Utility 6 | . . . 2 4 . Weapon 8 | . . . . 6 2 Highest Loss Streak 9 | . . . 1 9 3 To Critical Strikes . | . . . . . . Average Backups 6 | 1 2 2 9 7 2 Power 2 | . 1 1 2 3 2 Propulsion 1 | . . . 2 . . Utility 1 | . . . 1 1 . Weapon 1 | . . 1 2 2 . Tool/Special . | . . . . . . Unused Backups 3 | . 1 1 . . 1 Power 2 | . 1 . . . 1 Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 97 89 96 76 63 Engine 5 | . 14 11 1 5 7 Core 3 | . . . 7 2 . Treads 13 | . 28 22 14 4 . Leg 3 | . . . 3 5 7 Device 8 | . . 5 7 11 15 Storage 9 | . 15 11 9 9 9 Processor 7 | . . 5 9 9 9 Hackware 1 | . . . 3 . . Protection 10 | . 10 11 13 5 . Energy Gun 4 | . 8 . 6 3 . Energy Cannon 3 | . . . 6 1 6 Ballistic Gun 7 | . 14 11 5 9 . Launcher 8 | . 3 11 9 9 5 Peak Build Rating 30 | 6 10 14 30 25 19 Average Rating 18 | 3 7 12 24 17 14 On Entrance 11 | . 6 10 14 23 15 Naked Turns . | . . . . . . Heaviest Build 49 | 11 32 33 49 49 39 Greatest Support 43 | 40 40 43 43 43 15 Greatest Overweight (x) 12 | . . . 3 12 10 Average Overweight (x) . | . . . . 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 5 6 15 13 4 Average Carried 6 | 1 2 2 9 6 2 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 1 2 3 14 2 3 Class Distribution -------------------- 43% | Mutant 20% | Bomber 11% | Hacker-Skirmisher 8% | Tank 5% | Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Bomber | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1451 | 247 44 244 468 328 120 Remotely . | . . . . . . Salvage Created 2022 | . 44 404 1052 354 168 Parts 134 | . 8 22 62 33 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 64 | . 3 10 24 21 6 Guns 14 | . . 1 10 3 . Cannons 10 | . . . 4 . 6 AOE 39 | . 3 9 10 17 . Classes Destroyed 10 | . 2 4 3 1 . Worker 2 | . . . 2 . . Builder 2 | . . . 1 . 1 Recycler 3 | . . 1 2 . . Mechanic 1 | . . 1 . . . Watcher 10 | . 1 3 3 . 3 Swarmer 26 | . 3 . 6 15 2 Grunt 23 | . . 7 9 5 2 Sentry 10 | . . 3 7 . . Hunter 4 | . . . 2 . 2 Programmer 1 | . . . . 1 . Best Kill Streak 13 | . 3 10 9 13 5 Combat Bots Only 13 | . 3 6 4 13 5 Max Kills in Single Turn 5 | . 3 5 3 3 2 Gunslinging . | . . . . . . Exploded 5 | . 3 5 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 405 | . 6 38 86 178 97 Missed 128 | . 3 14 30 61 20 Hits 277 | . 3 24 56 117 77 Projectile 277 | . 3 24 56 117 77 Critical Strikes 8 | . . . 5 1 2 Actively Blocked 1 | . . . 1 . . Damage Taken 2800 | . 13 285 783 1121 598 Core 622 | . . 71 61 254 236 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 2 12 28 8 . Ignored by Resistances 942 | . 6 84 317 359 176 Regen/Repaired (Parts) 20 | . . . 20 . . Core Remaining (%) 94 | 100 100 82 . . . Volleys Fired 131 | . 3 20 58 23 27 Largest 3 | . 2 2 3 3 1 Hottest 154 | . 70 53 154 100 37 Shots Fired 250 | . 5 33 136 49 27 Gun 140 | . 4 20 89 27 . Cannon 44 | . . . 19 . 25 Launcher 66 | . 1 13 28 22 2 Special . | . . . . . . Kinetic 134 | . 3 20 62 24 25 Thermal 20 | . 1 . 19 . . Explosive 57 | . 1 13 28 13 2 Electromagnetic 39 | . . . 27 12 . Robot Hit Streak 16 | . 1 12 16 12 13 Robot Miss Streak 7 | . 1 2 3 2 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 170 | . 2 22 85 36 25 Core Hits 160 | . 3 26 66 27 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6286 | . 193 1116 2507 1843 627 Guns 1265 | . 13 229 750 273 . Cannons 789 | . . . 285 . 504 Explosions 4231 | . 180 887 1472 1570 122 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 1482 | . . 229 476 273 504 Thermal 365 | . 13 . 352 . . Explosive 3619 | . 180 842 1405 1070 122 Electromagnetic 819 | . . 45 274 500 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 1 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 246 | . 9 13 93 117 14 Projectiles . | . . . . . . Explosions 246 | . 9 13 93 117 14 Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary 3 | . . . . . 3 Self-Inflicted Damage 596 | . . 32 212 319 33 Shots 28 | . . 1 8 18 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 425 | . 30 17 425 90 182 Average Temperature 106 | . 18 9 131 40 81 Received Heat Transfer 675 | . . 117 288 153 117 Effects 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 605 | . 37 . 568 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 36 | 100 100 50 18 25 55 Level 1 56 | . . 49 80 39 44 Level 2 7 | . . . 1 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 546 | . 70 303 402 546 241 Initial 229 | . . 14 65 136 229 Average 235 | . 11 180 257 367 196 Influence Increases 2151 | . 82 402 925 550 192 Destroy 0b10 Robot/C 1280 | . 60 200 480 420 120 Destroy 0b10 Robot/NC 90 | . 5 25 40 . 20 Destroy Leader 280 | . 12 66 146 20 36 Successful Hack 12 | . 5 . 7 . . Disable Machine 72 | . . 18 54 . . Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 367 | . . 93 198 60 16 Influence Decreases 1920 | . 42 260 867 244 507 Entered New Map 564 | . . 26 117 104 317 Time Decay 1136 | . 42 234 720 . 140 Lost Part 220 | . . . 30 140 50 Squads Dispatched 6 | . . 2 3 . 1 Investigation 4 | . . 1 3 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 4 12 32 21 12 Peak Tracking Total 10 | . 3 6 5 10 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . . 2 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . . 2 6 1 . Max in Single Turn 2 | . . 1 2 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 13 | . 3 4 6 . . Terminals 9 | . 2 4 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 41 | . 9 11 21 . . Successful 26 | . 6 5 15 . . Failed 15 | . 3 6 6 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 2 1 1 . . Terminals 27 | . 5 11 11 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 4 | . 4 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 15 | . 3 5 7 . . Record 9 | . . 2 7 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 1 | . . . 1 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 2 6 . . Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 20 | . 20 . . . . Retrieved Matter 20 | . 20 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 2607 | . . 282 1450 583 292 Optics 2607 | . . 282 1450 583 292 Terrain 1213 | . . . 1059 154 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3148 | 50 252 521 1450 583 292 Spaces Moved 1262 | 32 140 282 544 186 78 Core 33 | 14 . . . 14 5 Treads 897 | 18 140 282 410 47 . Legs 332 | . . . 134 125 73 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 190 260 Average Speed 206 | 111 160 160 217 268 278 Slowest Speed 650 | 160 160 160 330 650 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 33 26 59 36 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 411 | . . 88 259 44 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 411 | . . 88 259 44 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1578 | 46 163 319 690 234 126 Wait 87 | 2 6 10 47 14 8 Move 1254 | 31 139 281 543 182 78 Hop . | . . . . . . Pick Up 40 | 7 6 4 18 . 5 Fast Attach . | . . . . . . Attach 29 | 6 1 2 4 12 4 Detach 1 | . . . . . 1 Swap 25 | . 5 1 17 1 1 Drop 8 | . 3 1 3 . 1 Fire 131 | . 3 20 58 23 27 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x2 808 | -9/Materials | Discovered new exit (range 11) 824 | -9/Materials | Entered another Materials area 824 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1492 | -8/Materials | Build established: Bomber 1888 | -8/Materials | Repaired Lgt. Nuclear Core 1910 | -8/Materials | Build established: Hacker-Skirmisher 2185 | -8/Materials | Discovered new exit (range 17) 2259 | -8/Materials | Identified exit to Garrison 2274 | -8/Materials | Entered Garrison 2408 | -8/Garrison | Triggered checkpoint 2410 | -8/Garrison | Triggered checkpoint 2426 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Lost 9 parts (1p2n2u4w) 2486 | -8/Garrison | Destroyed 13 combat bots 2592 | -8/Garrison | Discovered new exit (range 11) 2618 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2652 | -8/Garrison | Triggered checkpoint 2683 | -8/Garrison | Garrison Relay disabled 2772 | -8/Garrison | Lost 3 parts (2u1w) 2818 | -8/Garrison | Triggered checkpoint 2821 | -8/Garrison | Core integrity fell below 50% 2846 | -8/Garrison | Discovered new exit (range 5) 2857 | -8/Garrison | Entered Materials 3039 | -8/Materials | Build established: Mutant 3106 | -8/Materials | Core integrity fell below 20% 3124 | -8/Materials | Lost 3 parts (1p1n1w) 3149 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. Wall collapses. Critical hit (Burn: +37). H-55 Commando destroyed. U-05 Engineer builds a Wall. G-47 Trooper knocked back. G-47 Trooper destroyed. Slug penetrates Wall. Acquired 20 matter. Slug penetrates Wall. Acquired 27 matter. Slug penetrates Wall. R-06 Scavenger knocked back. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# # #####????????????????????????????? | | ?############ # #????????????????????????????? | | ?# # ########????????????????????????? | | ?# # #????????????????????????? | | ?# """ """ + " #????????????????????????? | | ?# """ """ # #????????????????????????? | | ?# """ """ # #### #????????????????????????? | | ?# """ """ ########## #????????????????????????? | | ?# """ """ #????????# #????????????????????????? | | ?# #????????# #????????????????????????? | | ?#################### #????????????????????????? | | ??????????# ## #????????????????????????? | | ??????????# ## ##???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# + " #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# ### ###???????????????????????? | | ??????????# # # ##########????????????????? | | ??????????########## # # # #????????????????? | | ???????????????????###u### ==! #????????????????? | | ???????????????????###m### ==! #????????????????? | | ????????????######## # == #????????????????? | | ????????????# ^ # #????????????????? | | ????????????# ^ r T @ !#????????????????? | | ????????????# ^ %;########???????????????? | | ????????????# k#### h ???????? | | ????????????# ????############ #??????????????? | | ????????????# ???????????????????????????????????? | | ??????????? /????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 60% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed PrecisionLargeBlade Manual? 0 Play Time 00:42:44 Cumulative 4.2 hours Start 2025.05.07 @ 22:14:48 End 2025.05.07 @ 23:00:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d89310bb-60ca-4a6b-b859-54e5ebbd3521